#R3mains' Custom Items

1 messages Β· Page 6 of 1

echo flume
pure hedge
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Hey, do you mind if i make something like "standartization" just for loot?

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Ive noticed you have added your custom items to lots of different loot tables, while chuck put everything in grey/red boxes only

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wanted to make loot tables more consistant and loot chances more predictable

reef hearth
echo flume
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but i always change them

pure hedge
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You mean just adding additional items to the list right?

pure hedge
echo flume
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what magsizes for mp7

reef hearth
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20 30 and 40

pure hedge
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Can we get transparent to see how many bullets left? πŸ˜„

reef hearth
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I don't think there's transparent models for mp7

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that'd be cool tho

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oh there's a drum for mp7

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that'd be sick

echo flume
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plus

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its not using the right ammo

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might not look right

pure hedge
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Is 5.7 going to be used only in secondary weapons?

echo flume
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no

pure hedge
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oh w8 p90 uses them

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just googled πŸ˜„

echo flume
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mp7 p90 fiveseven

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maybe ucp later

sterile dragon
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why mp7

echo flume
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because

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people want it

pure hedge
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How do you have enthusiasm to keep making those guns?

sterile dragon
echo flume
sterile dragon
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2 if you count the UCP

echo flume
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if so then i wouldnt do it

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doubt ill even do the ucp

sterile dragon
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was just curious

reef hearth
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I mean 5 7 and 4 8 r close enough

sterile dragon
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5.7 is a big longer so im curious how it'll fit in the mag

echo flume
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eh

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stuff doesnt fit anyways

reef hearth
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prolly js scale it

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if possible

echo flume
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msr bullets clip out the mag

sterile dragon
echo flume
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cant scale the scenecomponents for some reason

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i tried

sterile dragon
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shame you can't do the thing we do where you can scale the point the round is attached to

echo flume
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im afraid if youre worrying about things clipping then i dont think we have played the same itr

sterile dragon
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and that'll scale the round

sterile dragon
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yea

echo flume
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thats what i meant

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just didnt work

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whether i did it beforehand or called it on an event

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just didnt do

reef hearth
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I hope itr2 is better for modding

sterile dragon
sterile dragon
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very swag

echo flume
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mp7 is done

echo flume
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@gleaming stream when you think theyll be done

gleaming stream
pure hedge
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Could you share the ItemInfos please?

gleaming stream
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P90s are done

gleaming stream
echo flume
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you absolute demon

echo flume
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i can throw you the ones after i do the fiveseven

pure hedge
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Would be happy to have ammo, ammo boxes item tags

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Trying to make a compatibility type mod that would populate the loot lists with .45ACP, .338 and 5.7x28 bullets/ammo boxes

echo flume
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well I’ve done all my ammos on every table

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but 45 isn’t

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i can give you my tag file and iteminfos

pure hedge
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Atm 45 is only in silver boxes πŸ™

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Thought ill try do get rid of single bullets in loot lists and populate it with custom ammo boxes. Two birds with one stone.

echo flume
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i thought about going in chucks and adding his stuff to all my tables

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ive edited some of his in my tables

pure hedge
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This loot inconsistency between different mods is killing me

echo flume
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fiveseven ironsight color

reef hearth
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idk i think orange

echo flume
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oooh

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yeah

reef hearth
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57 js gives orange vibes

echo flume
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doing that

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ill release it tomorrow prob

reef hearth
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bet

echo flume
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i still have to do chucks loot

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but

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eh

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itll be out either when i get home friday or later that day

reef hearth
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yea

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cant wait

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2 new calibers

echo flume
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then i have to fix all my itr2 mods

reef hearth
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an a shit ton of guns?

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oooh right

echo flume
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broo

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im so

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concerned

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for itr2

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like

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its gonna take me a long ass time to get my guns done for itr2

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but eh

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i will do it

reef hearth
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could you port them?

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itll take a while

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cuz the diff engines an all that but

echo flume
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well i have to remake all the textures

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for the dissasembly

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BUT

reef hearth
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that sounds difficult

echo flume
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its all eft and i save my final .blend with everything seperated

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so

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i only have to redo 1 texture

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and rexport it

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but its a lot like

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lootwise and such

reef hearth
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yea

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itll prolly be easier tho

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cuz itr2 is apparently much more optimized

echo flume
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well

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more opportunity

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but its like a lot at-once

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like ive built my loot over these 6 months

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having to redo it all

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dont expect it out the second mod support comes

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like

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few weeks or months

reef hearth
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yea

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ion even own the game yet

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waitin till full release

echo flume
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pretty ironed for what it is rn

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but full release also good idea

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@sterile dragon messages

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vet

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veterans

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veternations

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wait now

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now im not niche purple

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my niche is gone

reef hearth
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haha not ourple

echo flume
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could make them 2 diff colors

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for rear and front

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figured that out

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just need to be seperate objects

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or just orange

reef hearth
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well I mean

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idk

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I think js orange would be the best way to go but it's ur mod

echo flume
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yeah tbh

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i ended up doing some stuff last night

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so i have more time to do loot

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i wanna have all weekend to play itr2

reef hearth
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when u think the new caliber gon be out

pure hedge
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πŸ˜…

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Already bough itr2 long time ago but too afraid to start playing it. itr1 enjoyment might not be that good after that.

echo flume
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gets old after the first few runs tbh

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by friday i meant tomorrow

echo flume
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okay

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update is done

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EXCEPT

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for chuck stuff

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ill keep it in the vault incase i dont finish chuck stuff by tomorrow but ill prob finish it tonight

echo flume
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mmm

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i reconsider redoing chuck stuff

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would take me so long

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i mean

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when i upload new sdk you can do it

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but that would take me so much effort that i dont want to deal with

echo flume
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did the WHOLE video

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just for my obs to have shit color grading

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so i will be recording in headset

echo flume
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okay

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update is like

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I did the videos and stuff

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but I MUST fix the rpg before I release it

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so like

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5pm cdt tomorrow

pure hedge
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Can you drop an ItemInfos?

echo flume
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how could I forget

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ill do it when I get home

pure hedge
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No rush i believe when i get home you will already release the mod πŸ˜„

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And ill spend quite some time updating standartization, already started to make spreadsheet and stuff

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Thanks for keeping compatible files in the "old files" section

echo flume
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update should be out soon

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mother is being psychotic again

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.3gb file increase

echo flume
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okay

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rpg fix just isnt working

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so

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ill release it now

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its time

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@normal hedge hate that youre 7 hours ahead of me but i cant thank you enough for making these boxes

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guarantee that if you didnt these would not get done

echo flume
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out

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@pure hedge if you were to make the chuck loot mod id say it would be better off as an individual

pure hedge
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Yeah ill keep loot things seperate from combat things.

echo flume
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when i upload my sdk you can get a pretty accurate template

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5.7x28 is like 5.56x45 rarity

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and .338 is like 2/3 as common as 7.62x54r

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only issue is i dont remember seeing any large boxes in stalker/scav tables

pure hedge
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also i was planning some very light modifications for chuck loot tables. Such as decreasing loot points for extended mags mostly πŸ˜„ just to be able to find them

echo flume
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even though i know theyre in there

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yeah i looked at them

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def not right

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like

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the m45 is 9 points while every other primary is 5

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the scopes are wildly off

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i just made mine all the same per table

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like the lvpo is 7 points but the m16 is 5

pure hedge
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I was mostly touching the furniture loot so far. Almost noone uses them except scav mod.

echo flume
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yup

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i can give a little summary

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hold on

pure hedge
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Im not at home now so i wont start working on anything anytime soon

echo flume
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stalker is easily the best, even though it may seem the hardest, as most tables are regurgitated
all "Ammo" tables from each zone are exactly the same
all "Equipment" from each zone are exactly the same, these only hold attachments really, i havent added anything else that would really go in there
all "StashGreys" of each zone are exactly the same
beyond those and the StashReds/DeadMan tables, the rest of the stalker tables just hold ammo

scav is probably the worst as most tables are different even under similar names
all attachments go under the "Valuables" tables
otherwise for Scav i just do each table manually

vanilla is just ass, unless its a russian gun i just threw them in castle. best to do these manually too.
NOTE - most the the non-stash castle tables are unedited from scav-vanilla

my strategy to hyper-optimize loot at this point is:

Stalker-
do every zones' Ammo table; do the first one, then Export As CSV under the next-same zone Ammo table name, then reimport on the next table for each Ammo table of each zone
do the same thing for every zones' StashGrey if it has multiple
then do the same for the Equipment table
i do the DeadMan and StashReds manually

Scav/Vanilla-
i just go through each individual table; since each one of the same type tend to be different.

CONTROL+W to dupe every table is your friend. like this i can finish loot in about 15 minutes per-gun. dont manually add rows, just make your orignal row name the ctrl+w everything. many tables have multiple rows for every item, especially stalker.

pure hedge
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I was thinking about something more simple πŸ˜„

echo flume
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mpx remake

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what to do

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decisions decisions

echo flume
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craziest recycle bin yet

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okay

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something wack is not notting with the loot

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because how did i just see dude get a box of x39

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but why no table

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not in table

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wait nevermind

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i did do that

echo flume
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do index controllers just not work?

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with safeties

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@ionic parrot you know anything about controllers being weird? watching this dude on an index with none of the safeties working on my guns specifically, even though mine don't touch anything related.

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nevermind he had eft scar installed

echo flume
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mpx rework mpx rework

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@thorny isle feel like you would have an idea

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what parts to use

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because the mpx really needs a remake

normal hedge
pure hedge
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What is the explosion damage of 338 lapua HE rounds?

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Only found the bullet damage modifier

echo flume
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well

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no

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the explosion damage is in BP_RadiusGrenadeProjectile

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that was like the main issue with the RPG

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no way i couldve touched the explosion params

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not even with a function

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/Content/ITR/BPs/Misc/Projectiles/BP_RadiusGrenadeProjectile

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@pure hedge if you never found it

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but you cant really do anything to it

pure hedge
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Found it but it doesnt say anything about the damage πŸ˜„

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is it bullet damage+explosion damage? while explosion damage depends on bullets damage?

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thats why you made HE bullet 0.75 damage multiplier?

echo flume
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uh

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no

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HE is just a regular bullet

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but it explodes

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after

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the explosion is just whatever it is there

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because in every bp i looked in the explosionsettings werent defined

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explosion damage is completely separate

pure hedge
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Ok so how do i know what damage will be dealth with he bullets?

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(weapons damage)*(he bullet damage multiplier)?

echo flume
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yes

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just treat like a regular bullet

pure hedge
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Ok got it πŸ™‚

echo flume
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okay

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who has idea on remade mpx

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my old .blends were so fucked

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anyone play tarkov and have an mpx build

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theres like 5 different handguards

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otherwise im just gonna make my own thing

reef hearth
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can we get a long barrel mpx and short barrel mpx in the upgrade

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and maybe the integrally suppresed one as a seperate weapon

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like 6 inch for short barrel and either 14 or 10.5 for long

echo flume
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will this longer barrel include a longer handguard

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heres what i came up with for the default

reef hearth
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yea i like that

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looks a lot diff from the older one

echo flume
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yeah i used an eft repo from 2022 back then

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the writing is completely different

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cant really see it

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but its different

reef hearth
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looks a lot more detailed

echo flume
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well keep in mind the old one is

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not right

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and the new one is just the one from the tarkin exporter

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not actually ue4 textured

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well

echo flume
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10.5hg + 14.5 barrel?

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like this?

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actually

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may not do long barrel mpx

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think that makes more sense

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more work anyways

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hm

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or

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make them all upgrades

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def possible just a lot of work

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or

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make mpxsd s seperate gun

valid lichenBOT
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r3mains
mpx remake

1⃣ make mpx-sd a seperate gun and the long barrel an upgrade
2⃣ make them both upgrades
3⃣ make all the seperate guns

echo flume
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okay

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thats a lot of mental math to do

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ill start it this week

reef hearth
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which ever is easier

reef hearth
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when ur done with mpx can we get glock 21

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actually there isnt one is there

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yea nvm i js looked

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i found one in spt

onyx mountain
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I found an RPG in Kolhoz, and even after save loading and game restart it doesn't show the loaded rocket

echo flume
echo flume
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i tried to fix it

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didnt work

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it still works

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but just

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doesnt

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show the warhead

thorny isle
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my heart belongs to the mdr

reef hearth
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no idea if itll work ive never played eft

echo flume
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depends if its modeled

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lots of them just change the stats

echo flume
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yeah no it’s not even a gun

echo flume
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okay mpx will actually take me a good while

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any other guns to throw in too

reef hearth
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i found an empty crate are those still supposed to be in the game

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idk if its bad luck or js a bug

urban shore
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would a break action rsh12 be possible?

reef hearth
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hes not gon make 12.7x55 for one gun

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nvm 2 guns use it

reef hearth
onyx mountain
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golden tt when

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can rip it from tarkov

echo flume
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usually a gun remodel

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i made sure mine arent like that

pure hedge
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Yes i think it's chucks

echo flume
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maybe i can look through his

pure hedge
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Used to have problem with your ak12 mag i think, but now it's fixed ❀️

echo flume
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thing is idk if what chuck has sent me is up to date

echo flume
echo flume
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do not get the obesession with this american ass gun

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in late 1900s russia

echo flume
pure hedge
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Aaaaaand...?

reef hearth
echo flume
pure hedge
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If i encounter any more loot boxes like that i will write down what kind of items were inside

thorny isle
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actually fair enough ig itd probably be easier since rex exists

echo flume
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yeah im not coding in some revolver

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that aint break action

echo flume
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@gleaming stream havent even thought about starting this update but if you wanna do these rn that would be nice

pure hedge
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What is p226 special?

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In game there is only 1 p226 pistol

echo flume
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no

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you have to find it

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the special one

pure hedge
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oh, got it

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does that require stash file?

echo flume
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no

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included in main

pure hedge
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Updated standartization to be compatible with your newest mod version

pure hedge
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None of the new caliber boxes or bulets go into the side pouch

echo flume
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dont think chucks holderconfig works completely but ill see why it isnt

echo flume
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@sterile dragon were you gonna get the sig model to me

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think you said you were before

peak blade
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because now i want it

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i’ll pitch you in for a special P226 custom i’m going to make eventually for H3

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special variant

echo flume
peak blade
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gimme

echo flume
pure hedge
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Do the loot tables from vanilla + custom items add up together?

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or replace each other?

echo flume
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add

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thats why they are composite tables

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they are made up of multiple tables

pure hedge
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Ive been finding ONLY these items in 2 tides in kholkoz

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inside furniture

echo flume
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do you have a timescale

pure hedge
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no...

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How is that connected? πŸ˜…

echo flume
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GameConfig determines what loot is used where

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if you have a timescale that isnt chucks it makes the modded loot not work

pure hedge
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damn

echo flume
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idk why there would only be those there

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what overhaul

pure hedge
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Ill try with timescale

echo flume
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no timescale will break it

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just what overhaul is it

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what common mod deps

pure hedge
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and my custom mod with furniture loot that im testing right now

echo flume
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might just be that

pure hedge
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buffer zone loot works great

echo flume
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what does it replace

pure hedge
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but in kholkoz im getting only yours

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all furniture loot

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70+ entrys

echo flume
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so you replaced the uh

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dtcs with dts

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probably why it isnt doing

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you kinda just have to look at the sdk to understand it

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because im looking at rgdstation furniture and it looks fine

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idk what you could have done

pure hedge
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well, nothing special

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Just changed the tags

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thats it

echo flume
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ok im just gonna use rgdstation as the point of reference

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stalker gameconfig

pure hedge
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stalker doesnt change furniture btw

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it's vanilla as i understand

echo flume
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point still stands

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idk what you did

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uh

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its because you replaced the wrong thing

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no

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maybe

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no

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yeah idk

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why ist doing that

pure hedge
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πŸ˜„

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Guess ill try put more ZZZZZ at the beginning

echo flume
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might be the .baks

pure hedge
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now wondering if any other loot tables are gedding replaced

echo flume
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i have weird experiences with .baks

pure hedge
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what about them?

echo flume
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thing is it should work

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unless youre replacing gameconfig

pure hedge
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i havent touched gameconfig

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yet

echo flume
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good

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dont

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leave it

pure hedge
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i will πŸ˜„ it has important stuff i want to change πŸ˜„

echo flume
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well thats what the loot for common mod deps relies on

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so maybe export the one from common mod deps and edit it

pure hedge
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ill keep this option in mind

echo flume
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no i can see how bad chucks loot is lol

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forgot i can see the dtcs

pure hedge
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castle loot tables work as intended

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but kolkhoz... πŸ˜„

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Enough for today

pure hedge
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Ok find out that my lazy ass make my life more difficult

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Apparently one cannot just rename DT_Loot_Kolhoz_Greenhouses_Furniture with DT_Loot_Kolhoz_RGDstation_Furniture and hope that the same file will work in all locations πŸ˜…

echo flume
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might be it

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are you doing it in SDK

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might want to do my export/reimport method

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@cmi stop making guns cool in itr2 i dont want to do allat

pure hedge
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I only know how to use UassetGUI πŸ˜„

echo flume
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yeah make sure you dont do that

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OR

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if you want to do that you would have to change the name maps in the uasset

pure hedge
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but already figured out how to copy paste file and than change the destination/filename

echo flume
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not just the file name itself

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you have to change the name maps aswell

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its what i do for custom materials

pure hedge
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These two right?

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It seems to be working now

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thats why i wasnt getting any items yesturday πŸ˜…

echo flume
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yup

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always have to do that unfortunately

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good luck with that mod loot is the WORST shit ever imagined

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in itr1 its a jumbled mess but itr2 doesnt look that bad from glancing at it

pure hedge
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I have big plans if my enthusiam lasts

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still finishing the furniture loot πŸ˜„

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and it's nothing special

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And i was thinking about redoing all loot in the game

echo flume
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i can only wish the best lol

echo flume
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dont wanna deal with eft rn

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gonna do the 5k sg552

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what sounds to use i got no idea

reef hearth
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ak12 durability is busted

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tryin it without standard mod

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@pure hedgeur standardization mod messes with ak12 durability like crazy

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idk if it do anything else

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i checked version too

pure hedge
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You mean weapon gets damaged when shooting?

reef hearth
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well yea

pure hedge
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Ok ill check

reef hearth
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but it makes the durability drop much faster than it should

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one mag makes it very close to yellow

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3-5 mags makes it red

pure hedge
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yes than its my mod most likely ;D

reef hearth
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not sure if its intended sorry

pure hedge
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Give me 5min

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Oh yes

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0.95 durability damage per shot πŸ™‚

echo flume
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could be it lol

pure hedge
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Ok fixed now

pure hedge
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Once I do changes in SDK, how do i use that file in my game?

echo flume
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cook the project by going to file\package project\windows\choose folder

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you ideally should go to edit\project settings\packaging and changing the "additional asset directories to cook" to the folder your asset is in and changing the "directories to never cook" to just about everything else. chances are if you cook the whole project, youll get a shitload of errors due to how memory references and node structure is handled when you simply zip up the project, so thats why i mentioned the previous. after its done cooking you can use upakgui or chuckseasypak

pure hedge
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Ok finally im going somewhere

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CAn i select multiple rows somehow?

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like thousand? πŸ˜„

echo flume
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nope

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maybe you could like export it and edit it as a csv

echo flume
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manually making these full auto sounds is

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certainly a choice

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im gonna have to completely remake all these sounds when its itr2 time

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@gleaming stream if you may

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@pure hedge good stuff

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how did you do the chuck tables

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just change the rows?

pure hedge
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Just changed loot points

echo flume
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cool

pure hedge
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Loot removal was just a preparation for my biggest mod idea so far

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want to make something like scavenger just for stalker

echo flume
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i mean stalker noshop is already good though

pure hedge
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oh yeah i enjoyed playing no shop stalker

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wanna go further

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will ise your+vanilla+ chucks item in loot tables from zero

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At the moment im not happy with the scav loot implementation with custom items

echo flume
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wym

pure hedge
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Planning to do a modpack that overhauls pretty much every aspect of itr

echo flume
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hm

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maybe you could get chuck to update common mod deps with it

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i think he should do a big update for it

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add a ton more user folders

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and maybe add tables for whatever overhaul youre making

pure hedge
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Oh no i kinda rely on people not making updates πŸ₯²

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Im def not adding new items or anything

echo flume
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i just mean updating common mod deps

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specifically for the user folders theres like 2 slots left

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i would make some custom gun guides

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but there wouldnt be a point

pure hedge
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I think now is the last chance to do any serious mods for itr1 anyway

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before itr2 comes out

echo flume
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maybe

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atp im just making guns because i want them

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and it does a good amount of the work when its itr2 time

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but itll still be a shit ton of work then

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unless whatever sdk they give us is like

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h3vr level

pure hedge
#

the good thing with itr1 that devs dont break things with their updates πŸ˜„

echo flume
#

always trust that lol

#

but then nobody plays it and subsequently doesnt download your mods

pure hedge
#

true

echo flume
#

surprised this never blew up at this point it has double the guns as chucks and vanilla combined

#

more than actually

pure hedge
#

yeah i saw how little traction itr1 mods get nowadays

#

not even enough to test the mods for bugs πŸ₯²

echo flume
#

shame

#

it is what it is

#

i plan to just drop the itr2 version on a random day

#

maybe then it shall gain traction

#

4000 total dls is despicable

#

its been what

#

6 months now

pure hedge
#

Not too much for something that doubles the guns in game πŸ˜…

echo flume
#

@sterile dragon any h3 mods that change the spectator camera

#

probably just an ovr thing that isnt changable

echo flume
#

I had a mod idea

#

then forgot

echo flume
#

like

#

the desktop display

#

like eye selection or something

sterile dragon
#

oh

#

hd spectator in the spectator panel

echo flume
#

interesting

lime star
#

Hey there, I'm running into some issues with some of the added weapons from this mod; I can load them, cock them, repair and clean them but trying to fire them results in the "Dang! It's on safety." message, and pressing the safety button does nothing; no sound played either. For reference, I do not have the EFT SCAR installed. This is the order in which I loaded CommonDependencies, Chucks and R3mains' Custom items. Has this happened to anyone else? I might have done something wrong in the mod load order. Not pictured is the folder at the top of my modlist with ChucksTimeScaleConfig

lime star
#

Let's see

#

So I have the Entity and Weather selector mod from Freeman Otzi

#

That includes all of these, and it has a system to load in or remove each of the mods depending on what you're looking for on that playthrough

#

i mostly just run the stalker mod, arachnophobia no fog and frozen wasteland

#

the rest are just unused

#

as for the standalone mods, here's the full list:

#

So that's;

Better distortion anomaly sounds
Black color for all pouches
Some built in Paks that ITR comes with
M9 Alt sound
Chuck's Pack
Common Dependencies Stalker
Your (R3mains)' pack
Blue gas mask
Your (R3mains)' audio pack
USP Match
Mute gasmask sounds
Stalker detector and sounds
Working Hammers
AK74, AKM visuals
Eft Backpack
EFT Eican Sight
Glock 17 and Glock 18 visuals
STANDARTIZATION, I downloaded the older file the R3mains' pack requested
45 ACP Rebalance
Timescale generated by Chucks' Timescale
and UMP 45 sounds

#

I noticed the issues mostly happen with 9x39, Lapua and 5.7 calibers; with the exception of the silenced deagle and revolver where the normal versions work fine and rifles like the SR-25.

#

I'm trying to find a pattern that could explain where the incompatibility is but I'm not sure; if I had to hazard a guess the issue is in my version of STANDARTIZATION or my mod load order for Common Dependencies, Chuck's and R3's.

#

All other mods don't seem like they would cause any trouble... the ak74, akm and glocks retextures seem entirely unrelated

#

Thanks for taking the time to read, what do you think could be the issue? I'm right before heading out to Ouroboros on this run so I don't really mind if I can't use those guns (my loadout is already complete with the R3 EED-DMR and USP 45 (both of which work perfectly fine)

#

But I am curious as to what could be causing it, for a future run. I'm new to ITR and the game is so much better like this haha

echo flume
#

@lime star its standardization

#

you have the older standardization file with the new custom item version

#

hence why anything past july is breaking

#

download the new version of standardization, contextmaker updated to my custom items 2.0 a few days ago

lime star
#

oh sweet!

#

Just wondering, are all of these required? or should I remove any of them to then update the rest?

echo flume
#

the main issue with standardization is that i tend to have biweekly updates to my mod

#

and then contextmaker has to manually remake the user5 version of his mod

#

when his isnt caught up thats when i keep the older version on the modpage

#

but its all updated now and i dont plan to touch my custom items for a good week or two; would rather try something else

lime star
#

No worries, thanks a ton man. My Stalker run would not be the same without your mod! So remove all the rest right?

#

Also, what is the use case for Lapua bullets? πŸ˜„ They seem a bit overkill for most enemies haha

echo flume
#

harvesters i suppose

lime star
#

HAHAHA

echo flume
#

i made a vow to do .338 lapua and 5.7x28mm when i first started the mod

lime star
#

The other day I bumped into a harvester for the first time, surprisingly easy for some reason

#

Just had to shoot a core under it like it was a fragment

#

Not sure what that was about

echo flume
#

if i deprecated the mod rn id be satisfied just because i did those ammos

#

nothing else that monumental i could really do

lime star
#

5.7 was sorely needed honestly

#

what is your main/meta weapon in your item pack?

#

I'm really happy with the R3 DMR

echo flume
#

of course .338

#

as a whole

lime star
#

Daaaang, all bolt action?

echo flume
#

r3 DMR is special but standardization kinda makes it redundant

lime star
#

i'll prolly do a bolty only run

echo flume
#

mk18

lime star
lime star
# echo flume mk18

I JUST looted one yesterday but sold it because I couldn't get it to work oof haha

echo flume
#

R3 DMR was just my excuse to make a custom AR15

lime star
#

it's really cool

echo flume
#

i decided to make it radius-ified in the description to justify it being good, the like the scavenger special guns

lime star
#

was a big surprise when i looted it

echo flume
lime star
#

i was like "hey i've never heard of this gun before, what mod is this from?" then i saw the name and i was like "woaaaah" hahaha

lime star
echo flume
#

hm

#

if youve never used the mod before maybe

#

it kinda just makes the balancing ive put into each gun redundant

#

the r3 dmr in specific

lime star
#

I see, I should probably remove it for my next run then; to see the more unique feel of each gun

echo flume
#

yup

#

ill try a run with it sometime

lime star
#

or hell, maybe do my final castle run without it haha just for the real feel

echo flume
#

im not really thinking of updating the mod yet

lime star
#

super excited for the final mission

echo flume
#

maybe next month

echo flume
lime star
#

heck yes

#

do you feel standartization would make the r3 dmr weaker? or all other guns just as strong?

#

i'm wondering if im about to unlock a super busted gun by removing the mod lol

echo flume
#

it just makes it a long barrel m4

#

let me get the stats

lime star
#

right, so if I remove the mod it's about to get real busted, isn't it? πŸ‘€

echo flume
#

does 145 dmg in stalker

#

but he made it like this

#

BUT

#

it also is quite loud without standardization

lime star
#

zoo we fuckin mama so i'm playing THE NERFED version LMAO and it's already crazy strong

echo flume
#

its a tradeoff

lime star
#

can it take a nato suppressor?

echo flume
#

wait nvm standardization makes the 556 guns loud for no reason

#

yeah it just make the r3 dmr useless

#

just use an x95 or m16a4 atp

lime star
#

oof

echo flume
lime star
#

yeah i'm removing it then, nvm lol

#

let's see what it's really capable of

echo flume
#

otherwise id say standardization is alrighty

#

just the dmr in specific is done wrong imo

lime star
#

i understand where it is coming from

#

it's like this tarkov-like design standpoint

echo flume
#

yup

lime star
#

where the point is the bullet type, not quite the gun

#

i myself rly like stalker gamma and tarkov so i wanted to try it out

#

honestly itr might be the best game vr has to offer rn

echo flume
#

made it more

lime star
#

of course

echo flume
#

idk how to explain it

#

incremental

lime star
#

progression

echo flume
#

yup

lime star
#

it's great

echo flume
#

been playing it for more than 3 years now

lime star
#

i'm really excited for where itr2 is heading

echo flume
#

yup

lime star
#

i have a friend i always play a run with every new beta

echo flume
#

all the gun stuff is cool

#

but im concerned

#

because how am i supposed to match that

#

when i port this over

lime star
#

it does multiply the workload unfortunately

echo flume
#

well

#

depends on how hard they go with this supposed promised mod support

lime star
#

if you ever get around to do it, it's going to be an incredibly rich experience for the player, that's for sure

echo flume
#

yup

#

at bare minimum itll be retexturing the guns partially

#

beyond the new work in-game

#

the guns obviously werent textured and modeled to be disassembled

#

but its all mostly eft guns

#

and i mostly save all my final .blends with the parts separated

#

so it should be mostly possible

#

it will be done but will take a while

#

i need to test this little itr2 mod someone asked me to make

lime star
#

which one?

echo flume
#

dont ask me i just do

lime star
#

HAHAHA

echo flume
#

plus i need to get more acquainted with ue5

#

and i dont wanna deal with custom items atm

#

rather do something else

lime star
#

what's on ur mind

echo flume
#

idk

#

whatever

thorny isle
lime star
#

.22 LR lmao

lime star
#

hey chief, i ran itr with your new version, both with and without standartization, and it seems like 45 acp ammo is just gone?

#

rail b attachments 2 are gone as well, 3 and 4 are at the bottom of the list

pure hedge
#

Havent considered weapons changed by zone.

#

The mod im working right new could really use a special weapons

#

maybe even unrepairable ones

gleaming stream
#

The sig icons

lime star
#

Just noticed, the tier 2 armor and helmet are also gone

#

Am I missing a dependency?

#

This is my current modlist, perhaps I'm missing an update for dependencies or the stalker mod? I checked Chuck's and there's no update

pure hedge
#

are you using stalker?

#

than you should have dependencies AND chucks timescale config both for stalker

lime star
#

yep, they're both for stalker

#

zzz_TimeScaleStalker2.0

#

and commondependencies stalker

#

maybe it's a mod load order issue?

#

whats the best order for dependencies, chucks and r3?

pure hedge
#

You will have to disable mods to find the what causes it πŸ™‚

lime star
#

πŸ™

pure hedge
#

chucks and r3 files load in paralell as i understand. So their order shouldnt be an issue

lime star
#

i'll try changing the common dependencies then

lime star
#

worked like a charm πŸ™‚ common dependencies has to load before chucks and r3

#

Is there a way I could easily quickly check which of the item pack's weapons are compatible with the gp32 grenade launcher?

echo flume
#

if they can mount it shows when you inspect it

#

only the aks do

#

just because im making ryan draw these icons does not mean im working on this update lol

#

trying to get fallout working

pure hedge
#

Fallout vr?

echo flume
#

new vegas

#

my 650 modlist

#

i made a few months ago

#

wanted to play it again with my 5070ti

#

but i needed to change some things and regen lod

lime star
#

mine would be the ak12 if i could put a gp32 on it lol

#

some AKs can do it, some can't

#

particularly the carbines can't, with some exceptions

echo flume
#

probably the 12 too

lime star
#

say

#

considering your rebalancing

#

how does the ak103 shape up against the ak12?

#

since one is 7.62 and the other is 5.45

#

im thinking of building a super kitted out ak103

echo flume
#

ak12 is very good but i think it just loses out in raw damage

lime star
#

yeah? 103 puts out more dmg?

echo flume
#

yup

lime star
#

cause im thinking of putting full upgrades on it, grenade launcher, the whole 9 yards

echo flume
#

dont think i made the ak12 that good

lime star
#

could make for a really powerful weapon for a different run

pure hedge
#

Is there a pattern why some stocks are extending with grip and other with fire button on your guns?

echo flume
#

well

#

if its collapsible+folding i make it grip to extend and trigger to fold

#

i usually make the collapsible ones grip unless it has a shell holder on it or something

#

OR if i end up grabbing the stock instead of the gun in testing'

pure hedge
#

I end up grabbing the stock 50% of the time πŸ₯²

echo flume
#

weird

#

might just be because im short

reef hearth
#

gets confusing at times

#

like izh 95

#

or whatever the semi auto one is

echo flume
#

benelli

#

idk

#

i only make them use the trigger if itll conflict with another component

reef hearth
#

what guns r comin out next

echo flume
#

uh

#

idk

#

mpx remake and sg553

#

havent really started it yet

#

might do the galils aswell

reef hearth
#

we should get some 9x18 guns

echo flume
#

idk any

reef hearth
#

we could get apb

echo flume
#

ok

#

ill do all the mak esque guns at once

#

next update

#

-mpx remake
sg553 and 553r
galils
aps
pm rework

#

only thing im concerned about is i couldnt get the stash replacer to work

#

ill need chuck to help

echo flume
#

next update will prob be next month

#

im not too crazy on this mod as i was before i kinda accomplished all i set out for at the beginning

#

plus the less guns i have to deal with for ITR2 the better

#

AND ive got some fallout to play

pure hedge
#

How can i import files i want to change into SDK?

echo flume
#

thats like the main thing with unreal

#

why we cant do maps n shit

pure hedge
#

Nothing fancy just trying to load my missions file into the sdk

echo flume
#

if its just for reference

pure hedge
#

i tried deleting the sdk files and loading my own instead

#

Oh w8 maybe it worked

echo flume
pure hedge
#

How do i edit them with sdk than? πŸ˜…

#

tried import but couldnt get that to work

echo flume
#

duplicate the cooked uasset

#

you can the export as csv

#

then import onto the dt you want to replace

pure hedge
#

And why some files are red?

echo flume
#

not DTs

#

they use color

urban shore
#

I put an rsass into the repair box and that made the repair process get stuck on 99%

echo flume
#

ah you upgraded it didnt you

echo flume
#

look at what somebody offered to buy for yall

valid lichenBOT
#
r3mains
give it glowsights

1⃣ yes
2⃣ no

echo flume
#

unfortunately the mag and gun arent separate mats

#

so the cleaning will be weird

#

what sounds should i use

#

any game sounds?

#

kinda like the pavlov sounds

#

eh

#

nvm

urban shore
#

gave it the -30% recoil upgrade then put it into the repair box

echo flume
pure hedge
sterile dragon
reef hearth
echo flume
#

you kinda have to put the main body in there

pure hedge
#

oh, got it

onyx mountain
#

like 90% of 5.56 and 5.45 mags I find in Pobeda and even in Kolkhoz only have FMJ rounds

#

I doubt this is intended so I thought I'd mention it

reef hearth
#

im pretty sure it is and im not sure this mod messes with the ammo in base game mags

echo flume
#

thats determined in the loot

#

you can only do one

#

i dont touch anything that isnt from my mod except for some chuck prices and the remastered guns' infos

#

and the acog lens

pure hedge
#

Oh i was wondering why there are chucks items in your iteminfos

echo flume
#

and i nerfed the shit out of the custom armors in stalker

onyx mountain
#

thanks for letting me know

echo flume
#

@pure hedge

#

you mentioned on your loot mod that youll find modded ammos if youve got them installed?

#

wait nevermind

#

i thought using a tag that isnt loaded ingame will make it crash but then i remembered that it just wont do anything

#

false alarm

pure hedge
#

Glad that i was able to help 🫑 Reach me again if you need something else

echo flume
#

i can guarantee

#

that no work is being done

#

ive been playing new vegas all day every day

#

and will not stop for like another 2 weeks

#

if anyone has ideas for the thompson sounds please recommend

pure hedge
#

If i use Iteminfos file from SDK it makes fn fal disappear. Any ideas what could cause it?

echo flume
#

idk

#

maybe the bp or row is assigned wrong

#

@pure hedge

pure hedge
#

Thanks for reply ill check if it fixes the issue tomorrow. 🫑

#

Havent even touched fn fal

pure hedge
#

Changing from chuck to regular kinda fixed the issue with gun

#

Should i do something about the proxy? There is no default option like in my old working file to choose from

#

Only 2 CQB options

pure hedge
#

Some items dont even have proxy class so idk if it's important

echo flume
#

idk

#

maybe the fal doesn’t have one

#

you can prob just make an empty blueprint just for reference

pure hedge
#

I left the proxy as they where

#

Apparently there where like 10~ items that had different actor class assigned that made those items bugged

#

Changing them to default seems to have fixed the problem

#

Hope it doesnt break anything down the line

pure hedge
#

In deagle SD mag First loaded round goes into 5th slot

#

and then all rounds load normally from the top

reef hearth
#

such a small thing

echo flume
#

a reskinned deagle mag

#

i didnt touch anything else

pure hedge
#

So its something on my side?

echo flume
#

no

pure hedge
#

the regular mag is fine. But i was messing with files quite a lot.

echo flume
#

cmi side

pure hedge
#

What is cmi?

echo flume
#

i literally duped the deagle mag bp

echo flume
pure hedge
#

oh

#

those guys πŸ˜„

reef hearth
#

@echo flume rsass durability is broken

#

like

#

it sits in the box for ever

#

i disabled the standardization and its still like that

pure hedge
#

Why it happens like that what causes it?

#

Encountered it few times myself

echo flume
#

uh

#

most durability values just make the repair bin geek

#

so i make my items with the same values

#

but ig when you upgrade it then it changes the durability to a bad value

reef hearth
#

i js picked it up off the floor

#

idk if it was upgraded or not

echo flume
#

hm

#

weird

#

idk

echo flume
#

why are all of the gun durabilites busted all of a sudden

#

why is this an issue now

valid lichenBOT
#
r3mains
make the sg553 mag transparent (probably wont do it anyways so your vote carries no weight)

1⃣ yes
2⃣ no

echo flume
#

nvm ill try it anyways

#

need to always try new things

reef hearth
#

ukw i should js try it out

echo flume
#

@reef hearth

reef hearth
#

i think it might work

echo flume
#

@pure hedge i change upgradeinfos with new update

#

all i did was make the 57 barrel, sv98 body, and some other upgrade not change durability

#

just look through the rows and remove any durability changes

pure hedge
#

It was the upgrade that caused the issue?

echo flume
#

and some of the durabilities on my older items were bad

pure hedge
#

And vanilla items are ok? I mean most of the guns in stalker can be upgraded for durability.

pure hedge
#

Why yours dont work?

#

Im changing some durability values on many things in a mod im working on

#

But it's fine it disables the repair box anyways

echo flume
#

idk

#

ive looked in all the configs and shop bp

#

most values just dont work

echo flume
#

yeah i cant figure out the mag

#

idk how to work with mats

echo flume
pure hedge
#

Iz18 stock and sv98 body are the only ones changing durability

#

at least that's what i found in SDK

#

And some sights upgrade add 0.1 πŸ˜„

echo flume
pure hedge
#

Also does the fire rate on bolt action rifles do something?

#

Im browsing through the upgrades now and mosin front mount adds some fire rate

echo flume
#

no

#

sometimes upgrades just dont work if they dont have stat changes

pure hedge
#

Any idea why ammunition doesnt show in guns and magazines?

#

when using ammoinfos from SDK

#

Suspect that something here is wrong, I can even change the ammo to look like any other ammo, but not 7.62x51

#

7.62x51 simply doesnt exist in sdk. Except for chucks but it doesnt work

echo flume
#

on the counter?

#

idk

#

never noticed it

pure hedge
#

not in counter

#

just bullets are not shown

echo flume
#

like

#

no mesh

#

?

pure hedge
#

yeah

#

I can see bullets in my arm or on the floor

#

but once it goes into a magazine the mag is empty, just numbers are increasing in the description

echo flume
#

sdk issues

#

remember the difference between weaponschuck and weapons

pure hedge
#

OMg finally found the solution

#

Took me few hours to figure it out

#

apparently in SDK mesh files of this ammo are in a different place than they should be. And they are missing in that place where they are supposed to be

#

Its not helping that for some reason 7.62x51 files are in different folder than all other ammo πŸ˜„

echo flume
#

i have an idea

echo flume
#

anyone have any issues with the stashed EED DMR?

#

getting a report