#Mimic's In OP Highrise Building Walls/Doors

5 messages · Page 1 of 1 (latest)

ionic orchid
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in the newest update I've seen a lot of mimic's spawn in walls and doors

fleet scarab
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It's been bad since 0.13.0 really... Thier positioning could use some work. But i've also seen them ENTER geometry while patrolling/running. So there's a large number of possibilities between pathing (AI), collision pathing (holes), load-order-of-game-objects, and latency/data-overload

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And of course, initial spawn locations. I think of it as either bad placement if consistenly in one spot or like in other games where objects are orented and shifted out of place due to randomization or when an area tries to "reconstruct" an instance.

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What I have found:
Is that saving/reloading within 75-50 meters of an enemy will pop them out of geometry most of the time even if i'm not facing their direction.

olive iron
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I saw 3 enemies in one building in outskirts stuck in walls and ceilings today