💡|suggestions-and-feedback
Changing firestate shouldn't delete SetTarget target
Two organization issues
discord
Mouseover to display main income/spending sources
interface
D-Gun turret
other
Make Chevrons More Granular
Wind turbines should not be suggested above 5/6
Advisors and Helpers
Move checksum from first game to start of BAR
setting path outside map
interface
gameplay
Chevs vs Skill
strategy
balance
gameplay
other
Give Banisher a Dedicated AA
Roles and functions designated on maps
strategy
gameplay
Pick A Colour
Shields rework 2.0 feedback
Suggestion to players: Be nice?
Option to display an info card above stats when hovering a unit
Change Red River Remake start boxes to North vs South instead of West vs East
To Harsh Game Moderation, stop banning our community for minor problems/behavior stuff.
other
Additional factions and unit organization
Improve the state of moderation
Air Transportation Should Drop All Units
other
Boost live communication across teams modoption
strategy
balance
interface
gameplay
Can we got a Community discussion going on the old scavengers bosses!?
gameplay
other
Missiles
gameplay
symmetrical glitters map
Adding accolades to website?
Supremacy scenario feedback
Audible alert when your key buildings are built
Hitboxes and Rockses
gameplay
mobile sea nuke subs
Change auto-group don't update units in "building state" in factory
Automated High/Low Trajectory
Add option to change color in lobby.
interface
gameplay
Improved Host Control
other
Clan wars
discord
gameplay
NOT Command
key/modifier to select damaged units from within a group?
interface
Overview of "unique units' in each faction's factory type and tech level
Overview of weapon type pros and cons
strategy
Change behavior of units that lose sight of attack-target
New balance patch candidate: T1 eco structures, laser accuracy, light unit balancing
Better servers for OP lobby
BluePrint....
gameplay
Feedback for OFFICIAL balance changes
Rebalance of Turtle
Add Discord roles for favorite map positions
discord
Heavy units should just drive over ticks/rovers
balance
good idea!
planned
feedback accepted
gameplay
Make in-lobby faction selection take two less clicks and less mouse movement.
interface
Factory insertion shouldn't cancel the same unit
Make bombers leave debris