#If there is 4 traitors, there should be 2 Doctors.

1 messages · Page 1 of 1 (latest)

fossil lichen
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Yea I said it

polar bluff
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Honestly, doing this would make it to where there are 3 confirmed innocents from the get go (plus more opportunities to confirm innocents with 2 revival cooldowns), which might be getting to the point of really bad imbalance.

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plus the docs could just revive each other forever lmao (though they'd probably make doctors unrevivable if they put 2 docs in)

fossil lichen
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during testing with Miko, I have found out you can only revive a guy twice in the same round

novel turret
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In my opinion, I do not see a reason to add a second medic into the game.
The balance is still perfect for now.

quaint wasp
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a single medic (if played properly) can play a significant role against traitors, especially when there are few people left.

novel turret
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Playing medic very well in the early game is a complete round ender for those traitors to try to secure kills.
For example, I was playing medic on the Clues map. The first traitor has made 2 kills in the C site. I revive the last player killed by the traitor, the detective checks the other innocent body, then I revive the second innocent too.
In the minute 0 and 30 seconds, I trace the traitor's footsteps, ending up reviving my third innocent ( and possibly the other 2 innocents as well ) and the round ends prematurely with all traitors killed.

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At that time, I was in a full lobby 2 days ago when the great play has happened.