The first image is me trying to recreate the second, using the same assets.
These cards are rendered in 3D in the actual game, and has some shader mapping effects to generate a believable foil effect on the edge.
While I have the two images used for the foil (3rd and 4th image) I can't seem to figure out how to achieve the same color profile as the edge of the rendered card.
#Trying to recreate an effect
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These are the other pictures grouped together with the foil ones, in case any of them are relevant
Okay improved it a bit by completely turning down saturation on the gradient layer
For some reason the pattern layer has very jagged edges in the source asset, also seems to have like slight green AA for some reason. Not sure how I'd get it looking more smooth