#Crashing when shooting far-away mimic

9 messages · Page 1 of 1 (latest)

topaz stratus
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Upon shooting a mimic scout from the central peninsula to the eastern bridge in forest, the game crashes, sometimes leaving a crashdump.
To reproduce, simply shoot an enemy from said points. I haven't seen this anywhere else, so I can't conclude if it's down to the distance itself.
Happened every single time I tried, at least 5 times, with or without mods. Changing the geomtry setting was a shot but didn't change anything.
Quest 3, Virtual Desktop, VDXR (no SteamVR), 6800XT, 7600X3D, 32GB DDR5

edgy granite
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Others have reported this one too. it's common to Quest 3 for some reason.

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shot that same enemy from further away on PCVR and the only thing that happens is sometimes they dont react if they're at max spawn range.

reef lily
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seen this in PCVR too.

keen thicket
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Was just about to write this after trying to snipe, had multiple crashes for long distance snipes

tidal ravine
oak perch
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There's been a few other reports about this, but I like this one better because my man's crashing the game with nothing but irons. You have my utmost respect.

edgy granite
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Confirming on PCVR as well: -From middle island to the same bridge as well as other places.
-Nvida Card 3090 / i9 / 32 GB ddr5 RAM
-Oculus Rift S
-Windows 10
-Steam Version 0.13.5
-Did not happen in 0.13.1 that i was playing (same save started in 0.13.1)

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I will note that the enemy i fired at the first time was not "tposing" but was the ITR equivalent with hands at sides not idling.