#weapon-layouts
1 messages · Page 7 of 1
Class: Assault
Weapon: As Val
Performance: When you realize this thing has the highest firerate and second highest bullet velocity of any AR
Class: Assault
Weapon: Ak-47
Performance: Don’t use past 30m. Switch to rubberized tape if you’d like more recoil control.
Class: Assault
Weapon: Peacekeeper MK2
Performance: Aggressive or mid range? Why not both? Swap extended for an optic, SOH or double stack.
class: pistol
weapon: Renetti
performance: room sweaping with hipfire and medium range gunfights with ads
Class: Assault
Weapon: HBRa3
Performance: First time trying HBRa3 in a few months and so far it’s absolutely shredding. You could replace monolithic with the ranger barrel, I just really love the way HBRa3 sounds when silenced.
Class: Assault
Weapon: AS VAL
Performance: It was good for me but I need your guys opinion (DM me for it)
Class: SMG
WEAPON: Pp19 bizon
PERFORMANCE: ok it’s just an lmg at this point. Large mag capacity, big range, good ads and move speed, and slightly better than average reload speed. Good for atou or large groups of enemies
Class: Smg
Weapon: Qq9
Performance: This build is for hip fire it’s really accurate while in hip fire the recoil when aiming down site is a bit uncontrollable but if you’ve learned the pattern of the QQ9 and how to record all works you should be able to handle it fine
Class: Assault
Weapon: Icr-1
Performance: RED also don’t recommend using
Class: SMG
Weapon: qq9
Performance: idk
Class: Assault
Weapon: AK-47
Performance: Refund
Class: Sniper
Weapon: Arctic .50
Performance: One shot one kill no matter how much far your enemy is

Class: Pistol
Weapon: Renetti
Performance: Pocket chicom
Perk can be changed to whatever you want. Suppressors, reddot, etc
Iont use light trigger coz it doesn't affect the burst delay
Class: Pistol
Weapon: Renetti
Performance: really good to use with snipers, there is a lot of hipfire bc attachments for recoil and BSA doesn't affect..... 
Class: Sniper
Weapon: Arctic .50
Performance: Used mainly for passive plays for holding down sites with dead silence, can take mid range fights if you are quick enough, try using toughness if flinch is not controllable (not recommended)
Class: Assault
Weapon: As Val
Performance: - 15% flinch, - 10% ADS time, - 0.4% ADSBS, - 0.3% vertical recoil, + 1% movement speed, + Mag size, +laser (if it's even visible)
Class: Pistol
Weapon: Renetti
Performance: good range, mag size, fire rate, and average ads speed. Good for mid range combat (try before rate)
Class: Sniper
Weapon: NA-45
Performance: Yes, your eyes are not deceiving you. 
Class: sniper
Weapon: Arctic .50
Performance: good range and bullet speed. Use in br for sniping.
Class: Marksman
Weapon: MK2
Performance: Aggressive non .30-30 marksman build for the mk2. It has decent ADS speed and there's only 5% flinch if you add up the effects of the barrel and stippled against custom accuracy. So you shouldn't be suffering from flinch unless you're VERY sensitive so in which you use toughness. Overall this is my Cowboy Gun build hope you like it.

Class: Marksman
Weapon: SKS
Performance: MIP light and no stock for ads speed and movement speed, granulated grip tape for hit flinch, Operator foregrip for recoil control,owc laser Is a must
Toughness is a must
Class: Assault
Weapon: As Val
Performance: great gun I didn’t do everything it someone else I don’t know what ho tho
Class: SMG
Weapon: qq9
Performance: be cheater in( BR)
Class: SMG
Weapon: Fennec
Performance: No recoil
Class: pistol
Weapon: .50 GS
Performance: primary gun
Class: SMG
Weapon: Razorback
Performance: Good for short to mid range…
Class: Smg
Weapon: QQ9
Performance: @proud charm "be cheater" with loadout that makes you slow, easy to hit and free kill for guys that aren't bots or noobs? 
Class: Smg
Weapon: QQ9
Performance: SND stealth build , high recoil control and good range
Class: Assault
Weapon: Type 25
Performance: Alhamdulilah
Class: Pistol
Weapon: J358
Performance: Best pistol in current season for when you run out of ammo.
Class: SMG
Weapon: Fennec
Performance: I did a full ace in ranked with this. So it does work. Just control the recoil and all is good. Good for rushing.
Class: Assault Rifle
Weapon: DR-H
Performance: Fast ads good for close mid and long range targets
Class: Shotgun
Weapon: Echo
Performance: hip fire
(I've been using this for grinding for the event skin and it's good enough for me. Atleast in hardpoint shipment because I've only been doing hardpoint shipment for 3 days xd)
Class: SMG
Weapon: QXR
Performance: build allows competence at longer ranges, extended mags and marksman barrel eliminate horizontal recoil and allow 10-30 (about, rough estimate) meter gunfight survival. enhanced bolt provides higher fire rate and thus, augmented damage output, and the tac laser and no stock bring compensation for ass mobility. Overall, pretty easy to control, since the recoil pattern is all vertical
rating (out of 10):
flexibility: 8
range: 8
movement speed: 9
ads speed: 9
TTK: 10
loadout suggestions: works well with lightweight and fast recover (fast recover to repeek faster at gunfights if you get hit). If you wanna build out an snd loadout, I highly suggest ghost and high alert, as most people use. Very effective against heartbeats, uavs and rushers. high alert also enables you to have a somewhat head on gunfight, which is good since the qxr is a somewhat hard gun to beat face to face.
Class: Assault Rifle
Weapon: M4
Performance: can replace all the attachments I put on, but be careful because it will affect the build
Class: Assault Rifle
Weapon: Dr-h
Performance: meta guns: I’m better than any gun. Dr-h: hold my crown,pew,pew”. @echo dirge
Class: smg
Weapon: qq9
Performance: old but still gold. Can someone please dm me a really good m16 build as well
Class: Assault Rifle
Weapon: AS VAL
Performance: decent ads with good ads bullet spread and controllable recoil soooo try it and Smell the ashes :)
Class: Assault Rifle
Weapon: KN-44
Performance: Has good ads speed, good ads bullet spread and is also silenced sooo try it and smell the ashes :)
Class: SMG
Weapon: AGR 556
Performance: Probably the best 60 round 556 build has good ads, no recoil and and 60 bullets in ur sleeve so try it and smell the ashes :)
Class: Shotgun
Weapon: HS0405
Performance: God of hipfire in shotguns
Class: SMG
Weapon: Fennec
Performance: choose one , and rate before trying
No stonks 4 u
Class: SMG
Weapon: Chicom
Performance: any good builds for chicom? Dm it to me. Don’t actually try this build it’s bad
Class: SMG
Weapon: MSMC
Performance: stolen br loadout from narco
Class: SMG
Weapon: PDW-57
Performance: Genuinely don’t care if you like it or not but this is what I use for br
Class: Marksman
Weapon: MK2 Carbine
Performance: Fun to use, Probably not the best, But It will kill anything on sight, pair it with Renetti to finish players off
Class: shotgun
Weapon:BY15
Performance: good mobility and control can also be used at close and mid range less bullet spread and good accuracy
Class: shotgun
Weapon: ECHO
Performance: dance to avoid enemy attack
Class: SMG
Weapon: Chicom
Performance: works for me
Class: SMG
Weapon: QXR
Performance: pretty good for close ranges
Class: SMG
Weapon: Rus-79U
Performance: Best attachments for me.I slay with this.
Class: Assault Rifle
Weapon: KN-44
Performance: good at medium and close range. Recommended by me.
Class: Assault
Weapon: KN-44
Performance: MIP muzzle brake for horizontal recoil control and accuracy,MIP short barrel and no stock for ads speed, movement speed, granulated grip for accuracy,owc laser being a must
it's a AR,you don't really need to stack range,if you want to go for ranger barrel
Class: SMG
Weapon: Chicom
Performance: Suppressed with fast ads speed, faster reload and managable recoil.
Integral Suppressor Barrel and Tactical Laser for ADS Speed, Rubberized Griptape and Strike Stock for Recoil control and SoH just for faster reloads. (You can change SoH for Reticle or mag)
Also, Chicom has high BSA so I won't be putting Granulated Griptape or Tactical A Foregrip. (Tactical Laser and Strike Stock already counters the downsides)
Chicom has good strafing speed so do not worry about the ADS movement speed that much.
Class: Assault Rifle
Weapon: AK-47
Performance: Cursed
Class: Assault Rifle
Weapon: AS VAL
Performance: 10 kd snd 
Class: SHOTGUN
Weapon: HS0405
Performance: Im beating krm players with it feels like it's just faster
Class: Pistol
Weapon: mw11
Performance: fav pistol
Class: lmg
Weapon: m4lmg
Performance: lmgs r so underated
Class: Assault Rifle
Weapon: ak-47
Performance: one of the most underrated AR in the game if you have a good recoil control, it has a laser beam shoot, bullets always goes straight.
Class: shotgun
Weapon: HS0405
Performance: the best shotgun for MP. Of course if you can
quick scope with it,
Class: Lmg
Weapon:Holger 26
Performance: good mobility and good ads time
Class: LMG
Weapon: Holger 26
Performance: Pocket AR, and Faster ADS Speed 
Class: LMG
Weapon: Holger 26
Performance: The build I believe to be the best build objectively for holger right now. The 30 rnd mag can be swapped for that flip mag (I just don’t like the reload animation on the flip lol.)
Class: LMG
Weapon: Holger 26
Performance: Suppressed and a whole lotta ADS movement speed
Class: LMG
Weapon: Holger 26
Performance: first is an smg build second is between an ar and smg and third is an ar
Class: LMG
Weapon: Holger 26
Performance: Has decent mobility and ads time with decent accuracy as well. Does use iron sights so if you don’t like it replace the monolithic suppressor. I haven’t tested it in Ranked yet cuz I’m too lazy after grinding… but performs well when I used in a testing pubs match
Class: LMG
Weapon: Holger 26
Performance: Pretty stable and can kill in midrange distances. You'll find it pretty slow compared to most ARs but that is forgivable considering that it is an LMG. Mags help alot with the reload speeds and ammo capacity as you will need every single round. Overall, a pretty balanced Carbine build that's bulky but stable.
Class: SMG
Weapon: GKS
Performance: A really ideal midrange SMG. It has a great recoil control, fast ADS time, decent movement and strafing speed, reloads fast enough, and can kill fast enough. All wrapped in a nice little ribbon. Oh, and it's suppressed too.
Class: Assault
Weapon: AS VAL
Performance: Looks like an SMG, plays like an SMG. Very mobile with controllable recoil for close quarters. It has good movement and strafing speed and can ADS fast enough to compete with most SMGs. It's pretty risky to use in mid-to-long range, but it's doable.
Class: LMG
Weapon: Holger 26
Performance: Good gun. Mobility extreme. I'm Lvl21 so I havent unlocked mega Holger.
Class: SMG
Weapon: PP19 Bizon
Performance: Best strafing speed in the game hands-down. There are multiple reasons why this gun is meta and I don't think I need to mention all of them.
Class: SMG
Weapon: Fennec
Performance: Destroys in close-quarters. It's fast with everything: firerate, ADS, movement, etc. It also has a good hipfire spread so feel free to mow down people while jumping or sliding around.
Class: SMG
Weapon: Renetti
Performance: Fast ADS, decent accuracy, great movement speed overall. It looks cool, too.
Class: sniper
Weapon: DL Q33
Performance: good ads speed and less finch
Class: Assault
Weapon: Peacekeeper MK2
Performance: Close-range beast. Controllable recoil and great overall mobility makes the PKMK2 what it is. The Taskforce Barrel and the Double Stack mag are the 2 most important attachments for building a versatile Peacekeeper build. I chose to use some stability attachments to compensate for the barrel’s downsides and the Agile stock to make it way better with pre-aiming. And yes, it’s suppressed too.
Class: shotgun
Weapon: ECHO
Performance: good against melee abusers
Class: Assault
Weapon: Peacekeeper MK2
Performance: Close-range and mid- range build , switch out the red dot for other attachment if u want
Class: LMG
Weapon: Holger 26
Performance: this thing is cracked
Class: LMG
Weapon: Holger 26
Performance: reload time went from 3 seconds to 1.5. It’s gud just slap on any other attachment you want
Class: LMG
Weapon: Holger 26
Performance: Bullet spread accuracy, stable, great ADS time for an LMG, no sacrifice on ammo.
Class: Marksman
Weapon: Kilo Bolt-Action
Performance: high damage and range depending onif you want the barrel or a scope for better aiming
Class: Assault
Weapon: M4
Performance: M4 AR Pistol Custom was Experiment Loadout for Aggressive Plays. With short barrel and no stocks, makes more mobility with moderate accuracy and control plus Lightweight be used. This experiment loadout are used for Mid and Short range(Hipfire), only cons for AR Pistol Custom was it can't shoot accurately in long range, makes impossible to long shots. I would recommend use Lightweight and High Alerts for play aggressive and Slight of Hands for make better positions.
Class: LMG
Weapon: Holger 26
Performance: Quick ADS, good fire rate, easy to control and good range.
Class:LMG
Weapon:M4LMG
Performance: This build is like an AR, relatively fast ADS and moderate mobility with easy to control recoil, also perfect for the challenges to get the holger (if you haven’t already)
Class: LMG
Weapon: Holger 26
Performance: Fast ADS. It’s gave players G36C vibes
Class: LMG
Weapon: Holger 26
Performance: Updated build cuz..... yeah 
Class: LMG
Weapon: Holger 26
Performance: weird build, weird attachments but it works for me
Class: SMG
Weapon: QQ9
Performance: Great speed, ADS time, good range for an SMG, granulated grip tape and OWC tac laser really help with BSA
Class: LMG
Weapon: Holger 26
Performance: Cursed and troll build
Class: SMG
Weapon: QXR
Performance: The attachments makes the gun has low recoil
Class: SMG
Weapon: QXR
Performance: Literally cracked. Has a super fast firerate, quick ADS, laser-beam recoil and spread. Unfair weapon tbh.
Class: LMG
Weapon: Holger 26
Performance: Amazing ADS time and mobility. Has good BSA and can beam in the right hands. Basically an upgraded M4LMG.
Class: LMG
Weapon: Holger 26
Performance: ADS Time is good and Mag Size is good for rushing. AR Looks aswell so hope y'all like it :)
Class: LMG
Weapon: Holger 26
Performance: Solid stats all across the board perfect for your short mid and maybe even long range needs
Class: LMG
Weapon: Holger 26
Performance: I have a G36C (top) and G36K (bottom)
Class: LMG
Weapon: Holger 26
Performance: thicc smg, worst bsa and you miss all your shots haha
Class: LMG
Weapon: Holger 26
Performance: Fast reload time | Low ADS time | Easy to aim and control on phone and tablet | Low bullet spread (Dont have granulated grip tape but you can equip that instead)
Class: LMG
Weapon: Holger 26
Performance: first build is a AR build and the second one is a LMG build,tbh if you find the ironsights bad then you can remove the barrel and add a red dot or something
Class: LMG
Weapon: Holger 26
Performance: Now this truly is a wonderful carbine. Its ADS time is comparable to most assault rifles, recoil is minimal, spread is pretty tight, and it kills fast enough. It’s very consistent and versatile.
Class: Pistol
Weapon: Renetti
Performance: Now looks like it’s irl counterpart (the beretta 93r)
Class: LMG
Weapon: Holger 26
Performance: Great ADS for an LMG, tons of ammo for spray n pray, granulated grip tape, tac foregrip and OWC tac laser make it an absolute laser. Great for respawn matches where you’ll need a lot of ammo.
Class: LMG
Weapon: Holger 26
Performance: Great ADS for an LMG fast sprint and low reekoil
Class: LMG
Weapon: Holger 26
Performance: Great ADS for an LMG, tons of ammo for spray n pray, granulated grip tape, tac foregrip and OWC tac laser make it an absolute laser. Great for respawn matches where you’ll need a lot of ammo.
Class: SMG
Weapon: QQ9
Performance: my go to when tryharding
Class: LMG
Weapon: Holger 26
Performance: This is my personal loadout. Increased mobility while still capable of taking mid range gun fights.
Class: LMG
Weapon: Holger 26
Performance: This is the ultimate stealth class. Everything below is optimized for stealth.
Class: SMG
Weapon: Fennec
Performance: The ultimate akimbot class. Everything below is optimized for akimbo.
Class: LMG
Weapon: Chopper
Performance: Run n Gun or Spray n Pray
Class: LMG
Weapon: Chopper
Performance: That's pretty long
Class: LMG
Weapon: Holger 26
Performance: Fast ADS with good bullet spread accuracy. Optimized for mid to long range fights.
(Kinda looks more like a DR-H if you think about it)
Class: LMG
Weapon: Holger 26
Performance: Literally just a stock Holger 26
Class: LMG
Weapon: Holger 26
Performance: 
Class: Assault
Weapon: AS VAL
Performance: I wouldn't say it's good, this loadout are curse and it's supposed Pistol Custom. See if you can challenge with this loadout.
This loadout are created for close range. Also it can't use for hipfire because tightness of hip are big(you certainly can check on your crosshair). And this weapon really challenging you for using semi automatic.
Class: Assault, LMG
Weapon: AS VAL, Holger 26
Performance: agony
Class: Pistol
Weapon: Renetti
Performance: its good, but still low fire rate
Class: Shotgun
Weapon: KRM 262
Performance: sawed off got buff so... lets gooo
Class: Assault
Weapon: AK117
Performance: Built for bullet spread accuracy and good movement speed (for an AR)
Class: Shotgun
Weapon: HS0405
Performance: Very good range for a shotgun and one shot kill at close range 
Class: LMG
Weapon: Holger 26
Performance: Good ADS, Perfect accuraccy, and no sacrifice in ammo, absolutely terrifying in every range
Class: Assault
Weapon: ASM10
Performance: Decent mobility, fast ADS, amazing recoil control, and tight spread. Great in all ranges.
Class: LMG
Weapon: Holger 26
Performance: fast ads laser
Class: SMG
Weapon: QXR
Performance: Good ADS time and is still an SMG unlike almost half the SMG builds in this server and in the game. It beams and has good range nothing else to say.
Class: Assault
Weapon: ICR-1
Performance: really good for close to mid range laser beam, good for pre-firing bcoz of it's 50 rnd mag and silencer (it's an snd build)
Class: LMG
Weapon: Holger 26
Performance: I am just plain disappointed at the builds I have seen posted on this server, so here is a proper G36 conversion, you can use No Stock but then it won't be close to irl, and Combat Stock is super good option too, so enjoy!
Class: LMG
Weapon: Holger 26
Performance: For all those rushers out there and it’s a build for stealthy kills and is better in SnD, u could replace the suppressor with Granulated grip tape ( do not use long range fights)
Class: Assault
Weapon: AK117
Performance: Laser
Class: LMG
Weapon: Holger 26
Performance: didn’t I post a build like that before? Btw this is what I posted
Class: LMG
Weapon: Holger 26
Performance: Faster ADS & Mobility, good for aggro main
Class: LMG
Weapon: Holger 26
Performance: a LMG build, good for passive main
Class: Assault
Weapon: HBRa3
Performance: low recoil, lil more range,rds,fast mobility
Class: LMG
Weapon: Holger 26
Performance: spam
Class: Pistol
Weapon: J358
Performance: 2 shot yes
Class: LMG
Weapon: RPD
Performance: Aggressive CQB SAW build that can be also used for camping as well. Good ADS for an LMG, and decent enough recoil for gunning down opponents in choke points. Feel free the swap FMJ for the 200 round mags if you hate reloading.
Class: Assault
Weapon: ICR-1
Performance: Great accuracy, range and control. It has barely any recoil. Quite a good gun from my perspective.
Class: Assault
Weapon: ICR-1
Performance: don't use the build above, it's flaming hot garbage
Class: SMG
Weapon: GKS
Performance: very good, dropped nukes in Practice vs AI with it 
Class: Marksman
Weapon: SP-R 208
Performance: good for mid range, excels in standoff, decent in shipment (for my playstyle)
Class: LMG
Weapon: Holger 26
Performance: This is my first build, good ads time, ads bullet spread is nice and a lot of bullets. What do you think?
Class: Assault
Weapon: ASM10
Performance: Eh, I just used ferg’s ams10 build but I changed the grantulated grip tape with the strike foregrip :/
Class: SMG
Weapon: QXR
Performance: 
Class: Sniper
Weapon: Arctic .50
Performance: good ads
Class: sniper
Weapon: arctic .50
Performance: incredible movement speed and overall just to annoy people
Class: assault
Weapon: asm10
Performance: good..... Just good. No recoil and fast ads only thing that I don't like is fact that its loud
Class: LMG
Weapon: Holger 26
Performance: Instant terminator. It decimated everyone I see
(see #codm-media) for results
Class: SMG
Weapon: QQ9
Performance: Overall aggressive build good ads speed good for strafing and close quarters up to mid range
Class:Sniper
Weapon: Na-45
Performance: fast fire rate,i can decimate opponents in all ranges, best for Search and Destroy, best paired with lightweight, toughness and demo expert.
Class: Assault
Weapon: Type 25
Performance: Ads speed kinda slow, the stopping power just give it more power and it's easy to control it (you can change red dot to another attachment if you want to)
Class: Assault
Weapon: Type 25
Performance: No stopping power because I wanted better ADS time, mobility, BSA, reload time and less vertical recoil. 42 rounds is enough for me, and it’s got pretty quick reload which is nice. The tac laser and steady stock are great for improving BSA and the red dot is just because I don’t love the iron sights, feel free to replace it with granulated or something. The monolithic is obviously great for range with the sacrifice of a bit of ADS time and bullet spread, but it does make it so the weapon is silenced which is nice. I wouldn’t recommend this build for SnD, but for hardpoint, tdm and domination it shreds pretty well. Similar to the AK117 but it’s a bit faster and doesn’t feel as strong at range.
Class: Assault Rifle
Weapon: Type 25
Performance: Mip light barrel short,and owc laser tactical both are for ads speed ,and movement. Stopping power reload for the increase in damage.Granulated grip tape for BSA.Rtc steady stock for Recoil and flinch. @valid frigate and @proven escarp try this out. This gun attachments are perfect for type 25. thank me later 🙂
Class: SMG
Weapon: AGR 556
Performance: never gon stop saying that the AUG is a great option.
Class: shotgun
Weapon: by15
Performance: Universal for MP and BR.. Perfect range, small spread, enough mobility. Better than HS spammers 
Class: Assault rifle
Weapon: fr .556
Performance: good at mid to long range, swap fast reload to extended mag if you want or swap ranger foregrip with strike foregrip A or stippled griptape
Class: LMG
Weapon: Holger 26
Performance: has good ads and movement speed and you can pick off enemies in mid range. I like to use the double mag and stippled grip tape for CQB or other maps.
Class: Sniper
Weapon: DL Q33
Performance: use toughness to lower this frkn flinch
Class: LMG
Weapon: M4LMG
Performance: GOOD for long and mid range
Class: LMG
Weapon: M4LMG
Performance: GooD for close range
Class: SMG
Weapon: QQ9
Performance: mid and close , very decent for experienced player with the mp5's recoil , 10mm gives a decent extra range that makes it insane for mid range for a loss of just 21ms on the ttk which is ridiculously low.
Class: SMG
Weapon: Holger 26
Performance: everything but an lmg.... The range and accuracy of an ar with the mobility of an smg
Class: SMG
Weapon: QXR
Performance: Basic qxr layout for close - mid range
Class: Sniper rifle
Weapon: locus
Performance: S&D only, do take note that DLQ-33 blankscopes faster
Class: SMG
Weapon: QXR
Performance: for close range, mid range if you control recoil
Class: SMG
Weapon: AGR 556
Performance: In my opinion this weapon is underrated. I’ve built two setups for the AUG for both MP and BR, I’ve messed around with the weapon trying to find the best setup for it, and on the first image, that’s the best build I found for it for MP. For the BR build, the second image, it can be used at those long ranges, basically turned the AUG into an AR, and it has a small amount of recoil, the BR build is effective at medium to long ranges. The 60 round mag was added to both builds since it runs out of ammunition quick. I recommend this setup if you want to use a different weapon instead of the meta ones...
Class: SMG
Weapon: QXR
Performance: Respawn build with 14 frames (233 ms) ads speed, 33 meter 6sk potential
Class: SMG
Weapon: QXR
Performance: Pretty much just jokesta's gunsmith but instead of granulated griptape i put flash guard for bsa and hipfire accuracy overall a solid gunsmith
Class: shotgun
Weapon: Echo
Performance: NOICE
Class: LMG
Weapon: Holger 26
Performance: G36C go brrrr
Class: Assault
Weapon: As Val
Performance: Good for mid-long range, good for long range/headshot kill grinding
Class: Assault
Weapon: Peacekeeper MK2
Performance: Best BR peacekeeper, here's why first off no downsides besides some of the recoil, has a relatively fast ads time decent range and fire rate suppressor to make your enemies less able to hear you strafing speed is alright not the best but pretty good you can change the mag if you want perks you can use defense fire for hip fire, extended for more ammo, stabilizer if you can't control recoil so yeah
Class: LMG
Weapon: Holger 26
Performance: good accuracy nice ads and low recoil

Class: SMG
Weapon: MSMC
Performance: bruh
Class: SMG
Weapon: AGR 556
Performance: spray and pray
Class: SMG
Weapon: RUS-79U
Performance: ADS time , running/sprinting speed and control in one gun. What could possibly go wrong with this combination? ||Recommended for rushers/Aggressive players||
Class: SMG
Weapon: QXR
Performance: this is a good build for every range. You can use monolithic suppressor but it'll make it slow.
Class: Marksman
Weapon: SP-R 208
Performance: spicy
Class: Assault
Weapon: Man-O-War
Performance: basically a sniper rifle
Class: LMG
Weapon: Holger 26
Performance: I like
Class: SMG
Weapon: MSMC
Performance: switched the merc foregrip with operator foregrip for better recoil control
Class: SMG
Weapon: GKS
Performance: Combat Stock and Tac laser for ads speed, Granulated Grip Tape and Integral Suppressor for bsa, 32 fast mag didn't affect the movement
Class: SMG
Weapon: MSMC
Performance: it's good in close range, at least that's what the build is for 
Class: Shotgun
Weapon: Echo
Performance: Good In Close, Long Range, Good For Farming In Shipment,
Any Map Is Good For It,Trash In Hipfire But Good at Close Range Hipfire
Class: SMG
Weapon: PDW-57
Performance: Combat Stock for ads speed, Granulated Grip Tape and Extended Light Barrel for bsa and range, 5mW laser for hipfire accuracy, Sleight of Hand for faster reload
Class: LMG
Weapon: RPD
Performance: Ammo
Class: Assault
Weapon: Peacekeeper MK2
Performance: its actually good ngl
Class: Sniper
Weapon: DL Q33
Performance: I don’t know what to say but it’s really good
Class: Assault Rifle
Weapon: M4A1
Performance: Great class for battle royal, and can kill people in long-mid range in battle royale
Class: Assault
Weapon: AGR 556
Performance: really good in br, flexible with all ranges. im using the extended barrel here, so horizontal recoil is still present. the barrel is swappable with the marksman, but i wont recommend because overall mobility is outside most people’s comfort zone. barrel, suppressor, and mag add range and stability, and the tac laser gives you some ads time back. i equipped the blue dot on my holo sight, but if you havnt unlocked the reticle yet or just dont like holos you can just run red dot or granulated grip if youre not a person for sights. overall a pretty good gun, takes advantage of the recent buff of smgs.
rating: (out of 10)
flexibility: 7
range: 8
movement speed: 8
ads speed: 8
TTK: 8
loadout suggestions: works best with a sniper, and good movement. keep in mind that the agr hasnt really been a meta gun, so if you will use this build, please build up other skills tp assist in your fights. (eg movement, game sense)
Class: LMG
Weapon: Holger 26
Performance: long range , good ads .switch from steady stock to forgrip A for ads movement speed if needed
Class: Sniper Rifle
Weapon: Locus
Performance: fast ads
Good for all the hardscopers
Class: SMG
Weapon: Fennec
Performance: lower recoil than base and meh ads bullet spread. More range than usual so you can stretch the guns effectiveness over longer ranges. If you want better ads bullet spread then swap the operator forgrip for the ranger forgrip. Just know if you do you will get less recoil control and a longer ads time.
Class: Marksman
Weapon: SP-R 208
Performance: Decent ADS Speed, Flinch, Idle Sway, and good for passive player
Class: SMG
Weapon: AGR 556
Performance: agressive class,you can challenge mid range but be advised,the recoil is fairly simple and controllable, TTk is fine,now imma explain the attachments
MIP light for ads speed
YKM combat stock for ads speed
Granulated grip tape for ads BSA
Owc laser being a must have
Extended mag (you know what I mean)
class: assault
weapon: As Val
performance: good for medium range Combat, 15 rnd reload for easy headshots and the recoil decrease and damage, dont try to Spawn to Spawn Highrise combat
Class: SMG
Weapon: RUS-79U
Performance: This is my personal loadout for the RUS. Mono suppressor for range. No stock for mobility. 32 fast reload for a larger capacity and of course a faster reload. Strike fore grip for a bit of recoil control. And Owc tac laser because it is a must have on every gun.
Class: Assault
Weapon: M16
Performance: One of my favorite weapons in the game. Really fast ADS, practically no recoil (cuz burst), and pinpoint accuracy that makes it deadly in the right hands. Rewards consistent aim.
Class: Smg
Weapon: PP19 Bizon
Performance: What I use and I dropped 29 kills with it in solo squads
Class: Assault rifle
Weapon: fr .556
Performance: good range and recoil , most effective at mid to long range and is basically a beam if you know how to controll it. (I don't care what any of you say this will always be my favorite build try it before you dislike it, that won't change anything tho so keep disliking) also swapped the fast reload mag to extended mag I forgot to change the ss
Class: Pistol
Weapon: .50 GS
Performance: Cracked
Class: LMG
Weapon: Holger 26
Performance: This is an LMG build for the Holger, probably my favorite. You can take off the red dot if you're okay with the iron sights, I personally think it's trash. And also you can take off tac sup for the flash guard or the light barrel. Don't use the light short barrel though, it makes the BSA really bad.
Class: Shotgun
Weapon: Echo
Performance: Echo... Also imagine using ADS attachments on a shotgun

Class: LMG
Weapon: Holger 26
Performance: MG82 From warzone/mw/cold war it shreads in br for mp drop RTC the barrel for ads speed, movement ect, and you can drop tac Scope I just use it for vibes and yeah
Class: SMG
Weapon: QXR
Performance: I used the best ads attachments
Class: SMG
Weapon: QXR
Performance: Rararatatatata
Class: LMG
Weapon: Holger 26
Performance: G36K
Class: SMG
Weapon: AGR 556
Performance: an alternative Bizon but it has Legs Multiplier and slower ADS Speed and Mobility.
Class: SmG
Weapon: QXR
Performance: Extremely toxic in close range. You can't probably win a gunfight against ars and snipers in long range but it beams at long range
Class: Assault rifle
Weapon: fr .556
Performance: try it
Class: SMG
Weapon: PP19 Bizon
Performance: for those who are playing at 2am and want to make the slightest muscle movement possible (like me also good for headshots) new note: i made this few hours before the patch
Class: SMG
Weapon: QXR
Performance: Better In my opinion why do you need rubberized grip when this gun has no recoil I have marksmen for less ads bullet spread no stock for movement owc laser cuz it’s a must have enhanced bolt to increase the fire rate also the ttk and mono to have better range and suppress firing
Class: Assault
Weapon: Type 25
Performance: still a bit slow but smg vibes and BSA for 15+m
Class: Sniper
Weapon: Locus
Performance: Ads are amazing
Class: Assault rifle
Weapon: As Val
Performance: The I don’t know what I’m doing
Class: SMG
Weapon: AGR 556
Performance: kinda good,try it.
basically its a AR now,cant rush
Class: SMG
Weapon: PP19 Bizon
Performance: Fast ADS , Good at Close and Mid range. Try it once
Class: Marksman
Weapon: SP-R 208
Performance: this build is for quickscoping and S&D only... Strickly for quickscoping as the snipers sway is very high but hardscopes are possible, has similar hitmarkers to DLQ and can definitely compete against other quickscoping snipers
Class: LMG
Weapon: Holger 26
Performance: Laserbeamer with a fast ADS speed. I don't think I need to elaborate.
Class: Assault Rifle
Weapon: ASM10
Performance: 3 shot kills (prolly can be the meta this season)
Class: Assault
Weapon: AK-47
Performance: (amax isn’t in the allowed words yet) Leveling the amax? I got you
Class: SMG
Weapon: QQ9
Performance: HipFire and mobility. Mono for SnD
Class: Assault
Weapon: AK-47
Performance: closest you can get to the base amax without having the amax unlocked
Class: SMG
Weapon: PP19 Bizon
Performance: OP medium range and close range damage
Class: Assault
Weapon: .50 GS
Performance: I'm not using akimbo but like to make gunsmiths so here is it ads bulled spreed isn't important on a only hipfire weapon but still try it before vote it bad
Class: Assault
Weapon: AS VAL
Performance: Amazing for BR. Good ADS and mobility for BR, the merc provides good hip fire for when you need to engage quickly in an emergency or finish someone off, and it’s range is amazing
Class: SMG
Weapon: PP19 Bizon
Performance: Good for long range and has a good ads time
Class: Shotgun
Weapon: KRM 262
Performance: Good bullet spread and its just for hipfiring
Class: SMG
Weapon: MSMC
Performance: amazing close range decent mid range if u can control recoil. replace marksman with ranger if u like more mobility and 30 round for 36 if u like but after 25ish bullet the recoil gets sus so i personally dont use 36
Class: SMG
Weapon: QXR
Performance: High Accuracy. LOW MOBILITY and no enhanced bolt perk(coz it's the reason of the high recoil) . It is very effective at long range even after the nerf. This makes me feel there was no nerf. Please try yourself.
class:assault
Weapon: cr-56 amax
Performance: good mobility, barely any recoil. Not super good for long range gunfights but it works well in close-mid range. all around decent, atleast in my experience. Make any tweaks you want and plz give feedback/critiscm as I am not very good with building guns for mp as I primarily play br.
Class: SMG
Weapon: AGR 556
Performance: I find the layout shown below to perform well in all situations. It is very good weapon to use you can check this out and rate it ..
class: assault
weapon: cr-56 amax
performance: who tf is candice
class: assault
weapon: cr-56 amax
performance: warzone players know
Class: SMG
Weapon: QXR
Performance: my personal loadout I use in rank
Class: Assault
Weapon: ICR-1
Performance: for battle royale
Class: Assault
Weapon: ASM10
Performance: this increased range, mobility, ADS Speed, Accuracy, and Reload Speed.
(can swap barrel with Light Short and Sleight of Hand with Extended Mag)
Class: Assault
Weapon: CR-56 AMAX
Performance: Yes your eyes do not deceive you. Balanced build.
Class: SMG
Weapon: QXR
Performance: Unknown, just made it.
Class: LMG
Weapon: RPD
Performance: good ads , slightly below average ads movement speed , passive build, with a range of 69( nice)
Class: SMG
Weapon: QXR
Performance: I did some testing and found out that the range difference between base and with only advanced bolt it 1 meter and advanced bolt makes it a 5 shot unless you hit all headshots. Only downside to this build is recoil and slightly slower ads time
Class: Pistol
Weapon: .50 GS
Performance: they buffed the lasers and adjusted the mip flashguard so now the spread on this gun is extremely low. I used stippled for the sprint to fire time. You can swap the stippled grip tape out for a mag if you want.
Class: Assault
Weapon: CR-56 AMAX
Performance: Balanced build.
class: smg
weapon: Chicom
performance: mixes well with short to medium long range engagements, burns ammo but worth it.
class:smg
weapon:cordite
performance: long range capability up to 30 meters but the horizontal recoil need work, 40 base ammo turns it into a mini rpd while having better ads speed. Most accurate fully automatic SMG btw.
Class: Assault
Weapon: AK117
Performance: low recoil, fast ads, really op (Credits to Bullshot Gaming on yt)
Class: Assault
Weapon: ASM10
Performance: range is 20+ meters and has good vertical recoil control. Suppressed for stealthier attacks and no stock helps compensate for the ads time and move speed reduction. Good overall
Class: LMG
Weapon: Holger 26
Performance: try it before vote
Class: Marksman
Weapon: SP-R 208
Performance: this build is for quickscoping and S&D only... Strickly for quickscoping as the snipers sway is very high but hardscopes are possible, has similar hitmarkers to DLQ and can definitely compete against other quickscoping snipers
Did 10 second 3 piece in legendary rank trust me it's like a any sniper's dream, OG sniper movement...
Class: SMG
Weapon: Cordite
Performance: Two pretty versatile loadouts. You can change Sleight of Hand for another perk or a sight
Class: Assault
Weapon: CR-56 AMAX
Performance: good
Ended up switching stiple grip for mag 
Class: SMG
Weapon: QXR
Performance: -28% ADS time, allowing for quick response, and a slightly higher accuracy with increased mobility.
Class: SMG
Weapon: QXR
Performance: Use this for search n destroy only
Class: LMG
Weapon: Holger 26
Performance: hybrid bulid for passive and also for getting out of tight spots, use of toughness recommended for long fights
Class: Assault
Weapon: AK-47
Performance: it’s a ak with a larger mag and better range and control but you do loose some mobility
Class: Assault
Weapon: CR-56 AMAX
Performance: A very good assault rifle with zero recoil and tight spread for short-mid range engagements. I don't need much explanation here other than the fact that BSA is the best possible stat to boost and recoil control is pretty much unneeded.
Class: Sniper
Weapon: Locus
Performance: fastest ads speed
Class: SMG
Weapon: QXR
Performance: shreds
Class: Assault
Weapon: ASM10
Performance: best loadout after buff
Class: SMG
Weapon: PP19 Bizon
Performance: best possible loadout after nerf
Class: Assault
Weapon: As Val
Performance: my personal loadout
Class: Assault
Weapon: As Val
Performance: For Battle Royale Aggressive Players Only
Class: Assault
Weapon: FR .556
Performance: Don't question it.
Just try it before you vote that's all that i ask.
(change for red dot if you want)
Class: LMG
Weapon: Chopper
Performance: Why would you use this vol.1 (its kinda good for close range, if you got any sugestions for improving this loadout, dm me)
Class: Assault
Weapon: CR-56 Amax
Performance: This gun has low recoil but I put on control attachments for more control but this gun really shreds and I recommend it 8 times out of 10.
Class: SMG
Weapon: QXR (MP7)
Performance: short-mid range, just try it if u want.
Class: Smg
Weapon: MSMC
Performance: try before vote (why u voted it alrdy bad before trying it ? Nonsense just try it
Class: Smg
Weapon: Fennec
Performance: gung-ho build. No merc forgrip because it only reduces hipfire spread by 0.4% and that’s a negligible difference. Use with lightweight for best speed
Class: Smg
Weapon: Fennec
Performance: excellent move speed and ads time. However this good move speed and ads time comes at the cost of recoil control. Not very good range either but the mono suppressor helps improve that without negativity effecting move speed. Run with lightweight
Class: SMG
Weapon: RUS-79U
Performance: big ammo capacity, suppressed, increased damage range, Faster ADS Speed and Mobility.
Class: SMG
Weapon: MSMC
Performance: Gung-ho build , if u want to relax and have fun zooming through the lobby hip firing , give it a try
Class: SMG
Weapon: Cordite
Performance: 80 round goes brrrrrrrr (oh and btw you can change Tac laser to laser 5mW if you want to use it with gung-ho perk)
class: Assault
weapon: CR-56 AMAX
performance: accurate, cracked at mid range
Class: Assault
Weapon: KN-44
Performance: Long shot gives it +3m of 4 tap for free, and pretty good accuracy if you can control a bit of recoil.
Class: Assault
Weapon: KN-44
Performance: The dude above me has a decent build would not recommend tho first off KN bsa was buffed meaning no need for ranger but still don't use stippled second off mono is better for range just put Gran to cancel the BSA
Class: SMG
Weapon: RUS-79U
Performance: My preferred loadout. Mono suppressor for range. No stock and mip short barrel for mobility. Owc tac laser for bsa and more mobility. And 38 round fast mag for faster reloads with a higher capacity.
Class: Sniper
Weapon: DL Q33
Performance: High ads and I mean it. It does have a bit of hit flinch increase so try to equip toughness. Its accuracy is highly reduced but I don't think it matters for sniper.
Class: Assault
Weapon: CR-56 AMAX
Performance: high BSA amax build > high range amax build, bc without anything it can 4 shot almost at 20m
Class: SMG
Weapon: PP19 Bizon
Performance: fast ads, good for rushing or mid range
Class: Assault
Weapon: CR-56 AMAX
Performance: All range but too long or sniper range, good hipfire and good for most plays
Class: Assault
Weapon: CR-56 Amax
Performance: Its from Call Of Duty Warzone
Class: Assault
Weapon: CR-56 AMAX
Performance: Its now a DMR
Class: SMG
Weapon: QXR
Performance: still good after nerf
Class: Assault
Weapon: CR-56 AMAX
Performance: Its a disease 🦠
Class: shotgun
Weapon: HS0405
Performance: Good to quick scope with until 15m. Extremely fast ads time and remember to TRY BEFORE YOU RATE
Class: Assault
Weapon: CR-56 AMAX
Performance: Its a smg
Class: Assault
Weapon: CR-56 AMAX
Performance: The same but with granulated instead of stippled for better bsa
Class: Assault
Weapon: AS VAL
Performance: My go-to AR build. Works good in close-mid range. Definitely give it a try. (You can use monolithic suppressor instead)
Class: SMG
Weapon: RUS-79U
Performance: Faster reload, decent mobility and reduced spread, viable for close to mid range gunfights. Replace the grip with mono if u want to use a suppressor.
Class: Assault
Weapon: CR-56 Amax
Performance: trying to use it with the semi auto mag(swap suppressor with mono because I don't have it unlocked now), I know this is gonna get downvoted to hell and idc
Class: SMG
Weapon: QXR
Performance: my qxr Beamer before and after the nerf
Class: Smg
Weapon: Rus-79U
Performance: Fast ads,Good mobility and good for close and medium ranged fights.Use it and rate it.
Class: Smg
Weapon: QQ9
Performance: A 55 mag in br, a relatively good ttk, and not that much recoil (as far as I can tell)
Could Improve by removing suppressor and adding no stock
Class: marksman
Weapon: Mk2
Performance: only spr users with 6 times scope vote only pls so for first I'm sure this have the fastest ads speed of sniper/marksman rifles so for first I used the 30 30 amo instead of the owc cuz the owc gives like 5% ads and 1,5 sprint to fire and the 30 30 20% ads 12 sprint to fire 50% fire rate and 5% reload time and I'm sure 2 + amo the other stuff just for ads cuz ye you need many ads attachments on a 6× if u want quickscope and the range isn't important cuz I can shoot across the map one shot and accuracy and control isn't important on a sniper ( pro snipers know that it's true so yra pls still try before vote
Class: smg
Weapon: QQ9
Performance: best weapon to ever be made the scope gives you more range 
Class: Assault
Weapon: AK-47
Performance: best in BR with amazing stability and decent spread, range and firing interval. Good for all ranges
Class: assault
Weapon: AK-47
Performance: lemme run down all the attachments
Monolithic suppressor: silenced fire and range
Ranger barrel: for range extension and more accuracy and recoil control
red dot sight: makes it clear
Extended mag B: I like to have a bigger mag
MIP strike stock: for accuracy/hit flinch
Class: LMG
Weapon: Holger 26
Performance: yes
Class: SMG
Weapon: QQ9
Performance: try it on hardpoint shipment :p good for grinding K/D
Class: SMG
Weapon: RazorBack
Performance: ye (try it before rating it)
Class: Assault
Weapon: Ak117
Performance: try it before rating (my own personal loadout) @edgy light I don't care about ur suggestion for someone who doesn't know what to do just rates something for even trying the damn thing and fyi rapid fire doesn't matter plus I don't know u so don't talk to me
Class: SMG
Weapon: Razorback
Performance: lemme run down the attachments,also don't range stack on the razorback,it's accurate and dose'nt need range stack really
YKM combat stock : ads speed cuz by base Razorback's ads speed is slow
OWC laser tac : it's a must have so don't question it
Rapid fire : faster fire rate= faster TTk
Granulated grip tape : accuracy
Extended mag cuz 30 bullets isn't enough
Also @fading dust your razorback dose'nt have RF and a combat stock,your ads speed is hilariously slow
Class: SMG
Weapon: AGR 556
Performance: now lemme explain the 2 build briefly,both builds are nearly identical except one has a light stock and the other having the combat stock
MIP extended barrel : for range/accuracy
Granulated grip tape : accuracy
Extended mag: the mag for AGR is tiny so
Owc laser tac: is a must
YKM combat stock: for faster ads and cancelling the MIP extended barrel
YKM light stock: since strafing is the meta , YKM light stock works
Class: SMG
Weapon: PP19 bizon
Performance: now lemme run down the attachments as usual
monolithic suppressor for range and silenced fire
MIP extended for accuracy/range
OWC skeleton stock,now some of you may question why isn't there a no stock,is cuz no stock isn't worth it imo,cuz bizon is fast,you don't really need the no stock,and currently the meta is full of strafe speed that's why I use Skelton stock
Large caliber : makes me more consistent
Owc laser tac is a must
Use the class provided below for the best experience
Class: Assault
Weapon: CR-56 AMAX
Performance: good mobility , fast ads and good recoil control and accuracy
Class: LMG
Weapon: Holger 26
Performance: laser people with high capacity and good ads
Class: Assault
Weapon: AS VAL
Performance: Good accuracy, can kill long range depends on how good are you on controlling the recoil
Class: Assault
Weapon: BK57
Performance: Idk just try it ;-;
Class: SMG
Weapon: Rus-79U
Performance: Good at long, mid and short range.
Class: Smg
Weapon: Cordite
Performance: try this thing with the Gung-Ho, new meta 
Class: Marksman
Weapon: SP-R 208
Performance: I dunno how to build.
Class: Assault
Weapon: AS VAL
Performance: Good if u know how to control reekoil
Class: Assault
Weapon: KN-44
Performance: 3 bullet The upper body of the enemy =kill
Class: LMG (Light Machine Gun)
Weapon: UL736
Performance: Here me out before you judge. I’ve been using this mainly because I’m focusing on maxing out all of the weapons which the UL736 is the last one i need. So with the build I’ve been using it’s felt really good and solid. I love it’s damage and and with Gyroscope it’s not hard to control the recoil. However I’ll make an updated build whenever I max it out! Upper Body = 4 Shot.
Class: SMG
Weapon: Razorback
Performance: It’s a Razorback, it’s ok. Use red dot instead of granulated or smth if u hate the iron sights
Class: SMG
Weapon: AGR 556 (aka The AUG)
Performance: Recoil-ish?
Class: shotgun
Weapon: BY15
Performance: SPAS 12 build
Class: smg
Weapon: Cordite
Performance: good for agressive game play, you can apply the 80 round mag if you are not comfortable with the 60
Class: sniper
Weapon: Locus
Performance: One shot, one kill no matter where in your body, But it is necessary to show patience in walking.
Class: Smg
Weapon: QXR
performance: smg best-in-class medium recoil and horizontal recoil
Class: Smg
Weapon: QQ9
Performance: It’s a MP gun, with good accuracy and is very easy to control. It’s been my main for a while and completely shreds.
Class: SMG
Weapon: Fennec
Performance: Da reekoil go up
Class: SMG
Weapon: MSMC
Performance: Da reekoil go up
Class: Sniper
Weapon: DL Q33
Performance: How slow is slow?
Class: Sniper
Weapon: Arctic .50
Performance: 6 mobility nice
Class: Smg
Weapon: QQ9
Performance: Nice
Class: SMG
Weapon: QQ9
Performance: Literally the same build but it's diamond so it's more valid
Class: Smg
Weapon: Fennec
Performance: Hipfire
Class: Assault Rifle
Weapon: Dr-H
Performance: good for snd, Don't use in respawns
Class: shotgun
Weapon: By15
Performance: For first the movement speed is still faster then krm cuz krm is slow asf ads speed doesn't matter on a shut gun in my opinion so yea everybody is saying hipfire is cracked on krm I tested this gunsmith on the same range with krm hipfire with a friend this gun Smith 2 shots krm 3 shots and this build is made for ads bullet spread so I just can say it's have the longest range hip fire of the 3 main shot guns krm hs0405 and by15 it's have the best fire rate I'm sure even the best movement speed and ofc with this build the best ads bullet spread pls try it before vote it it's an self build and it's all in all the best shotgun it's just so bad cuz everybody in yt put mobility attachments on it even if this shotgun is alrdy fast enaugh
Class: Assault Rifle
Weapon: CR-56 AMAX
Performance: Galil
Class: LMG
Weapon: RPD
performance: automatic nuke machine guaranteed to make your enemies shake in fear and hunt you down to just stand a chance
Class: Assault
Weapon: AK-47
Performance: just trust very good
Class: Assault
Weapon: CR-56 AMAX
Performance: Bruh i dont even know
Class: Assault
Weapon: As Val
Performance: Sorry@proven star but i already won this battle.
Class: Assault Rifle
Weapon: As Val
Performance: The recoil is manageable. Rip and tear through them all. Bathe in the blood of your enemies. Try it before you rate it or you’re gae
Class: Marksman
Weapon: SP-R 208
Performance: Idk what to day
Class: Marksman
Weapon: SP-R 208
Performance: PTSD
Class: Assault
Weapon: FR .556
Performance: trust
Class: SMG
Weapon: Fennec
Performance: Fennec just got buff so this is my fav build
Class: SMG
Weapon: Fennec
Performance: since MIP extended barrel is actually useful now (pre buff the Mip extended barrel didn't do anything) and now lemme explain
Monolithic suppressor: range increase and silenced fire
MIP extended light barrel: range increase and accuracy
No stock: ads speed, movement speed ads movement speed
Extended mag: it's a must
OWC laser tac: it's a must
Also don't complain about recoil,just git gud
Class: LMG
Weapon: Holger 26
Performance: Fast yet accurate, didnt put on polymer/carbine mag cuz its a lmg, not a assault rifle
pls try before rating
Class: Marksman Rifle
Weapon: Kilo Bolt-Action
Performance: Rewards aim with low flinch.
Can switch Sleight of Hand for fast reload.
Can switch extended light barrel for light suppressor.
Stats below
Positives:
-3% ADS speed
-1.5% Sprint to Fire speed
-20% Flinch
+20% Effective Damage Range
-15% Reload Speed
Negatives:
-4% ADS Movement Speed
+30% Aiming Crosshair Drift
Class: Sniper
Weapon: Sp-r 208
Performance: for the first built it’s the spr with the iron sight I tired to get it with the most damage, fire rate, and mobility for number 2 it the dlq this was the first sniper I used when I fist got the game and it is So nostalgic with this built it’s all about ads time and speed for number 3 we got the kilo aka the kar In mw it it’s all about speed and lastly the locus I think it can speak for it’s self (these are all made for multiplayer) and they all hit hard enough for body shots and up you don’t need a high damage mag… Hope you guys like it 🙂
Class: Sniper
Weapon: DL Q33
Performance: Why are you using monolithic suppressor on snipers.
Range on snipers is infinite (in mp)
Class: LMG
Weapon: Holger 26
Performance: s p e e d and a c c u r a c y. btw vertical recoil barely affect this gun just get good at controlling it, and for hit flinch use toughness if u cry about it. U can switch grip to flash guard if u want
Class: Sniper
Weapon: DL Q33
Performance: No flinch + fast ads
Class: Assault
Weapon: Dr-h
Performance: This is my first build I am posting in a while so pray please be gentle on me. Now dr-h got a nerf in the last major update reducing its movement speed. It is now more optimal to use the 25 round otm instead of the 30 round because the 30 round makes it as slow as a snail.
Now in my last dr-h build I used the OWC Ranger barrel as to increase range but with further testing I have come to realise that it only gives a minor increase in range that will not help you in real situations anyhow.
The dr-h has horrendous bsa by default to put it lightly so the granulated tape is an optimum choice as it is the least penalty most bsa boosting attachment. The OWC Tactical laser is a very good choice as it boosts ads speed and bsa further. Now comes the tricky part. A suppressor or an under barrel? But that is up to you.
For suppression use the tactical suppressor as it is the best option for dr-h the other suppressors reducing bsa and mobility/ its already feeble 3 shot range. Now for the under barrel version use the tac foregrip A as it will provide the most bsa boost with the least penalties on an under barrel. The other tac foregrip is a valid choice as it reduces recoil but I find that easy to control and the other penalties do not raise my attention. With this build good in mid-long with being able to compete in close as well. Enjoy!
Class: Assault
Weapon: Kn-44
Performance: Very underrated gun. Now to get to the gunsmithing the main problem with the kn is its horrendous horizontal recoil. It shakes so much you could technically climax from it. It has decent range and 4 shot capabilities upto about 18m without attachments. Firstly OWC Ranger. In my previous kn build I used Marksman barrel instead of Ranger but this is a class 3 blunder as the marksman- 1. Reduces mobility by a heck load and 2. The Ranger barrel is a way better choice. They both reduce the same amount of horizontal recoil so Ranger is the way to go. Next the 38 round fast reload. This was another one of my blunders in my last gunsmith. I could say it’s a matter of preference but it’s not really. This mag is good enough to use it without thinking. OWC Tac laser is a must for ars since it boost ads speed and bsa. No stock to compete with the current fast paced meta and finally granulated tape as it is the best bsa boosting attachment. Overall a very balanced build- good in mid-long. Decent in close.
For the second part it’s the suppressed build for all you snd homies. Mono sup is the best option for this as it boosts it 4 shot range making it even more deadlier at long.
For this we need to replace the granulated grip tape as it is the only attachment that we can sacrifice even though I don’t want to. Enjoy!
Class: SMG
Weapon: Fennec
Performance: Simply said it’s the QXR from last season pre-nerf. It has excellent damage and fire interval but pretty high recoil. I recommend this build for easy control but also good mobility.
Class: SMG
Weapon: Fennec
Performance: I will never give you up
Class: SMG
Weapon: QQ9
Performance: This biuld is pretty good in Snd but probably Really toxic in hardpoint it does shred and the operator forgrip helps the recoil a little bit I know probably some people don't use the QQ9 but try it out before voting its pretty good (i know im using strike stock but it helps my accuracy a little bit and good control)
Class: SMG
Weapon: fennec
Performance: this is the second coming of akimbo fennec and this thing shreds on team death match and domination can win a gun fight at point blank with a shot gun user using 500g slug ammo can melt any smg user ARs dont stand a chance snipers wont be able to aim at you before your in melee range with them filling them with lead marksmen rifles who uses those lmgs cant touch ya i havent lost a game yet not even thermite spammers can beat me with this load out
dislike all you want but its been getting me wins so i like it
Class: SMG
Weapon: QXR
Performance: cuts like butter, smooth shot, recoil pretty much none existent and you don’t need enhanced bolt to run it.
Class: SMG
Weapon: QXR
Performance: its nice
Class: Assault
Weapon: Peacekeeper MK2
Performance: Decent Build for Peacekeeper. (you can swap Stock with Agile Stock)
Class: SMG
Weapon: PP19 Bizon
Performance: Holger19 Bizon
Class: SMG
Weapon: Fennec
Performance: Akimbo and gung-ho go brrr. Out ttk's almost anything
Class: Marksman
Weapon: Kilo Bolt-Action
Performance: Could you guys playtest it for me? I already did for myself but i want to see what other's experience with this.
Class: LMG
Weapon: M4LMG
Performance: the best build you can find out there imo... don't judge the cover by its pages, read the book first
just try it
Class: LMG
Weapon: Holger 26
Performance: very good for prefiring at domination and hardpoint , fmj makes it four shot through walls from 16(7shot) damage to 25 damage up to 17 meters wallbang , FMJ can be changed to tactical foregrip for better bullet spread or an optic that is either red dot or holographic sight(it can help with the aim shake it will feel kinda better and also better view of the enemies you shoot at)
Class: SMG
Weapon: PP19 Bizon
Performance: want to annoy the hell out of your enemies? i gotchu
Class: Sniper
Weapon: Locus
Performance: quick scopers build , mainly for 1v1s , movement and accuracy is key for this build to shine, and for the strategically positioned snipers and hard-scopers out there, this build is not for you guys ,so consider that fact before disliking it
Class: smg
Weapon: pp19 bizon
Performance: im fast as boi
Class: Assault
Weapon: Peacekeeper MK2
Performance: ok now hear me out I’ve only used this build a few times but it slaps it’s great at all rages with its accuracy and range recoil is easy to control and the mag size is perfect for a few kills before reloading but if you have the double stack you can attach that. It also has moderate AR mobility
Class: Sniper
Weapon: Arctic .50 [BR]
Performance: 2 shot kill. 1 shot headshot
Class: Assault
Weapon: M4 [BR]
Performance: Laser. ADS and Hipfire accuracy
Class: Assault
Weapon: AK-47 [BR]
Performance: Meta
Class: Assault
Weapon: CR-56 AMAX [BR]
Performance: If the AK-47 and the AK-117 made a child.
Class: smg
Weapon: Agr 556
Performance: practically an ar, works well with slow and safe playstyle , also dominates with pre-aim
Class: Assault
Weapon: CR-56 Amax
Performance: reminds me of handlers Amax build on YouTube it might be off with the suppressor but sometimes it’s on or off :edit: it claps works all Ranges
Class: Assault
Weapon: AK-47 [BR]
Performance: its nice
Class: Assault
Weapon: Peacekeeper MK2
Performance: This is my long range build for peacekeeper, its a good build for rushers if I say so myself. Overall stability of the weapon is adjusted to its long range capabilities, equipped with a 3x scope for better aiming- minimal shaking. Ads movement speed's drastically reduced and the ads aiming time's pretty reasonable. In addition, I'm also using a double stacked mag for additional rounds and reload speed.
Edit: My apologies for not being able to showcase some long range shots, but I hope the last kill in the end of the Video suffices
Class: Assault
Weapon: Peacekeeper MK2
Performance: sorry forgot to add the attachments
Class: Smg
Weapon: Fennec
Performance: Fast ads,High mobility amd decent range.I have a monolithic supressor build just to increase the range.
Class: Smg
Weapon: Fennec
Performance: This is the mono build
Class: SMG
Weapon: PP19 Bizon
Performance: its a really good gun and i won many games with it in ranked, use my attachments if you wanna
Class: Marksman
Weapon: Kilo Bolt-Action
Performance: Idk
Class: Assault
Weapon: Peacekeeper MK2
Performance: A flex AR build.
Agency Suppressor can be replaced for "Foregrip" foregrip or Field Agent foregrip if you are not familiar enough with the recoil.
No need for BSA attachments as Peacekeeper have good BSA.
Agile Stock makes the ADS movement speed be on SMG level.
Double Stack Mag can be replaced with Extended Mag A (Up to Preference)
Class: lmg & smg
Weapon: Holger 26
Performance: accurate and fast ads
Class: Shotgun
Weapon: KRM 262
Performance: So, Hardcore mode is in game again. This build is ONLY for longshots. You need to ADS. You can kill enemies half map away from you.
Class: SMG
Weapon: Fennec
Performance: Good for agressive gameplay and range is decent.
Class: Assault
Weapon: ICR-1
Performance: try before vote
Class: Shotgun
Weapon: By15
Performance: best shotgun ngl try it by yourself
Class: Assault
Weapon: CR-56 Amax
Performance: low recoil and good ads speed and bsa
Class: LMG
Weapon: UL736
Performance: not meta but fav gunsmith for this gun
Class: Assault
Weapon: CR-56 Amax
Performance: damage range pretty much everything !
Class: Assault
Weapon: Peacekeeper MK2
Performance: Ranked viable at close and mid ranges. Good for humiliating players.
Class: Assault
Weapon: AS VAL
Performance: it works 
Class: Pistol
Weapon: MW11
Performance: good ads and great rate of fire
Class: SMG
Weapon: QQ9
Performance: Good for Close to Mid Range
Class: SMG
Weapon: QQ9
Performance: Good for Close range and controllable recoil.
Class: Assault
Weapon: CR-56 AMAX
Performance: Great for Close to Mid range. (made for aggressiveness)
Class: SMG
Weapon: PP19 BIZON
Performance: Good for close to mid range fights. (Slow ttk)
Class: SMG
Weapon: PP19 Bizon
Performance: SMG mobility with AR recoil and LMG magazine and a Fast as Light reload
Class: SMG
Weapon: Fennec
Performance: Close range monster, effective at 15-20m, hipfire is poggers, ADS time is poggers, Mobility is poggers so what can i say
Class: Assault
Weapon: AS VAL
Performance: Close range monster and Best flex AR by far
Class: SMG
Weapon: QXR
Performance: The nerf basically threw this gun to its old state before the buff and it was decent, i was using this build before buff and it had a solid mobility and BSA doesn't matter since we cant crossmap anymore
Class: SMG
Weapon: QQ9
Performance: everything is made for speed and mono for increasing the effective range
Class: Assault
Weapon: CR-56 Amax [BR]
Performance: fast ads, low recoil and good mobility.
Class: Assault
Weapon: Man-O-War
Performance: 240ms ttk
31m 3 tap
Decent BSA
Good passive weapon
Even after BSA nerf it's still reallly good
But with the rtc huge the ads speed is 400ms.This is build is only meant for mid-Long ranges
Slow mobility and ads but hits really hard
Class: lmg
Weapon: holger 26
Performance: it was alright enough, and it looks like an smg.
Class: Smg
Weapon: Chicom
Performance: I'm not using this gun very much but 3-3 wins 3-2 MVPs I'm used the marksman barrel but I'm sure the most won't like it
Class: Smg
Weapon: Pharo
Performance: didn't knew the pharo can one burst lol and this gun is control so u can kill ppl on mid range gunsmiths that I found on yt can just on knife range.
Class: SMG
Weapon: Pharo
Performance: i used it too. Its a really cool weapon tbh.
Class: Shotgun
Weapon: Echo
Performance: good hipfire u can ads fire really good on mid range try before vote
Class: Marksman
Weapon: Kilo Bolt-Action
Performance: try before vote
Class: assault
Weapon: Hvk-30
Performance: kills fast moves fast try before vote the mag is small but without it the weapon is trash
Class: Assault
Weapon: AS VAL
Performance: Random loudout by me, reekoil is controllable, don't even thinking of hip firing from mid to long range
Here, some noob gameplay
Class: LMG
Weapon: Holger 26
Performance: Good For All Ranges,Fast TTK,80% Can Get A Nuke With It,Very Controllable Recoil.
Class: Assault
Weapon: AK-47
Performance: 100% Controllable, Good For Close To Mid Ranged Fights.
Class: SMG
Weapon: Fennec
Performance: Fast TTK,Controllable Recoil,Good For Short Ranged Fights.
Class: Assault
Weapon: AS VAL
Performance: Controllable Recoil,Good For Short To Mid Ranged Fights.
Class: LMG
Weapon: Holger 26
Performance: Fast Ads,Fast TTK,Controllable Recoil,Short To Mid Ranged Fights,Perfect For Rushing.
Class: Smg
Weapon: Fennec
Performance: Fast ttk, Quicksilver+Flash, Earthquake for everyone
Class: Pistol
Weapon: Renetti
Performance: good close to mid-range build
Class: Pistol
Weapon: Renetti
Performance: the recoil is very low the burst goes closely on 1 point try before vote
Class: Assault
Weapon: ICR-1
Performance: Reload is now 0.9 seconds. Use the other attachments as you please
Class: LMG
Weapon: Holger 26
Performance: The sillier it is, the easier it is to control the recoil. Just don't use it long range because of bad BSA. 
Class: SMG
Weapon: PP19 Bizon
Performance: accurate and fast
Class: Assault
Weapon: CR-56 Amax
Performance: good from close to mid range with manageable recoil
Class: Assault
Weapon: PP19 bizon,
Performance: it’s okay just remove the suppresers to Mono
Class: Assault
Weapon: CR-56 Amax
Performance: fast ads, low recoil and good mobility. Also monolithic suppressor destroys the BSA so don't use it on the amax
Class: SMG
Weapon: Pharo
Performance: The Pharo isn't that bad once you get used to it. Below is my current gunsmith for the Pharo. You can switch out the drum mag for another attachment, I just think it looks cool.
Class: Shotgun
Weapon: By15
Performance: my by15 gunsmith Vs krm pro player I won 20-14
Class: Assault
Weapon: AK-47
Performance: Main AR build
Class: Assault
Weapon: ICR-1
Performance: is a beast at long and mid range
Class: Pistol
Weapon: shorty
Performance: anybody got a good setup for this gun?
Class: Pistol
Weapon: Shorty
Performance: Very consistent build that plays just like an actual primary shotgun. Stacked BSA will be the only thing you'll need for a gun like this since its mobility is already pretty fast. Full Ammo's also there for good measure.
Class: Pistol
Weapon: Shorty
Performance: After a few matches and some realizations to the faults of the gun, I have modified my build to benefit with ADS. It’s much better and more consistent than trying to hipfire with it. Just play it like you would with the M1887. Also yeah damascus looks ugly
Class: Pistol
Weapon: shorty
Performance: I kinda messed it up, switch the speed up kill perk with the full ammo perk
Class: pistol
Weapon: Shorty
Performance: Well i Didn't maxed it out yet(rip xp cards) but if u can "quickscope" with a shotgun here's a good one.
Class: Assault
Weapon: AK117
Performance: fast ads and ok bullet spread
Class: Assault
Weapon: CR-56 AMAX
Performance: You've heard of the A-max
But have you heard of the A-min?
Class: pistol
Weapon: Shorty
Performance: good close to mid range build with high mobility and fast reload
Class: Pistol
Weapon: Shorty
Performance: Built for close to semi-mid range, high mobility, behaves like an actual primary shotgun, super fast ads speed, and minimized bullet spread.
Class: Marksman
Weapon: Kilo Bolt-Action
Performance: minimized flinch use with green perk that decreases flinch for better performance (also lightweight) its just a marksman rifle what else do I have to say
Class: SMG
Weapon: GKS
Performance: really easy to control - moderate recoil and decent damage, kinda low sprint mobility.
Class: Pistol
Weapon: Shorty
Performance: good range good bullet spread try before vote RTC for realllyy good hipfire
Class: SMG
Weapon: GKS
Performance: Really good mid range, this is a strafing build so even better with skulker perk. Pretty accurate with fast ttk. Better than pp19, qxr at most ranges. You can also use 40rd ext mag.
Class: Pistol
Weapon: Shorty
Performance: wanna get long shots but don’t have slugs unlocked? Just use this build. Don’t forget to aim (ads spread is attached) it can also 1 shot at 10+ meters if you ads
Class: Pistol
Weapon: Shorty
Performance: drip flex
Class: Pistol
Weapon: Shorty
Performance: leggy flex
Class: SMG
Weapon: Fennec
Performance: trust (oops forgot to change 5mw laser to tac laser)
Class: Pistol-Shotgun
Weapon: Shorty
Performance: For noobs. Increases range, accuracy and control with the cost of a bit of that extra mobility
Also because I had nothing to use and made this out of scraps
Class: Sniper
Weapon: Arctic .50
Performance: Very good for extremely long range
Class: Assault Rifle
Weapon: AS VAL
Performance: Good for sniping at long ranges and it hits up to 3-6 hits when you have longshot mods.
Class: Pistol
Weapon: Shorty
Performance: I tried to make high mobility build with fast ADS. Change laser for 5mW if you want.
(I took inspiration from Reddit)
Class: Pistol
Weapon: Shorty
Performance: Reposting cuz diamond. The gun strictly demands perfectly-placed ADS shots in center mass, so any BSA attachments with no penalties are required. Because of that, I decided to use choke instead of the marauder. Not only does the marauder slow down my ADS time, it also messes with my BSA when I'm moving. Besides, the shorty has good enough base mobility.
Class: Assault
Weapon: Ak117
Performance: try before vote it's looks weird maybe but is good
Class: Smg
Weapon: Rus-79U
Performance: try before vote
Class: Assault
Weapon: KN-44
Performance: try before vote
Class: Smg
Weapon: PP19 Bizon
Performance: try before vote
Class: Assault
Weapon: CR-56 AMAX
Performance: made this for the lols, but the more I look at it, the more it makes sense... Well, for BR... The magazine makes it a semi auto, so putting a sniper scope basically makes it a marksman rifle. And then the other attachments balance mobility and accuracy/control, so it's actually ok for long ranges in BR...
Class: Assault Rifle
Weapon: AS Val
Performance: dominates easily any automatic gun within 19 meters in battle royale , fennec and msmc are the only things that might be able to beat it in close quarters , foregrip can me changed to quick response barrel and sleigh of hand can be changed to skeleton stock for better mobility and with that it will just lose some of the stability and accuracy in exchange for speed, but the build is meant for 10-19 meter fights anyway good luck .
Class: Shotgun
Weapon: Striker
Performance: an absolute bomb rushing/doorblocker tool. Hipfire is recommended and you'll be doorstopping anyone from being a thorn to you or a group push and comes in with a satisfactory reload time from the SOH perk and the Fast Reload Case attachment.
Class: Pistol
Weapon: Shorty
Performance: shawty
Class: LMG
Weapon: Holger 26
Performance: The attachments make it so that it has surprisingly good accuracy and range as well as having reasonably good mobility. I recommend using it in hard point matches.
Class: Sniper
Weapon: Locus
Performance: Bad in every game mode except BR, where it is overpowered to say the least.
Class: pistol
Weapon: shorty
Performance: check it out (use speed up after kill instead of full ammo) @valid frigate
Class: sniper
Weapon: locus
Performance: best in everything except sniper sway and hit flinch. Toughness is a must on this build or ur guaranteed more dead than the "neo nazis".
Class: Assault Rifle
Weapon: Peacekeeper MK2
Performance: fast paced Peacekeeper. Performes like an anti-SMG. You can replace the RTC Speed Foregrip with the Infiltrator Foregrip.
class:Sniper
Weapon:DL Q33
Performance: Fast ADS and Movement speed, decent amount of hit flinch.
class: Assault
weapon: M4
performance: Fast time to kill, little to no recoil.
Class: Assault
Weapon: As val
Performance: yo sussy baka
Beated the crap outta a team full of melee abusers with this build ;)
Use hipfire if someone is trying to kill u with melee( thats why i equipped merc foregrip)
Class: assault
Weapon: As val
Performance: now don't complain about me using the damn quick response barrel,I use this agressively so BV doesn't really matter
Where is my star 
class: Assault
weapon: DR-H
performance: No stock and tac laser for ads speed, Granulated Grip Tape for bsa, Otm mag for damage, mono suppressor for range
Note:You can change 30 otm mag to 25 otm mag if you want more ads speed
Class: Sniper
Weapon: Outlaw
Performance: Very high ads speed n mobility , best sniper for quicks after the nerf (ignor the perk)
Class: SMG
Weapon: Fennec
Performance: this is a all out balanced build,no stock to mobility ads speed and ads movement speed, monolithic suppressor for range and silenced fire, extended mag is a must,OWC laser is also a must operator foregrip for recoil control,this build is recommended by path exe
Class: Assault
Weapon: Type 25
Performance: flex AR
Class: Assault
Weapon: Type 25
Performance: trust me nothing but a laserbeam @split hornet
class: pistol
weapon: shorty
performance: this is pretty much the only build you can do for it without slugs. just stacked ads bsa
Class: LMG
Weapon: M4LMG
Performance: best performance for range in any mode, very smooth and stable and even accurate despite having negative recoil it's still easy to control good for BR and MP and for zombies if they ever come , have fun .
Class: pistol
Weapon: Shorty
Performance: Bot Slayer
Class: SMG
Weapon: Fennec
Performance: I'm unsure about if someone already posted this class here but I just love this Class, no downside if you're able to control the recoil which in my opinion is really easy to do
Class: Shotgun
Weapon: HS0405
Performance: It's one of the best build for this shotgun as it is hybrid for ads/hipfire. It has a -6.8% ADS bullet spread and a -27% Hipfire Bullet Spread although -4% Movement speed. But overall a very dangerous weapon to go against. After 10 meters away from enemy I advise you to ads. If this shotgun had option to put on marauder it will so op.
class: Assault
weapon: DR-H
performance: Dislike it 
Class: SMG
Weapon: Razorback
Performance: It's for mp btw,got 10+ kills in snd in many matches,also use lightweight perk cuz movement speed isn't that good.
Class: SMG
Weapon: RUS-79U
Performance: good for any range especially with strafe , Monolithic can be used too , this build is made to make rus even faster in ads movement .
Class: SMG
Weapon: QXR
Performance: hehehe mobility go BRRRRR
Class: Assault
Weapon: DR-H
Performance: works fine for me,
This build is based on max mobility, you can run 25 otm but i like 30 for snd. Beware of the sky reaching recoil
Class: Assault
Weapon: ICR-1
Performance: decent range, fast fire, fast reload, player reaper
Class: pistol
Weapon: shorty
Performance: Ayo wtf.
Class: SMG
Weapon: QXR
Performance: fast ads time, best possible range 50rnd mag and high accuracy.(didn't equipenhanced bolt coz of all the downsites)
Perfect for close to mid range.
Pls give me best drh build coz i need it🙏
Class: Pistol
Weapon: Renetti
Performance: Two of my old loadouts, maybe it will help someone. I stopped playing over 1 month ago so Idk how meta looks like 
Class: Assault Rifle
Weapon: AS Val
Performance: the best for mid range gunfights and the ads is good for close range too , it can lose to smgs within 5 meters because of their crazy hipfire BSA (BR build).
Class: Assault
Weapon: AK117
Performance: uhhhhhh :/
Class: Assault
Weapon: AS VAL
Performance: fastest as val in the west
Class: lmg
Weapon: rpd
Performance: underated gun these attachments work well in hp if u know how to use it best map is firing range pls try it before u rate
Class: Assault
Weapon: Type 25
Performance: its good
Class: Assault
Weapon: CR-56 AMAX
Performance: Great for Close to mid and even long range, snd build, probably good for respawn modes too idk, I only play snd
Class: Assault
Weapon: ICR-1
Performance: slow as hell but reekoil is practically nothing
Class: Assault
Weapon: QQ9
Performance: When the Peacekeeper and the QQ9 decides to have a baby
Class: Assault
Weapon: QQ9
Performance: peacekeeper as an smg
Class: Assault
Weapon: QQ9
Performance: for the na noobs:
Class: Assault
Weapon: QQ9
Performance: for the thermenite noobs:
Class: Assault
Weapon: QQ9
Performance: this will be the pro gunsmith for every sniper pro tryhard
Class: LMG
Weapon: RPD
Performance: max ads time while using the 200 belt
Class: SMG
Weapon: PP19 BIZON
Performance: It contains two Pictures
First Pic: I use this build on SND, its good at ADS'ing also it has High DMG on Bodies.
Second Pic: "(MY ALL TIME FAVORITE)"
The Accuracy and Control is Average so killing someone in Long Range is not a Problem, it also has Average ADS/ADS MVMNT.
We all have Diff Build. these two were the best for me (Im comfortable with) if i want to use Bizon and its my 2nd used Gun in the Game
Class: Assault
Weapon: CR-56 Amax
Performance: I killed many sniper campers with this. Fast fire rate and good accuracy
Class: Assault
Weapon: QQ9
Performance: yes
Class: SMG
Weapon: QQ9
Performance: perfect at everything. dm for suggestions
Class: Assault
Weapon: BK57
Performance: simple but a life saver gunsmith
Class: Assault
Weapon: AS VAL
Performance: my preferred build for rushing in snd
Class: Marksman
Weapon: SKS
Performance: good ads (for an sks) and low recoil build.
Class: Assault Rifle
Weapon: AK117
Performance: this toy just saved me from being undead
Class: Pistol
Weapon: Shorty
Performance: Whats a hitmarker? With this thing youll never get one.
Class: Sniper
Weapon: Arctic .50
Performance: its pretty good use this build if you wanna ads is kinda slow but damage is high (not on weed obviously)
Class: SMG
Weapon: qxr
Performance: your generic qxr build
Class: Sniper
Weapon: Arctic .50
Performance: l o n g b o i
Class: LMG
Weapon: RPD
Performance: just trust me this build is unbelievable I dropped 15 kills carrying my team on terminal
Class: Assault
Weapon: AS VAL
Performance: AS VAL..... more like.... AS well ... ||Haha I'm so funni||
Class: Assault
Weapon: Peacekeeper MK2
Performance: The reason peapole dont use this gun is the recoil but when we can control it, It can be a laser beam everywhere
Class: Assault Rifle
Weapon: LK24
Performance: Accuracy build, lazar if you get used to it, also an underrated weapon (this is my main)
Class: Marksman
Weapon: SKS
Performance: Try this instead, you will not regret it
Class: LMG
Weapon: Chopper
Performance: Surprisingly mobile, while keeping enough accuracy to be simi effective head to head. Really ideal for cutting down a whole group at once. And just Rambo, need i say more.
Class: Marksman
Weapon: MK2
Performance: Suited for Mid to Long ranged engagements, however this does not make it completely vulnerable to close-ranged attacks as it is just mobile enough to be able to fend of anyone rushing you with a melee, AR, SMG, or a Shotgun. This build is extremely versatile and is fit for almost every occasion
Class: Pistol
Weapon: Shorty
Performance: You need to have good aim to use this, otherwise, this build is aids
Class: Assault Rifle
Weapon: AS VAL
Performance: Suitable for close to mid range encounters. With the addition of the quick response barrel you can rush through the map in no time.. The piranha foregrip is going to reduce -15% hit flinch to help you win those gunfights.. Highly recommended build.. should give it a try.....
Class: LMG
Weapon: Holger 26
Performance: Suitable for almost every range. This gun doesn’t miss a shot. If you’re comfortable with the iron sight, you can swap the granulated grip tape with the red dot sight... Should definitely give it a try...
Class: Pistol
Weapon: Shorty
Performance: This thing shreds close range. If you miss a shot you can recover it through the second bullet. With the sleight of hand you’ll reload in no time. With the addition of the steady stock and OWC stable you’ll hardly get any spread till 15 metres... Pretty solid for a secondary weapon.. Should give it a try...
Class: Assault
Weapon: AS VAL
Performance: 200mm increases bullet speed.... I didn't know that
Class: Assault
Weapon: CR-56 AMAX
Performance: kills 1 frame slower than fennec, but more than double the range, this is areally good gun if you're skilled
Class: Assault
Weapon: AS VAL
Performance: This build is for the guys that cannot control the recoil (I can already see the screams of the people because of the stock)
Class: LMG
Weapon: RPD
Performance: Why would you use this Vol.2. pretty good for close and medium range
Class: SMG
Weapon: QQ9
Performance: low recoil, fast ads
Class: SMG
Weapon: QXR
Performance: kinda feels like the prenerf gun
Class: SMG
Weapon: GKS
Performance: an actual aggressive build, can 4 shot upto 30m at upper chest. just to know i focus on strafing and movement speed and not always ads speed (u can switch granulated to combat stock)
Class: Marksman
Weapon: SKS
Performance: Steady Stock and Extended Light Barrel eleminates horizontal recoil and rubberized tape and tac fg removes all vertical recoil. All attachments combined for 75% flinch reduction so u can save ur green perk for something else beside toughness. Tac supressor to stay off minimap but can be subsituted for ammo attachment or tac laser. preaim everything and this thing shreds. downside is u cant take a fight with multiple enemies cuz ur ads movement speed is … 🗿 try it out in practice range without controlling the recoil and see how much it barely moves
side note: not usable for thumbs players
Class: Marksman
Weapon: Sp-r 208
Performance: nice
Class: Smg
Weapon: QXR
Performance: bullet spread is enough for 20ish meter
Class: SMG
Weapon: Fennec
Performance: Fast reload
Class: Assault
Weapon: HBRa3
Performance: still loving this og weapon
Class: Shotgun
Weapon: KRM 262
Performance: dat mobility doe. (switchable with 500gr for damage)
and yes i hecced up control range and accuracy
Class: Assault
Weapon: As Val
Widly considered best build for as val depends on preference for some it may be too fast and mess them up
Class: Marksman
Weapon: Sp-r 208
Performance: make's DLQ sweats in rank rethink their skill since they got kill by a Marksman rifle?
Class: Assault
Weapon: CR-56 AMAX
Performance: Arguably the best sniper in the game rn, this build here is just a place holder
Class: Assault
Weapon: As Val
Performance: good bsa and 20% more bullet speed and range plus 35% less hit flinch. Overall pretty good and the only thing you lose from this build is some ads speed and a small amount of speed
Class: Assault
Weapon: CR-56 AMAX
Performance: Exceptionally good in Br for mid to long range two shot to the upper body is a guaranteed kill must use vertical blue triangle as optics
Class: LMG
Weapon: Chopper
Performance: Hipfire build for BR and MP for short to mid range
class: shotgun
weapon: echo
performance: hipfire good for short range
Class: smg
Weapon: Fennec
Performance: Versatile
Class: Assault
Weapon: AK-47
Performance: 🎯
Class: smg
Weapon: Chicom
Performance: I built a hybrid of a burst smg capable of shredding close to mid range. Thing about bursts are that you need to be able to hit your shots in order for it to perform well. I’ve been dominating with the chicom in legendary ranked and scrims. It’s not the best gun but I think it is underrated.
Class: LMG
Weapon: Holger 26
Performance: It is not an LMG. Trust me.
Class: Assault
Weapon: HBRa3
Performance: see for your self
Class: Assault
Weapon: HBRa3
Performance: Good Build
Class: smg
Weapon: AGR 556
Performance: the 5.56 conversion on this gun reduces stk by 1 at long range so I made a build without it so it would have a faster ttk up close (won’t let me have a period between 5 and 56 so your just gonna have to deal with it).
Class: smg
Weapon: AGR 556
Performance: chose the wrong stock lol
Class: Assault
Weapon: AS VAL
Performance: god tier sniper ngl
Class: Assault
Weapon: CR-56 AMAX
Performance: Only 2 disadvantages of this build. 10% more hit flinch and -2% move speed. Pretty good build if you ask me
Class: Assault
Weapon: Kn-44
Performance: Mediocre
Class: SMG
Weapon: GKS
Performance: Above average, good enough imo. Little ammo and slow time to kill in exchange for ease to use and low recoil
Class: Marksman
Weapon: Sp-r 208
Performance: balanced build switch red dot for any other scope if you want to use it at loger range
Class: Assault
Weapon: CR-56 AMAX
Performance: The monolithic suppressor gives it viability in the 20m range which increases the versatility in both br and mp.
Only problem is the recoil but thats a you problem, this build requires you to have a good recoil control to be viable, Personally i have good recoil control which lets me kill people at long range in br.
Note to get the toughness perk for mp and get extended clip mod for br .
class: pistol
weapon: MW11
performance: fast reload
Class: Assault
Weapon: M4
Performance: it’s okay
Class: Assault
Weapon: LK24
Performance: it’s an LK24
Class: Smg
Weapon: QXR
Performance: Monolithic for range, no stock and MIP light barrel for movement, granulated and OWC tactical laser to counter the ADSBSA. Use if u can control recoil
Class: marksman
Weapon: sp-r 208
Performance: for skilled players who know what they're doing w this weapon... Strictly for quickscoping hardscoping is cancer
Class:Assault
Weapon:PeaceKeeper MK2
Performance: i suggest u use this class only for close range so if ur trynna rush everybody this might be the build for you longer ranges may not be versatile but enjoy and good luck
Class: LMG
Weapon: Holger 26
Performance: When even the LMG mf is abusing strafe
Class: Assault
Weapon: FR .556
Performance: Works well with long range places, High damage in BR when using hipfire
Class: Shotgun
Weapon: Echo
Performance: take it to domination shipment. Trust me
Class: SMG
Weapon: Fennec
Performance: Destroys enemies in a few seconds. Suggest not using Akimbo or else I throw 2 thermites at you
Class: Marksman
Weapon: sp-r 208
Performance: tried with 90 FOV by quickscoping in Training room. It works, Strictly for quickscoping only btw
Class: Marksman
Weapon: SP-R 208
Performance: Translation: MIP Light barrel, 6x tactical scope, YKM Combat Stock, OWC Tactical lazer, .300 5 round reload
Sorry I don't have pic as I'm updating
Edit: whae you booli me I just translated someone else's build
Class: Assault
Weapon: AS VAL
Performance: monster build if you can control recoil
Class: Assault
Weapon: AK117
Performance: 100% OG ak117 stats (optics and magazine size optional choice)
Overall stats: fast ads, low recoil (vertical only), great range and perfect accuracy
Class: Assault
Weapon: Man-O-War
Performance: after the first 6 shots or so recoil goes absolutely crazy, use if you trust yourself to hit your shots. Best used in short bursts. Not exactly the best build for it but fun
Class: Sniper
Weapon: Arctic .50
Performance: Insta Kill in the Upper Body without any Collateral, Fair ADS and its Built for Crossfire, Best if Secondary is a Knife for Faster Running spd and quick Randaevu's thru the map.
Class: SMG
Weapon: QQ9
Performance: Very good Fast Reload
Class: SMG
Weapon: AGR 556
Performance: AGR but assault rifle good for mid range
Class: SMG
Weapon: Fennec
Performance: fennec that cuts through people like butter, not exactly the world's best strafe, dropshots are recommended or you could just outfirepower them and burst them down in a milisecond
Class: SMG
Weapon: Fennec
Performance: good for close to mid range combat if long range pull straight down good for rushing and entrying hardpoints recoil stability is good just pull down.
Class: Marksman
Weapon: SP-R 208
Performance: Not the best, But its pretty good
Class: SMG
Weapon: Pharo
Performance: if anyone has any recommended builds for this gun they would be greatly appreciated. this build shreds in close range and is okay at mid range, basically unplayable at long range.
Class: Assault Rifle
Weapon: HVK-30
Performance: Shoots backwards 
Class: Assault Rifle
Weapon: HVK-30
Performance: Negative range lmao
Class: SMG
Weapon: fennec
Performance: fastest fennec in the west
class: shotgun
weapon: echo
performance: sussy baka 
class: SMG
weapon: Qxr
performance: epic
Class: SMG
Weapon: QQ9
Performance: good build
Class: smg
Weapon: msmc
Performance: vertical recoil is high but as long as you can control it it’s very rewarding. Can be used at most close-mid range fights as hip fire and ads accuracy is good. Use Gung-Ho and lightweight and the fennec and as Val abusers should be wary of you
Class: SMG
Weapon: HG 40
Performance: mid-short to mid range combat in BR, it may be outclassed by weapons like fennec and XM9 in close range but the HG40 is meant to be mid range anyways. Not that anyone really cares
Class: SMG
Weapon: QQ9
Performance: best build in my opinion zero recoil good ads bullet spread fast ads fast movement speed
Class: SMG
Weapon: QQ9
Performance: sharing with y’all that good good trust me. And don’t even judge if u don’t got the gun unlocked goof
Class: Assault
Weapon: As val
Performance: Kukukuku
Class: SMG
Weapon: QQ9
Performance: Good if your horizontal recoil control is gud also pog skin
Class: Shotgun
Weapon: Hs2126
Performance: for Undead Siege
Class: SMG
Weapon: QQ9
Performance: Trying to figure out which build will suits my playstyle. Weapon is good.
Class: Assault
Weapon: AS VAL
Performance: Decent and pretty cool if you can hit your shots
Class: Assault
Weapon: AS VAL
Performance: You can swap the Foregrip for a No Stock if you wish but I find this more comfortable
Good ADS paired with decent reekoil and mobility
Class: Assault rifle
Weapon: CR-56 Amax
Performance: This is in my opinion the best way you can build it
Class: Assault Rifle
Weapon: HVK-30
Performance: one of the best and the most underrated guns, can be used in all occasions and flexible to modify ex. U can used the 44 rounds mag still the sleight of hand perk do the job or u can lose it for FMJ, I highly recommen the Jumber Cable skin cause the default iron sight rly sucks, maybe thats way this gun is underrated
Class: Assault Rifle
Weapon: KN-44
Performance: Fast play style with somewhat decent recoil if playing short ranged
Class: SMG
Weapon: QQ9
Performance: Best when equipped with skulker perk
Class: Assault
Weapon: As Val
Performance: Good for rush and a low recoil loadout
Class: shotgun
Weapon: HS0405
Performance: good for free for all and objective based gamemodes
Class: Assault rifle
Weapon: Peacekeeper mk2
Performance: only positives I’m not joking
Class: Smg
Weapon: qq9
Performance: only positives Again
Class: Assault
Weapon: LK24
Performance: use this build if you don't have a good lk 24 skin with good ironsight
Class: SMG.
Weapon: Fennec.
Performance: One of my favorite fennec builds because it made it simpler for me to acquire kills thanks to its good mobility, firing rate, and other features.
Class: Assault
Weapon: M4
Performance: a for fun build, highly based off the MK18, strike foregrip is just for looks, you can use the tactical foregrip for better bsa.
Class: Assault
Weapon: AK117
Performance: Just a bit of hit flinch increase and rest downside is just Strafing Speed and Reload Speed. It works good at any range ;)
Class: Assault
Weapon: DR-H
Performance: really good close and mid range.
Class: Assault
Weapon: As Val
Performance: good for close range and also long in you can handle
Class: SMG
Weapon: Fennec
Performance: this is the close range god
Akimbo fennec is next
Class: LMG
Weapon: M4LMG
Performance: I tried to get best mobility for this gun, cuz its impossible to get it, so actually got off the 100 bullet reloader, and the control is "decent" but still u need to control it, long distance is good too
Class: SMG
Weapon: Fennec
Performance: I think it’s a good hip fire build add gung Ho if you wanna
Class: Sniper
Weapon: NA-45
Performance: SMRS, The best sniper 
Class: LMG
Weapon: Holger 26
Performance: Now that the week of grinding Aether and suffering by the hands of those randoms is finally over, I shall cry myself to sleep
Class: smg
Weapon: Fennec
Performance: for those who want high mobility and good recoil control, plus it looks cute

Class: Smg
Weapon: QQ9/Mp5
Performance: this gun is a lazerbeam works well with high mobility and good accuracy/control 
class: smg
Weapon: Fennec
Performance: a build for long/mid range i can crossmap in crossfire it doesn't need that much of a skill to use (sike it does)
Class: Assault Rifle
Weapon: CR-56 AMAX
Performance: Literally you guys will hate me but this thing does it’s job like really well. And also you either love it or you hate it. The setup I have is good for popping around corners and is also surprisingly good at shooting and killing grouped up enemies.
Class: Assault Rifle
Weapon: CR-56 AMAX
Performance: Perfect for all ranges, ensures a 3-shot kill to the chest in medium and close range. Put an extra attachment of your choice
Class: assault
Weapon: CR-56 Amax
Performance: much better than these above. Easy controled recoil (actually no recoil) fast ads enough ammo. I won't write more cause its pointless
Class: assault
Weapon: CR-56 AMAX
Performance: imagine
Class: Assault
Weapon: CR-56 AMAX
Performance: good at range and destroys in cqc if used correctly and not as much recoil as u may think
Class: assault
Weapon: AS VAL
Performance: good from close to mid range, fast ads, good accuracy and control
Class: Sniper
Weapon: XPR-50
Performance: balanced xpr build with minimum cons that are important, has no ads penalties or flinch penalty, has: good movement speed (6%) increase range(45%) increase damage increase and body part multipliers less scope sway better ads movement speed
only important downsides are the fire interval decrease from stopping power
Edit: you can use owc suppressor if you dont want the ads penalty for it
Class: Assault
Weapon: Ak-47
Performance: for MP
Class: Assault
Weapon: FR .556
Performance: Easy to control and a favorite to use
Class: smg
Weapon: Cordite
Performance: strong cqc potential with its good hipfire accuracy, fast ads speed and it can take mid range if needed. defo try if ur taking a break from using meta guns
Class: Assault
Weapon: Peacekeeper MK2
Performance: SMG. Cqc focused, easy kills in short range
Class: Assault
Weapon: CR-56 AMAX
Performance: The joy of playing zombies is realizing it gets easier day by day as more and more people actually know what to do in that mode
Class: Assault
Weapon: m4
Performance: no disadvantages
Class: Assault
Weapon: Ak-47
Performance: no disadvantages
Class: Assault
Weapon: Asm10
Performance: no disadvantages
Class: Sniper
Weapon: XPR-50 Ooze
Performance: high mobility and bright green color are both good for close range and to clouds opp minds who think that best looking weapons are made with raw cash.
Class: Assault
Weapon: Bk57
Performance: no disadvantages
Class: Assault
Weapon: Lk24
Performance: no disadvantages
Class: Assault
Weapon: Hvk-30
Performance: no disadvantages
Class: Assault
Weapon: Dr-h
Performance: no disadvantages
Class: Assault
Weapon: Peacekeeper mk2
Performance: no disadvantages
Class: Assault
Weapon: As val
Performance: no disadvantages
Class: Assault
Weapon: Cr-56 amax
Performance: no disadvantages
Class: smg
Weapon: Fennec
Performance: The definition of “just run and shoot”
This weapon is better used if you play like a moron, aiming is for smartnt people
Class: Pistol
Weapon: Mw11
Performance: no disadvantages
Class: Pistol
Weapon: Renetti
Performance: no disadvantages
Class: LMG
Weapon: RPD
Performance: It's...perfect!
Class: LMG
Weapon: Chopper
Performance: If you're tired of metas, try this build. It is also arguably one of the best weapons to counter the meta. If you're using it more for close range fights and want to move faster use the Special Forces barrel.
class: pistols
weapon: mw11
performance: banana
Class: SMG
Weapon: QXR
Performance: Fast and accurate, although this is an snd build Idk how it'll perform for mp
Class: Assault
Weapon: CR-56 AMAX
Performance: probably the worst build for this gun
Class: Sniper
Weapon: Xpr-50
Performance: pew pew its a sniper
Class: Smg
Weapon: MSMC
Performance: look its a red dot on a legendary msmc with hipfire attachment

Class: Assault
Weapon: AS VAL
Performance: short range and mid range gun recommended for multiplayer
Class: Smg
Weapon: Fennec
Performance: short range and mid range gun recommended for ranked multiplayer easy nuke 
Class: SMG
Weapon: QXR
Performance: The typical SnD loadout try first my bruv
Class: SMG
Weapon: Fennec
Performance: The gun for rushing an mid range my bruv
Class: SMG
Weapon: QXR
Performance: Good For S n D not really recommended for Respawns Try this and rate it Btw it's good for only aggressive players and not for hardscoping and camping in a corner u can prefire this cause negative mobility doesn't really Cause Much disadvantage in mobility but good to prefire
Class: Shotgun
Weapon: HS0405
Performance: pew pew its a shotgun with hipfire attachments and a 3 time scope with ads speed attachments

Class: SMG
Weapon: mx9
Performance: great in hip fire, can hip fire like the fennec but better
Class: SMG
Weapon: MX9
Performance: Horizontal Reekoil = 0
Attempt no 13 at uploading coz Mirage does not like me
You lose nothing but 15% sprint to fire, 15% ADS mobility and visible laser (lol)
for
Less vertical reekoil, 0 horizontal reekoil, damage range, -25% ADS
Class: SMG
Weapon: MX9
Performance: Trust me this thing is a beast
Class: Assault
Weapon: ASM10
Performance: nice reekoil and overall a very nice build. suppressed, good range etc.
Class: SMG
Weapon: AGR 556
Performance: An SMG/AR Hybrid defined, this build offers easy to control recoil, very good BSA (7.13 score) and improved strafing to cope up with the mobility/meta. Sleight of Hand is there to improve the slow base reload speed, but can be replaced with an optic or monolithic suppressor.
Class: SMG
Weapon: AGR 556
Performance: TLDR : A balanced bizon if you're bored from using bizon
Boasting a massive 6.62 BSA score, this AR-LMG Hybrid can serve as a Bizon alternative with fixed horizontal bounce and large mag capacity. Reload cancelling is crucial with this weapon as reload speeds are extremely slow, especially on empty. With a 240ms ADS speed, this can still compete close quarters while holding a massive 60 round magazine. Average TTK with this build is 264ms to 352 ms at 4-5 shots to kill, which is a very competitive TTK (unless you're going against a Fennec or MX9)
Class: Sniper
Weapon: Fennec
Performance: wall banging sniper makes you look like a hacker
Class: Assault
Weapon: Fennec
Performance: It's worth a try
Class: Sniper
Weapon: MX9
Performance: I can't put smg and mx9 together, mirage hates it.
This MX9 build is the best, very noice ads speed, max movement speed so your enemies can't aim, would recommend the skulker. You could remove the foregrip for aim assist laser but the ads bullet spread acc is p good on mx9 already. I didn't use the silenced barrel as i didn't see a point for it
Class: Assault
Weapon: Peacekeeper MK2
Performance: Works for me. Try and see for yourself. Probably the most underrated gun of the season.
Class: assault
Weapon: as val
Performance: works for me
Class: SMG
Weapon: fennec
Performance: works for me, controlled recoil
Class: SMG
Weapon: QXR
Performance: Much better build, good for snd and respawn modes
Class: Assault
Weapon: AS VAL
Performance: a very weird build, each tap is a shoot, but the damage pays off. I dont recommend this build at all. (I got a nuke with it in hardpoint shipment though.)
Class: SMG
Weapon: AGR 556
Performance: this thing beams bruh no cap
Class: Shotgun
Weapon: HS2126
Performance: grab one of these bad bois and the rest of the zombies game will be a breeze
Class: SMG
Weapon: Fennec
Performance: This image proves otherwise
Class: SMG
Weapon: RUS-79U
Performance: its just a nice build 🤷♂️
Class: Assault
Weapon: AS VAL
Performance: gonna give you free wins trust me bro
Class: SMG
Weapon: Mx9
Performance: i just found out that the mx9 can 3 shot with large caliber so here is a good build for it ig (it’s the fastest killing 3 tap in the game rn but is balanced by low range) you can ask me for image proof that the gun 3 taps if you want
Class: LMG
Weapon: m4lmg
Performance: welp now i notice that this epic blueprint is PAY 2 WIN
i just unlock the 10 round light reload ammunition but i felt the ads i little slower
But when i compared it with the checkpoint version...
Class: SMG
Weapon: Pharo
Performance: Godly copy it attachments for attachments don’t worry about the stats (scope is required) free wins all the time every time
Class: LMG
Weapon: Holger 26
Performance: Good enough. Powerful, quick reloads, and also, accurate.
Class: Assault Rifle
Weapon: CR-56 AMAX
Performance: Good at close to mid range. No extended mag so ya better reload after 1-2 kills. All accuracy, mobility, recoil are balanced. Good for passive players
Class: Assault
Weapon: AS VAL
Performance: built for all ranges with moderate mobility. I recommend for ranked or whatever you like
Class: SMG
Weapon: MX9
Performance: Focused to dominate in CQC even more, melt enemies as fast as cheese in oven, and faster sprint speed to be better for rushing. u can replace barrel to the extended one, ur choice
Class: SNIPER
Weapon: Na-45 dad
Performance: ruin everyone's ranked game with this thing
Class: LMG
Weapon: Holger 26
Performance: @icy root heres the build but take off stock for a red dot sight 1 and use momo instead of tactical laser (so ppl don't see ur laser when u ads)
Class: LMG
Weapon: S36
Performance: Sniper
Class: Assault Rifle
Weapon: Type 25
Performance: Recommended for mid-long range. Good for defending B in domination. (Red dot is optional)
Class: Assault
Weapon: AK-47
Performance: works well in hipfire but do not use the scope, it was also supposed to be a cursed gun but i tested it and it actually works well
Class: SMG
Weapon: Cordite
Performance: Suitable for medium to long range. Not that much recoil so it is suitable for handling campers who are camping at their base.
Class: assault
Weapon: FR .556
Performance: @amber plume
Class: SMG
Weapon: MX9
Performance: 5mW laser cancel negative hip fire effect on Agile stock. You can chance the laser for Aim assist laser or for light suppressor.
It's good for close range, middle range depends on your luck and skill
Class: LMG
Weapon: M4LMG
Performance: Very good in MP matches due to decent mobility and good control and accuracy. The sight can be removed for an RTC Muzzle Brake for increased accuracy and control but it will decrease mobility.
Class: Smg
Weapon: QQ9
Performance: needs skill and made for rushing.
class: smg
weapon: qq9
performance: only for pros so if youre not good dont use or react.
Class: SMG
Weapon: MX9
Performance: Good at Close to Mid-Range, fast ads time, Good for rushing and being quiet.
Cons - Recoil is mad crazy (That's why it's only for close to mid), Only a good weapon when you have good aim, Can't compete against Fennec and KuKu 9
Class: Smg
Weapon: PP19 Bizon
Performance: needs skill to rush with good for close range fights and hardpoint idc if u like or hate.
Class: SMG
Weapon: MX9
Performance: high ADS movement speed with increased hipfire accuracy. Great for those who like to rush.
Class:Assault
Weapon:CR-56 AMAX
Performance: put fast reload (mag or perk does t matter) if u don’t want sight
Class: LMG
Weapon: M4LMG
Performance: M4LMG but it's an AR. Good mobility, accuracy,control.Good for both MP and BR.
Class:Assault
Weapon:CR-56 AMAX
Performance: long range with some nice ads
Class: Shotgun
Weapon: KRM 262
Performance: For quickscopers
Class: SMG
Weapon: Qxr
Performance: good recoil, ads speed, range, bsa 
Class: SMG
Weapon: PP19 Bizon
Performance: Its literally an ar
Class: SMG
Weapon: pharo
Performance: yes
Class: SMG
Weapon: Fennec
Performance: those who like red dot for them
Class: Assault
Weapon: AS VAL
Performance: I find this loudout useful for mid-long ranges you can replace the forgrip for the granulated griptape, if your a aggressive player.
Class: shotgun
Weapon: Striker
Performance: good to annoy people with, use gang ho
Edit: I know everyone is gonna downvote because Its a striker, nothing ever pleases you
Class: Assault Rifle
Weapon: As Val
Performance: pro skin ultimate aether 2021 100% (GONE WRONG) (DO NOT TRY AT HOME)
Class: LMG
Weapon: Holger 26
Performance: bussin bussin
Class: SMG
Weapon: RUS-79U
Performance: Really good to me, Note: there is literally no recoil in rus so don't downvote it for seeing the red in the stats bar like a complete idiot
Class:Assault
Weapon:CR-56 AMAX
Performance: I got 3 variations but I will post the 3rd variation in the next post (I liked all 3)
Class:Assault
Weapon:CR-56 AMAX
Performance: variation 3
Class: SMG
Weapon: Fennec
Performance: It is really good trust me (it is still really quick with the ads tho so no worries)
Class: SMG
Weapon: MX9
Performance: It is really good trust me
Class: smg
Weapon: msmc
Performance: skilled people only this thing can compete with Fennec and qq9 close range it's an aggressive loadout and again use it if ur skilled and you know how to use it.
Class: SMG
Weapon: QQ9
Performance: its good and I just got gold camo on it
Class: SMG
Weapon: QQ9
Performance: just range instead
Class: Assault
Weapon: LK24
Performance: built for ads and bsa, reliable at 15-30m
Class: SMG
Weapon: MX9
Performance: high strafing speed.
Class: LMG
Weapon: Holger 26
Performance: yes
Class: Sniper
Weapon: Arctic .50 but better
Performance: Terrorist say what?
Class: Assault
Weapon: As val
Performance: low recoil and fast ads. Use gung ho for better hipfire accuracy.
Class: SMG
Weapon: RUS-79U
Performance: Damege I guess? Also pretty good for long range. First time making a build 
Class: Assault
Weapon: LK24
Performance: Owc ranger for range and recoil control, no stock and tac laser for ads speed, red dot sight and 50 round reload is just a additional attachments so you can change those two
Class: SMG
Weapon: Fennec
Performance: this clown is a literal hitscan despite its "only good for close range combats"
Class: Pistol(shotgun)
Weapon: Shorty
Performance: one shot weapon
Class: SMG
Weapon: Fennec
Performance: The gun for rushing I recommend snd with this I guess
Class: assault
Weapon: FR .556
Performance: mid ranged weapon. you can switch full ammo to anything if you use vulture. accuracy pretty good. Keep in mind that this gun will increases it's recoil as you hold the fire button too long.
Class: SMG
Weapon: MX9
Performance: similar attachments like my peackeeper
Class: SMG
Weapon: QQ9
Performance: no recoil have a lot of range
Class: assault
Weapon: AS VAL
Performance: meet thy asval and get another look at og gold
Class: Assault
Weapon: AS VAL
Performance: good ads with good bsa, reliable against everything till 25m
Class: SMG
Weapon: MX9
Performance: If you're rushing with a Fennec, switch to this. It can 3 shot if you hit upper chest close range and overall a better TTK. If you're struggling with the Fennec reekoil then use this. It moves fast and kills fast. Large caliber is a must if u ask me. You can switch to Firm Grip Tape for the extra 1 frame of ADS. But from my perspective, MX9 has a good hit flinch and I don't want to sacrifice too much STF. Agile stock is a must as it gives you significantly more strayfe as well as STF.
Class: Assault
Weapon: HBRa3
Performance: M4A1. If you want it to be more usable but still look like M4A1 use Ranger barrel instead.
Class: SMG
Weapon: QQ9
Performance: Good recoil control and good for mid ranges. You could (50/50) win a firefight against a fennec close ranges. Downside is just 30 round but compensates on damage.
edit: watched a video of Futives and somewhat tried to copy his loadout.
Class: SMG
Weapon: Fennec
Performance: i need a fennec build for br
Class: SMG
Weapon: MX9
Performance: fast ads, move speed and good in close-mid range
Class: SMG
Weapon: RUS-79U
Performance: Near no recoil beam. good for short-medium range
Class: SMG
Weapon: AGR 556
Performance: balanced build for close to mid range, you can replace the mag with literally anything else if you want to but I prefer 60 mag
Class: SMG
Weapon: QXR
Performance: BSA stack to compensate the low base BSA, this gun can still hold up close range, but it becomes increasingly underperforming as you go further into the ranges so don't take long range fights with this
Class: LMG
Weapon: RPD
Performance: SPAM lmao
Class: LMG
Weapon: M4LMG
Performance: Fast reload, Mid till Long range, Spamming gun, High Accuracy
Class: SMG
Weapon: MX9
Performance: its good for short and mid range especially in search and destroy, but it gets out gunned sometimes tho (credits to jokesta)
Class: SMG
Weapon: MX9
Performance: mip extended barrel over silence barrel if you're using large caliber
Class: Assault
Weapon: CR-56 AMAX
Performance: Good from close to med range
Class: marksman rifles
Weapon: MK2
Performance: like most of my builds, balanced with semi fast ads speed low flinch less scope sway (you can use any scope you want) great for a close range sniper I usually pair this with toughness perk for even less flinch
Class: Assault
Weapon: CR-56 AMAX
Performance: Bobby build
Class: SMG
Weapon: MX9
Performance: The secret behind my 3.93 k/d! 🤫This build carries good range and is perfect for all ranges. Try it out yourself and make sure to thank me in dms.
Class: SMG
Weapon: Fennec
Performance: Close range build. Very OP in close range. Suggest me more builds for Fennec in dms.
Class: Pistol
Weapon: Shorty
Performance: good at finishing off enemies when you've got them low and have no ammo. i dont recommend the slug ammo because it literally does nothing. this build is overall very balanced imo and perk can be swapped for sleight of hand
Class: LMG
Weapon: Holger 26
Performance: Abuse this while you can
Class: Assault
Weapon: KN-44
Performance: omg guys it has tac laser that means its good!!1
Class: Assault
Weapon: DR-H
Performance: stats don’t lie
Class: Assault
Weapon: DR-H
Performance: That build is so bad I can't even begin
Class: Assault
Weapon: DR-H
Performance: Is this better?
Class: SMG
Weapon: MX9
Performance: @elfin sequoia build
Class: Assault
Weapon: LK24
Performance: good mix of mobility, range, and accuracy. I would recommend using this in medium range combat. You can also switch any attachment for a sight since the iron sight may be hard to use. Enjoy!
Class: LMG
Weapon: Holger 26
Performance: When the 30 round buff
Class: SMG
Weapon: MX9
Performance: Extremely good up close with good hipfire, terrible once you hit 12m. A pure close quarters machine for those who love to rush.
Class: Assault
Weapon: CR-56 AMAX
Performance: Very good recoil and firerate. Fast ADS too. Good for mid and long range
Class: Sniper
Weapon: XPR-50
Performance: slish slash
Class: Sniper
Weapon: DL Q33
Performance: fastest ads time?
Class: SMG
Weapon: MX9
Performance: Absolutely cracked. Get one or even two headshots and you will be Thanosing enemies within nanoseconds (exagerrated)
PS. MX9 is probably and definitely made for close-range combat only. Don't think about fighting from 20m away and beyond 😂 You can still try though, of course, but you will need to hit many more shots.
Class: Assault
Weapon: AS VAL
Performance: I mean it looks cute
Class:Smg
Weapon: MX9
Performance: the top is the essentials for a mx9 load out the bottom my preference for mx9 also never use built in silence barrel it’s trash
Class: Pistol
Weapon: Shorty
Performance: Hipfire and fast ADS hybrid build
(Full ammo cause of it's small ammo amount)
Class: SMG
Weapon: RUS-79U
Performance: its a SUS-79U
Class: SMG
Weapon: RUS-79U
Performance: Good Strafe and Excellent Close Range
Class: LMG
Weapon: Hades
Performance: Less better than Chopper, but it's only best for close combat and not for long range
Class: LMG
Weapon: Hades
Performance: first non crossbar build here, made for mid to long range a classic lmg experience
Class: SMG
Weapon: RUS-79U
Performance: strafe
Class: Assault
Weapon: LK24
Performance: Very accurate, and has good range!
Class: Assault
Weapon: LK24
Performance: Best build possible but you can take off the 40 for no stock but if you got good aim and movement this is for you. Beam at ranges and if you up first kill upclose.
Class: Assault
Weapon: LK24
Performance: I need a gud as val gunsmish for mp with alll green, range accuracy and control pls
Class: SMG
Weapon: QQ9
Performance: no-one knows this but this is the best qq9 build. Able to shred long, medium and close ranges and fast ads. Use lightweight perk and you'll be able to slay with this so easily. This build shreds meta guns.
Class: SMG
Weapon: MX9
Performance: no downsides good for br
Class: Assault
Weapon: Type 25
Performance: try before vote
Class: Assault
Weapon: M4
Performance: try before vote
Class: Assault
Weapon: HBRa3
Performance: can 4 shot quite consistently with good aim, has good mag size, recoil, ads speed and beams in general. try the build before you vote or else u a nub
Class: LMG
Weapon: Hades
Performance: Good for long range and close combat, it's Bizon but thicker and almost good as Chopper.
Class: sniper
Weapon: ak-47
Performance: Very good , no recoil and bizon firerate. Fast ADS too. Good for across the map long range
Class: smg
Weapon: MX9
Performance: is good but I want a peacekeeper loadout to go with it
Class: smg
Weapon: pharo
Performance: a lot of people say it’s bad but i love it, and got comfortable with it easily
Class: LMG
Weapon: Hades
Performance: Really great, plus here are both ads and hipfire
Class: LMG
Weapon: Hades
Performance: Great
Class: LMG
Weapon: Hades
Performance: let’s try this again. This is prob a better build that fits well to Hades. Hades is more of aggressive LMG and a brother of Chopper. Stacking range won’t do much but make only up to 20m more efficient. But it’s better to use it close than trying to snipe with a normal Hades
Class: LMG
Weapon: Hades
Performance: it's an lmg
Class: Assault
Weapon: AS Val
Performance: can beat any SMG/LMG in Mid range, only a long time player will master this loadout
Class: Assault
Weapon: Ak-47
Performance: This is recommended for long and mid range and the recoil is balanced, i often use this loadout in BR
Class: LMG
Weapon: Hades
Performance: brrrrrrrt
Class: SMG
Weapon: QXR
Performance: Laser
Class: SMG
Weapon: QXR
Performance: both are good options.
Class: Assault
Weapon: M4
performance: build from the "gunsmith" emote
Class: Assault
Weapon: M4
Performance: Wrong.. this is the real deal
Class: Assault
Weapon: M4
Performance: High DPS and accuracy (BR only)
Class: Assault
Weapon: CR-56 AMAX
Performance: I dont know, its good and bad
Class: LMG
Weapon: Hades
performance: good for aggressive playstyle the 5mw laser actually increases your BSA so it's good for beaming medium to long range (if possible)
Class: LMG
Weapon: hades
Performance: what
||Who dislike cant take a joke||
Class: assault
Weapon: Msmc
Performance: smol
Class: marksman
Weapon: qq9 rcXDDDDDDDDDD
performance: what happened to this thing
||Ignore the qq9 pls||
Class: Marksman
Weapon: MK2 Carbine
Performance: Cowboy’s favorite
Class: LMG
Weapon: S36
Performance: Controllable recoil and decent ads and movement speed
Class: Marksman
Weapon: SKS
Performance: The most underated gun on the CODM, literary just need 2-3 kill shot on the chest and body, fast reload, beefy sound and design, fast fire-rate (depend on your fingers ofc), and 30 rounds on the Marksman?! you can kill entire team twice without even reloading.
Class: Assault
Weapon: CR-56 AMAX
Performance: m67 amax does a way better job than this
Class: SMG
Weapon: pharo
Performance: beams. all i can say. u gotta hit ur shots or else this gun is going to be a nightmare to use :)
Class: Assault
Weapon: BK57
Performance: It works tho 
Class: LMG
Weapon: holger 26
Performance: it works for players who are aggressive like me I guess,it packs a punch during a gun fight 
Class: SMG
Weapon: PP19 Bizon
Performance: great, of course no recoil, but fast ads, door prefire is an option, plays well against any other meta, u could exchange large cal for ext
Class: Pistol
Weapon: Shorty
Performance: no, it's not slow you're just whiny this is a build for all ranges and situations if you can aim, the different bolts aren't recommended
(Full ammo because it gives 10 reserve bolts instead of default 2) also yey first crossbow build here 
Class: SMG
Weapon: PDW-57
Performance: low graphics of legendary pdw. ( build by Jokesta and also subscribe to him
)
Class: SMG
Weapon: PP19 Bizon
Performance: good
Class: Pistol
Weapon: shorty
Performance: crossbow build 1 for close range+max ads for quickscope
Build 2 for longer range,max bullet velocity
Class: Pistol
Weapon: Shorty
Performance: Short range, it's good to keep campers, planting or defusing in SnD and good for other modes too, but if you don't want sniper campers out, use Gas grenade or Thermite reload to keep them out too.
Class: Sniper
Weapon: Locus
Performance: Good for snd, long range, good for quick scoping
Class: Pistol
Weapon: Shorty
Performance: Good for close to medium range guarantied one shot kill anywhere above legs
Class: shotgun
Weapon: KRM 262
Performance: @wet moon here's the build. this build has a good hipfire and movement speed and is very well balanced. kream69 is very good gun :)
Class:smg
Weapon:MX9
Performance: @grand ermine
Good balanced build that balances out ads speed with ads bullet spread accuracy, you can sub out the foregrip for aim assist Laser as well if u prefer
Class: Assault
Weapon: LK24
Performance: Balanced and simple build, focused on bsa
Class: SMG
Weapon: AGR 556
Performance: welp it just works. What you expect?
Class: Marksman
Weapon: Kilo Bolt-Action
Performance: you could replace the stopping power for fast reload for more movement speed, but lmk how it is pls!
Class: SMG
Weapon: QXR
Performance: experimental build, I think its good, haven't tried it that much yet.
Class: Assault
Weapon: Ak-47
Performance: This is recommended for short and mid range and the recoil decent you can change the scope for an extended mag
Class: SMG
Weapon: fennec
Performance: morely built for close range in counters and it has high recoil but a sacrifice for the speed(basically a joke loadout)
Class: Assault
Weapon: Peacekeeper MK2
Performance: way better than using a Marksman or M4 with moderate recoil, try using it with the agile stock instead of the scope
Class: Assault
Weapon: CR-56 Amax
Performance: Only for battle royale, great for long range kills.
I prefer it to a sniper or SKS, it shoots faster and barely makes a noise.
Class: Assault
Weapon: AK-47
Performance: Pretty good. Unfortunately, it’s still an AK-47 but it kills super quick mid range and if you hit your shots, you’ll outgun most players close range too, unless they have an MX9 or a shotgun. It’s an easy to control AR with quite a punch, I recommend it if you just want to try something new and not one of the current metas.
Class: LMG
Weapon: Hades
Performance: Good accuracy and range, just a little recoil.
Class: assault rifles
Weapon: LK24
Performance: pritty good recoil, high range, and is fun to use (i sugest using the blue dot reticle)
Class: Assault Rifle
Weapon: lk24
Performance: Has no reducing attributes and instead offers an increase in attributes to 4 of the 6 main areas.
Class: Assault Rifle
Weapon: ICR-1
Performance: What are you a cop?
Class: sniper
Weapon: LOCUS
Performance: good for quick scoping :)
Class: Assault
Weapon: CR-56 Amax
Performance: works for me
Class: SMG
Weapon: QQ9
Performance: balanced build, low and controllable recoil and good mobility.
Class: Shotgun
Weapon: Echo
Performance: Utility shotgun, can double as an AR at medium ranges. Best build possible for ADS BSA at the cost of mag size and ADS speed. Shines in hardpoint, easy triple kills. Note: Don't mind the skin, it just matches well with my Grinch skin for added stealth.
Class: SMG
Weapon: QQ9
Performance: just look at stats and see if your finger crying for dis
Class: SMG
Weapon: QQ9
Performance: no need for explanation it slays
Class: Assault
Weapon: AS VAL
Performance: Quick ADS, good mobility, a bit more ammo and the only downside is a tad less control which doesn’t matter all that much.
Class: Assault
Weapon: Peacekeeper MK2
Performance: All positive stats, only 25 rounds in the magazine. Recoil slightly difficult at longer ranges. Edit: 40% ADS movement speed and rapid fire barrel ain't worth.
Class: SMG
Weapon: MX9
Performance: Great for close range maps and high paced modes, high mobility and good bsa, only downsides are more hipfire bullet spread and visible laser sights
Class: SMG
Weapon: MX9
Performance: An MX9 that’s viable short and mid range, long range it’s better not to take any gunfights but mid range it beats out most of the current metas.
Only downsides are more hipfire bullet spread, visible laser sights and a bit more sprint to fire delay.
Class: Assault
Weapon: DR-H
Performance: Rush build, suitable for hardpoint and quick ads attributes. A highly balanced weapon if you don't wish to use meta.
Class: Sniper
Weapon: Arctic .50
Performance: l o n g b o i
Class: SMG
Weapon: MSMC
Performance: amazing close to mid range and good mobility. The MSMC is underrated so try it out. Enjoy!
Class: Assault
Weapon: CR-56 AMAX
Performance: Fast Ads, High Mobility, Controllabe Recoil SMG
Class: SMG
Weapon: QXR
Performance: great mobility but has pretty poor range, its good or decent id say.
Class: LMG
Weapon: AK-47
Performance: descent ranked build 
Class: Assault
Weapon: HVK-30
Performance: Yes.
Class: smg
Weapon: pharo
Performance: Decent movement speed great hipfire but the downside of it is
it has too much recoil and kinda low ads speed overall fun gun.
Class: SMG
Weapon: QXR
Performance: Hanzu's build, that garena youtuber if you know him yeah, I like it
Class: SMG
Weapon: fennec
Performance: for I have became speed (It’s just fun to use)
DONT try to ads
Class: Assault
Weapon: AK-47
Performance: Really aggressive recoil ain’t to terrible to control and I don’t know if it’s me or not but I’ve been dropping 15 and 20 kill snd games with it
Class: Shotgun
Weapon: HS0405
Performance: I will cleanse your eyes with a good gunsmith
Class: Smg
Weapon: QQ9
Performance: after trying the lowest and highest recoil, the highest recoil is easier to control
And the hipfire is a joke, and no difference if you put attachments or not
Go monke
25% hipfire
24.8% Hipfire
0%Hipfire
36% hipfire
(In this order)
Class: SMG
Weapon: QQ9
Performance: Balanced. This build works extremely well in both MP and BR with slight adjustment in the attachments.
For BR
Replace the Mono with MIP Flash Guard and hip firing will be awesome. Suggested mod - QRF
For MP
I like the Mono as it makes mid to long range easy, but you can easily switch it out with a No Stock attachment for increased speed
Class: Shotgun
Weapon: HS0405
Performance: cry
Class: Shotgun
Weapon: Striker
Performance: on the scale of pain, how do you feel
Class: Pistol
Weapon: Shorty
Performance: 2 different muzzles, nice
Class: Shotgun
Weapon: Echo
Performance: 
Class: LMG
Weapon: Hades
Performance: Good in BR. Try it out first. lol someone already disliked it
Class: LMG
Weapon: Holger 26
Performance: yes
Class: SMG
Weapon: QXR
Performance: its ok
Class: Sniper
Weapon: DL Q33
Performance: in my opinion these are the only builds that should be used for the dlq and theyre all solid builds.
one is built for snd, one for rushing or aggressive sniping and one for a balance of both/hardscoping
Class: Sniper
Weapon: Rytec AMR
Performance: Basically every sniper build and stuff
Class: LMG
Weapon: RPD
Performance: sentry gun deployed
Class: Sniper
Weapon: Locus
Performance: Fast ads, bad flinch.
Class: SMG
Weapon: Fennec
Performance: used this build when I was new to codm

Class: Marksman
Weapon: SKS
Performance: Horrifying the enemy team
Class: Assault Rifle
Weapon: HVK-30
Performance: This gunsmith is good and large cal is necessary for HVK
Class: Marksman
Weapon: SKS
Performance: I don’t know, i like it
Class: Assault rifle
Weapon: LK24
Performance: its really good this thing got me 11 kills in ranked legendary try it in SnD
Class: Assault Rifle
Weapon: AS VAL
Performance: close - midrange AR, replace Rubber grip to SoH if you can control the reekoil
Class: Sniper
Weapon: Rytec AMR
Performance: As once godzly quoted: "extremely high mobility”
Class: Shotgun
Weapon: HS0405
Performance: its decent for MP and very good in BR, can 1 shot Armor level 3 if has a good aim
Class: Marksman
Weapon: SKS
Performance: It's good for MP and good for BR it has bad recoil but good hitbox
Class: LMG
Weapon: Holger 26
Performance: Average Holgae builld
Class: SMG
Weapon: MSMC
Performance: fun gun
Class: Pistol
Weapon: Shorty
Performance: good with hipfire but it's best for Sniper loadouts
Class: sniper
Weapon: Arctic .50
Performance: Long distance shots with high accuracy and low recoil at the expense of all day ADS speeds. Had it since gunsmith came out, first one for me to blow all my XP cards on, love it. Note: ADS sucks, only meant for long hits, not actually “quick scoping” but for actual sniper work.
Class: LMG
Weapon: M4 LMG
Performance: Industrial society and its revolution
Class: Assault
Weapon: ASM10
Performance: just pull down. not as gae as high firerate metas (smg bad!!)
Class: Shotgun
Weapon: By15
Performance: Sniper shotgun
Class: Assault
Weapon: Peacekeeper MK2
Performance: good for rushers, good ads, if you're playing as val, try this, underrated gun
Class: Shotguns
Weapon: HS0405
Performance: probably the best shotgun built for hip fire
Class: SMG
Weapon: MX9
Performance: no less stats, good for low and mid range, effective in all maps, if you use qq9 or fennec, try this gun
Class: Assault
Weapon: CR-56 AMAX
Performance: Good for low and mid range, 4 bullets in any part of the body when to 1-20 metters, decent ads, excellent range, great for all maps
Class: SMG
Weapon: QXR
Performance: pretty good rush build, high mobility, low recoil, best at mid-short range, decent for SnD open to suggestions or reccomendations (just noticed the friend text in the picture sorry)
Class: Assault
Weapon: Peacekeeper MK2
Performance: Underrated gun, with good mobility, good range, fast TTK, and decent strafe.
Class: Shotgun
Weapon: By15
Performance: Sniper shotgun
Class: LMG
Weapon: S36
Performance: i popped off with this thing
Class: Sniper
Weapon: outlaw
Performance: good for medium range headshots
Class: Pistol
Weapon: J358
Performance: Another underrated gun. Great mobility, very fast TTK and raise times.
Class: Assault
Weapon: As Val
Performance: finally, a potential AR meta
Class: Assault
Weapon: Peacekeeper MK2
Performance: Underrated high strafe AR
Class: LMG
Weapon: Holger 26
Performance: a fast ttk lmg with very good range. in order to compensate for the bsa you will need some bsa focused attachments. this is a passive version of this gun meant for ranged fights.
Class: Sniper
Weapon: Rytec AMR
Performance: dont worry i cleared the reekoil. use iron lungs for the best expierence
Class: LMG
Weapon: RPD
Performance: Is this good?
Class: SMG
Weapon: MSMC
Performance: I need a better smg for br help me
Class: SMG
Weapon: Chicom
Performance: this build is build for Passive plAyers and It is good at raNge
Class: Assault
Weapon: AK-47
Performance: the only viable build for multiplayer. the base time to kill of the ak-47 is extremely slow making it only good at range. however with the 5.45 rounds your time to kill is much better making this a viable close to mid range weapon. perfect for the smg meta we are in right now.
Class: LMG
Weapon: M4LMG
Performance: War machine
Class: LMG
Weapon: M4LMG
Performance: Slightly longer war machine
Class: LMG
Weapon: M4LMG
Performance: Longer longer war machine
Class: LMG
Weapon: M4LMG
Performance: Longer longer longest war machine
Class: LMG
Weapon: M4LMG
Performance: An actual build. It has extra 16% movement speed which makes u very fast and I don't even notice the downsides will playing cuz M4LMG is lesser than your brencills. 10 round reload is actually 40 round if you're nub.
Codm nerf 40 round bruh how tf can the magazine make u 8% faster brrr
Class: Pistol
Weapon: .50 GS
Performance: Silenced Juan Deag with mono and marksman, so 2sk range is extended to a longer range, not really making it a pocket sniper, but still good for engaging enemies at a longer range with the Deagle. It’s also silenced so won’t show up on Radar, just aim good with it tho
Class: SMG
Weapon: QQ9
Performance: Is this good?
Class: SMG
Weapon: QQ9
Performance: Found this build in another server. Its really good
Class: Sniper
Weapon: Arctic .50
Performance: I dont know a good arctic 50 build for br help
Class: SMG
Weapon: QQ9
Performance: Extremely High Mobility or Reekoil Reekoil and Reekoil 😐
Class: Shotgun
Weapon: Striker
Performance: permanent war machine
Meme of memes build
Class: Assault
Weapon: CR-56 AMAX
Performance: no noticable downsides
Class: Assault
Weapon: LK24
Performance: really underrated gun, its so good that I love it, fast ads and good mobility, great range too
Class: Assault
Weapon: M4
Performance: Good Build
Class: LMG
Weapon: Hades
Performance: Aggressive iron sight build. good when paired with toughness perk because of hit flinch that comes with non slip foregrip
Class: Marksman
Weapon: SP-R 208
Performance: Yes it is, cool looking but not too sure about gun fights with it.
Class: Marksman
Weapon: SP-R 208
Performance: range stacking isn’t needed on this gun as .300 reload increases your range enough. better to build it for speed and hit flinch reduction (that’s what tac a foregrip does). scope can be switched out for sleight of hand or tac laser.
Class: Assault
Weapon: As Val
Performance: Hellooooo Forza the gunsmith boi is back. Tho instead of the best objective build today we have a questionable build. Since I like experimenting around. Dis is a more medium to long range build yassir.
Class: Assault
Weapon: FR .556
Performance: Underrated passive rifle. Ranger barrel and strike stock are the only attachments which significantly fix aimshake. FR uses bullet stabilization which is why stippled can be used. Longshot is for free 2m range. This build has 11f stf, 17f ads speed, and a 4tk range of 34m. At the 23rd bullet you'll face recoil kick that isn't possible to control, so don't spray full mag in one go.
Class: SMG
Weapon: PP19 Bizon
Performance: Braindead gun
Class: SMG
Weapon: QQ9
Performance: QQ9 BSA and damage range only good till 15m. No point in increasing the bsa when damage range is still bad, and damage range increases won't give enough bsa. Best to keep this as a close range gun, since it's damage range and bsa can't be effected well enough, and since it has a great ttk of 216ms to make it viable enough in this meta.
Class: SMG
Weapon: PP19 Bizon
Performance: What I’m usin rn
Class: shotgun
Weapon: BY15
Performance: no more camper's
Class: shotgun
Weapon: KRM 262
performance: range and swap out the barrel for extended light barrel for aggressive playstyle
Class: Shotgun
Weapon: KRM 262
Performance: Is this good? 
Class: SMG
Weapon: PP19 Bizon
Performance: good idk
Class: Assault
Weapon: Type 25
Performance: Good in Alcatraz and battle royale, do not use in multiplayer.
Class: Assault Rifle
Weapon: ICR-1
Performance: Super Underrated gun slaps in snd should definitely give it a chance!
Class: Assault
Weapon: AS Val
Performance: A fun build based on the real-life VSS Vintorez, this build is not suitable for ranked play, however
Class: Assault Rifle
Weapon: ICR-1
Performance: Is this a good loudout I used it and it seemed good but hey I can’t control your gameplay
Class: Assault Rifle
Weapon: As val
Performance: I think this was jokesta’s build. Very good
Class: Assault Rifle
Weapon: KN-44
Performance: bad build dont use it
Class: Sniper
Weapon: Rytec AMR
Performance: fairly good to medium to long range, all ranges if you a good at sniping
Class: SMG
Weapon: MX9
Performance: The most dominant weapon in the game right now. zero recoil and extremely fast time to kill. it is best to build this gun for movement/ads movement speed. high caliber and hybrid mag are both good options. firm grip tape can be switched with rustle as well.
Class: Assault Rifle
Weapon: BK57
Performance: Good non meta weapon and extended light barrel has a "feature" it is actually -6.8% bullet spread not +6.8% bullet spread so it is actually 1% more accurate while ads.
Fun fact: did you know elite foregrip exist?
Class: LMG
Weapon: Holger 26
Performance: smg holger slow ads
Class: Pistol
Weapon: MW11
Performance: Perfect for battle royale
Class: SMG
Weapon: PP19 BIzon
Performance: No stock gives perfect mobility and extended mag makes this gun fun in small maps
Class: Pistol
Weapon: Shorty
Performance: cracked
Class: Sniper
Weapon: Rytec AMR
Performance: You can replace the FMJ to Sleight of hand. Use this build while play Hardpoint, it will make you get more kills when enemies capture the Hardpoint. I got triple nuke using this build
Class: LMG
Weapon: M4LMG
Performance: good BSA and the rest of the attribute detail is -15% Hit flinch and -3.7% horizontal recoil
Class: SMG
Weapon: PDW-57
Performance: excellent for when you're going on a kill rampage. bad at long range if you're not a master at accuracy like me 😎
Class: Assault Rifle
Weapon: Peacekeeper MK2
Performance: Idk i think it’s good 
Class: SMG
Weapon: AGR 556
Performance: just pull down
Class: Assault
Weapon: Peacekeeper MK2
Performance: ImO a Balanced build, works for me best for close and mid range
Class: SMG
Weapon: AK-47
performance: bro please post attribute details for your weapons or else people will just downright downvote your posts 
Class: Assault
Weapon: AS VAL
Performance: Decreased recoil, good ADS speed and good accuracy, but it's weak in hipfire bullet spread as well as control, but so far this is the best i could do, also moderate at medium-long range
Class: SMG
Weapon: MSMC
Performance: Setups are opinionated so dont mind mines, but did anybody use this thing yet?? Recoil is NONE
Class: Sniper
Weapon: Rytec AMR
Performance: in the picture
Class: SMG
Weapon: QXR
Performance: its the quack sar
Class: Pistol
Weapon: Renetti
Performance: Decent for headshots
Class: Shotgun
Weapon: Striker
Performance: ONLY for completing the seasonal quests
Class: Marksman
Weapon: Mk2
Performance: y’all need to touch grass after using this
Class: Sniper
Weapon: Arctic .50
Performance: Decent
Class: SMG
Weapon: QXR
Performance: SWORD USER? MAN HOLD MY-
Class: LMG
Weapon: HOLGER 26
Performance: A great ranged LMG that has great ttk at any range it can encounter. if you don’t have this skin i recommend using a red dot sight in place of the tac foregrip as the default iron sights suck.
Class: SMG
Weapon: MX9
Performance: lose a match with this and I'll kill you
How I got this weird screen ratio: DM me to know how to do it lol (not iPad btw it's a phone)
Please dislike this build btw it's gei
Class: assault
Weapon:as val
Performance: i got the bee skin and it already looks good 💀
Class: Shotgun
Weapon: R9-0
Performance: good for hip fire and ads, excellent if you're a rusher just try if you need a good shotgun or your a shotgun player
Class: LMG
Weapon: Chopper
Performance: toxicity and annoyance 😠
Class: shotgun
Weapon: R9-0
Performance: Standard hip fire shotgun. ultra light smoothbore is a must for the fast bolt speed. speed up kill can be traded out for stippled or sleight of hand.
Class: SMG
Weapon: QXR
Performance: Great mobility and accuracy, can counter mx9s sometimes, some holgers too if you're lucky
Class: SMG
Weapon: MX9
Performance: almost no recoil, fast ads, and can beat anything in close range(probably)edit:it does not have no recoil, I'm just dumb
Class: LMG
Weapon: Chopper
Performance: Ads build for nubs, not recommended at range
Class: Shotgun
Weapon: By15
Performance: long range shotgun
Class: Sniper
Weapon: Rytec AMR
Performance: Slays in CQC and has insane reaction times. People tell me its like im using a machine gun cuz its that fast
Class: Pistol
Weapon: UL736
Performance: SMG
Class: Sniper
Weapon: Arctic .50
Performance: fin.
Class: Sniper
Weapon: Arctic .50
Performance: red dot
Class: LMG
Weapon: Holger 26
Performance: spray n pray
Class: Shotgun
Weapon: Striker
Performance: Shotgun goes pew pew
Extra: pew pew pew pew pew pew
Class: Assault
Weapon: AK-47
Performance: Best BR assault rifle build. Silencer with damage range boost is just a no brainer. Use this build with Precise Shot, Extended Mag and Stabilizer Mods for the perfect gun in BR.
Class: Shotgun
Weapon: Echo
Performance: Close range use this mid to long use the build above
Mods recommended: Long Barrel only but Stabilizer would help a tiny bit and Fast ADS in case ye know
Class: Assault
Weapon: AK-47
Performance: OK let me explain this.
Mono and Ranger for range obviously
Strike stock and Gran for BSA and stability at those longer ranges
Tac laser is a must
No Ranger foregrip because it makes the weapon too slow
No extended mag because extended mag mods are ez to find in BR
Also it looks kewl
||@surreal shale gæ for liking his own post
||
For BR only
Class: Sniper
Weapon: DL Q33
Performance: I find the layout shown below to perform well in pushing and quick scoping with the sniper Perks:(Gung ho, lightweight,)
Class: Sniper
Weapon: Locus
Performance: I find the layout shown below to perform well in pushing and quick scoping with the sniper Perks:(Gung ho, lightweight,) same as the top
Class: SMG
Weapon: QXR
Performance: I find the layout shown below to perform Mobility, decreased recoil gradually, Control, range good for rushing like me
Class: Assault
Weapon: AK-47
Performance: OK let me explain this.
Mono and Ranger for range obviously
For br Assault rifle builds there is nothing as "too slow"
50 round>30 round cuz if you're solo squading u gotta kill someone and then reload in front of their teammate?
And strike stock completely useless ranger is way better with recoil control (again no such thing as tOo SloW)
For BR only ofc or else u as dumb as useless
Imagine using it in MP 
Disagree if u want @uncut vale but everyone has their 'best build' and I just shared mine with y'all that's it
Class: Shotgun
Weapon: BY15
Performance: Since HSO in br can't one tap anymore since we now have 300 HP instead of 272.72 HP (150HP+LVL3 armor) and we have to hit every pellet for a one shot on kill/knock. This shotugun could arguably replace the HSO for the main br shotgun since it can 2 shot consistently with a fire rate that is significantly faster than the HSO. If u prefer ADS replace mag attachment with gran and replace 5mw with tac Laser.
Class: LMG
Weapon: Holger 26
Performance: Holgae 
- 100 rounds to spam
- Good accuracy and ads time
Always remember: If you can't beat the meta, join the meta
Class: sniper
Weapon: rytec amr
Performance: mostly good for destroying vehicles in br but not good for quickscopes (unless you are a camper)
Class: shotgun
Weapon: r9-0
Performance: this loadout is basically if you starts to use this gun to get the feel to it so if you want to use it go ahead
Fell free to dislike
class: shotgun
weapon: R9-0
performance: the r9 has probably one of the worst sprint to fire speeds i have ever seen, so you’ll need to focus on that by using 5mw laser and stippled. this is NOT an ads shotgun, it is meant to be aggro with hip fire. speed up kill is a great attachment for the R9 as it has very slowwww mobility. however it can be traded out for ultra light smooth bore to improve bolt time (this improvement is extremely minimal) or can be switched to sleight of hand. probably the best shotgun i have ever used, only 400 points off of mastery 
Class: Marksman
Weapon: MK2
Performance: The MK2 has better lethal zones compared to any sniper till 25m. Past 25m till 55m it has DLQ hitboxes. It has 1f faster ads, and better RPM (57 RPM on MK2, light bolt only on SPR is 58 RPM, .300 mag only is 44 RPM, and .300 + LB is 51 RPM, so MK2 is basically better considering how .300 is required on SPR) when compared to SPR .300. MK2 is basically a better SPR.
Class: Assault
Weapon: M4
Performance: New gun. Just a build replicating the same weapon used in Mw19’s “Cleanhouse” mission. Honestly can’t say much about the gun, the gun feels like as val on release. Way too inconsistent but this can very well be desync problems.
Class: Assault
Weapon: M13
Performance: New gun, new meta. This thing can contest the Holgae 69, and can be used much more aggressive because the magazines dont increase your ADS Time. This loadout is a little more aggressive than the Large Mag because of the reload time.
Class: Assault
Weapon: MX9
Performance: balanced.
Class: Assault
Weapon: M13
Performance: Balanced. Integral Suppressor for silencing and ads time, No Stock for mobility, Tactical Laser and Granulated Grip Tape to balance BSA loss. 60 round mag spraying. Do recommend Blackout rounds also
Class: Sniper
Weapon: DL Q33
Performance: Good for long range. Improved accuracy. Best for BR against Mythic Arctic 50. Best for MP camping
Class: Assault
Weapon: M13
Performance: Very little recoil, very little ads bullet spread, and fast ads
Class: Assault
Weapon: M13
Performance: High mobility laser beam sight and under barrel are inter changeable
Class: Assault
Weapon: M13
Performance: Aggressive build. One of the best build out there if your accuracy isn't that great. This gun has a lower punishment value than MX9 (gae). Range boosting isn't necessary since it's initial damage range is already till 26 meters. Don't really recommend it for Battle Royale. This build is similar to Cygnoux's
If u think u have a better pls do mention me in your gunsmith I would lub to know other gud builds!
Class: LMG
Weapon: Holger 26
Performance: I prioritized ADS and small Stability enough for Middle to Short range fight, the Ammunition can change between Double Stack to Polymer for extra ADS, but i do suggest using Double Stack just for tiny +5 Bullets, also change Sleight of Hand to Granulated Grip Tape for Extra ADS Spread, also good for BR but i change Sleight of Hand to Holo Sight 2
Honestly Sleight of Hand is unneeded, you can use whatever extra attachments for it's replacement
Class: Assault
Weapon: M13
Performance: MW 2019 players know
Class: Assault
Weapon: HBRa3
Performance: you can switch mag with operator foregrip for better recoil control but it's alrdy good to me and working well
Class: SMG
Weapon: QQ9
Performance: good
Class: Assault
Weapon: HBRa3
Performance: For an RDS build... trade ranger barrel to rds, mag to gran tape, and flash guard to mono. Built with bsa and range
Class: LMG
Weapon: Holger 26
Performance: This ss is the AR form for Holger. Holger's 30 round Polymer mag is a better choice bc of it's addition to mobility, and it has the same reload cancel time as the double stack mag. For LMG form trade mag to tac suppressor, and gran tape to soh or rds
Class: SMG
Weapon: RUS-79U
Performance: the weapon is good for medium range and long, really good ADS speed for SND quick kills rushing, 38 extended mag for more accurate kills, recoil is stable.
Class: Assault
Weapon: M13
Performance: The recoil is okay and it is good for close range, maybe mid range, but deff not for long range. It's pretty good. Use the vulture perk and you will never run out of ammo.
Class: Assault
Weapon: M13
Performance: Feels Good
Class: Marksman
Weapon: SKS
Performance: I use dis in br and it does a good job.
Class: Assault
Weapon: M13
Performance: Slow Add good Range i think its not for MP
Class: Assault
Weapon: M13
Performance: M13 Stats and Optimal Build. Full Credits to Cygnoux Familia and Round Tables 