#Anomalies don't effect mimics for good or bad
9 messages · Page 1 of 1 (latest)
the anomalies and mimics are all connected to the radius meaning the radius is basically a hive mind for all the entities. thats why they dont take damage
im not to sure if they plan for it to damage mimics but then that would mess with the first game as the first game allowed any entities to walk through anomalies
remember your the enemy to the radius, the entities and anomalies are slaves to the radius so they are on the same side.
It's interesting that the game (so far) seems to be pretty divided into anomaly areas and enemy areas.
Actually, that's normal game design, reminiscent of the original Stalker: SHOC layout. If it was all mimics, you're playing a shooter like CoD
I guess that's a good lore explanation but I'd want to see a spawn accidentally yeet itself into a pulser and get thrown into orbit
I didn't mean as in "have enemies everywhere", but wherever there are artifacts to be collected and anomalies surrounding them, you don't seem to get any enemies nearby. You don't have to worry about enemies finding you in the middle of it, unless they've already been after you before you got there.
In itr1 the entities would path round the anomalies rather than right through. In addition in 1.0 the stomper could damage entities, but not in 2.0