#Remove/Reduce forced character movement

24 messages · Page 1 of 1 (latest)

simple echo
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Like the title said, it is very irritating when my character starts to slide because I moved my hand a bit forward. Makes stocking up the shelves quite irritating, same with leaning over to grab loot. Its like there was some invisible wall that my hand hits, forcing my whole body to move away.

shrewd prawn
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oh what i thought this was controller drift???

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that was in the game?? maaan

simple echo
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ye, it sucks

quaint sand
median lake
flint spear
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It was present in the old game but it’s more insidious and rampant in this one. Maybe because there are more curved or not flat surfaces around and your knees push on them?
It’s really annoying!

simple echo
median lake
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But still it was still a hated feature especially when i was sorting things at vanno and I hope to god it gets removed entirely in itr 2

flint spear
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Clipping in vr is complicated. Especially when you consider level design which intends to block some (many) paths.
I think itr1 was pretty tolerable. But better than the state we’re in now.
The other option is something more like what HL:A did, where your head can pass out of bounds but you lose sight and hearing.
The thing is, that really isn’t needed for 99% of what we are talking about out because mostly it’s stuff like the little curve on the floor in front of the market bins and mission turn in bins.

median lake
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Or the push back when leaning over shelving when sorting

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That's annoying as fuck

mint shore
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I think it's increased due to the player model. It seems more intrusive, and the model somehow seems a little clumsier.

I could be biased. I've always preferred to play with player body off because I just find oddly shaped and bent limbs or hips/legs facing the wrong direction more distracting than an invisible body.

median lake
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It was clumsy in itr 1 but it's a bit worse in itr 2 when using and holding guns

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Like wtf is with the weapon bobbing when holding a gun

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While running

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Or just walking

simple echo
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My body is my body, I don't want it pushed, even a little

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It's immersion breaking imo

south jasper
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not just this but the inverse kinematics I think is way too turned up too. I move physically in my playspace to like lean, look at stuff and have more precise movement and the body just kinda stays where it is

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its so weird

flint spear
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I get that, too. I think in most games I don’t realize my small steps. This one I notice because the dumb body ends up 8 inches to my left or something

hexed swan
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I've honestly never experienced this this far. Haven't had any issue with my body drifting in the described manner while grabbing stuff or stocking up shelves