#Wanting to SoundMod stuff, gonna just make a thread here to get some helpful tips and aid.

33 messages · Page 1 of 1 (latest)

sacred quarry
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Want to put a mark on this modding stuff and add sound mods (EFT weapon sound, RDR2 deadeye for smooth aim, hitmarker sound i.e. Quake or MW2019)

reading through Stuchoo's guide and installing UE 4.27 as I type this, and trying to make heads and tails about modifying sound files for this.

After this, wanted to troubleshoot on the EFT weapon mods that are crashing in the latest release.

Cool, thanks pals.

dusty eagle
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Good luck with the EFT weapon mods lol

Sincerely, guy making EFT weapon mods

sacred quarry
dusty eagle
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Chuck said he doesn't have time to update the mods

sacred quarry
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Coolio

sacred quarry
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Where do I find the "Sound box in the Export-only types section if you want to export sounds" in Umodel?

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It's kinda a shame that all 4 guides in this server do not have a example of making a sound mod.

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Banging collective braincells here just to figure out

sacred quarry
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I'm assuming that "Find where the unreal project got exported
And then (Project Name)/WindowsNoEditor/(Project Name)/Content/ART/Weapons/Knife.
Select all the contents EXCEPT the materials and drag them into UnrlPkGui"

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IDk what defines as "all the contents"

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The contents of the knife or the entire project?

dusty eagle
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in the case of the guide the 'contents' refers to the model and material uassets

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er

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everything except the materials but you get what i mean

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so for example in my model swap you would include the mesh and texture assets but not the materials

sacred quarry
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So, just the Uassets?

dusty eagle
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yeah you won't have a material asset for sound files i don't think so it wouldn't apply

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i have yet to even attempt audio modding yet so take my advice with a grain of salt

sacred quarry
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Paking Error

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Been trying to make heads and tails out of this, I got no idea

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"///////////////////////// START PACKING /////////////////////////
Running command: E:\UnrealEngine\UE_4.27\Engine\Binaries\Win64\UnrealPak.exe C:\Users\thetr\Downloads\GeneburnTapes_P.pak -create=E:\UnrealEngine\ITR Modding\UnrealPakGUI\ResponseFiles\IntoTheRadius-2023-05-09_13-06-12.txt -compress -patchpaddingalign=2048 -multiprocess
LogInit: Display: Loading text-based GConfig....
LogPakFile: Display: Using command line for crypto configuration
LogPakFile: Warning: -compress is deprecated, use -compressed with UAT instead
LogPakFile: Display: Loading response file E:\UnrealEngine\ITR
LogPakFile: Display: Added 1 entries to add to pak file.
LogPakFile: Display: Collecting files to add to pak file...
LogPakFile: Display: Collected 1 files in 0.00s.
LogPakFile: Display: Creating pak C:\Users\thetr\Downloads\GeneburnTapes_P.pak.
LogPakFile: Display: CompressionFormats in priority order: Zlib
LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Display: Performance to C:/Users/thetr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.00ms. RandomReadSpeed=999.00MBs, RandomWriteSpeed=999.00MBs. Assigned SpeedClass 'Local'
LogPakFile: Warning: Missing file "../../../Engine/Binaries/Win64/" will not be added to PAK file.
LogPakFile: Display: CompressionFormat 0 [Zlib] : 0 files, 0 -> 0 bytes
LogPakFile: Display: CompressionFormat 1 [None] : 0 files, 0 -> 0 bytes
LogPakFile: Display: Added 0 files, 339 bytes total, time 0.02s.
LogPakFile: Display: PrimaryIndex size: 106 bytes
LogPakFile: Display: PathHashIndex size: 8 bytes
LogPakFile: Display: FullDirectoryIndex size: 4 bytes
LogPakFile: Display: Encryption - DISABLED
LogPakFile: Display: Unreal pak executed in 0.019951 seconds
///////////////////////// DONE PACKING //////////////////////////"

dusty eagle
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use this instead, this is what i use to pack my files

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unzip it into a folder and then place your mod inside of it, in subfolders that look like u4pak\IntoTheRadius\Content\Whatever the folders need to look like

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then in the address bar type cmd and press enter

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the command format for packing looks like this:
u4pak.exe pack **INSERT WHAT YOU WANT THE PAK TO BE NAMED HERE_P.pak** IntoTheRadius

sacred quarry
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Kk, let's see

dusty eagle
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u4pak is infinitely easier to use than unreal pak tbh

sacred quarry
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Alright! Pak is working, first mod ever made

dusty eagle
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cool beans