💡|suggestions-and-feedback
Mid range - T2 antiflea - For vehicle
Add a MASSIVE WARNING THAT SOMETHING IS IN WAIT MODE
Emped mines should not explode
Mark on the stat graph at the end when the onset of T2 and perhaps T3 happened pr. team
New Game Start System Sucks
preset save system
Advanced Combat Logging
Should Factories gain XP from and share XP w/ built units?
Lunkhead Visual Tweaks
Stupid idea: for the extra/fun units option add a t3 transport that can literally carry anything
Salamander Suggested Nerf
Lobby should default to disallow custom user widgets
vs Barbarian AI improvement
balance
Transport taxi when guard factory to first Factory waypoint
gameplay
Unit idea: Core Bus
Juno Rework Feedback Thread
balance
gameplay
Fog of war should block debris and dead bodies from appearing when something dies
balance
"Slowmode" per unit APM cap?
Spam Fix - Teleporting T1 Factories
Will donate 1000$ for the return of t1 sea transports.
Buff the Halberd (into anything else than a floating metal gift)
Janus - Might need to be balanced...
Unit Market thread
People in join queue shouldn't be sent to the server when the match is started
gameplay
Starlights are bonkers OP, plz nerf, not about straits, no trolls plz
Random mapgen
gameplay
Unit Voice Lines
Alternate Grid Menu Suggestions
Variable geo spot
Wild Idea: Live Service Planetary Conquest
gameplay
commander killed counter
Hotkey / Interface Suggestions
interface
Clouds and more weather
Can we please have spam protection for pings?
interface
Sync errors
Monospace font @ post-game score screen
Default Unit behaviour when Right Clicking an Enemy Unit is Weird
Remove these boomboxes... they aggro some unit's fight command
mobile antinuke rework
Improve Ellysaw reload or damage
more flat 16man PvE maps
Make Juggernaut Great Again
Youtube PIP
Game modes/New Game Options
A simple solution to train the experience
Tier 3 naval legion idea
shuriken nerf pls
Evolving Commanders Feedback Thread
I want to play against Legion!
Make T2 Point Defence shoot over T2 walls