#weapon-layouts
1 messages · Page 4 of 1
Class: Lmg
Weapon: RPD
Performance: quit making builds man @lethal phoenix
Class: Sniper
Weapon: OUTLAW
Performance: find a safe spot or try quickscoping , better at frontline.
Well , at least they are unique and not copy paste.
Class: LMG
Weapon: PKM
Performance: find a place to camp and it’s awesome, you can turn the tide of the game , really good at frontline.
Class: SMG
Weapon: GKS
Performance: 3 shot kill potential , great for snd
Class: LMG
Weapon: PKM
Performance: meta 🔥
Class: Assault
Weapon: M4
Performance: Grau 5.56. Mid range and long range beast. Zero recoil and really accurate. Good for holding angles. This is my number 1 weapon for ranked with this gunsmith.
Class: LMG
Weapon: PKM
Performance: it's RAAL MG, and it's over-hated, genuinely. Gun's not as bad as most make it out to be, just because it requires a different playstyle for the sake of everyone else having fun.
Offers heavy material penetration (100% fmj), good hipfire accuracy (surprisingly), okay recoil pattern (climb rate isn't crazy), decent ads accuracy for what it is, very consistent and smooth 3 shots.
Realistically a 7/10 lmg. I have never loved using a gun like i did with it, even unintentionally getting almost all gold requirements from just using it (you can replace granulated and snatch for red dot if needed)
Class: SMG
Weapon: PPSH-41
Performance: best for hipfiring.
Class: Assault
Weapon: M4
Performance: Best M4 BR loadout if youre level 5 account and level 9 on M4
Class: Assault
Weapon: M4
Performance: Grau 5.56 (Laser/gran tape to no stock if u feel is too slow)
Class: Assault
Weapon: M4
Performance: Remove the scope if it annoys you.
Class: Assault
Weapon: Type 25
Performance: I play well with it but idk if its the best one. Not sure if wounding is better/worse than disable. If anyone has a better build lmk
Class: SMG
Weapon: GKS
Performance: Same story as T25 but yea again idk whats good and whats not
Class: Assault
Weapon: Type 25
Performance: Really fun and imo underrated, use it like this
Class: Lmg
Weapon: M4lmg
Performance: Really fun if you are chilling and not sweating.
Class: assault
Weapon: lk24
Performance: congrats to everyone who unlocked the skin, anyways here’s the build
Class: Sniper
Weapon: DL Q33
Performance: Good Build Rn?
Class: Pistol
Weapon: MW11
Performance: It is actually dobvra.
Class: Assault
Weapon: Ak117
Performance: Really good build trust me this is the one build for the 117
Class: Assault
Weapon: M4
Performance: A really good build it is good if you play passive - aggressive in codm (please @lethal phoenix I know you are trolling but use this it is tested and proven in ranked)
Class: Smg
Weapon: CORDITE
Performance: Muzzle brake for better recoil , holo for headshots , sleight of hand so you can reload 60rnd like a 40rnd and 1mw for close range fights . It is free uav so i suggest using it in respawns.
Class: Assault
Weapon: DR-H
Performance: for rushers
Class: Assault
Weapon: Lk24
Performance: Unstoppable build
Class: SMG
Weapon: PDW-57
Performance: specialized for Search&Destroy Players, anyway, it gives me an insane aim, try it and give me a feedback.
Class: SMG
Weapon: PDW-57
Performance: good, i think?
Class: Sniper
Weapon: Dl Q33
Performance: Fast scoping build for snd players
Class: Assault
Weapon: M4
Performance: Fast Reloading and Firerate (Change Combat Stock to Raider Pad pls)
Class: Assault
Weapon: AK-47
Performance: good damage output and fast ads speed. Dare I say a top 2 weapon in the game
Class: SMG
Weapon: pp19 bizon
Performance: fire interval 92MS movement speed 5.17 m/s hit flinch 0.86 reload time 1.26 seconds empty reload round 1.40s
Class: Assault
Weapon: Swordfish
Performance: long and mid range very op . Not so good on close range . One salvo headshot is guaranteed kill and this layout made me top 8 swordfish player in Europe
Class: Pistol
Weapon: Mw11
Performance: stealth pistol . If it is not a stealth pistol , then share a stealth pistol.
Class: SMG
Weapon: CBR4
Performance: empty reload time 1.50s bullet impact 1.00 (0.30)
Class: PISTOL
Weapon: MW11
Performance: low recoil , fast ttk and enough ammo.
Class: SMG
Weapon: CBR4
Performance: imo the only build that’s playable with this gun, if playing respawns you can swap disable for OWC lazer or red dot
Class: PISTOL
Weapon: MW11
Performance: can be paired with a sniper imo.
Class: LMG
Weapon: pkm
Performance: easy to control recoil can kill enemies from far
Has great bullet spread
Class: ASSAULT
Weapon: swordfish
Performance: actually it is type19 and soh changes the reload animation.
Class: LMG
Weapon: RPD
Performance: really easy to control recoil
Optic so you can use it as a sniper which is W plus you can go brrrr without waiting for that heat cooling thingy
Class: Pistol
Weapon: MW11
Performance: muzzle doesn't matter , you won't be using it for mid-long anyway.
Class: shotgun
Weapon: echo
Performance: good mobility and strong with close ranged combat
Class: sniper
Weapon: DL Q33
performance: a trustworthy sniper,works excellently at both close and far ranges,has a very good mobility, overall my fav gun.
Class: assault
Weapon: M13
performance: suppressed , good bsa and range , optic can be gran.
Class: SMG
Weapon: OTs 9
Performance: It's quite nice, give it a shot, you might like it!
Class: Assault
Weapon: M16
Performance: Good XM4 build
Class: Assault
Weapon: M4
Performance: disable could be optic
Class: Pistol
Weapon: MW11
Performance: fast build for mw11 , perk could be optic if you need one.
Class: Assault
Weapon: KN-44
Performance: Works well on mp lobbies, snd too.
Class: Shotgun
Weapon: JAK-12
Performance: Very good to use if you are not tryharding in ranked.
Class: Pistol
Weapon: MW11
Performance: Close range build , pistols don't need bsa do they?
Class: assault
Weapon: m4
Performance: use skulker perk to get 4.25 m/s strafe speed
Class: assault
Weapon: m4
Performance: noob-friendly build
Class: smg
Weapon: pp19 bizon
Performance: close-range build. Remember , "close-range". Of course you will call it trash if you use it for mid-long range.
Class: Assault
Weapon: ASM10
Performance: long and mid range, great for hard point. The best gunsmith (for me) using the Branson barrel attachment.
Class: SMG
Weapon: Fennec
Performance: RUSH BABY RUSH
Class: Assault
Weapon: LK24
Performance: If you want a more passive build switch tactical suppressor for Monolithic and 40 round mag to 50 round mag
Class: Marksman
Weapon: Mk2
Performance: For people that love to hit mark.
Class: Marksman
Weapon: SP-R 208
Performance: God tier sniper for anyone with some skill.
Class: Sniper
Weapon: NA-45
Performance: Goes kaboom , no skill needed
Class: Smg
Weapon: HG 40
Performance: Goes passive , no optic needed.
Class: SMG
Weapon: HG 40
Performance: As an HG 40 main I feel ashamed seeing the above build and now I want to leap off a building 💔
Class: ASSAULT
Weapon: M13
Performance: Let's see how an m13 main reacts to this.
Class: Assault
Weapon: M13
Performance: God tier accuracy!
Class: SMG
Weapon: CBR4
Performance: 10/10
Class: Assault
Weapon: swordfish
Performance: Gun is type 19 you can use this build for any rank mode it's kinda slow but it'll do the work
Class: Shotgun
Weapon: Striker
Performance: Day 1 of helping players with grinding longshots
Class: Pistol
Weapon: Mw11
Performance: Can be used for camo grinding.
Class: Assault
Weapon: M4
Performance: (It's Krig 6) Day 2 of helping players with grinding longshots (swap stock or laser for optic if you want)
Class: Pistol
Weapon: MW11
Performance: swap perk for optic if you want.
Class: Pistol
Weapon: MW11
Performance: For MP I don't use pistols, but decided to give a try at making a good build for it. lol
Class: Assault
Weapon: M13
Performance: I don't use m13 much but now i can use it as an smg.
Class: Assault
Weapon: Ak117
Performance: actually it's ak47
It has great strafe making you win alot of gunfights
plus you have an optic you can use it as a sniper
Useful for maps like crash
Thank me later.
Class: Assault
Weapon: M13
Performance: @lethal phoenix this is how you built a m13 smh
Class: Pistol
Weapon: MW11
Performance: Seen maybe 4 mw11s posted recently which aren’t great. This is what I use.
Class: Smg
Weapon: PP19 Bizon
Performance: low recoil build without hurting range.
Class: Assault
Weapon: Swordfish
Performance: very agile and accurate gun, also a comfortable to use burst gun
Class: smg
Weapon: rus-79u
Performance: good recoil control range and damage (uss 9 doesn’t work so I put rus instead)
Class: pistol
Weapon: mw11
Performance: good recoil control but low range and damage.
Class: smg
Weapon: rus-79u
Performance: a really good layout for ranked matches or mp, good recoil, easy to control, unless you going for longer ranges, then it’ll be a little harder, good strafe speed, and ads, a good layout overall. (imo)
Class: pistol
Weapon: mw11
Performance: not the best but also not the worst layout for this wpn imo.
Class: lmg
Weapon: m4lmg
Performance: good hipfire and nice recoil control, highly recommend for close range fights
Class: smg
Weapon: rus-79u
Performance: good bsa and nice ads , highly recommended for respawns.
Class: Shotgun
Weapon: Hs0405
Performance: Replacement for krm since the nerf. 13.4m 1 shot potential vs 11.6 on the krm, with 15 pellets instead of 12 - but it has a very terrible chambering animation that blocks your entire screen and 1.2s fire interval... Good irons, good sprint, overall can't complain too much
As for thunder rounds I haven't unlocked them 🤕
Class: SMG
Weapon: Fennec
Performance: Easy to control recoil, short to mid range fights with fast movement AND fast ads speed, 40 in the mag, never killed people with more joy in my entire life
Class: SMG
Weapon: Rus-79u
Performance: Tactical suppressor for stealth , full ammo in case you are not vulture , flashlight to blind people , ranger foregrip makes it easy to control recoil and extra 8 in the mag with faster reload.
Class: SMG
Weapon: pp19 bizon
Performance: fire interval 92MS movement speed 5.17 m/s hit flinch 0.86 reload time 1.26 seconds empty reload round 1.40s
Class: SMG
Weapon: pp19 bizon
Performance: rtc light muzzle brake for better accuracy , ykm light stock for faster movement while shooting , sleight of hand + extended mag increases both mag capacity and reload speed , rubberized grip tape for better control.
Class: lmg
Weapon: m4lmg
Performance: BR BUILD this is the hades built for br (and mainly alcatraz) rapid fire barrel for faster fire rate and more dmg, disable as the perk bc it comes in handy against movement players, firm grip tape for -15% ads and -35% hit flinch, hybrid mag for 84 rounds with faster reload and finally laser for -40% hifire spread bc the bsa is already good, 11(4), also makes the hades unique with the tightest hipfire spread out of any lmg
Class: Assault
Weapon: M4
Performance: easy to use XM4 being viable at close to mid range. You can swap the mag for any mag and can swap suppressor for a foregrip of your choice. (It did not let me type in XM4, so I put M4 instead)
Class: Pistol
Weapon: MW11
Performance: monolithic suppressor for range and stealth , 45 compact for fast ads and movement , disable works well if you can hit the leg (easy to use lmg perk) , mip laser 5mw for hipfiring in close range and lightweight trigger for faster ttk.
Class: Assault
Weapon: M4
Performance: this probably isn't the best XM4 build out there, but it's pretty decent. At least it is in my opinion
Class: SMG
Weapon: AGR 556
Performance: Great range, reliable bsa, minimal aimshake build for agr, huge mag. Holo sight 2 for minimal aimshake. Note to not run out of ammo if not reload speed is 2.2s.
Class: SMG
Weapon: AGR 556
Performance: has great ads bullet spread with decent hipfire
You also get a optic so you can kill enemies from far
And you can wall bang because of the fmj perk
Thank me later
Class: SMG
Weapon: RUS-79u
Performance: this tec-9 build has the fastest ttk I've seen in this game. It also has no recoil and it's very accurate
Class: Assault
Weapon: AK-47
Performance: Main stats Vertical recoil and Range it got heavy ads but its performance is top notch with no recoil i can say its my Fav ar
class: assault
Weapon: m4
Performance: very good build, hardly to no recoil & good long range as well give it a try
Class: SMG
Weapon: RUS-79u
Performance: tec-9. I’ll never downvote a gun and not provide my own gunsmith, so here’s my build. Disable can be the movement grip or a red dot, but I use it because of a higher probability that the first burst kills. Easily one the most underrated smgs
Class: Assault
Weapon: AK117
Performance: It's for br u can use this for long as well as for short range
If ur looking for less amount of recoil u can probably go with this.
Class: Assault
Weapon: kilo 141
Performance: fast MP build
Class: Smg
Weapon: fennec
Performance: decent if you manage to control the v recoil, overall good SMG.
Class: Lmg
Weapon: m4lmg
Performance: before xm4 , we had this.
Class: Assault
Weapon: M4
Performance: Best ADS movment speed in the game combined with decent damage and good firerate. My number one aggressive gun. (K maybe not the best.)
Class: assault
Weapon: m4
Performance: BR BUILD
Ffar build for close-mid range
mods—>extended mag, long shot, lateral recoil mod (mainly gold variant for more strafe speed 3.9 -> 4.7 m/s).
infantry compensator for -25% vertical recoil (the +10% horizontal recoil debuff gets canceled out after using lateral mod) takedown barrel for +50% range, sas combat stock for +20% strafe, striker foregrip for more mobility and lastly aim assist laser for -20% ads spread. Infantry compensator can be mag or airborne rear grip if you really want.
Class: Assault
Weapon: hvk-30
Performance: perfectly balanced AR ( you can change disable for slight of hand )
Class: Lmg
Weapon: s36
Performance: they will know where you are , they will know who you kill but they won't know where you kill.
Class: SMG
Weapon: AGR 556
Performance: It's a cool AGR loadout that absolutely shreds. Performs great, fun to play. Overall, solid build imo.
Class: Assault
Weapon: AS VAL
Performance: The gun is super outdated/outperformed by practically every other gun of the same category. As for the build itself, recoil is pretty minimal, aim shake may differ depending on if you're using the mythic variant or not (the mythic skin still has a TON of aim shake unlike the other mythic skins), slight bullet spread at longer medium ranges
Class: Sniper
Weapon: XPR-50
Performance: don't knock it till you try it
Class: Sniper
Weapon: Outlaw
Performance: The fastest mobility possible would make it uncomfortable to play, so this is a balanced build. You can switch the fast switch with either a laser or additional ammunition
Class: Smg
Weapon: Rus-79u
Performance: light muzzle break for better accuracy , skeleton stock for both ads and movement , disable for lucky people , 5mw for better hipfiring and stippled for better ads. The build lacks some bsa but it is good to practice recoil control.
Class: Sniper
Weapon: XPR-50
Performance: Learn how to aim, fastest sniper, hitmarking machine
Class: Pistol
Weapon: MW11
Performance: light suppressor for stealth , compact barrel and stippled grip for better ads , fmj for wallbang and extra 3 rounds because why not.
Class: shotgun
Weapon: by15
Performance: actually it's jak12, it has fast reload because of soh
Melts enemies at its effective range
Has decent hipfire for really close range situation
Class: pistol
Weapon: mw11
Performance: light flash guard is for better bsa and hipfiring , compact barrel for better ads , disable if you are lucky enough , lightweight trigger for better ttk and gran for better bsa.
Class: assault
Weapon: m4
Performance: BR BUILD
This is the m13, with this build you get 40m of first dmg range which is very good with nice bsa and a fast firerate (68ms), also a lightning fast reload (0.94s) and a high head multiplier (1.5) which significantly makes the ttk faster if you hit headshots. As for the recoil it’s manageable especially when using mods.
Class: assault
Weapon: m4
Performance: BR BUILD
Fast reload and fire rate, also good damage multis.
Recommended mods: Precise shot, hipfire, long range and vertical recoil (ADS if you get yellow one)
Class: assault
Weapon: ak-47
Performance: tactical suppressor for stealth , owc ranger for better range , fmj for wallbang , merc foregrip for hipfiring and rubberized grip tape for better control.
Class: assault
Weapon: ak-47
Performance: flying cars they said 😭
Class: pistol
Weapon: mw11
Performance: Better bsa and reload.
Class: sniper
Weapon: outlaw
Performance: fast scope
Class: Shotgun
Weapon: BY15
Performance: (It is Jak 12, server is not working right)
I have sacrificed hipfire for ADS movment speed and better bullet spread, overall it's just less MOW-like. Better for short-mid range fights.
Class: assault
Weapon: m4
Performance: mid to long range stability
Class: Assault
Weapon: Man-O-War
Performance: damage and more accuracy
Class: Pistol
Weapon: Mw11
Performance: correct me if i am wrong.
Class: assault
Weapon: Oden
Performance: pretty good in BR
Class: SMG
Weapon: Mac-10
Performance: good in MP( specially SnD)
Class:pistol
Weapon:crossbow
Performance: pocket sniper idk
Class:shotgun
Weapon:by15
Performance: new shotgun idk.
Class: assault
Weapon: ak-47
Performance: stable build, mid to high range
decent mobility
worth the try
Class: smg
Weapon: rus-79u
Performance: stable build , close to mid range fast mobility.
Definitely worth the try. Wait what , did somebody say free uav? Replace the optic with a sup then!
Class: assault
Weapon: ak117
Performance: very little recoil, stable build, good for mid-long range fights (optic is optional, If you don’t want it switch it for the OWC Laser -tactical for faster ads and ads bullet spread)
Not sure if it works well in mp but you can give it a try!
Class: smg
Weapon: rus-79u
Performance: believe it or not , this is a good build for cx9 , soh can be supp.
Class: SMG
Weapon: PPsh-41
Performance: This is an outstanding loadout,no recoil ,very decent loadout
Class:pistol
Weapon:crossbow
Performance: versatile and good for grinding your camos. Easiest one to use for long shots from what I tested. As far as I know others find it easy to use as well
Class:assault
Weapon:ak117
Performance: worse than a dead woman , replace laser with gran and it will be better than a dead woman.
Class: assault
Weapon: ak-47
Performance: perfect build for ranked, consistent headshots and two tap your way through the season
Class: assault
Weapon: ak-47
Performance: this better
Class: smg
Weapon: cbr4
Performance: is this better?
Class: smg
Weapon: cbr4
Performance: since bsa got buffed I think best build is just recommended but with mono supp
Class: shotgun
Weapon: krm 262
Performance: i think i should use something else instead of speedupkill but i do not know what.
Class: Assault
Weapon: AS VAL
Performance: pretty dope
Class: Assault
Weapon: ASM10
Performance: pretty good build if you replace optic with a muzzle.
Class: Assault
Weapon: M4
Performance: pretty good build.
(peacekeeper build)
Class: Assault
Weapon: AK117
Performance: Pretty good isn't it?
Class: Assault
Weapon: M4
Performance: actually krig 6
3 tap chest up to 18m
4 tap chest up to 60m
I actually equipped the wrong muzzle
Class: Assault
Weapon: M4
Performance: this better
Class: Assault
Weapon: Swordfish
Performance: is this better?
Class: Shotgun
Weapon: HS0405
Performance: one tap
Class: Shotgun
Weapon: HS0405
Performance: FASTER than a knife and really fun (VLK not added to tags so had to use hso tag)
Class: assault
Weapon: ak117
Performance: decent build, normal mobility, stable recoil
damn good legendary for an ak 117
Class: pistol
Weapon: .50 gs
Performance: soh for better reload , taclaser for better ads and bsa , lightweight trigger for better ttk , 10rnd because why not and gran for better bsa.
Class: pistol
Weapon: MW11
Performance: ssl 308 for stealth , 5mw for better hipfiring , lightweight single action for faster ttk , 20rnd because why not and vlk spetznaz as gran. Just a better mw11 in my opinion.
Class: Assault
Weapon: AK-47
Performance: BR build, alright bullet spread, stable recoil, beams at mid ranges
Class: Smg
Weapon: RUS-79U
Performance: Best build for iso?
Class: Smg
Weapon: RUS-79U
Performance: first is burst,second is auto
Class: Pistol
Weapon: MW11
Performance: nail gun.
Class: assault
Weapon: Oden
Performance: someone rate for me. 2nd time making a gun
Class: shotgun
Weapon: By15
Performance: best build for this gun?
Class:SMG
Weapon: Mac-10
Performance: My rank teammates be like.
Class:ASSAULT
Weapon: Ak117
Performance: tactical suppressor for stealth , light short barrel and no stock for better ads , tactical foregrip b for better accuracy and 48rnd because it shoots kinda fast.
Class:ASSAULT
Weapon: Peacekeeper MK2
Performance: foregrip helps with the zig zag recoil like pattern it has, keep in mind it's a high skill Weapon might not be good for you, but overall good Weapon, can challenge short , medium and a bit of long range gunfights with a fast ttk
Class: sniper
Weapon: outlaw
Performance: Its tundra but whatever, the best sniper in the game and its best (imo) loadout possible
Class: sniper
Weapon: dl q33
Performance: replace laser with 8rnd if you want.
class: assault
weapon: Oden
performance: attempt 2
Class: Assault
Weapon: Man-O-War
Performance: the first one was supposed to have thermite rounds so that way if you die the thermite rounds will come in clutch (it only works if you shoot the upper body) the normal mag works too for a 3 tap weapon
And the other Biuld I need to change a little but good for ads speed and ads bullet spread
Class: Assault
Weapon: Type 25
Performance: north industry heavyweight suppressor for better range and stealth , agile stock for better movement , operator foregrip for better accuracy , fast reload mag for more ammo and polymer grip for better ads.
class: assault
weapon: Ak117
performance: (BR) u can switch laser for optic or rtc ready stock depending on your playstyle i personally prefer tac laser coz it reduces ads time .
class: marksman
weapon: sks
performance: backup build because they decided to ban one of the attachments from competitive
Class: Shotgun
Weapon: HS0405
Performance: im NOT getting any downvotes (coping)
Class: Smg
Weapon: CBR4
performance: good for ads bullet spread and a no recoil Biuld (could also work if you hipfire a lot)
Class: Smg
Weapon: PDW-57
performance: My favorite PDW build/Skin. Try it out you won’t regret it
class: assault
weapon: Ak117
performance: yes
class: smg
weapon: Qxr
performance: marksman for better range , enhanced bolt for better ttk , taclaser and rubberized are a good duo-if not , replace it with a muzzle- and extended mag for longer fights.
class: assault
weapon: m16
performance: dope!
class: assault
weapon: m16
performance: is this a good build for ffar?
Class: sniper
Weapon: outlaw
Performance: ppl just ask me for loadout so......
Class: assault
Weapon: m4
Performance: please rate the build and give me feedbacks.
Class: assault
Weapon: m4
Performance: this better
Class: smg
Weapon: pp19 bizon
Performance: mono and extended light barrel for range , skeleton stock for mobility , large caliber for multiplier and gran for accuracy.
Class: sniper
Weapon: DL Q33
Performance: one of the best loadout of dlq
Class: sniper
Weapon: DL Q33
Performance: hdr but realism difficulty , replace bipod or scope for a muzzle.
Class: Assault
Weapon: AS Val
Performance: a very balanced rifle, Recommended to be used as an SMG, also Viable for Medium Ranged Engagements
Class: sniper
Weapon: outlaw
Performance: outlaw with slow ads and mobility what else do you want?
Class: sniper
Weapon: outlaw
Performance: snd build for tundra.
Class: SMG
Weapon: QQ9
Performance: been using this load out for long now and still carried me. quick ads, recoil is not bad
Class: Sniper
Weapon: DL Q33
Performance: heavy hdr.
Class: sniper
Weapon: DL Q33
performance: aggressive sniping
Class: Sniper
Weapon: Koshka
Performance: aggressive sniping
Class: Assault
Weapon: Man-o-war
Performance: passive thermow.
Class: Assault
Weapon: ak117
Performance: good in mp too in mid and long and keeps u stealthy and ammo size to ensure perfect shooting
Class: Assault
Weapon: M4
Performance: the XM4 it's currently the best Flex AR due it's minimal recoil and great Time-to-Kill (TTK)
Class: Assault
Weapon: M4
Performance: just try it!!!!!!
Class: smg
Weapon: QQ9
Performance: low recoil close range cx9 build
Class: smg
Weapon: Fennec
Performance: close-mid range
Class: sniper
Weapon: dl q33
Performance: fast ads speed
Class: assault
Weapon: kilo 141
Performance: finally a good build from me
Class: pistol
Weapon: .50 gs
Performance: best pistol in game build
Class: assault
Weapon: m13
Performance: gives stealth and easy recoil without adding much weight.
Class: assault
Weapon: m4
Performance: Good mobility and no recoil.
Class: assault
Weapon: m4
Performance: quick and versatile
Class: pistol
Weapon: .50 gs
Performance: light muzzle brake helps with the recoil while 5mw and stippled give fast sprint-to-fire , akimbo for close range and heavy duty for conserving ammo.
Class: marksman
Weapon: SP-R 208
Performance: good for rushing the hardpoint and one shot for head
Class: assault
Weapon: M4
Performance: mono for range , light stock for better movement , disable if you are lucky , 1mw and merc fg helps with the hipfiring.
Class: lmg
Weapon: CHOPPER
Performance: rip m4.
Class: Smg
Weapon: Ppsh-41
Performance: Built for rushing
Class: Assault
Weapon: Hbra3
Performance: mono and marksman for range , skeleton stock for ads , disable if you are lucky and 5mw for hipfiring.
Class: Sniper
Weapon: Outlaw
Performance: good for 1v1 and mp. Fast ads
Class: marksman
Weapon: kilo bolt-action
Performance: good for toxic campers. one shot kill
Class: Shotgun
Weapon: Echo
Performance: It's actually the VLK Rogue but tags not updated yet. The range on this thing is criminal for a shotgun, and laser keeps it mobile with reduced Sprint-to-Fire delay. The only things you sacrifice in this build are ADS time, which is still faster than some SMG builds, and ADS strafe speed, which...You shouldn't be spending that long ADS'd with a 1-tap weapon.
Class: marksman
Weapon: kilo bolt-action
performance: i used it in legendary ranked
Class: assault
Weapon: Oden
Performance: i use it for ranked. can yall tell me if its good and how to improve it?
Class: pistol
Weapon: .50 gs
Performance: this is literally a pocket sks
Class: assault
Weapon: M13
Performance: good for close to mid range???
Class: assault
Weapon: Lk24
Performance: Stable recoil with reddot
Class: Assault
Weapon: Cr-56 Amax
Performance: Good for medium to close range
Class: Pistol
Weapon: Mw11
Performance: agency gives free stealth , sorokin auto for fast ttk , karabin and elita helps with the recoil , fmj for wallbangs.
Class: Assault
Weapon: m4
Performance: this ffar gunsmith is dumb good. Try it out
Class: Assault
Weapon: m13
Performance: mono for range , mini barrel and skeleton stock for better ads , tac laser helps with both ads and bsa , ranger fg for better accuracy.
Class: assault
Weapon: m13
Performance: this better
Class: assault
Weapon: ak117
Performance: light muzzle brake for better accuracy , marksman for range , light stock for ads movement , merc fg for hipfiring and 40rnd for longer fights.
Class: marksman
Weapon: kilo bolt-action
performance: Uper body one shot kill in MP.
Class: pistol
Weapon: l-car 9
performance: eliminator for better control , marathon for better mobility , full ammo if you are not vulture , aim assist laser for bsa boost and fast extended mag for longer fights.
Class: smg
Weapon: msmc
Performance: worst
Class: pistol
Weapon: .50 gs
Performance: compensator for better control , taclaser and stippled for fast ads , also has extra 3 rounds.
Class: smg
Weapon: msmc
Performance: good for mid-range and short-range
Class: assault
Weapon: ak-47
Performance: turn your ak into a rus.
Class: LMG
Weapon:RPD
Performance: Longshot grind.
Class: SMG
Weapon: LAPA
Performance: High & quick damage for small/medium maps. Best suited for TDM/Frontline. If you like ARs such as Type 19, Grau or XM4 - this SMG option will be greater pick in any small map.
Basic iron sight works just as good.
Class: SMG
Weapon: MAC-10
Performance: Works great for ranked
-Range: Low-Mid
- Dammage 24 (Counter with Fire Rate)
Fire rate: Fastest
-Usage: Maps with walls,can be used in mid-opened maps.
-Cons: Low Ammunition
-Pros : Fast reload
-works better than recommended attachements
Class: SMG
Weapon: MAC-10
Performance: it will 3-tap no matter how you build it.
Class: smg
Weapon: msmc
Performance: super fast mobility build recommended for short range maps like nuketown
Sprint speed, 6.97m/s (7.3m/s using lightweight perk)
Ads movement speed, 4.2m/s
ads time, 165ms
Class: smg
Weapon: gks
Performance: this gunsmith has very good mobility with balanced ads and good range
It can 3 tap on stomach and chest until 27.8 meters and four tap past second range(28 meters and up)
Swap red dot with gran if you want the classic gunsmith which gives you better ads bullet spread, keep red dot if you want slightly better ads movement speed and dont like regular iron sight(this is for people who dont have mythic)@lethal phoenix this is better for uzi
Class: smg
Weapon: rus-79u
Performance: light flash guard for better bsa and hipfiring , strike stock for better bsa , wounding helps others avenge you if you die , strike foregrip for better accuracy and extra 8 rounds without adding much weight.
Class: SMG
Weapon: fennec
Performance: Ok
Class: ASSAULT
Weapon: bk57
Performance: light suppressor for stealth , long shot to recover some range , light stock for better movement , 5mw for hipfiring and tactical fg for better bsa.
Class: sniper
Weapon: rytec amr
Performance: standard build but since the base mythic scope is ass use the 3x, it doesn’t block your whole damn screen
Class: assault
Weapon: type 25
Performance: tac sup for stealth , accurate supportive long barrel for range , disable if you are lucky , operator fg for less recoil and supportive mag drum for extra 45 rounds.
Class: smg
Weapon: PP19 Bizon
Performance: High mobility, fast ads & good for snd ranked
Class: smg
Weapon: Fennec
Performance: High accuracy, high range & good for small maps snd ranked
Class: sniper
Weapon: outlaw
Performance: snd ranked build for tundra
Class: smg
Weapon: msmc
Performance: High accuracy, good mobility, 40 mag & good for snd ranked
Class: sniper
Weapon: dl q33
Performance: light sup for stealth , combat stock for better ads , fast switch for melee sliding , bipod for passive shots and maevwat omega hits like a truck.
Class: sniper
Weapon: dl Q33
Performance: Fast ads, high mobility, one shot kill & good for snd ranked
Class: sniper
Weapon: locus
Performance: Fast ads, high mobility, one shot kill & good for snd ranked
Class: sniper
Weapon: koshka
Performance: Fast ads, high mobility, high stability, one shot kill & good for snd ranked
Class: marksman
Weapon: kilo bolt-action
Performance: Slow ads , low mobility , slow them and burn them.
Class: assault
Weapon: Man-O-War
Performance: High mobility, good range, nice for snd ranked
Class: assault
Weapon: Ak-47
Performance: High mobility, high fire rate, good range, nice for snd ranked
Class: smg
Weapon: chicom
Performance: Chicom 😃
Class: Assault
Weapon: AK-47
Performance: Ok
Class: assault
Weapon: Ak-47
Performance: High accuracy, good range, less hit flinch, nice for BR
Class: assault
Weapon: Ak-47
Performance: High accuracy & range. Nice for BR
Class: assault
Weapon: ICR-1
Performance: the stats say it all,great ttk,range,accuracy,mobility and recoil control.
Class: Assault
Weapon: ODEN
Performance: High accuracy and low recoil . Go full Nah , I'd prescope mode .
Class: SMG
Weapon: HG 40
Performance: Vote Thumbs up for the First one , Vote thumbs down for the second one .
Both are pretty similar , good enough in all ranges , best performance in Mid range , not good for aggresive playstyle that much but you don't have to go too passive .
Class: Pistol
Weapon: MW11
Performance: offers high bsa and fast ttk.
Class: smg
Weapon: pdw-57
Performance: fun smg
Class: smg
Weapon: pp19 bizon
Performance: light flash guard and 1mw for better hipfiring , no stock for better ads , wounding helps others avenge you and large caliber for more leg damage.
Class: sniper
Weapon: NA-45
Performance: aggressive and good for close combat. offers accurate hip fire from close to mid range.
class: smg
weapon: OTs 9
performance: looks ugly but slaps, pretty consistent 4 tap up to 15 meters and 23 meters (but from 15-23m try to not hit the leg)
altough the recoil is a bit quirky
Class: assault
Weapon: Swordfish
Performance: extended light barrel for range , skeleton stock for mobility , soh for better reload , merc fg for hipfiring and stippled for mobility.
Class: Assault
Weapon: AK117
Performance: Yes.
Class: Sniper
Weapon: RYTEC AMR
Performance: compensator helps you aim a little longer , light barrel short , taclaser and stippled for mobility , disable if enemy survives.
Class: Marksman
Weapon: SP-R 208
Performance: Light Stock and Light Barrel for increased movement speed and gun mobility, mid to close range, great for quick scopes, normally a one shot.
Class: assault
Weapon: oden
Performance: rate pls
Class: smg
Weapon: cbr4
Performance: quite aggro, it’s a good build
Class: assault
Weapon: oden
Performance: what about steady stock
Class: smg
Weapon: cbr4
Performance: this better
Class: smg
Weapon: Mac-10
Performance: for newbies who don't care about no k/d and likes to jumpscare your opponents. Kill probability is 99% but fluctuates based on range(and aim, obviously)
Class: assault
Weapon: m4
Performance: wasn't this ffar-1 supposed to be meta with these attachments?
Class: marksman
Weapon: mk2
Performance: good
Class: lmg
Weapon: rpd
Performance: BR BUILD
Bruen is meta, you can swap disable for red dot if you need to
Class: smg
Weapon: pp19 bizon
Performance: light sup for stealth , marksman to recover range , light stock for mobility , disable if you are lucky and gran for bsa.
Class: Assault
Weapon: CR-56 AMAX
Performance: good in medium range gunfights in BR, as it is built like its meta wz1 counterpart
Class: Sniper
Weapon: Rytec Amr
Performance: One of the rare snipers that one-shot to the leg , till long range at least.
Class: pistol
Weapon: mw11
Performance: when you tap the shooting button on your screen with your finger, the pistol fires a bullet which can kill the enemy (very deadly in my opinion)
Class: Assault
Weapon: Oden
Performance: trying to pick between these 2, upvote for #1 and downvote for #2
Class: smg
Weapon: cordite
Performance: tac sup for stealth , extended light barrel for range , full ammo if you are not vulture , merc fg for hipfiring and stippled for mobility.
Class: assault
Weapon: m4
Performance: BR BUILD
CR-56 AMAX is better than ak117 in br believe it or not, also yes the laser is a must bc without the bsa isnt good enough for the type of range this gun has
Class: assault
Weapon: m4
Performance: the oden is meta in mp, you can swap red dot for a perk or ext mag
Class: smg
Weapon: agr 556
Performance: really solid smg with a catch, the recoil, thats why there are 2 ways to build this gun. First build is for maximum effectiveness. Second build is for ease-of-use, its up to you pick.
Class: assault
Weapon: type 25
Performance: type19 is really fun to use and is very good. I recommend using perk greed and using lightweight + skulker
Class: assault
Weapon: AK-47
Performance: AK47 with no RECOILLLL
Class: Assault
Weapon: Cr-56 Amax
Performance: Range++ Accuracy++ and Recoil++ its pretty decent attachment for br and its performance is really good, compared to ak117 i prefer this one.
class: marksman
weapon: mk2
performance: i'm looking for the most recommendable build and i've found this
class: marksman
weapon: mk2
performance: the silencer might make it better
class: smg
weapon: msmc
performance: tac sup for stealth , wood stock for accuracy , fmj for wallbangs , operator fg and rubberized for better control.
class: lmg
weapon: holger 26
performance: very good sprint and strafe speed.bsa past 20m is not very reliable but you’ll rarely take medium to long range fights
class: pistol
weapon: mw11
performance: mono and tac long for range , heavy duty and gran for bsa , 1mw for hipfiring.
Class: Shotgun
Weapon: by15
Performance: as dangerous as a sniper, oneshot insured in long distance.
Class: smg
Weapon: PP19 Bizon
Performance: silenced killer
Class: pistol
Weapon: MW11
Performance: compact for mobility , disable if you are lucky , 1mw for hipfiring , lightweight trigger for fast ttk and gran for accuracy.
class: smg
weapon: QQ9
performance: good for close range & can beam but with great damage drop at ranges.
Class: shotgun
Weapon: krm 262
Performance: best hipfire build no questions asked
Class: smg
Weapon: rus-79u
Performance: light flash guard and strike stock for accuracy , marksman for range , a perk that rewards every kill , stippled for mobility.
Class: marksman
Weapon: sks
Performance: wanted to share my sks. Overall balanced, basically only positives
Class: smg
Weapon: cordite
Performance: light muzzle brake and ranger fg for accuracy , light stock for mobility , wounding helps others avenge you , 80rnd for longer fights.
Class: assault
Weapon: m4
Performance: 6.42m/s sprint and 4.32m/s strafe speed with 39 meters of effective range 4stk(250.8ms) top tier weapon if you master the recoil on peacekeeper
Class: assault
Weapon: m4
Performance: XM4 build is a good all rounder ar or aggressive based on playstyle
Class: pistol
Weapon: .50 gs
Performance: light sup for stealth , extended light barrel to recover range , soh for fast reload , lightweight trigger for fast ttk and rubberized for control.
Class: Assault
Weapon: M4
Performance: Type 19, actually. No explanation needed, one of the best ARs in the game. You can replace the red dot sight with your likings.
(Please ignore the grip, It should be a Polymer Grip.)
Class: Assault
Weapon: M13
Performance: light compensator for control , heavy long barrel for range , no stock and stippled for mobility , melee master for bullet return.
Class: Assault
Weapon: Swordfish
Performance: Pretty good if u get hold of it once.Trust me like u do for xmas
Class: Sniper
Weapon: Dl q33
Performance: compensator for accuracy , skeleton stock and tac laser for mobility , soh for faster reload , 10rnd so you don't need to reload so often.
Class: Marksman
Weapon: sks
Performance: High fire rate keeps it competitive with a 6.04m sprint speed to back it up(forgot to change the grip to bruiser grip) and strafe,minimal flinch and recoil no reason not to use
Class: Pistol
Weapon: .50 gs
Performance: tac sup for stealth , fmj for wallbang , 1mw for hipfiring , extended mag for longer fights and stippled for mobility.
Class: Assault
Weapon: LK24
Performance: best bsa/range balance (mono marksman isn’t worth it on first build)
very easy and fun gun
Class: Sniper
Weapon: LOCUS
Performance: designed for accurate long range shots.
Class: sniper
Weapon: locus
Performance: mureki trolling in 2025 so peak
fmj can be light supp
Class: assault
Weapon: man-o-war
Performance: mono and longshot for range , 5mw and merc fg for hipfiring , rubberized for control.
Class: marksman
Weapon: sks
Performance: fmj could be disable Or optic
Class: assault
Weapon: ak117
Performance: mono for range , fmj for wallbangs , 5mw for hipfiring , ranger fg for accuracy and stippled for mobility.
Class: Assault
Weapon: M4
Performance: more consistent and efficient aggro t19 🙏
Class: Smg
Weapon: PP19 Bizon
Performance: light sup for stealth , marksman to recover range , perk rewards your kills , large caliber ammo for better leg dmg and stippled for mobility.
Class: Assault
Weapon: M13
Performance: Mono supp. and Heavy Long Barrel for maximum range, ranger grip for BSA and recoil control, 3x scope for farther sight picture, and Ext. Mag B for more 5.56 down range to the opps
Class: assault
Weapon: em2
Performance: consistent 3 shot with 37m effective range, (aim upper body past 20m)
Class: assault
Weapon: m4
Performance: groza is a high mobility ar with 4stk 240ms ttk
Class: assault
Weapon: man-o-war
Performance: dont use this please 🙏
Class: smg
Weapon: fennec
Performance: only uss9 build you should virtually use
Class: Sniper
Weapon: Rytec AMR
Performance: The first build is your typical sniper and your second one is the vehicle and scorestreak destroyer sniper while in both areas it’s kind of mid it is very fun to use and sounds satisfying.It has a lot of recoil to if you taking more than one enemy at once you have to scope out then scope in again to keep your shots accurate.
Class: Sniper
Weapon: Rytec AMR
Performance: This build is simular to Insomnia but instead of tac suppresor you use ads lazer. This build is very fun to use(one of my favorites) and has a quicker ads time then using tac sup. Its not going to be as fast as other snipers but this is an incredibly underrated sniper( you can swap soh for fmj or explosive rounds)
Class: smg
Weapon: chicom
Performance: fun burst smg, red dot sight can be ext mag
Class: smg
Weapon: fennec
Performance: cqc smg with fast sprint speed and fire rate, honestly i would go with cx9
Class: assault
Weapon: hvk-30
Performance: does this gun even need an introduction?
Class: smg
Weapon: cordite
Performance: flex smg with good mobility but recoil needs getting used to
Class: assault
Weapon: oden
Performance: the maddox got buffed recently and this gun hits hard close range with the ability to two tap, though the range and bsa is not that good so there are two builds, one with long shot perk for more range and second build woth hollow grip for extra mobility
Class: smg
Weapon: qq9
Performance: top 3 smg after buff, always aim upperbody/head
Class: pistol
Weapon: .50 gs
Performance: mono for range , fmj for wallbangs , tac laser for mobility , heavy duty for accuracy and large extended mag for long fights.
Class: Lmg
Weapon: Chopper
Performance: surprisingly good for passive play. Slaps on snd. In this build no ads but weirdly accurate.
Class: Assault
Weapon: Dr-h
Performance: light supp for stealth , longshot to recover some range , merc fg for hipfiring , 25rnd otm for better multiplier and gran for accuracy.
Class: assault
Weapon: type 25
Performance: BR BUILD
Type19 is also goated in br
Mods:long range(for inf 22 dmg range) ext mag, recoil or bsa or ads mod
Class: assault
Weapon: bk57
Performance: tac supp for stealth , extended light barrel for range , light stock for mobility , melee master for bullet return and tac laser for accuracy.
Class: Assault
Weapon: HVK-30
Performance: Extremely well balanced and is pretty good at everything
Class: Assault
Weapon: AK117
Performance: light compensator and operator fg for control , extended light barrel for range , tac laser for mobility and 48rnd because of the high firerate.
Class: assault
Weapon: ak-47
Performance: drh for beginners
Class: assault
Weapon: m16
Performance: light flash guard , melee master , 5mw and merc fg for close range hipfiring , strike stock for accuracy.
Class: Assault
Weapon: HVK-30
Performance: This gun is essentially the same as my previous gunsmith but this is better if you are better with controling recoil and hit flinch
Class:assault
weapon:hbra3
performance: underrated a r , try it out in pubs mp it works so well especially with this battle pass bp having custom red dot built in , basically a temu mythic
Class:assault
weapon:HVK-30
performance: only hvk build you should have , higher skill gap | if your accurate use this
Class: assault
Weapon: ak-47
Performance: Vargo-S has 220ms ttk till 30m with 3 shot potential if you hit head in first range (146.6ms), bad recoil and mag stats so beware of that
Class: assault
Weapon: ak-47
Performance: Vargo-S
Build this weapon around hipfire bsa and fire rate/ no dmg range as it’s too many penalties . This build gave me best stats on paper and in shipment
Class: Assault
Weapon: AK-47
Performance: Vargo-S. The recoil is non-existent as long you control ur aim, I suggest using the aim assist perk for some help, if you can't aim with the iron sight.
Class: Assault
Weapon: AK-47
Performance: scythe compensator and granular grip for accuracy , mirzoyan custom for range , melee master for bullet return and bipod for control.
Class: Assault
Weapon: AK-47
Performance: new vargo lodout for people who need to grind levels and need noob lodout, has 0 recoil at all 60 round mag and at close to mid range is super effective and can 3 tap body, thanks to its non existant recoil, u can take fight at any distance and itll almost always hit, it hits kinda like the grau at a distance
Class: smg
Weapon: RUS-79u
Performance: pre nerf performance, slightly lower mobility and higher accuracy, uss9 doesn’t work so I put rus instead
Class: assault
Weapon: Bk57
Performance: wounding helps others avenge you , 5mw for hipfiring , tactical fg for accuracy , stippled for mobility and 7.62 40rnd for better multipliers.
Class: smg
Weapon: RUS-79u
Performance: uss 9 loadout, mono for range, ranger grip for accuracy and control, 41. ae 32 rnd mag for range and dmg, granulated grip tape for stabilized accuracy, fss pro for range
Class: assault
Weapon: Bk57
Performance: light supp for stealth , ranger to recover range , full ammo if you are not vulture , 1mw for hipfiring and tactical fg for accuracy.
Class: Shotgun
Weapon: Striker
Performance: fast reload with 16 bullets per reload.
Class: SMG
Weapon: GKS
Performance: 0 recoil, dominates mid range. And with a pretty solid iron sight
Class: SMG
Weapon: GKS
Performance: compensator for control , close quarters stock for mobility , soh for fast reload , tac laser for accuracy and 40rnd for longer fights.
Class: SMG
Weapon: RUS-79u
Performance: it totally has zero recoil and great ads time
Class: assault
Weapon: m4
Performance: significantly better range and recoil control than using traditional oden build (operator grip+owc ranger)
Class: assault
Weapon: lk24
Performance: mid-long range builds part 1.
Class: assault
Weapon: lk24
Performance: mid-long range builds part 2.
Class: smg
Weapon: OTs 9
Performance: BR BUILD
best automatic smg
Class: assault
Weapon: lk24
Performance: mid-long range builds part 3.
Class: assault
Weapon: Cr-56 Amax
Performance: overall pretty balanced
Class: pistol
Weapon: Mw11
Performance: light flash guard and heavy duty for accuracy , compact for mobility , wounding helps others avenge you and 20rnd to stay longer in the fight.
Class: SMG
Weapon: mx9
performance: mid to short range, kills fast af, recoil is so easy i kill from distance easily
Class: pistol
Weapon: MW11
Performance: balanced. Hits long shots 3 to 5 to kill and close 2 shots to kill
Class: assault
Weapon: TYPE 25
Performance: combat stock , tough and accurate grip for mobility , strike fg for accuracy and supportive mag drum for long fights.
Class: Assault
Weapon: lk24
Performance: Fast ttk and aggressive build with solid range mobility. Perfect for holding positions.
Class: Smg
Weapon: hg 40
Performance: light sup for stealth , soh and 40rnd for faster reload , 5mw and stippled for less firing delay.
Class: Assault
Weapon: m4
Performance: Exchanging Damage Range & BDM for Fire Rate, Control & Accuracy is the best loadout
Class: Smg
Weapon: hg 40
Performance: Silent. Bsa. Low recoil. Range. (Swap to no stock for more mobility)
Class: Assault
Weapon: AK117
Performance: Very bad and hard to aim, good for trolling teammates. Set rectile size to the lowest and rectile appearance to marksman for maximum pain
Class: Smg
Weapon: QXR
Performance: Should Be Illegal for how fast and precise this weapon is
Class: Assault
Weapon: CR-56 AMAX
Performance: Gunner stock for range , disable if you are lucky , 1mw for hipfiring , ranger fg and gran for accuracy.
Class: lmg
Weapon: s36
Performance: actually mg42 but it hasn't been added yet. Perfect for close range encounters with many enemy’s.
Class: assault
Weapon: cr-56 amax
Performance: light compensator for control , gunner stock for range , tracker stock for mobility , disable if you are lucky and 5mw for hipfiring.
Class: assault
Weapon: ak117
Performance: no need to explain need for more recoil control take the granulated off and add the rtc steady stock
Class: pistol
Weapon: mw11
Performance: integral suppressor for stealth , fmj for wallbangs tac laser and stippled for mobility , heavy duty trigger for accuracy.
class: smg
weapon: QXR
performance: enhanced blot for fire rate, no stock for mobility, granulated tape for recoil control, marksman and mono for damage range and stealth
class: assault
weapon: ak117
performance: fast ttk in close range , it can still work in mid range with good control but long range is a bit risky.
Class: SMG
Weapon: GKS
Performance: medium range, fast ads and is better that 'meta smg" in close ranges. QQ9 Build
Class: ASSAULT
Weapon: AK-47
Performance: mono for range , skeleton stock for mobility , fmj for wallbangs , 1mw for hipfiring and strike fg for accuracy.
Class: SMG
Weapon: mx9
performance: best used in short ranges with not much recoil and can also work in medium ranges
Class: ASSAULT
Weapon: AK-47
Performance: medium-long rage build with 5.45 cal ammo
Class: ASSAULT
Weapon: M13
Performance: double stealth with minimum side effects.
Class: ASSAULT
Weapon: M13
Performance: medium long range laser beam
Class: ASSAULT
Weapon: CR-56 AMAX
Performance: light compensator and strike fg for control , tracker stock and tac laser for mobility , wounding helps getting kill assists.
Class: smg
Weapon: Qxr
Performance: It's the USS9. Instead of .32 AE, I use 50 mag for longer fight capability
Class: assault
Weapon: Em2
Performance: combat stock and rustle grip for mobility , full ammo if you are not vulture , bo foregrip for accuracy and 40rnd for longer fight capability.
Class: lmg
Weapon: pkm
Performance: it's the MG42 but with silencer instead of recoil booster
Class: assault
Weapon: em2
Performance: stippled fixes the bsa caused by recoil booster and maes kort gives some pretty cool mobility with adding a little recoil , full ammo if you are not vulture and 5mw for some hipfiring boost.
Class: pistol
Weapon: L-CAR 9
Performance: overall just a good secondary gun no recoil accurate but would not recommend distance shooting.
Class: assault
Weapon: CR-56 AMAX
Performance: can save your frontline depending on your position.
class: sniper
weapon: koshka
performance: literal aimbot
class: pistol
weapon: mw11
performance: light flash guard , tac laser and heavy duty trigger for accuracy . Compact for mobility and wounding for kill assists.
Class: Assault
Weapon: M4
Performance: This is my favourite AR now. You can replace the optic with stock (SAS Combat Stock) or grip (Foregrip). You can also replace the mag with 35 fast mag or 50 mag, whatever suits you.
Class: Pistol
Weapon: MW11
Performance: mono for range , 105mm for mobility , full ammo if you are not vulture , lightweight double action for faster ttk and vlk elita for control.
Class: Assault
Weapon: Oden
Performance: precise and can 2 hit if used correctly
Class: Smg
Weapon: Cbr4
Performance: mono and extended light barrel for range , steady stock for accuracy , perk for reloading after kills and 1mw for hipfiring.
Class: Assault
Weapon: Oden
Performance: @past inlet this better
Class: Pistol
Weapon: .50 Gs
Performance: marksman for range , fmj for wallbangs , 5mw for hipfiring , heavy duty trigger for accuracy and rubberized for control.
Class: assault
Weapon: AK117
Performance: good. Tac for stealth, 48 rnd for longer ones, extended for range and stability, granulated for less ads spread and no stock for ads time. Control the recoil and youll be controling those games (plz no hate idk why i wrote this last part)
Class: assault
Weapon: AK117
Performance: mine better (the only diff is that i have diamond, the one above is basically the same 😭)
Class: pistol
Weapon: L-CAR 9
Performance: The trusty smg in your pocket. Sure , it cannot win against faster fire rates but it is fun to play with as a secondary . The recoil is pretty easy in mid range , it shows high horizontal recoil but you do not really feel it . 20rnd would be enough if your enemy does not have some crazy movement(just hipfire in that case to be honest) , decent reload speed but you can always replace soh with an extended mag for multiple fights.
Class: Sniper
Weapon: Locus
Performance: slow ah locus build. Use it for anything? I mainly for it for quickscopeing, 1v1s, hard point, domination, and Snd.
Class: Assault
Weapon: CR-56 AMAX
Performance: what did i learn from using m67?
- It adds so much ads time , close range , an opponent , then you may die without even shooting(unless you hipfire).
- It has weird recoil , which is higher than semi-auto marksmans , go and try them first , they even have full body disable , the recoil is hard to master , but not impossible.
- Can it 2-tap? Yes it can! But you will get 3-taps more if you have bad aim , which is annoying.
- Just make some distance and enjoy your shots from a bit farther , pre-aiming helps a lot but watch your back while doing that.
Class: Sniper
Weapon: Dl Q33
Performance: Accurate on long and short distance, zoom in speed is like a 8/10 just perfectly for people who like to do quickscopes etc
Class: Assault
Weapon: Swordfish
Performance: the good news is it can 1-burst , the bad news is the chances are too low , so you will probably 2-burst in most fights.
You will usually die after your first burst in close range , the solution? Trade your ads time with a hipfire burst to increase your chance of survival , or slide away to get a better view.
Use the range to your advantage because the recoil is too low , i suggest using an optic because it gives you a better view.
Class: assault
Weapon: ak117
Performance: just got the mythic, I think this is a decent build but idk
Class: Assault
Weapon: Oden
Performance: Alright . I am confused whether the OWC Ranger is worth it or not . Should I keep it or switch to Steady stock (then I will change the strike forgrip to extended mag) .
Class: Assault
Weapon: Oden
Performance: @drifting dome Heres a better build for you
(Barrel is optional)
Class: Assault
Weapon: M13
Performance: good for aggressive gameplay and quick ttk
Class: Assault
Weapon: M13
Performance: Its actually the type 19.Good accuracy and range
Class: Assault
Weapon: M4
Performance: Hear me out , this thing has pistol ads. Equip overkill and make this your secondary , i am sure you can handle the recoil up to 14 meters . It also comes with an underbarrel thumper that will not one-shot easily , but it is fun to watch when it does. Hipfire is not that bad and 50rnd is truly a life saver . Remember , switching to this m4 is faster than reloading.
Class: Assault
Weapon: M13
Performance: @supple spoke @lethal hollow use these instead
Type19: foregrip is optional
M13: laser is optional
Class: Smg
Weapon: GKS
Performance: just a harder uss , it is underrated because people don't want to deal with its shaky recoil . Pretty good in close-mid but a bit risky in long range , hard to master but fun to use . It has decent hipfiring and 32rnd is the best ammunition for this thing in my opinion.
Class: SMG
Weapon: MSMC
Performance: Bizon
Class: Sniper
Weapon: locus
Performance: high penetration and quick scope. Good in all matches . Just don’t hardscope or you will be dead
Class: SMG
Weapon: USS 9
Performance: perfect with long range and close range . High accuracy and high mobility. Equipped with the right Melee and you will be unstoppable
Class: SMG
Weapon: CBR4
Performance: i don't know why they forgot this smg , it is still pretty good . Low recoil , fast ttk , 50rnd default and a beautiful ironsight . Still worth using in my opinion.
Class: assault
Weapon: M4
Performance: XM4, aggro build. Can use task force barrel instead of heavy. If you want use rear grip instead of optic
Class: Marksman
Weapon: SKS
Performance: This built will slap harder than getting flashbang in Nuketown. Makes your opponent gun feel like slapping you with a napkin from a bday kid party. This built hits your opponents face like a black gym rat name Jamal uppercutting straight to the chin.
Great for mid-range and long-range.
Works at best with 3(+)-finger player.
Class: Sniper
Weapon: DL Q33
Performance: infinite 1-shot to upper body , just don't hit legs and you will be fine , the ads is not that bad.
Class: SMG
Weapon: QQ9
Performance: CX9 but the bot doesn't accept it . I am speed aah build . Vulture perk must . I am not using monolithic because the overall fastest build as a different barrel that cause a 10% range reduction , which the monolithic covers . I am avoiding that barrel and using this one , which doesn't have that penalty. so got the ace grip instead .
Class: ASSAULT
Weapon: AK117
Performance: fast ttk , medium ads and recoil , muzzle slowly going upwards , horizontal is pretty low.
Class: smg
Weapon: qq9
Performance: vmp build
Class: smg
Weapon: PPSh-41
Performance: close range only , mid/long is risky.
Class: assault
Weapon: Em2
Performance: good accuracy, long range and low recoil
By @queen prawn
Class: assault
Weapon: Em2
Performance: requested build(s).
Class: Assault
Weapon: Peacekeeper MK2
Performance: Recent changes to its recoil makes the gun accurate enough to switch out foregrip for agile stock, if you still struggle with the recoil foregrip turns it to a beam but otherwise enjoy the 4.03 m/s of strafe
Class: Assault
Weapon: Em2
Performance: Very good for short to medium engagements(5-30m).The ammo is kinda small so you will need to reload a bunch but the ads advantage is worth it.
Class: SMG
Weapon: Fennec
Performance: It's the VMP. All I can say is this gun is the better Fennec.
Class: Assault
Weapon: Em2
Performance: (I forgot the gun did it have custom irons)Very good for short to medium engagements(5-30m).The ammo is kinda small so you will need to reload a bunch but the ads advantage is worth it.
Build A is for regular
irons
Build B is for custom irons
Class: SMG
Weapon: Pharo
Performance: The gun might be poopoo but it's still fun.
Class: SMG
Weapon: Fennec
Performance: It's the VMP(had to say the weapon was fennec or it wouldn't register on here). All I can say is , No recoil.
class: smg
weapon: fennec
performance: pretty good,maybe top 2 gun.I use the removed stock because of the sprint speed con on the heavy barrel.otherwise you can use the adjustable stock
Class: Smg
Weapon: Fennec
Performance: VMP build
Class: Sniper
Weapon: Locus
Performance: Accuracy, great gun to farm kd use it with iron lungs and ghost, alert, fast recover perk
Class: Shotgun
Weapon: KRM 262
Performance: Very good in close range, effective for aggressive players, has mid accuracy, recoil is kind of bad, one tap is usual so it makes up for it, I recommend using the stimshot after two or three kills straight away, to buff sprint speed even more.
Class: Assault
Weapon: DR-H
Performance: High damage rate, pretty decent recoil and mobility, fast to-kill, good fire rate, built for long-mid combat engagements, with the right attachments this weapon can become a beast
Class: SMG
Weapon: Fennec
Performance: Gas gas baby gas gas
Class: Shotgun
Weapon: KRM 262
Performance: @grizzled pewter this is better
Class: smg
Weapon: GKS
Performance: cooks in mid close range @heady jungle abt the krm you forgot that I was only focusing on mobility
Class: Shotgun
Weapon: BY15
Performance: Overpowered as hell , it can almost snipe like SPR with light bolt
Class: assault
Weapon: M4
Performance: dis gun go ratatatatatouile
Class: smg
Weapon: Fennec
Performance: actually a VMP build. Better than the Fennec, switchable and USS9 in my opinion
Class: smg
Weapon: Fennec
Performance: good for mid and close range, helped me get legendary
Class: smg
Weapon: fennec
Performance: first is absolute meta, second supports much better hip fire
Class: Marksman
Weapon: SKS
Performance: (ignore the weapon field, bot wasnt accepting M1 Garand) it is a battle rifle, you know what those do, fit for medium-long
recommended perks: Pin Point if using Iron Sights, Any if using Optics.
Can replace the perk for an optic
Class: Assault
Weapon: LK24
Performance: Second best passive ARs in the game (first is the Oden). Perfect for mid-long range, may also use for close range but can be outperformed by flex ARs and SMGs. The only problem is the mobility, almost feels like carrying an LMG.
Class: Smg
Weapon: QQ9
Performance: The first one is the standard QQ9 build, perfect for most short-mid range fights.
The second is a MW19 build which is fun and works really well
Both builds lack a lazer to not give away your location when ads ing around corners. Decent mobilty and good range.
Class:smg
Weapon: fennec
Performance: vmp build, really solid build on paper and in match
Edit: can swap out laser for a rear grip
Class: Smg
Weapon: QQ9
Performance: simply one of the best smgs, high mobility, good fire rate, insane ads time.. This is a mostly mobility focused build, it's accurate but not more than the above QQ9 build (it's for fast paced close ranges)
Class: SMG
Weapon: Fennec
Performance: accuracy focused + low recoil. (Change red dot with sleight of hand perk still is great)
Class: SMG
Weapon: Fennec
Performance: This build removes the annoying recoil on the vmp
Class: Assault
Weapon: M13
Performance: This build is good, good for long range mid range, and close range, since it got the buff it’s a pretty decent weapon to use, fast ads minimum Recoil overall Good damage.
Class: Assault
Weapon: M4
Performance: Good at all range
Class: Smg
Weapon: Striker 45
Performance: ain't really even have to say much about it, try it out it speaks for itself, if you're looking for a gunsmith which is cooking at any range with no recoil, there you have it
Class: SMG
Weapon: Fennec
Performance: 🔥🔥
Class: SMG
Weapon: Fennec
Performance: accurate. (Above build is way better)
Class: sniper
Weapon: ZRG 20mm
Performance: fast
Class: Pistol
Weapon: Crossbow
Performance: it’s a build for ads users, if u tap to ads or use hella hipfire this isn’t for you. Pair with lightweight, skulker and dead silence. S&D build. Performance is average, close and far range capable, if you want one shot one kill then switch with grenade bolt
Class: Assault
Weapon: AK117
Performance: Good at long range
Class: SMG
Weapon: Striker 45
Performance: very good
Class: SMG
Weapon: GKS
Performance: Range + Accuracy, this gun is so underrated, it has 3 shot body and 2 shot head (try it out👍🏻)
Class:SMG
Weapon:Fennec
performance: No recoil
Class: SMG
Weapon: QQ9
Performance: For S&D
Class: SMG
Weapon: Fennec
Performance: SnD build, got me till legendary by SnD only
Class:SMG
Weapon: Fennec
Performance: Amazing it's the USS 9
Class: Assault
Weapon: Man-O-War
Performance: doesnt have thermite rounds but performs really well in modes like hard point and search and destroy, great build if you don’t have thermite rounds unlocked yet
Class: Sniper
Weapon: Dl q33
Performance: quick scope build
Class: Assault
Weapon: M13
Performance: BR medium-long range laser, though I might swap the muzzle brake for the mono supp.
Class: Sniper
Weapon: Outlaw
Performance: Most decent build for snd
Class: Assault
Weapon: M4
Performance: decent 4 shot build
Class: Assault
Weapon: M16
Performance: midrange and accuracy
Class: SHOTGUN
Weapon: HS2126
Performance: It’s pretty good for rushing it can literally 3-tap an enemy close range and mid range, Fast mobility, pretty good damage, overall i would use this when playing aggressive.
Class: Sniper
Weapon: DL Q33
Performance: Good. Can use FMJ instead of stock
Class:SMG
Weapon:Fennec
performance: No recoil
Class: Sniper
Weapon: DL Q33
Performance: meta sniper but I recommend to use it w toughness Perk
Class: SMG
Weapon: AGR 556
Performance: Close to the Type - 19
Class: Sniper
Weapon: Outlaw
Performance: Good at range
Class: Assault
Weapon: Kilo 141
Performance: Good on medium-long range fights, no recoil, and easy handling (For BR build)
Class: Assault
Weapon: Peacekeeper mk2
Performance: I like it can y'all rate it
Class: sniper
Weapon: Outlaw
Performance: its tundra it's good and fast ads, long-range meta sniper
Class: Sniper
Weapon: Outlaw
Performance: simply the best one 🙄
Class: Marksman
Weapon: sks
Performance: Slayer for obj modes
Class: Assault
Weapon: M13
Performance: Mid-range, high damage, fast ads, good handling
Class: pistol
Weapon: J358
Performance: ehh
Class: SMG
Weapon: Fennec
Performance: ehh
Class: Sniper
Weapon: Locus
Performance: Long range, fast ads for s&d only, dont use this gun if u dont have aim
Class: Sniper
Weapon: Locus
Performance: My old tundra build, very easy to use but I switched to a new one (yes I still use tiger team 😭)
Class: Sniper
Weapon: Locus
Performance: Better handling than the ZRG, with similar damage profile and better scope view? Sign me up.
Class: Sniper
Weapon: Locus
Performance: Pretty much a one-hit kill weapon with fast ads and decent walking speed with its damage output and all.
this gun needs a nerf 🙏
Class: Assault
Weapon: M4
performance: fast ads, good damage, can be modified for more movement
Class: Sniper
Weapon: Outlaw
Performance: slapped all ads improving attachment, it's unusable fr unless you got insane aim and you want some good clips (you can change bipod with laser to get a bit more good ads speed)
Class: LMG
Weapon: RPD
Performance: good for spamming
Class: Sniper
Weapon: Outlaw
Performance: 1 shot whole body, 20 rounds mag, not fastest ads but decent (recommended for snd)
Class: Sniper
Weapon: Outlaw
Performance: genuinely have to try to get hitmarkers, really solid sniper, used this to get it gold
fmj is probably better for it since you lose penetration with the fast magazine
Class: Sniper
Weapon: Locus
Performance: a tundra build and this is such decent but this is for ranked s&d
Class: SMG
Weapon: Fennec
Performance: Juicy TTK, Gnarly Range, Negative Recoil, Bullet spread so tight, Fast aess ADS speed, Enough bullets to solo the team, ready to serving campiness and clock those flop campers in battlefield. This build is Purrfect for Domination and Hardpoint
Class: SMG
Weapon: Fennec
Performance: So, it's a SnD only build don't expect anything more to this, been using from whole season
Class: SMG
Weapon: Fennec
Performance: Lacks recoil, amazing in ranked
Class: Assault
Weapon: Ak117
Performance: Literally no words can describe how good it is, use it and see for yourself!
Class: Assault
Weapon: AK-47
Performance: decent ads with a fast ttk
Good for hard point and SnD
Class: SMG
Weapon: Fennec
Performance: No recoil, great f2p loadout for ranked
Class: smg
Weapon: fennec
Performance: br hipfire/close range support
Class: Sniper
Weapon: Outlaw
Performance: a marksman disguised as a sniper.
Class: Smg
Weapon: Fennec
Performance: Aggressive smg for short and medium distances.
Class: SMG
Weapon: Fennec
Performance: Build up to use as a second weapon in combo with a sniper. Sprint sprint sprint
Class: Assault
Weapon: M13
Performance: This class literally pulverizer the enemies in any mode
Class: Pistol
Weapon: J358
Performance: fast as knife
Class:smg
Weapon:fennec
Performance: mobility
Class: pistol
Weapon: j358
Performance: absolute meta build. One shot when missed 🥶
Class: Assault
Weapon: M13
Performance: Vargo S range build. With the recent buffs for vargo and this build, its basically a laser
Class: Assault
Weapon: M13
Performance: Pretty good, vertical recoil can be better. Mobility is amazing though.
Class: Sniper
Weapon: Locus
performance: good ads time, high hit flinch tho, good for snd + overkill perk for cqb, I've also shared the loadout for better results on your matches.
Class: assault
Weapon: M4
Performance: BP50, just got mythic decent build
Class: assault
Weapon: m4
Performance: for me the Groza is a great gun for close to mid range in MP but not really for long range
Class: SMG
Weapon: Fennec
Performance: I killed a bit of mobility for accuracy, it's pretty good for tdm and frontline.
Class: assault
Weapon: m4
Performance: good. Taken from test server
Class: Marksman
Weapon: SKS
Performance: very good.
Tip: Don't spam. The first shot will always hit the target. Two taps is enough if you can land shots on the upper part of the body.
You can replace the Tactical Suppressor with the Mip light flash guard if you play respawns.
Class: assault
Weapon: as Val
Performance: aggressive ar short to mid range this gun going crazy this season!
Class: SMG
Weapon: Gks
Performance: goes pew pew and have good mid-short range damage. if it kills it works if it doesn't consider me stupid
Class: SMG
Weapon: GKS
Performance: Underrated i'mma be honest, this thing has decent range and this build has pretty low recoil (try it for a bit and you'll get used to this)
Class: Shotgun
Weapon: KRM 262
Performance: Meta In Eco-System, especialy if your brain having a havoc that needs to get locked up in asylum.
Class: SMG
Weapon: GKS
Performance: try my loadout @native skiff
Class:sniper
Weapon:Locus
Performance: very quick at scoping and movement(laser recommended but in my case I think lasers are useless in game modes like snd)
Class: assault
Weapon: Oden
Performance: try my loadout, barrel sharpshooter OWC , Combat stock YKM, Grip dotted grip tape, 17.2x55 subsonic heavy ammo, OWC tactical laser
Class: assault
Weapon: As Val
Performance: try my loadout, barrel Medium range MID 200mm, Skeleton stock OWC, ammunition RM 15 projectiles, OWC Tactical Laser, Weapon perk - Long shot
Class: SMG
Weapon: Fennec
Performance: best gun for masochists 👍
Class: SMG
Weapon: QQ9
Performance: try my loadout, Barrel - Monolithic integral suppressor, , no buttstock, Reload of 30 Projectiles of 10mm, OWC Tactical Laser, Weapon Perk - RM - deadly at close conners
Class: Sniper
Weapon: Outlaw
Performance: My current build, i was using tiger team barrel before but it got nerfed and all so now I switched to this
Class: Sniper
Weapon: DL Q33
Performance: fastest ads ,highest flinch (only downside I guess??)Is this good
Class: Assault
Weapon: M13
Performance: Type 19. My setup is for mostly short and mid range maps like Nuketown and not for maps like Crossfire. Performance is similar/ superior to that of the grandmaster setup except in range as shown in the charts below (yellow is mine) . Again this is a short range setup.
Class: Sniper
Weapon: DL Q33
Performance: zealot go brrr. the only thing u may want to change here is FMJ to Fast Switch, but it's up to your liking. Or if you hate yourself and u play sniper on Hardpoint then u can replace the perk with OWC Laser
Class: Assault
Weapon: AS VAL
Performance: Who said the AS VAL isnt meta anymore?
Class: Sniper
Weapon: 3-Line Rifle
Performance: Felt pretty good, hipfire build
Class: Assault
Weapon: DR-H
Performance: It got a buff this season that finally gave it consistent 3 tap to 36 meters so long as you hit the chest and arms, try it out if you haven't already
Class: SMG
Weapon: PP19 Bizon
Performance: Fast, accurate and deadly. This gun never betrays u.
Class: Assault
Weapon: M13
Performance: It’s the KRIG 6- Try my gunsmith is very balanced and make this gun like a laser, very easy to head shot!!!
Class: Sniper
Weapon: DL Q33
Performance: idk what to say, cuz i just switched from SMG to Sniper user 😭.
Class: LMG
Weapon: RPD
Performance: reload takes years
Class: Assault
Weapon: Oden
Performance: i switched fmj to ranger foregrip because I don't think I wanna wallbang anyone, is it good?
Class: Assault
Weapon: Oden
Performance: for overall range making your enemies flinch HARD while having high accuracy mobility and range.
Class: SMG
Weapon: PP19 Bizon
Performance: CX9 Needs green perk for flinch.
Class: Assault
Weapon: AK117
Performance: something on the comp side for rank or casual, nothing crazy
Class: Assault
Weapon: AK117
Performance: mp build, mid range, solid range and performance
Class: SMG
Weapon: Fennec
Performance: Less mobility, more acc/ctrl. Mag drum for underside appeal. Not recommended for sniping
Class: Assault
Weapon: HBRa3
Performance: Versatility, works on all ranges, good ADS time, good mobility and easy recoil control(if you learn to tame it), good BSA and can kill instantly with headshots.
Class: Assault
Weapon: Type 25
Performance: Type 19. Only switched barrel/grip for acc/ctrl. Don't use the shown perk. Personal rating 7.5/10
Class: Marksman
Weapon: SP-R 208
Performance: Could one shot. Mobility and damage probably only thing good. Layout hasn't been touched for years so its definitely bad somewhat.
Class: SMG
Weapon: MX9
Performance: Some recoil, haven’t used it in a while so can’t guarantee it’ll work the best for everyone. Worked very well when I first started playing cod a couple months ago. Good for close range not long distance. Highest amount of kills with it was 125
Class:Assault
Weapon:type 25
Performance: Little bit recoil and control is actually solid, this might be the best type 25 gunsmith for this season
Class: ASSault
Weapon: Kilo 141
Performance: best on medium distances, fast ttk, controlable recoil, and fast movement
I have nothing more to say, i recommend using the red action or any other blueprint
Class: SMG
Weapon: qq9
Performance: its decent
Class: SMG
Weapon: QQ9
Performance: Fast as lightning.
Everybody flexing their mythics while I'm chillin with my f2p skins
Class: LMG
Weapon: RPD
Performance: mg42 cold war edition.
Class: Assault
Weapon: AS VAL
Performance: Superb initial recoil control for longer range pick offs while maintaining good ADS time for close range fights. Advised to train with the gun for about a week to get better control of the gun. (Please don't use it in BR, it's terrible there.)
Class: marksman
Weapon: kilo bolt-action
Performance: recommended for snd
Class: Sniper
Weapon: DL Q33
Performance: Let me explain first image and second.
First Image is Passive one, Which if you playstyle likely mostly playsafe or mind games, that trying that to be always active in the background, helping you while you play, so you can focus on aiming and shooting without special activation. You can wallbang some parts which its necessary good if you have wallbang spots in some specific map if you dont switch the perk to ( fast switch, or sleight of hand ), Good for passive like you choked and out of bullets, which you trying to reload for second round or so. But switch in second melee or pistol better opinion. If he is far you can reload like 15 meters.
Second Image Is For Aggressive one, Which you play like a certified player. Know about the players spot where they position like, and they spawn. You ran and shoot, rushing enemies, using fast movement, and keeping pressure so they have less time to react. You control the fight instead of hiding or camping, forcing the enemy to defend. The perk is perfect but the laser is really important, for better ads time and sprint fire delay especialy you like to cancel slide ( Like mostly you seen some content creators, etc...) It gradually makes you confident to scope that makes the sniper fast ads which both same category as quick scope on both image.
Let me know if you want the perks, scorestreaks, or nades etcc...
@spiral quartz
Class: SMG
Weapon: HG 40
Performance: 🔥🔥🔥
Class: Sniper
Weapon: LW3-Tundra
Performance: Helped me get top 100 global
Class: Sniper
Weapon: DL Q33
Performance: It is solid in 1v1s
Class: Sniper
Weapon: DL Q33
Performance: fast & furious ( recommended for SnD )
Class: Assault
Weapon: DR-H
Performance: it works well for me, but id always love to improve it (MP and BR)
Class:Marksman
Weapon:SP-R 208
Performance: for mid range
Class: Marksman
Weapon: Kilo bolt-action
Performance: im ragebaiting
Class: Assault
Weapon: Kilo 141
Performance: Works well mid-range both MP and BR I think (I'm like between grandmaster and legendary) it's fast and no recoil at all
I don't mind improVin it (this camo is a bonus to further improve your performance trust me bro)
Class: LMG
Weapon: RPD
Performance: mg82 trust the build for your diamond. No recoil good reload for the mid gun
Class: LMG
Weapon: MG 82
Performance: TEST
Class: Sniper
Weapon: Outlaw
Performance: ADS GO BRRRRR
Class: SMG
Weapon: QQ9
Performance: Multiplayer Build
QQ9-1C2C4A6C8A
This traditional build is the most viable build that I've experienced. 10mm mag does has higher damage but ammo runs out fast and has a slower reload.
-# Recommended Perks: Greed + Lightweight, Gung-ho, Dead silence and Flack jacket (cqc build)
Class: Marksman
Weapon: Kilo bolt-action
Performance: Semi-meta
Class: Assault
Weapon: Ak-47
Performance: Zero recoil, Smooth, Slow ads, good for big maps
Class: SMG
Weapon: QQ9
Performance: It's lowkey sad people here cannot build QQ9 properly smh and the fact that you guys ignore the 10 mm magazine attachment says it all
Class: SMG
Weapon: QQ9
Performance: 10 mm magazine is not the goated one
Class: Assault
Weapon: Kilo 141
Performance: waiting for the buff, meta kilo coming back
Class: SMG
Weapon: HG 40
Performance: Brought me to top 5k in garena. Decent 3/4 shot kill range with nice maneuverability, nice off-meta pick that won’t make you feel like you’re handicapping yourself
Class: SMG
Weapon: QQ9
Performance: Only acceptable qq9 build
Class: SMG
Weapon: Uss 9
Performance: Peak shipment uss 9 build
Class: Assault
Weapon: Oden
Performance: This is the weapon I spammed from 7k to get to 10k, you can switch out the laser for a barrel but personally I don’t need the range + I prefer ads speed hence I use a laser instead
Class: SMG
Weapon: Pp19 Bizon
Performance: underrated gun in snd and other modes
Class: Assault
Weapon: AK117
Performance: No recoil in br, if u have p2w optic then you can change the red dot
Class: Assault
Weapon: M13
Performance: Good ADS, decent BSA, no recoil penalty, good strafes and beaming. Best for respawn rushes. Don't stay at a single area too long cuz there's no silencer on this unless you're really good at multiple instant CQC combat.
Class: Assault
Weapon: Type 19
Performance: Multiplayer Build
Type 19-1D4A7B8B9C
This build cancels out the movement nerf that was added few seasons back. Its has a reduced damage range but it is insignificant in multiplayer mode unless the idea is to beam across the map.
It marks itself again as one of the best flex AR weapon alongside xm4 with this build.
-# Recommended Perks: Greed + Lightweight, Coldblooded/Toughness, High Alert, Agile (flex build)
Class: Shotgun
Weapon: Argus
Performance: One taps pretty far in my experience (think 2f control room of summit to other end), blank-scope is ok but I usually go for full ads instead. Can swap out laser for speed up perk if preferred
Class: Assault
weapon: ASM10
Performance: Good for all ranges. branson barrel and lower mag require a more skilled type of player. only debuff is +10% hit flinch.
Class: Assault
Weapon: AS Val
Performance: pew pew
Class: SMG
Weapon: RUS-79U
Performance: fast pew pew
Class: Sniper
Weapon: Rytec AMR
Performance: Awesome best for SND
Class: SMG
Weapon: RUS-79U
Performance: Switchblade, mid but satisfying
Class: Assault
Weapon: M13
Performance: This gun is the coolest 😎 in the game, it really needs a buff ⬆️ for MP 💪🏻
Class: SMG
Weapon: Fennec
Performance: VMP no recoil, superb. 🔥
Class: Assault
Weapon: Krig 6
Performance: Nice midrange beam, use extended mag for respawns (this is snd build)
If no blueprint with good ironsight change griptape for optic
Class: Assault
Weapon: Peacekeeper MK2
Performance: Best flex weapon in the game
Class: Assault
Weapon: Type 25
Performance: Ok
Class: Assault
Weapon: AS VAL
Performance: Was messing around with the buffed guns and this one surprisingly felt really strong, it's 4 shot dmg range (225ms TTK) got upped to 32.5 meters which is really good considering that it can 4 shot full body, try it out if you want a break from the meta
Class: Assault
Weapon: AK117
Performance: fast ads long shot
Class: Assault
Weapon: GRAU 5.56
Performance: no recoil
Fast accuracy with golden camo and charm
Class: MARKSMAN
Weapon: M1 GARAND
Performance: For long mid range
Class: SMG
Weapon: fennec
Performance: fast and fury extended mag for long fire rate Mip extended light barrel for long shot monolithic suppressor for silent and deadly kill
Class: SMG
Weapon: Fennec
Performance: Ain't it the recommended build
Class: SMG
Weapon: CBR4
Performance: long shot with fast ads better stability better accuracy and slight in hands
Class: SMG
Weapon: QQ9
Performance: can 3 tap out to around 20m if you hit the lower arms or upper chest potential 181ms TTK. Best for SnD is usable in respanws. Maybe Tdm, not really recommended for HP but its usable.
Class: Assault
Weapon: M13
Performance: RAM7 - Gunsmith for MP. If you don’t use the red dot attachment you can use granulate grip tape or FMJ or Longshoot.
Class: SMG
Weapon: GKS
Performance: long shots better accuracy and good fire rate
Class: Assault
Weapon: M13
Performance: actually RAM-7 good for mid to long range and if ur good it can work at close range
Class: Assault
Weapon: BP50
Performance: RAM-7 can use granulated tape
Class: Assault
Weapon: M13
Performance: made by @vagrant burrow
Class: Assault
Weapon: Type 19
Performance: nice mid-long range weapon with low recoil
Class: Assault
Weapon: M13
Performance: ram 7 decent i guess its ur opinion
Class: Assault
Weapon: M4
Performance:
RAM-7 actually. I would prefer using FORGE TAC Eclipse rather than FSS Ranger since it has better range and bullet speed than the ranger barrel despite its increased vertical recoil.
You may also replace the FTAC Balance stock with foregrip, laser, or whatever that suits you.
Excuse my yapping. 
Class: Assault
Weapon: M13
Performance: @native skiff try it
Class: Assault
Weapon: AS VAL
Performance: TL;DR cuz bot deleted my msg
works cool in close/mid range, high fire rate and body damage multiplier which is cool + waifu camo (I get bonus points for that)
Class: Sniper
Weapon: locus
Performance: recommended attachments, this is the best build you can make , pretty good ads speed, very less hitmarkers ( don't aim for legs) also if you don't want fmj, put on laser or any of your fav sup
Class: SMG
Weapon: QQ9
Performance: 👌🏻
Class: Assault
Weapon: Groza
Performance: Multiplayer Build
Groza-1B2C4D8B9F
The body part damage multiplayer on 16.7" VDV Reinforced made this gun competitive and good off/semi meta option.
out of every single AR buffs this is hands down the best buff for AR in season 8.
-# Recommended Perks : Greed + Lightweight, Gung-ho/CB-HW, DS/HA-E, Agile/Pinpoint (Flex)
Class: Assault
Weapon: Grau 5.56
Performance: Good ADS, surprisingly good BSA despite monolithic suspressor on, extremely good strafing and stability for beaming and headshot abuse.
Class: Assault
Weapon: LK24
Performance: good ads time and mobility for a passive assault rifle, and it has really good long range control for long range gunfights
Class: Assault
Weapon: Type 25
Performance: The standard build of RAM-7. Swap Tac Supp into Mono if you want.
Class: Assault
Weapon: cr-56 amax
Performance: good recoil, good range, slow ads if not using the laser
Class:Assault
Weapon:ODEN
Performance:MID-long range sniping build decent ADS 2 tap and high stability
Class: smg
Weapon: VMP
Performance: A monster for close range and mid range, if you got good aim you can beam in long range
Use different mags if you want faster reload but i recomment drum mag for players who want to beam in close and long range.
You dont need the mythic for this one if you got godly aim
6 tap body
4 tap head
The killer for uss9,type 19, ram 7, XM4.
Class: Smg
Weapon: Pp19 Bizon
Performance: Very effective in snd, ads is fast and recoil is also easy to control. Plz try it and rate my build out of 10
Class:Assault
Weapon:Type 25
Performance:precise aim
Guys just go to the recommended attachments tab and select precise aim but replace the sight with long ranged perk. Plz try it and rate it out of 10
Class: LMG
Weapon: RPD
Performance: The only functional MG82 build due to how bad the gun is overall
Class: Assault
Weapon: Type 25
Performance: Good gun ig, using tac instead of mono since mono has too many downsides for only 2ish meters of effective dmg range
Class: Assault
Weapon: Type 25
Performance: it's ram 7, the gun is good everywhere. Not too strong but has no weaknesses.
5th attachment is free. Be it a stock, a grip, a laser, or even a perk/optic. it just takes 4 attachments to get the most performance out of it.
(The needed attachments are barrel, suppressor, granulated, 50 round mags)
Class: Assault
Weapon: Type 25
Performance: new aug?
Class: Assault
Weapon: Vargo-S
Performance: better than uss9, recoil is the only issue (this build is meant to be for balanced ads time-damage range ratio)
Class: MARKSMAN
Weapon: SP-R 208
Performance: Fast ads Mid mobility long shot 5 round shots ads better with manual
Class: Marksman
Weapon: Type 63
Performance: One shot head, 2 tap body. Fast ads and very good range. 30 round mag to get plenty of ammo for long range fights.
Class: Assault
Weapon: Type 25
Performance: long shot cause long shot and mono gives same range and mono have ads penalty
So imo long shot is better than mono on this gun
Class: ASSAULT
Weapon: Krig 6
Performance: faster aim and can head shot easily and can reload faster or can long shot to enemies.
Class: Assault
Weapon: Krig 6
Performance: Fast aim, can head shoot easily, can realod fast and long shot enemies. Really this gun with this built is so clean and easy to use!
Class: sniper
Weapon: locus
Performance: the recommended build, if you ain't using this idk what you're using (you can change fmj with fast switch or any supp you want, it's onto you)
Class: Assault
Weapon: HVK-30
Performance: Buff is really nice, moves fast and kills even faster
Class: Sniper
Weapon: DL Q33
Performance: Fast ads, 1 shot kill, long range, good mobility
Class: Sniper
Weapon: SVD
Performance: The king of spamming sniper
Class: lmg
Weapon: mg42
Performance: best build I could make with it, it doesn’t have much recoil but has pretty slow movement, honestly great gun tho
Class: Sniper
Weapon: LW3-TUNDRA
Performance: Best in 1v1 shipment with (agile,gung-ho,alert,lightweight)(amped,lightweight)
Didn't use any barrel because high fire rate is not needed
Replace the mag with the tactical suppressor in S&D
Replace the fast switch with fmj in mp
Class:assault
Weapon:bp50
performance:good for peaking corner and for close to mid range,best for holding corners
Class:assault
weapon:xm4
performance:great at mid to long range,at close range is kind of bad
Class:assault
weapon:m13
performance:great at close to mid range,but still good at long range if you can control the recoil
Class: SMG
Weapon: Tec-9
Performance: Anti shotgun and CQC King. Just close the gap with range and spray like crazy with hipfire while dodging bullets with gung ho perk. Master a bit of movement and you'll be eating shotguns like a buffet.
Class: SMG
Weapon: CX-9
Performance: Good for HP, it can compete with VMP & USS9. A menace in Nuketown map.
Class:assault
Weapon:Grau 5.56
Performance: mid to long range shooting power with slow mobility, pair it with the right melee for mobility.
Is it worth ur time?
Honestly if ur interested try it out n see for yourself
Class: Assault
Weapon: Groza
Performance: It’s pretty good for CQC and mid range, a little bit of recoil but reload speed is priority for this, but it’s good, just don’t complain about it being bad
Class: Assault
Weapon: BP50
Performance: This built is not for stay stand, it’s my rushing loadout. I built the BP50 as SMG and i use it when I feel i wanna just push.. Favourite maps Shoot house and Raid.
Class:assault
Weapon: AS VAL
Performance:this build is personally my favourite because of its long range and CQC its perfect for Domination,SND and Hardpoint,don’t mind the accuracy and control is still great.
Class: SMG
Weapon: MX9
Performance:not really recommended for mid/long range, it has the best stat for cqc, it has 42 ads movement speed and 5 movement speed, really suitable for aggressive player.
Class: SMG
Weapon: Fennec
Performance: Good for Nuketown map as usual, MIP Extended Light Barrel's good for the next update patch.
Class: Assault
Weapon: Type 25
Performance: Has better TTK than XM4 close range. Good for close to medium range. Use this gun within 24 meters for consistent damage.
Class: Assault
Weapon: Grau 5.56
Performance: For passive playstyle, medium to long range. Sucks against meta SMG close range, due to lower TTK.
Class: SMG
Weapon: PP19 Bizon
Performance: For medium range. Balanced ADS Time & Strafing speed. Been using this build for almost 2 years now.
Class: SMG
Weapon: Cordite
Performance: Use this gun within short to medium range, not sure about the performance though. Haven't used in a while. Still a solid non-meta SMG in my opinion.
Class: SMG
Weapon: Switchblade X9
Performance: Still a solid non-meta gun as usual, one of the SMG's that has a faster TTK at short range to medium range. Use this gun within short to medium range. Change the YKM Light Stock to Laser, if you want a tighter ADS Bullet spread.
Class: Assault
Weapon: HVK-30
Performance: I actually didn't expect this gun to get buffed but I love the HVK so I won't complain. It saw its upper arms multiplier be increased to 1.4 to match the lower arms/stomach, what this means in practice is that from 17.5 meters you're p much guaranteed a 3 shot kill (182ms TTK), and out to 28.8 meters all you need is one chest shot to keep that same 3 shot consistency in the first dmg range. 28 bullets to work with always sucks in respawns but I found that running this gun w/ tracker actually helps it a lot since most of your gunfights are at a range where you can pick up the ammo packages without exposing yourself
Class: Sniper
Weapon: Koshka
Performance: Great for blank-scoping, mainly used for Search & Destroy. (Highly recommend to use top notch as reticle)
Class: SMG
Weapon: Fennec
Performance: Good for rushing, minimal recoil, shreds close range. Recommended to be paired with a sniper by using the Overkill Wild Card.
Class: Marksman
Weapon: SKS
Performance: Best two taps MR probably. This build is for snd. Replace Suppressor with flash guard if you play respawns.
Attributes
Positive :
-# Bullet penetration
-# -3.0 %Vertical Recoil
-# -10.0 %Hit Flinch
-# +2.0 %Movement Speed
-# +15.0 %Ads Movement Speed
-# +20.0 %Damage Range
-# -8.0 %Horizontal Recoil
-# -2.0 %Ads Time
-# Silenced
Negative :
-# +40.0 % Aiming Crosshair Drift
-# -50.0 %Lung Refresher
Class: SMG
Weapon: VMP
Performance: Most used and balanced build, still a meta gun, so it's good as usual.
Class: Assault
Weapon: Type 25
Performance: Still a good gun, most used build in its prime. (Lucaszin build)
Class: SMG
Weapon: KSP 45
Performance: The most agile SMG that somehow has range to fight ARs. Its only weakness is fast fire rate ARs with mobility like RAM7, M13, XM4 and Grau. Beyond that its a meta killer. This gun genuinely has no issue going into a 1v3 and come out winning. These attachments give it good hit flinch, INSANE mobility and range with the ability to ammo dump if needed.
Class: SMG
Weapon: Fennec
Performance: Short range build (8 meters) but faster TTK. This is only an experimental because the gun is still brand new. The gun itself reminded me of USS9.
I posted it on #codm-media so I can show ya.
Class: Assault
Weapon: XM4
Performance: Consistent 4 hit short to medium range (Within 18 meters). Use SAS Combat Stock if you can control the vertical recoil, foregrip otherwise.
Class: SMG
Weapon: Fennec
Performance: Personal favorite good for snd and HP
Class: SMG
Weapon: Fennec
Performance: good for snd and close range hipfire for me
Class: SMG
Weapon: HG 40
Performance: My baby. You can run mono suppressor and marksman barrel instead of operator foregrip and YKM barrel but you would lose mobility in exchange of range.
Class: Assault
Weapon: Type 25
Performance: It’s the RAM7 and probably this one is the best gunsmith for MP
Class: Assault
Weapon: Type 25
Performance: This Ram-7 has good ADS speed, mobility and recoil. If you want better performance I recommend you to switch out the red dot with the granulated grip tape for a much better performance (but I do recommend you to have the iron law skin for a cleaner iron sight)
Class: SMG
Weapon: RUS-79u
Performance: KSV copy from Warzone, Good for CQC and Mid-range, it allows you to move quicker and and jump abit further, it's a good copy but I'd say it's very good!!
Class: Assault
Weapon: Lag 53
Performance: a bit mid tbh. Good for mid range
Class:Assault
Weapon:type 25
Performance:MP/HP low-mid range best
Class: Assault
Weapon: Type 25
Performance: DOM/HP Fragging / Anchor
Class: Assault
Weapon: Oden
Performance: A actual decent build
Class: smg
Weapon: fennec
Performance: I couldn't find any build that suited my playstyle so I built my own for rushing and rotating through the map, if you wanna play objective with it swap the stabilizer with suppressor
Class: Assault
Weapon: Type 25
Performance: This gun is really good, with more bullets in the stopping power mag and an ads time reduction would be certainly meta. The ads movements is a bit low, i really advise to use skulker as first red perk. Also due to the high RoF and small mag size i recommend to use gung-ho as green perk to not lose mobility (you will be reloading very often!)
Class: Shotgun
Weapon: Argus
Performance: it’s surprisingly good at long range. I’ve one shot people across some of the smaller to mid sized maps before.
Class: SMG
Weapon: CBR4
Performance: This funny toy has an excellent ads movements speed, body multiplier and also 50 holy bullets mag!! The TTK under 25m is 225ms full body expect legs, not the best but neither so bad. You gotta strafing and strafing.. you can’t play clean with it, it’s a dirty gun who loves dancing!
Class: Sniper
Weapon: LW3-TUNDRA
Performance: Best for shipment 1V1 and snd (my fav gun)
Class: Assault
Weapon: AK-47
Performance: Has Ads and lets you movement faster in small map and big maps.
Class: smg
Weapon: CX-9
Performance: fast Ads and mid range open sight, works in small Maps
Class: SMG
Weapon: USS 9
Performance: HP/DOM Fragging - Use Ghost to stay off the radar
Class: Shotgun
Weapon: Argus
Performance: Sniper build . +17% ads might not work out for some but works for me
Class: Sniper
Weapon: LW3-Tundra
Performance: Fast ADS time, suitable for quickscoping. Very satisfying with the mythic but the base version feels easier to use.
Beginner friendly if you still haven’t learnt how to cancel your sprint to fire delay
Good for SND
Class: Sniper
Weapon: ZRG 20mm
Performance: Slow ADS, No hitmarkers, good for SND
Class: Shotgun
Weapon: KRM-262
Performance: Good range, High mobility, built for hipfire, Good for practically every gamemode if you know what you’re doing
Class: Sniper
Weapon: LW3-Tundra
Performance: good old tundra, works ❤️🩹. It's the most used build anyways
Class: Sniper
Weapon: Koshka
Performance: fast Ads, with high stability . Literal Aimbot
Class: Assault
Weapon: AK117
Performance: Slower ADS but little to no recoil. Recommended for SnD but versatile for all game modes.
Class: Assault
Weapon: Maddox
Performance: Smooth laser. Hit your shots and you be cooking HARD. You'll notice a little sprint to fire delay so its best to pre aim it divebomb with it instead of reacting to danger. Insane strafing mobility and a whopping 60 round enough for ya to ammo dump in a strafe fight.
Class: Assault
Weapon: XM4
Performance: Found this works best for me (theres defo better setups out there)
Class: SMG
Weapon: fennec
Performance: not the best loadout, but i like it and use it for HP and domination
Class: Marksman
Weapon: SKS
Performance: peak sks loudout for respawns( I’ve had people try it and tell me that)
Class: Assault
Weapon: AK-47
Performance: 3-4 taper (i personally find it good in snd)
Class: Shotgun
Weapon: HS0405
Performance: bad gunsmith just wanted to flex my red sprite
Basically useless after close range but adsing feels like heaven
Use this if you want to torture yourself ( did pull off a 12/5 in snd ranked tho)
Class: Marksman
Weapon: SKS
Performance: Semi-automatic infinite two-tap range
Class: Assault
Weapon: Xm4
Performance: passive-aggressive
Class: smg
Weapon: uss 9
Performance: passive-aggressive close to mid range build don't use it for long it's not stable for non gyro players, use it with gungho, if you have control over your player you will dominate with it.
Class: Assault
Weapon: Xm4
Performance: meta 🗣️🔥🔥
Class: Assault
Weapon: Type 19
Performance: Layouts weapons
Class: Assault
Weapon: Krig 6
Performance: Disgusting 🫣
Class: SMG
Weapon: VMP
Performance: I don’t know
Class: Assault
Weapon: Grau 5.56
Performance: Versatile at long and close range. You can also use tac suppressor if u want.
Class: Assault
Weapon: Grau 5.56
Performance: good at long/close range support also really good at an aggressive play style (movement speed is a bit slower to help performances at longer ranges, still good at being really aggressive)
Class: Assault
Weapon: Xm4
Performance: swap the infiltrator for any grip u want according to your playstyle
Class: Assault
Weapon: ICR-1
Performance: swap barrel for more of a DMR style build
Class: Assault
Weapon: Krig 6
Performance: Finally got it!!! 🔥 🔥 🔥
Class: SMG
Weapon: VMP
Performance: 🤷♂️
FORGE TAC for higher ADS Movement Speed and Tighter ADS Bullet Spread since I didn't use the No Stock. (This build is more effective on Mythic version) Use this if you don't mind the ADS Time, though there isn't that much difference.
Class: Shotgun
Weapon: Jak-12
Performance: perfect for shotgun rashers
Class: Sniper
Weapon: DL Q33
Performance: rivals the thundra
Class: Sniper
Weapon: DL Q33
Performance: I hate lasers on my build
Combat stock is faster ads than skeleton
Class: Sniper
Weapon: LW3-Tundra
Performance: works
Class: Sniper
Weapon: 3-Line Rifle
Performance: 1 shot to all body parts, including outer arms and legs. Wallbang through light material only.
Class: SMG
Weapon: VMP
Performance: Instant delete at close range
Class: Sniper
Weapon: DL Q33
Performance: made for chals and quickscopes. (use with katana for best results)
Class: Shotgun
Weapon: KRM-262
Performance: universal build for Krm
Class: Shotgun
Weapon: KRM-262
Performance: Ban meta build
Class: Assault
Weapon: Oden
Performance: (Controller players only) Good for Battle Royale. Can tap without recoil. Useful for Alcatraz or Krai, whichever you want. Perfect for long range, not close range engagements
Class: SMG
Weapon: VMP
Performance: (Controller players only) Low recoil, sufficient ammo and beams. Pair with a good AR/melee build for best results (I recommend Lightweight and Vulture. Youre gonna need them)
Class: SMG
Weapon: VMP
Performance: I'm sorry but if the recoil is too hard that's just a skill issue. No reason for cast barrel or suppressor - heavy handle has suppression and additional range. Bandit adjustable pad for faster strafe speed
Class: SMG
Weapon: USS 9
Performance: Rebalo 💥
Class: Assault
Weapon: KN-44
Performance: Underrated 🔝
Class: Assault
Weapon: Krig 6
Performance: Headshot 🤯
Class: Assault
Weapon: XM4
Performance: I need the mythic skin 😭
Class: SMG
Weapon: Mac-10
Performance: gives stability upto 30m if you have nice recoil controll
Class: Assault
Weapon: Peacekeeper mk2
Performance: a hybrid of the ram7 and uss9 is my best
Class: Sniper
Weapon: Locus
Performance: It's perfect
Class: SMG
Weapon: CX-9
Performance: only weapon you need in rank tbh
Class: SMG
Weapon: VMP
Performance: FORGE TAC for higher ADS Movement Speed and Tighter ADS Bullet Spread since I didn't use the No Stock. (This build is more effective on Mythic version) Use this if you don't mind the ADS Time, though there isn't that much difference. Also to atleast reduce the BSA compensation from the nerf as much as possible.
I have been using this attachments for 3 weeks, and I am certain it is very good.
Class: SMG
Weapon: HG 40
Performance: crazy shredding tbh its op
Class: SMG
Weapon: QXR
Performance: (Controller players only) Beams like hell if used in BR. Best for close quarters combat. Use this as a backup weapon in case if your primary drains on ammo
Class: LMG
Weapon: Bruen MK9
Performance: (Controller players only) 60 rnd mags on a MK9 sounds like a war crime in BR, but its ADS speed helps a lot. This build has good bsa, but you can switch the flash guard for a red dot if desired. Best for rushing and if you can handle the recoil, its good for mid range tapping
Class: Shotgun
Weapon: VLK Rogue
Performance: Extremely good for short to mid ranges and is capable of one tapping enemies at said ranges, Requires good to perfect aim.
Class: Sniper
Weapon: LW3-Tundra
Performance: mehh it works
Class: Assault
Weapon: Type 25
Performance: It's the damn Ram 7, most bugged weapon in Codm.
Class: Assault
Weapon: Type 25
Performance: Just a short gun
Class: SMG
Weapon: MSMC
Performance: Good-ADS/Decent control/Good-range
Class: Assault
Weapon: Krig 6
Performance: For passive aggressive, pair it with Gung-ho, Skulker and use Kinetic Armor.
Class: Assault
Weapon: Grau 5.56
Performance: I just got it
Class: Pistol
Weapon: machine Pistol
Performance: miss every shot yeah yeah
Class: lmg
Weapon: mg42
Performance: really nice to use in br. stable with a good ttk, kinda fast reload and 100 rounds
Class: Shotgun
Weapon: VLK Rogue
Performance: 1st build is good ADS BSA. I used this in S&D yesterday and it slaps (yeah, I made a YT short on it🥀 ) 2nd build is for faster ADS time without dropping more BSA.
Class: sniper
Weapon: LW3-Tundra
Performance: I see
Class: Assault
Weapon: M4
Performance: John Wick’s AR-15 loadout.
Class: smg
Weapon: Tec-9
Performance: pretty accurate
Class: smg
Weapon: Mx9
Performance: pretty legendary
Class: pistol
Weapon: dobvra
Performance: just for trolling enemies in alcatraz but it has a good range and control
Class: Assault
Weapon: Type 19
Performance: I think this is dozzys build
Class: smg
Weapon: mac-10
Performance: it has a good range and control easy for quick response and hip fire
Class: Assault
Weapon: AS VAL
Performance: made me ragequit. basically a two tap semi auto
Class: Assault
Weapon: Groza
Performance: close - mid AGRO. Competes well, but not meta
Class: Assault
Weapon: XM4
Performance: It’s the new marksman SO-14 with the automatic perk, it’s so good!!!
Class: Sniper
Weapon: Arctic .50
Performance: Feels good to use against dem locus & tundra bros.
Class: LMG
Weapon: RAAL MG
Performance: Hits your targets like a truck. Good luck trying to move though lol.
class: lmg
weapon: raal mg
Performance: this is how you do it. you have 40m of effective range and most engagements usually don't happen past 30m, if you did find yourself fighting past 40m you have powerful bullet impact of 2 (as in 2 times more flinch compared to other weapons). Doesn't drop bullet impact down range and anyone trying to aim at you down range would have their optics bounce to the sky when trying to aim at you
Movement is still a problem but the gun more than makes up for it with every other upside
Class: SMG
Weapon: USS 9
Performance: 3 tap and recoil control.
Class: smg
Weapon: fennec
Performance: best for snd aggressive/confrontational playing. Not for other modes or long distance shots. You won’t be caught off guard at least
Class: Sniper
Weapon: Locus
Performance: Pretty good ADS time, sacrificed 5% ADS time for less hitmarkers (If you dont mind a little more hitmarkers, you can swap the mag for something else)
Run this with machine pistol
Class: SMG
Weapon: Switchblade X9
Performance: Good ttk, the ads is about the same, the bsa accuracy could use some work but if you like to rush it’s good
Class: LMG
Weapon: Holger 26
Performance: Best lmg for the nuke
Class: Assault
Weapon: Kilo 141
Performance: Great for mid-range combat, solid recoil control, and quick response times for a versatile playstyle
Class: SMG
Weapon: Striker 45
Performance: Great for mid-range combat
Class: SMG
Weapon: VMP
Performance: Great for zoomies. You don’t even have to reload if you use the Vulture perk. Swap Light Brake for Rapid Fire in Containment
Class: smg
Weapon: qq9
Performance: can compete with meta’s like uss and vmp, great for all modes
Class: SMG
Weapon: QQ9
Performance: run 45 rnd if 30 rnd is too small
Class: SMG
Weapon: Striker 45
Performance: I see
Class: SMG
Weapon: Striker 45
Performance: Melikes this build more although I see the vision using Tac Foregrip A, statistically it's a better USS9 with more range, consistency, and bullet speed while giving roughly the same BSA and slightly better/worst mobility stats overall, ofc the main problem is that recoil pattern but if you can control it you have a beast of a weapon
Class: SMG
Weapon: PP19 Bizon
Performance: good recoil control, good range, + movement
Class: Assault
Weapon: Grau 5.56
Performance: good all-rounder
Class: Assault
Weapon: grau 5.56
Performance: cursed
Class: Assault
Weapon: XM4
Performance: Great
Class: SMG
Weapon: PP19 BIZON
Performance: Good Recoil + Good Mobility + Average Range + Fast Reloading Speed
Class: Marksman
Weapon: SKS
Performance: For aggressive playstyle. You can change the Disable to 50 Drum Mag, you don't have to aim accurately when using a Pin Point, it's disgustingly toxic.
Class: smg
Weapon: QXR
Performance: aggressive players, has quick ttk, kinda good
Class: smg
Weapon: USS 9
Performance: steady recoil, good range and mobility
Class: smg
Weapon: vmp
Performance: good mobility, fast ttk, manageable recoil
Class: marksman
Weapon: SP-R 208
Performance: best sniper in 2026
Class: SMG
Weapon: CX-9
Performance: Beast
Class: Assault
Weapon: XM4
Performance: All Rounder
Class: Assault
Weapon: kilo 141
Performance: its a beast, trust me
Class: assault
Weapon: Grau 5.56
Performance: good range with less recoil and fast ttk
Class: Assault
Weapon: XM4
Performance: Actually a decent build
Class: Assault
Weapon: Krig 6
Performance: literally 0 downsides except hipfire
Class: Assault
Weapon: Oden
Performance: I use it in scrims (marksman barrel and ranger barrel banned)
Class: Marksman
Weapon: Kilo Bolt-Action
Performance: Jus dont use the thermite ammo bro , have sum dignity...
Class: Marksman
Weapon: Kilo Bolt-Action
Performance: I see
(Light supp over tac, soh over fmj, forgot to switch it)
Class: SMG
Weapon: AGR 556
Performance: I'm sure everybody got the news ab this weapon now so I'll drop the build in advance. It got a buff that increased its 4-shot range with the regular mag to a nice 32 meters across the body (240ms), meaning that running the regular mag is a viable choice now. BSA is comparable to the XM4 and mobility is comparable to the T19, and it's real main problems rn are the default iron sights, aim shake, recoil, and empty mag reload time (2 of those issues will be resolved in the near future). Overall it's a solid gun now but in terms of viability I don't really see a reason to run it over faster options (XM4, Groza) or more stable options (T19, full auto S0-14)
Class: smg
Weapon: agr 556
Performance: i prefer enhancing the stability over mobility. Eitherway like said above why would you even use that gun? I want to be wrong but even with the mythic i do not think agr 556 will receive a buff with the release or even 5 months down the road. It's bad it's gonna stay bad
Class: Assault
Weapon: Grau 5.56
Performance: just have some mercy and don't spam it
Class: Assault
Weapon: Maddox
Performance: 2 tap
Class: Sniper
Weapon: DL Q33
Performance: Fast
Class: SMG
Weapon: QQ9
Performance: Accurate and fast
Class: Assault
Weapon: Grau 5.56
Performance: Accurate
Class: sniper
Weapon: dl q33
Performance: hm
Class: Smg
Weapon: fennec
Performance: barrel gives extra range ofc but I do like using the stock over the barrel and ofc if you have any leggy or epic with good irons just use the recommended build, these two are with red dot
Class:Assault
Weapon: Oden
Performance: this got me my first legendary nuke, 2-3 shot kill, needs to control recoil at further ranges and good mobility
Class: Sniper
Weapon: Locus
Performance: Fast ADS, high mobility, very strong one-shot kills, Deadly for aggressive quick-scoping.
Class: Pistol
Weapon: Crossbow
Performance: helped me with ammo management and aim improvement 😵💫
Class: Sniper
Weapon: Locus
Performance: Good at quick scoping and hard scoping
Class: Sniper
Weapon: DL Q33
Performance: Max ADS+Movement Speed to run around and quick scope everyone
Class: Sniper
Weapon: DL Q33
Performance: it's loud and slow (hp build, why need to suppress the sound🥹)
Class: Sniper
Weapon: DL Q33
Performance: the 'max' ads build above doesnt have the max ads
Combat is faster than skeleton
Suppression only affects range (it still has the same one tap range)
Only time mobility is "worse" is with the reload
Class: SMG
Weapon: CBR4
Performance: littel recoil
Class: Assault
Weapon: XM4
Performance: Your average build for XM4.
Class: Pistol
Weapon: Dobvra
Performance: end enemy's entire bloodline
Class: Smg
Weapon: LAPA
Performance: Decent but is it good?
Class: Assault
Weapon: AK117
Performance: Battle Royale
Class: Shotgun
Weapon: KRM-262
Performance: Battle Royale
Class: SMG
Weapon: AGR 556
Performance: good build
Class: SMG
Weapon: Mac-10
Performance: works well if u know how to recoil control good, overall great in close range
Class: SMG
Weapon: CBR4
Performance: I see
Class: SMG
Weapon: Mac-10
Performance: Compared to the mac10 build above, this one has a better strafe speed , has suppression so u dont become a walking UAV ,doesnt have recoil problems if you are skilled enough...
Class: LMG
Weapon: Chopper
Performance: Chopped
Class: LMG
Weapon: Holger 26
Performance: When you really want to use your favorite T-Doll in the game even if she's not in it G36
Class: assault
Weapon: type 19
Performance: bey blade bey blade let it rip🤣
Class: Assault
Weapon: Type 19
Performance: can slide that long barrel over merc fg for more range
Class: Assault
Weapon: XM4
Performance: Low recoil, and alot of range. Can 4 tap consistently. If you need, you can swap the serpent wrap for something else like a red dot (If you are using the base gun)
Class: Sniper
Weapon: DL Q33
Performance: The best
Class: Assault
Weapon: M13
Performance: BR BEAST!!! Bench your AK117, Oden, whatever.. This is an all inclusive real deal my brotha!!!
Class: Assault
Weapon: XM4
Performance: Multiplayer!
Class: sniper
Weapon: DL Q33
Performance: Very good for those who want a quick endoscopy opening
Class: LMG
Weapon: MG42
Performance: Use for Hardpoint, or Control, works great for posting up and strafing.
Class: Pistol
Weapon: Shorty
Performance: Extreme CQB. Long range is bad, but dominates close range, while also improving your accuracy. 2 tap at midrange. Ads for best result. Lowk just curious if this gun is even usable for other people because I feel like I’m the only one remotely decent with the shorty😂❤️
Class: lmg
Weapon: mg42
Performance: 👍
Class: Assault
Weapon: Oden
Performance: Recommend for rank reset
Class: LMG
Weapon: mg42
Performance: just don't use dis in ranked there are much better assault rifles out there. Overall a fun weapon for pubs
Class: Pistol
Weapon: .50 GS
Performance: performs all over the enemy-
Seriously though, i have been running this on ranked and its been working for the most part, just wish i had the +20% firerate trigger instead (btw i run this with Underkill, its fun :D)
Class: Assault
Weapon: KN-44
Performance: Very underrated and should get used more, IMO this is a top 5 AR.
Class: Marksman
Weapon: SKS
Performance: I prefer the Auto version however you can use Marksman so here are two builds that are very good.
Class: Pistol
Weapon: .50 GS
Performance: got me to grandmaster (as my primary!) (in SND)
Class: Assault
Weapon: Ak117
Performance: Best BR build
Class: Marksman
Weapon: Kilo Bolt-Action
Performance: BR, MP, Dmz, everything anywhere anytime, according to my teammates
Class: Assault
Weapon: BP50
Performance: hmmm 👾
Class: SMG
Weapon: Pharo
Performance: One shot build 💀
Class: Smg
Weapon: pharo
Performance: Better One shot build 💀
Class: Assault
Weapon: M13
Performance: Honestly good all around
Class: Pistol
Weapon: .50 GS
Performance: Legendary 🥀 2 shots kills, its maxed up to all ur need even when u hear u are the last one complete the mission. Try the weapon then judge it
Class: Assault
Weapon: EM2
Performance: Shockingly good mid-long range counter sniper/camper setup, overall a pretty balanced build.
Note it works best if you have this skin, otherwise your sights are very restrictive
Class: Assault
Weapon: XM4
Performance: It’s the new Lachmann 556. The gun is very good but automatic SO-14 and also RAM 7 are better choices for the category. I wait tomorrow to buy the mythic version for a more accurate review.
Class: Assault
Weapon: XM4
Performance:
For aggressive playstyle. I know this is an Assault Rifle but I've been treating it as SMG, because the iron sight is similar to MP5. Though I've been using it for a while, as you can see I already have Diamond camo.
The mobility is good for an AR class, I strongly recommend to pair it with Gung-Ho. About the mag, either 40 round or 60 round. 40 is enough to kill four foes, I'm using 40 round because I don't need any more bullets.
I'm using Lach-12 Barrel because of Body hit multiplier. I don't like sacrificing the multiplier for additional range and bullet speed, it's a trade off. The gun felt like a burst with a high fire rate with the Lach-12 barrel equipped at short range, but it's 4 shot without the headshot. However 3 shot if you land a headshot.
I'm still experimenting though.
PS: I've come to a conclusion that Lach-12 Barrel is unreliable when it comes to high rank since enemies never stand still, you can't always hit the torso to benefit from the 1.2 multiplier. Use the 10.6" Lachstrike barrel instead. 70% bullet speed & range.
Class: Assault
Weapon: XM4
Performance: MP
Class: Assault
Weapon: XM4
Performance: low recoil, consistent 4 taps up to 40+ meters
Class: Assault
Weapon: XM4
Performance: Default build attachments, Airborne Elastic Wrap instead of Serpent Wrap to fix the XM4's hit flinch nerf.
Class: Marksman
Weapon: SKS
Performance: Long range with mobility, you don't need the drum mag since you're playing passive anyway. You don't wanna reload while your foes are running in an open area. Pair it with a hit flinch. My used attachments for 2 months straight.
Class: Assault
Weapon: KN-44
Performance: Not bad, kinda rivals the AK-47 but with a faster firerate overall. Potential man of codm guns
Class: Assault
Weapon: Vargo-S
Performance: 💀💀💀 Vargos already horrible, this the only semi usable build Ive found. Just don't go past 5 meters
Class: Marksman
Weapon: SP-R 208
Performance: use it for quickscopes, I personally find headshot flicks a little easier with it🤷♂️ idk what about it, but for me I can get headshots a lot easier with this gun than any other sniper. I been using it for ranked lately and find it equally formidable as any of the snipers. Heavy bolt helps the long range damage stay lethal.
Class: Assault
Weapon: XM4
Performance: Zero recoil, decent ADS speed, mainly used for SnD, but would work for most game modes.
Class: Shotgun
Weapon: Striker
Performance: "It Just Works!". Scope added for funny, just replace it with something like choke and for the barrel use whichever you find best, only using sleight of hand because i didnt unlock the faster mag just yet, in that case you can replace the magazine with that and use whatever perk you think works best.
[Watch the first dislike be from the SO-14 main in #codm-discussion-💫 ]
Class: Assault
Weapon: XM4
Performance: probably the best build for Xm4
Class: sniper
Weapon: locus
Performance: universal locus build ig
Class: LMG
Weapon: Chopper
Performance: heavy can go over infantry, disable over fmj
Can run with vulture to never run out of ammo
Class: Assault
Weapon: XM4
Performance: probably the best build for Xm4
Reposted with 2 nuke games to prove that it’s good 😁
Class: Assault
Weapon: Type 19
Performance: Excellent movement, quick sprint to fire and correct range
Class: Smg
Weapon: VMP
Performance: Does good in medium - long range damage and bullet speed / fast reload / and faster ads time
Class: Assault
Weapon: Grau 5.56
Performance: good in short range to long ranges / faster bullet speed and bigger magazine capacity
Class: Marksman
Weapon: SKS
Performance: SO-14 Auto and Semi auto for all the ftp players who want a good build
Class: Sniper
Weapon: DL Q33
Performance: strictly for 1v1's
Class: Sniper
Weapon: DL Q33
Performance: Trolling or dominating ez 1v1 snipers
Class: Sniper
Weapon: LW3-Tundra
Performance: One of the fastest builds, while the suppressor keeps the enemy confused as to where you are shooting from.
Great for both 1v1 and rank mp
Class: SMG
Weapon: VMP
Performance:.........................,....................................................... First use then tell .................................
Class: Smg
Weapon: CX-9
Performance: the better "speed demon" gun, if thats what you aim for
Class: Assault
Weapon: Oden
Performance: Not for everyone
Class: Sniper
Weapon: Locus
Performance: Lucas
Class: Assault
Weapon: Type 19
Performance: good at long to medium range, use Agile Stock, if you want to play ironsight
Class:Sniper
Weapon: LW3-Tundra
Performance:Faster Ads than the most commonly used gunsmith
Class: Assault
Weapon: HVK-30
Performance: good on long to medium range, use MIP Strike Stock and MIP Light barrel, if you want to play ironsight
Class: SMG
Weapon: USS 9
Performance: Smol but terrible.
Class: LMG
Weapon: Raal MG
Performance: Battle Royale, you can switch a bottom attachment for scope if needed. This is the anti sniper gun
Class: Sniper
Weapon: NA-45
Performance: MP Only, Zero Vertical Recoil.
Class: Assault
Weapon: Vargo-S
Performance: Peak if you want to be the one losing
Class: Assault
Weapon: Krig 6
Performance: Aggressive playstyle. 💪
Class: Assault
Weapon: As Val
Performance: good secondary weapon, I use it alongside smg or sg. You can switch the scope with any preferable optic and if you don't want any optic use granulated for better bullet spread accuracy
Class: Assault
Weapon: XM4
Performance:
Gun is good, gun is great,
By his attachments we were strong.
Let us thank Zane for the attachments,
Amen.
(Medium to Long range)
Class: Assault
Weapon: KN-44
Performance: For the people who play aggressively and enjoy the hidden gems such as the KN-44; This is an agressive class with the fast bullet recovery and ttk.
Class: SMG
Weapon: USS 9
Performance: High Mobility & Laser Accuracy
Legendary rank tested build. This is a high-speed rush setup for the latest version! Great for SND and Hardpoint.
Class: SMG
Weapon: CBR4
Performance: More on Aggressive because of ADS time, CQC and Medium Range
Class: Pistol
Weapon: Machine Pistol
Performance: better than machine pistol?
Class: Assault
Weapon: As Val
Performance: excellent
Class: SMG
Weapon: Ksp 45
Performance: pretty good. Underrated
Class: Assault
Weapon: XM4
Performance: Solid at medium range combat with a boost to bullet speed and damage range; extended mag to be more forgiving with missed shots. You can play aggressively with it if you want, but I wouldn't recommend it
Class: Sniper
Weapon: LW3-Tundra
Performance: Max Precision & Stealth
Legendary rank tested! This Abyssal Zone build is a beast for holding long lanes. The Tactical Suppressor keeps you hidden while the Tiger Team barrel ensures consistent one-taps.
Class: Assault
Weapon: ak-47
Performance: 0 recoil beam build. Ttk is crazy low and you gotta add the drum but i dont got it yet
class: Assault
weapon: Grau 5.56
Performance: zero recoil. long range, short range, high accuracy build.
Class: SMG
Weapon: Fennec
Performance: MEHHH. I have one surprise though, make sure you have this specific skin seen on the photo and tell me what happens when you use it. I PROMISE YOU GUYS WONT REGRET IT!! (You can get the skin from dmz kui ji crates)
Class: Assault
Weapon: KN-44
Performance: 0 recoil. Best part is as you kill no one can see through it so you’re hidden. Loving this free legendary skin they just gave
Class: Marksman
Weapon: SKS
Performance:
"It's not fair, man. How come they have Utilex. 🥀💀"
Class: Assault
Weapon: XM4
Performance: You should replace the barrel with Lach 12 Barrel, and if you want you could replace the grip with 40 round reload or drum mag, its your choice. Its a great gun, the only problem i have is the low ammo, its can 3-4 shot anyone and i reccomend using the gun
Class: Assault
Weapon: XM4
Performance: Its the lachman-556, ive nuked with this but let me know how you do with it
Class: Sniper
Weapon: Locus
Performance: Speedy and precise
Class: Shotgun
Weapon: BY15
Performance: Good but could do with some upgrading
Class: SMG
Weapon: VMP
Performance: Range and Mobility, you don't actually need the Rapid Fire. It's just a millisecond difference TTK, still kills faster with this build. 🤝
Class: Pistol
Weapon: Machine pistol
Performance: Goated
Class: Assault
Weapon: XM4
Performance: All-rounder Lachmann-556 with mobility in mind and keeping you off the radar, you get the added bonus of shockingly low recoil WITH good settings
Class: Assault
Weapon: XM4
Performance: its the lachman, it works really well for ranked, atleast from my experience, you could replace the 40 rnd with 60 rnd but i dont have it. It has pretty good stats of everything but you need good gun control
Class: Assault
Weapon: Kilo 141
Performance: Muzzle and especially barrel absolutely necessary. Stock can be interchanged for g79 for passive play. No reason not to run 60r. You can drop the grip for a perk/stability underbarrel after update, since bullet spread is getting buffed, would keep it for flinch
Class: Assault
Weapon: BP50
Performance: AR-SMG hybrid, high fire rate, fast ttk with ability to hit at longer ranges under controlled fire
Class: Marksman
Weapon: SKS
Performance: its a build for auto
Class: SMG
Weapon: PDW-57
Performance: its a zombified version of the PDW thats partly inspired by the Predictive Death Wish 57000, (hence the name). Its pretty good in Multiplayer if you stick to close range, though you can get shots mid-long range. Its terrible in Battle Royal, and its viable in Zombies.
Class: Assault
Weapon: XM4
Performance: I came back from this game just for this gun. Pretty good ar, my main gun this ranked season. You may use 40 or 60 round mag, whatever suits you.
Class: Assault
Weapon: XM4
Performance: New Lachmann 556 MP goated
Class: Assault
Weapon: M13
Performance: BATTLE ROYALE goated!
Class: Assault
Weapon: Type 19
Performance:
What can we even do against him? 🥀
Class: Assault
Weapon: Type 19
Performance: Finally got it!!
Class: Assault
Weapon: Type 19
Performance: Been waiting for months for this gun and I can tell you it’s phenomenal, this loadout has excellent movement due to the underbarrel and stock, good range thanks to the suppressor, and great aim speed and the fast reload mag, only negative might be the bullet speed nerf due to the suppressor but you can’t feel a difference , can change the suppressor to tactical but then you loose range or monolithic but then you have more bullet spread - this gun is phenomenal
Class: SMG
Weapon: Razorback
Performance: the RAZOR SHARP blueprint is surprisingly potent. It dominates in Multiplayer, especially Shipment, its surprisingly good in Battle Royal thanks to the rapid fire perk and extended magazine, if you can keep finding ammo for it and honestly given the last two, its underwhelming in blitz (Classic) Zombies but its still a viable choice.
Class: Assault
Weapon: XM4
Performance: Specifically build for aggressive fast paced rotations. Fast enough to exploit speed against shotguns and SMGs with hipfire, fast strafing, good ADS and hit flinch good enough to resist LMGs and MMRs. FYI do not use this in SnD.
Class: SMG
Weapon: MSMC
Performance: The MrS MCdoomzday is an aggro smg with a Silencer to hide your marker. Its great in Multiplayer when you are aggressive and running, its Performance in Battle Royal is viable but you gotta max it out and its a great point gun in Zombies.
Class: Assault
Weapon: Type 19
Performance: Perfecto.
Class: SMG
Weapon: HG 40
Performance: The Afterburner PE's Performance is overall good. Its great at being a general all rounder in MP, Balanced in BR and of course its good in Zombies.
Class: Sniper
Weapon: Locus
Performance: A lot less recoil compared to having more attachments. Barely any crosshair drift. I use it mainly for MP/Tournaments. I know it seems weird not having more attachments but trust me it works
Class: Sniper
Weapon: Locus
Performance: no reason to run that unless you actually suck 😭😭 darth nihilus would not be proud frfr nor paz vizla
Class: Sniper
Weapon: Rytec Amr
Performance: Excellent
Class: Sniper
Weapon: Rytec AMR
Performance: bedder
Class: Sniper
Weapon: Rytec AMR
Performance: BR, easy to use, hardscope spam
Class: LMG
Weapon: PKM
Performance: MP
Class: SMG
Weapon: VMP
Performance: N°01 🇨🇳 SERVER
Class: Assault
Weapon: Type 19
Performance: Perfection
Class: Assault
Weapon: AK117
Performance: Perfect for short to mid distance,bit hard to control on high distance but it's not impossible. Give it a try 😉
Class: Assault
Weapon: BP50
Performance: Shreds close to mid range
Class: SMG
Weapon: fennec
Performance: close to slightly mid is best
Class: assault
Weapon: Ak-47
Performance: dominates mid to far with its high damage but I personally rush with it and use it mid to close
Class: SMG
Weapon: Cordite
Performance: Broken, especially in zombies.
Class: SMG
Weapon: AGR 556
Performance: This is actually a good off meta for MP.
Class: SMG
Weapon: AGR 556
Performance: more recoil but better dmg range, with 3 tap potential if you hit one headshot upto 30+m
Class: Assault
Weapon: KN-44
Performance: MP
Class: Shotgun
Weapon: KRM-262
Performance: Really having fun with this one rn
Class: Shotgun
Weapon: Krm-262
Performance: It’s really good close up but can hit maker even the head randomly sometimes
Class: Marksman
Weapon: Kilo Bolt-Action
Performance: Destroys if you got good aim pair it up with the machine pistol for a better result
Class: Pistol
Weapon: Machine pistol
Performance: destroys up to I’d say 10 meters but 40 mag depletes super fast
Class: Sniper
Weapon: NA-45
Performance: best if you got a good trigger finger or if there up close hipfiring is quite good
Class: Assault
Weapon: M13
Performance: shreds to around 30 meters max I’d say and holds Objectives well with a decent fire rate
Class: Sniper
Weapon: LW3-Tundra
Performance: fast ads time with insane accuracy
Class: Sniper
Weapon: Locus
Performance: Excellent for quick scoping, best for rushing
Class: Sniper
Weapon: DL Q33
Performance: Best for rushing, no laser for search and destroy
Class: sniper
Weapon: Dl Q33
Performance: fast ads, good movement and good sprint to fire speed. (side note if you don’t want laser use light suppressor instead)
Class: sniper
Weapon: locus
Performance: good movement but hit markers more then the dlq also slower ads then the dlq but over all better movement speed
Class: sniper
Weapon: LW3-Tundra
Performance: Fast ads, good damage but slow sprint to fire speed (side note you can do this or hammer forged barrel)
Class: sniper
Weapon: Koshka
Performance: one of the best all around snipers for quick scopes but hit markers a bit more but makes it up with fast ads speed (side note if you want you can change to the fast aim laser)
Class: sniper
Weapon: HDR
Performance: one hits almost everywhere but slower ads
Class: Sniper
Weapon: 3-Line rifle
Performance: does 1 hit and also semi faster then HDR
Class: Sniper
Weapon: 3-line rifle
Performance: faster then any sniper but hit markers a bit
Class: sniper
Weapon: Outlaw
Performance: fast ads, insane movement speed but hit markers like locus I’d say it’s top 3 or 4 spot for quick scopes
Class: Sniper
Weapon: Arctic .50
Performance: all around mid sniper with a bit slow ads but doesn’t hit marker as much as locus
Class: Sniper
Weapon: ZRG 20mm
Performance: decent ads, okay movement speed, lower ammo though
Class: Sniper
Weapon: M21 EBR
Performance: insane ads and movement but terrible damage and hit markers
Class: Sniper
Weapon: SVD
Performance: all around mid sniper with lots of hit markers
Class: SMG
Weapon: VMP
Performance: All Rounder, No Downsides and Good Recoil Control and Fire Rate
Class: LMG
Weapon: M4LMG
Performance: long range medium range camp to Aggressive play this has it all hit your shots right and it's gonna crack up enemy especially in an open field the damage is humongous.(Too much ads speed makes this unstable so don't try)
Class: LMG
Weapon: MG42
Performance: Balance
Class: Marksman
Weapon: Type 63
Performance: Balanced build, suitable for both passive and aggressive play style.
2 tap at chest, 1 Tap headshot.
Class: LMG
Weapon: MG42
Performance: minimum recoil, 4 tap to chest upto 20m
Class: ASSault
Weapon: Ak117
Performance: Fast ad, good recoil, highly good control, mid and close range, and fast reload.
Class: SMG
Weapon: QXR
Performance: it is really a crazy loadout go and see my latest video on yt in that I used
Class: LMG
Weapon: MG 82
Performance: a flex lmg, amazing fire rate, and a decent rage buff it excels in holding lanes as well.
Class: LMG
Weapon: Rpd
Performance: people talking abt dp27 no recoil but have you guys seen the movement builds for this thing. Litteraly had no recoil on basr anyways so i maxed the movement out. Can change the barrel for recoil 604mm or wtv if u want more recoil control rather than movement
Class: Shotgun
Weapon: R9-0
Performance: For some reason the codm devs decided that they needed to reduce the initial ads spread from 170 to 60 and now it's the funniest gun of all time. This build cuts it down to 33ish which more than often covers it's entire 2nd dmg range of 18ish meters considering that you can fire twice before rechambering. Main downsides are the mobility of the shotgun and the laser being a free UAV but the lethality more than makes up for it imo. If you like the idea of playing pump action shotguns like the HS0 but not so much the gameplay, holding down lanes, or laughing at kills that are absurd, this is your gun
Class: SMG
Weapon: Tec-9
Performance: The Dr1v3-By is mainly for CQB and speed, there isnt really much to go on tbh. Its good in Multiplayer and in Zombies. Havent tried out Undead Siege or Battle Royal. But if you get a kill with it in a vehicle, lemme know lol.
Class: SMG
Weapon: ISO
Performance: the DSO-lation has a fast ADS speed and lethality, like a temu USS 9. But running out of ammo is usually a death sentence. Its passable in Multiplayer, average in Zombies and Undeas Siege, but for some reason its extraordinarily good in Battle Royal, got over 8 kills with this thing. Probably because of the fast ADS plus 1-tap ADS settings.
Class: Sniper
Weapon: DL Q33
Performance: Not too fast at ADSing, but not too slow at it. More bullets and feels stable. Can help with aim
Class: Assault
Weapon: Ak117
Performance: feels good and accurate to use
Class: SMG
Weapon: QXR
Performance: Close-mid range build with ads precision and decent sprint speed – recommended for S&D, Control and Team Deathmatch –
Class: Assault
Weapon: CR-56 AMAX
Performance: underrated demon in this meta, 3 shot kills, shines in mid -long ranges, versatile for any mode, (using a leg iron sight may feel worse than nrml iron sight depending on who u r)
Class: SMG
Weapon: QXR
Performance: Close-mid range build with ads precision and decent sprint speed – recommended for S&D, Control and Team Deathmatch –
Class: SMG
Weapon: USS 9
Performance: Goated
Class: Assault
Weapon: HVK-30
Performance: Goated
Class: Assault
Weapon: Type 19
Performance: MP Goated
Class: SMG
Weapon: AGR 556
Performance: F2P MP Goated
Class: SMG
Weapon: QQ9
Performance: not actually the QQ9, its the Sten (thanks casper for suggesting how to bypass the bot, though yall should update it). The Bootlegger is a hip fire monster that destroys everything. Mp, br, zombies etc. Its so fun
Class: Shotgun
Weapon: HS2126
Performance: HORD3 D3STROY3R is average in mp and idk about br but in zombies its a borderline wonder weapon. You gotta try it yourself
Class: Sniper
Weapon: LW3-Tundra
Performance: Silenced and reduced flinch, ideal for respawn.
Class: Pistol
Weapon: Machine Pistol
Performance: Goated
Class: Marksman
Weapon: SKS
Performance: F2P build for the S0-14, optic is personal preference. This gun got a "here man damn" nerf where they reduced the headshot mult on the 50 round mag so that you can't one tap headshot in the 2nd damage range alongside a base stomach mult reduction to .95. What this means in practice is just that you need one shot to the chest and arms to secure a 2 tap kill on everywhere but the legs in the second damage range. Otherwise it's the same gun that we all know and hate love. If you have the mythic switch off the optic to either the 25 round mag if you care about the 1 tap headshot out to the 2nd damage range or the 50 round mag if you don't and/or are playing aggressive enough to not really worry about it
Class: Assault
Weapon: XM4
Performance: Fast ADS and mobility meant for good hipfire sprays and mid-long range beams with BSA below 20.
Class: SMG
Weapon: QQ9
Performance: which build is better 🤔
Class: SMG
Weapon: QQ9
Performance: which build is better 🤔
Class: Assault
Weapon: Type 19
Performance: Balanced performance with red dot sight and fairly quick reload.
Class: Sniper
Weapon: 3-Line Rifle
Performance: Accurate and very fast ADS. The ammo falls short sometimes, other than that all okay.
Class: Shotgun
Weapon: Argus
Performance: not beginner friendly. Gun is made for max range marksman rifling and shotgun at close range only when needed. The weapon has an almost 40% decrease in ads movement speed so i wouldnt recommend it for anybody who isnt capable of using any gun that comes across to them.
Class: Sniper
Weapon: LW3-Tundra
Performance: Fast ads, best for quick scopes in MP, silencer for search and destroy.
Class: Assault
Weapon: XM4
Performance: Any range, tight BSA, fast ADS Movement SPD, fast ADS time, and no recoil. It beats XM4 & T19 at long range.
Class: smg
Weapon: GKS
Performance: close/mid range,perfect with quickfix perk and good for rushing.
Class: Sniper
Weapon: 3-line rifle
Performance: Low flinch and fast ads. Ideal perks lightweight, toughness and agile.
Class: Assault
Weapon: Oden
Performance: Ehhhh, slow bullet speed, decent ADS speed but overall a very mid build, thoughts??
Class: Assault
Weapon: Oden
Performance: Similiar to the first one, but more ADS bullet spread. No need to use FMJ for both the first Oden build and this one.
Class: Assault
Weapon: Oden
Performance: Balanced, quicker ADS time (if laser is used, which can be switched out for the FMJ or Long Shot perks)
Class: Assault
Weapon: Oden
Performance: BigD!ldo
Class: Assault
Weapon: XM4
Performance: (It’s the RAM-7!!!) - F2P / Red dot
Class: SMG
Weapon: VMP
Performance: F2P
Class: Assault
Weapon: M13
Performance: F2P / Red dot / Multiplayer
Class: smg
Weapon: VMP
Performance: my own build, i acc like the feel of this very much, dunno if u man would agree tho
Class: marksman
Weapon: type 63
Performance: f2p
Class: Shotgun
Weapon: BY15
Performance: Bro!! It is for long range medium and also for short range the hip fire is not so accurate but it is one shot for short range 1-2 shot for medium range and 2-3 shot for long range!!‽
Class: assault
Weapon: CR-56 AMAX
Performance: best for long and short range with constant aim with extended mag can take down multiple enemies
Class: LMG
Weapon: RAAL MG
Performance: a true heavy hitting LMG with one of the strongest wall bangs! Best suited for passive gameplay but great for annoying and destroying snipers and head glitchers! It's for MP btw
Class: Assault
Weapon: M13
Performance: Faster strafe speed than VMP.
Meant for multiplayer aggressive play styles. Flex AR that is highly competitive with meta weapons, and can hold its own ground against other newer flex ARs like XM4 and RAM-7. Performs well at close range and can compete with SMGs. Highly rewarding for SMG-like play styles.
Class: SMG
Weapon: AGR 556
Performance: Decent; it has a little bounce when continuously firing (this gun is more for casual play rather than competitive)
Class: SMG
Weapon: QQ9
Performance: has good ads speed with controllable recoil and good accuracy (try it and then u can rate the loadout by ur choice🤗😊) edit:- I have no stock attachment on and default look is up soo don't get confused with the loadout attachments.... And dm me if u like my loadout or what would u change in the loadout to make it better...
Class: Assault
Weapon: BK57
Performance: Balanced, decent ttk at all ranges
Class: SMG
Weapon: QXR
Performance: A high mobility build for shipment n other small maps
For a more ranged version use marksman barrel
Class: Assault
Weapon: AK117
Performance: a mobile build with good ads time made for general close to borderline mid range fights
Class: assault
Weapon: KN-44
Performance: kn44
Class: Assault
Weapon: M4
Performance: recoil? ZERO
Class: Assault
Weapon: M4
Performance: base M4 range is already gud
5 shots up to 36m
Recoil is also manageable
Although it's TTK is one of the slowest this season