#R3mains' Custom Items

1 messages · Page 10 of 1

echo flume
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if yall had any that would be nice

echo flume
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thank you itr dev functions

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gets this to get what common mod deps youre using

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then i can dynamically set all these curves and variables in playerconfig

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dynamically

gleaming stream
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Crazy stuff cant even tell whats going on

formal flicker
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sounds like your having a great time

echo flume
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hell yes i thought this wasnt possible

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anything is possible if you know blueprint well enough

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except for custom materials those are nogos

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which is the reason why the nvgs arent like h3vr nvgs

gleaming stream
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Crazy that we got itr1 nods mod before itr2 official nods

formal flicker
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genuinely crazy

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dont know how you do this man

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great job

gleaming stream
vernal plume
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May I ask, could we get the rpk series of rifle? It’s “technically” an lmg and I think you’d be the man for the job.

echo flume
#

that i can realistically get

deft spruce
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insurgency🗣️

echo flume
#

that looks good

formal flicker
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if we are suggesting guns

vernal plume
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Tarkov or insurgency as Man said

deft spruce
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tarkov doesnt have

echo flume
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eft doesnt have one but maybe insurgency

deft spruce
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rpk

formal flicker
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need more bolt action in my life

echo flume
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well shouldnt destroyer do it instead

deft spruce
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🤔

vernal plume
formal flicker
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the Ishapore 2A1 rifle is just a lee–enfield converted to 7.62×51mm by the indians

echo flume
#

eft aint really have any

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maybe other games have decent ones

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bolties are fun

formal flicker
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i love the lee enfield

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its one of my fav guns of all time

echo flume
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how the hell are you gonna get a model of that thing

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the ishapore ting

formal flicker
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ill have to find one

echo flume
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the more i do other guns the more i hate eft stuff

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next big update could just be a ton of insurgency guns assuming they dont look THAT bad

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but from what ive seen they dont look all that great

formal flicker
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ya got 75 bucks?

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there is a model

echo flume
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no

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lol

echo flume
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someone had to pay for the thompson model

echo flume
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theres a reason the g3 model is ripped from a fallout 4 mod

formal flicker
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but it would be way cheaper to just shove a 7.62×51mm cartrage into a free model of a lee Enfield

echo flume
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i suppose

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but i still need a good looking model

vernal plume
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Wait, I’ll give you a bolt action to ogle at. The Mauser T-Gewerh

formal flicker
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oh yea

deft spruce
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what game is it in?

echo flume
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yeah no

formal flicker
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does it also break your shoulder when you fire it like in real life

vernal plume
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Let me check.

vernal plume
echo flume
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most of the time when somebody asks for something im like

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ok

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but really

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fuck that

vernal plume
vernal plume
deft spruce
# vernal plume Bf1

the textures are probably gonna be chopped as hell, like on the m60 from battlefield 2042

echo flume
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nothing against you

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i can come off as mean sometimes

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but it aint that serious

formal flicker
# echo flume but i still need a good looking model
vernal plume
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Nah you’re fine

formal flicker
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now

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i know nothing about 3d modeling

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but

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besides the textures

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it looks fine

echo flume
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surprisingly not bad

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needs some blendering to fix up

vernal plume
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The only rifle I truly would like right now is the SVU.

echo flume
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no idea where a model is

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ive seen multiple in stalker games but idk how to get them

vernal plume
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I’m on the case

echo flume
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if im gonna do it i want whatever model anomaly uses

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okay im gonna sleep its 3

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after this uploads

vernal plume
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BO6 or digging through the files of base anomaly cause it seems like a built in mod. I could ask my people if they could grab me the files for the rifle though. Sleep well.

vernal plume
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Wait! I have a final request. Can we get the dovetail mount to work on the RPG-7? I must put its sight on plus other silly scopes and things.

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Like Comrade rocket intended.

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Also here you are

formal flicker
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oh my god thank you for the google drive

vernal plume
peak blade
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mood

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but i went and found most of the original stalker models lol

peak blade
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must show off again

vernal plume
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Nice. Any chance you could perform the same miracle for the ots 03 from anomaly? I’d be in your debt.

peak blade
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forr what

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because i do mods for H3

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lol

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however i might do the weird little ots from the original trilogy for funzies

vernal plume
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If we wanna see it in game, they only wanna use the anomaly model

peak blade
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ouhh

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if i can find a rip

vernal plume
peak blade
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i’ll see when i get home today

deft spruce
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would it be possible to make ammo load faster into mags while wearing the exosuit?

peak blade
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dont imagine why wearing an exo suit would enhance that

deft spruce
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it would be tuff🙏

bleak kernel
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so, did a two thompson runs

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first - never again only thompson run in kolhoz with only 400 fmj

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second - its me, or fire selector is wrong?

formal flicker
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i havent bought it yet

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but if i remember right the safety is just a nob

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its got two

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one for fire and safe

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and one for full auto and single fire

bleak kernel
formal flicker
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hmmm

junior blaze
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my headset is in it's package for RMA today, so the "R3's Exo Hunt of STALKER'S NIGHTMARE IRONMAN PART 2" new save shall wait till after that comes back (probably later this week)

echo flume
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i think radiophobia 3 uses the same model

echo flume
vernal plume
vernal plume
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This work?

echo flume
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maybe

vernal plume
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I hope so

echo flume
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i didnt even notice the rpg had a dovetail

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let me fix that

vernal plume
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Pog

junior blaze
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dovetale mounted okp7 on the rpg

vernal plume
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@echo flume

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This also should work

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Sorry for the ping

peak blade
echo flume
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i think i got the svu stuff but i got no idea what to do with the .ogfs

peak blade
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what is an ogfs

echo flume
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whatever file stalker uses for the models

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textures are fine

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but idk what to do with an ogf

peak blade
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evil models

echo flume
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i wonder if my mod is cool enough now for someone to make a video on it

vernal plume
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If I could edit, I would.

mint folio
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Synthetizard was saying he wanted to make some video on ITR1 modding now that he's got his new PC

echo flume
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ok im gonna do another

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update soon

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nerf exo a lil

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maybe touch some loot

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give rpg dovetail

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and i think ill make the r3eeddmr/specialp226 have radius things on em

deft spruce
echo flume
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well im using it in stalker and its crazy

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in

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like

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im eating absolute shit

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and not dying

deft spruce
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🤔

echo flume
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plus it isnt really like

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power armor

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i think the real power of it is the agility buffs

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not as much so the defense

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because if you look at the armor there isnt as a crazy amount of armor

deft spruce
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how much would you reduce the defense?

echo flume
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MORE than the ratnik armors

deft spruce
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because then the price would have to be changed

echo flume
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but not where it is rn

echo flume
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its at 1.1 rn

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defense with the juggernaut helmet and the ratnik armor is .9

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so i can make it .95

deft spruce
echo flume
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maybe

deft spruce
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60 from vest 35 from altyn

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95 would be good

echo flume
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it also gives gas resistance and anomaly prot

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because from my usage in stalker normal 1.1 is just crazy

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i also need to patch the hit sounds they still dont work completely

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i need to come up with another formula

deft spruce
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what exactly can be changed when you put on an armor?

echo flume
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statwise

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any type of damage

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but with my new

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innovations

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anything in DA_PlayerConfig

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and in theory just about anything in any other DA

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or any DA that i can call on/edit in a blueprint

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also im gonna edit some prices

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at least stalker

echo flume
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im making the tx15 cool as fuck

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and removing it from the shop

deft spruce
echo flume
#

its kinda just a tx15

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doesnt get the radiusy part across enough

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im fixing that

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mainly because i love the gun so much

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doing busty shit

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ill have it use the artifact mat

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but make it purple

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basic purple emissive is just blender placeholder

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squared

bleak kernel
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to die in exo, you just need to bring bad gun in kolhoz

echo flume
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this is what ive thought of so far

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need more idea

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i wanna make this thing cool

vernal plume
# echo flume nerf exo a lil

Can we have an option to keep non nerfed exo on the side as a separate file? I love the tanky feeling and still feel vulnerable to getting ambushed and overrun if I’m not careful.

junior blaze
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normal is pretty chill tho with any combo of helm and vest tho tbh

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exo is just showing that more

bleak kernel
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wdym stalker normal is chill? as someone who runs guns mostly without suppressor, kolhoz is place where its mandatory to bring two ratnik vests Pecho_Scared

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btw, another thing i remembered about thompson - its uses 9mm silencer instead of 45

junior blaze
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kolkoz as literally the place in my first casual, off the stream run, when I decided to bin that save and go full in on nightmare as it was chill, take it slow, stay suppressed.

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ratniks are a new thing since then

bleak kernel
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i just dont like silencers Explorer

bleak kernel
junior blaze
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valid, that's probably the difficulty tweak to add to any stalkers diff, is going unsilenced. Specially by just ripping the double barrel sometimes just to make some noise

junior blaze
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before itr2

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I'm just now touching the first games mods again and seeing all the new toys I wish I had back then

bleak kernel
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maybe even early than 3.0, i can remember wrong, but improved armorvest already has ben in my first stalker normal playthrough year ago

junior blaze
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I know some form of heavier vest existed pre 3.0 but I only ever found it in debug, not the shop

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don't think it was finished

peak blade
vernal plume
#

YO BRASS KNUCKLES MELEE WEAPONS

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These mimics can catch these slap jacks

echo flume
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maybe

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make it 1

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anyone tried to repair this thing yet

bleak kernel
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exo repair? yep

echo flume
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lol

bleak kernel
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its gets wild once repair starts Explorer_Gun

echo flume
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i came up with a formula

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havent tested it yet

bleak kernel
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im currently running pkm only run and whole kolhoz almost spawns om me once i open fire, so repairing exo thingy is given after all this shit Pecho_Hammer

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and with mg and all ammo "+15kg" maybe not enough?)

echo flume
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i mean

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whatever exo i got in radiophobia 3 gives me 30

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but 30 would be

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a lot

bleak kernel
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you still cant carry all factory loot in one go with +15)

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btw, got rpg from crate in kolhoz Explorer_Relax

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and eotech combo

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but in previous run again got one wooden crate with misaligning loot

echo flume
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only kolkhoz and castle

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i need to readjust some loot

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im having a go with some modeling w this dmr

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taking way longer than i thought

deft spruce
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How do I fix the thing where the night vision googles just stop working

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Like I put them on, turn it on, turn it off, turn it on

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And then after doing that a few times it just stops working

echo flume
#

idk

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maybe the collider moved

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because they work for me

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the gpnvg collider likes to be weird though

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I would wanna push this update today

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but I woke up so incredibly late

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that idk if I will

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ill fix the exo sounds though

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I thought of something that I should have thought of the whole time

bleak kernel
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on nvg not working, on 2 weeks ago version, same thing sometimes happens to me when when i tried to turn them on right after loading save and after few times its just broke. But i got around it by waiting like 1 sec befor doing it and it always worked. Now i tried same few times and only one time its got broken after like 10+ switching on and off

echo flume
#

weird

bleak kernel
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on theme on usp, 9mm usp remake when? Explorer_Hmm

reef hearth
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no model

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usp9 is rare for whatever reason

bleak kernel
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its all glock fault, and i say this as someone who like glock and berreta Explorer

junior blaze
# echo flume hmmmm

once my headset gets back, I might consider a "for silly" run where I just start fully loaded with an exo and decent rifle, Stalker nightmare ironman. To see either if nightmare really just rips you apart that much anyways, or if the exo just crushes the difficulty due to OP

echo flume
#

when does it get back

junior blaze
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realistically, I'd probably never use the exo, and reserve it as as the ultimate "Run back kit" armor*

junior blaze
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I got a very vague eta as if I RMA'd it that day, but then a whole weekend of delay

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loose ETA that my gunstock parts are this friday, as ITR1 guns don't really like how mine would flop everywhere before

peak blade
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lol

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two months to troubleshoot

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the rest was rma

junior blaze
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oh it's been over a year now of trouble shooting to just get the damn thing to fit my face

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it's sent back in this time as there's a weird spec in the lense that is obscuring view. Mostly for eyetracking as my eyes change focus to that on the screen, rather than the things infront of me

junior blaze
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oh yeah it's pretty rare where I can just slam the headset on my face without just being in pain or going all inspector mode looking out for problems

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mostly that it's just hurting my nose a ton

peak blade
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mood

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but like

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i get terrible performance for no reason

echo flume
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okay setting a protection to 1 makes it completely resistant to it

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also the artifact mat wont work

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its very

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screenspacey

echo flume
#

new headphones

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i cant tell if the audio or mic is better

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but it isnt broken so

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im making the dmr

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explosive

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visually explosive

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i feel like it kinda looks like ass because there are justs glowy parts

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wtv

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exosuit formula worked

echo flume
#

yeah the rpg aint getting a dovetail

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way way too much work

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either way id have to like

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recreate it completely

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id have to practically make my own gun class

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any other stats the exo should buff?

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im not sure about more weight

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unless yall want it

formal flicker
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would be realistic if you ask me

echo flume
#

ig

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i was gonna update today

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ill wait

peak blade
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remaaaaaains

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my beast is complete

echo flume
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about to utilize

peak blade
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its not great

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i doubt my abilities severely

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this is next

echo flume
#

fracky

peak blade
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this one is like

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less difficult to fuck up i feel like

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maybe

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my issue is that whatever i have been taught just like

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dissipated

echo flume
#

no idea what to do

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kinda waiting on verdict for

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what to do with exo

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but too awake to sleep

echo flume
#

okay theres no shot im up remotely before yall but

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-do we want to give exo more carry weight
-any other stat changes for exo
-anything else that wouldnt take me more than like 30 minutes

formal flicker
#

id say just the carry weight

junior blaze
# echo flume -do we want to give exo more carry weight -any other stat changes for exo -anyth...

carry weight between -15kg and -20kg. 25kg is like. Most of factories loot. Then again... these explorers are HEAVILY armed now with several rockets and RPG's and crazy different guns. So sure, it's end game and stupid expensive.

Fall damage is already reduced not immunized...

still takes red water and fire damage...

It's immune to the gas anomaly so you don't need to worry much about gas mask.

Already gives more protection than any other armor combo across all of mods before blatant cheats.

I can't think of anything else it could/should have. The overlay removal addon is appreciated btw. I haven't found a solution for that for chucks ratnik (like better helmet 2)

#

curious if it's physical armor bits actually take the hit first. Like if you had a large object on your arm slots, those got shot sometimes and you didn't

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it was asked before, it's so jover

formal flicker
#

was it this mod or chucks who changed the aug mags?

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i dont know

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but all of mine became 1/3 of the way damaged

echo flume
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i dont think i changed that

formal flicker
#

i had about

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id say 40 i had saved

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i had repaired all of them

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and i had not used them at all

echo flume
#

did you swap to stalker mod or something

formal flicker
#

all of them became the same damage

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i had not changed any mods

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i dont know how long it was there

echo flume
#

ig if i normalized the durability then it would do that

formal flicker
#

idk man

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i just had to blow 200 on a new spray can

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becasue i ran out trying to clean it

junior blaze
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I just wall repair all the mags, those little bastards aren't worth the time

peak blade
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i can never figure out where like

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one little blob of dirt is

molten dust
#

Hey remember the an94 I talked about a while ago, I may be able to give you the textures and model today

molten dust
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hey @echo flume in which format do you want the an94 to be in?

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and congrats on making it to 1.0

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straight from anomaly

reef hearth
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an94 would be fire

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dont see how the hyperburst could be done but

molten dust
#

Maybe have it as a select fire, semi 2 round burst and full auto

peak blade
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pretty sure r3mains said they won’t do an AN-94

molten dust
#

oh uhhh okay I didn’t remember that last time I talked to him about this, he said he could maybe do it, not 100% but maybe, tough I think he wasn’t very pumped for it, and I also thought I needed to let it off my back so remains if you want to do the an94 one day here’s the textures and the model for it

#

and btw the reason why I had this on my back is because a while ago I asked if I can support him with giving him a model and textures of an an94 he said basically said from what I remember “eh go ahead but I am probably not going to implement it” so yeah sorry for the confusion

echo flume
#

yeah idk what to do with this model

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its got

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a 2048 albedo

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and a bumpmap

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tf am i gonna do with a bumpmap

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do stalker games just not use pbr or something

peak blade
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the stalker games are all weird

echo flume
#

i thought anomaly wouldve been decent

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maybe just the engine

molten dust
#

sorry

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The model ingame looked really good, sorry for sending a shit model

deft spruce
#

when youre gonna do the pm rework are you adding the pm makeshift drum mag?

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from tarkov😨

echo flume
#

sometime

deft spruce
#

open bolt full auto pm too🙏

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perhaps that fits the theme of machine guns🤔

mint folio
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They already said that the Stechkin APS would be bundled with a PM rework, and that's basically an auto mak.

reef hearth
#

hope itd have the suppresor too but a normal pistol sup would work

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or have it integrally suppressed

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or upgraded to suppresed

molten dust
#

Maybe a Walter ppk? But it’s in 9x19mm parabellum

vernal plume
#

I have an idea. A 50 ae AR 15. It just uses the m4 model like most ARs chambered in 50 ae and it would give another use for the barely used caliber. I also have the idea of picatinny iron sights. Since a lot of modded rifles have two top spots for mounting attachments. Just grab the models from any game and slap em on and call it a day.

#

The rifle could re use the vanilla m4 model.

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Just change the bullet that shows up in the rifle.

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50 ae being filled by the 357 by the way, I was typing wrong

deft spruce
#

but would look kinda cheap to just reuse a model

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357 pump action rifle🙏

molten dust
#

Maybe do a m1 carbine with a m15 round box magazine for 357 magnum?

vernal plume
junior blaze
#

ak50 in tarkov looken pretty hot

deft spruce
#

scaled down ak50 and chambered in .357🤑✒️🔥

junior blaze
#

ak357 lmao

vernal plume
#

And Glock

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I think they look cool as hell

mint folio
deft spruce
#

close enough

vernal plume
#

Yeah… but it’s cool as hell, close enough, and doable without too much pain

deft spruce
#

has 357 in the name so it has to be close 🙏

vernal plume
#

What games are easiest for y’all to work with model wise?

deft spruce
#

or squad but squad models are inaccurate

echo flume
#

eft look the best but its some work to get them textured

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otherwise prob insurgency

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though theyre iffy sometimes

vernal plume
#

Yo, I would bow at the feet of whoever puts the ks-23 into the game with its ammo types and power. I’m begging.

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I never use shotguns, but this would become the only gun I’d use

deft spruce
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i too want a ks23🤑

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theres one in insurgency

echo flume
#

convince somebody to texture your ammo boxes

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and ill do it

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i dont mind doing more ammos but im not texturing boxes

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frenzyc did the 2 we have

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the 45s were already in the game beforehand

deft spruce
#

just put like a vanilla ammo box into a color changer or something and bazinga you got an ammo box🤑

echo flume
#

its more than just the color

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theres labels and designs

peak blade
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soon there will be more

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tomorrow i might work on the weird metro p90 kalashnikov

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uraaaa!

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i take requests

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maybe

vernal plume
formal flicker
#

more unique ammo boxes would be cool

vernal plume
#

Yeee

bleak kernel
#

finally got some time to run g3

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almost got heart attack then its got bho on empty Slider

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except that, all good

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but my heart still with m14 Explorer_Relax

vernal plume
#

If we slap a new label over the .303 label and make it bigger, we have a 4 gauge ammo pack

echo flume
#

just use the basegame style

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would wanna stay with how the game has theirs

formal flicker
#

with that cartridge

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you could just make the lee–enfield

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instead of shoving 7.62×51mm into it

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i cant think of any other firearms chambered in .303 tho

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it all depends on if you want to make a 303 tab in the shop anyway

vernal plume
#

And the bren

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Plus the Lee infield has variants, so you could use some to populate a .303 shop tab. Could get the models from bf1 and bf5

formal flicker
#

i was thinking the Lee–Metford

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aka the lee enfield but in beta

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theres 3d models of it

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i know there is

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so you could have worse yet cheaper alternative

vernal plume
#

That’s fair, so long as it’s easy to work with, you’ve got a solid idea there.

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Imagine if someone added bayonets back into the game. Then someone put one on the enfields. GIVE THEM STEEL LADS.

Out of ammo but not options.

formal flicker
#

found it

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it kinda

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sucks

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though

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theres a helldivers two mod

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maybe you could ask

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also a garrys mod addon

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i dont know where else you could get a model

echo flume
#

yeah im not doing a lee enfield

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ive worked enough on this thing ill touch it again in 2 weeks

formal flicker
#

fair enough

molten dust
#

Hey wait is it fine if I rip the models of battlefield 4 and give some of them to you?

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is that alright?

peak blade
#

thats for H3VR

bleak kernel
#

r3, how different, coding wise, yours mp5sd from mp5k?

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because its have working focus, lol

vernal plume
#

I just need an example of vanilla ones and I might be able to get them made

echo flume
echo flume
#

whatever the name is

#

the vanilla textures kinda have it as a base

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the labels are in the alphas and go on top of the main box art

vernal plume
#

I can get it as a texture, or if the artist can’t, I have a modeler who might be able to whip something up

peak blade
echo flume
#

i put too many mods on it only works half the time now

peak blade
#

and generally how many mods do you have installed

echo flume
#

ik exactly what i did

peak blade
#

oh

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lol

echo flume
#

1494 of them

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it was fine until i installed that hunt showdown pack

peak blade
#

what the fuuuck dude

echo flume
#

now it works like

#

most of the timee

#

its all just ram dependent

peak blade
#

you have the mod list count of evil

#

i only have like

#

at most 300 at a time

#

and its currently 107

echo flume
#

@peak blade you tried this gale mod manager?

peak blade
#

wihh

#

wuhh

#

i don’t think so

echo flume
#

its an alt to r2

#

looks really nice

#

im getting it set up

#

this shit is seamless

bleak kernel
echo flume
#

and chuck mp5a2 for some reason

#

its some settings in the gun actor that have absolutely no reason to be touched

peak blade
#

maybe

echo flume
#

except for pistols

peak blade
#

i might look at it

echo flume
#

apparently it handles huge modlists better

peak blade
#

ooooooo get my moooooods

#

oooooooo!!!!!

echo flume
#

r2 kills itself after like

#

700

echo flume
peak blade
#

ooooooooooo

peak blade
#

get my Kalash2012 when it comes ouuuut

echo flume
#

ok

#

man why did i have to make this mod after itr2 came out

#

people think itr1 is lame now

#

but it will ALWAYS be better in my heart

vernal plume
peak blade
vernal plume
vernal plume
#

Actually, I think I found it, and I know which person is best for the job

#

also your five seven and 338 boxes don't open in gimp

#

the first three are for the big ammo can, the small box is included?

echo flume
#

models

#

you need a psk importer for blender

echo flume
#

i think

vernal plume
#

Ah so the person I know definitely has that

#

the blender importer

echo flume
#

wait wrong textures

vernal plume
#

Also, are you able to resize shotgun shells? if so, I may have them re color a shell to brass color if you wanna resize it to roughly 4 guage.

vernal plume
echo flume
#

they dont work

#

i tried to make flechettes and it didnt work

vernal plume
#

So we can’t make the ks-23?

echo flume
#

yes

vernal plume
#

Can’t we have the ks-23 shoot 12 gauge but jack up the damage? I’m already paying to have the ammo models done

#

also they are missing files, can you send me all relavent ammo can files?

vernal plume
#

Actually, for everyone’s sanity, could we re-use the vanilla 12 gauge and just crank up the damage?

#

Much less painful for all parties.

echo flume
#

so

#

you just want it to shoot 12g

vernal plume
#

Does that sound good?

echo flume
#

i mean i guess

#

we got a 5.7 mp7

deft spruce
#

Vanilla buckshot has like 10% armor penetration so it won't be used with the ks23 because it will feel weak

vernal plume
echo flume
#

no

#

the armor pen is in the ammo

vernal plume
#

Damn.

#

Then I guess it must be a slug gun

#

Can you make that?

deft spruce
#

Also if it was chambered in regular 12gauge then how the hell do you balance it?

#

If it deals more damage it outclasses all other shotguns instantly

vernal plume
#

Rarity, and the fact it only holds three shells plus one in the chamber, making four, so constant reloading.

#

Also no attachments. You can do a butt stock or no stock, long or short barrel as upgrades, but that’s about it.

#

I don’t remember if the thing even had tritium iron sights, so you might have a hard time aiming at night until you drop a load of money into nvgs.

#

The pkm is chambered in 7.62x54mmr, but it doesn’t make the other weapons in that caliber obsolete due to its high price and operating costs.

#

It’s better, but your wallet has to be fat to run it.

deft spruce
deft spruce
#

4gauge slugs🤑

#

Sperate ammo type

bleak kernel
#

r3, WHY both mp5sd and g3 have bold hold open on empty? WHY? Pecho_Tired Pecho_Tired Pecho_Tired

bleak kernel
#

and its another error of mp5k

#

only mp5(and g3 for that technical matter) that have bho on empty is .40 one for cia(or fbi) trials as far as i know

deft spruce
#

Chamber it in 50bmg

#

Gonna use an actual caliber

#

Solves the balancing issues

#

Won't need to waste any effort on one caliber dedicated to one gun

#

Gonna make 50bmg not exclusively a machine gun (and the ak50) round

deft spruce
#

Ks23 with explosive 50bmg🤑 ✒️ 🔥

bleak kernel
#

as long as we dont kentucky after one shot Explorer_Hmm

vernal plume
#

M79 GRENADE LAUNCHER!!!

echo flume
#

yeah blame the devs for not having a ks23 i have searched for hours trying to find whatever code makes the buckshot special

#

i suppose i could

#

overwrite the fire function and manually make my own shotgun code?

#

i think i could actually make the buckshots non-hitscan if i do

#

if im gonna touch this mod again its gonna be in a few weeks arc raiders has got me

#

@vernal plume im gonna try hard coding it in the ks23 get those boxes done

#

in the end its just

#

texture the small box

#

add text on the big box

#

unless you want me to try to convice frenzyc to do it

vernal plume
#

Frenzyc?

#

It's either this or we go with man's idea and make the ks23 a 50cal

echo flume
#

you said you paid somebody to make ammo boxes?

vernal plume
#

not yet, We're waiting on confirmation on some details and plus we're missing some files.

echo flume
#

well did you actually spend the money yet?

vernal plume
#

No

echo flume
#

chances of the artist getting what i want is pretty low unless theyve played itr before and kinda get the artstyle

#

i would hold on that

#

i can write frenzyc

vernal plume
#

It wouldn't cost me too much though, They're a close friend experienced in the necessary programs. If Frenzyc can't, I can walk my friend through it and show them in game models via streaming my live gameplay.

#

Let's try your friend first

echo flume
#

alrighty

echo flume
#

actually since i dont think the shells shoot the same amount of pellets it would be better to hard code it in

bleak kernel
#

so, got time to run mat49

#

sometime its move itself even when i dont move

#

reminds me how ppsh behave(and og mosin), but if in ppsh case just barrel live sometime its own live, in mat case its backend side

#

in beginning was thinking its just focus not working, but after checking with scope its was actually working, so idk

#

maybe its buttstock, bc one or two time i was getting strange collisions with my right chest slot

#

wish i could reproduce this

#

other that all that, its fun pre-kolhoz gun Explorer

#

-30% firerate almost make it semiauto

echo flume
#

I played some roblox vietnam war game when I was like 8

#

made me love the gun

#

so I had to do it

#

collisions shouldn’t be weird

#

I can check again if you can get me a video

bleak kernel
#

if i will get it i will try to get this shit on recording, but testing on range didnt triggered it, sadly

#

and i also only now found what sig553r also have BHO on empty, and it didnt have one irl - same reason as mk47

sterile dragon
#

the model itself has one

#

assuming its the 5K model

bleak kernel
#

nonono, it have BHO tab irl, but it for manually locking bolt

#

on 553r

sterile dragon
#

ohhhhh yeah i thought you meant the tab itself

#

AK mags aint got the nubs to lock it open

bleak kernel
#

also i have not seen 550 series irons irl, but ingame they wiiiide

echo flume
#

what

#

its just the 5k model

sterile dragon
#

tiny irons suck to use in vr anyway

#

5k ones are more than fine

bleak kernel
#

i not saying they bad, its just i dont see 50m small targets on range with them Pecho_Tired

thorny isle
sterile dragon
#

shit like that exactly lol

thorny isle
#

god forbid you have the pic adapter on there aswell

#

i cannot find any real life pictures of the irons with it but just imagine above but below

bleak kernel
#

its just funny that they like twice as big as og m4 irons

#

also, finally remembered two small thing about 5.7 ammo

echo flume
#

what overhaul

bleak kernel
#

stalker

echo flume
#

whats wrong with the 57 mag

bleak kernel
#

27 of 20

echo flume
#

did you find it like that?

#

id need incredibly specific location

#

like

#

the exact spot

bleak kernel
#

spawned from wooden crate on factory if i recall correctly

echo flume
#

nope

bleak kernel
#

it was 3 days ago, i dont remember exact spot Explorer_Hmm

echo flume
#

yeah i wouldnt know unless i look through every table manually

bleak kernel
#

still havent found 5.7 itself

echo flume
#

its off on kolkhoz ammo tables

#

factory is fine

bleak kernel
#

found like 3 or 4 mp7 already, two of them on pervomay

echo flume
#

i made them like

#

556 rarity

bleak kernel
#

also not seen p90 yet in loot, had to drop money for one

#

also of 556 guns, most of them are 416, so maybe hk funded last few tides Explorer

#

considering that if i see handgun it almost always are usp, maybe my radius from half life timeline Pecho_Think

vernal plume
#

Can we get a toz-106 in 12 gauge…

bleak kernel
#

wellwellwell

echo flume
#

hmmmmmmmmmmm

echo flume
#

idk

#

id have to scale it

bleak kernel
#

also, almost forgot this

echo flume
#

freaky

knotty sail
#

can you add 20rnd SVD mags?

deft spruce
vernal plume
#

Give me the bolt action shotgun of my dreams!

deft spruce
echo flume
#

i have a couple little mags to do

#

next update

#

will be i a few weeks

#

im playing arc raiders

peak blade
knotty sail
knotty sail
#

also pls make mpx take pistol supressor
because i barely find nato ones and i cant use them on a smg that burns thru them

#

and i have 1 question

#

can you make rpg blow the door to the castle?

#

it would be fun to use it in scavenger to access castle loot

#

just blow the door and rush in to find the exo

knotty sail
#

i am having fun at the office

echo flume
#

some of these new eft guns look sick

#

but i need my tarkin exporter

#

never manually assembling an eft gun again

bleak kernel
#

after that 27/20 5.7 mag, trying to check every mag in crates

#

and still somehow missed one tsg m10 mag in pobeda, only seen it at 9/8 on base Pecho_Tired

knotty sail
knotty sail
bleak kernel
#

and another one, but why its g17 mags? Explorer_Gun

knotty sail
#

I had the same with mp7 mags
I had 23/20

junior blaze
echo flume
molten dust
thorny isle
knotty sail
#

It's because it's not oiled up

lilac jungle
#

has anyone been getting crashed when loading into factory? only using this mod and the pre-reqs on a new save file

echo flume
#

try without

#

3rd person ive seen with unexplainable factory crashes

lilac jungle
#

no crashes in vanilla.

#

sad, was hoping to finish a playthrough with the mod

echo flume
#

whats in your pak folder?

#

@lilac jungle

lilac jungle
echo flume
#

chances are some item from my mod relies on something from it

#

and it crashes because it doessnt have it

lilac jungle
#

im embarassed to admit i didnt even notice that

#

i'll let you know if that was actually the fix to this lol

#

yeup that fixed it, my apologies for my silly error

echo flume
#

least it aint like this

lilac jungle
#

my excuse is that it has been a long day

#

also just getting back into vr again so im happy to see the progress with modding

knotty sail
#

soooo...

#

i am sorry that i am the prson that got here @echo flume

raven tinsel
#

Oh shit I shoulda sent that message here

#

Look at this goofy ahh thing

#

Zastava you madlads

#

Mp40 in tokarev rounds

knotty sail
#

problems i found today:

lpvo does not change magnification
mpx stock doesnt fold so it cant be put in a backpack (primaries in the backpack mod)
sv-98 after installing skeletonized body can not be put in backpack (primaries in the backpack mod)
sv-98 with skeletonized body doesnt show upgrades
axmc magazines seem to be incredibly rare(need further investigation)

a while ago:
mp-412 / oc-33 are broken(dont know why, maybe because chucks mod did something or your mod did)
izh-18(mp-18) has bad accuracy (you cant use it like a sniper)
izh-18(mp-18) can not be repaired
mpx needs to use pistol supressors

raven tinsel
#

But yeah, I hope more guns for the early game rounds are added.
The other guns are cool, but half the time with the Scav mod, I have like 500 tokarev and Makarov guns

#

One thing I love ITR for is that the 412's cylinder doesn't eject the unfired rounds

knotty sail
knotty sail
raven tinsel
#

TT33 slaps but that 8 round limit is OOF

knotty sail
raven tinsel
#

Wait really

knotty sail
#

its in a place it belongs

raven tinsel
#

Research time

knotty sail
#

or the other way around

#

i dont remember

knotty sail
raven tinsel
#

It was a derivative/based on the Mauser round

#

Okay THAT is a sexy gun holy shit

#

Yeah the first gun for it was the TT30

knotty sail
knotty sail
raven tinsel
knotty sail
knotty sail
raven tinsel
#

It is so similar to the Browning HI Power oml

knotty sail
#

you think where they copied it from

raven tinsel
#

I know! I recall that about the tt30/tt33.

knotty sail
#

(this sentance was scrapped due to being stoooopid)

vernal plume
#

We can totally adapt a makarov drum mag for a tokarev and stretch a tokarev mag to get an extended mag or find a model. We really need to find solutions for that thing.

knotty sail
#

its a ppsh drum

#

that was made into makarov one

echo flume
#

if you want more guns i need models

echo flume
#

everything else is intended or an unfixable bug

knotty sail
#

that one

echo flume
#

i have no idea how that primary backpack mod works so if something from my mod doesnt work with it then its not my issue

#

my carry weapons in pistol holster mod has a separate file for primaries in backpack that uses a completely different system that is much more reliable

#

and not outdated

knotty sail
#

can i put weapons with non foldable stocks there?

knotty sail
#

alr

#

time to update something

echo flume
#

idk why the sv98 does that i made it a long time ago

knotty sail
echo flume
#

yes

knotty sail
#

well

#

also any ideas if chuck changed ots-33?

echo flume
#

dont know why it would

knotty sail
#

i cant grab it and i cant put it into

#

ooooh

#

carry primaries

#

thats why

echo flume
knotty sail
#

i think its caryy primaries mod

#

you get models from tarkov right?

echo flume
knotty sail
#

what gun would be next or you're going to polish thing up rn

echo flume
#

i dont really plan to update this anymore

#

not saying i wont

#

but dont expect me to

knotty sail
#

well

#

"it was good while it lasted"

#

it was a favourite quote of my friend

echo flume
#

i mean

#

ive been developing it for 9 months

knotty sail
echo flume
#

i never meant for it to get this far

#

i only exxpected to do like

#

3 guns

#

not

#

however many

#

62

knotty sail
#

i see

#

in that cast on your last update can i ask you 1 gun

#

not hard one

echo flume
#

what

knotty sail
#

unique pm that accept oc-33 magazine
"last gift"

#

or it would too hard to make

#

or a unique glock-17

#

just a good pistol
i wanted to say ots-33

#

but there isnt one in tarkov

vernal plume
# knotty sail there is no makarov drum mag btw

I know. I propose we do something unprecedented. We do something that hasn’t already been made! Jokes aside, it was just a tired me tossing out ideas, though I do think it’s still decent.

knotty sail
vernal plume
#

Ah ok. I’m just trying to squeeze more outta one of my favorite pistols.

knotty sail
#

i like sig 220

#

and usp

peak blade
knotty sail
raven tinsel
#

@echo flume I'll do some searching for 762x25mm guns tomorrow

peak blade
#

uh oh

vernal plume
#

Apparently it had a fire rate of 700-750 with tokarev rounds

peak blade
#

idk if a bizon type gun would be something you could do

#

idk anything but like

#

mag that also functions as the grip

vernal plume
#

The place you grip would be hovering when the mag isn’t there, but that’s a small price to pay.

#

Basically according to the game, you’re not actually gripping the mag.

#

WAIT

#

It looks different

peak blade
#

looks like a vityaz that takes 7.62x25

#

thats probably doable

vernal plume
#

I’d say take a pp 19 vityaz and give it a different mag

vernal plume
#

Also nice pfp

peak blade
#

lot of modeling that goes into that unless there is an actively available model of the gun in question

vernal plume
#

Actually, why don’t we make it a side grade for the one in game already? “Looking for a cheaper ammo solution? Use tokarev!”

#

Uses the same assets and the only thing that would have to be done is a version of the mag that takes tokarev, unless it’s possible to make those upgradable as well.

knotty sail
#

Just vityaz and make it longer and slap ppsh 35rnd mag on it 😠

gleaming stream
reef hearth
#

famas my beloved

junior blaze
#

crazy idea... for some of the more railed up guns that clearly look like they could have a forgrip... could you add a weaponshop upgrade to give them such and it would change the hand grip point?

#

that way I could effectively double pistol grip the modern AR's and comfortably use a physical stock

echo flume
#

can’t change the poses after runtime

#

not as far as I know

junior blaze
#

maybe add multiple poses that aren't accessible until an upgrade is applied?

#

might have a weird effect of multigrip points like how VAIL is

echo flume
#

idk

#

id have to see how the knives work

#

seems ubercomplicated

#

but I the complicated things are more fun than the rinse and repeat guns

#

but

#

im playing arc raiders

#

so im not touching this for a little

junior blaze
#

valid and based

#

I just had the idea and didn't know how that'd actually work so I figured I'd throw it at you

#

I just don't want to break my hands for the sake of right handing guns for the stream PoV

echo flume
#

idk

#

grip attachment would be interesting

#

but it wont be perfect when you consider how far up the front rail bs usually are

#

even if I were to code in a framework or something that complicated there isn’t a way to get it to work on everything

#

and wouldn’t work with any more custom items somebody makes without manual patching

#

symptoms of unreal and how the devs made the game

#

only so much I can plausibly do

junior blaze
#

being able to just slam a forgrip on itr2's guns has ruined me it seems

#

as those are drastic quality of life for phys stock users

#

maybe a railb attatchment that retains it hand point while attached? similar to the LPVO where you can manually adjust it's zoom

junior blaze
#

yeah nah it'd require either different rail points for a better spot, or just deal with it and go dmr mode. That's what I was thinking with the AMX type guns already...

Tho I'm just a large human who usually can max out the length on my stock and wish there was a rifle large enough in VR to fill these mountss with

echo flume
#

im thinking of how I could get that to work

#

have it attach as the same component the bolt uses but only move it when you press something

#

idk

#

need the poses first though

#

figure out how to change em

junior blaze
#

it could be done, it'd be cursed and scuffed but there is a way to re use the existing things to make something happen... eventually anyways

echo flume
#

yeah ill try it sometimes later

#

take me a while to get myself to bother with this again but when I do ill be all over it

#

I wanna do some insurgency guns even though they don’t look that great

#

but people don’t care too too much about how they look

#

but the more I do complicated things the less fun it is to do more rinse and repeat guns

lilac jungle
#

i could use some assistance sometime getting back up to speed with using ue for itr and the sdk in general if you're interested in giving the game a fresh coat of paint

#

i just need workflow and project setup help, not really asset creation.

molten dust
#

Hey could you do a colt series70 9x19mm

peak blade
#

jolly remains

knotty sail
junior blaze
echo flume
#

i gave 5.7 lower rarity thinking it would make it more common than the 556 i based it on

#

but i think it just inflated the items with the same amount of loot points

#

ill fix it

#

later

deft spruce
#

browning 5auto 357 conversion when🤑

knotty sail
echo flume
#

I could do upgrades

#

but then id have to

#

manually

#

go through each and every table

#

and do all that

#

if something had a crazy upgrade it can spawn with it

#

but not the regular upgrades

knotty sail
echo flume
#

special upgrades

knotty sail
#

brain works slow in the morning

#

you mean like bigger tube for a shotgun

echo flume
#

ye

#

off the top

#

all shotguns

#

izh18 calibers

#

usp

#

uh

knotty sail
#

or a barrel for mk47

echo flume
#

maybe

knotty sail
#

forget about that

#

too much work for a stuff i can slap for 600 $

#

you wont add guns anymore right?

echo flume
#

no i will

#

maybe

#

idk

#

i dont really plan to update this anymore

#

adding guns is just

#

same old same old

lilac jungle
echo flume
#

i spent

#

like

#

12 hours straight on that exosuit

#

just to spend more

lilac jungle
# echo flume guns get boring

yeah i get it entirely, and it probably gets tiring having constant suggestions instead of people taking intiative

echo flume
#

making new stuff is more fun