#R3mains' Custom Items
1 messages · Page 10 of 1
thank you itr dev functions
gets this to get what common mod deps youre using
then i can dynamically set all these curves and variables in playerconfig
dynamically
Crazy stuff cant even tell whats going on
sounds like your having a great time
hell yes i thought this wasnt possible
anything is possible if you know blueprint well enough
except for custom materials those are nogos
which is the reason why the nvgs arent like h3vr nvgs
Crazy that we got itr1 nods mod before itr2 official nods
Magic or some
May I ask, could we get the rpk series of rifle? It’s “technically” an lmg and I think you’d be the man for the job.
well i need a model
that i can realistically get
insurgency🗣️
that looks good
if we are suggesting guns
Tarkov or insurgency as Man said
tarkov doesnt have
eft doesnt have one but maybe insurgency
rpk
need more bolt action in my life
well shouldnt destroyer do it instead
🤔
Fair, you up to it man?
the Ishapore 2A1 rifle is just a lee–enfield converted to 7.62×51mm by the indians
i already did that with all the 338
eft aint really have any
maybe other games have decent ones
bolties are fun
ill have to find one
the more i do other guns the more i hate eft stuff
next big update could just be a ton of insurgency guns assuming they dont look THAT bad
but from what ive seen they dont look all that great
someone had to pay for the thompson model
but it would be way cheaper to just shove a 7.62×51mm cartrage into a free model of a lee Enfield
Wait, I’ll give you a bolt action to ogle at. The Mauser T-Gewerh
oh yea
what game is it in?
yeah no
does it also break your shoulder when you fire it like in real life
Let me check.
I was just showing for fun, dw
most of the time when somebody asks for something im like
ok
but really
fuck that
Bf1
Aye fair enough. I was showing a funny rifle, what’s wrong with it?
the textures are probably gonna be chopped as hell, like on the m60 from battlefield 2042
This is a reproduction of the iconic British rifle of the Great War. The whole is modeled in Blender and textured in Substance Painter. Lowpoly, optimized for modern game engines. Total faces: 10422. All Textures are in 4K Resolution. Designed to be used in a modern engine that supports physically based rendering (PBR)
The model contains:
Rifl...
Nah you’re fine
now
i know nothing about 3d modeling
but
besides the textures
it looks fine
The only rifle I truly would like right now is the SVU.
I’m on the case
if im gonna do it i want whatever model anomaly uses
okay im gonna sleep its 3
after this uploads
BO6 or digging through the files of base anomaly cause it seems like a built in mod. I could ask my people if they could grab me the files for the rifle though. Sleep well.
Wait! I have a final request. Can we get the dovetail mount to work on the RPG-7? I must put its sight on plus other silly scopes and things.
Like Comrade rocket intended.
Also here you are
oh my god thank you for the google drive
This is the best I could do man, what do you want me to do? Go and learn a whole new hobby to get the files?
Legend
must show off again
Nice. Any chance you could perform the same miracle for the ots 03 from anomaly? I’d be in your debt.
forr what
because i do mods for H3
lol
however i might do the weird little ots from the original trilogy for funzies
This
If we wanna see it in game, they only wanna use the anomaly model
This is the best I could do, is get info on how it can be done
i’ll see when i get home today
would it be possible to make ammo load faster into mags while wearing the exosuit?
dont imagine why wearing an exo suit would enhance that
it would be tuff🙏
so, did a two thompson runs
first - never again only thompson run in kolhoz with only 400 fmj
second - its me, or fire selector is wrong?
i havent bought it yet
but if i remember right the safety is just a nob
its got two
one for fire and safe
and one for full auto and single fire
and for ingame model its not fullauto but safe)
hmmm
my headset is in it's package for RMA today, so the "R3's Exo Hunt of STALKER'S NIGHTMARE IRONMAN PART 2" new save shall wait till after that comes back (probably later this week)
whats that unpacker
i think radiophobia 3 uses the same model
i swear i looked at like 4 videos
I’ll see if I can find it
Discuss the topic "Some tools for addon creators" in the Announcements S.T.A.L.K.E.R. Anomaly Forum.
This work?
maybe
Pog
dovetale mounted okp7 on the rpg
You don’t know me yet you know me so well
@echo flume
This also should work
Sorry for the ping
magic missile enhancer
i think i got the svu stuff but i got no idea what to do with the .ogfs
what is an ogfs
whatever file stalker uses for the models
textures are fine
but idk what to do with an ogf
i wonder if my mod is cool enough now for someone to make a video on it
If I could edit, I would.
Synthetizard was saying he wanted to make some video on ITR1 modding now that he's got his new PC
maybe
ok im gonna do another
update soon
nerf exo a lil
maybe touch some loot
give rpg dovetail
and i think ill make the r3eeddmr/specialp226 have radius things on em
how much?
well im using it in stalker and its crazy
in
like
im eating absolute shit
and not dying
🤔
plus it isnt really like
power armor
i think the real power of it is the agility buffs
not as much so the defense
because if you look at the armor there isnt as a crazy amount of armor
how much would you reduce the defense?
MORE than the ratnik armors
because then the price would have to be changed
but not where it is rn
no
its at 1.1 rn
defense with the juggernaut helmet and the ratnik armor is .9
so i can make it .95
isnt heavy vest + altyn 0.95?
maybe
it also gives gas resistance and anomaly prot
because from my usage in stalker normal 1.1 is just crazy
i also need to patch the hit sounds they still dont work completely
i need to come up with another formula
what exactly can be changed when you put on an armor?
statwise
any type of damage
but with my new
innovations
anything in DA_PlayerConfig
and in theory just about anything in any other DA
or any DA that i can call on/edit in a blueprint
also im gonna edit some prices
at least stalker
R3 dmr?
ye
its kinda just a tx15
doesnt get the radiusy part across enough
im fixing that
mainly because i love the gun so much
doing busty shit
ill have it use the artifact mat
but make it purple
basic purple emissive is just blender placeholder
squared
to die in exo, you just need to bring bad gun in kolhoz
Can we have an option to keep non nerfed exo on the side as a separate file? I love the tanky feeling and still feel vulnerable to getting ambushed and overrun if I’m not careful.
balancing the exo for stalker normal will make it extremely flacid in nightmare as it gets ripped apart. I agree it should be more utility than shear unstoppable defense but nightmare's econ is so razer thin for tiny gains
normal is pretty chill tho with any combo of helm and vest tho tbh
exo is just showing that more
wdym stalker normal is chill? as someone who runs guns mostly without suppressor, kolhoz is place where its mandatory to bring two ratnik vests 
btw, another thing i remembered about thompson - its uses 9mm silencer instead of 45
kolkoz as literally the place in my first casual, off the stream run, when I decided to bin that save and go full in on nightmare as it was chill, take it slow, stay suppressed.
ratniks are a new thing since then
i just dont like silencers 
idk, chuck 3.0?
valid, that's probably the difficulty tweak to add to any stalkers diff, is going unsilenced. Specially by just ripping the double barrel sometimes just to make some noise
it's been like a year since I beat stalk nightmare
before itr2
I'm just now touching the first games mods again and seeing all the new toys I wish I had back then
maybe even early than 3.0, i can remember wrong, but improved armorvest already has ben in my first stalker normal playthrough year ago
I know some form of heavier vest existed pre 3.0 but I only ever found it in debug, not the shop
don't think it was finished
rail gun to go up against the btr
hmmmm
maybe
make it 1
anyone tried to repair this thing yet
exo repair? yep
lol
its gets wild once repair starts 
im currently running pkm only run and whole kolhoz almost spawns om me once i open fire, so repairing exo thingy is given after all this shit 
and with mg and all ammo "+15kg" maybe not enough?)
you still cant carry all factory loot in one go with +15)
btw, got rpg from crate in kolhoz 
and eotech combo
but in previous run again got one wooden crate with misaligning loot
ye its rare there
only kolkhoz and castle
i need to readjust some loot
im having a go with some modeling w this dmr
taking way longer than i thought
How do I fix the thing where the night vision googles just stop working
Like I put them on, turn it on, turn it off, turn it on
And then after doing that a few times it just stops working
idk
maybe the collider moved
because they work for me
the gpnvg collider likes to be weird though
I would wanna push this update today
but I woke up so incredibly late
that idk if I will
ill fix the exo sounds though
I thought of something that I should have thought of the whole time
on nvg not working, on 2 weeks ago version, same thing sometimes happens to me when when i tried to turn them on right after loading save and after few times its just broke. But i got around it by waiting like 1 sec befor doing it and it always worked. Now i tried same few times and only one time its got broken after like 10+ switching on and off
weird
its all glock fault, and i say this as someone who like glock and berreta 
once my headset gets back, I might consider a "for silly" run where I just start fully loaded with an exo and decent rifle, Stalker nightmare ironman. To see either if nightmare really just rips you apart that much anyways, or if the exo just crushes the difficulty due to OP
when does it get back
realistically, I'd probably never use the exo, and reserve it as as the ultimate "Run back kit" armor*
hopefully this week???
I got a very vague eta as if I RMA'd it that day, but then a whole weekend of delay
loose ETA that my gunstock parts are this friday, as ITR1 guns don't really like how mine would flop everywhere before
if you think thats bad my old gpu took an entire year to troubleshoot
lol
two months to troubleshoot
the rest was rma
oh it's been over a year now of trouble shooting to just get the damn thing to fit my face
it's sent back in this time as there's a weird spec in the lense that is obscuring view. Mostly for eyetracking as my eyes change focus to that on the screen, rather than the things infront of me
the VR thingy?
oh yeah it's pretty rare where I can just slam the headset on my face without just being in pain or going all inspector mode looking out for problems
mostly that it's just hurting my nose a ton
okay setting a protection to 1 makes it completely resistant to it
also the artifact mat wont work
its very
screenspacey
new headphones
i cant tell if the audio or mic is better
but it isnt broken so
im making the dmr
explosive
visually explosive
i feel like it kinda looks like ass because there are justs glowy parts
wtv
exosuit formula worked
yeah the rpg aint getting a dovetail
way way too much work
either way id have to like
recreate it completely
id have to practically make my own gun class
any other stats the exo should buff?
im not sure about more weight
unless yall want it
would be realistic if you ask me
about to utilize
fracky
this one is like
less difficult to fuck up i feel like
maybe
my issue is that whatever i have been taught just like
dissipated
no idea what to do
kinda waiting on verdict for
what to do with exo
but too awake to sleep
okay theres no shot im up remotely before yall but
-do we want to give exo more carry weight
-any other stat changes for exo
-anything else that wouldnt take me more than like 30 minutes
id say just the carry weight
carry weight between -15kg and -20kg. 25kg is like. Most of factories loot. Then again... these explorers are HEAVILY armed now with several rockets and RPG's and crazy different guns. So sure, it's end game and stupid expensive.
Fall damage is already reduced not immunized...
still takes red water and fire damage...
It's immune to the gas anomaly so you don't need to worry much about gas mask.
Already gives more protection than any other armor combo across all of mods before blatant cheats.
I can't think of anything else it could/should have. The overlay removal addon is appreciated btw. I haven't found a solution for that for chucks ratnik (like better helmet 2)
curious if it's physical armor bits actually take the hit first. Like if you had a large object on your arm slots, those got shot sometimes and you didn't
it was asked before, it's so jover
was it this mod or chucks who changed the aug mags?
i dont know
but all of mine became 1/3 of the way damaged
shouldnt have
i dont think i changed that
i had about
id say 40 i had saved
i had repaired all of them
and i had not used them at all
did you swap to stalker mod or something
all of them became the same damage
i had not changed any mods
i dont know how long it was there
ig if i normalized the durability then it would do that
idk man
i just had to blow 200 on a new spray can
becasue i ran out trying to clean it
I just wall repair all the mags, those little bastards aren't worth the time
the repairing in ITR is schizophrenic anyways
i can never figure out where like
one little blob of dirt is
Hey remember the an94 I talked about a while ago, I may be able to give you the textures and model today
hey @echo flume in which format do you want the an94 to be in?
and congrats on making it to 1.0
here is the model and the textures for the an94
straight from anomaly
Maybe have it as a select fire, semi 2 round burst and full auto
pretty sure r3mains said they won’t do an AN-94
oh uhhh okay I didn’t remember that last time I talked to him about this, he said he could maybe do it, not 100% but maybe, tough I think he wasn’t very pumped for it, and I also thought I needed to let it off my back so remains if you want to do the an94 one day here’s the textures and the model for it
and btw the reason why I had this on my back is because a while ago I asked if I can support him with giving him a model and textures of an an94 he said basically said from what I remember “eh go ahead but I am probably not going to implement it” so yeah sorry for the confusion
yeah idk what to do with this model
its got
a 2048 albedo
and a bumpmap
tf am i gonna do with a bumpmap
do stalker games just not use pbr or something
the stalker games are all weird
when youre gonna do the pm rework are you adding the pm makeshift drum mag?
from tarkov😨
sometime
They already said that the Stechkin APS would be bundled with a PM rework, and that's basically an auto mak.
hope itd have the suppresor too but a normal pistol sup would work
or have it integrally suppressed
or upgraded to suppresed
Maybe a Walter ppk? But it’s in 9x19mm parabellum
I have an idea. A 50 ae AR 15. It just uses the m4 model like most ARs chambered in 50 ae and it would give another use for the barely used caliber. I also have the idea of picatinny iron sights. Since a lot of modded rifles have two top spots for mounting attachments. Just grab the models from any game and slap em on and call it a day.
The rifle could re use the vanilla m4 model.
Just change the bullet that shows up in the rifle.
50 ae being filled by the 357 by the way, I was typing wrong
a gun for 357 that isnt a sidearm sounds tuff as hell🔥
but would look kinda cheap to just reuse a model
357 pump action rifle🙏
Maybe do a m1 carbine with a m15 round box magazine for 357 magnum?
We’d have to do a game rip then, the ones that use that ammo are AR rifles.
ak50 in tarkov looken pretty hot
scaled down ak50 and chambered in .357🤑✒️🔥
ak357 lmao
Apparently this is a 357 ar
And Glock
I think they look cool as hell
99% chance that's .357 sig, which is a different beast (and cartridge) than .357 magnum
close enough
Yeah… but it’s cool as hell, close enough, and doable without too much pain
has 357 in the name so it has to be close 🙏
Changed to say “without too much pain”
What games are easiest for y’all to work with model wise?
insurgency sandstorm
or squad but squad models are inaccurate
eft look the best but its some work to get them textured
otherwise prob insurgency
though theyre iffy sometimes
Yo, I would bow at the feet of whoever puts the ks-23 into the game with its ammo types and power. I’m begging.
I never use shotguns, but this would become the only gun I’d use
convince somebody to texture your ammo boxes
and ill do it
i dont mind doing more ammos but im not texturing boxes
frenzyc did the 2 we have
the 45s were already in the game beforehand
just put like a vanilla ammo box into a color changer or something and bazinga you got an ammo box🤑
freaky
soon there will be more
tomorrow i might work on the weird metro p90 kalashnikov
uraaaa!
i take requests
maybe
https://www.cgtrader.com/3d-models/military/other/ammo-and-packages
seems useful for ammo and other model endeavors.
more unique ammo boxes would be cool
Yeee
finally got some time to run g3
almost got heart attack then its got bho on empty 
except that, all good
but my heart still with m14 
If we slap a new label over the .303 label and make it bigger, we have a 4 gauge ammo pack
well
with that cartridge
you could just make the lee–enfield
instead of shoving 7.62×51mm into it
i cant think of any other firearms chambered in .303 tho
it all depends on if you want to make a 303 tab in the shop anyway
The Lewis gun used it
And the bren
Plus the Lee infield has variants, so you could use some to populate a .303 shop tab. Could get the models from bf1 and bf5
i was thinking the Lee–Metford
aka the lee enfield but in beta
theres 3d models of it
i know there is
so you could have worse yet cheaper alternative
That’s fair, so long as it’s easy to work with, you’ve got a solid idea there.
Imagine if someone added bayonets back into the game. Then someone put one on the enfields. GIVE THEM STEEL LADS.
Out of ammo but not options.
found it
it kinda
sucks
though
theres a helldivers two mod
maybe you could ask
also a garrys mod addon
i dont know where else you could get a model
yeah im not doing a lee enfield
ive worked enough on this thing ill touch it again in 2 weeks
fair enough
My god plz do
Hey wait is it fine if I rip the models of battlefield 4 and give some of them to you?
is that alright?
i don’t even do ITR mods
thats for H3VR
r3, how different, coding wise, yours mp5sd from mp5k?
because its have working focus, lol
What if I can get labels and designs?
I just need an example of vanilla ones and I might be able to get them made
i made it like a regular gun
vanilla box model with the zdaorvsk label
whatever the name is
the vanilla textures kinda have it as a base
the labels are in the alphas and go on top of the main box art
Alrighty, I may return if the artist needs it flattened out
I can get it as a texture, or if the artist can’t, I have a modeler who might be able to whip something up
you
that is disgusting i love it
i put too many mods on it only works half the time now
are any of them modular
and generally how many mods do you have installed
what the fuuuck dude
you have the mod list count of evil
i only have like
at most 300 at a time
and its currently 107
@peak blade you tried this gale mod manager?
so og mp5k is not coded like regular gun 
yes
and chuck mp5a2 for some reason
its some settings in the gun actor that have absolutely no reason to be touched
except for pistols
i might look at it
apparently it handles huge modlists better
i DID
ooooooooooo
get my Kalash2012 when it comes ouuuut
ok
man why did i have to make this mod after itr2 came out
people think itr1 is lame now
but it will ALWAYS be better in my heart
Thanks
oooooo watch my newsletter
Personally I think both are great in their own departments. ITR1 does have a special place in my heart though.
What can these be opened in?
Actually, I think I found it, and I know which person is best for the job
also your five seven and 338 boxes don't open in gimp
the first three are for the big ammo can, the small box is included?
theyre psks
models
you need a psk importer for blender
yes its in 1 solomap
i think
Also, are you able to resize shotgun shells? if so, I may have them re color a shell to brass color if you wanna resize it to roughly 4 guage.
I’m commissioning my friend to do the job. Also we need the font for the ammo labels
i cant make buckshots
they dont work
i tried to make flechettes and it didnt work
So we can’t make the ks-23?
yes
Can’t we have the ks-23 shoot 12 gauge but jack up the damage? I’m already paying to have the ammo models done
also they are missing files, can you send me all relavent ammo can files?
Actually, for everyone’s sanity, could we re-use the vanilla 12 gauge and just crank up the damage?
Much less painful for all parties.
It’ll have to if you can’t make buck shot. Plus it just saves time. A shot gun that takes 12 gauge only because 4 gauge is a pain.
Does that sound good?
Make it shoot 4 gauge slugs
Vanilla buckshot has like 10% armor penetration so it won't be used with the ks23 because it will feel weak
Can we tweak the values of the gun itself? Cause then we solve the issue and get both buck and slug.
Also if it was chambered in regular 12gauge then how the hell do you balance it?
If it deals more damage it outclasses all other shotguns instantly
Price
Rarity, and the fact it only holds three shells plus one in the chamber, making four, so constant reloading.
Also no attachments. You can do a butt stock or no stock, long or short barrel as upgrades, but that’s about it.
I don’t remember if the thing even had tritium iron sights, so you might have a hard time aiming at night until you drop a load of money into nvgs.
The pkm is chambered in 7.62x54mmr, but it doesn’t make the other weapons in that caliber obsolete due to its high price and operating costs.
It’s better, but your wallet has to be fat to run it.
ks23 being in 12g is like the m2 browning being in 7.62x51 and still one shoting everything
Well, we need a solution.
r3, WHY both mp5sd and g3 have bold hold open on empty? WHY?

because the mp5k has it
and its another error of mp5k
only mp5(and g3 for that technical matter) that have bho on empty is .40 one for cia(or fbi) trials as far as i know
Ks50
Chamber it in 50bmg
Gonna use an actual caliber
Solves the balancing issues
Won't need to waste any effort on one caliber dedicated to one gun
Gonna make 50bmg not exclusively a machine gun (and the ak50) round
Ks23 with explosive 50bmg🤑 ✒️ 🔥
as long as we dont kentucky after one shot 
M79 GRENADE LAUNCHER!!!
yeah blame the devs for not having a ks23 i have searched for hours trying to find whatever code makes the buckshot special
i suppose i could
overwrite the fire function and manually make my own shotgun code?
i think i could actually make the buckshots non-hitscan if i do
if im gonna touch this mod again its gonna be in a few weeks arc raiders has got me
@vernal plume im gonna try hard coding it in the ks23 get those boxes done
in the end its just
texture the small box
add text on the big box
unless you want me to try to convice frenzyc to do it
you said you paid somebody to make ammo boxes?
not yet, We're waiting on confirmation on some details and plus we're missing some files.
well did you actually spend the money yet?
No
chances of the artist getting what i want is pretty low unless theyve played itr before and kinda get the artstyle
i would hold on that
i can write frenzyc
It wouldn't cost me too much though, They're a close friend experienced in the necessary programs. If Frenzyc can't, I can walk my friend through it and show them in game models via streaming my live gameplay.
Let's try your friend first
alrighty
actually since i dont think the shells shoot the same amount of pellets it would be better to hard code it in
so, got time to run mat49
sometime its move itself even when i dont move
reminds me how ppsh behave(and og mosin), but if in ppsh case just barrel live sometime its own live, in mat case its backend side
in beginning was thinking its just focus not working, but after checking with scope its was actually working, so idk
maybe its buttstock, bc one or two time i was getting strange collisions with my right chest slot
wish i could reproduce this
other that all that, its fun pre-kolhoz gun 
-30% firerate almost make it semiauto
I played some roblox vietnam war game when I was like 8
made me love the gun
so I had to do it
collisions shouldn’t be weird
I can check again if you can get me a video
if i will get it i will try to get this shit on recording, but testing on range didnt triggered it, sadly
and i also only now found what sig553r also have BHO on empty, and it didnt have one irl - same reason as mk47
ohhhhh yeah i thought you meant the tab itself
AK mags aint got the nubs to lock it open
also i have not seen 550 series irons irl, but ingame they wiiiide
i not saying they bad, its just i dont see 50m small targets on range with them 
I CAST FAMAS
shit like that exactly lol
god forbid you have the pic adapter on there aswell
i cannot find any real life pictures of the irons with it but just imagine above but below
its just funny that they like twice as big as og m4 irons
also, finally remembered two small thing about 5.7 ammo
wonder where i goofed
what overhaul
stalker
whats wrong with the 57 mag
27 of 20
did you find it like that?
id need incredibly specific location
like
the exact spot
spawned from wooden crate on factory if i recall correctly
nope
it was 3 days ago, i dont remember exact spot 
yeah i wouldnt know unless i look through every table manually
still havent found 5.7 itself
found like 3 or 4 mp7 already, two of them on pervomay
also not seen p90 yet in loot, had to drop money for one
also of 556 guns, most of them are 416, so maybe hk funded last few tides 
considering that if i see handgun it almost always are usp, maybe my radius from half life timeline 
Can we get a toz-106 in 12 gauge…
hmmmmmmmmmmm
freaky
i have come here from nexus to annoy you
can you add 20rnd SVD mags?
Chamber it in 9x18 for authentic firepower🤑
REEEE
Give me the bolt action shotgun of my dreams!
Brutal🥀
ok
i have a couple little mags to do
next update
will be i a few weeks
im playing arc raiders
mood
I can't believe that actually worked
also pls make mpx take pistol supressor
because i barely find nato ones and i cant use them on a smg that burns thru them
and i have 1 question
can you make rpg blow the door to the castle?
it would be fun to use it in scavenger to access castle loot
just blow the door and rush in to find the exo
no
ok
some of these new eft guns look sick
but i need my tarkin exporter
never manually assembling an eft gun again
after that 27/20 5.7 mag, trying to check every mag in crates
and still somehow missed one tsg m10 mag in pobeda, only seen it at 9/8 on base 
thats expected
thx
and another one, but why its g17 mags? 
I see russian
I had the same with mp7 mags
I had 23/20
whats causing the double exo overlay??
no its the exo+nvg
Oh sorry mate, I thought that was for itr, sorry for bothering you
what
has anyone been getting crashed when loading into factory? only using this mod and the pre-reqs on a new save file
chucks stuff are zipped still
chances are some item from my mod relies on something from it
and it crashes because it doessnt have it
im embarassed to admit i didnt even notice that
i'll let you know if that was actually the fix to this lol
yeup that fixed it, my apologies for my silly error
glad it works now
least it aint like this
my excuse is that it has been a long day
also just getting back into vr again so im happy to see the progress with modding
Oh shit I shoulda sent that message here
Look at this goofy ahh thing
Zastava you madlads
Mp40 in tokarev rounds
problems i found today:
lpvo does not change magnification
mpx stock doesnt fold so it cant be put in a backpack (primaries in the backpack mod)
sv-98 after installing skeletonized body can not be put in backpack (primaries in the backpack mod)
sv-98 with skeletonized body doesnt show upgrades
axmc magazines seem to be incredibly rare(need further investigation)
a while ago:
mp-412 / oc-33 are broken(dont know why, maybe because chucks mod did something or your mod did)
izh-18(mp-18) has bad accuracy (you cant use it like a sniper)
izh-18(mp-18) can not be repaired
mpx needs to use pistol supressors
But yeah, I hope more guns for the early game rounds are added.
The other guns are cool, but half the time with the Scav mod, I have like 500 tokarev and Makarov guns
One thing I love ITR for is that the 412's cylinder doesn't eject the unfired rounds
Interdasting results..m
they're supposed to be locations with low level guns
and they're always guns like shotguns/pistols
that what civilians have
pobeda and higher where military lived so...
there are guns
i like researching stuff
That is true! It's more just those places tend to be long expedition runs and ya know
The TT33 and PPSH are afaik the only guns using tokarev rounds...
TT33 slaps but that 8 round limit is OOF
because it was made that way
it was made ppsh and then adapted to tokarev
Wait really
its in a place it belongs
Research time
this one is like first iteration of APS
It was a derivative/based on the Mauser round
Okay THAT is a sexy gun holy shit
Yeah the first gun for it was the TT30
this is same tt-30
Mom can we have BHP
We have BHP at home honey
notrth korean tt-30
this one is nice
you think where they copied it from
I know! I recall that about the tt30/tt33.
(this sentance was scrapped due to being stoooopid)
We can totally adapt a makarov drum mag for a tokarev and stretch a tokarev mag to get an extended mag or find a model. We really need to find solutions for that thing.
there is no makarov drum mag btw
its a ppsh drum
that was made into makarov one
if you want more guns i need models
which lvpo
everything else is intended or an unfixable bug
not mine
i have no idea how that primary backpack mod works so if something from my mod doesnt work with it then its not my issue
my carry weapons in pistol holster mod has a separate file for primaries in backpack that uses a completely different system that is much more reliable
and not outdated
oooh
can i put weapons with non foldable stocks there?
yes
idk why the sv98 does that i made it a long time ago
its chucks?
yes
dont know why it would
yeah thats something you did
most of em
what gun would be next or you're going to polish thing up rn
idk
i dont really plan to update this anymore
not saying i wont
but dont expect me to
oh wow
i never meant for it to get this far
i only exxpected to do like
3 guns
not
however many
62
what
unique pm that accept oc-33 magazine
"last gift"
or it would too hard to make
or a unique glock-17
just a good pistol
i wanted to say ots-33
but there isnt one in tarkov
I know. I propose we do something unprecedented. We do something that hasn’t already been made! Jokes aside, it was just a tired me tossing out ideas, though I do think it’s still decent.
'why would we even do that if we have ppsh drum mag in first place'
thats what i thought
Ah ok. I’m just trying to squeeze more outta one of my favorite pistols.
magic of soviet engineering
ungodly amounts of vodka
@echo flume I'll do some searching for 762x25mm guns tomorrow
uh oh
There’s a version of the Bizon that took tokarev. We have an easy weapon to add to the list
Apparently it had a fire rate of 700-750 with tokarev rounds
idk if a bizon type gun would be something you could do
idk anything but like
mag that also functions as the grip
The place you grip would be hovering when the mag isn’t there, but that’s a small price to pay.
Basically according to the game, you’re not actually gripping the mag.
WAIT
It looks different
I’d say take a pp 19 vityaz and give it a different mag
lot of modeling that goes into that unless there is an actively available model of the gun in question
Actually, why don’t we make it a side grade for the one in game already? “Looking for a cheaper ammo solution? Use tokarev!”
Uses the same assets and the only thing that would have to be done is a version of the mag that takes tokarev, unless it’s possible to make those upgradable as well.
Just vityaz and make it longer and slap ppsh 35rnd mag on it 😠
I have a famas i can take a pic. (Totaly not 4 days late)
famas my beloved
crazy idea... for some of the more railed up guns that clearly look like they could have a forgrip... could you add a weaponshop upgrade to give them such and it would change the hand grip point?
that way I could effectively double pistol grip the modern AR's and comfortably use a physical stock
maybe add multiple poses that aren't accessible until an upgrade is applied?
might have a weird effect of multigrip points like how VAIL is
idk
id have to see how the knives work
seems ubercomplicated
but I the complicated things are more fun than the rinse and repeat guns
but
im playing arc raiders
so im not touching this for a little
valid and based
I just had the idea and didn't know how that'd actually work so I figured I'd throw it at you
I just don't want to break my hands for the sake of right handing guns for the stream PoV
idk
grip attachment would be interesting
but it wont be perfect when you consider how far up the front rail bs usually are
even if I were to code in a framework or something that complicated there isn’t a way to get it to work on everything
and wouldn’t work with any more custom items somebody makes without manual patching
symptoms of unreal and how the devs made the game
only so much I can plausibly do
being able to just slam a forgrip on itr2's guns has ruined me it seems
as those are drastic quality of life for phys stock users
maybe a railb attatchment that retains it hand point while attached? similar to the LPVO where you can manually adjust it's zoom
oh wait that's what this meant basically
yeah nah it'd require either different rail points for a better spot, or just deal with it and go dmr mode. That's what I was thinking with the AMX type guns already...
Tho I'm just a large human who usually can max out the length on my stock and wish there was a rifle large enough in VR to fill these mountss with
idk
im thinking of how I could get that to work
have it attach as the same component the bolt uses but only move it when you press something
idk
need the poses first though
figure out how to change em
it could be done, it'd be cursed and scuffed but there is a way to re use the existing things to make something happen... eventually anyways
yeah ill try it sometimes later
take me a while to get myself to bother with this again but when I do ill be all over it
I wanna do some insurgency guns even though they don’t look that great
but people don’t care too too much about how they look
but the more I do complicated things the less fun it is to do more rinse and repeat guns
i could use some assistance sometime getting back up to speed with using ue for itr and the sdk in general if you're interested in giving the game a fresh coat of paint
i just need workflow and project setup help, not really asset creation.
Hey could you do a colt series70 9x19mm
jolly remains
does your mod works with stalker loot tables?
yes just make sure you have the stalker dependencies from chucks
i gave 5.7 lower rarity thinking it would make it more common than the 556 i based it on
but i think it just inflated the items with the same amount of loot points
ill fix it
later
browning 5auto 357 conversion when🤑
can you make your guns spawn with random upgrades/(very rarely) attachments?
no attachments
I could do upgrades
but then id have to
manually
go through each and every table
and do all that
if something had a crazy upgrade it can spawn with it
but not the regular upgrades
is there such guns?
sorry
brain works slow in the morning
you mean like bigger tube for a shotgun
or a barrel for mk47
maybe
forget about that
too much work for a stuff i can slap for 600 $
you wont add guns anymore right?
no i will
maybe
idk
i dont really plan to update this anymore
adding guns is just
same old same old
join me on an adventure to mod other things in the game
guns get boring
i spent
like
12 hours straight on that exosuit
just to spend more
yeah i get it entirely, and it probably gets tiring having constant suggestions instead of people taking intiative
making new stuff is more fun
