After unlocking the Advanced Artifact Detector and being able to find invisible artifact nests, it's very easy to farm credits in Romashka Cooperative. Simply go to the 2 nearby anomaly fields and get guaranteed artifacts that sell for a lot. Once you're able to go into distortion fields, a third easy artifact spot opens up.
Once you have collected the artifacts, return to base, sell, sleep to reset the tide, and repeat. Easy money.
The problem here is that artifact farming is low risk with high reward, while doing missions and/or clearing areas for loot is high risk with low reward. It should be the complete opposite!
Exploration, clearing areas of enemies, doing missions, these things should be encouraged and they should be worth it. Instead I find that the complete opposite is encouraged. When it comes to gaining credits, it's encouraged to stay away from enemies to avoid spending credits on ammo and healing. With custom difficulty settings pushed to the absolute maximum, you can easily end up with a net loss doing missions because of ammo costs alone. The loot and mission rewards simply do not cover the cost. This isn't so much of a problem on lower difficulty, but you're still better off farming artifacts.
Artifacts sell for a lot, you can find them in the same area after every tide, there are spots close to base for quick and low risk trips, and you can even avoid dealing with any enemies altogether by using the cover of darkness combined with night vision!
Meanwhile missions reward you with less credits compared to artifacts, their location is different after each repeat, they can end up far away from base, and they're usually crawling with enemies.
I've added a piece of the Romashka Cooperative map with easy artifact farm areas marked with a green circle. Depending on difficulty settings, 2 of these areas spawn 2-3 artifacts, and the one up north surrounded by red water spawns 1-2.