#Rooftop Planter Boxes
1 messages · Page 1 of 1 (latest)
🤔 I'm not sure this could work yet for modding. The crop field looks for voxel type (soil, rocky, clay etc) that it is placed on. I don't know if there's a way to tell it that the object is a growable spot or not.
That makes sense.
This is coming from a place of ignorance, but could the planter be treated as a production station as a way to get around that voxel check?
Simulate growth using excessively long passive production times? To completely skip the problem of figuring out how to show a half-filled planter, the recipe could require 4 or 6 seeds so it is either full or it isn’t. Instead of a fire animation, it would 'just' swap to the plant sprites. Maybe there could even be multiple active stages to show different growth states.
It’s definitely a hack job and wouldn't be as nice as using normal dirt, plus it would likely harvest itself, but beggars can't be choosers.
I'm following. It would act kind of like the skep where you setup a production, let it sit, then it spat out some fruit/vegetables. That part is totally possible. As far as animations and different phase appearances I don't know if that one is possible. In terms of production stations that visibly change the easel comes to mind, but that is more of a "in use" and "not in use" state. Similar to like the fire on stoves and such. I don't know if you would be able to have it continually swap states based on a production percentage and I feel like it is a no, simply because there isn't another object that has that functionality already. You would definetly need someone with more moddeling experince to chime in on that part (as I have none).
I'm picturing the janky of it all, looking a little like duke nukem 3D level of sprite. Just a static image that spins with the camera.