Pak Replacements can get boring if you wish to dream bigger. If you want to do more with your modding, consider Logic Mods.
Why logic modding?
While logic modding does have it’s limits, Logic mods far exceed what was possible before. Firstly, Blueprints offer a visual scripting language that simplifies complex coding tasks, making it easier for modders to implement game logic without extensive programming knowledge. This is essential for the growth of the modding community as it makes code mods much more accessible. Secondly, being able to import assets, and manage/test your mod in a game engine rather than having to package and deploy it before every test is huge in terms of ease of use.
Limitations?
Relies of UE4SS which sometimes doesn't play so nicely when launching the game(ITR1) and transitioning levels (ITR2)
Lack of custom levels
Lack of custom materials
Lack of animation blueprints (animation sequences still work)
probably more undiscovered limitations since we as a community are still figuring this out.
What's the difference between Logic modding and Lua modding?
Logic modding uses a blueprint asset that you can inject** into the game** to add whatever blueprint asset you want to the scene.
Lua modding uses a main.lua file to run code alongside the game
Lua mods allow you to "Hook" into existing assets and run basic code off of those assets on a global level while Logic modding can only run code for any new assets spawned into the scene by the mod itself on a local level.
Main documentation for ITR
The Human's ITR logicmodding documentation
https://docs.google.com/document/d/1uFWZO_oaKvk39egPau6jq49VWEsY-hYqlZh1ic7U1YM/edit?tab=t.0
Other documentation to help you get started logic modding
. Dmgvol,s UE_Modding https://github.com/Dmgvol/UE_Modding/tree/main/AdvancedModding
. UE4SS documentation https://docs.ue4ss.com/index.html
. Russell.J's unreal mod loader tutorial https://www.youtube.com/watch?v=fB3yT85XhVA
Prerequisites You will need A fair understanding on how unreal engine and blueprint work Unreal engine https://www.unrealengine.com/en-US Visual studio https://visualstudio.microsoft.com/downloads/ UE4SS for ITR2 https://www.nexusmods.com/intotheradius2/mods/20 OR UE4SS for ITR1 https://www.n...
Collection of UE4/5 Modding Guides. Contribute to Dmgvol/UE_Modding development by creating an account on GitHub.
In this part, we talk about creating a blueprint mod with UML, along with several tips that will help you along the way!
Link To UML: https://github.com/RussellJerome/UnrealModLoader
Discord: Russell.J#7723
Twitter: https://twitter.com/KGRussellJ
Discord Server: https://discord.gg/xmXUSNvypY
Patreon: https://www.patreon.com/RussellJ
Another me...