#STALKER Overhaul Mod

1 messages · Page 5 of 1

molten pine
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There are file issues, so it wouldn't be possible.

clever jackal
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Gotcha 👍

dawn ingot
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Question on the Spreadsheet, why is the Hazmat Suit included in the Item Prices and Properties tab if it's not currently available Pecho_Think

molten pine
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Its for consistency.

dawn ingot
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Makes sense

dense wigeon
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What are the chances for the mimic weapon drop in this mod?

dawn ingot
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1% I believe

dense wigeon
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Okok

dawn ingot
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I try to see if I can verify

dawn ingot
dense wigeon
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Yea if you have them

dawn ingot
dense wigeon
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Thanks

dawn ingot
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np

opal bluff
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Any chance you can include the weight of loot spawns as well? @dawn ingot

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Like, inside crates

molten pine
opal bluff
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Oh, understandable

molten pine
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Theres about 400 to 800 items per spot where something can spawn

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Some of those are duplicates by the way

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I cant pick a percentage chance to spawn so instead I weight it

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9 cigarettes vs 1 AKM would give the AKM a 10% chance of spawning.

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Functionally the same.

clever jackal
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had an AS Val drop in bolotky from a mimic ... done lost my shit when I saw it

opal bluff
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Yea, the randomness of stuff you can find with this is great. I found a GSH17 with rail B and silencer upgrades in the first area (i desperately needed a silencer as i am on higher settings)

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Took me 7 deaths for it but still

opal bluff
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ok, i am about 3 hours into this. So far my biggest issue is the overwhelming number of armoured enemies at the start when you mostly just have a PM. So far my solution has been using slugs, as AP and stuff is kinda expensive

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in bolokti village i basically had like 60-70%ish armoured enemies

molten pine
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That's just dumb luck.

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Armored enemies have a fairly low chance to spawn.

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But rng is rng.

opal bluff
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i did take a look for curiosity at the table, they have about 5ish lower chance compared to their "normal" counterpart

molten pine
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Maybe in a future update I can further tweak it but it's not exactly easy to do.

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It'd take me about 12 hours to adjust all of the numbers, if im fast.

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Theres a reason no one else has done it.

opal bluff
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i believe the issue is mostly just for village to be fair. Once you get rolling and have weapons and whatnot, armoured enemies would not be too much of an issue

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in the first map, i did just find 7ish armoured in total so it was fine

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i'll see what happens the next tide, maybe i was unlucky

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i'll likely get the economy back to normal as well to offset that for the time being, i just realized AP costs a bit (eheh mosin is still fine)

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the mod is still fun, just that i need to tweak the settings down to make it a tad easier

molten pine
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Most intermediate ammo is "good enough" to not feel like a detriment

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Subsonic 7.62x51 Nato is also in the "good enough" camp

molten pine
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its a good phrase

opal bluff
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yea i was figuring that out. In the base game, i just went P+ all the way and usually jumped to snipers or scar by the time i had enough money to buy them. In this one, P+ is not as good, and AP is quite pricy compared to the base game. I believe this just means i'll need to get the economy back to "normal" for the time being, odds are i'll make more money from the random drops anyway (as guns are usually the most expensive things to sell)

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slugs seem good to get started, so i'll go with that for now

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cheapest AP option early game

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oh wait, you tweaked the difficulty settings too from the base game? That'd explain a few things

molten pine
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If Normal is too hard, play on Reduced.

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I made every difficulty playable.

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Reduced is about on-par with the vanilla games Normal

molten pine
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AP is a specialized premium ammo.

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P+ is better against unarmored and armored targets than FMJ,
AP is only better against armored targets than FMJ (and P+)

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So with those two, you have to pick if you value armor penetration consistency vs more damage.

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Both are better than FMJ but are side-grades of eachother.

opal bluff
# molten pine Yes.

Aye, this was my mistake. I increased the difficulty thinking it was like the normal game. I started a new run on normal iron man and seeing how it goes TohruThumbsUp

opal bluff
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Allright, so:
I tried again on ironman normal, the first thing i realized was the HUGE difference between normal and increased enemy count.
Second, i did not find even close to the same amount of armoured enemies and i found 2 guns at the second quest location.. so i think that was dumb rng for sure

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Upped the settings a tad (besides damage) and will check in again later on

molten pine
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RNG does that.

velvet pendant
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As far as tide intervals are concerned...I suppose this is personal preference cause I feel that 23 in-game hours is just too short especially in the later game when some missions span across 2 or 3 maps. But setting it to reduced (or increased? whichever extends the timer) doubles it which feels like its too long. Feels like it would be better if it added 7 or 11 hours instead of an extra 23.
Unless the setting is a straight multiplier and altering it is not really doable.

buoyant pond
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Saedriss time scale mod is already applied so 23 hours in this Stalker mod is not the same as vanilla. I felt much longer than that.

radiant trellis
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Yeah it's definitely way slower, but you'll always feel strapped for time, you have to really pick and choose routes/missions

opal bluff
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Allright, after about 5hrs put into this, i noticed that tuning the settings back to normal (expecially perception) and reduced money from loot seems more resonable, however, going from the "normal" enemy count to "increased" is a crazy change, i saw village brimmed with enemies (like 20 of them), while the normal setting makes everything feel kinda empty. Is increased x3 the normal amount?

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i've played the normal game on ironman with max settings at it was empty compared to what i saw today

molten pine
dawn ingot
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Bro I had to turn down my settings cause there were too many enemies how good are y’all at this game Pecho_Tired

opal bluff
opal bluff
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would love a middle ground

fringe drum
molten pine
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Normal is 0, Increased is 1, Greatly Increased was added and is now 3.

opal bluff
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the 1 is x3 i assume

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mmh, do you think there is a chance to lower it a tad for increased? the current one feels a tad overtuned and the default one is too ded in my opinion

opal bluff
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Uuh

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What i mean is

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In the base game, increased is about 33% more give or take, in your mod it's 300% @molten pine

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At least according to saedriss for that one

molten pine
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1 goes go 2, 2 goes to 3, ect

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With Nightmare difficulty it adds 3 to every spawn

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1 goes to 4, 2 goes to 5.

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If you dont want that many, manually set Increased in the custom menu, it will only add 1 enemy.

opal bluff
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Do changes apply in iron man as well as far as you know?

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Because i did tune it down but increased felt like, more than increased if that makes sense

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However, i only had this issue in village for some reason

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..maybe the quest spawns more enemis too? (The main one)

molten pine
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You cant change ironman difficulties

opal bluff
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this would explain it

molten pine
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If youre on ironman

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You cant even change the difficulty

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It doesnt let you

opal bluff
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it lets me change the difficulty like.. 1 by 1, if that makes sense

molten pine
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What?

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Am I wrong?

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I dont think im wrong

opal bluff
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well i'm sure i am on ironman.. so

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i do believe they change too

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it's just this village that weirds me out.

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i swear when i played on increased in the normal game it was not THAT bad.. mmh KannaSip

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for now i'll run with nothing and get the quest done and see what the rest looks like, as that has been the only area HEAVILY overcrowded for some reason

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if i get the chance i'll show you what i mean, i don't think my words describe how many things are in there

opal bluff
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well nevermind mystery solved, i attracted half the map with a shotgun KannaSip

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and there was a spawner too

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forgot how crazy their perception gets if you up it

misty gate
opal bluff
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Yup, at the moment i set everything to normal and rolling with that, i'll likely only increase the enemy count next

opal bluff
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i'll likely play it again with increased settings, i figure just getting a silencer should fix what's getting me killed so much

opal bluff
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Can the mosin take a silencer in this mod? I don't see the upgrade

opal bluff
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Oh boy

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There goes my plan cat_scream

molten pine
opal bluff
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indeed, i am not surprised you disabled it

opal bluff
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likely will go look for an AKM

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i assume only the DVL is silenced now, as far as snipers go?

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and the semi auto sec.4 rifle, forgot its name

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Vintorezz?

molten pine
opal bluff
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uuh, not sure what's happening here with the hearing range @molten pine

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is there a chance that you overtuned the hearing for increased? accoring the chart is following how you changed it

molten pine
opal bluff
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oh, so the ingame settings are not overtuned to 1.56? just a chart mistake?

molten pine
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Yes

opal bluff
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any chance you can give an example of what 175 range equals to? and 30k noise distance @molten pine ? this is about the nades

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not sure how to quantify these "in game", if that makes sense

molten pine
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175 is about 4 feet.

opal bluff
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because in that case, 30k would mean the entire map, and i'd have plans for that

molten pine
opal bluff
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also i tried the new nades, they seem to work much better than the base game

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i'll try them more for sure

molten pine
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And this is a guess

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I almost feel like theres a loudness meter

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One that slowly decreases overtime and each subsequent shot is louder

opal bluff
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i see, it does feel odd for sure

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i'll see what i come up with by using them more, thank you

opal bluff
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Not sure if it's an oversight, but rail B side attachments are really cheap compared to the new prices.
Example: AS VAL rail B is 11k, the side one was like 3.5k

pulsar forge
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Quick question, what does "Tide Interval" do in settings?

Is it so that the more reduced it is the longer you have to wait for the tide to arrive?

dawn ingot
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I believe so

pulsar forge
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Okay! Thanks

opal bluff
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Wait i may be dumb

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Yea no nvm, i said it correctly

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0.23 is the default 1 day, i'd assume 0.46 is 2 days and so on

pulsar forge
molten pine
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0.01 is exactly 1 hour

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0.23 is 23 hours

acoustic ginkgo
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I'm so torn what to do, normal mode is impossible for me, but lowering to easy feels cheating. I can't do anything, only gun I found is a mosin, and with the enemy numbers and detection in this game the mosin is useless since you can't supress it. I'm too innacurate with the PM that no way can I take out commando, and sniper with that, and the shotguns are, decent, but again so loud that the entire map swarms me.

So far the only 2 times I have done the film mission [yes twice because I had to delete a save because it felt helpless] was:

  1. by literally running, just dodge and pray

  2. Using a bathroom little window to "snipe" with my full size shotgun

Just dunno what to do >.>"

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Also SKS is nice but 12k to be allowed to add a 9.5k suppressor to a 7.5k gun >.>" Yeah basically I'm not sure what to do since going unsuppressed is a death wish

molten pine
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You do not have to play on Normal.

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Change what you think is best.

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All of the difficulties are valid options.

acoustic ginkgo
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I didn't see an option for enemy count, it's either normal, off, or extra enemies. I need like less, but not off

molten pine
acoustic ginkgo
molten pine
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Reduced difficulty does not have less enemies.

acoustic ginkgo
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Really? Oh thought it said it did, darn.

molten pine
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This is because of the bug in question.

acoustic ginkgo
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Ah

molten pine
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Normal has a value of 0. This keeps the enemies spawning to be the default with no modifications.

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Increased would be 1, which adds 1 more enemy than normal.

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Decreased would be -1 which decreases the enemy spawns by 1 per spawn node.

acoustic ginkgo
molten pine
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The issue is that some of the spawns, which I assume are older versions, will not cooperate when I decrease the count by 1.

molten pine
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Back to my point though.

acoustic ginkgo
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maybe it's just the increased detection? Or sound of the guns? Never had them swarm so hard in base game as they do with the mod

molten pine
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These older spawners must work different.

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And if it's set to 1 and you apply the -1, it turns to 0.

acoustic ginkgo
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So 1 per spawn, reduced does 1 (-1) so in turn nothing spawns?

molten pine
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And for some reason, these older spawners when set to "0 enemies to spawn" will instead spawn every possible enemy.

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Which is about like

acoustic ginkgo
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XD Ah hard mode

molten pine
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Which is why its disabled.

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In the default game, this bug likely isnt even noticed beause instead of having 450 possible enemies

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it only has like

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1, 2 or 3

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so even if it bugged

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it would only spawn 3 enemies

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and theres only a few spawners that do this

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its not all of them

acoustic ginkgo
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What if you change it to -.5? what would .5 a spawn do?

acoustic ginkgo
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Hmm, well for now I'll see what other setting help me, will enemy perception lower the range that they are attracted to gun fire? Or jsut make them see and hear the player themselves at a shorter range?

molten pine
acoustic ginkgo
pulsar forge
# acoustic ginkgo I'm so torn what to do, normal mode is impossible for me, but lowering to easy f...

I also ran into the same "problem" as you, I reduced every posible enemy setting to highly reduced (can always change it back late-game)

Next thing I did was save for 7k so I could get a suppressor on the default PM Makarov. This made it way easier, as i didn't get swarmed after every shot. Now the game is easier and more fun, just takes an hour or three to accomplish but highly recommend to get a suppressor before anything else. You can ofcource also get a suppressor on any other pistol, I just decided to do it on the Makarov as at the time it was the only gun I had

acoustic ginkgo
pulsar forge
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Ah okay! Damn, hmm.. Not sure what you can do other then change the difficulty settings to low and perhaps practise at the shooting range in Vanno. I do have a tip for mimics, wait until they get close. They'll eventually walk towards to to "investigate", just be sure to hide behind cover

opal bluff
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I play on higher settings so i can help a tad.
A few rules:

  • rifles and bigger guns make an absolutely insane amount of noise, you can't stay in the same spot if you shoot one of these. If anything, use this to your advantage to lure enemies on a side of the map you don't care about, and leave the area before they see you (for the mosin, i take about 3 shots at someone before i leave). I once saw about 7 mimics going to the location of my shot (increased perception and enemy count), so be on the move.
  • plan your cover as you move, and how to fall back if needed. A lot of times there will be fights you can't win. When that happens, fall back and plan a different route
  • play at the advantages of your weapon, and learn to aim to engage mimics from far away, they hurt less ( i think they may have falloff damage, not sure), and they'll miss a ton more
  • at the start, your priority is a suppressor. So loot the easy areas, loot the anomaly fields, and always check the "easy to get crates" at the tides. There is 1 at the entrance of factory in parvomary that is easy to get, and one in factory (from that entrance) on the left side, where the first gas anomaly is (it doesn't always spawn), i got an AS VAL from there. If you are brave, you can try to move a little bit forward and sneak into the warehouse to loot that too, but sneaking anywhere past that starts to become problematic.
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Oh yea, learn how to shoot from cover too.

  • peek quickly to see where the enemy is, preaim and go to cover again
  • peek at a medium speed, take a shot or two, then fall back to cover
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If the enemies KEEP shooting, don't leave your cover and wait. They need to reload after a while, this is abusable too

pulsar forge
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Nice tips / rules!

acoustic ginkgo
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Hmm will try and keep it in mind, dropped and make easy mode file, the enemy perception def helps a lot

Though...fragments and shadows being a 1 shot is still beyond annoying

opal bluff
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You can likely keep their health at normal

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The hardest setting is probably enemy damage anyway. Perception is annoying, but it can be played around

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Also consider upping money earned if you don't want to lower other stuff.
More money = better gear

molten pine
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Whatever is comfortable

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Thats why the options exist

pulsar forge
opal bluff
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yup, this mod makes the mimics FoV smaller too, so you can sneak behind them if you are lucky enough (always have your gun ready in case they turn doh). They do not seem to react to footsteps, so feel free to run

pulsar forge
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yeah, it's very fun to do too

shut mauve
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thats how ive been getting through bad RnG, Sprint at the mf with my PM and its all good my tried and true method until I got an SKS in a crate

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Tiger rifle mimic vs PM? no problem sprint and dodge the bullets babyeee

acoustic ginkgo
opal bluff
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oh, i believe that's intentional from the mod maker

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mostly because they are easy to avoid

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if you didn't know already, shoot at their "core", as that's their weak point

opal bluff
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also, be mindfull that they can hit you throught walls

molten pine
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Boosting damage is the only way besides insane health that they remain relevant.

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They did like 15 damage before

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You gonna tell me a fragment hits you 7 times ever?

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Also they dont oneshot

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They do about 50 to 70 damage.

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They twoshot you, or less (with reduced damage).

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Phantoms do more damage than fragments to emphasize their sneaky nature.

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You can see all values here.

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Yeah on the spreadsheet, they do a minimum of 60 damage and a maximum of 70 damage.

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On highly decreased this would be 30 to 35

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On decreased this would be 46 to 54

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Though on the highly increased, the max, they can do a maximum damage of 105.

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Lethal without armor.

opal bluff
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I also recall being 1 hit killed on normal damage from them

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But maybe i was not full hp? I'll take a look next time i play

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Also armour does not reduce damage from them i'm pretty sure, or sliders / spawns

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I believe armour is only for bullets

molten pine
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There are only 3 damage categories

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Physical, Anomaly and Gas.

opal bluff
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interesting, i'll check these out next time i'm in game

pulsar forge
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Can you fit a suppressor on the SKS or has that been removed just like the Mosin Nagant?

oh and another question, shall I use a TT-33 or is there a pistol that's better? (Don't really want to use the M9, just so you know lol)

molten pine
pulsar forge
opal bluff
# pulsar forge I've read that the TT-33 (Gun Nuts Guide) is very durable and powerful (as in da...
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I would not use the TT for the low mag size anyhow

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The glock 18c is pretty good, but no pistol compares to the M9 for range

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Most pistols are about 70-75 accuracy, m9 is 80

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Usually the choice is between M9, 18c or OC33

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18c is a biiiit better than OC, but ammo is more expensive

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And pretty sure 18c is lighter

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In this mod, the gsh18 is lovely for early game, to go from 8 bullets from the PM to like 18, it's a huge quality of life thing

pulsar forge
# opal bluff I would not use the TT for the low mag size anyhow

Yeah, at first I wanted to use the OC33 but I read that the durability is very low for that pistol, so I was aiming to go more for the TT due to it's high durability and damage. I don't really mind about mag size, I mean, obviously a bigger mag is nicer but not aimed at a higher mag for now.

pulsar forge
opal bluff
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Which you will likely start doing for more difficult areas and longer expeditions

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And you're welcome eugene_icecream

molten pine
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The TT is very good except for its magazine capacity but it's also dirt cheap.

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7.62x25 has good penetration and velocity and damage.

opal bluff
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Wait it has better pen?

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Lemme take a look

opal bluff
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Oh it's like 5ish better

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But yea, it does its job for a cheap pistol

pulsar forge
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I absolutely crapped myself yesterday evening at around 11pm. I was just casually walking through the Radius and suddenly came across the harvester. didn't sleep till 2am IRL Pecho_Scared

opal bluff
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Oh boy

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Hey he gives a regen artifact with 80% chance at least. I wonder if it's even worth killing

pulsar forge
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i only have a suppressed makarov Pecho_Scared

hidden current
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As the founding radius intended Pecho_Troll

opal bluff
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It's 1 crate in factory that is not guarded

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That means that in the stalker mod, you can even get sec4 guns from it

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It's how i started my snowball.
I used a mosin first, then found AS VAL in said crate

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@hidden current may have a scree shot actually HEFSKiaraNekoPeek

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The one on the left when you enter factory from parvomary

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Likely the most broken crate in the game

pulsar forge
opal bluff
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Oh

hidden current
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I just posted a picture in #chat_1 just a little ago 👀

opal bluff
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Nvm

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Abort cat_scream

hidden current
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I'll spoiler to not ruin it for Fred, but this location?

pulsar forge
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don't like things being spoiled / shown to me hehe

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thank you! for spoilering it

hidden current
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Perfect and all good, I understand wanting to find it for yourself Pecho_Roll

pulsar forge
opal bluff
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Just be on the move with a mosin. It's so loud

pulsar forge
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though- it can't be suppressed soo.. I'm still using my makarov to prevent me needing to buy more diapers

pulsar forge
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I'm currently saving for the AS VAL, one of my favourite weapons heh

opal bluff
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It's great, but i hate the bullet drop on it

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As a rifle it does its job, it lacks on long range as it's hard to aim

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Expecially because i am using CHP ammo on it

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Cause i am poor KannaSip

pulsar forge
pulsar forge
opal bluff
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No, much worse

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But also much cheaper

pulsar forge
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ahh okay

opal bluff
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And 9x39 hits like a truck

pulsar forge
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here -hands over 3k- go get yourself some good ammo..

opal bluff
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So even if the chance is like.. 50%? You just need to land a single headshot still

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It's like 6k for fmj

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1.5k for chp

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The big boxes

pulsar forge
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Dayum

molten pine
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the mosin aint too bad

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its loud but like

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if you arent missing and use good ammo, you shouldnt have to shoot much to begin with

opal bluff
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It's amazing, just that anything loud needs some planning and repositioning

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Depending on settings, you may not be able to kill everything that comes at you

pulsar forge
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oh boy my aim in VR is so potato even a mimic on steroids can aim better than me LOL

molten pine
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I've learned from playing STALKER

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anyone who's played an extended amount of STALKER should have an idea of what I mean when I say "going to Radar"

opal bluff
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Sadly i never played it, yet

molten pine
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and I've learned that with lethal enemies, I always over-assume how much ammo I need to bring because anytime I have ever said

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"oh I have enough ammo"

pulsar forge
molten pine
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(it wasnt enough ammo)

molten pine
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I once went to Radar with over 1000 rounds of 7.62x54r and a PKM

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and I left clawing my way out because I was out of ammo

pulsar forge
opal bluff
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The idea is to get your shooting arm as close as you can to your body, and the other arm very far, and you aim only with the front arm. Works like a charm

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This creates a longer line, a.k.a the gun moves less

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And your back arm is stable

pulsar forge
molten pine
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it was not enough ammo

pulsar forge
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what the

opal bluff
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It works the same way in this game to be fair

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You always need more than you think

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Expecially because the more shitty the situation gets, the less efficient you'll be

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I do not go for headshots as much if an enemy can light me up easily because he flanked me or something similiar

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Like i try but, my concern is to fill him with bullets

molten pine
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Monolith doesn't fuck around

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8 dudes in exo-suits come around the corner

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you shoot

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that said

pulsar forge
molten pine
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the point of this example was that "over-prepare"

molten pine
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1000 rounds should have been enough in anyones mind and it wasn't

opal bluff
pulsar forge
pulsar forge
opal bluff
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Normal settings?

pulsar forge
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everything on reduced besides health

opal bluff
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Oh

pulsar forge
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It's my first time actually playing ITR so..

opal bluff
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Well enemy spawns doesn't work on reduced

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Soo

pulsar forge
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I had it on normal but died every 20 seconds

pulsar forge
opal bluff
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Yea you should play the base game before touching this mod imo

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I still die a fair bit even with 90hrs lol

pulsar forge
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yeah, read that afterwards

opal bluff
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On increased

pulsar forge
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I've only died to anomalies or snipers so far, with my current settings

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planning on putting them slowly back to normal late-game when I have better gear

opal bluff
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I'd say about 2 boxes are enough in your case, which means 3 are good

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Because you always bring more than you think you need

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I generally bring around 30-50% more than what i think is right

pulsar forge
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yeah, me too

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planning on bringing 4 boxes of 9x39 ammo, once I have the AS VAL, with me

opal bluff
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When you get rifles, or weapons with bigger mags, it changes a tad

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Because a lot of your ammo is already in the mags

pulsar forge
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yeah, wasn't it 20 rounds in one mag (AS VAL?)

opal bluff
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Yes

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+1 in chamber

pulsar forge
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yeah, so almost one pack per mag

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may as well bring a large box then

opal bluff
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Not quite. If you can stay below 15kg, you are a lot faster

pulsar forge
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yeah okay true, depending on the run / mission I'm doing then

opal bluff
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Always try to aim for lower weight generally

pulsar forge
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yup, number one rule

opal bluff
#

Number two, number one is to have more than you think you'd need eugene_icecream

pulsar forge
#

always have 20% ish more than you bring along lol

opal bluff
#

It's painfull to fall back early because you lack stuff

pulsar forge
#

yeah

#

most of the time I have to fall back due to meds

#

while I bring like 2-6 stems with me at the beginning of every run

#

the mimics are just.. painful

#

just walking through the Radius, all calm, suddenly bullets flying above your head

molten pine
#

you're playing my mod on your first playthrough???

pulsar forge
#

yes

pulsar forge
#

I absolutely love STALKER and when I saw the mod I just thought "oh yup mine"

molten pine
#

Flattering but jesus christ man

#

this mod is hard

pulsar forge
#

eventually realising this mod isn't really made for your first playthrough LOL

#

the beginning was really painful, no suppressor, dying every 20 seconds

#

that was when I had the settings on normal still

#

now they're mostly on reduced

molten pine
#

Reduced is a valid difficulty

#

there is a phenomenon in gaming that has occurred where people never pick "normal" or "easy" unless the game is explicitly telling you it's difficult

pulsar forge
molten pine
#

it's like, embarrassing

pulsar forge
#

just pick what feels best with me

molten pine
#

"pick hard or you're a baby gamer"

pulsar forge
#

yeah, that's just bullshit (imo)

molten pine
#

i tried to make it really clear in my mod that reduced is a valid difficulty

#

normal is difficult

#

and nightmare is probably not possible

pulsar forge
#

off-topic but when you write down an entire guide for yourself but forget to save the notepad :(

molten pine
#

xd

pulsar forge
molten pine
#

Normal is possible but like

#

even I got my ass kicked in the late area of the game

pulsar forge
#

whenever I shot one bullet 10 guys came up to me with all full-automatic rifles

molten pine
#

that doesn't sound right

#

one bullet?

pulsar forge
#

bit overdramatic, but it felt like it

molten pine
#

There's a major difference between "one bullet" and like

#

five

#

if I had to guess how it works (and this is a guess)

pulsar forge
#

whenever I emptied 1 mag (early-stage) I kept dying to like 8 mimics with full-automatic rifles lol

molten pine
#

imagine your sound as a meter

#

the meter slowly decreases overtime

#

but shooting instantly adds to the meter

#

and the higher the meter, the louder you are

#

this is, again, a guess

pulsar forge
#

yeah, wouldn't surprise me if it worked like that

molten pine
#

So basically what im saying is like

#

shooting less is important, melee is good and you can totally kill things with it silently

#

and if youre going to shoot

#

dont miss

pulsar forge
#

yeah

molten pine
#

because when you miss

pulsar forge
#

you die

#

LOL

molten pine
#

thats just more you have to shoot

#

and that means more problems

#

that said

#

most of my game is spent huddled behind a car and killing every enemy on the map

#

you think your game is hard

#

just wait until the 4th area

pulsar forge
#

oh god..

#

I'm currently at the forgot the name village

molten pine
#

I'm a fucking gamer warlord who made the mod and it was like

pulsar forge
#

I met a Harvester there yesterday after the tide

molten pine
#

Did you say hello

pulsar forge
#

and a slider..

pulsar forge
#

I turned around and it was like 20m in front of me

#

didn't see me I think as it didn't do much, but never in my life has my heart beat raised like that

molten pine
#

Grenades helped me in the 4th area because about 30 dudes rolled in at the same time, which is unfortunately not an exaggeration

#

I play on Normal

pulsar forge
#

30.. mimics I'm guessing?

molten pine
#

with AKMs, yes

pulsar forge
#

oh god.. Pecho_Scared

molten pine
#

It's just like radarr

pulsar forge
#

i think I need to get some more diapers and cigs.. be right back

molten pine
#

It's okay

#

you're on reduced

#

it'll only be really hard

#

not super super duper hard

pulsar forge
#

yeah true.. but I may change it back to normal or slowly try to once I have a suppressed rifle and some more gear

opal bluff
#

Yea playing this before the base game is masochist stuff

#

But reduced helps

#

For context, i have most stuff on increased besides health and damage dealth by enemies

#

On 90 hours. It's difficult

#

It gets exponentially easier with a silenced long range gun + scope doh, just like the base game

#

The only real way to beat max settings in the normal game, if you don't want to die a ton, is with the good old silenced mosin

pulsar forge
#

that was on normal, changed the settings to reduced afterwards

pulsar forge
#

but by the time that that happens I think we'd all be somewhere in our 90s

molten pine
opal bluff
#

On max?

molten pine
#

I played it on realistic

#

I know that isnt max

opal bluff
#

Oh, yea realistic is fairly simple

molten pine
#

But technically

#

My mod on nightmare isnt even on max

#

You can go further beyond

opal bluff
#

Pretty sure it is impossible at that point

#

Even the base game on max is a lot harder

#

Doable, but you need to know spawns and whatnot

#

Or a lot of preservarance

molten pine
#

I am a strong believer of "intended difficulty"

#

I always liked when I was a kid and played halo and they tell you on heroic

#

"this is the way the game was meant to be played"

#

And thats like

opal bluff
#

Meh

#

Normal is

molten pine
#

"oh thank you for telling me"

opal bluff
#

On any game imo

#

Not everyone is a tryhard

molten pine
#

Heroic isnt too hard either

#

In halo

#

Its a very fair game difficulty and some people need to step up

#

Its not a tryhard difficulty

#

Its an honest one

opal bluff
#

Like max settings in this game means policemans 2 hit kill you without armour

#

And even with full gear and armour, full autos can drop you in 1 or 2 bursts

molten pine
#

Yeah, my mod doesnt make it much easier either

opal bluff
#

I think yours turns it from "doable" to impossible

#

Unless

#

You don't max spawn rates

#

And keep it on increased

#

Then it would be doable

molten pine
#

It wasnt ever meant to be possible, admittedly

#

Like

#

It wasnt really meant to be played much at all beyond the novelty

#

I made it very clear in my mod

#

Normal is difficult enough and is the intended difficulty

#

Going beyond that to begin with is asking for trouble

opal bluff
#

Fair, your settings do allow for some fun ways to mess around doh, as in you could max spawn rates but reduce other stuff

molten pine
#

Yeah, I like that too

opal bluff
#

And i did not increase damage and health

molten pine
#

It sounds like youre enjoying it

#

I think

opal bluff
#

For sure, just had some confusion at the start on why i had 20 mimics in village

#

Like 70% being with armour

#

I forgot how bad noise was in this game

#

But that's not on you

#

I shot a shotgun, and on increased perception + enemy count you attract a crazy amount

molten pine
#

A lot of luck is involved as well

#

Its possible that you could walk into pervomay and get all sliders

opal bluff
#

Yup. I did raid it with AS VAL and CHP ammo this time, much better

molten pine
#

Its not probable

#

But it is possible

opal bluff
#

That'd be funny

molten pine
#

The miserable luck youd need to get

#

1 out of 450

#

Like

#

20 times in a row

opal bluff
#

However, there is only 1 issue i found that is easily exploitable

#

Consider that you can easily get 1 factory crate with no enemies

#

And loot a warehouse almost for free too

#

That means free tier 4 guns

#

Because factory had tier 4

#

Not sure if i just got lucky with that

molten pine
#

Oh well

opal bluff
#

I'd just reduce tier4 guns rates in factory, but not much else. I know that would likely take for ever anyways

#

I also found a spas for some reason

#

Maybe i'm just getting lucky

molten pine
#

You either havent been to kolkhoz yet

#

Or have gotten lucky

#

If anything

#

You should be able to find tier 5 guns in factory

#

(youre gonna need it)

#

The truth is that actually you can

#

Later areas dont have a higher chance of getting rarer guns

#

But rather they just have a chance of getting rarer guns and have slightly less shitty guns in the loot pool

#

And I mean like

#

Less makarovs, TTs and such

#

Regardless

#

I may not update the mod again until the next game update

#

The list of things I can do for now is capped besides balance tweaks and adjustments

opal bluff
#

Interesting, it may make more sense when i mess more in factory

#

So far i was fine with AS VAL and chp ammo even in there

#

I'll need FMJ for sure for the assault

#

Alldoh i am literally using the AS VAL in what it shines at, so makes sense

dawn ingot
#

@molten pine Do you change the Mimic view distance, and if so, what file is it in?

pulsar forge
#

i did find my first assault rifle though! (mimic dropped it after getting it's head blown off) very happy, as I can take on a bit more (attachments were not dropped, bought the suppressor and already had a sight laying around)

hidden current
#

Oh hey that's pretty cool

#

I saw some people talking about them dropping guns earlier

pulsar forge
#

yeah, I only had makarov drops so far

#

were about to leave cause I pooped myself because of a slider, suddenly a mimic drops its gun

#

just so you know, didn't literally poop myself

#

Oh by the way! Quick question, has the headlamp been removed? I couldn't find it in the shop, wasn't sure whether I'm blind or it simply just doesn't exist anymore

opal bluff
#

Or 25k? Don't remember

pulsar forge
#

Oh?

opal bluff
#

Veeeery expensive

pulsar forge
#

Is it under the survival category?

opal bluff
#

I believe so

#

It is somewhere i am sure

#

I've seen it

pulsar forge
#

oh, I must be blind then as I checked that category three times lol

opal bluff
#

Maybe it was in armour

#

But i doubt

#

I can tell you that it's on the top right however

pulsar forge
#

Okay! I'll check it out in a few days as I'm going away

opal bluff
#

God they are everywhere with increased

pulsar forge
opal bluff
#

It was commando or gunner

#

One uses AKM

pulsar forge
#

probably commando, think the gunner uses the AKM

opal bluff
#

Yea i think so as well

#

Alldoh because i have an AS VAL and i found an AKM..

#

Any drop is just money to me now

#

Besides tiger

#

Or commonly called, SVD

pulsar forge
#

I was saving for the AS VAL but screw that now, first gonna get things like a gas mask now that I got that AKS-74U

#

I have about 30k lol

opal bluff
#

Jesus

#

I have about 1.5k and i know where to loot

#

My issue is mostly that it's more expensive to loot in the first place

#

Because more enemies and whatnot

pulsar forge
#

I have mission things on increased so I get about 1k per mission, got 7-8k for the high-priority / security level +1 so that may be wehy

opal bluff
#

And i reduced the money earned

#

Oh i see

#

My current missions with security lv.2 give about 500-900

pulsar forge
#

Ahh yeah, that's why then

opal bluff
#

Which to be fair, is good for me

#

Consider i do like 4 at once

#
  • artifacts from anomaly fields
#

And likely some loot here and there

#

It all adds up

pulsar forge
opal bluff
#

Good, it's one of the best incomes

#

And low risk for the most part once you figure the anomaly fields out

pulsar forge
#

yeah

#

I still get scared though lmao

opal bluff
#

Fair. Just make sure to clear enemies around 1st

#

Being shot at in the middle of a field is almost sure death sometimes

#

Depending on how accurate the mimic is

pulsar forge
#

yup haha

austere sparrow
pulsar forge
#

To be honest, I like this mod more than the base game

#

Love the thrill and challenge, besides that the scavaging system is also 10/10

opal bluff
#

Uhm.. did that accuracy multiplier of 1 do something to the shotguns? I just shot someone point blank with about 5 slugs and not even a single bullet connected @molten pine

#

I may have woofed all of them but, it felt like they were nowhere to be seen

#

EDIT: it seems that the issue has nothing to do with your mod, but with a huge hitbox from the ropes of the entrance from village

molten pine
opal bluff
#

i guess i know for next time

austere sparrow
austere sparrow
#

At this point, it's easier for me to just rush them out in the open.

wraith loom
opal bluff
#

Or you can use a laser

#

But yea, they are quite generous with hitboxes for cover

opal bluff
#

Also you are right @molten pine, i just lost 3 weapons cause i was dumb enough to not have a second kit with a silencer, and not having a rail B flashlight on my main kit in the night

#

Time to go find new guns lol

molten pine
#

The more you don't use the store, the more reliant you are on luck of the draw.

#

A mostly store-less playthrough would have you scrambling for gear so often

opal bluff
#

I have something similiar because of higher settings + lower rewards, so buying guns is mostly out of the picture. I'll likely leave my stuff there and pick it up when i get a better weapon for village. My asval was doing well, but with CHP its range is hard to use, so i'll likely kit out an AKM i found next eugene_icecream

#

Feels like i am learning a new game this way

#

As even different maps with different enemies changes how you approach them

molten pine
#

But its probably the strongest power for value ratio in the game

#

High rifle damage, silenced guns, good penetration, not TOO expensive

#

But you have to use the groza, asval or vintorez only so...

#

There are things im interested in updating in the mod but, like I said

#

I dont feel up to going back for minor changes

#

Ill wait until I can do a bigger update and include the smaller adjustments.

#

I think all the rifle caliber guns are good tbh

#

The AKM and SKS might be lacking a bit compared to the 9x39 or perhaps 9x39 is a bit too good

#

Might wanna tug it back a bit

opal bluff
#

Besides, i heard they are making SDK

#

Both modders and devs

#

So odds are waiting till then is better

molten pine
#

I think the current build of the mod, while not perfect, is quite good.

opal bluff
molten pine
#

Shotguns yes

molten pine
#

But shotguns are loaded with like

#

Dinner bells

#

Use the shotgun if youre cool having a 45 minute firefight

opal bluff
#

Literally, i wish they were more usable

molten pine
#

Oh they are

#

But youve really gotta be prepared for it

#

I use shotguns by holding a defensible position until things stop coming at me

#

I spent about 200 buckshot in bolotky

#

Which sounds like a lot

#

Until you consider it costs about

#

900 dollars for 100

#

Or some shit

opal bluff
#

Brave to go with buckshots as they lack armour piercing

molten pine
#

Thats a loaded statement

#

Allow me to express why you can survive with it

#

It fires out like, I dunno, 12 pellets

#

Each pellet had a chance to penetrate armor

#

About 33%

#

So regardless

#

Youre probably gonna do some damage

opal bluff
#

No i mean like, they don't have any armour piercing value i believe, unless you changed it

molten pine
#

They had more in vanilla

#

I reduced it

opal bluff
#

Wait really

molten pine
#

But they also do way more damage now

#

And with better range

#

So

#

The default velocity multiplier of buckshot is oike

#

Like

#

0.25 or 0.3

#

In my mod its 0.65

#

33% pen chance

#

Shotguns do more damage and buckshot has a damage modifier of 1.25

#

So they do more damage than slugs

#

So basically to summarize:
Compared to vanilla, buckshot is cheaper, significantly higher damage, better range and with tighter spreads, but slightly worse armor penetration.

#

This is okay because shotguns are fucking loud.

#

The effectiveness of buckshot is limited due to penetration of armor making armored enemies scarier, combined with being loud

#

And even as far as you as a player, theyre very loud when you shoot an armored opponent, not "stealth" volume but all you hear is ricochets and see sparks

#

Its hard to maintain visuals and focus like that

#

Panic inducing

opal bluff
#

I had no idea about that, thanks for the explanation

#

Oh you also changed pen from 10% to 33%

#

Makes more sense now

#

I may get heavy gear, find a chokepoint and shoot away and see how it goes KannaSip

pulsar forge
opal bluff
#

I'll let you know where it is when i play again

pulsar forge
#

Thank you! :)

pulsar forge
#

killed a mimic, it dropped MP5K

should I keep or sell it?

opal bluff
#

I am not sure why, but i am a fan of the MP5

#

Something about it is nice, probably how small and good it is.

#

With that said, i do not think ammo is well balanced enough in this mod to use it over ARs

#

Not for the low calibers at least

#

Or, better said, sec4 and 5 guns are a lot more efficient to use, sec3 are expensive as hell for AP, so it can work if you need a budget AP weapon till you get sec4 or 5 guns

#

There is P+ ammo, but i don't think i'd use it over AP on this mod

dry cave
pulsar forge
#

I've already bought an Oculus Quest 2 which should be coming tomorrow, meaning I can use the stock again

thanks for the reply tho!

opal bluff
#

It's quite simple in ITR because:

  • more zoomed in scopes have smoothness enabled
  • they introduced a focus setting to make it even more smooth
#

Probably the easiest game to shoot in now

#

But yes, a stock is basically a cheat in that regard, and helps a lot for games like pavlov and onward where long range shooting is more difficult

molten pine
#

The guns are also cheaper and often smaller which lets you store them in the bag

#

Not to mention how much cheaper low calibers are.

#

Thats not saying theyre better than higher calibers but I feel lower calibers are plenty viable. Recoil is lower too.

opal bluff
opal bluff
#

like sec4 guns FMJ is around 4k for a box i believe, where for MPK5 it was.. 6k? ish for AP

#

i remember sec5 FMJ had a pretty good price as well

molten pine
#

Small AP is going to be more expensive than Medium FMJ

#

But its also got better AP than FMJ

opal bluff
#

wasn't the pen chance on the sec4 and 5 like 80% with x3 the damage?

molten pine
#

No

#

Also saying sec4 and sec5 is a bit strange

#

Since there is no security levels

opal bluff
#

yea, it's just how we tend to label them

#

also it's 85% pen chance for FMJ

#

for sec4 guns, as in AS val, groza and whatnot

#

for 4.2k

#

the sec5 guns have about 75% pen chance, so there's that

molten pine
#

Thats for 9x39 specifically

#

You should use calibers

#

Not security level

opal bluff
#

uuh, sure i can do that

#

it's similiar for 7.62x51 nato

#

however, they get more damage and drop some pen chance

#

they can be good till you find these still

#

and yea, lighter

#

so you can make a 15kg lodaout for lower end areas

molten pine
#

7.62x51 is a larger caliber than 9x39 yes

#

9x39 is a pretty modern caliber

#

51 nato isnt very modern

#

Its been around a while

#

9x39 has amazing armor penetration irl at subsonic speeds

opal bluff
#

makes sense, what i mean is there is very little reason to use assault rifles or submachine guns when you unlock these calibers

#

besides weight

#

i guess cheaper upgrade is there

#

which can actually be a big deal early on

#

if the 9x39 and 7.62x51 nato calibers were roughly as expensive as the AP for 9x18 / 9x19, then i'd argue that you have almost guaranteed pen vs low pen but high damage

molten pine
#

I dont agree no

#

Larger calibers are more expensive, they recoil more, create more noise, physically larger, heavier, smaller magazines, heavier ammo capacity

opal bluff
#

just to be clear, for larger calibers you mean the guns themself?

#

or the ammo?

molten pine
#

The ammo

opal bluff
#

the AP is, but the FMJ (which has pretty good PEN chance still), is even cheaper than the AP for low calibers

molten pine
#

Im sorry, which ammo are you referencing?

#

That doesnt sound right.

opal bluff
#

9x39 and 7.62x51 nato FMJ is 4.2k and 4k, where 9x19 AP is 5.1k (for boxes)

#

unless i'm missing something

molten pine
#

7.62x51 nato fmj?

#

Is 4000?

#

I dont think so

opal bluff
#

oh you're right, there's surplus AND subsonic for that caliber, then FMJ

#

it's the subsonic that has 75% pen chance

molten pine
#

Yeah

#

Its that guns "mid tier" caliber

opal bluff
#

i wonder if the subsonic has other downsides

#

i never used it in the base game either

#

oh, slow

molten pine
#

9x39 is a great caliber both irl and ingame, but is limited by being subsonic and only having 3 guns to shoot it.

#

Even subsonic 51 nato has better velocity than 9x39

opal bluff
#

oh nevermind it's still faster than MPK5

molten pine
#

As far as value, damage and armor penetration, 9x39 is the best.

#

Its expensive but you get a lot for the price.

#

And the cheaper options are still insane.

opal bluff
#

oh for sure, i've been using the cheap option

molten pine
#

Next time I update the game

#

Im making the guns more expensive

#

Loweing the drop chance of the asval

#

Making the as val way more expensive

#

And then allowing the as val to fold into your bag since it has a foldable stock

opal bluff
#

will making the guns more expensive increase their sell price?

molten pine
#

Yes

#

Unless I override it

#

But I dont feel thats an issue

opal bluff
#

i'd say that would aid the economy instead of making it harder, but for how expensive ammo is, i think it'd work out

#

you find guns like candy if you know where to look

molten pine
#

You arent really likely to find a 9x39 firearm

#

Dont take this the wrong way but theres nowhere to look

#

The crates are entirely random

#

I wrote the thing after all

opal bluff
#

the weapon ones?

#

as in, where they spawn?

molten pine
#

Well no

opal bluff
#

ah, that's what i was referring to

molten pine
#

There are randomized crates and static crates

#

I lowered the amount of loot that spawns in static crates

opal bluff
#

oh that's good, and yes i totally agree on making the AS val harder to get

molten pine
#

Wont happen until the next major update

#

I also might slightly nerf 9x39 as a caliber

#

Bring it from 150 damage to about 130

#

Youd feel that most at range

#

Not so much up close

opal bluff
#

that too, so far the 9x39 caliber has been reeeeally strong in my playtrought, expecially its economy and free silencer

#

it basically skyrocketed my loadout, till i died and now i got mimics camping my weapon lol

#

which was bound to happen at some point

molten pine
#

I would say if you want a real view over 9x39, to try the groza

#

which may not sound right since 2/3 of the guns are silenced

#

but what other guns have an integrated silencer

#

the DVL

#

its not a fair comparison, imo

opal bluff
#

Yea makes sense on that

#

one thing i'd do, if it was me, was to make the FMJ for 9x39 like 1k more expensive

#

and likely something similiar for the NATO subsonic one

#

because for AP options, you got 5k for lower calibers, and about 8k for ARs

#

9x39 has that crazy bullet drop and lower pen still, so i figure it'd work out, sort of

#

the goal would be that you'd still use lower tier guns as their ammo are cheaper, and run stronger ones for later areas, instead of just "cheesing" it because these calibers still have resonable pen chances, but like half the price of AP from other assault rifles, while retaining good penetration even with FMJ or subsonic

#

if that makes sense

#

it'll likely be a lot easier to mess with these values if SDKs are created anyways

#

i hope so at least

#

cause 40hrs for these changes, with TWO people, sounds like a ton of effort

molten pine
#

because most of the rifle calibers have an AP of like

#

60 to 66%

#

but you get quite a lot more damage and WAY more velocity

#

So you can get 95% penetration at about 65 damage (average)

#

or you can get about 63% penetration at about 95 damage (average)

#

the velocity is a huge factor here

#

along with the higher damage per shot

#

and yeah its a bit more inconsistent

#

but 9x19 AP is the peak of what a 9x19 gun is capable of for penetration

#

4k at FMJ is more inconsistent for penetration, but you could always spend more upwards of 8 to 9k to get AP

#

9x19 guns are also smaller and rifle calibers are larger

#

quiet guns, loud guns, ect

austere sparrow
#

Not to derail the conversation, but what is the actual difference between virtual stock being on or off? I've tried both, and I honestly couldn't notice any changes.

molten pine
#

to keep the gun more stable

#

it doesnt seem to work much on guns with foldable stocks

#

it may not be working properly

#

but if you try to aim a pistol, youll see it aims free

#

but if you use a long rifle

#

and you rotate it

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itll "pull" towards your chest

austere sparrow
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I'll have to test it again, but every weapon has handled more or less the same so far. I have it on, but weapons like the MP5K are incredibly difficult to aim smoothly.

opal bluff
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personally, i always recommend it on

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unless you have a real life stock

opal bluff
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and i'll tell you a lot of that is proper controller placement

austere sparrow
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Honestly, my main issue is how shaky the guns are, it being especially prevalent with SMGs. My hands do shake slightly in real life, but it is grossly exaggerated in VR, unfortunately.

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The MP5K, specifically, is a nightmare for me to stabilize. Ironically, the P2000 was the complete opposite. That gun was a breeze to handle.

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The monocular is the greatest demonstration of sensor shake for me. It looks like my hand is having a tremor, despite my actual hand only moving subtly.

opal bluff
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i believe that's cause the MP5K has 2 points of contact (like a rifle) and the p2000 only has one

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not sure if that got changed however

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one way you can work around that is by

  • putting your trigger arm near your body and your face, basically your goal is to keep this as stable and close to your face as possible
  • extend the other arm and aim with it
    This allows to create a longer line between the 2 controllers, a.k.a less sensitivity, and 1 of them is stable.
opal bluff
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nevermind then, i can agree with that logic

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then yea scratch the ARs too, just the FMJ of 9x39 and subsonic of 7.62x51 nato make the 9x19AP not that worth it imo, whenever you get to them.

Before that, i can see them being usefull (i may even use it myself soon actually as i need some AP)

austere sparrow
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Is it worth upgrading from a PM into a GSH-18, or would I be better off saving up for a different sidearm?

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Outside of an early double barrel, I haven't had any luck in looting firearms. So, the store will have to do.

pulsar forge
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Though I don't have much experience and can't really "highly recommend" you anything, I've been saving for the OC-33, as I think it has a good durabilty, a nice magazine capacity for my needs and like the looks of it. To be honest, if I were you I'd just upgrade / use whatever you like the most (as of looks / RL favourite weapon)

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So yes, if you want the GSH-18 get it. If you're looking for the best stats or any other things, I recommend you try the shooting range or visit one of the "gun nut" guides in #1020649359454511144 (made by UNPSC Weapons Enthusiast)

edit: here's a link to one of their pistol guides: #1021158635935641730 message

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opal bluff
austere sparrow
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I'm not sure if it's base game or due to the mod, but the PPSH has been a godsend for me.

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The irony is that online stats list the MP5 as being superior, but it has been the complete opposite for me.

vast bough
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Yea. I can’t find the headlamp in the shop too. Been looking for it. I assumed it was taken out.

dawn ingot
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oh radius

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maybe

opal bluff
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I swear i saw it for like 15k

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I'll double check if i play vr today

dawn ingot
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maybe you can buy it after you find it, but i can't think of a way to implement that

opal bluff
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oh no, i didn't find it. I looked for it as one of my first things as i usually purchase it early, then saw it was 15k and went like "oh, fair"

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there is a chance i don't remember correctly given 3 people are reporting otherwise

vast bough
molten pine
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Headlamp too strong

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Thats why you cant buy it

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It makes it trivial

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And everyone always rushing to buy it is proof

dawn ingot
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Oh yeah Ziggy, I was looking into making Anomalies never trigger randomly (like the STALKER games Pecho_Alarm) but it didn't work, I can look further into it if you have any interest in it but I don't see any reason to pursue it other than for this mod

molten pine
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Not all of the anomalies have effects to reveal themselves in this game though, the blue boxes have a small effect so they definitely could, but the other common one, the white ones that push you around, they cant be turned off.

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Every anomaly in stalker has some sort of effect to reveal itself to a watchful eye.

dawn ingot
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Yeah I noticed that

molten pine
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Turning it off for the blue boxes could be a decent idea but thats it

dawn ingot
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From what I've played (Anomaly), they generally don't trigger randomly other than the weird effect in the middle

molten pine
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Yeah exactly

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The blue boxes have an effect like that but not the other ones

dawn ingot
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ahhhh

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i thought they all had that Explorer_ok

molten pine
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Not that theres many anomalies to begin with

dawn ingot
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sdk 🙏

molten pine
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Weve got blue boxes, white bubbles that push you, lightning and gas

dawn ingot
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and stomper

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🤓

molten pine
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I call that a creature instead tbh

dawn ingot
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fair enough

opal bluff
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yea nevermind, no headlamp in the shop. I must've been confused with the science camera @vast bough @pulsar forge

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also Ziggy i found out that lower calibers can be extremely good because you can run them without a silencer and still keep low noise. Is subsonic still less loud in your mod?

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(that basically means that everything seems to have a good balance, besides already suppressed guns)

austere sparrow
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Is there a way to turn the pocket lamp into a white light instead of colored? I still don't understand the design behind that.

opal bluff
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you can turn it into red if you prefer that

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otherwise, you can turn on a normal flashlight and keep it in your pouch

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weapons flashlights are extremely cheap too so, you may want to consider that as well

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i'm switching my laser sights for flashlights in this mod, as using the night too is important

dawn ingot
molten pine
austere sparrow
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I've been relying on 9x18 for the last ten hours.

opal bluff
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besides, cheaper.

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it's only that AS VAL that's a tad broken for how this mod works

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and the more precise version of course

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as in, i think it's better than the scar as you don't need to repair the silencer (unless you got the money for it)

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also, i am a huge fan of how you've done ammo prices, i just realized how usefull subsonic ammo can be too

molten pine
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But yes

molten pine
austere sparrow
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Honestly, the only thing that bothers me at times is attachment and upgrade prices. Other than that, I've been having a blast.

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Certain items being hidden from the shop is also unfortunate, but it isn't too much of an issue.

opal bluff
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I like it personally, but only because i am experienced to know boxes spawn and find what i can't buy. I am not sure about silencer prices (as their repairing gets crazy expensive), but it seems fine, and frankly the AS VAL seems hard to balance overall.

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I'd make it harder to find than a groza, close to a SCAR, and up the ammo costs as you don't need to repair a silencer with it

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One more thing that confuses me about upgrades is that sometimes i find guns with upgrade modules on already, not sure why

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I found an AKM with all attachments unlocked for example

austere sparrow
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I could be wrong, but I think guns occasionally spawning with upgrades is an intended feature of the mod.

molten pine
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Silencers are infact extremely expensive and it's intentional considering how good they are.

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It can seem a bit insane, but that's like...

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You pay for the service you get out of it.

opal bluff
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even with advanced perception, i can use pistols and SMGs while still being fairly quiet

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on the other hand, extremely loud guns without a silencer (like a mosin) require a lot of thinking to use without getting bombarded by like 15-20 mimics

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such as the shotgun example you made a while back

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i like it personally. There is some stuff that i never really tought about in the normal game as it was easy to purchase (headlamp, silencer, laser, good gear ecc), and in your mod i am experiencing with new stuff as i have to make up for the lack of what made ITR easier, if that makes sense.

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in fact, i think i'll avoid using the AS VAL as it kinda breaks the game in that sense

opal bluff
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nevermind, i'd get railed without it with these settings. I struggle at range with it anyways lol (with cheap ammo at least)

broken mesa
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Does anyone know if any of the sprint mods work with this?

opal bluff
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not sure what that is, but i believe sprinting has already been tweaked in this mod

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i feel like i can sprint a lot more

molten pine
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My mod has its own sprint settings

opal bluff
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i just got murdered by the harvester, holy that's something

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do you know if the red orbs on him count as weakspots @molten pine ?

molten pine
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I think so

austere sparrow
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So, am I a lunatic for just forgoing stealth altogether? I have been going loud with my PPSH.

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I've encountered a few warzones doing so, but it feels so satisfying triumphing over it.

opal bluff
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the PPSH is fairly silent, expecially if you play on normal perception

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so, not entirely

opal bluff
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by the way @molten pine i am not sure if intentional, but there still is a stash

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one with 3 heals, 3 nades (i think?) and 1 toilet paper

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it's in the truck in bolokty, bottom right of the map

molten pine
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Or well

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Fixing them all is not necessary

austere sparrow
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Stashes are single spawn anyway, as far as I'm aware. Not only that, but all of the ones I've found only contain ammunition, so they aren't an excessive boon.

opal bluff
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np, was just notifying you in case you missed it

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also that harvester is brutal with ||sliders||

molten pine
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Most of everything else was left in.

austere sparrow
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Out of curiosity, what prompted that decision? Was it to prevent people simply memorizing spawns?

opal bluff
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because once you know stashes, they are veery cheesable

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as in, you can get one of the best pistols (M9), tier 3 guns, even attachments for free

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at least, that's my guess

molten pine
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Why randomize the spawns when you dont have to care

austere sparrow
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How many guaranteed weapon caches does the vanilla game have? I've only ever played with the mod, so I'm not experienced with vanilla spawns.

opal bluff
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20 i believe

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the best stuff you can get is an AUG, M9, acog scope, and a taiga at end game (you can cheese it doh)

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oh, and for this mod, the pistol silencer

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as silencers are expensive

austere sparrow
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Also, loot really is feast or famine sometimes. I went ten hours without finding a single weapon, to suddenly finding so many in one run, I had to cheese my weapon slots and carry weight to take it all.

molten pine
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When something is entirely rng