💡|suggestions-and-feedback
Marauder Rush seems OP, remove their AA perhaps ?
balance
gameplay
Autoreclaim buildings when trying to build on top of existing structures
interface
gameplay
Make Tactical Nuke Great Again
Change of TS in season.
Progression Tracking
interface
gameplay
other
hosted on a dedicated server?
Allow commander placements before lobby starts
alt queueing the same unit that is already being produced shouldn't reset the build time.
gameplay
Second monitor show full screen no HUD overview
32+ player games should be called a FUBAR
other
Don't distort metal values under water
nerf the blitz?
Improve Balancing Algorithm
balance
Tab key remember previous camera position (instead of going where the mouse is)
Separate bar-videos and bar-livestreams
discord
Autohost suggestion: Votespec/Votekick freeze for 1 minute
other
Ideas for Air Rework
gameplay
After match colors
Make factory guard a per-factory setting
Buff/ rework titans?
Add a Victory/Defeat Label to Your Replays
interface
Shouldn't hover tanks be inmmune to mines?
Skill Level
User Friendly Lobby Rename
Uncertainty reset + TS drop
Make anti nukes intercept nukes on the way to the target if nuke flies over anti-nuke
instead of idling, make constructors guard/assist any factory they build after completing the build
gameplay
round off odd build cost, metal cost and energy costs
Reduce or remove the unnecessary build power cost disadvantage for Core T1 vehicles
balance
Add a confirmation step for the !stop command for the boss
interface
We need a Matchmaking-System!
interface
other
Make a hotkey to save a match
gameplay
other
Skuttle / All moving bomb suggestions
Add Heavy and Ultra-Heavy tags
A dedicated map editor?
other
It always takes 5 tries to start a game...
Seasons
Show separate skill and uncertainty graphs
Make commander and T1 cons be able to make corsonar and armsonar
Flagship main cannons are too wimpy
Petition to rename a map
impulse mine
archon mode
Option to not select Anti Nuke units
Where is the Naval T1 Metal extractor?
Vote: Commander Update
Game can drag on for too long.
Hovercraft/Naval Transports
strategy
balance
gameplay
Can something be done to make tremor worth it
Mauser OP compared to Quaker