#arty fight command broken

1 messages · Page 1 of 1 (latest)

iron skiff
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artys arent staying at max range when using fight command and are acting as move command so my entire arty army just dies whenever i use fight command

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iron skiff
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vehicle artys

cursive rover
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Any replays showing the behavior?

iron skiff
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around 10 min mark i think

plush canyon
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same behavior here around 21 min

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Quakers just ran into llts for no reason

cursive rover
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#1086472694008135680 message
Engine issue, I think.
Fight commands get turned into an attack command, and if the target dies before the unit fires off a shot, they will walk right up to the wreckage.
...Although a lua gadget to call Spring.ClearUnitGoal when a unit's target dies may solve the problem?...