#2.6 beta Mod compatibility

7 messages · Page 1 of 1 (latest)

novel dagger
#

Post here with testimony of mod compatibility with the beta. If a mod breaks your game or doesn’t seem to, let everyone know. I know it’s the beta and things are still subject to change, but this is a good heads up for potential.

I’ll start!

Mods I use

Stalker overhaul
All my gun and attachment mods
Russian AK bayonet mod
Solo’s holo edit.

Confirmed crashes
Solo’s holo edit; specifically with the rail B laser attachment, I had it on when I saved the game, on loading into the beta, pulling the rifle with it on cause a crash. Went to shooting range, put it on a gun, when I turned the laser on it caused a crash. Did not try the pistol rail laser. On removing the mod Pak from my game, no more crashes. Reticles seemed to work fine.

This was the only mod that crashed my game, Stalker mod loaded up at least, never went out into the world, just base and gun range so there may be issues out there or maybe not, I don’t know.

zenith frost
#

I have now tested Stalker mod on every map. Enemies do behave with the new AI & stalker mod loot & enemy spawns are randomized as expected. I have all the black clothing mods enabled and all worked with no issue. I’ve also tested the frozen wasteland & all white clothing which also worked fine on every map. I’m running a few cosmetics & model replacement mods on both such as eft morphine/Hershey’s/Nuka Cola/Chuck guns/BetterHelmet/ zero issues or crashes for me.

sterile path
#

Does the beta have it's own pak folder or can I swap in steam and have everything load that's on deck already?

zenith frost
#

Yea it’s installed as a separate game with its own save folder too

zenith frost
zenith frost
#

while running the Stalker mod on an older save file, no crashes but Certain guns cause the repair machine to get stuck on the last 1% of the repair so far GSH-18 (pecho mod) and ASVAL

sterile path
#

No lightning damage, LongBonk, critacola, unlimited sprint, and PM shotgun work. Just walked through base, pervomay, and blotchky love the shading revamp. However if the devs could move the light out side the tiny home door up a bit. The sliding door runs into it and it clips through