Couldn't create a Convex Mesh from source mesh "SM_Tree_Generic_Giant_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
The referenced script on this Behaviour (Game Object 'Enviro Directional Light') is missing!
UnloadTime: 0.421600 ms
mainCamera Enforcing Camera Ratio
Checking Database Folder
Setting Resolution to 2560x1440 Mode = FullScreenWindow
--------- InitiatedConnect user called connect
--------- Connected Connected to A06A5D65FA93674B
Setting up 6 worker threads for Enlighten.
--------- Disconnecting Manually Disconnected
--------- Disconnected Manually Disconnected
Manually Disconnected
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 15.582200 ms
Initiating 1 pathfinding workers
mainCamera Enforcing Camera Ratio
Starting Thread Worker
Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. G:/Steam/steamapps/common/Ethyrial Echoes of Yore/Ethyrial_Data/sharedassets1.resource
Information | Socket bound to 0.0.0.0:49817: True
Information | Network thread started
Information | Client Started
Connecting to Server 18.208.189.228:8001
uiCamera Enforcing Camera Ratio
Starting Thread Worker
I Connected to Server
Unloading 550 unused Assets to reduce memory usage. Loaded Objects now: 42595.
Total: 18.851900 ms (FindLiveObjects: 1.586400 ms CreateObjectMapping: 1.855800 ms MarkObjects: 11.864300 ms DeleteObjects: 3.545100 ms)
Scale Factor: 0.5866667
Starting the World Map Update Loop
Beautify instance changed
Main Worker Initiated
Information | Initiated average roundtrip time to 37.98 ms Remote time is: 5771.02240916875
Got information about my Player Entity, UID: 863563
Loading : Requesting Map Info
Requesting Map Info
Got Map Info
Initiated Map with ID 9 (300:300)
Loading : Created Map
Loading : Loading Nearby World
Loading Nearby Slices (35.0:228.0:1.0)
Initial Player Information Status Received: False
Received spell information for SpiritStrike
Received spell information for ImbueWeaponAngeredSpirits
Received spell information for RestSpell
Received spell information for SpiritBlast
Received spell information for Meditate
Received spell information for Floating_Light
Initial Player Information Status Received: True
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
Checking DFG
Loading : Map Loaded
Loading : Waiting for Nearby Entities to Load
Mesh SM_Wep_Hammer_Large_Metal_01 requires Read/Write Enabled to be set in the importer to work on the particle system shape module
Mesh SM_Wep_Hammer_Large_Metal_01 requires Read/Write Enabled to be set in the importer to work on the particle system shape module
Mesh SM_Wep_Hammer_Large_Metal_01 requires Read/Write Enabled to be set in the importer to work on the particle system shape module
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area
Particle System is trying to spawn on a mesh with zero surface area