Currently the WLs have a lot of untapped potential to inject interesting gameplay mechanics for people that want pvp.
Current shortcomings:
- Everything drops on death, even in PvE deaths. No one wants to lose a DLP weapon due to getting ganked or a server lag spike.
- A large, mostly unused portion of the map
- Why are the WLs... wild?
- Chisme hasn't had time to build out WLs
Goals:
Create an environment that does the following:
- Provides financial incentive to go into the wildlands
- Encourage PvP within the wildlands
- Introduce new systems which can integrate into the larger game-economy.
TLDR:
- A WL specific currency is introduced that drops from mobs. (for this I'm just going to call them "WLcoin").
- A shop is created for this new currency.
- On death players drop the WLs currency and materials (gatherables and monster loot). Item durability is decreased. All other items are retained.