#Lidar

132 messages · Page 1 of 1 (latest)

cerulean current
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So i was looking around the discord cause i was bored when i came across a year old message from @covert ocean containing the best idea i've heard in a long time, Lidar for navigating foggy areas. I'm not sure if it has been posted here yet but it's just such a cool idea that i had to do something about.

Edit: it was actually @minor igloo idea but im to lazy to rewrite it

covert ocean
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Actually this was the goat @minor igloo idea

cerulean current
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oh

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?

covert ocean
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He gave me the idea before

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In the science thread, that's gone

minor igloo
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The LiDAR idea grew out of my desire for the “tools” of ITR to get as much attention as the “weapons”

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Attachments

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Upgrades and “ammo”

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Like the camera can slowly be upgraded

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Or attachments can be added

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Like flash

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Lidar

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Lenses

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And that those components could be used in other ways

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Like, a camera lens on its own could replace the “monocular” from ITR1

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Or the camera flash could be used as a primitive flashlight or the tool that flashes to reveal hidden artifacts

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A LiDAR attachment could be used to scan areas to fill out additional map data

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Like the early “scouting” missions from early builds of ITR2

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That asked the player to “check on the state of the shelter, the bridge, or whatever”

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You could scan the area and submit that data to the UNPSC

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to keep tabs on the changes of the zone

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Collapsed structures or whatever

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The LiDAR would also be amazing for underground areas, or at night

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Or inside distortion zones or areas that mess with light

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I had an idea of a “reverse black grass” that is attracted to light

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rather than afraid of it

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so you might want to keep your lights off

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and navigate with lidar

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An environment like the catacombs, or the construction site basement, would be perfect for something like that

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On the topic of giving tools as much attention as the weapons…

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I want the tools to have their own “ammo” that you load and eject

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So the “ammo” for a camera would be rolls of film

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Which you load and eject just like magazines in a pistol

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The “ammo” for a flashlight could be batteries

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That you just load and eject like a magazine in a pistol

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The weapons are so fun to interact with

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I want the science tools to have that much attention as well

covert ocean
minor igloo
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For the LiDAR, maybe you eject and load flash drives

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The drives can then be submitted to the UNPSC

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Or like, an sd card

covert ocean
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I've always wanted some sort of universal "ammo" for equipment

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Especially research equipment

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Like some sort of data containing thingy, like floppy discs, flash drives, etc... Anything that can transfer data from one thing to another

minor igloo
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The thing I would advocate for is that the LiDAR model (point cloud) is visible on your tablet screen only

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Not like other LiDAR games when it shoots out points in front of the player

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That makes no sense

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You should have to look at a screen to see the points

covert ocean
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Yeah, we need more uses for the tablet anyways

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It only makes sense

minor igloo
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Similar to some other games like Blair witch VR, where you look at a video camera screen to follow white markings

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They guide you to things

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Oh, DUH! Also, I forgot the whole thing about using the actual UNPSC tripods to take scans

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Which point the player towards mission objectives

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Basically that whole sanatorium mission

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Where you have to go to three different sensors

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Same with the outskirts mission to find the bandshell artifact

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It makes you go to a sensor

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Then to another sensor

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Then to another sensor

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And finally the portal / artifact

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Let this process ACTUALLY let us take a LiDAR scan

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And then use the tablet screen to look at the data

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To point us to the next objective

covert ocean
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The sanatorium mission would be a lot cooler, if he had to take a sensor, and bring it back, along side the case

minor igloo
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Maybe the games makes you use a UNPSC tripod to take LiDAR scans at first

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But then a hand held lidar attachment gets unlocked

covert ocean
minor igloo
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Yeah, I guess so

covert ocean
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To balance it, it'll only make sense for it to be pretty bulky

minor igloo
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Well, maybe the tablet directly?

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It snaps onto the top

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And you have the tablet screen as the visual aid

covert ocean
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Maybe

minor igloo
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That makes sense to me

minor igloo
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I’m still advocating for a camera and a lidar attachment for the tablet

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Like this

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Maybe at first, you only have crappy ones, or separate devices

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But at higher SL, you can get an all-in-one for the tablet

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Like, at first you only have access to a Polaroid

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Or the tripod scanners

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But after like SL3, you get these sleek attachments

covert ocean
# minor igloo And finally the portal / artifact

I would love it if the mission
Gave us a UNPSC scanner, had us take the scanner to the 3 different locations, made us take a usb drive, or something similar and manually transfer the data over, from the scanner to the tablet, let us visualize what it is that the scanner is scanning (whether it be anomalous disturbances, or portals, or whatever really), then we can make sense of where the portal is ourselves, instead of having the game tell us

covert ocean
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That you need to take care of, and not lose

minor igloo
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I’ll still advocate for a Red Matter 2 type cable connection for sensors

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You pull a cable from the tablet and plug it into the sensor

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Then pop a scan and unplug

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I LOVE tools like this in VR

minor igloo
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Which was released after we’ve been chatting about LiDAR for ITR2

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In that demo, you go scan points of interest

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I forget how it tracked if you sufficiently scanned an area or not

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I think maybe a total number of points had to “stick” to a defined area of interest

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As you were scanning, it gave you a percentage readout of how complete the scan for the area was

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If you were taking a lidar scan with the ITR2 tablet, the tablet screen could give you a readout for the percentage of completion that the scan was

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For something like a collapsed sinkhole

covert ocean
minor igloo
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Collapsed road

covert ocean
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I think just having a dynamic system would be better, you can get paid 200-1,000 credits for this mission, depends on how you scan it, if you scan it amazingly you get paid 1,000, if you scanned it one time, and didn't capture any points of interest, then your pay would be 200

minor igloo
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Whatever it is

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We need rules

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Logic

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Cause and effect

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Something to guide us

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I do like the idea of variable pay

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Skill-based payment

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But I think players need to understand a bit what might make a good scan or bad scan

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And maybe some kind of risk vs reward

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A better scan is riskier in some way

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But pays out more

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A worse scan is quicker and less risky

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But pays less

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I feel like maybe something anomalous is agitated by the LiDAR?

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Which makes longer periods of scanning more dangerous?

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It draws creeps in?

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Something like that

covert ocean
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Maybe yeah

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That's not a bad idea

cerulean current
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