#The enemy ignores parries if they run out of health
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Yeah, you no longer have a target to parry the damage to. This makes a lot of sense from a programming perspective, but not so much from the gameplay side
Should only need 2 parries then, no? The enemy would die in 2 attacks, and those remaining 2 just wouldnt occur since the enemy would be dead to perform them
I assume the enemies attacks get put on the stack all at once, and then after 2 of them are handled the other 2 have no target or redirection anymore.