#Weekly Feedback 20th July - 26th July

1 messages · Page 1 of 1 (latest)

limber oxide
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Submit detailed feedback regarding events, matchmaking, crate rushes, etc. here.

Topics for this week's feedback:

  1. Current week's modifiers and how they impact gameplay
  2. Event Crate Rushes
  3. Newly released weapons and mechs, and other content
  4. Matchmaking concerns
  5. Specific feedback for events, playoffs etc. that happen this week
  6. Miscellaneous grievances

Please keep in mind that the feedback you share should be well researched upon and fairly detailed, so that the moderators can convey it effectively. As always, usual server rules apply, and please keep the forum civil.

With Gratitude,
The MAO Mod team

sweet kite
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-Matchmaking is still an issue, doubt I need the explain anything as the issue has been mentioned so many times
-WIth mods making such an impact on builds, don't you think it's time to call in something like a free implant removal for a limited time so that people can actually adjust their build?
-A way to hide certain events like the 11 week playoff that I know I have no way of winning

lost shadow
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With savant and helixes, the amount of projectiles that dissolve into the shields. It only takes 2-4 to pop the overhead shield, but usually the entire first salvo just dissolves into the shield. This has been an issue for some time, but wasn't a huge concern until the overhead protection came out with mods

lost shadow
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  • Savant 12 ECR: Terrible, i have no idea when the ecrs will go back to as "fair" ECR, where the chances will be same and one token will be given.

  • The mod parts event- It's kinda good, to get mod parts BUT I hope you guys bring the derby weekly or biweekly.

  • Mods- As mods made some weapons useless or kinda ineffective it's better to atleast make revokers, podguns, vipers weapons like these in credits or acoins.

  • Modifiers: The 50% CD modifier is really good but makes bots super agressive, please make it normal for bots coz they aren't really the real players of the game.

  • FFA experience: Tbh, you guys have to do something with bots, they just focus on the players and they have meta/annoying weapons on them like quantums or cryos which will freeze you and then the rest of the bots will jump on you.

  • The skin playoff: I've noticed that you guys removed that playoff which used to come once in 2 weeks if I can recall correctly, and the rewards were a skins with a few acoins, they were added in the exchange of "loot rush", but the playoff is gone too?, so you guys again removed the ways to get acoins?

  • Monday 2v2: I'm noticing that you guys aren't giving 2v2 since 3 weeks now, firstly I thought that's most likely because of the Galvan event but today there's still no 2v2 event, and it contained 100 acoins (twice a month), so does it mean that you guys removed that 2v2 event as well?

  • More ways to get skins: Please bring more derby events and specialization spree (mech specific which gives skin as a final reward) for battle pass or cool legendary skins.

  • Talking about specialization spree, did you actually removed those spree which used to give 300 acoins?! WTF is this??

Conclusion- I've noticed that you guys have removed 3 ways for collecting acoins, which I've no word to explain, you guys are just killing the f2p players of the game.

shadow mirage
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I really like the idea of modifiers and the 50% ability cooldown was a blast, but I think they should be more directed to underused weapons and mechs rather than legendaries like the Viper and the Seeker. Stuff like 400% autocannon damage would be more fun and interesting imo.

remote bolt
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  1. Modifiers

Modifiers should be applied to mech and weapon classes (heavy duty, attacker, assault, etc) so there can be a motivation of using them. Also, they shouldn't be only applied to content we have to pay for or don't have.

  1. Event crate rush

I would like to see more creativity in the contents that the crates include. Putting only the newest mech/weapon sitting with a bunch of crappy rewards doesn't really help. Replacing these rewards with skins, pilots and higher acoin rewards would be great.

peak silo
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1) Event crate rush
I liked the pilots' ECR very much because we got a chance to open crates with tokens and credits but in this week's ECR we did not get any tokens for savant weapon, redox and miniguns blueprints, at least give us 1 or 2 tokens for every ECR. According to me 500 coins for 1 skin would be a waste so my suggestion is that we should get the skin ECR tokens through the derby events.

2) Mods
Mods have made the game much more stable and competitive. it got a lot of hate in starting becoz the bots got very good mods and they were kinda invincible But ever since the bots have been nerfed, I am enjoying the game a lot. Mods has made playing with bots very enjoyable as well.

3) Mod Parts Derby Event
The derby event for the mod parts was very fair and easy too. But it would be good if we get challenges for mod part also, like we get for pilot marks because the mod parts in weekly reward are very less.

4) Matchmaking
MM, it has been very good for me, I found a players with 1k sp difference, but I think it is normal, so I don't have any problem with MM.

5) Playoffs
The "Gauntlet of Champions" playoff is very fair because it has nothing to do with P2W players, it depends on how much you can play, but on the other hand there is the research playoff that is as usual(waste resources).

Req- Bring back the vault rush and specialization spree.

ionic sundial
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  1. Modifiers
    There aren't any useful modifier except the ability cooldown, even implant modifier was just for a day or 2, would be great if it's a week long thing.

  2. ECR
    They are same as before with unfair chances, would be great if the chances are same or just don't show the percentage. Since acoins are hard to get, it would help a lot if the whole 6en weapon category comes in credit based crate rushes.

  3. We really don't have any way to tell when a thing gonna be available, should be atleast 4 month period or 6 max, but a year is just too much.

  4. Since the mods are thing now, I hope they make MM better.

  5. The months long playoffs are weird, rewards are mediocre, there was a time when playoffs used to be fun and worth grinding for, but now they lack motivation.
    The playoffs rewards should be Blueprint or skin of our choice, mod parts, just credits or acoins rather than gold/silver ,and amature crate.

  6. MODS
    I have mixed feelings about mods, I kinda like them, but there are few things that are just ridiculous atleast in my opinion,
    The fact that we can use the mod for different mech or scrap it to use the parts for other mech.
    The whole multilayer mod sounds great but 9 layers are overkill. Should be max 5, you can make 5 layers more stronger, that would be better than 9 layers.

limber oxide
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a. Mod Parts Derby

- (Overall: Positive) The Derby gave players a chance to transition and adapt properly into the new feature

  • The week-long Derby Event featuring Mod Parts was a great way for players to implement their own hangars into the newly released feature. This has helped them adapt to the feature easier, despite thoughts from players saying they would be hard to get or obtain.
  • The Derby had simple and easy challenges that anyone could do, as well as a sizable chunk of Mod Parts present, enough for players to be able to improve their own hangars with them. Overall, the Derby was very well received.

- Further Possible Improvements

  • In order to keep the Mod Parts to be mostly accessible to players, it would be great if the Derby was a repeating event, every month or so, so that players are able to get a sizable chunk of Mod Parts every month, instead of just relying on the Weekly Objectives and other not-so common sources.

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b. Seeker Event & ECR

- (Overall: Positive) Players are given a chance to obtain Seeker in an ECR from the tokens being able to be obtained in an event

  • The Seeker ECR, along with the event, gave a chance for players with the time and resources to be able to obtain Seeker from the ECR, along with some other possible rewards. Albeit the chances for Seeker were very much low, the total of 10 tokens meant at the very least some people will be lucky to get it.
  • For those that already had Seeker, the ECR was replaced with another one that had BPs present, which still proved to be quite useful because some of the spins held more value than the spin cost itself, and had fair odds as well. Overall, the Seeker event & ECR was a great way for players who were able to do the event, have some nice rewards as well as incentive to play.

- Further Possible Improvements:

  • Future releases of new mechs, weapons, or new content in general can be done in this way, as well as with other existing mechs & weapons too. This would generate the same positive effect for these mechs and weapons, especially the newer releases.
  • As always it would be great if the side rewards were also improved as well in these in the future, as well as possibly improve on the Event having the token rewards.

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c. Modifiers (during this week)

- (Overall: Mediocre) Modifiers were overlooked by most as always

  • The Modifiers that happened this week were just neglected by most in general, with the only redeeming factor being that offers of the weapon/s with the active Modifier__ also had an offer released with it that people could buy. It at least led to some weapons being able to be bought at cheaper prices.__
  • Overall, Modifiers most of the time had nothing interesting or mostly boring in general, so most people neglected or overlooked them.

- Possible Improvements:

  • Like last time it would be great if Modifiers were able to change some aspects of the game instead of changing some weapons' stats instead, which can change up gameplay by quite a bit (i.e. changes to how certain gamemodes work, making doing certain things easier, etc.) to at least change the gameplay pace and add something interesting, like a challenge.
mossy salmon
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  1. modifiers do not impact gameplay too much, the only modifier that impacts gameplay by a lot is the ability cooldown modifier.

  2. I love the seeker ecr it gives the f2p a chance to get seeker and i like that, I also like the credit ecr and the a-coin ecr because they are also f2p friendly.

  3. I still love revoker, overdriver, and savant they have a great concept and i like that

  4. my matchmaking has been great lately nothing outrageous