Okay so I know that the RTS mode has kind of been forgotten about, isn't high in demand and therefore isn't likely to be seen as a priority. However should a time ever come that JNI wants to have a look at repairing and improving it, here are the key things I've noticed from the last 48 hours of working with it. I would say that I’ve actually had a surprising amount of fun with the RTS mode as it currently stands, so I believe there is some worth in developing the mode further.
Bugs:
• Trigger squares/spheres block the in-game RTS cursor. You have to either move past it or move inside it to issue movement orders in the area covered by the trigger. If you try to do it from outside the trigger, the cursor disappears. The same behaviour is observed with doorways.
• You can no longer select enemies to attack. The cursor just doesn’t change when you hover it over an enemy.
• Health bars of units spawned do not show up in RTS mode. And units that do have a health bar will lose them if the player backs out of RTS mode and goes back into it. Maybe a refresh button to gather the health bars of all active units if it’s an easier fix.