bugs that ive found in my experience joining a server my friend hosted:
headset: quest 3 with virtual desktop
steamvr: yes
-pistols becoming "bricked": unable to take magazine out of pistol, also pistol will just float away while being held, causing it to become unusable (issue only happened with me, not the host), every time this happened we had to either leave the gun or sell it as it would never stop glitching. steps to reproduce is basically just use the pistol, it seemed like it would just happen randomly. i have yet to encounter this problem with other guns though
-when joining friends game colors became deep-fried, it was like the intensity of every glow was increased 1000x (this reset after we left the base, never had the issue again) reproducing would probably
-ammo counters on boxes are not accurate (i.e, box would say 30/30 but be empty) steps to reproduce is just play the game, this was a consistent bug that kept happening
-ammo not appearing in magazines, for example a mag is full of bullets but on my client it appears to be empty (has only the visual of being empty but does indeed have ammo on it), this also translates to shotguns (shells being in gun but invisible) steps to reproduce i believe is to share items, i believe if one player (maybe just the host) loads a gun the bullets in the gun are invisible to everyone else
-unsure on this one: i believe the tide may not be serverside, as my friend (the host) had his alarm go off where mine still said 3 days until the tide. also, if this is indeed the case, i believe the tide crashes the game of whoever is not the host (game froze as soon as his alarm started going off), steps to reproduce would just be joining the host and playing while the tide happens i assume
-probes stopping after 1 foot: i would throw a probe, but the probe would travel no further than 1 foot in front of me (about) every throw before hitting an invisible wall and stopping. host did not have this-