I can boot up the game and play, but both of my joysticks take me slowly in one direction or the other without any manual input. This doesn't happen on any other game and steams deadzone slider has no effect on it. However my controllers work just fine in every other game. Also to note i cant pull up steam quick menu while in ITR2 but can in every other game.
#Artificial stick drift on Reverb G2 headset
17 messages · Page 1 of 1 (latest)
I would like to add that I'm also having this exact same issue. Reverb G2, never had stick drift, having stick drift in ITR2. Additionally, I noticed that when launching the game steamvr closes resulting in the steam quick menu being unavailable.
@white flicker I had the exact same problem until I changed the openXR runtime to steamVR in the steamVR settings
Then just use a community bindings or set the controls to oculus touch default and edit off preference or any mismatched inputs
The game is using OpenXR and if you have runtime set to Windows Mixed Reality, it will skip SteamVR entirely including settings from Windows Mixed Reality for SteamVR. OpenXR does not have any option for thumbstick deadzone adjustment. As mentioned above, if you wish to keep using SteamVR as default runtime, make sure that you set SteamVR as default OpenXR Runtime.
Ended up fixing it last night. Took some effort but that was mostly due to WMR being difficult. It sounds like this is an issue for every headset that runs OpenXR through anything other than steamvr so hopefully they address this soon.
As soon as i set it to open xr it started lagging and crashing like crazy and WMR told me it wasn't compatible with open xr
Reduce the resolution render in steamVR settings
Try 90%
ok ill try
Same happens to me with quest 2 and drift is always one sided - right. Also not happening in any other games
Using virtual desktop?
Out of the box AirLink for quest 2
Make sure SteamVR works as openXR runtime
Will check
But ITR2 is not running through SteamVR
In my case at least