#State of gameplay design march 2023 update

1 messages · Page 1 of 1 (latest)

hallow swan
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1)Sea
*Still unplayable.
*Game ends up being destroyer spam after a while.
*No way to raid mexes since no cheap or even medium cost units have any way of shooting underwater.
*units in general are too expensive.
*too much rock paper scissors as "main" medium plasma ships have no way to attack subs.
*unkillable underwater rezzers in t2.

2)Land.
*Commander wreckage still has too much metal
*Afus spam making all other fusion types almost completely irrelevant.
also makes game essentially be "afus ends" - one afus gets killed player is out of game.
*commando is boring/useless.
*having no quick way to assist construction for core vehicle T2 is unfun.
*rezzers over powered, essentially allow making free resources, negate speed differences for units(rez units right at front), are hard to kill cause they are at the back line and become more important than units.

knotty wadi
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Can you just add this stuff to one of your existing threads on the same topic instead of spamming us with a new thread every week please?