#Weekly Feedback: April 15th – April 21st

1 messages · Page 1 of 1 (latest)

uneven grove
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Welcome to this week’s feedback forum! The topics currently available can be found below, with more to come later this week.

  1. Revoker Event Crate Rush
  2. Hellfire Even Crate Rush and Possible Ideas for Buffs
  3. Opinions on the Latest Modifier Schedule
  4. Mods Balancing in the Early Game (Mods usable at 3 stars vs Mods usable at 6 stars)
  5. New Weapon Suppressor 10 and Expectations
  6. Teaser for Dreadnought Skin Derby Event
  7. Trailer for New Map

Reminder: The best form of feedback are the ones that cover the topics provided every week.

tight vapor
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mods should be available at 3 stars because otherwise only people at end game can actually get anything from the mods event

tranquil umbra
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Mods being only usable on 6 stars for newer players who joined after the change are at a disadvantage to those who have the mods available at 3 stars. Countless times have mods saved people from death while I and others die much quicker and easier

dreamy tusk
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  1. If you put blueprints in there then don’t make as expensive, the value was ok but not great
cedar talon
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  1. It would be nice if there weren't any blueprints, or lower the chances for them because it would be very annoying to spend 1200 acoins on blueprints for a weapon you don't even own
  2. Make the event purchasable with a coins or make it in a event, as the name suggests, for buffs, he'll hellfire buff could be flame floor, every time u fire the flames would leave an area on the ground lit on fire that does damage when walked upon
  3. Maybe add modifiers for underrated weapons to balance it.
  4. Make epic mods available to purchase at 3 or 4 stars, and legendary mods at 5 stars
    ID:78678944
sinful lotus
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1:Revokers ECR was good as you could get all the variants of revs and it's blueprint sfor 12k acoins, I hope they do such ecrs for other weapons in future.
2:I'm a f2p and don't have a chance to get hellfire 8 from ECR. Can't say anything about it. To buff the hellfire I can only think of the range, u can give a range implants to hellfire which increase its range by 50% or something.
3:Good, I like that they are giving more f2p weapons in the modifier . Also, they are giving more weapons modifiers at once which is good ig.
4:I think that mods should be available at r3 now because they have already provided mods to old players and the new players won't have chance go get them until r6 which would be kinda unfair . It should be available at r3 and not r6. Also, as if now the revokers 6 is for credits it is much easier for players to get it and kill the unmodded players, with the mods atleast they can survive against revokers at lower sp.

rain anchor
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  1. Was good could've been better if u had removed the blueprints or lowered the cost a lil as they were all r3
  2. Make it available for f2p
  3. Can u guys make the modifiers available for all the energy of the same weapon instead of a single energy variant would be better for everyone
  4. I dunno much about that
jovial gyro
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  1. Revoker ECR is pretty good

  2. Hellfire has a sick looking fire animation, buff can we add as dot damage after fire is applied like burn effect/ burn marks

  3. Not that exciting

  4. it will be great if added from rank 3 or at least rank 4

uneven jewel
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  1. The ECR was great and as expected. I got Rev 8, 12, 16 and BPs for Rev 8, 10, 16 in just 6 spins i.e 7.2k A Coins which makes it totally worth it. I have sufficient resources to rank up Rev 10, 12 and 16 to r6.
    Hope to see more ECRs like this in future.

  2. Nevermind cause it was a paid one, although there are no chances but we should get some free tokens in every such paid ECR. I don't think it needs buff cause it's deadly at low damage but you can make it's burn effect like after burning a Mech with Hellfire for 3 seconds the Mech catches Fire, which stays for another 3 seconds after the hellfire has stopped firing and gives continuous damage.

  3. It's really great to see multiple weapons' modifiers at the same time.

  4. To balance the game mods should be available at r3.

craggy apex
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As a newer player I wonder how the match making system works, and can only assume it is being taken advantage of in some way by some. Or is it common to get 1 shot when using attacker mechs?

small apex
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  1. Revokers event crate rush, seems expensive. I already had 16/12/8 so spinning for the 10/6 at 1200acoins seems a lot. But cheap if you don’t have the other variants.

2)hellfire ecr… it’s an 8en weapon. Not much use at end game.

3)latest modifier is meh. Atleast it has some blueprints this time. Please add more blueprint modifier.

  1. mods should be usable at 3 stars. But with limitations. Like implants on pilots. Mods can only go as high as the rank of the mech… please add more mod parts in game, dailies,weeklies,ecr, play off, derby.
near totem
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  1. good way to make this ridiculous weapon more accessible
  2. Very meh weapon for end game users. Would be nice if it was essentially a legendary arc torrent.
  3. Modifiers don’t really interest me. They clearly follow specialization spree & other similar events. The only one I ever care about is 50% cooldown
  4. it doesn’t affect me directly, but the fact that new players can’t get mods while players who were here before the update can is 🐄 💩 Terribly unfair and new players shouldn’t suffer because of shortsightedness on Plarium’s part
torpid pebble
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  1. realy good. I hear so many players that got the good energy weapons.
  2. crates for resources are always fine, the price in money a little bit to much. A good buff would be a overheat instead of magazine, specialy when it doesnt has more than 40 mts range, and like 5 secs of overheat cooldown. The implant still works
  3. is fine. I would encourage to plarium to be more creative on the modifiers that are launch, so many posibilities and yet is the same all the time only different weapon or mech
  4. the problem is balace, there is a big amount of players that can put mods before rank 6 and the ones who cant are always in disadvantage. I recon everyone should not use mods until rank 6.
pulsar sphinx
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Please make mod available for new player, I play at 3400 sp all enemies use mod and I'm not, and I have to reach 6 stars to use it, it's not fair

mild spire
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Revoker crate chance is either messed up/rigged, or I have the worst luck in the world. I opened 5 crates, and didn’t receive a single weapon, even though the starting chance is supposed to be 10%

Modifier schedule isn’t too bad, but I wish you guys included some early game weapons and some late game weapons every time. I don’t ever have any of the weapons/mechs that are in it, and it’s annoying

Mods at 3 stars is a must. Nothing even to say, it just is a must

Lastly. Can you please fix matchmaking so that people that are good, like 15k+ inventory power cant create a second hangar with only 1.4k sp and fight me? It isn’t fair, I keep going against dreadnoughts/nomads with revokers and i cant do anything

frail jay
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1.Well since Revokers are for in game resources it's not much of a big deal
2.Hell fire is Very Weak Tbh.It really needs a Buff like increasing its DPS but Mostly make it so that whenever you fire on an enemy the enemy will keep getting damage by the gun just like hornet
3.Its Ehh... Good
4.I think mods being usable at 3 stars is good since alot of people are familiar with it.But pls make the weapons like em rifle more powerful against mods since alot of them are weak right now
5.Well this Weapon is not so creative but I think its good against weapons which rely on status effects
6.Ehh it's just Normal we need smth like be able to unlock new mech or weapons
7.Its great ig....

tranquil plover
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  1. crate rush is alright but there's a few issues. We just got revokers for credits so there's not much point in spending a bunch of a coins. Having a 50% chance of blueprints for over a thousand a coins just seems bad. Maybe this crate rush should have been a credit one or more a coins and items only. To be fair i didn't do this one.

  2. standard crate rush. I don't know about the buffs but I believe hellfire would be cool if it was a little stronger.

  3. Modifier schedule looks good!

  4. Yes Yes a thousand times Yes! It is entirely unfair that people are running around with mods on early bots due to old rules and newer players can't use them. Every time there is a mod event these older players are getting rewards using their modded 3* mechs and everyone else in lower tiers is just sad. This is one of the few completely unfair aspects of this game and IMHO it MUST be rectified somehow.

tight vapor
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1: It was a good ECR but please don't give the bp reward and that too just 10 bps, it would be good if u just give the weapons however I like it and hope for similar ecrs in future.
2:Haven't used hellfire since I'm f2p and also the ECR was paid so don't care. Regarding the buff ideas for hellfire, it might be good if u increase the burn damage , increase range ,
3:Good modifiers as it focus on the f2p weapons too
4:mods should be present to a player at about r3 because the new player will be very disadvantaged in comparison to old players who already have mods installed on their mechs . If you are going to put it on r6 mechs then it would be good that u unequip and lock the mods for those who have already unlocked it at r3, however I think it might be a bad idea

amber arch
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  1. Nice opportunity, seems OP, but I personally didn't wanna risk all my A-coins.
  2. For p2w. I would've put the opportunity for f2p to open them with in-game resources
  3. It really doesn't affect my hangar, no commentary.
  4. Yes please! We need mods before 6 stars. Upgrading a mech to 6 stars is so hard and time consuming, why not be able to purchase mods before? 3 stars seems OP though, I would do 4 stars. Mods are very unbalanced atm, there's a bunch of new players who have to deal with enemies with mods and they can't really equip mods for their mechs.
kind glen
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  1. Revoker ECR
    I thought it was great, if you had the acoins to spend. I only had enough acoins to spin twice, so the risk of me getting blueprints twice or blueprints and one of the Revokers that is already available for credits was too high for me to spin. That's not a complaint about the ECR just a disappointment that I wasn't able to take advantage. If I had to 12000 acoins then it would have been a great deal to get all of it.

  2. Hellfire
    I didn't participate in the ECR, as hellfire is not high up on my weapon wish list. Some possible buffs are: increased fire rate (causing damage faster); increased Burn effect duration; or enhance the Burn effect to be "contagious" where other enemies within a small radius of the enemy that has Burn effect also get Burn effect. For example, if you attack an enemy long enough for them to get Burn effect, then they dash away to hide somewhere near their teammates, those other mechs also get the burn effect.

  3. Modifier Schedule
    I like that the modifiers rotate through weapons, but I wish it was for an entire set of the weapon (all Disc Launchers, all Pod Guns) instead of just specific energy variants.

  4. Mods Balancing
    Mods not being available until 6 stars primarily impacts new players who are getting low rank mechs. Essentially it provides a built in delay of several months before new players would have mechs at 6 stars. I think it is a good idea to ease new players into the game, so delaying their access to Mods helps with the initial learning curve. But a better way to achieve that delay would be to make it XP based. Require that players reach a specific XP level (or number of matches or number of wins) before they can unlock Mods, at which point they can use Mods on any mech, regardless of rank. Simply lowering the barrier to 3 stars doesn't combat new users buying rank 3 Nomad (or other legendary mech) from the store and now having Mods without having earned the right to use them.

high grotto
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  1. Event was cool, cant complain; I got revoker 16 and revoker 8 in 3 spins. But woulda loved if they were more than 3 stars.

  2. Hopefully the modifiers like blueprint chance increase keep on coming for different weapons and more number of modifiers appear together.

  3. Yeah as a new player i definitely would love if mods were usable at 3 stars. Many times I maybe matched with the same mech and weapon but still lose the 1v1 cuz of their mods. (especially with this new revoker event, now everyone has revokers xD)

steep sun
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I have played maybe 3 months now. It sucks soo much that some players can have mods at 3 stars and others, like myself, have to wait till 6 stars. I really unbalances the game. I am a free player, so I'm probably a year or 2 out from getting a mech to 6 stars. In the regular forum, we were told that the people with 3 star mechs and mods have dropped significantly, yet I have been in FFA tourneys where it seems like everyone besides me has mods. We just need some balance in this game right now. And when we have people with inventory power of 50k that makes hangers in the mid 2k and lower, we don't stand a chance. Thank you

tight vapor
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  1. nice to see revs offered in an ECR reasonable cost too
  2. buff hellfire DMG maybe stack overheat and weaken since it's such small range
  3. I like seeing bp modifiers but haven't received any pod BPs yet so where's the boost
  4. make epic mods usable at 3* or let everyone use mods at 3* the pml makes a big difference
  5. I hope suppressor is like around 25% suppression so it makes a difference but isn't op would be a great parasite or salvor support weapon
  6. not a fan of the skin it says a chance so hopefully other rewards are good too
fallow flame
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  • Fighting mechs with shotguns and/or javelins feels unfair; they do too much damage, and their optimal range feels fake, as I've been killed with them from a distance greater than 15m.

  • Lancer feels useless in many ways; its durability is low, and its weapon-carrying capacity leaves much to be desired.

  • Arachnos feels too slow and low on health for a tanky mech.

  • Earning A-coins feels unbalanced in a bad way for the amount required to upgrade weapons and mechs.

  • An option to earn credits or a few A-coins by watching ads would be interesting.

wraith roost
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New Map first impressions-

Seems like ffa map vibes
Mid way too open, can get shot from any side
Hella easy to spawn trap (take 4 beacons and encircle the 5th from 3 diff sides)
Different levels gonna make it interesting, especially around mid
Lacewing got tons of potential, as usual
Beautiful aesthetics, probably gonna be one of my favorite maps to play

tight vapor
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  1. It was good...nothing of use for me as I already own the important ones but many were happy to go for it. It would be great if they add important implant in those events like legendary range or damage...I'm sure more players would try to participate in those events.

  2. There are weapons or mechs that I don't really care about...this is one of them. To buff...hmm...damage is not enough or is not fast enough. On bots everything looks very powerful but it is not the same for players.

  3. Modifiers...I only care when there is 50% cooldown for all mechs.

  4. Mods shuld be available for every player from rank 3 up but shouldn't be allowed to be upgraded. I think there should be ban on leveling them up. Progress mods as you progress you hangar.

  5. Saw the video about it. It doesn't look like something that will do a great change in this game. Another useless thing that will need buff in the future.

  6. I don't have the mech, so I don't really bother about the skin.

wispy ingot
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  1. Revokers event crate rush was quite good. It allowed a lot of f2p players to obtain the acoins locked revoker variants like 12 and 16. And the fact that they were 3 stars is better so that not every single person gets maxed revokers instantly.
  2. Hellfire is a disappointment from what I have heard from people who have got it, and most commonly they say that the damage output is not good enough, so I guess it buffs its damage. As for the crate rush, release it for acoins along with the blueprints and stuff
  3. The -50% modifier is quite fun to play with, and it's really enjoyable too. Make modifiers on the weapons that a higher amount of the player base has access to as well, so a higher amount of players will be able to take advantage of it.
  4. People who didn't have access to mods back when they were available to everyone not having access to mods now is unfair tbh. Allow mods to be equipped at mechs at 4 stars instead of the 6 stars. This way people at lower sp will be able to use mods as well.
  5. The new weapon suppressor is an interesting weapon idea and new to MA. This is a rather fun weapon to use and I hope that it gets released to gearhub soon. It feels like it would be fun to use with mech like Salvor for a full support build.
  6. Teaser for dreadnought skin was quite interesting to say the least, it kept the mysterious vibe with the skin being aquatic based and mysterious. The new skin looks really cool.
  7. The new map is also a really interesting concept. I see MA started to revisit the concept of having multiple y elevation maps after the old map hanging gardens and I really like it. The teaser felt intriguing as well. The new map is quite beautiful, and that water thing is a nice feature to the map
fresh rivet
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I suspect there is a bug where you get the new map more often than any others. This happened before with champions forge.
Edit: there has to be, half my games across all accounts on the new map this morning

buoyant sphinx
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i do like the new map, the different heights makes things interesting, although arced weapons like cryo and nade launcher seems a bit strong shooting down ramps and into the center crater from out of LOS.

lean idol
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  1. well let's the revoker ECR made everyone that saved a bunch of credits for this occasion very disappointed but we still got two revoker varient for credits and that is very much appreciated

  2. hellfire ECR is like any ECR have to spend great resource for ungreat weapons a possible buff for hellfire could be that the enemy's inflicted with the burn effect will appear to be burning and make it spread from one mech to another in vicinity

3)the current modifier were okay the 50% cooldown one is always appreciated but these modifiers don't impact the usual gameplay as the weapons of modifier aren't used much

  1. mod balancing since the so called balance update has ruined everything as people who got access to mods at early before the r6 madness were clearly dominating and the r6 update didn't bring any hope as it only crushed the hopes of players who didn't have mods

  2. a interesting weapon will be useful for support builds that can't take much dmg

  3. an aquatic skin for summer i dig it

  4. i didn't think much of it , it was like any other map tour i kinda enjoy exploring new maps by myself

robust shore
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  1. the revoker event crate rush is op and it is good for the free to play players

  2. I personally wait for -50% ability cooldown modifier but this time it come for very less duration probably I like it .

  3. The sunny pilot event crate rush is good but had a high spin cost 50,000 credits per spin that is not value for money deal as the pilot is not that kinda used .

ripe turret
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  1. Revoker Event Crate Rush
    The game is now unplayable and devastated by Revokers.
    No Fun.
  2. Hellfire Even Crate Rush and Possible Ideas for Buffs
    The game is now unplayable and devastated by Revokers.
    No Fun.
  3. Opinions on the Latest Modifier Schedule
    The game is now unplayable and devastated by Revokers.
    No Fun.
  4. Mods Balancing in the Early Game (Mods usable at 3 stars vs Mods usable at 6 stars)
    The game is now unplayable and devastated by Revokers.
    No Fun.
  5. New Weapon Suppressor 10 and Expectations
    The game is now unplayable and devastated by Revokers.
    No Fun.
  6. Teaser for Dreadnought Skin Derby Event
    The game is now unplayable and devastated by Revokers.
    No Fun.
  7. Trailer for New Map
    New Map is various and large and with lots of hidden gems - nice one!
wheat pond