#If there is 4 traitors, there should be 2 Doctors.
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Honestly, doing this would make it to where there are 3 confirmed innocents from the get go (plus more opportunities to confirm innocents with 2 revival cooldowns), which might be getting to the point of really bad imbalance.
plus the docs could just revive each other forever lmao (though they'd probably make doctors unrevivable if they put 2 docs in)
during testing with Miko, I have found out you can only revive a guy twice in the same round
In my opinion, I do not see a reason to add a second medic into the game.
The balance is still perfect for now.
a single medic (if played properly) can play a significant role against traitors, especially when there are few people left.
Playing medic very well in the early game is a complete round ender for those traitors to try to secure kills.
For example, I was playing medic on the Clues map. The first traitor has made 2 kills in the C site. I revive the last player killed by the traitor, the detective checks the other innocent body, then I revive the second innocent too.
In the minute 0 and 30 seconds, I trace the traitor's footsteps, ending up reviving my third innocent ( and possibly the other 2 innocents as well ) and the round ends prematurely with all traitors killed.
At that time, I was in a full lobby 2 days ago when the great play has happened.