#I can't do anything

137 messages · Page 1 of 1 (latest)

dim sorrel
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🛠️ Description: I can't stop lagging the game was working fine before the beta update was added to the actually early access game and even on the lowest settings for both me steam vr and my itr I can't stop lagging I get 2 fps if im lucky normally its just constantly doing the steam hourglass timer thing and loading.
It's been like this for months and I've tried everything but no mater what I do it just doesn't work.
🛠️ Steps-to-reproduce: Launch the game on my pc
🛠️ Frequency: Always
🛠️ Using the quest 2
🛠️ Using Steam VR

austere parrot
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  1. What resolution are you using

  2. check if it wasn't set to auto automatically as a few ppl had this issue

glacial spade
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Yeah i had this issue and steamvr's global resolution was set to auto. the insane res steamvr chose was way too high for this game and it was eating up my available vram

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changing it to 100% then adjusting resolution within the game itself solved it

austere parrot
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  • I would recommend leaving the in-game resolution to 100 and use the steamVR slider
austere parrot
dim sorrel
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90 in game and 100 for steam vr with lowest ingame settings and a 2080 ti

austere parrot
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That's just percentage

dim sorrel
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k 1 sec

austere parrot
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No problem

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I have an rtx 3060 ti and I use something like 2064x2064 and it runs good enough

dim sorrel
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mine's something like that

austere parrot
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Mine should be 10% less powerful than your gpu

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Then something broke

dim sorrel
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ik thats why im so confused

austere parrot
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Try with a gpu driver update

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We got a new update

dim sorrel
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It runs body cam at 60 fps and games just as intensife if not more intensive than radius just fine

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should I play with cord

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I normaly do but i hvae good wifi so I could try wireless

austere parrot
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Maybe it's a memory leak on vram

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The game is not very optimized even tho I have what 4gb less than you?

dim sorrel
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ya

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would reinstalling do any good

austere parrot
dim sorrel
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ryzen 5 and 32gb of ddr4 ram

austere parrot
dim sorrel
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im honestly not sure

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either way it should be able to run itr2

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I could run it up untill the beta was added into the full game

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and my friend who has a worse pc can run it just fine

glacial spade
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I don't know how much vram the 2080 ti has but my 3070ti uses every scrap of vram it has to run this game at only 100% resolution with mostly medium settings

dim sorrel
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im runningn 90 res with low settings

uncut condor
dim sorrel
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how do i do that

uncut condor
# dim sorrel how do i do that

go on the meta quest link app then settings, general, openxr runtime and select it. if that doesnt work go on your steam library then click on the game the on the game settings, properties, general, launch options and put in: -oculus. btw this only works if your connected with a cable to your pc

delicate forge
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i got a i7-7700k 16gb ram and a 1070 i can run the game fine on medium at like 70 steady

austere parrot
delicate forge
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i play on 1080p native

austere parrot
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Is like a frame gen

austere parrot
delicate forge
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there is no frame gen on itr2

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yes i do?

austere parrot
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No

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1080p is your monitor resolution

delicate forge
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wait

austere parrot
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Your VR resolution is a different thing

delicate forge
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does what displays on my monitor affect performance too?

austere parrot
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Ssw is a feature set to on by difaul6in the oculus debug top

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Asw is a feature of virtual desktop

delicate forge
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i play on rift s native res is

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wait so i can use like a external frame gen?

austere parrot
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You can't since it's a PCvr

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Rift s is 1280x1440

delicate forge
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i aint know frame gen for standalone was a thing

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thats worse than 1080p righ

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or am i tweaking

austere parrot
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It's a little bit worse

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But you don't use your native panel resolution

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But a higher one

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Usually it's 30% more

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Which for you should be 1664x1872

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It's very low for VR nowadays

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It's not bad but still not good

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Dragon is using a similar resolution as mine which is around 2064x2064 if not a lil bit higher

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And the pixel count is ≈ 8520192

And the rift s + 30% is
6230016

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That's almost 27% less resolution

delicate forge
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what about a quest 2 i used one for pcvr too

austere parrot
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The quest app 1.0 resolution is 3264x1648

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Which is 1632x1648 per eye

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All of the resolutions said before were per eye

austere parrot
delicate forge
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wait so to see in 1080p it would have to be doubled because of 2 displays right?

austere parrot
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You're still thinking in flat displays world

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If you disconnect your monitor your VR would keep working

delicate forge
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yeah

austere parrot
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Your monitor resolution has nothing to do with VR resolution

delicate forge
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does it affect performance tho?

austere parrot
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No

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0

delicate forge
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ok

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so

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what would i have to put it at for lets say 1440p

austere parrot
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1440p is just 2560x1440

delicate forge
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per eye?

austere parrot
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It's the resolution of the monitor shorten

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Let's say

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What 1440p means?

delicate forge
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pixels by the pixels

austere parrot
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Good

delicate forge
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so like u said 2560x1440P is a certain quality

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im learning 😭

austere parrot
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now can you add more pixels?

delicate forge
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not more than it is nativley?

austere parrot
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Ok because a 1080p monitor has a set of pixel

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That you can't add

delicate forge
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1920x1080

austere parrot
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That's called native panel resolution

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Or just panel resolution

delicate forge
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but isnt pixels also kinda quality?

austere parrot
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Kinda

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It's more ppi

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Pixel per inch

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And in VR we use ppd

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Pixel per degrees

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Degree*

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The other the ppi the higher the resolution

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Higher*

delicate forge
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so i cant add pixels but i can add quality?

austere parrot
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For example a 4k 27" monitor won't look the same as a 200" one

delicate forge
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ok

austere parrot
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For example

delicate forge
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so thats the % shit

austere parrot
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Yes

austere parrot
delicate forge
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100 would be the 12 wtv it is per eye

austere parrot
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And tour panel gas 100x100

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It means that 4 pixels get merged into 1

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Creating s higher resolution

delicate forge
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so worse detail?

austere parrot
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Higher

delicate forge
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how come wouldnt it be worse

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all the details into one?

austere parrot
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It's how the eye works and a lot of math behind

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The general rule is push the resolution as high as you can until you are satisfied with the fps

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Ah remember that a native pcvr is better than a stand alone vr

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Because a standalone uses compression to get frames