#Early into the radius and future content

1 messages · Page 2 of 1

languid horizon
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I mean with shadows off and ffr on he could just have effects at low as well

soft pond
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True

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You gotta give us a hint or something man 🙏

languid horizon
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I wouldn't be suprised if the render scale is turned down too

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which would explain why the pictures are so blurry despite having a resolution higher than 1440p

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oh

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so its probably just the quest graphics settings

waxen zephyr
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Whaat

soft pond
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Oh so it is likely the quest graphics

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Wow

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It still looks surprisingly good

languid horizon
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I mean

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it still doesn't have shadows

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so it kinda looks like crap

soft pond
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I don't think so

languid horizon
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I wish that they had a setting where only the sky light/direct light from the sun had a shadow and all other shadows were turned off

soft pond
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I like the way it looks

languid horizon
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like a single realtime light with shadows has very minimal performance costs

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even if it covers a large area

upbeat oak
soft pond
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G36 my beloved

upbeat oak
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If the ||other guns|| I've seen are in this update, ill release an ITR archives video on them.

soft pond
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Time to look through the files when I get home

vivid pivot
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are the other guns from the list also in the update (sr25, mp9, m2)?

soft pond
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Doesn't look like it

winged lava
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I was expecting the mp9 as the devs accidentally leaked it but I guess not?

soft pond
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Same I guess they are saving smgs for a later update

languid horizon
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after I eat lunch I can hop in and find out

languid horizon
loud void
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faiv billion grips

soft pond
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Holy fore grips

vivid pivot
languid horizon
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right now I gotta disable the taa

vivid pivot
#

they removed the gsh didnt they

languid horizon
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not sure

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yet

soft pond
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Why would they remove the gsh

vivid pivot
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no clue

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it's not in the shop apparently

soft pond
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Hmm

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Weird

loud void
vivid pivot
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strange

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i gotta get on the game and check the update out

loud void
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yeah

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i got work </3

vivid pivot
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how do i move beta save files to main game

languid horizon
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alright

soft pond
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It's probably moved, they did say they repositioned some items

vivid pivot
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again

languid horizon
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taa disabled

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hopping back in game

loud void
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went ahead and pulled the trigger on buying the game for a friend tho so we gonna do a run when i get back

upbeat oak
soft pond
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Oh no way

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Damn what a loss

vivid pivot
loud void
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i wonder if thats intentional or just an oversight

upbeat oak
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I plugged my beta save into the main save and my regular gsh got converted to stashed.

vivid pivot
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so is the fort just a reskin or is it actually different in some way from the mod gsh

vivid pivot
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i forgot

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i cant find the save files anywhere

upbeat oak
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your saves are in your documents folder. just move one of your .sav files from IntoTheRadius2 Beta to IntoTheRadius.

vivid pivot
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thanks

upbeat oak
vivid pivot
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theres no beta wth

vivid pivot
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"stashed modified gsh 18"

upbeat oak
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They really went haywire with the fog in peninsula.

languid horizon
loud void
soft pond
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they might have to turn it down a little bit

mild zodiac
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I agree... I feel like they made it way too foggy to the point where using scops obscures targets...\

ocean path
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mmm.. smells like FModel..

dense sundial
upbeat oak
winged lava
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Cut functional radioPecho_Look

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Pandemonium

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Sigil looks different...

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Would love to see more if any

soft pond
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The huge ass ship anomaly 💀

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I wonder what function it would have had

upper cave
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probably just passing by on larger maps

upbeat oak
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I found a few more even more interesting items that didn't make the cut for ITR1! finishing up a video now.

winged lava
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Yippie Pecho_Kind

upper cave
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HOORAH

winged lava
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I know there like 2 cut guns which are mostly functional

upper cave
winged lava
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Hola

upbeat oak
winged lava
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Whenever I tried to use the lebedev it would just sway around uncontrollably

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Maybe it was a mod interfering?

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They seem pretty much finished I wonder why they cut them

soft pond
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and I wonder what the implications of the protective suit could have been

upper cave
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probably just an NBC type suit

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defends against anomalies and the such

ocean path
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real

upbeat oak
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I just found these developer debug menus for ITR1. Im thinking If I can get them to spawn, I want to put them in Cookieutils

lost ore
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😎

upbeat oak
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oh dear. I got to disable this before releasing thoPecho_Scared

visual tangle
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damn I could’ve ran through the SDK and put all the wacky stuff in here

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maybe I will

ocean path
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what's the name, i could check in 1.0 if it's there

visual tangle
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some things had to be manually recreated

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but there is some cool stuff they scrapped

upbeat oak
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found in the ITR1 files. Imma try spawning it in.

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this is separate from the G17 mag btw

upbeat oak
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Way more boring than I had hoped. It's basically just a Glock 17 mag that they copied and just realized midway through that they were cross compatible and dropped the development for it.

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It doesn't even go in the 18c

orchid turtle
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goes in the M9 lol

ocean path
orchid turtle
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nopw

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fmodel

ocean path
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ohh k

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thought he fully decomped itr1 with unrealpak or smth

visual tangle
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no

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we have multiple tools to extract and edit things

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reason why we cant do much with itr2

ocean path
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what's the problem? aes key or mapping file?

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i literally have both lmao

ocean path
upbeat oak
ocean path
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huh weird, i had to dump the aes for my fmodel to work

upbeat oak
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neither of the games use it.

ocean path
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yeah i remember itr1 not having an aes key

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maybe before i found out about mappings i thought itr2 needed an aes

upbeat oak
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never needed an aes. Ive modded all versions of the game.

ocean path
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ah k

upbeat oak
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you may have tried AES and mapping in parallel.

visual tangle
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in the itr1 tags

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svd stash?

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also wtf is tiltytower

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tilted in itr

lost ore
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In a couch

visual tangle
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well that isnt much of a tower

lost ore
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Yeah

visual tangle
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level tags

lost ore
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I wonder what “zone buffer” is

visual tangle
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buffer is pervomay

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no idea what river and railyard are

soft pond
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Jump, motherfucker

winged lava
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Is there a command that can be executed to just spawn in one of these levels?

loud void
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id imagine if the levels existed we probably wouldve already found them no?

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might just be a dead reference

winged lava
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I mean, I know the Human has probably visited all of them

upbeat oak
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So is the train station, village, castle, floating house, and rivers

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All the levels that y'all are seeing are just little fragments of the levels that are already in the game.

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"zone buffer" is actually part of the master level as part of ITR's convoluted level loading system.

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I would like to get into that test map tho.

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I know there is a way to load in because I saw Conroy Jenkins do a video in it once.

visual tangle
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the map locations are somewhere

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maybe not

vivid pivot
winged lava
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Yes

upbeat oak
winged lava
median marlin
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Hmmmm 🤔

visual tangle
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anomalyinfos

lost ore
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dang, I wonder what some of those things were

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magnet, shatter, eyes, lake, obelisk, ship, pandemonium?

upbeat oak
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#1315481396235735071 message

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some don't work. some do.

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I think the lake one is just the base for the red water

lost ore
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it would be cool to know what the intent of some of these was

visual tangle
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wonder what that invisible anomaly that makes everything fall out of your inventory from .7 was

winged lava
lost ore
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an early version of the forest map

winged lava
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Where'd you snag this from

worn compass
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moms house

soft pond
# winged lava Where'd you snag this from
ArtStation

One of my contributions to Into The Radius 2 was the development of many procedural tools for scene dressing with the use of PCG - Procedural Generation Framework, which first appeared in UE 5.2. Since then I've made PCG graphs for forests, swamps, pathways and created a bunch of custom nodes to streamline the process. PCG is now my favorite par...

lost ore
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Yeah that’s it

soft pond
waxen zephyr
soft pond
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There are a couple yea

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iirc

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Nothing as interesting as that one

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Lots of cool developmental stuff

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This one is pretty interesting

visual tangle
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some of this is really cool

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wonder how theyll be used when we start adding custom items

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especially ammos

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and maybe these functions will be in some SDK for custom map making

winged lava
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Do you think we will actually get hallow point bullets or is it just proof of concept

vivid osprey
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This makes me want a map with more height variation. Most of the maps in this game are (relatively) flat.

soft pond
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Early distortion zone for quest 3??

lost ore
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Very, very interesting indeed

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Forbidden jello has been revealed

waxen zephyr
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It's funny how many times things like this happen

quick trench
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Just like night vision

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Not used but it's there

errant ridge
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how were the original pictures in this post taken?

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with the nvgs

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this

lost ore
errant ridge
soft pond
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You can use programs like fmodel

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Ask our talented modders, they would be happy to help you out

errant ridge
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@tacit gust

upbeat oak
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I just found an early development model prototype for the town's floating cube.

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It's not that interesting but thought I would share here anyway.

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no UV map was made for it, and the polycount was about what you would expect from an unoptimized cube of relatively medium poly balls.

lost ore
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😎

soft pond
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Just a bunch of Balls.

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I wonder how the shader works for it to go through like the cross sections of each sphere

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Cause like the surface of the cube in game isn't like the model

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It keeps on shifting and warping through the different spheres

loud void
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wheres the normal one then

soft pond
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I think the normal one looks just the same

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Just this one was unoptimized

quick trench
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Doesn't the one in the game have some flat surfaces?

soft pond
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Well that's the thing I was talking about

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The model we have now looks the same as the beta model

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I think what happens is as the cube moves around, it like, moves through its sphere as well

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And that creates that weird 4d effect thing where it looks like you can see the inside of the spheres

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I wish I could explain this in a better way

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But it's just so

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Weird

loud void
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its like its clipped down

upbeat oak
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Eugene Morrison Stoner (November 22, 1922 – April 24, 1997) was an American machinist and firearms designer who is most associated with the development of the ArmaLite AR-15 rifle that was redesigned and modified by Colt's Patent Firearm Company for the United States military as the M16 rifle.

vivid pivot
upbeat oak
#

Kostia has confirmed on farmertrueVR's Q&A that the next weapon has something to do with Eugene Stoner.
I think "Eugene sniper rifle" was mentioned, but with the accent, I was having trouble understanding so it also might have been "Eugene Stoner rifle"

orchid turtle
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Only thing that fits that description is the AR10

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and the SR25 is an AR10

upbeat oak
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I feel like Sniper rifle narrows it down to too few rifles that it's probably unlikely that was the hint.

soft pond
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Well SR-25 was in the files

vivid pivot
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stoner made the sr25

errant ridge
# soft pond Well SR-25 was in the files

i think lorenzo is correct in his observation he didn’t make that many sniper rifles and it’s in the files plus there’s already been confirmed sightings of 762X 51 in the game

sand otter
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And some weird bug fixes mentioned around guns like that and a classified gun

winged lava
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1 until release but thats still a little vague

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Like will we be getting some on release too?

sand otter
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In 10.3 the icon for the center of the radius was a church

vivid pivot
winged lava
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That's what I thought

lost ore
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I thought it was a house too

soft pond
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It was a floating house

visual tangle
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ever shot a gun in itr1 and seen the barrel smoke be wacky?

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im very very sure there is some sort of temperature system involved

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if the variable "temperature" is over 100 then it spawns in P_BarrelSmoke

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which is NOT the muzzleflash

soft pond
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oh wow

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thats really interesting

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so if you shoot for longer then the barrel smoke will change?

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because of the temp difference

visual tangle
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well theres some other particle effect after the "temperature" is above 100

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you ever see the smoke line after firing the gun?

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let me try and find it

soft pond
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yea ik what your talking about

visual tangle
soft pond
visual tangle
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been playing vr since i was 12 lol

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no life

soft pond
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ayy same

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I remember the first vr game I played was that space pirate shooter game on the htc vive

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They had one at my dad's office for some testing reason I dont remember but the room was like kitted out for vr

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and along side their work testing they just had a bunch of different vr games

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so when I visited I would just play on that the entire time

vivid osprey
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I really wonder what happened to this building. It seems to be completely gone from the game. All thats in the crater now is that portal island. There seems to be some evidence of being able to go there with the area by the apartment on the southern edge of the crater and the other area north east by the train tracks that both go down towards the bottom. I hope it comes back in a later update as the area for the final mission in the map.

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I also do hope we get at least another mission in outskirts. The current final mission of the game feels really anticlimactic

winged lava
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This building looks badass so I hope they continue development on it

vivid osprey
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Same

winged lava
vivid osprey
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I just want more to explore. The apartments are cool but a little bit repetitive for me. I want a proper cqc environment that isn’t the same 4 presets on each floor

soft pond
winged lava
winged lava
upbeat oak
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I just found some juicy stuff.
here are some early development resources.
cant share some of the more exciting stuff sadly due to potential leaks.

soft pond
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I don't even know what looks different Pecho_Scared

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Time to analyze

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Allright so,

  1. Different languages: English and Russian I think
  2. Some type of really early untextured new glove model possibly for the artifact holder?
  3. Intractability with the sensors? Possibly for a mission where we have to actually place a sensor in a specific spot in the radius rather than taking one out
  4. I have no idea Explorer_Shrug
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I think number 2 might just be a skeleton model or something for the hands or something

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If you ever want to share some of the more exciting stuff with a trusted source, my dm's are always open 👀

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And my lips are always sealed 🤐

upbeat oak
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1 is correct
2 is indeed the skeleton and the controller displaying.
3 is an early development variant of the sensor (I have no clue what it's about)
4 is a debug option that culls all trees. (Notice how no trees are leaning out of the fog wall)

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As much as I would love to share more, I'm not looking to get on CM's bad sidePecho_LOL

winged lava
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imo looks so much better than modern itr1 atleast color and atmosphere wise

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dont know why they greyed it out so much

visual tangle
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could just be editing the image after

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i remember watching someone play 2.3 and he said the colors were way different

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mod idea?

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depends if i can just rip the .umap

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how do i install an older version again

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nevermind itll be a compat nightmare and i tried to edit the lightmap.umap before and it was weird

visual tangle
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anyone tried to use an old fog distance mod version?

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think thatll be my confirmation

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if i can do that

winged lava
visual tangle
#

hm

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ill check

winged lava
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or possible screenshots ig

visual tangle
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might as well since im doing stuff

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testing

visual tangle
#

yeah its not like

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right

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the lighting isnt correct

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think the old look would just be like the game postprocess

winged lava
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So it's all smoke and mirrors?

visual tangle
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no it just isnt right

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like across the game updates the light casters got moved

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and the radius itself isnt right

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like

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really big

winged lava
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Oh gotcha so trying to use the older light maps and shit just breaks everything?

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Not the very experienced with us so excuse my cluelessness

visual tangle
#

yes

winged lava
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I can't get the depot download for the 2.0 betas to work

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I think I need a beta key

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But I have no idea if that would even work

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I have determined that lighting was definitely more varied before 2.0 beta 6 atleast

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lost so much color :(

soft pond
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very beautiful

visual tangle
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some actual dense woods

sand otter
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That would be sick if thats able to be modded back in

visual tangle
#

okay

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cant do the betas

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wont let you

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doing this one

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otherwise its this or 4th june/may 7th

languid horizon
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because I think steam stores the builds themselves and if you can't access the branch you can't access the build

visual tangle
#

okay

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played for like an hour

upbeat oak
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I would like to try this version.

visual tangle
#

download_depot 1012790 1012791 7743292182058714832

upbeat oak
#

Thank you!

visual tangle
#

4 nov 2021

winged lava
#

If someone had one of the betas saved onto their PC it would be possible to download and play it without a key right?

visual tangle
#

yes

upbeat oak
visual tangle
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i made a backup

soft pond
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also the music in this version is so haunting

visual tangle
#

shotgun mimic shoot from like 100 feet away

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pobeda was the most lame

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pervomay was quite cool though

soft pond
#

what version was this again

visual tangle
#

uh

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idk

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probably said in hte main menu

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2.0.0 r7724

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forgot to send it

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pervomay was easily the best

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first time using OBS to record gameplay idk if i could make it better

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17:40 for the zone exit

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i liked vanno too

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looked better

soft pond
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oh my god pervomay looks amazing

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it looks so much better a little bit darker

visual tangle
visual tangle
#

39:00

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look towards the radius and it got so dark

soft pond
#

oh yea that is pretty bad 💀

visual tangle
#

Pervomay 17:40 Pobeda 29:00 Bolotky 42:00

soft pond
#

tbh I don't like ITR2's lighting changes as well, like if you stand still and focus you can see the shadows of things like trees jump a couple of inches as time passes by, and you can see the tone of the lighting change very quickly too

visual tangle
#

def liked the older skybox

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bolotky at night was beautiful

winged lava
#

Weird thing to ask but could you take a screenshot of the ash texture in some good lightingExplorer_Hmm

visual tangle
#

id say play the 11/25/2021 build instead

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fixes some of the issues i was experiencing with no real content changes

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i think kolkhoz is unlocked with a mission?

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wasnt on the map at all

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think i may legit play this version then

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take a ton of screenshots

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and yes the 11/4/2021 version is the first public release of 2.0

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castle and kolkhoz were added on 10/1

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suppose that they are just hidden by missions

upbeat oak
#

I've been wanting to share this for months

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Also here's the first ever image I've taken of the vitiaz

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All of these were found in April.

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Keeping the MP9 and vitiaz secret for that long was about to make my head explode

languid horizon
#

or do you mean just the screenshots

upbeat oak
#

Im talking about the visuals

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Anyone can look around in the files

languid horizon
#

ook fair enough

upbeat oak
#

But not everyone can spawn them in

languid horizon
#

ya true

soft pond
#

Hiding this from everyone for so long

vivid osprey
worn compass
winged lava
#

F model mostly

worn compass
#

i found it

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thanks though

lost ore
#

"The earliest known photo of the Pechorsk Radius"

lost ore
#

I found this little gem

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Posted 8 years ago

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”Nameless Star” by Lana O’Way

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One of the art directors for ITR

soft pond
#

I had sent a photo of the upcoming ||ram rod|| in the beta channel, turns out, there are 2 different ||ram rods||

quick trench
#

Pistols and rifles I guess?

soft pond
#

perhaps

loud void
#

shotguns methinks

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rifles are small enough caliber i think its reasonable to use the same smaller ramrod

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shotguns have a bigass bore tho to where the big old cork thing could be helpful

vivid osprey
soft pond
winged lava
#

time bubble

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not sure if ive sent this before

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definitly does not work as intended

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froze me but not him :(

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the shards are interactive

visual tangle
#

looks like 0.7 mixed with 1.0

winged lava
#

Uhhh

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0.9 maybe

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I recorded this like a year ago memory on it is hazy

visual tangle
#

ah

soft pond
#

was it an artifact that you activated and then threw?

winged lava
#

The time bubble from 1.0

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I don't think it does anything in 1.0 as far as I am aware

winged lava
soft pond
#

That is very cool

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I don't know how I have never see that before

lost ore
#

In all my time playing 1.0,

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I never tried the time bubble

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I just collected it for the plant nazare / motor pool document mission

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And turned it in

quick trench
#

I think I did but nothing happened

lost ore
#

LEVEL?

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👀

median marlin
winged lava
median marlin
#

Maybe levelled clothing

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Based on durability and protection

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🤔

lost ore
#

Could be marking the explorer’s security level

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Or it could be clothes upgrades

winged lava
#

Could be both

lost ore
#

I suppose it could be like the ammo boxes

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Dynamic

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Where the gorka automatically changes

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Changes SL #

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But idk what the point would be in the actual game

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Because all coop players would advance together

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But in the in-game universe, it makes sense

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That explorers could see each other’s SL

soft pond
#

👀👀👀👀

winged lava
#

Hell yeahhhhh

quick trench
soft pond
#

idk if this has been in there

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but its the first time I am seeing it

quick trench
soft pond
quick trench
#

this is new

soft pond
#

ALERT

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ALERT

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LORE

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LORE DROP INCOMING

quick trench
#

0.15

soft pond
quick trench
#

we knew that XD

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hero soldier they say

soft pond
#

It has all the textures of the ||og 61||

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Maybe for like a flashback thing

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that would be so cool

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I cannot for the love of it find the distortion sensor anywhere

quick trench
#

could be in the modular somethinf dolder?

soft pond
#

also the lightbulb has a typo Pecho_LOL

quick trench
#

the bilb XD

soft pond
#

I have looked like

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everywhere

quick trench
#

does ctrl+f work in fmodel?

soft pond
soft pond
quick trench
soft pond
#

I have no clue

soft pond
#

This our UNPSC Issued ||Walkie Talkie|| 🥹

#

I bet this has been in the files ever since the start but I never bothered to go look

winged lava
#

That's gonna be so immersive in co-op

soft pond
#

Also this is the placeholder image for the item preview

median marlin
upbeat oak
soft pond
#

MY

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GOD

upbeat oak
#

Not much groundbreaking stuff, since I wasn't able to publicly show before official release.

soft pond
#

You sneaky little cookie

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While you are here

#

Would you mind helping me find the new distorion sensor in the files

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I have looked everywhere

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still cant find it

median marlin
#

He's gonna have a blast with that thing

upbeat oak
#

Not to tease anything, but that mosin was far from the most interesting thing I am currently being "sneaky" about Pecho_Troll

soft pond
#

god damn it man

#

pleasseeee

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just a hint

vivid osprey
#

We’re starving

upbeat oak
#

"Underwater"

soft pond
#

Oh no

vivid osprey
soft pond
#

Ohhh no

soft pond
#

Now I am gonna make 15 3 page documents on how this word could be connected to anything and everything

vivid osprey
#

also does anyone else think that somehow human has access to dev only builds

soft pond
#

He's smarb

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thats how

vivid osprey
#

true

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But also i swear up until the first .14 beta there was nothing relating to the mosin except the model of the cartridge

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So either he’s a wizard

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Or he has some special access

upbeat oak
# vivid osprey But also i swear up until the first .14 beta there was nothing relating to the m...

They did a great job hiding the assets deep in the files to a point I didn't even realize it was in the game either until I saw it laying on the floor in the dev range after the unreal engine 5.5.3 update. In my dev range mod that unintentionally made it possible to obtain, I actually wrote some code that permanently hides the mosin and Benelli from visibility at all times so that nothing got leaked because of my mod.Pecho_LOL

loud void
upbeat oak
#

Sorry to get y'all excited about "underwater" I was referring to the new underwater peninsula locations that were made accessible this update after not thoroughly reading through the patch notes.

#

Still some exciting stuff tho. Just thought the underwater peninsula locations were somehow related which I now know they are not.

vivid osprey
median marlin
#

More essays now

#

The "human" is covering for the UNPSC

dense igloo
#

Woah why did i never know this existed?

spark narwhal
#

Guess Ill add some stuff I found from the latest beta update

#

Not sure if they were posted earlier

winged lava
#

Smoke gernades😳

spark narwhal
winged lava
#

That might be generic unreal stuff but that looks interesting

soft pond
#

The paint spray stuff might be for gun skins

median marlin
#

I hope they decide to add it after full release

#

We really don't need that right now

spark narwhal
#

yeah if painting guns comes before stuff like the artifact lab that would be weird

#

mostly since artifacts can only be used for selling now since they removed the mission type to turn them in

median marlin
#

We def do need flares tho

#

It's so dark

#

Flares were so good in itr1

spark narwhal
#

NVG has been in the files for sometime now but not sure when they'll implement it

median marlin
#

Never Pecho_Devil

#

I hate the idea of NVGs in itr

#

I don't think they'll slot well into the primitive combat of itr

spark narwhal
#

I mean itr2 is more high tech so it would make sense at least for late game since theres headlamps for mid game already

median marlin
#

But for me, the general idea is still off putting

loud void
loud void
tender mist
dense igloo
soft pond
#

mmmm, maybe a rectagular prism with equal sized sides...

median marlin
#

I theorized before that maybe the beefier attachments are coming later

waxen zephyr
#

What the heck is dis

soft pond
#

something the devs enabled by mistake

#

that plus the UNPSC database

#

so far we have no clue what it could mean

#

but it may be some sort of story related mission?

#

I hope

#

sure is interesting though

median marlin
#

FED

#

UNPSC operative?!

soft pond
#

I aksed Exicross

median marlin
#

Oh

#

Whatever

#

You're still a fed

soft pond
#

don't shoot the messenger

soft pond
#

because the messenger has a wife and children

soft pond
#

wait

#

im the messenger

median marlin
#

But I cannot

soft pond
#

I don't have a wife and kids

soft pond
#

ok dont shoot the messenger because the messenger wants to play ITR2 when it fully releases

median marlin
#

Nvm

#

I will reverse time

median marlin
#

You are now immortal until itr2 fully releases

#

And it releases tomorrow Pecho_Devil

soft pond
hoary halo
#

I loke this one specifically

upbeat oak
#

I was working on porting cookie utils to 1.0 and found this in the files. I've never seen this enemy before.
Was this enemy ever actually present in the game at any point?
Please excuse the music btw.

loud void
#

doesnt play on my pc

#

oh wtf ive never seen that before

tender mist
vivid pivot
vivid osprey
visual tangle
#

maybe i saw something with some SKs when i was digging for the seeker model

winged lava
winged lava
#

It looks 75% finished they should've kept it

soft pond
#

That looks like if the ITR2 fragment was put into ITR1

#

Like that is basically the ITR2 fragment

winged lava
visual tangle
#

is 1.0 on ue4.27?

upbeat oak
lost ore
shrewd sonnet
# lost ore

It kinda looks like someone took a bit out of the radius

lost ore
#

3-players?

soft pond
#

This was from CM's radius tours

#

They would lead groups of people around the radius

#

And yea more than 2

#

More than 4 I think as well

lost ore
#

They did up to 8

#

😎

soft pond
#

I'd love to go on a radius tour

willow sky
winged lava
#

I fear he will not tell

vivid osprey
#

I don’t know who’s more likely to be an undercover dev, Human or Actual Artifacts

shrewd sonnet
#

Wouldn't be suprised if Human is on CM Games' list of people they really dont like

soft pond
#

He might be

#

Because of the

#

incident....

shrewd sonnet
#

Human is def on CM's hitlist
-# im kidding, they probably dont have one... but if they did

shrewd sonnet
soft pond
#

Human leaked the outskirts map

shrewd sonnet
#

oop

soft pond
#

And let's just say cm wasn't quite happy with that

#

And now he hides all his secrets

#

And REFUSES to tell me ANYTHING

#

And he knows EVERYTHING

shrewd sonnet
#

Please Human DM me something please!!!
-# not actually tho, but like actually, but if like CM sees this, not actually, but if they don't, then actually

upbeat oak
#

If I'm not carful, the UNPSC's Vanno supply team might stop restocking the toilet paper in my sector again. Pecho_Scared

soft pond
soft pond
upbeat oak
#

Completely new info to me. It never really crossed my mind to check the tablet for anything.

loud void
#

i dont remember when i looked but i was looking at tablet files a while back and i dont remember seeing anything related

soft pond
#

Interesting

#

Very interesting

soft pond
#

Yes I know

#

I was just wondering if it had been in the PC files before

quick trench
#

My friend would probably play itr2 only for that

soft pond
#

Just not implemented

winged lava
#

Minesweeper is goated

worn compass
#

There is minesweeper in itr2?

soft pond
#

In the quest beta yes

worn compass
#

Cool

willow sky
loud void
#

the rex was in itr1 for a very long time yeah

#

along with some other pistols

#

like a pl15

soft pond
#

there's an icon for a ||Revolver drum||👀

#

Does anyone know if this is used anywhere in game rn

waxen zephyr
soft pond
#

Very real

worn compass
#

i would check but i dont wanna get up rn

vivid pivot
soft pond
#

Oh yea no it just looks like that because there isn't any texture loaded on to it

vivid pivot
#

oh

soft pond
#

The actual symbol should be White in color

vivid pivot
#

if it's an icon then it could be for a mission type or something

soft pond
#

It's specifically for the weapon inspect menu

vivid pivot
#

ohhhhh

#

its on the ammo counter thing

#

or it was

#

i think the IZH had it

soft pond
#

I'll have to double check in game

vivid pivot
#

it's there

soft pond
#

Darn it is red

#

And darn it isn't for a revolver

vivid pivot
#

i mean

soft pond
#

Now I'm severely disappointed in myself

vivid pivot
#

in itr1 the izh and revolver kind of functioned the same way

#

and since the icon is a revolver drum

#

we might get a revolver in itr2 too

soft pond
#

Mayhaps

waxen zephyr
#

im praying for next update

tender mist
#

this is the same location right?

winged lava
#

Seems so

tender mist
#

do we know the other pictures where they where taken?

winged lava
#

The church is in like half of the pictures so we can guestimate from there

soft pond
#

The last shot in the early access teaser trailer is from right by the canyon anomaly cluster in the forest

#

Thing is that it is completely unrecognizable because of the foliage

#

In the trailers, there are no trees at all giving a clear view to the radius, but in game today, it is completely surrounded by trees

tribal vault
loud void
#

yeah we have alot more foliage now than at the start

tender mist
#

Remember that time they accidently removed like half the trees?

vivid pivot
tender mist
#

Yeah i agree

#

I dont know if im just crazy but itr2 early days looked so good

vivid pivot
#

glowing jaws were a cool thing too

tender mist
tender mist
#

atleast i got this cool picture from it

silver kayak
#

Into the peak

winged lava
#

wasd in 0.5

#

my other clips corrupted, but you can pick up items too its just very jank

tender mist
#

Just randomly realised this is actualy the same building

#

Am i the only one who thinks stuff like this is neat? Its early forest map, also has churge in backgrounds

soft pond
#

Oh neat

#

I never noticed the church in the background

#

Thats interesting that it was first made then removed then re added

tender mist
#

i also tought the metorite looking thing where the churge is now was a giant reflector coming down. but now it seems like churge bells now we know

#

also i love how they had itr1 place holder items. like the 2nd pic the old itr1 player model. and in some of the early immages they had a probe sack instead of the new probes

soft pond
#

HD view of the ||walkie talkie||

winged lava
upbeat oak
soft pond
#

Human

#

Human there are so many things I want to say

#

Good and bad

soft pond
#

Oh man the UNPSC would hate it if you were to send a photo of the 2 ram rods as well

#

They would haaaatee you

#

Do it human, let the intrusive thoughts win

upbeat oak
#

Now you'll never know if it's there or not.

soft pond
#

I beg to differ

#

Computer, enhance

soft pond
#

Oh

#

Oh wait

#

my computer

#

it just sent back a result

#

Oh my god

#

You thought you were sneaky, but you are no match for technology

visual tangle
#

too industrial for my tastes

spiral folio
soft pond
#

In terms of my taste

#

I'm more of a sweet and spicy kinda guy

#

But I like salty too

#

Haven't tasted industrial yet

tender mist
#

randomly have this image. i cant tell where this is might be early forest

loud void
#

it is yeah

#

this was fairly close to the entrance

soft pond
#

Its that bolotky recreation area

lost ore
#

Where the “base” of the arrow is

#

Arrow is for the view direction

tender mist
lost ore
#

I think so

lost ore
soft pond
#

Spaghettified train tracks

spiral folio
daring pivot
#

Not tall enough

spiral folio
#

lol

daring pivot
#

I need to make an artist’s rendition of Pechorsk TV tower

#

So people pick up what I’m putting down

#

I cooked hard with #1437560422382440469

granite patio
soft pond
#

Tell no one

flint crystal
lost ore
#

I decided to visit this spot...

#

looks sad now

flint crystal
#

Or is PCvr really this bland and I'm just a simpleton who can't see it

lost ore
#

no...it's PCVR on all high graphics settings

flint crystal
#

I mean, I don't want the radius to look all luscious

#

It should be dead and sad

#

I also want a game that runs decent yk

#

And pcvr is very demanding as is

winged lava
#

Definitely not luscious before far, prefer the old version

soft pond
#

That first photo is probably a pre rendered image

#

Probably not even from when the game had a playable build

#

Just concept art from when the Forest was first being created

spiral folio
soft pond
#

True but it could also probably just be in-engine footage

lost ore
#

I have screenshots from every build

#

my early screenshots look way better

#

I'm hoping it's just for EA

#

while they do the quest port

#

because pre-quest build...

#

I have amazing screenshots

soft pond
#

Agreed

#

0.10 pictures were exquiste

lost ore
#

way crispier looking

soft pond
#

the lighting Explorer_Copium

lost ore
lost ore
daring pivot
# lost ore

Yeah the issue is that the game has too warm of a colour palette

#

It’s all orangey hue to everything

#

Needs more blue hue

#

Blueness

lost ore
winged lava
#

The strength and colors of the modern lighting is a lot better but the quality is worse

lost ore
winged lava
#

Normal textures also look worse imo

winged lava
lost ore
#

I hope it's just WIP

#

and will look good again

winged lava
#

Guessing so the amount of foliage and detail they have added is astonishing with higher fidelity it would look 10x better than early builds

lost ore
#

this was peak ITR2 graphics

winged lava
#

Quest users wish it looked this good

daring pivot
daring pivot
# lost ore

Ok but how have you screwed the graphics this hard?

#

I wanna know how to get the PS2 graphics

lost ore
#

no clue

granite patio
flint crystal
granite patio
soft pond
#

Thats funny, I had seen a lot of people begging the devs to release the update as soon as possible back before the beta released Pecho_Think

flint crystal
#

the game (NOT THE BETA) is in a great state rn for a standalone version

granite patio
#

currently imo the color palette on the quest version looks very weird compared to the pc version, idk if thats just me but also i will crash in the quest version (not the beta) very commonly from things like the ash statues

flint crystal
#

And the color palette looks the same.

#

As someone who plays both that is

#

Obv quest is more dull without the better lighting

spiral folio
#

not sure where this is coming from

flint crystal
#

Better than before

#

But it's still stuttering really bad on outskirts for me

spiral folio
flint crystal
spiral folio
#

it's an early access title, bugs are going to happen

flint crystal
#

Forest and peninsula run great

#

Outskirts is still pretty on and off

spiral folio
#

imagine trying to play helldivers 2 on a iPhone 7

flint crystal
#

Outskirts runs fine but it's really hard to actually play on

#

They will finish it though and get it working

#

It's also cause for some reason they are loading the maps as you play and not before

spiral folio
spiral folio
#

I got a crazy long loading time when opening the game for the first time after the beta dropped

flint crystal
spiral folio
#

and when I did load in, it was buttery smooth

flint crystal
#

Either my headset is messed TF up, or the beta is just a stuttering mess rn still

#

And my quest three is brand new lol

#

Played about an hour of outskirts on quest and there were frame drops a lot the closer I got to the middle, short freezing, etc

spiral folio
#

I play without anomalies, and those cause a pretty significat amount of lag, so this could be the disparity between our stories

flint crystal
spiral folio
flint crystal
#

try having them on then play outskirts

spiral folio
#

it's like getting mad at someone for playing with keep inventory in Minecraft

flint crystal
#

i am not in any way saying its bad not havign them bro.

#

im saying thats why you arent lagging

#

you literally removed a huge part of the game and is making the game less demanding

spiral folio
#

Fine. I'll try outskirts with anomalies

#

also, I don't think this is the channel for this discussion

soft pond
#

Yes

#

Early radius and leaks only please

flint crystal
lost ore
vivid osprey
# lost ore

I honestly like the look of the fog. It reminds me a lot of living in California during the 2015 King fire. I wonder if its intentional considering the whole map is covered in ash

soft pond
spiral folio
sturdy junco
#

i really wish this was the store

soft pond
#

I mean it does look extremely similar to the one we have in game

#

Especially this one

soft pond
#

Was watching through the ITR2 EA teaser trailer again like I always do

#

Just had to throw the early map in here

#

I wonder how different this version of the map would have been

#

Because it looks like it wouldn't have been a global map like in todays version

#

it would have only been the map of the location you are currently in

#

And all the different buttons and such

#

Data base would have probably been the UNPSC database that was added in early

#

The My Location button seems interesting because we can't actually see the player location on this map

#

so I wonder if that would have worked as like a recenter button like we have oew

#

The legend button would probably show the names of icons like we had in ITR2, idk why they removed that it would be nice to have a legend in the new map to understand the different landmarks

#

And then briefing would have probably shown what missions were in progress

#

Whenever the next Dev QnA occurs, I'll probably ask about those details

#

Ah the memories

#

I remember I was thinking about this exact same stuff like a year and a half ago

#

back when we knew nothing

lost ore
#

❤️

soft pond
#

❤️

daring pivot
#

🫀

granite patio
#

@soft pond drop more leaks 🥺

soft pond
#

If only there was more stuff to leak Pecho_Tired

#

And there definitely is, I just don't know how to do it

#

All I am, is the messenger

#

🍪

#

One day you have to teach me how you do it

visual tangle
loud void
#

another shining example of why sliders are light work

flint crystal
daring pivot
#

You have a skill issue if you can’t fight em

flint crystal
daring pivot
#

Have you considered joining the church of magdump and walking backwards?

#

Sure they are scary

#

But as an enemy to fight, very simple

winged lava
#

Nah sliders are easy work

#

Just gotta actually hit your shots

visual tangle
#

only way id die by sliders is if i run out of ammo and dont have enough stamina to run

loud void
#

itr1 is just an incredibly easy game

flint crystal
#

and dont even get me started on mods like STALKER

spiral folio
#

The only danger they pose is getting jumped by one

loud void
#

i play with the difficulty cranked

flint crystal
#

they can sense you from god knows where and just creep up on you while your looting a house

lost ore
winged lava
#

Poster from early 1.0?

loud void
flint crystal
lost ore
#

maybe it was never used