#Well, this is nothing more than some suggestions before leaving HFF1
17 messages · Page 1 of 1 (latest)
Suggestions, and Ideas in summary:
New features:
#: 4 Players Split-Screen Local
#: Add a Vertical or Horizontal Split-Screen option
#: Parental controls must be disabled by default
#: Add an in-game Workshop map finder
#: Add Voice Chat ''Optional toggle on or off by host''
#: Add emojis to chat
#: Return the mode to play on LAN
#: Add the ability to raise or lower the visual drawing distance in the graphics settings
#: Add the possibility of respawning the HOST player without restarting the map and without taking other humans
#: Add support for user-customized limit amount of synchronized Net Bodys when making maps
#: Add transparency to loading screens
#: Add support for Smooth, Metallic materials for customizing Skins, and transparency
#: Add a possibility to lower the graphic quality of the human model, for low-resource PCs
Bug Fixes
#: Fix the error that local players are seen with the same skin in Online Split-Screen mode ''This is only seen by other players''
#: Fix flickering loading screen bug
#: Make the corresponding map music loop after finishing
Thanks for reading, keep in mind that these suggestions will be raised and better explained in Renders, and some bug reports will also be added
you have my vote on all of these
though is the last one a bug?
I'm pretty sure it's intentional if I understand correctly
the music is meant to be brief interludes amidst the silence
thus you enjoy it all the more when playing
The last bug is that when the music, for example ''Mansion'', the corresponding music is heard and then it ends and never returns
The only way to fix that is to activate the random music, but it is out of place later on other maps, for example the Ice map music playing on a forest map is out of place
_
The problem with music that ends is ''That it never comes back'' I like that there are moments of silence, but sometimes it becomes EXCESSIVELY BORING
fair opinion
they should add a feature that allows for what you're suggesting to be an option
Yup, that's right, what is easy to implement and what the game really needs is the 4-player split screen
It happened to me twice, that the game was bugged and it had 4 screens, and I moved them with separate joysticks, I don't know how I made the bug but it was random, technically 4 humans
Hopefully the Human Fall Flat team, read these ideas
the game really needs it