#Disable Anti-Aliasing by Default

585 messages · Page 1 of 1 (latest)

ionic leaf
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The current anti-aliasing is very strong and makes the entire game look blurry. One of the consequences of this is that the game becomes more difficult as it becomes harder to see enemies past 30 feet, especially since they take cover now.

I propose that it be disabled by default during the beta if a way to turn it off is not going to be in the options. I have currently turned off AA through the .ini file and the game looks far better and is much easier now that I can see enemies at distance. I can also reliably use iron sights now that they aren’t too blurry to line up.

I think the current blurry AA is partially to blame for peoples’ issue with finding enemies at distance and through foliage, because they’re trying to see a human shaped blur though a bush, which becomes one big obfuscating blur.

ionic leaf
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You can disable AA manually by going into the GraphicsQuality.ini at Steam\steamapps\common\IntoTheRadius2\IntoTheRadius2\Content\ITR2\IniSettings and finding the [Textures] section to edit it like so:

[Textures]
[Low]
Textures=sg.TextureQuality 0
Textures1=r.AntiAliasingMethod 0

By adding Textures1=r.AntiAliasingMethod 0 it turns off AA whenever the textures are set to Low in game, but you can apply that line to Medium or High just as well.

glad owl
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Quest doesn't have this issue so it will probably be fixed in the next update

acoustic walrus
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Aren't shadows a major performance hit at the moment?

glad owl
ionic leaf
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Interesting, I have Shadows at Medium and only get that at the edge of my vision when the Anti-Distortion headgear is on.

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I play on Index

glad owl
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As some engines render stuff in multiple frames Taa is a must

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That's why msaa basically deprecated

ionic leaf
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I feel like "a bit random" describes a lot of the bugs so far.

glad owl
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And very few games use it

glad owl
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If you force TAA off with ray tracing on, cars start to glow

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I think they changed how things are rendered now, at least on quest soooo

ionic leaf
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Yeah, I haven't had any issues since I turned it off two days ago

acoustic walrus
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What even are the possible AA options in the INI besides just...off?

ionic leaf
acoustic walrus
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Apparently, 1 is FXAA, 2 is TAA, 3 is MSAA, and 4 is TSR

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Dunno what controls the % :c

ionic leaf
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I suppose understanding how Unreal works would unravel its secrets

glad owl
tawny gate
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In the past I changed each preset so it switched between AA off, taa and tsr so you could see in real time. Msaa totally broke everything understandably so I don't recommend that. Someone posted ini tweaks a while back to improve the aa as well but I can't find it now

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I messed with a ton of other stuff as well and got it looking pretty decent but it was way back before the last beta so I don't know how well it would work now

glad owl
tawny gate
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I did it in the ini file, just to see what would happen

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Very Bad Things apparently

glad owl
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XD

tawny gate
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I'll post my ini in here later if I remember then people can have a go picking it apart, iirc I added the extra AA options mentioned as well but it's been a while

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In fact I think the file has totally changed format since then... We shall see

ebon marlin
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turned on the EVIL aliasing

glad owl
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Tried now and it just skips it

glad owl
ebon marlin
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sharpenng

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makes the corners SHARPER

glad owl
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That's why they haven't added knives yes, we have sharp corners

tawny gate
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ok I'm remoted into my home pc now. straight away I can see a conflict with r.DetailMode in the latest ini, its set to 3 in view distance but between 0 and 1 in effects

glad owl
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I think it's normal

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It just changes the detail mode of what it is applied to

tawny gate
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yeah but the point is why put it in view distance at all since it will always be overwritten

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apparently 3 is the default

glad owl
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You're right

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And apparently 3 is unofficial too XD

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It should be 0-2

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Aka 3 sets

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In the documentation they say it's used for effects

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Like explosion and stuff

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It is easy to use this to disable decals, detail objects, lights or individual particle effects. Make sure to only use this on objects that have no effect on gameplay, otherwise, you will run into problems with network gameplay, save games, or consistency.

glad owl
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I know this is not how you use tsr but you get this cursed image using 20% XD

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And this at 1%

ebon marlin
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ough

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van gogh

glad owl
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Using 65% you lose about 25% in fps (flat screen), I mean it looks good but

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25% is 25%

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I would just go with more resolution and aa off

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Plus you lose the menu and it seems to be a pretty important aspect of the game

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aa off

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tsr 65

tawny gate
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alrighty got a cvar dump, on mine r.DetailMode is set to 1:
Current detail mode; determines whether components of actors should be updated/ ticked.
0: low, show objects with DetailMode low
1: medium, show objects with DetailMode medium or below
2: high, show objects with DetailMode high or below
3: epic, show all objects (default)

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so we probably dont want 3 anyway...

glad owl
tawny gate
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yeah game seems to look fine at 1 tbh. heres a quick one I put together based on my old tweaked ini, setting effects to low turns off aa, medium tsr and high taa. ive not tested it in any way so prepare for eye melting side effects lol from what I remember I put in the recommended history weights the guy recommended (maybe it was you?) which seemed to make the taa less sucky but yeah I've not fired the game up for ages and I'm an ancient being so my memory may be failing me

tawny gate
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sounds familiar

glad owl
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He can't use aa off because he gets those lines even with my fix

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""fix""

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Let's call it work around

tawny gate
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when I tried it things looked sharp up close but terrible in the distance so I didnt mess with it mush. I dont rememebr the purple outline thing maybe becasue I had shadows at full still or due to older game version

glad owl
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0.10 had the same issue so you probably had mad shadow

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The game looks sharp as hell but the fps his 50% as tsr is set to 100

tawny gate
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ah, r.TSR.History.ScreenPercentage 200 might be the cause of that

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actually that seems to be the default according to the cvar export

glad owl
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Oh nvm

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100% 180fps
200% 155fps

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200 is the cap

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I set it at 600 and it just stopped at 155fps just like 200

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And 200 seems to be the default

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something ain't applying (nvm)

tawny gate
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Looking more into it it may depend on other presets what the default is, max is 200 according to the cvar export

glad owl
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Just checked and it is 200

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But it's not recommend going above 130

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I tried in VR and it's very blurry anywy

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Anyway*

tawny gate
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One thing you could do is paste the same config into all 3 settings level and just change that

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Then you can compare on the fly

glad owl
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Tsr was blurry at 100% screen so it's not worth it in vr

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I've also noticed some things

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view distance medium

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The house is pretty far so it's ok

ebon marlin
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burn FSR into the game boom fixed

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:D

glad owl
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But on high which is 0.1 more than medium is on another level

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Also detail mode doesn't affect anything 1-3 idk about 0

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I tried on muzzle flashes, reflectors and water

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Maybe it affects splashes provoked by bullets in the distance but you won't be able to see them anyway soo

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  • ffr is kinda bugged I think
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I used to see the difference between sets

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Now I can barely see widest on the edges

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For like 7 fps boost

acoustic walrus
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Was it ever stated that the weird effects caused by having AA off will be fixed?

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Having shadows on at all really hurts performance for some reason ;w;

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But runs fine without

glad owl
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In fact quest doesn't use aa at all

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The problem is that unreal engine is just too dependant on temporal AA solutions

glad owl
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Epic is implementing smaa in ue5

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Hopefully it won't suck

daring shore
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Bro they should add fsr and dlss to be honest their new version are just way better both in term of performance and clarity and stability

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Than taa

glad owl
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Unless they implement some sort of smaa before epic does we're stuck with taa

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Even tho quest still doesn't use it and it doesn't have that bug

daring shore
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I would recommend you to look at some videos comparing taa to dlss4 or fsr 4,taa is trash

glad owl
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Dlss quality is often called better than native because the native counter has taa

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But dlss suffers from ghosting

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And in VR you'll get nauseous

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Dlss and VR is no no

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Unless you have to

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Even i thought dlaa was not based on Taa

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Then I compared them and both of them were trash

daring shore
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Dlss has less gosting ,and i tested it in vr and its way better than taa where did you try dlaa and was it dlaa 4?

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And in into the radius 2 there is already gosting because it is using taa,and its not even a big deal because you can only see gosting on your gloves,now with dlss or fsr you would have less gosting,and better clarity(and performance)

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There is a lot of videos showing people amazed by dlss4 in vr (i am not the only one saying its good)

glad owl
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Dlss4 is not a thing

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Dlss3 = dlss4

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Dlss 3 = no ray reconstruction+ frame gen
Dlss3.5 = Ray reconstruction
Dlss4 = everything said back + multi frame gen

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The only change is the model that the ai is working from

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From CNN to transformer

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Which you can change in any game

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Now, after this has been said

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Fsr, dlss, dlaa and any other upscaling techniques that are based on TAA can actually have less ghosting but at a performance cost

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Can, not are

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Even TAA can have less ghosting

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Buusta uses a modified version of TAA

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And he has less ghosting but it's still there

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  • TAA doesn't only cause ghosting but it's blurry af
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Which is the main issue this thread is trying to point out

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4 is for 50xx only

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Which again is contradictory as it just adds multi frame gen

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Nothing else

daring shore
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So?
I dont see what is bad adding dlss or fsr if you can use new models to get better performance and better clarity.
And i never said taa didnt cause blurry its the whole point.
And with new preset you have less gosting with better performance that the point aswell.
And nobody complain about gosting in this game but about clarity and performance (so lets stop talking about gosting)and again dlss and fsr do that better now. It would benefit to everybody.

glad owl
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Nuclear nightmare same thing

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GTA 5 same thing

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And GTA 5 recently updated to the newest model

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I'm not saying that dlss is all bad but just that the effort won't really benefit

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Dlss on flat screen it's ok

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In VR you don't want anything that relies on temporal solutions like TAA and dlss

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I ""use"" It in DCS but it's baaad

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Like

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It is something that you use when you have to

daring shore
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Well i use it on no man sky(vr) and no gosting(or i dont notice it ).
You notice gosting a lot if the game uses ray tracing like you said in gta

daring shore
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but in this game there is not ray tracing so the amount of gosting is not and wont be concerning

glad owl
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Ray tracing is not what introduce ghosting but rather what fixes the lack of rays

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TAA works in a weird way

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If you think about that it "interpolates" stuff you would think it introduces latency

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But

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It doesn't work on the render "lvl" but in the after

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It basically slows down the pixel color shifting

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That's the Temporal part

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And that's the reason of the blurriness

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The ghosting is the make shit "interpolation"

daring shore
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ok but dlss still better in vr so why not add it?

glad owl
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Went in outskirts and noticed that sometime I got those lights randomly for a brief moment and also when tilting my head in some weird angle

daring shore
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than propose an AA better than both fsr and dlaa because vr with aliasing is...

glad owl
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I said it idk how many times

daring shore
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With smaa you still have aliasing,it destroy your performance while it wouldnt be even better in term of clarity than dlss preset K or fsr 4 not even talking about dlaa

daring shore
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Smaa dosent look good and that why modern gaming even prefer taa over msaa

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In vr you would cry because there is a lot of motion(your head is constantly moving)and smaa is painful to see in motion

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and anyway as the game need more performance smaa shouldnt even be considered

daring shore
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but anyway the best way is too try everything fsr,dlss and msaa to find out who is the best,and that is developper job

glad owl
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smaa is not eve n widely used

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and it's good af

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taa is thw worst

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msaa cant be used with modern rendering but rather with deferred rendering

daring shore
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than explain why its not widely used

glad owl
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forward better performance but with bad taa as default (thx epic games)

deferred rendering sloer but with better lookign results

glad owl
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and most of the games are bame in unreal engine which is not implemented in

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they are impementing it now

daring shore
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new?

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there is 12 years old videos explaining how msaa works

glad owl
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msaa is not smaa

daring shore
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msaa

glad owl
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brother

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msaa is for ond rendering

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aka deferred

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that's why itr doent supportit

daring shore
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than why do you ask for msaa?

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if it cant even support it

glad owl
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SMAA

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SMAA

daring shore
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ok

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smaa that what you want?

glad owl
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yes

daring shore
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ok ok

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still not new

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but ...

glad owl
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But?

daring shore
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let me check something

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it has basicaly the same problem,it dosent remove aliasing

glad owl
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What?

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That's what it's designed for

daring shore
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maybe we should call that "shimmering"

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it is shimmering

glad owl
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Are you serious?

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Smaa doesn't introduce it

daring shore
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well yes

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it dosent remove it that the point

glad owl
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...

daring shore
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well i will send you a screen

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if you dont believe me

glad owl
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Ight

daring shore
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we cant see it on screenshot because pixels dont move

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but if yout want

glad owl
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Smaa doesn't have that issue

daring shore
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old video but still

glad owl
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I'll be back in a moment

daring shore
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ok

glad owl
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It depends on the implementation

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Schedule 1 for example is perfect

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Leaving aside that forspoken is not a good game's example

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It has a lot of problems rendering wise

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That's flickering btw

daring shore
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yes implementation is the key,but looking at how bad taa is implemented in this game,i am scared it would bhe the same thing with smaa

glad owl
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TAA is bad

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Everywhere

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TAA removes that flickering by slowing down pixels

daring shore
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not in dcs

glad owl
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That cause ghosting

daring shore
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but yeah its dogshit

glad owl
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Ok it has it

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Btw it's bad everywhere

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If you don't see it it's tour problem

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Your*

daring shore
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i see it,i was complaning about this game clarity

glad owl
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It improves as soon as you turn off taa

daring shore
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yeah but i cant with aliasing

glad owl
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Smaa doesn't introduce ghosting nor blurriness

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And giving the nature of VR rendering at high resolutions it won't have that flickering problem as much as it does at 1080p or 1440p

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But again schedule 1 don't have that issue and I use 1440p

daring shore
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yeah maybe,but we have to test it

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in into the radius 2 if the devs implement it

glad owl
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What do you propose other than TAA and upscaling?

daring shore
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dlaa

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not an upscaling

glad owl
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Dlaa is based on taa

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Stop saying that

daring shore
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and its 2x clearer

glad owl
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Dlaa is dlss at 100%

glad owl
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Not even close

daring shore
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okay 1,5x

glad owl
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No

daring shore
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okay let me take some screen

glad owl
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You don't need to

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Just fire up a game that supports dlaa

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Turn it on

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You'll see blurriness over no aa immediately

daring shore
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lol

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ok

glad owl
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Without moving the camera

daring shore
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yeah in vr camera never move right?

glad owl
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If you see it without moving it you'll see it even moving it

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That's the whole point of this thread

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We want an antialiasing that doesn't cause blurriness

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Smaa doesn't cause it

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Msaa doesn't cause it but in VR is not viable

daring shore
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just wait

glad owl
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Wait what?

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I have eyes I see the blurr

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And what about ppl that can't use dlaa

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Fuck them right?

daring shore
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fsr works also

glad owl
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Amd has a similar thing iirc

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Really?

glad owl
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Then you would have to implement over 2 solutions

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You could just fix the issue from the base

daring shore
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you said it yourself smaa dosent use the same rendering than itr2

glad owl
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Msaa

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Smaa can work

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Msaa can't

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Don't confuse them

daring shore
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you are not letting me find what i want

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stop and wait

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1,5x at least

glad owl
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Not really

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I told you that you can see the blurriness over no aa immediately

daring shore
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where do you see it compared to no aa?

glad owl
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In my pc

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Want me to show you?

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Oh and btw dlaa as I said 100000 times suffers from ghosting

daring shore
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taa too,does anybody complain about gosting in itr2? no

glad owl
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Just drive in GTA and you see your bumper 10 times

glad owl
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No wait

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TAA doesn't ghost

daring shore
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find me the irt2 feedback

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yes it does

glad owl
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Tf are you saying

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No

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It blurs

daring shore
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did you see your gloves in itr2

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?

glad owl
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That's blur

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Not ghosting

daring shore
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no

glad owl
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Ghosting is when you can see the image more than once

daring shore
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i can see a sort of delay in the details

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on gloves

glad owl
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Blurring is when you see the change lagging behind

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You see everything unfocused

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That's blur

daring shore
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you mean bad resolution?

glad owl
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That's just low resolution

daring shore
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Blur=bad res no?

glad owl
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No

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Blur = blur

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Low res = low res

daring shore
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than why the trees are much lower res than anything else in this game?

glad owl
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That's blur

daring shore
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like you can see pixels

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like low res

glad owl
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Because they're not

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I can show you the difference between TAA and no taa

daring shore
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of course no taa will be better

glad owl
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Trees look completely different

daring shore
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but trees without aa looks bad

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i will try no aa vs dlaa 4

glad owl
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Let me fire up my Nvidia 2

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That's what you're saying

daring shore
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if you want dlaa preset K

glad owl
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My god the ghosting dlaa has

daring shore
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what game?

glad owl
daring shore
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ok

glad owl
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No thx

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It looks shitty as hell

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Fsr3 native aa

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Blurr aff

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In motion I throw off

daring shore
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fsr 3?

glad owl
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Yes

daring shore
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you dont want to try fsr 2

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or even 1 ?

glad owl
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Are you crazy?

daring shore
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you are crazy thinking fsr 3 will be good

glad owl
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That's the latest version bruh

daring shore
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???

glad owl
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Brother

daring shore
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never heard of fsr 4

glad owl
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Fsr3

daring shore
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wait

glad owl
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There is 3.1 iirc

daring shore
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do you know about fsr 4?

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still below dlss 4 but still

glad owl
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Fsr4 is only supported on Rx 7000 iirc

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So

daring shore
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9000* and yeah shame on amd

glad owl
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Yea

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So it's not viable

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Again

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Dlss in VR = no
Dlaa = too much ghosting

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Fsr in vr = no
Fsr native aa = better than TAA but blurry and ghosting af

daring shore
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there is not gosting in every games like wtf

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i can show you no man sky without a single gosting

glad owl
daring shore
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in vr

glad owl
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Which game are you trying now?

daring shore
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i dont have a lot

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i have old games

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nut no supporting dlss or anything else

glad owl
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Which one do you prefer?

daring shore
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we have to see in motion but 1 is without aa i guess?1 looks better of course 2 is taa dogshit

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just no aa and trees... i cant

glad owl
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Because turning off Taa (the base of forward rendering) breaks the whole rendering process

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Look at the radius

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It's sharp

daring shore
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yeah but no aa will still have problems on trees,it would be cool if we cool try dlaa in into the radius 2 if it dosent have to much gosting and smaa

glad owl
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No blur

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No shit

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No nothing

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Just a clear image

daring shore
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still need to see in vr,and wee need to look at performance also

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but yeah clear image

glad owl
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It should be a post process iirc

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Yes smaa just like fxaa and TAA is post process

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It's not done on the rendering side

daring shore
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ok seems good

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but why it is not used in more games?

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if you dont have any gosting like dlaa and you dont have any blurry shit like taa?

glad owl
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  1. you need time and money to implement it
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  1. most of the games are made on unreal engine which is dependent on taa and you saw what happens turning it off
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  1. idk
daring shore
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so if itr2 can have it,its good,but for better performance,we could have dlss as bonus yeah you will say that dlss is dogshit in vr but no its not bad from what i tested in vr while loking better than taa,okay smaa cool no problem but for performance boost like why not?

glad owl
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Who pays for implementing dlss tho?

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For like 10 ppl that will use it

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Same with the teleportation method to walk

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It probably will never be implemented as less than 10% use it

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Or it was even lower I don't remember now

daring shore
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if the devs are this lazy they will stay with taa believe me

glad owl
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It's not laziness

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It's how it works

daring shore
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like everyone complaining about performance

glad owl
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Why would you waste time on something no one uses

daring shore
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no one?

glad owl
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130 ppl on cm games

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Not everyone is a developer

daring shore
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do you want to count the number of people complaining

glad owl
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About performance?

daring shore
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about performance

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yeah

glad owl
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Mm

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I wonder why

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Ah yes

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EALRY ACCESS

daring shore
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hoho the ultimate excuse

glad owl
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Ok

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Give me a technical explanation on how to improve it

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I'm all ears

daring shore
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there is games on quest standalone looking better than itr2 with better performance and visual clarity

glad owl
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Ok key word

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Games

daring shore
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itr2(pc)

glad owl
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Is itr2 a game?

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Or a beta

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Now restart

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As I said in a bug report

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You can't compare a metal sheet with a metal pipe

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They're too far from each other in the manufacturing

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First you make the game then you optimize it

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And there is a reason why

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If you optimize from the start or optimize everything in general you could lose time on over optimize stuff that won't matter as much

daring shore
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there is a game called arc raiders without these problems

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sorry a beta* called arc raiders

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with next gen graphics and insane perf

glad owl
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Not vr

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You're comparing 2 worlds

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Brother

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Embark studios has over 300 ppl

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Cm games 130

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Uuuh

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GTA 6?

daring shore
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looking insane from the trailers

glad owl
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GTA 6 trailers are shot from the PS5 btw

daring shore
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yeah

glad owl
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We don't know about arc

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Or how it will even perform

daring shore
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people tested it

glad owl
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GTA 6 will 100%% perform at 30fps

glad owl
daring shore
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put arc raiders benchmarks on youtube

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you have a lot

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no frame gen no upscale ultra setting on mid tier card 60+fps

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60 +

#

in a beta

glad owl
#

4070 super epic rt 60fps

#

On 1440p

#

Doesn't seem that good tbh

daring shore
#

did you see any other game with rt no upscale running like this on a 4070 super?

#

a mid tier card

glad owl
#

On a 4070 super

#

Have you seen how much that GPU cost

#

What's your GPU

daring shore
#

too much for what it is

#

rtx 5070 ti

glad owl
#

Now imagine someone who has a 2060

#

Fuck him right?

daring shore
#

he would run 60 fps just without rt

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60 fps +

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we are wasting our time here,only futur will tell us about irt2 as you said even if its not the best start

glad owl
#

Mmm

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Idk what resolution it is

#

But everything on low on a 4080 and it reaches 144fps max in this scene

eager sonnet
daring shore
#

look at leaves on trees

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but if you can play with it than lets go

eager sonnet
#

It is possible but would be too much work for devs

daring shore
#

anyway stop wasting time we all want the same thing,we want the best for itr2 that will be to the devs to decide what they will implement,if they implement something after all

glad owl
#

Arc raider ye it looks good but not that better than most games

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On epic I was able to see shadow popping in

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From a few meters from the character

daring shore
#

its a beta and still is insane but anyway as i said before we have to wait

glad owl
#

Dunes also looks good

eager sonnet
#

I would much rather if they can fix performance issues without relying on them

glad owl
daring shore
#

hla looks insane

#

in term of clarity

glad owl
#

That's msaa for you

daring shore
#

and graphism of course

eager sonnet
#

I wish valve would make another vr game

glad owl
#

They stopped forever?

eager sonnet
#

They are most likely going to have at least one game to release alongside the Deckard

glad owl
#

It's the only vr game that gives me motion sickness

eager sonnet
#

That's possible

#

I get motion sickness pretty easily, but I don't get it in HLA

glad owl
#

I'm the opposite

#

It's hard for me but I get it instantly in hla

#

Played ITR for 6 hours and no issue

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Even DCS that runs at a lower resolution

daring shore
#

what?

#

where?

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did you find it in a ITR 1 news?

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When new preset of dlss such as transformers didnt exist(before they removed dlss from itr1 it was on dlss1 on a old preset)

#

you really found it in itr1 patch note wanting me to believe it was recent?

glad owl
#

It's a proof that if not enough ppl use an option they won't support it

daring shore
#

most people are on nvidia but ok i see the thing

#

and most have performance issue so if there was dlss,of course they would use it

glad owl
#

Another good example of smaa

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It doesn't remove all the jagged lines but it does a pretty good job for far away objects

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If you look on the top right of the mace (the chrome part) it is smoother but the darker side doesn't change

#

The cable on the left and the part where the mace overlaps it are also perfectly smooth

#

And if you see the performance cost is none

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It was fluctuating 97-106

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  • the GPU was limited at 75c (it's too hot in here)
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And One last thing, it's sharp as hell in the distance

eager sonnet
glad owl
#

Since it's done frame by frame and it doesn't have the Temporal part (doesn't retain information of previous frame)

eager sonnet
glad owl
#

Epic games is trying to implement it in ue 5.7

#

So it should be relatively easy

#

And it should also clear things up

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Trees probably will need a rework or some Tweeks

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As they rely on temporal stability

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That's why they flicker without taa

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Also, pls dev

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Disable dithering

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For trees

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Or make it as an option

glad owl
eager sonnet
#

And is 5.7 guaranteed to include smaa?

#

SMAA has a small chance of being implemented in ITR2, and if it ever does, it is going to be way after 1.0

glad owl
steady cypress
#

havent they alr updated ue5 versions since launch?

glad owl
steady cypress
#

So i mean it’s more than probable

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Even before 1.0

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Like maybe 0.15 even

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If they think that it’s worth it in the long run

glad owl
#

In the meanwhile I'll try fuckin around with it to see if there is a performance hit at like 4k

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Or higher

daring shore
# glad owl

I tryed the game without taa yeah way clearer of course ,some aliasing but not that much(just a lot on trees)if smaa remove some aliasing than its cool but yeah trees will need something because nothing will solve them at that point or maybe if you use 50k resolution lol

glad owl
daring shore
#

Ok ok

glad owl
daring shore
glad owl
daring shore
#

i tryed myself dlss in vr and its good but again they do what they want and i dont care since i have a powerful enough gpu to run this game at max settings and high res but for the other....

glad owl
#

Which still looks ass