💡|suggestions-and-feedback
The legion t1 assault tank probably should have a range nerf
balance
Add the ability to 'avoid' 1 chevs
Unbossing
[DONE] Discord: add thug emoji
Notification for Custom Game Modes
Area of possible nuclear strike
AirLTU's Legion Balance Adjustment
balance
Option to never remove build queue, if we forget to hold shift
interface
gameplay
Offshore T2 Windturbines
Custom music in the game
New tank for Cortex "Object 279"
fatboy and tzar and mauser E cost to shoot
Starlight balance proposal
balance
gameplay
New tiger model seems slightly too busy
Option to label / rename replays
Scouting
Balance should aggressively target 50% Openskill library win predict
Nicknames for friends
other
Melee Faction
strategy
gameplay
Give Construction bots fire extinguisher command to put out napalm fires
External support bridge
this shouldn't be possible (keybind exploit)
other
Proposed unit reworks feedback #2
Why not make a UI option to mimic Supreme Commander FA?
interface
Vehicle Artillery Range vs Sheldons
strategy
balance
Lobby Minimum Requirements (Internet & Hardware)
Show reload bar for starlights
Rename rag setting
interface
Change base power to make all units give a floor XP
balance
Best Way To Fix Early Game CO-OP, Commie, Cheese Issue.
balance
Take away 1 OS every month not playing
Color Blind Accessability
Quick Start Development
Limit Lobby Restrictions
Lower Default Rating for New Players.
balance
Add a filter that filters out games you cannot play in.
interface
Add voice audio for different under attack notifications
planned
Factory Queue UI Bug
Minchev and Minrating should be 'majority' votes, not 75%.
Spectators should not be able to see team chat
Newly resurrected units should be set by default at holding position
Tooltip and "I" (Advanced Tooltip aka Unit Info)
interface
Can No Longer Create a Balanced Single Player Game
Beyond All Reason Blitz Gamemode
gameplay
other
Better Warning Reminder Designs
adding legion to website as a profile faction.
Can transports assisting/guarding labs help move produced units to their end position?
Improved starting box flexibility
interface
Hovercraft Should be Strong on Sea and Weak on Land: Hovercraft VS Map Design VS Amphibious Units
balance
Team Lab Queue Visibility