#weapon-layouts
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Class: Assault
Weapon: Kilo 141
Performance: Not the Best but decent.
Class: assault
Weapon: hvk-30
Performance: f2p
Class: Shotgun
Weapon: Striker
Performance: fortunately it is a one shot at close and medium ranges
it has a high mobility and damage :3
@drowsy dock try this gun :3
Class: LMG
Weapon: UL736
Performance: still one of the best gun for passive play style, the new signature attachment is pretty much useless since UL is meant to be played passive in the first place and you don't really get much benefit from it, plus 25.4" extended light barrel is just so good that it's basically mandatory on UL
Class: LMG
Weapon: UL736
Performance: Passive aggressive build for UL736. Bsa isnt as good as the build above but its still a beam.
Class: Assault
Weapon: M4
Performance: Grau 5.56, not M4. This thing is a pretty much a long range smg, If you care about ADS time, swap out red dot for laser and change grip tapes accordingly.
My personal build and I hope you enjoy.
Class: LMG
Weapon: UL736
Performance: Beams like crazy, great for ObJ based game modes
Class: SMG
Weapon: Fennec
Performance: pretty low recoil and good for aggressive playstyle
(If someone can make it better please help me too
)
Class: SMG
Weapon: Fennec
Performance: for @keen pulsar
Fennec build has altered from time to time with changes quite often happened.
And this time, this fennec build has altered towards a better accuracy and better overall recoil control with the cost of mobility. Despite saying so, fennec still has one of the fastest mobility gun in the game making it still doable to run this way with downed mobility but way more advantage on control and bullet spread. Comp players seriously likes this gun it seems.
You can replace extended barrel for red dot if needed for non mythic btw
Class: Assault
Weapon: M4
Performance: Any suggestions?
Class: Assault
Weapon: Ak-47
Performance: this weapon build is super great! Ok sure the damage and mobility are bad but the gun isn’t that slow and the damage is bad because of the mag. Trust me use the mag for faster bullet speed. The default speed is horrible and gets me killed a lot so use it. The gru combo grip is two attachments in one so that 4 more free slots for extra. I would recommend using an optic for better accuracy and aim but that’s up to you for you preference
Class:Assault
Weapon: Ak117
Performance: Aim. Shoot. Reload.
Just Do It.
Class: SMG
Weapon: Rus-79u
Performance: Any suggestions?
Class: SMG
Weapon: GKS
Performance: **pretty balanced build
**
give it a try ig its pretty good
Class: Sniper
Weapon: DL Q33
Performance: this is a tundra build obvs, i just got the gun so this is what i think fits well
the striker foregrip can be switched out for the tac suppressor when playing S&D
and the hammer forged barrel can be switched out with the tiger team barrel depending on personal preference
i haven’t decided which is better because their tradeoffs seem to make them relatively even
Class: Assault
Weapon: M13
Performance: Obviously FFAR but the bot doesn't allow it, Still one of the best aggro AR at the moment
Takedown barrel is now the best barrel to use after the rebalance because you don't need Taskforce barrel to get 4 shots kill in the first range anymore, moreover Takedown practically doesn't have any con and gives huge range boost compared to Taskforce, plus bullet speed shouldn't be a problem since it isn't really noticeable in ffar's effective range
Stock/Rear grip can be changed to BO foregrip if you're having problem with the recoil
Class: Assault
Weapon: M13
Performance: Perfectly Stable For Close And Long Distance Gunfights and Perfect For Aggressive Gameplay.
Class: Sniper
Weapon: DL Q33
Performance: This is the fastest and best quick scoping sniper and gunsmith, pre nerf this can literally do anything, idk how they will nerf it but regardless this is gonna be the fastest scoping gunsmith even if they nerf, enjoy! (use the flinch perk btw)
Class: Sniper
Weapon: XPR-50
Performance: Honestly I don‘t really know if it‘s good, like if it is, and if it isn‘t you can post a better one. I wouldn‘t really use the xpr because of the hitmarkers but I don‘t know.
Class: Sniper
Weapon: XPR-50
Performance: Ads needs to be stacked on this sniper otherwise it has no advantages over other snipers. Its high skill because sibce the scope opens faster, tracking with crosshair wont be as easy as with snipers like dlq. One tap to arms and upper chest and head in 1st range, afterwards only upper chest and head.
Class: Sniper
Weapon: XPR-50
Performance: A mono suppressor gives a 5% ADS difference for a 25% damage range boost
Although it increases crosshair drift, it isnt a problem if you reset the scope
The damage range boost means the first range damage is extended from 31.3m —> 37.5m, which definitely helps when holding angles, which is clearly what this sniper’s main role is
Class: Assault
Weapon: M13
Performance: She has great stability and mobility with a built i silencer and able to handle long distance fights for a good stretch
Class: Assault
Weapon: Oden
Performance: Use it with j358.
Class: Assault
Weapon: Kilo 141
Performance: beams in med to long range. Wounding makes it so that at least ur teammates can finish the enemy off if u die
Class: Assault
Weapon: Man-O-War
Performance: I really like the MOW it feels good and yeah, you can change to extended mag b if you‘re a more passive player, I mean 8 bullets more are not very much but yeah
Class: Assault
Weapon: AS VAL
Performance: For aggressive plays, if you‘re a more passive player change to mid range barrel and you can also swap granulated with sleight of hand since you have the owc laser. But overall this as val build is pretty optimal for aggressive plays and mid range.
Class: Assault
Weapon: DR-H
Performance: Finally found Tectonic's build, a more versatile DR-H build, has a 30m 3 tap to the upper body while maintaining good mobility to challenge gunfights close to mid range, only take long range challs when necessary.
Class: Assault
Weapon: ak-47
Performance: sniper warning only use this if you want long shot don't use this on anything else also go on crossfire hardpoint. Go to the sniper spots
Class: SMG
Weapon: Cordite
Performance: Use it on your own risk
Class: SMG
Weapon: PDW-57
Performance: The Smg is insane
Class: SMG
Weapon: PDW-57
Performance: way better than the one above, replace red dot with granny tape if you don’t wanna use a red dot
Class: Assault
Weapon: Ak117
Performance: Beautiful gun
Class: SMG
Weapon: PP19 Bizon
Performance: The easiest SMG to use
Class: Lmg
Weapon: Chopper
Performance: Too lazy to write
Class: Sniper
Weapon: DL Q33
Performance: Objectively better than the DLQ outside of wall bang situations (Real)
Class: Assault
Weapon:ICR-1
Performance: The Speed is Me, if you pair this with amp and have good movement your a god in ranked.
Class: Sniper
Weapon: DL Q33
Performance: Solid gunsmith for aggro players wanting to get kills and that use amped, if you like playing slower you should use fmj and toughness as a green perk instead of amped
Class: Assault
Weapon: HVK-30
Performance: It's just great for anything, really. And I just sent this so there won't be a lack of hvk layouts here.
Class: SMG
Weapon: Chicom
Performance: Easy to control.
Class: LMG
Weapon: UL736
Performance: Any suggestions?
Class: Sniper
Weapon: DL Q33
Performance: Currently the #1 sniper. Has an ADS time of 336 with a hitbox of DL Q33. Tiger Team and Hammer Forged barrel are personal preferences.
Class: Sniper
Weapon: DL Q33
Performance: Laser.
Class: LMG
Weapon: RPD
Performance: Any suggestions?
Class: Shotgun
Weapon: BY15
Performance: good damage and high mobility
(yes it actually has noticable high mobility and the giant grey line on the top randomly appears whenever I turn on the battery saver)
Class: Pistol
Weapon: Shorty
Performance: same as the above shotgun
Class: Assault
Weapon: AK117
Performance: Very versatile is very good from midlong to short range and also needs little time to kill, Has high mobility aswell.
Might look bad due to it not having a suppressor but just try it. You can change FMJ to Granulated if you want to.
Class: Assault
Weapon: Peacekeeper MK2
Performance: Peacekeeper goes brr, it‘s a nice ar
Class: Smg
Weapon: Fennec
Performance: Depends on your skill , im noob so i die with it idk of yours 🫰 , with skulker it gives 5m/s ads movement speed 👽
Class: Sniper
Weapon: DL Q33
Performance: lw3 with tundra camo.
Class: Assault
Weapon: AK117
Performance: AK117 goes brrr for @idle granite
Class: Smg
Weapon: Fennec
Performance: If u master to control it, along with excellent movement then u can’t be stopped. Can be used for long range too, like I said if you know how to control it.
Class: Shotgun
Weapon: R9-0
Performance: best build for the r9 by far
Class: Smg
Weapon: Fennec
Performance: For @valid frigate try this
Class: Sniper
Weapon: Rytec AMR
Performance: Challenge weapon. Pointman/Anchor role oriented. Faster ADS than popular builds
Class: Sniper
Weapon: Outlaw
Performance: Challenge weapon. Slayer/Rusher role oriented. Slight modification from the popular builds
Class: Assault
Weapon: AK-47
Performance: This is for aggressive/passive aggressive, you can change for tac laser if you want to it‘s your personal preference, if you play completely passive you can change to extended b too
Class: Assault
Weapon: HVK-30
Performance: top#1 hvk build.
Class: Smg
Weapon: Fennec
Performance: no recoil
Class: shotgun
Weapon: krm 262
Performance: it's like a sniper
Class: SMG
Weapon: QQ9
Performance: Swift
Class: Assault
Weapon: M4
Performance: top#1 grau build.
Class: SMG
Weapon: QXR
Performance: nearly no recoil at all
Class: Assault
Weapon: HVK-30
Performance: Any suggestions?
Class: Assault
Weapon: HVK-30
Performance: for @lethal phoenix
Ranger foregrip is unnecessary, using marksman barrel instead would give you better recoil control on top of insane range boost and bsa for about same cons as foregrip.
You can replace laser on this build to a granulated.
Class: SMG
Weapon: PP19 Bizon
Performance: Any suggestions?
Class: LMG
Weapon: UL736
Performance: Why a underbarrel mureki? And the Owc Light Compensator is useless, you‘re sacrificing a attachment for a useless Optic and you need Steady stock @lethal phoenix
Class: Sniper
Weapon: XPR-50
Performance: Any suggestions?
Class: Assault
Weapon: DR-H
Performance: A bit of a passive build but it can definitely hold its own in close to mid ranges
Class: Assault
Weapon: DR-H
Performance: (Use Mono and not tactical and marksman on mine it‘s a old build of mine)
@young zephyr Bad gunsmith
Mono ranger drh - 17 bsa i.e no issue till 35-36 m especially if taper is utilised.
25 round mag >> 30 round
No cons unlike 30
Tac marksman is simply better than tac range for passive
Marksman gives a lot of range on it's own even tho it's 10 percent less than mono ranger build it has heavy bsa upside
So if one is committed to using tac ranger for bsa it's just a better option to use marksman instead
Class: Assault
Weapon: DR-H
Performance: for god’s sake, this is a flexible ar, in its state right now no build is objectively bad, some builds do better in other areas other builds don’t, but as long as you include either OTM mag you’ll be fine, mine has full ammo for preference’s sake
Class: Assault
Weapon: DR-H
Performance: @civic forge I didn't ask
Class: Assault
Weapon: Peacekeeper MK2
Performance: one of the Juiciest AR
Class: Sniper
Weapon: Koshka
Performance: Fast mobility and Quick ADS
i personally use it for aggressive SnD plays and sniper 1vs1
my go to for quick scopes and and fast rotation.
The downsides are many hit markers and defend accuracy but if u faster than ur enemies and hit your shot over the body u def won the gunfight
You can swap the Laser with Amor pieced mag for more damage and accuracy 
Class: Assault
Weapon: Kilo 141
Performance: Any suggestions?
Class: Assault
Weapon: Kilo 141
Performance: Why rtc? Mono for range and granulated because yes tired of explaining. Also passive kilo doesn’t make sense the red dot is bad because you‘re sacrificing barrel for it and 100 round is not needed. also no stock because yes @lethal phoenix
Class: Assault
Weapon: Type 25
Performance: this is a rush Search and Destroy class, with all ADS with stopping power for close to medium range engagements, you do sacrifice some control so don’t bother engaging at distance, it’s meant to be used like a smg
Class: Assault
Weapon: Kilo 141
Performance: Instead of mono + ext light, this build uses tactical supp + OWC Marksman for a more accurate but also flexible Kilo build for minimal range tradeoff.
Class: Assault
Weapon: M4
Performance: very good for close combat if u scope in
Zero recoil on long distance if you know how to control recoil + laser sprays hip fire I won't recommend but if you're are good at hip fire then u can as I also use it sometimes for that
Class: assault
Weapon: M13
Performance: amazing recoil and range some for accuracy
Class: Smg
Weapon: MSMC
Performance: amazing recoil, control and accuracy even range
Class: sniper
Weapon: Koshka
Performance: made for quick scoping and mobility, all ADS speed attachments, You can change slight of hand for light suppressor to stay silent, it’s up to you, I would like suggestions to!
Class: Assault
Weapon: M4
Performance: decent recoil, good for long range
Class: Assault
Weapon: Type 25
Performance: The bot doesn't let me set Type 19 so I just put Type 25. Anyways, if you don't care about the hipfire bullet spread, feel free to swap the laser with anything else you'd like.
Class: Assault
Weapon: M16
Performance: I'm not even kidding, this is good. It actually kills.
Class: Assault
Weapon: Type 25
Performance: its a type 19, laser can be stock for strafe speed
Open for suggestions (mag is my preference u can change it aswell)
Class: Assault
Weapon: M13
Performance: its a little on the slower side, overall its pretty decent for most ranges, reload speed is good as it is since SoH wouldnt be as useful since u sacrifice a attachment(its been buffed 3 times towards reload speed 💀)
Class: Sniper
Weapon: DL Q33
Performance: an all mobility, and quickscope set up, with great ADS speed, and all around great reload because of slight of hand, you can swap out slight of hand for FMJ, or Magazine size, I’ve also added light suppressor to stay silent when moving around the map.
Class: LMG
Weapon: RPD
Performance: Nes,help.
Class: SMG
Weapon: Switchblade X9
Performance: It's for aggro players... If u want it u can have it... But it can be a bit weird to control recoil. Keep that in mind
@rotund ingot
Class: smg
Weapon: ots 9
Performance: amazing recoil and control range is gas
Class: Assault
Weapon: Type 25
Performance: This is just the Type 19. Anyways, this is actually just SKS 2.0. It has no swaying AND has a capacity of 30. Maybe, it even has a faster fire rate. You can remove the scope if you're uncomfortable.
Class: Assault
Weapon: DR-H
Performance: Pretty good overall build, you can swap out 30 for 25 otm if u don't like the downsides
Class: Assault
Weapon: Type 25
Performance: passive type 19 build with 150ms 3 tap up to 2nd damage range. 4 shot ttk is sub 260ms first range and second range can go up to 333ms.
Very accurate up till 30m. Barely hits anything 40m+.
Class: Assault
Weapon: M4
Performance: mid range, i use it for rushing
Class: Assault
Weapon: ICR-1
Performance: Any suggestions?
Class: SMG
Weapon: Striker 45
Performance: significant buff, lower stomach multiplier is increased, and it means it deals consistent damage anywhere excluding the legs, don’t be deceived by the 2 headshot kill on the first range because it’s ridiculously small, you’ll not notice it even on extreme close quarters.
An SMG worth using in ranked this season and one of the more competitive slow fire rate weapons
Class: Assault
Weapon: Kilo 141
Performance: both builds are meant for a passive play style, but are absolute lasers. 1st build has more accuracy but slightly less mobility and range. 2nd one is tectonic's build with slightly less accuracy but slightly more mobility and range.
Class: Assault
Weapon: Kilo 141
Performance: For @pure rock
-You wanna make the range better for Kilo with mono ^^
-No need for foregrip since you sacrifice a attachment like No stock and granulated
-And Long shot is not really needed mono is better
-Change ranger to granulated and long shot to No stock
-Passive Kilo is not very good
-It‘s more of a flex ar ^^
(Just a little advice you can play whichever gunsmith you want
)
Class: LMG
Weapon: RPD
Performance: For @lethal phoenix
You can‘t build can you? I feel like it‘s on purpose, anyway
On your build you should:
-Change Muzzle to Mono
-Laser to disable
-Operator To Steady stock
-Strippled to Granulated
(Cooling instead of owc extended because of mobility and if you can‘t use cooling it‘s skill issue don‘t overheat)
(At the end it should look like this)
And special thanks to @ionic crane for helping me explaining why I should use Cooling

Class: SMG
Weapon: Switchblade X9
Performance: Swift
Class: Assault
Weapon: M13
Performance: This thing beams. At heart the M13 only really needs 4 attachments. Add anything else and you compromise either recoil, accuracy, or mobility. Sleight of hand just makes it more suitable for fast paced gameplay.
Class: Assault
Weapon: Kilo 141
Performance: 1st build is for lane holding(passive) 2nd build for flex ar. Both are rly good builds and absolutely beams
Class: LMG
Weapon: RPD
Performance: good for continuous fire and support for short and long range advise use for long range
Steady stock
Cooling compressor barrel / owc extended barrel
4.4x Tactical scope / 4x scope
200 round belt with owc extended barrel no ammunition with cooling compressor barrel
Granulated grip
Striker foregrip
RTC muzzle break
Class: Assault
Weapon: DR-H
Performance: Best build I've seen good for close mid and close range.
U can change mag to 30 round otm and slincer if u want to perk or laser. Here is the code. DR-H-1A2B4A8C9A
Class: Assault
Weapon: Type 25
Performance: aggressive (can be used semi-passively too) type 19 build. Decently fast ads and sprint speed because of the fg and the range is alright. If you like to chall longer ranges then replace the tac sup for the industry suppressor. You may notice that the stats are slightly different on the top and bottom. Top stats is the main build and bottom is the same but with industry suppressor instead of tac sup.
Class: Assault
Weapon: Type 25
Performance: Good strafe speed, fg can be replaced with optic or aa laser. Barrel decreases mobility too much, so best not to use it on AR build (upper stats are AR build’s stats, ignore the lower stats)
Class: Marksman
Weapon: MK2
Performance: if you want to grind reptile camos,then this build is for you.
Class: Smg
Weapon: Fennec
Performance: Fast elimination, good for rushing, hits hard close to kinda mid range and has high but smooth recoil I only recommend this to pro players and those who know how to control fennec recoil (also this is Balor fennec layout)
Class: SMG
Weapon: PP19 Bizon
Performance: Non-Meta, beats Meta
Class: Assault
Weapon: M4
Performance: it has little to no recoil performs well at close to mid ranges and one of the best builds I made by far (I got a 2 to 3 hit version so lmk if u want that by pressing the star button)
Class: Assault
Weapon: M4
Performance: Maddox without echo is a no no, everything else is okay @blissful elk I guess you can put AA Laser to SOH
Class: Marksman
Weapon: SKS
Performance: Any suggestions?
Class: Assault
Weapon: M13
Performance: Can be used to rush and kills at long range, needs little time to kill and is accurate. It's very underrated due to the existence of Grau 5.56, it may look bad but if you try it you will see how good it is.
Class: Assault
Weapon: As Val
Performance: it can 1 shot the head no recoil and 2 to 3 shots long range if your aiming for other body parts 2 shot
Class: Assault
Weapon: As Val
Performance: same opinion as the guy on top of me but the thing he didnt mention is that in long distances the as val doesnt one shot to the head atleast in my gunsmith and theres no hard scope sway unlike the sks and the strafing is comparable to a fast strafing smg
Class: Assault
Weapon: M4
Performance: It‘s obviously the new Ar and yeah this is. a flex build and I thank my helpers for telling me to change to agile stock and polymer grip to AA laser and yeah bye bye
Class: Assault
Weapon: CR-56 AMAX
Performance: it‘s the amax lol, beams like crazy, nice ttk and it‘s the best Ar for br overall it also has very nice range lol yeah that‘s the build if you want red dot replace laser with red dot
Class: smg
Weapon: Switchblade X9
Performance: good for close range Aggressive shooting ok for mid range, high mobility, you can change laser to somothing else, yo can change owc Skeleton stock to ykm light,
I want to know what pepole think message me, here is the code Switchblade X9-2B4B6C8A9A
Class: smg
Weapon: PDW-57
Performance: Not the fastest Mobility but high accuracy, pretty good for close and mid range and no recoil or small recoil, you can change the red dot to tactical laser if you prefer more ads.
I also want to know what people think message me
Class: Assault
Weapon: Type 25
Performance: Decent build , no recoil , works decent
Class: Smg
Weapon: QQ9
Performance: Uhm yeah you can use laser too and the 10mm is better but here is a qq9 with 45 round mag if you don‘t want the 10mm mag
Class: Assault
Weapon: M13
Performance: No Recoil
Class: SMG
Weapon: QXR
Performance: Little Recoil
Class: LMG
Weapon: Holger 26
Performance: No Recoil, 100 ammo
Class: Sniper
Weapon: DL Q33
Performance: Any suggestions?
Class: Sniper
Weapon: Locus
Performance: The Best Sniper in the game
Class: Sniper
Weapon: Locus
Performance: Any suggestions?
Class: Assault
Weapon: M4
Performance: what is even happening here. mods plz ban mureki and EdTheDJvampire from ever messaging in this channel 🙏
btw this gunsmith is for flex play
Class: Assault
Weapon: M4
Performance: grau.
(Btw you can get nukes with it :3)
Class: Assault
Weapon: M13
Performance: This is a solid build, The ffar is a very versatile ar right now, and using the takedown barrel Ffar 4 shots 10 meter range (1 chest hit minimum) and not only 4 shot 8 meters (with task force) and it‘s 198ms ttk with 42m making it a very versatile ar, also if you want more range fights you can use Aim assist laser and drop suppressor, due to it‘s high rof it can also keep up and contest gun‘s at long range.
So you rather use takedown than task force (Forgot to update the image)
Class: Assault
Weapon: ASM10
Performance: Any suggestions?
Class: Shotgun
Weapon: Echo
Performance: Any suggestions?
Class: Assault
Weapon: CR-56 AMAX
Performance: Very good when it's close ranged
Class: LMG
Weapon: Hades
Performance: Having Heartseeker frees up your Util for smth like a smoke or trophy (if you like using heartbeat). That's about it
Class: Assault
Weapon: M4
Performance: Pretty good close to kinda far range little recoil (very controllable) good for hardpoint and passive in snd, you can also switch the stock to "no stock" and switch the mag with the grip "cronen sniper elite" (this is also dozzycodm layout)
Class: LMG
Weapon: RPD
Performance: Any suggestions?
Class: SMG
Weapon: QQ9
Performance: A more aggressive build, uses the QQ9’s base stats to make it similar to a Mac-10 that can handle mid-long range fights. I really don’t like the iron sights, but if you swap out the red dot i would do Mip Tactical Barrel or Fast Reload, to kill faster or to maintain pressure in a 1v1
Class: SMG
Weapon: QQ9
Performance: @manic island qq9 is one of the worst options for long range, most smgs just arent built for that. Also, you’d wanna maximise range on an smg so it can do better in mid range, so switch rds to barrel and try to play with the iron sights.
Class: SMG
Weapon: RUS-79U
Performance: Any suggestions?
Class: Sniper
Weapon: DL Q33
Performance: The best gunsmith for the DLQ 33. If you are going to be a passive player, I'd highly suggest to change the OWC Laser to the OWC Light Suppressor as it gives silent bullet noise and it also helps you when you are in a tough situation. Enemies can't react fast if you are using a suppressor. But if you're going to be an aggressive player, I would remove the OWC Light Suppressor and switch it to the OWC Laser, why? Because there's no point of having a suppressor if you're just going to rush the enemy everytime. You can also remove the OWC Laser so the enemies can't see your laser when you're hardscoping at a certain spot or corner. Hope this helps!
Class: Sniper
Weapon: Locus
Performance: I'd say this is also the best gunsmith for the Locus. Has fast ads. Don't use a suppressor on this. The stopper mag reload is better since without it, it'll be a hitmarker machine. (That is when you replace the stopper mag reload with the owc light suppressor of course)
Class: Assault
Weapon: m13
Performance: the exact opposite of the meta , recomand to build it only for clowning teammates on tdm.
Class:SMG
weapon:ksp 45
Performance: good strafe good range overall underrated
Class: Marksman
Weapon: SKS
Performance: Good for aggressive play style, still effective at all ranges, and green perk “Toughness” is required to unlock the full potential of this build.
Class: Marksman
Weapon: SKS
Performance: sks is not to be used for aggressive play, the flinch on the previous build can send you to heaven, and sks is recoil less anyways. There is no need for vertical grip. My build uses FMJ although it is preferable to use disable. If you want a semi automatic weapon actually good for aggressive play, As-Val says hello
Class: Assault
Weapon: HVK-30
Performance: I don't even need to tell you how good this gun is.
This Thing beams and is accurate, The mobility is good and the range is nice, Comparing it to the Basic Recommended page Attachment, at the cost of a bit of mobility you get much more range and accuracy. Overall Best Build Best gun ( Season 2 2024 ).
Class: Assault
Weapon: M4
Performance: Any suggestions?
Class: Assault
Weapon: ICR-1
Performance: Mid-Long range play style
Class: Assault
Weapon: M4
Performance: Mid-long range play style
Class: Shotgun
Weapon: Echo
Performance: Any suggestions?
Class: Assault
Weapon: hbra3
Performance: old edit
Class: Sniper
Weapon: Koshka
Performance: amazing for Snd Tdm and hp
I got a bloody nuke with this load out.
Class: Assault
Weapon: ak-47
Performance: All rounder. Give it a go and lmk if it can be improved
Class: Assault
Weapon:M13
Performance: joke
Meta build I swear 
Class: Assault
Weapon: ASM10
Performance: Moderate
Class: Assault
Weapon: ASM10
Performance: Medium range gunfight and aggressive
Class: SMG
Weapon: PDW-57
Performance: Great for CQC and mid-range gunfights. This build offers good movement speed easily controllable recoil and promises good TTK (provided that you have good aim). A very good off-meta SMG choice and can be used aggressively as well as passively and is overall a decent gun.
Class: Assault
Weapon: CR-56 AMAX
Performance: Good weapon 👍
Class: Assault
Weapon: Swordfish
Performance: Any suggestions?
Class: Assault
Weapon: CR-56 AMAX
Performance: but it’s the type 19, with all 3 conversions. note this isn’t final.
1st gunsmith. LMG conversion, performed decently at passive style and has smooth recoil and plenty of bullets to spam, as well as fast reload (you can switch the perk for a red dot)
2nd gunsmith. flexible AR, combines really fast ads, with insane mobility, and low flinch, and low recoil, and a fast reloading extended mag. will be suitable for any scenario. (you can switch the aim assist laser for a red dot)
3rd gunsmith. DMR conversion, preferably use a red dot instead of 3x scope, although i find the scope model amazing and the range profile is so huge it practically does not need to be increased, bullet speed will land instantly at 25m, preferably you should not be aggressive with it. Can do very well at range (and don’t be concerned about bullet spread accuracy, the slow fire rate and repositioning will always make the shots accurate. Also doesn’t have aim sway). Although why bother when SKS is right here? If you still wish to use it the mag would not disappoint. In the effective range can 2 shot anywhere even the legs. 36m
Can one shot to the head at a maximum of 75m, should be more than enough for any type of gunfight at range.
Type 19 is truly unique. It combines both Modern Warfare and Black Ops gunsmith (maybe because of this I don’t see it around much, despite being a solid option). And is Codm’s signature weapon. Was not present in any cod title before.
Class: Sniper
Weapon: NA-45
Performance: In my experience using this gun it identified itself as a 6'4 purple wolf named Skylar. 6/10 would recommend to my neighbor
Class: Sniper
Weapon: NA-45
Performance: Don't disgrace the good name of NA-45 with that abomination. I'm not sure why you had to drag NA-45 into this and why you couldn't just call it a Peacekeeper. Here's an actual good NA-45 in case anyone was wondering
Class: Assault
Weapon: M4
Performance: Works best at mid-long range little to no recoil can be used for most playstyles
Class: sniper
Weapon: Rytec AMR
Performance: snd quickscope i go with. Trust me
Class: Sniper
Weapon: Locus
Performance: Any suggestions?
Class: Assault
Weapon: KN-44
Performance: A nice Ar that has good range, it doesn‘t need mono with tactical you have better bsa and ranger is also enough, granulated speaks for itself and so does the fast reload mag with a mag capacity of 38, overall a solid ar and I love the mystic fox skin
Credits to: @fleet lava for explaining🖤🖤
Class: Assault
Weapon: AK117
Performance: Works well in range and overall pretty smooth in my experience
Class: Assault
Weapon: EM2
Performance: Really smooth weapon with medium fire rate for dare I say- nearly all ranges except super long. Performs really well when playing passive or holding objectives / spawn points. Only downside is the mag size and atrocious iron sights- which you can fix with a red dot but it's still annoying (unless you have the mythic). Solid 8.5/10 so far, could go up as I get more used to it.
Class: Sniper
Weapon: Locus
Performance: Let me know any changes I could make
Class: Sniper
Weapon: Locus
Performance: -Granulated is useless on sniper use stripped
-Owc mag missing
-you need owc mag to make locus more consistent and to 1 hit chest
-You‘re missing owc skeleton stock drop laser for it
-If you don‘t care about wallbang but care more for suppressor use light suppressor especially in snd
for @onyx stump
Class: SMG
Weapon: Ppsh-41
Performance: Best hipfire gun ive found no need for ads literally just spray and pray also crazy reload speed
Class: smg
Weapon: Switchblade X9
Performance: best loadout imo
Class: Assault
Weapon: Kilo 141
Performance: literally a laser for mid to long ranges. Can replace the long shot with whatever else u may want
Class: Sniper
Weapon: DL Q33
Performance: Used in 1v1s
Class: Assault
Weapon: DR-H
Performance: pretty good in practically all game modes
Class: Assault
Weapon: DR-H
Performance: good in mostly every mode
Class: Shotgun
Weapon: Echo
Performance: Good at ads and hip, if you want to focus hipfire swap the lasers. One taps to 10-15 meters, able to compete with AR’s at midrange, good for aggressive play, and more forgiving than marksman shotguns like the Argus
@misty tulip
Class: Sniper
Weapon: DL Q33
Performance: You can replace the scope with laser or fmj.
Class: Sniper
Weapon: Outlaw
Performance: Fast ADS,Very Good for SND and quickscoping.
Class: SMG
Weapon: Striker 45
Performance: Well, just because its Mobility is low doesn't mean it's very slow.
This loadout got me to Top 62 in Garena. Because of its barrel, headshot damage does 51 damage 💀💀💀
Anyway, for a gun that is uncontrollable, try this loadout, it's recoil is great, movement speed is fast, and you gotta need them ammunition baby, even if it does big damage.
Class: Assault
Weapon: FR .556
Performance: Any suggestions?
Class: Assault
Weapon: FR .556
Performance: The Famas has a very tight bsa meaning that it can play like a off meta lk24, base recoil on it is already non existent so those recoil attachments are useless, build famas for bsa for consistent long range beams
Class: Assault
Weapon: FR .556
Performance: yes. I agree with the build above on some things. What I don’t agree with is stacking the bullet spread accuracy. It has far above the average even better than LK24 and kn44 at base. My build is more range focused. Considering it’s supposed to be a main assault rifle. With this gunsmith you have an effective 4 shot range at 40m. There’s not much to say other than i hate the reduced leg damage on it. A really mediocre weapon honestly. But will do you a solid if you want a small break from the meta
Class: SMG
Weapon: QQ9
Performance: better gun than the switchblade
Class:SMG
Weapon: QQ9
Performance: Use mono suppressor for the range boost. Gran isn't that much needed on the qq9 so laser. @young zephyr
Class: SMG
Weapon: PP19 Bizon
Performance: Solid performance in the various types of ranked matches Used with Skulker, Ghost and dead silence and you are a ninja
Class: LMG
Weapon: Dingo
Performance: you move fast it’s like holding a pistol and running has little recoil would like some feedback
Class: SMG
Weapon: PPSh-41
Performance: Any suggestions?
Class: Sniper
Weapon: Rytec AMR
Performance: Good for br or not?
Class: Assault
Weapon: M4
Performance: Good for close and mid range. And good reloding speed
Class: SMG
Weapon: Fennec
Performance: I don't even know what this is. If you wish to retain your sanity do not use outside of casual
Class: Assault
Weapon: m4
Performance: tell me what y'all think of it?
Class: Sniper
Weapon: DL Q33
Performance: Built for an aggressive, quickscoping playstyle and is great at dominating angles. Suppressor CAN be switched out for OWC Laser, but it'd be a liability in SnD. All in all a really balanced and reliable setup.
Class: Sniper
Weapon: NA-45
Performance: looking for tips @gaunt forge
Class: Sniper
Weapon: DL Q33
Performance: set for ads, wondering if it looks good
Class: Smg
Weapon: QXR
Performance: mostly blueprint, looking for advice on how to improve
Class: Sniper
Weapon: Arctic .50
Performance: got 2 builds, which one is better?
Class: Sniper
Weapon: Arctic .50
Performance: here's #2
Class: SMG
Weapon: Fennec
Performance: Easiest way to lose rank points, you’re welcome
Credit: @calm pulsar
Class: Assault
Weapon: M13
Performance: fast, reliable
Class: SMG
Weapon: Fennec
Performance: I made it worse (you can use light mag/tactical laser instead)
Class: Assault
Weapon: Man-O-War
Performance: a more flexible Man-O-War gunsmith with red dot, long shot used to remove 5-shot range and light stock can be switched with granulated based on preference
Class: SMG
Weapon: QQ9
Performance: you need to give it a try , got several of nukes in legendary lobbies.
Class: Assault
Weapon: M4
Performance: smg variant, close range only.
Class: Assault
Weapon: KN-44
Performance: SnD build. Very consistent gun overall, especially consistent in damage range.
Class: Assault
Weapon: M4
Performance: beam people at mid-long range, no recoil for 1-2 seconds of firing
Swap laser for gran if you dont like the laser
Class: SMG
Weapon: QXR
Performance: The buffs it received this season now make this gun capable of outgunning long-range ARs.
Alternate options for ext mag: fast mag, tac laser, granulated
Class: Assault
Weapon: AK117
Performance: Any suggestions?
Class: Smg
Weapon: Qq9
Performance: In my Opninion No hate. Best Rushing and hard scoping corners since i put vertical recoil and negative ads spread Also quick scope, I used this attachm3nt road to 20k leggy😋💯. I hope this helps yall Goodluck ❤️🐈🐈
Class: Assault
Weapon: Icr-1
Performance: Low recoil.
Class: Sniper
Weapon: Locus
Performance: if ya wanna feel like a pro and be fast like a pro this is the build for you
Class: Assault
Weapon: M13
Performance: Speedy Lazer boi
Class: Sniper
Weapon: M21 EBR
Performance: I wanted something in between camping and quickscoping, given that this gun excels at neither of them, and this works well for both. Obviously not a great sniper, but fun to use and amazing for mp trolling
Class: Assault
Weapon: M13
Performance: try it and give me your own suggestions , this setup must be used by the half of the top M13 players.
Class: SMG
Weapon: Fennec
Performance: Good build for SnD, makes it easy to rush and decent range.
Class: Shotgun
Weapon: KRM 262
Performance: it’s a superior shotgun which can lead players to a carry. Especially in SND. Go and try it out!
Class: Assault
Weapon: AK-47
Performance: Low Recoil with high accuracy and long range
Class: LMG
Weapon: Hades
Performance: non specific just a build with minimal negative traits except the damage range. The laser is to make the crosshair smaller when aiming if anyone was wondering
Class: Assault
Weapon: Kilo 141
Performance: Torture all the gremlins who pick up your mythic weapon after you die with this one simple trick (you can swap out bipod with a laser if you wish)
Class: SMG
Weapon: QQ9
Performance: as a new weapon, this is the best gunsmith/ setup that are using for this gun. ( i still can’t use the weapon name for TEC cause it’s not added yet).
Class: SMG
Weapon: QQ9
Performance: Best gunsmith for this weapon (guy above me is lying) this is for aggressive only cuz range is bad
Class: Assault
Weapon: m13
Performance: had to call the grau a m13 cus it ain't working
Class: smg
Weapon: Chicom
Performance: this chicom is meant for long range to mid battles but with limited recoil, can wipe out an enemy with one burst at close range, 2 shot headshot, but mainly a hardpoint and domination build
Class: Assault
Weapon: m4
Performance: Any suggestions?
@lethal phoenix
Class: Assault
Weapon: m4
Performance: passive, if u dont mind laser run mono suppressor and owc tac laser
Class: Assault
Weapon: ak117
Performance: Any suggestions?
Class: Assault
Weapon: Type 25
Performance: @lethal phoenix now that‘s a W build
perfect
Class: Assault
Weapon: M4
Performance: best m4 build ever made
Class: Assault
Weapon: Icr-1
Performance: overall good build, used for long range and mid
Class: SMG
Weapon: RUS-79U
Performance: Tec-9, it doesnt accept it yet. Not my smith, but hands down the best I’ve seen, very good for aggressive play, and able to beam campers should you need it. Set the rds zoom to 90-100% zoom
Class: SMG
Weapon: OTs 9
Performance: If you wanna rage quit and lose rank points, use this
Class: SMG
Weapon: ots 9
Performance: Thanks for the feedback. Any suggestions about this one?
Class: Assault
Weapon: icr-1
Performance: It did not accept type 19.
Class: SMG
Weapon: QQ9
Performance: it’s the CX-9 but the bot doesn’t accept it. So this setup can lead you to a massive kills like how i just did, 16 kills in SND is an insane moment.
Class: LMG
weapon: Hades
Performance: uh, decent recoil, good ads for a lmg and just looks nice, reloads pretty well as well
Class: SMG
Weapon: QQ9
Performance: try it yourself
Class: LMG
Weapon: M4LMG
Performance: Basically turns m4lmg into a AR ( m4 moment ) with low recoil.. replace red dot with ADS grip or laser if you have a legendary skin with a good ironsight
Class: Assault
Weapon: Cr-56 Amax
Performance: sawn off sks, 1sk to the head, 2-4 sk for the body. Video w music below and pics
Class: Assault
Weapon: Kilo 141
Performance: Basically my equipments are good on any weapon , got several of likes so try it and give me a feedback.
Class: SMG
Weapon: Switchblade X9
Performance: any suggestions? I also run the ads movement stock instead of disable
Class: Assault
Weapon: Man-O-War
Performance: 2 shot its stupid good and can be used in any mode but its better for passive rather then aggro
Class: Assault
Weapon: Man-O-War
Performance: Range and bsa boosting unecedsary as thermute has infinite 2 tap and exceptional base bsa. Boosted strafe for long range fights and reload speed for reduced downtime between fights. Light suppresor for suppresion and we use it cuz infinite range means no need for tactical
Class: sniper
Weapon: dl q33
Performance: Should i keep the suppressor or replace it with extended mag?
Class: Assault
Weapon: Swordfish
Performance: Any suggestions?
Also for any interested: it one bursts up to 40m on legs
Also, im running red dot sight because the ironsight is really ugly with the camo :(
Class: SMG
Weapon: Switchblade X9
Performance: Hows this gunsmith?
Class: Sniper
Weapon: Outlaw
Performance: Challenge weapon. Slayer/Rusher role oriented. Slight modification from the popular builds
Class: SMG
Weapon: ppsh-41
Performance: Should I use 35rnd?
Class: Shotgun
Weapon: Krm 262
Performance: any suggestions?
Class: Assault
Weapon: AK-47
Performance: Low recoil, good BSA, decent mobility.
Class: Assault
Weapon: Man-O-War
Performance: It burns, yes.
Class: Sniper
Weapon: Locus
Performance: It's fast and cool B))
Class: Sniper
Weapon: NA-45
Performance: Try it yourself, if you can.
Class: SMG
Weapon: QQ9
Performance: Close-Mid range. Aggresive playstyle
Class: SMG
Weapon: Pharo
Performance: Legendary to Veteran. One shot while ad'sing you will immediately see god
Class: Sniper
Weapon: NA-45
Performance: In case anyone was curious, here's an actual equippable NA-45 loadout that's beginner friendly and works well for a passive playstyle
Class: Pistol
Weapon: J358
Performance: Two taps to 15 meters, wanted to know what y’all thought of my smith. Suggestions?
Class: Assault
Weapon: M4
Performance: Bot wont let me say Groza. It sheks but it goes BRRRRRR
Class: Sniper
Weapon: DL Q33
Performance: Recommended only for close range and blank scope. May be the quickest scope for 1v1 snipers, Marksman Crosshair recommended. Any suggestions?
Class: Sniper
Weapon: DL Q33
Performance: I think it explains itself
Class: Assault
Weapon: M13
Performance: any suggestions?
Class: Assault
Weapon: M13
Performance: 40 round build, any suggestions?
Class: Assault
Weapon: HVK-30
Performance: Any suggestions?
Class: Assault
Weapon: AK117
Performance: Savaged Fate Stock Gunsmith? Nah. Try mine. No recoil, hip fire and manual ADs recommended.
Class: SMG
Weapon: Fennec
Performance: Auto killing machine @valid frigate
Class: SMG
Weapon: pp19 bizon
Performance: Any suggestions?
Class: Assault
Weapon: M4
Performance: Groza
Class: Assault
Weapon: Kilo 141
Performance: Any suggestions?
Class: Assault
Weapon: Kilo 141
Performance: hows this
Class: Assault
Weapon: AK117
Performance: ok
Class: Assault
Weapon: AK117
Performance: Passive
Class: LMG
Weapon: rpd
Performance: Any suggestions?
Class: Assault
Weapon: Type 25
Performance: The bot doesn't let me set Type 19 so I just put Type 25. Anyways, it's very garbage.
Class:Assault
Weapon:Kilo 141
Performance: @misty tulip use this
Class:Assault
Weapon:Type 25
Performance: @dim monolith ,,Anyways its very garbage" while using the worst build i have ever seen for the type 19. Anyway here is flex type 19 build
Class: Assault
Weapon: M4
Performance: I didn't put any range barrel cuz of the insane downsides so I just went with this and it feels nice, tho you can absolutely change to a barrel instead of SOH
Class: SMG
Weapon: pp19 bizon
Performance: It doesn't accept cx-9.
Class: Assault
Weapon: M4
Performance: Pretty good for movement, almost 0 recoil just control it like every gun, this is for the people using m4s
Class:Assault
Weapon:M4
Performance: @tropic cargo Use this
Class:Assault
Weapon:M4
Performance: Actually best m4 build
Class: Assault
Weapon: M4
Performance: Do you hate moving any faster than a snail? Do you like using M4 as a literal lmg? Do you like beaming hardscopers at their own effective range? Then try this
Class: lmg
Weapon: chopper
Performance: mono for range,rds for a better view,laser and gran for bsa. I prefer soh but feel free to use any perk.
Class: Assault
Weapon: icr-1
Performance: Any suggestions?
Class: Assault
Weapon: icr-1
Performance: this is one of the best icr build
Class: Assault
Weapon: AK-47
Performance: Funny gun
Class: Assault
Weapon: AK-47
Performance: Meta gun, 3 tap till 33 meters, 4 tap till 50 meters all that while having great bullet spread accuracy making it the perfect passive flex assault rifle
Class: Assault
Weapon: ak-47
Performance: Any suggestions?
Class: SMG
Weapon: Fennec
Performance: good at both long and short range, is fast ADS and mobility, doesn’t run out of ammo too quickly. it’s a good casual fennec build.
Class: Assault
Weapon: M4
Performance: more of a flex ar its primarily for snd but you can add a laser for respawns
Class: lmg
Weapon: rpd
Performance: snatch underrated.
Class: lmg
Weapon: s36
Performance: mg42's mp build
Class: lmg
Weapon: s36
Performance: mg42's br build
Class: assault
Weapon: m4
Performance: still not accepting grau?
Class: Assault
Weapon: Type 25
Performance: Type 19 Lmg conversion that has Ar strafe speed and good hip fire bullet spread, i do recommend skulker with this one, passive playstyle
Class: Assault
Weapon: Type 25
Performance: updated Type 19 lmg conversion build (since bsa buff), this one has even more strafe speed with fmj to totally be a better Holger, you can switch to accurate barrel for more damage range
Just like the previous one, i recommend skulker, passive playstyle
Class: Assault
Weapon: Type 25
Performance: Type 19 ar build with good strafe speed, good movement speed and good ads time, you can switch Cronen Shark to Merc Foregrip for better mobility
Skulker or Lightweight can be used for this one, flex playstyle
Class: Smg
Weapon: Switchblade X9
Performance: This is my favorite smg, sadly it doesn‘t feature very good stats. In my opinion it‘s very easy to use and especially with the mythic you have a nice iron, but other than that even the base Switchblade has a nice iron.
The Switchblade features especially not good range sadly, but yeah, here‘s a build for it.
Class: Assault
Weapon: Swordfish
Performance: This Swordfish has No Recoil, It has Great Ads and Great movement, you can switch the Optic with Rear Grip
Class: LMG
Weapon: S36
Performance: finally, it’s decent
With current buff in place which both increased damage and lower arm damage multipleirs, it’s effective range is tremendous at 44m. Handle it’s slow mobility because now it can compensate for it. With it’s good damage and bullet impact you should find it suitable for suppression now (perk can be disable)
Only issue is mg42 is making its way to codm. So have fun while it lasts
Class: sniper
Weapon: dl q33
Performance: use this if you want to grind reptile camos.
Class: Marksman
Weapon: SKS
Performance:
- I don‘t use disable cuz won‘t help because 180ms kill
- Sks = As Val Fmj (Sks more passive and less punishing)
- As Val Fmj > Sks (more aggro)
- Very Very good gun with nice stats if you have aim, if you don‘t, don‘t touch this gun.
Yes that‘s it baii here‘s a build for sks
Class: Shotgun
Weapon: BY15
Performance: shoots bullets ig
Class: Assault
Weapon: type 25
Performance: Looks cool ig
Class: Sniper
Weapon: DL Q33
Performance: Good For S&D rn?
Class: LMG
Weapon: RPD
Performance: This beast of a gun actually made kids leave a ranked match. The mag is free fmj, only 1 ms higher fire interval than base gun. Going for faster fire rate might be worth it, but here’s the build which focuses on being a good lmg.
Weapon name RPD because I doubt mg42 is registered with the bot as of now
Class: assault
Weapon: ak117
Performance: it's okay ig.
Class: marksman
Weapon: Kilo Bolt-Action
Performance: Balance imo. You can quickscope and hardscope with it.
Class: Assault
Weapon: AS VAL
Performance: Good Overall Build?
Class: SMG
Weapon: Fennec
Performance: Fennec already cooks in close range, this makes it able to take fights to 20-25 meters.
Class: LMG
Weapon: RPD
Performance: Monster of a gun, good at all ranges. Good wallbang, if someone hides in cover you can literally keep shooting and walk up to them. Swap the barrel for VOD 682mm for better accuracy at the cost of midrange ttk
Class: Assault
Weapon: Type 25
Performance: Any suggestions?
Class: SMG
Weapon: QXR
Performance: Very reliable gun, good for rushing and aggro play, but if you get used to the recoil it’s pretty easy to pick up kills at 30 meters. I’m considering Light stock instead of No stock for more accuracy and better strafing, up to you
Class: Sniper
Weapon: DL Q33
Performance: Very fast aim down sight speed, good for rushing and holding points in ranked search and destroy
Class: Assault
Weapon: AK117
Performance: Very fast ads speed, good for rushing in on ranked search and destroy. I like to replace the stippled grip with the operator grip for better accuracy sometimes
Class: sniper
Weapon: dl q33
Performance: replace soh with suppressor if you want.
Class: Assault
Weapon: Kilo 141
Performance: Mid-long range passive build, 0-26m of 29 base damage, 26-37m of 25 base damage, slightly below average ads movement speed tradeoff for minimal vertical/horizontal recoil. Essentially an improved version of tectonic's weird kilo build with better ads movement speed, 25% more effective 29dmg range + 50% better 25dmg range, and more recoil control to make up for lack of mythic ironsights.
Also, if u want a more flexible ar, using ext light barrel instead of marksman will boost your movement speed and ads time significantly, but you won't have as big of effective range and u can consider using the loadout below (which will decrease your effective range even more due to higher vertical recoil and ads spread).
Kilo recommended loadout: mono, ext light, 50 round, gran, no stock
Class: lmg
Weapon: rpd
Performance: mono for range, barrel for infinite ammo, red dot for a better view, laser and grip for ads.
Class: Assault
Weapon: kilo 141
Performance: @misty tulip i recommend using this
Class: LMG
Weapon: RPD
Performance: amazing ttk, minimal recoil. Best build I've used
Class: LMG
Weapon: RPD
Performance: idk how the guy above got diamond with that smith, truly a testament to how broken mg42 is. Maxim Silencer to Recoil Booster is debatable, kinda just preference. Disable is useless on mg, who is walking away after you shoot them. Furthermore, fmj allows a five tap kill through walls, which is better than some ars that aren’t wallbanging. Krausnick barrel is mid at best, costing a lot of your range capability. 125 drums are a requirement to have competitive ttk with other mg42 users.
Class: shotgun
Weapon: krm 262
Performance: Any suggestions?
Class: SMG
Weapon: pdw-57
Performance: good at mid range, recommended to use like an assault rifle, good with passive aggressive playstlye
Class: LMG
Weapon: RPD
Performance: no recoil Lazer, just don't try and hipfire... it won't go well.
Class: LMG
Weapon: RPD
Performance: Mg42 build which is focused on close-mid ranges with good ads time, the stacked fire rate + of the barrel, muzzle and mag makes it possible to outclass the mac-10 fire rate so you get a chance to melt every enemy you face
I do recommend lightweight and quick fix with this one, aggro playstyle
Class: LMG
Weapon: RPD
Performance: Mg42 build that works for all ranges with good strafe speed and 100% wallbang potential since the stacked fmj of the mag and the perk, really good to hold/clean points, just remember to pre-aim because of the lowered ads time
I recommend skulker/lightweight/pin point (so it's easier to you to spot and follow the enemies at really long ranges) with this one, flex playstyle
Class: LMG
Weapon: RPD
Performance: Mg42, i made this one by myself and it's a personal preference
In my opinion this one is really good for snd since it has good mobility, the recoils are less noticeable, good strafe speed and good ads time
You can change quicksilver for maxim silencer so you don't lose that bit of extra range
I do recommend pin point/skulker, cold blooded/ghost and dead silence with this one
(?) playstyle
Pd: this one took me from gm5 to legendary in one night so it can work on all modes (don't mind the fire rate, that stat it's still messed up)
Class: Assault
Weapon: Type 25
Performance: Distance to mid combat
Class: assault
Weapon: CR-56 AMAX
Performance: @warm estuary a gunsmith for you, with the same barrel.
-
Type 19 no longer needs any accuracy boost, current buff made it greatly viable at any distance within effective range.
-
Polymer grip already played a huge part in reducing flinch, the stock instead should be agile as it gives SMG-like mobility boost
-
Light flash guard defeats the purpose of your gunsmith anyways. Use the heavy suppressor instead; As it gives a really good range boost for a downside easily compensated for.
Class: SMG
Weapon: Fennec
Performance: Passive
It's fast and Accurate and extremely Effective at shot ranges.
Not recommended for those who don't have good Recoil Controls.
Class: Assault
Weapon: m4
Performance: red dot for better view,no stock for ads,foregrip and gran for bsa and 50rnd for more ammo.
Class:sniper
Weapon: Dl Q33
Performance: in my option if your able to quick snipe then u will be able to get easy kill. 1 shot one kill in MP is over the chest. Br ofc headshot. Overall in my opinion I'll give it a good 8/10 . Inspired by @iepresident ( he left or got kicked out.)
Class: SMG
Weapon: Fennec
Performance: About as passive as the fennec gets without being garbage. Still a monster close range, just now able to take fights at 20-25 meters if you’re competent. @rain parcel
Class: Assault
Weapon: AK117
Performance: Pretty good for close range and mid range fights.
Class: Assault
Weapon: Kilo 141
Performance: me on my way to get disliked because its not silenced
Class: Smg
Weapon: Fennec
Performance: Shreds close to mid range (15m), slap on a stock or granulated tape instead of red dot if ur comfortable.
Class: Assault
Weapon: ak117
Performance: feel free to use any perk.
Class: Assault
Weapon: Kilo 141
Performance: absolute laser. Pathexe build id recommend tac laser over gran as it makes the ads speed way more manageable.
And yes naughty bimbo I have seen your kilo build xD. Its objectively the best and I like it but I like this one more.
Class: lmg
Weapon: rpd
Performance: Any suggestions?
Class: Sniper
Weapon: Dl Q33
Performance: Tundra for some reason it won’t work if it put in weapon,this build has less hit flinch
Class: Sniper
Weapon: Koshka
Performance: Hella underrated sniper can use for any mode and even 1v1s but if you prefer passive play style replace SOH with a suppressor
Class: Assault
Weapon: Asm10
Performance: Best at mid - long range, shreds all smg user if you have good aim at cqc
Class: Assault
Weapon: asm10
Performance: mad dogs.
Class: Shotgun
Weapon: Echo
Performance: Best on shipment. You'll want to ADS with this one. 1 shots in close range obviously, but aim good, and it can 2-3 shot people comfortably in the longer distances of Shipment.
Class: Assault
Weapon: ICR-1
Performance: (bot delete message if i put sks or asval)
faster version of sks,works pretty good if you have good aim
Class: Assault
Weapon: Oden
Performance: (bot deletes when I post as maddox) sleeper meta, bit of a higher skill Weapon similar to Oden but with better mobility.
Class: Assault
Weapon: M13
Performance: (the bot deletes it if I say ffar 😭) good build for a really solid AR, from my experience it shreds in short to mid range with ease. maybe not the best for long range but this build does give a 50% range increase so that's something. for perks use skulker, vulture/ quick fix and for the blue one dead silence ofc
Class: Pistol
Weapon: Crossbow
Performance: If you feel like trolling, this is an amazing option. Consistent one taps across all ranges, the bullet just has a delay further you go. Nasty close range, and melee master lets you chain through rooms surprisingly well
Class: sniper
Weapon: dl q33
Performance: replace bipod with extended mag if you want.
Class: assault
Weapon: icr-1
Performance: low recoil.
Class: Assault
Weapon: m4
Performance: duplex for increased consistency. I havent done exact tests but id imagine its 20% in second and 5% in first range. Besides that simce bsa is wierd on oden using combat/light stock plus short barrel isnt too bad. Gran fixes it anyway
Class: Lmg
Weapon: rpd
Performance: Straight recoil. perfect to kill enemies in long distances.
Class: Assault
Weapon: Lk24
Performance: Red dot build that performs on par with kilo and krig with only 4 attachments, red dot can be subbed for any other attachment you like. Base movement speed is good enough to run pin point if needed for long ranged beams, but recoil is so low it is not needed. Run no stock + gran if you prefer no laser.
Class: SMG
Weapon: CBR4
Performance: Great mobility with good damage for close-mid range and boasts a hefty mag size of 50. Definitely worth trying if you're looking for an off-meta SMG that can still wreak havoc.
Class: assault
Weapon: icr-1
Performance: @lethal phoenix pls use this
Class: Assault
Weapon: Type 25
Performance: Really fun and imo underrated, good option to use if u wanna go with a gun that u dont see every game
Class: sniper
Weapon: LOCUS
performance: Smooth yet agressive quick scopes. My favorite sniper despite it not being the best in the game.
Class: sniper
Weapon: dl q33
Performance: @proper moat thanks for the build.
Class: Assault
Weapon: BK57
Performance: this will be in the META next season as the 7.62 mag will be able to reliably 3 shot up close. Great choice for a general AR, much like HVK, Krig, Type 19, etc
Class: Assault
Weapon: M13
Performance: Insane gun with good ttk close and long range, can compete with most smgs, good five shot up to 35 meters than goes into a 6-7 shot one of the best ars rn, recoil might be hard but if u can control it, it’s literally aimbot even mustafa uses it
Class: SMG
Weapon: PDW-57
Performance: Yummy mobility paired with good damage and no recoil. This thing shreds if your aim and movement are good, and is overall a good flex gun.
Class: Assault
Weapon: ASM10
Performance: just found out about this gun and i love it, gunsmith is built for respawns but you can replace barrel with mip light for faster ads if you want to be more aggressive
Class: SMG
Weapon: Fennec
Performance: NEVER use in mid or long range fights great for passive aggressive playing
Class: sniper
Weapon: koshka
Performance: no fmj so fast switch.
Class: Assault
Weapon: Kilo 141
Performance: MCW from MW3 Multiplayer.
Mono supp being the VT7 Spiritfire Suppressor
OWC Marksman being the Cyclone barrel
Classic red dot sight being the Jak Glassless Optic
Extended mag A being the 40 round mag
Class: Assault
Weapon: Oden
Performance: Duplex mag makes the Oden more consistent if you can aim at the center of the body, but if you don‘t want it you can use ext mag a or owc laser ig.
With this build you have 2 tap full body except if you hit legs or stomach 2 times up to 25.2 meters.
In combination you can hit stomach/legs + chest and head too but yeah, after that you need 2 chest shots to two tap up to 39.2 meters. If you use Marksman barrel it gives 6 meter more two tap to anything but legs and stomach being 31.5 meters and it gives 49 meter 2 shot potential with the cost of mobility. Light stock is simply for strafing and it has the least cons, steady stock is just useless tbh. Oden being a two tap 145ms ttk potentional it‘s the best Ar in game, and if you 3 shot is has 290ms ttk which is rather subpar and it get‘s outclassed by other Ar‘s. If you have aim go for it tho
Class: Assault
Weapon: Kilo 141
Performance: @random oar try this
Class: Assault
Weapon: Ak117
Performance: current go to build, open to suggestions
Class: Lmg
Weapon: Rpd
Performance: no vertical recoil (real), -70% horizontal recoil, silenced, snipers counter.
Class: Assault
Weapon: FR .556
Performance: underrated weapon, balanced damage & firerate, felt like man o war but smoother & lighter.
Class: Assault
Weapon: FR .556
Performance: no need to build the fr556 for range and stability when it's already good in those two departments. Top build is no gran and bottom is with gran
Class: LMG
Weapon: UL736
Performance: The Ul is a good passive Lmg having a nice range, nice hitboxes and isn‘t too sluggish and definitely an alternative to Mg42 or PKM if the pace of PKM is too sluggish for you right now.
3stk ttk (3 Arms/Chest) : 197ms
4Stk ttk 2nd range (1 chest) : 291ms
5Stk ttk : 383ms
UL Needs 2 headshots and 2 chest shots to 4stk in the 3rd range meaning after 58.5 meters but gunfights at that range don‘t happen probably. The disable gives us the huge pro of giving the enemy -30% strafe (ads movement speed) and it‘s full body which is huge, and we use tactical suppressor for suppression since mono is not needed on a Lmg like this, the rtc steady stock is for flinch and bsa and horizontal recoil control and the barrel is for damage range having Mobility cons but since it’s passive only that shouldn’t be a problem. granulated is rather mid on Ul. the bsa is 17.4(7.8) and the fire rate is 618.5 rounds per minute.
Class: shotgun
Weapon: hs2126
Performance: any suggestions?
Class: smg
Weapon: msmc
Performance: no recoil build with decent hipfire spread
Class: assault
Weapon: bk57
Performance: Works for me. (might not work for you) Low recoil and consistent damage and performs pretty well at mid and close range. (Flash guard is there to make the BSA workable.) 👍
Class: assault
Weapon: bk57
Performance: better build than whatever the hell is above me rds can be replaced with gran. Without gran the bsa is 7.4 with gran it's 6.6
Ads movement is also 5.51m/s without gran
Class: SMG
Weapon: QQ9
Performance: Silent but deadly.. Although this weapon is not the easiest to wield, it is quick about the aim down sight time. With high ammo capacity and reload speed to keep up with it. I would, however, recommend using a PC emulator to control it, as it doesn't really have any vertical or horizontal. And although its working for me, it may or may not be for you but worth giving it a shot.
Class: Assault
Weapon: AS VAL
Performance: @round obsidian general build for asval. For fmj rounds just replace the mag with it, recoil is easy enough imo
Class: Assault
Weapon: AS VAL
Performance: @reef laurel @round obsidian left is general build
Right is fmj build
Class: Assault
Weapon: M4
Performance: Great for mid to short range and ideal for players who want to use M4 after they unlocked Black gold skin
Class: Assault
Weapon: AS VAL
Performance: Great for people who want to use the as val but dont want a fmj mag/semi auto gun i will make a fmj one soon but this a pretty good aggro gun recoil is pretty high but its controllable wouldn’t recommend it for mid to long range battles but can kill at longer ranges despite its recoil.
Class: Assault
Weapon: AS VAL
Performance: @hollow river use this
Class: smg
Weapon: qq9
Performance: any suggestions?
Class: Assault
Weapon: M4
Performance: This build is from @zealous lance
the M4 is not a very good gun in general, not recommended from my side, rate the build ig.
Class: LMG
Weapon: RPD
Performance: haha i lied it’s a MG42 build that goes brrrr
Class: SMG
Weapon: Fennec
Performance: Works for me but not really sure if it’s the best build, open to suggestions
Class: LMG
Weapon: RPD
Performance: @valid bluff Try this
Class: sniper
Weapon: dl q33
Performance: snd.
Class: Assault
Weapon: M13
Performance: Best flex 40r build rn. 34m 5 shot kill, potential 4 shot giving us very competitive ttk, 3.03 ads movement speed, 265ms ads time, extreme beam 7.9 initial bsa
If u dont have covert canopy and dont like irons then swap laser/gran for red dot
Class: Sniper
Weapon: Dl Q33
Performance: best for aggressive sniping and quickscoping in snd
Class: Sniper
Weapon: Dl Q33
Performance: @tame summit just use this
Class: Sniper
Weapon: Dl Q33
Performance: S&D
Class: LMG
Weapon: Holger 26
Performance: like a good assault rifle, good for S&D and players with accurate aim
Class: assault
Weapon: Ak-47
Performance: fast ads good for mid range and close range
Class: Sniper
Weapon: Locus
Performance: Thank me later
Class: Sniper
Weapon: Locus
Performance: Just don't have attachments!
Class: SMG
Weapon: QQ9
Performance: I personally use a laser sight so I could hip fire in close ranges, but if you do not want it you could just put “No Stock” instead.
Class: Sniper
Weapon: Dl Q33
Performance: OP tundra build (you will lose hella rank XP and lose 90% of your fights)
Class: Pistol
Weapon: J358
Performance: good range but slow fire rate
Class: Assault
Weapon: Man-O-War
Performance: A random teammate in ranked was using this 😭🙏 and he became mvp 😭 with 22 kills 😭😭
Class: Assault
Weapon: m13
Performance: 40 and 60 round builds. More long range themed because 276 ttk nowadays is horrid, while still having enough speed to perform in tight close range situations.
Yellow is 60r blue is 40r stats.
Class: Assault
Weapon: Swordfish
Performance: no recoil, good damage, and high fire rate too. Trying to find alt builds though.
Class: Assault
Weapon: Swordfish
Performance: Swordfish does not need to stack any more bullet spread or recoil control after putting halberd on. The only three attachments you need are light stock, tac/mono suppressor (mono supp will push your 1 burst legs to 45m vs tac at 40m), and halberd mag. The last two slots can be used for anything you want.
I personally use red dot sight + stippled grip tape/disable/sleight of hand/mip light barrel. I don't recommend using any lasers because swordfish relies on being quite passive to get kill streaks
Class: Assault
Weapon: M16
Performance: using wild fire automatic it’s overpowered plus I has no recoil
Class: smg
Weapon: Fennec
Performance: it's the fennec you know and love it
Class: Sniper
Weapon: Rytec AMR
Performance: Quickscope build. The blueprint is really good as well.
Class: Shotgun
Weapon: KRM 262
Performance: absurd ADS main build, wouldnt recommend this on hardpoint unless youre cracked or hardheaded like me,
change barrel to Extended (+2) if you have range issue
perfect for trolls, passive, challenge takers.
Class: Sniper
Weapon: Outlaw
Performance: Insane ADS , built for agressive and for pros. trust me this build is good thats what got me to #1 global on outlaw.
Class: SMG
Weapon: Fennec
Performance: The Fennec is deadly in cqc for both battle royale and multiplayer, it‘s quite known for its exceptional hip-fire accuracy and a very fast ADS time of 200ms and also has very good average TTK and a fire rate of 1111 rounds per minute. To maximize its performance, you should consider these modifications
Hipfire Boost This mod further enhances the Fennec's already impressive hip-fire accuracy, making it even deadlier in close-range skirmishes.
Ext mag With this mod, you’ll have increased ammo capacity, allowing you to engage multiple enemies without the risk of running out of bullets mid fight.
Long Range This mod extends the SMG's effective range, ensuring a competitive time-to-kill (TTK) even beyond 7.5 meters for example which is 648ms TTK:
TTK:
• 648ms at 7.5 meters
• 702ms at 10 meters
• 864ms at 15 meters
This TTK is very good but you should try to stay under 10 meters as much as possible due to other smg‘s having worse ttk than fennec until 7.5 meters, but they have better ttk than fennec over 7.5 meters for example the Ots9 having 700ms ttk until 9 meters.
Class: Assault
Weapon: Oden
Performance: @valid frigate I have no clue if this build is still valid but try this ig
Class: Sniper
Weapon: DL Q33
Performance: DLQ33 best build for MP all modes
Class: LMG
Weapon: Holger 26
Performance: hehe hehe MG-42 go brrrr....
Class: LMG
Weapon: M4LMG
Performance: @floral laurel With that mg42 its not going brr
Edit: idk why yall disliking its the best build for mg42.
Class: SMG
Weapon: Fennec
Performance: I mean... It goes brrrt.
Class: SMG
Weapon: Fennec
Performance: @wheat prawn i see what you’re tryna do and you almost got it right, but this is the right way
Class: SMG
Weapon: Mac-10
Performance: It Goes Brrrrt! Ofc the recoil you need to control it.
( You can just get this at the recommended attachments )
Class: SMG
Weapon: AGR 556
Performance: BR build.
With this you've got a fast strafing (for BR) AR with amazing range (last range deals 24 damage per shot, more than the middle range lmao), good Hipfire but SMG bullet Velocity (slows down TTK at range and may need to get used to leading shots).
Switch sight to granulated, a laser of your choice, a perk or a suppressor.
Since range reduction doesn't really affect it (we use extended barrel for recoil control, not range), I recommend using light suppressor out of the three available
Class: Assault
Weapon: AS Val
Performance: expect this thing to replace every smg/versatile ar next season (that is if they dont patch it)
Class: Assault
Weapon: ASM10
Performance: HEY YOU!! Tired of using the best gun? Always not having to try at all? Well I have a class for you! Meet the worst weapon layout that I could think of. Although on PC, if you're good enough, you can control it. Mobile/Controller? Good Luck! Think you got what it takes to control it?
Class: Assault
Weapon: Kilo 141
Performance: Not kilo, kn44. Best mid-long ar of next season, faster ttk than drh (192ms), and 38m of consistent 3 shot. Amazing bsa
Class: Assault
Weapon: Kilo 141
Performance: @misty tulip Yes kilo, icr is meta destroyer it has better stats then whatever you said in your message
Class: Assault
Weapon: M4
Performance: perfect for obj and support. best at mid to long range (change RTC Steady Stock to No Stock if you want faster movement)
Class: Assault
Weapon: EM2
Performance: Nice 3 shot weapon. If you can deal with the default sights, switch the rds to the light stock for some ads movement speed
Class: Assault
Weapon: AS VAL
Performance: BP50 potential build. This thing will be stupid in both MP and BR
Class: Assault
Weapon: M13
Performance: Quite a high ads speed. Pulling down controls the recoil well, even when firing continiously for 50-60 rounds
Class: smg
Weapon: PDW-57
Performance: It's decent, doesn't have much recoil. Damage i'm not sure of, and I consider it great for my standards. (here's two images of it (with default and without default look on))
Class: Smg
Weapon: QQ9
Performance: Gun go brr (no like seriously) this thing is great for short range and small maps like shipment,its decent at mid range in small bursts but it is NOT suited for long range.
Class:lmg
Weapon:PKM
Performance: my personal heavy weapon aka Sasha (tf2 reference)that I use for mid to long range fights, with the 250 mag to ensure you can outsmart anyone with bullet and minimum bullet spread and recoil to ensure you can remain on target. I switch the 3x scope and sleight of hand for the 4.4x and bipod for a sniper based build
Class: LMG
Weapon: PKM
Performance: If you want to reference tf2, don't slander the heavy with your wild gunsmiths. Recoil booster for maxim silencer, fmj for disable or Soh. You can swap the stock for the ads speed grip tape if you want more aggro.
Cry some more
Class: LMG
Weapon: PKM
Performance: Really good (surprisingly)
Class: Assault
Weapon: M4
Performance: (BP50) Can use for just abt any situation close-mid range fast strafe and ads
Class: Assault
Weapon: M4
Performance: (BP50) This better
Class: Assault
Weapon: M4
Performance: This looks better ( i have gold already it just looks bad on this)
Class: Shotgun
Weapon: By15
Performance: It’s literally a sniper
Class: Assault
Weapon: As val
Performance: Literally best gun in the game
Class: Assault
Weapon: M4
Performance: A gunsmith I made for people who want to try the Maddox.
Class: Assault
Weapon: As val
Performance: @idle orchid Best gun if you can use it and matches your playstyle, and make the gun right
Class: smg
Weapon: RUS-79U
Performance: just aced with it gang, it has great mobility, great mag size and clean ironsight. beautiful gun
Class: LMG
Weapon: PKM
Performance: This is the most toxic the mgae42 can get gang.
Class: SMG
Weapon: RUS-79U
Performance: better than the GKS i can confirm, 3 ranked matches of domination for both guns, the Striker 45 feels more satisfying when it comes to killing, it feels more mobile and fast. 3 taps up to the 2nd range and 4 shots in the 3rd range. GKS also 3 taps up to 2nd range but needs 5 shots to get a kill in the 3rd range.
Class: Assault
Weapon: M4
Performance: With this gunsmith, this is the most aggressive the BP50 can be. Good mobility, fast ads time, decent ads movement speed and fast reload time.
Class: LMG
Weapon: PKM
Performance: best flexi lmg, good for any mode but ig it can work in snd
Class: Assault
Weapon: M4
Performance: @olive gale this is how you build the bp50 (second picture is for snd users)
Class: Assault
Weapon: M4
Performance: Amazing gun, use it and have fun
Class: SMG
Weapon: RUS-79U
Performance: 2nd best 1 burst imo, (in my opinion just incase yall dont know wtf it means) dw bout the bsa boo its pretty damn good
Class: Lmg
Weapon: Hades
Performance: Best lmg just try it
Class: LMG
Weapon: Hades
Performance: i normally don't post on this channel much, but when i see absolute disgrace i must comment on it.
First off: Hades absolutely needs rapid fire barrel; it's the attachment that turns it from garbage weapon to upper tier Aggressive LMG.
Feel free to switch FMJ to crossbar. Since hades no longer holds the title of strongest wall bang damage anymore thanks to mg42 existing.
All in all: Another victim of power-creep. No justification to use it when something more broken and easier to use is right here
Class: marksman
Weapon: SKS
Performance: Great for passive aggressive players, good for obj, anchor, and support. Also great and consistent range.
Class: Marksman
Weapon: MK2
Performance: Very good for quickscopes, the perk can be exchanged with a sight if you don't like the iron sight
Class: SMG
Weapon: HG 40
Performance: In Africa, when you shoot someone, they die.
On a more serious note I'm looking for feedback on the build or ways to improve it. It already feels pretty good but I want to know if it can get better. And for the love of god do not play aggressive with this gun you will suffer
Class: Assault
Weapon: M4
Performance: has high fire rate, recoil is good not too high easy to control ,fast ads time, high dps,you do loose a bit of sprint to fire but it doesn’t affect it too much
Class: SMG
Weapon: QQ9
Performance: very good stability has low recoil high damage good mobility overall this build is good for casual plays an rushing
Class: Assault
Weapon: M4
Performance: for the bro with the dog pfp, dw bout the bsa sillyboo
Class: Assault
Weapon: DR-H
Performance: Has great damage with pretty decent fire rate. Long range mid range short range you name it and the drh nails it. A 3 shot killer, an absolute destroyer.
Class: Assault
Weapon: M13
Performance: with these attachments it has +80% Damage range and Average damage with impressive fire rate makes it a monster for short, mid and long range. A perfect choice for SnD
Edit - why the long face?
Class: Assault
Weapon: ASM10
Performance: Best attachments you can make but still a bad gun in this meta you only win if you shoot first bec of slow firerate it needs skill and you can change the perk for a red dot but nothing else can be changed (anyone who dislikes dm me and show me a better build other than that you just bad)
Class: assault
Weapon:M13
Performance: good I love it, got me a win streak and a couple of mvps (varies with your playstyle)
Pros: Good range, accuracy, and control. Good ttk (around 0.198+ms), good ads, large ammo capacity
Cons: visible laser (if your camping could give off your location), sound is not suppressed so it gives off your location
Class: Assault
Weapon: ASM10
Performance: @tawdry prawn stop making gunsmiths, wtf is that mess. Good 3-4 tap depending on headshots, and Branson makes the ttk much better. An actually good pick for ranked
Class: Assault
Weapon: ASM10
Performance: @manic island the attachments on the top is mine's and your is the bottom
The difference:
-You have higher ads time
-You have less recoil control
-You have higher reload time
-You have lower dmg range
You lost all that bec you want to higher the ttk and increase the mag and telling me i am bad at making attachments shut up please i have been playing with this gun since release and you only have plat mastery so i know it better you have to play long range not close range at all you lose against every weapon close range and faster ttk is only good close range you can 3 tap with my build long range
You made yourself and everyone who disliked look bad well played
Class: Assault
Weapon: M4
Performance: From Gri’s build @stone marsh
Class: Assault
Weapon: M4
Performance: Out of standards, use it and rank up before it gets nerfed.
Class: Assault
Weapon: Ak117
Performance: u can witch the fmj with a red dot scope if ur aim isn’t great but overall really fun and has 0 recoil
Class: Assault
Weapon: ASM10
Performance: @tawdry prawn This is my ASM10 build.
- I have a lower ads time than yours
- Recoil control doesn't matter since asm10 basically has negligible recoil
- 1.19s is already a very fast reload time, there is no need to use sleight of hand
- 1.6m damage range doesn't matter when I have significantly faster TTK than your build
So I just made asm10 based on the playstyle that it is supposed to be an SMG counter which is further helped by using the Branson barrel. ASM10 is not a long range gun at all. Not using the Branson barrel results in a much worse drh or an ak47 + you lose to SMGs which ASM10 is not supposed to. I don't understand why you said it can 3 tap at long range when it is only 26m. Playing with a gun since release doesn't guarantee you being a good gunsmith builder. Calling everyone who disliked your build bad shows how arrogant you are with your sub-standard build
Class: Assault
Weapon: ICR-1
Performance: Passive, Mid-Long range
Class: Assault
Weapon: DR-H
Performance: W Loadout Boys?
Class: Assault
Weapon: M4
Performance: Amazing balanced loadout for range, insane movement speed, ads speed and accuracy
God of loadout
Class: SMG
Weapon: QXR
Performance: good recoil , decent ads , can be used for rushing in any mode, good stability, 3/4 shots depending on if you hit headshots or body shots , good for ranked modes
Class: Assault
Weapon: M13
Performance: good ads, pretty decent fire interval, nice movement, good for SnD, silenced, good recoil control (maybe need some gyro), and pretty large mag (60 mag capacity).
Idk if this even meta anymore bc i literally just hop back in this game like 1 month ago
Class: Sniper
Weapon: XPR-50
Performance: Really good for holding hardpoints, B and overall good for every mode , extremely versatile and there is very less flinch.
Some of the Ads speed was sacrificed to make the gun more stable and consistent.
It is 1 shot to the chest, arms and head so aim for those otherwise it's really good.
Perks the ones I will recomend with this are lightweight if you want to be more aggressive or pin point are great options
For green perk go for ghost or cold blooded (ghost is highly recommend for Snd)
And you can have any blue perk you want.
Class: assault
Weapon: DR-H
Performance: decent ads, good stability for mid, long range, high damage for accurate close range battles, silenced, almost no recoil, downside, lower mag capacity, good for mp, great in br if u get used to the gun
Class: SMG
Weapon: QQ9
Performance: this is my SND build, I was surprised how consistent this gun is, especially with the 10mm mag, good strafe and ads speed with surprisingly little to no recoil
For respawn, use 45 ext mag, take off sleight of hand and use tac laser
Class: Assault
Weapon: M4
Performance: perfect for obj and support. best at mid to long range (change RTC Steady Stock to No Stock if you want faster movement)
Class: Assault
Weapon: M4
Performance: There is no need for Horizontal and Vertical Recoil Reduction as Recoil can always be controlled, unlike Bullet Spread which cannot be controlled
-This gunsmith maximizes the True Full Potential of the BP50, using the High Fire Rate Attachments to its advantage
-Even at Longer Ranges this build can still work very efficiently, dealing 20 Damage from afar, with its High Fire Rate
If you don’t have the Mythic, replace the Stippled Grip with a Red Dot Sight, and make the Sight Distance 50
Class: SMG
Weapon: QQ9
Performance: (for cx9, broken bot doesnt know its a weapon). Aggressive build that has fast reload speed and enough bullets to hold down close quarters with no problem (swap out the perk with a red dot if you dont have the mythic). Dominates ranked - lmk how it goes for you
Class: LMG
Weapon: CHOPPER
Performance: This is the broken built especially for SHIPMENT map and similar shorter maps, use combination of (Napalm+ClusterStrike+SentryGun) & (Agile+Quickfix+Hardline) and you’d be unstoppable with this entire setup in smaller maps..!!
Class: SMG
Weapon: Fennec
Performance: If you don't mind base ironsights or have the mythic fennec, replace the red dot for granulated grip tape
Class: SMG
Weapon: mac-10
Performance: great in short and mid range and you can adjust the mobility to your wish but the mobility is great, becomes broken built gun when you fire it like burst fire (feedbacks are always welcomed)
Class: Assault
Weapon: Kilo 141
Performance: i don’t realy know what to say, im not an expert but this build has pretty decent accuracy and and control and the mobility isn’t bad either if u don’t have the mythic u can swap out something for a the red dot
Class: Assault
Weapon: Kilo 141
Performance: Here's a good Kilo 141 build
Class: Assault
Weapon: Kilo 141
Performance: This is for young and not blind people
And how you losing against bots
Class: Assault
Weapon: M4
Performance: good if you play flex it's primarily for snd but you can use it in respawns
Class: assault
Weapon: m4
Performance: troll build? Kinda, tried to make a viable build while still keeping the grenade launcher simply cuz it looks cool, obviously it aint good
Class: sniper
Weapon: Rytec AMR
Performance: very fun to use IF you have a viable skin for, annoys the enemy's very easily recommend using it if your bored with the game and need a refreshment as a sniper main or just in general
Class: LMG
Weapon: PKM
Performance: A build that is suitable for different situations and game modes, from the hard point to the front line. The build has an increased aiming speed as well as a well-controlled return
Class: LMG
Weapon: RPD
Performance: Mg42, i made this one by myself and it's a personal preference
In my opinion this one is really good for snd since it has good mobility, the recoils are less noticeable, good strafe speed and good ads time
You can change quicksilver for maxim silencer so you don't lose that bit of extra range
I do recommend pin point/skulker, cold blooded/ghost and dead silence with this one
(?) playstyle
Pd: i know this is a repost but, it's better than the one ahead of me (i still find this one usable after the recent nerf)
Class: Assault
Weapon: M4
Performance: it's a good build for respawns I've been making changes with my build for the M4 one quick note for SnD make sure to change the laser for a stock (Steady stock, No stock) is recommended never use the foregrip A though it boost bsa it hurts the mobility.
Class: Lmg
Weapon: Dingo
performance: good for respawns weird mid bsa recoil is weird but if mastered it slaps
Class: SMG
Weapon: Fennec
Performance: I lowered the ads, in exchange for decent control and accuracy, recommended in S&D. Can you give a thumbs up for the chonk shiba right here?
Class: smg
Weapon: OTs 9
Performance: this weapon is quite uhh, ... mediocre, to say the least. It lacks range, accuracy and mobility, on top of having pretty miserable iron sights. A big departure from last season's bp50, definitely could use a buff or 2 to make it more viable. Optic can either be tactical laser or vice grip depending on preference
Class: Assault
Weapon: M16
Performance: Great for close, mid and long range, It can shreds people up with the FMJ added so I highly recommend to use this layout setup if you like to rush! Also make sure hit ur shots and for long range it depends on how far the enemy is.
Class: SMG
weapon: cbr4
Performance: a different and custom build
good in any range
no recoil good control the mobility just bad cuz the ads and moving while ads is a bit slow
Class: assault
Weapon: Oden
Performance: This is a custom build from me
Good mobility+good control
Ads time is 250ml
Class: Sniper
Weapon: XPR-50
Performance: This build is good for every mode especially tdm and frontline , it has a very quick ads and high damage it basically 1 shots 60% of the times and 2 shots 40% of the times yall might think it’s a troll build cuz of the scope but the scope basically makes it more usable and if you ever used the sks its basically like that but more easy to use
Class: assault
Weapon: m4
Performance: I use it for scrims and drop 60 bombs it's amazing if you how to play with ARs
Class: smg
Weapon: Mac-10
Performance: man, idk. i just get wins with it; close range best for this
Class: smg
Weapon: Mac-10
Performance: boosts the little bit of flexibility mac10 has while staying fast… idk why I can’t reply to people, that removes the ability to improve builds 💀
Class: Assault
Weapon: DR-H
Performance: Deviously good quickdraw, little/no bullet spread, useful on close combat maps
Class: Assault
Weapon: DR-H
Performance: fmj is NOT worth it on drh lol, swapping barrel for it is so bad
The bsa like that is 18-19 which is easily noticeable at mid-long range. This build improves bsa a bit more to 17.3, and more damage range which is critical for 3 tappers. Ads speed is still around 250ms which is fine for aggro/flex
Class: LMG
Weapon: UL736
Performance: best range build and disable for making enemies easier to hit. 2nd/3rd best passive lmg, and my fav gun
Class: Sniper
Weapon: DL Q33
Performance: Mainly built for quick scoping(idk I prefer it over tundra).
Class: Sniper
Weapon: DL Q33
Performance: the only good ranked dlq build. Lasers and silencing dont matter in pubs but in ranked they give away your position, while laser gives only 1 frame faster ads speed and no silencer shows you on the minimap each time you fire and lets you be detectable audibly as well. In brief, suppressors are a must, and >>> lasers
Class: Sniper
Weapon: Arctic .50
Performance: its a decent build on maps and that possess hiding-spots. Its more for heavy sniping and taking and less for quick scoping. The 12 round reload gives the sniper +5 ammunition. In sniper spots it gives you the advantge of more range
Class: Sniper
Weapon: Arctic .50
Performance: built how a sniper should be, improved ads speed and silencing. Mag gives it dlq hitboxes till nearly 50m
@tranquil wolf that build is trash considering you can literally just run toughness and have manageable flinch, plus with that mag the one tap potential is bad and arctic isn’t even good for passive anyway
Class: Sniper
Weapon: DL Q33
Performance: decent build for SnD with good range
Class: Marksman
Weapon: SP-R 208
Performance: tac fg is free flinch, otherwise most balanced build
@tranquil wolf dawg dlq has infinite one tap range why are you boosting it and only using 3 attachments 😭
Class: SMG
Weapon: Fennec
Performance: fun
Class: LMG
Weapon: S36
Performance: a good passive build for a gun that some people use
Class: LMG
Weapon: S36
Performance: more passive. S36 sucks till long range, just stack bsa, otherwise use ul since it has far more competitive short-mid range ttk
(Credits to gri for this build)
Class: Assault
Weapon: HBRa3
Performance: This build mainly focus on versatillity and mid to long range engagements Monolithic Suppressor ensures stealth and increased damage range, for the clear view the red dot is ussed, to balance mobbility and control the Thunderbolt Sling, this gives you agillity while maintaining the stabillity need for precesion shots. For improved accuracy and aiming stabillity we go with the OWC Laser Tactical for overall better accuracy. The last thing is the Fast extended mag ensure you have ample rounds in your magazine for sustained firefights.
Class: Assault
Weapon: HBRa3
Performance: surprisingly not the worst build above, but its a passive ar and its bsa sucks so focus on improving that. If you need a sight, replace foregrip. Credits to gri again, my build was a little more aggro
Class: Sniper
Weapon: NA-45
Performance: I don't get paid enough to make good builds. Please don't use NA-45 unless you actually know what you're doing and not trolling.
Class: Smg
Weapon: LAPA
Performance: this one is from the legendary recommended. Absolutely shred in close range especially with upper body hits, decent enough in mid range and the only downside being its base ironsight (you will get used to it). However, feedbacks and improvement would be highly appreciated
Class: lmg
Weapon: RPD
Performance: very trolly hehe, best build ever made no need to thank me
Class: Assault
Weapon: M4
Performance: IDK what I did here but swap the mag for a drum mag if needed @valid frigate
Class: Assault
Weapon: M4
Performance: Great recoil, good fire rate and good mag capacity
Class: Sniper
Weapon: Locus
Performance: Perfect for quick scoping
Class: SMG
Weapon: Mac-10
Performance: It can have bad recoil but it's higher fire rate, damage, accuracy and range than fennec
Class: SMG
Weapon: MAC-10
Performance: @brittle vigil your build is messed up, try this one instead. Stock can also be changed to Steel Stock.
Class: Assault
Weapon: M4
Performance: Best ttk without nuking bsa and silencing
@wraith folio @lone pendant Recoil booster is awful since it isn’t silenced and has a hard bsa penalty which is bp50’s weak point. Change to maxim suppressor
Class: Sniper
Weapon: DL Q33
Performance: Fast ads and suppressed
Class: Sniper
Weapon: DL Q33
Performance: Just got it diamond so İ have the urge to share it everywhere btw this thing has a lot of flinch so İ reccomend using toughness
Class: Assault
Weapon: M4
Performance: best attachments for best firerate, accuracy, control and range. This gunsmith is best for both MP and BR.. just enjoy
Class: Smg
Weapon: MX9
Performance: similar or superior to sx9?
Class: Sniper
Weapon: DL Q33
Performance: I went against the #4 dlq player itw, they all gatekeep fast ads loadouts so I copied it down immidiately after losing badly. (20-15 ffa) its a great loadout overall, supremely good in all aspects ads.
Enjoy 🙂
class:assault
weapon: as val
performance: very high bsa, covers mid and short range really well, decent at long range
Class: Sniper
Weapon: DL Q33
Performance: does not let you miss and holds breath for a really long time as well as being able to shoot runners easily
Class: Sniper
Weapon: DL Q33
Performance: who let these kids cook bruh
class: assault
weapon: as val
performance: slightly improved mobility from the first version, very accurate at mid range. lmk how i can improve on it
Class: assault
Weapon: as val
Performance: i do not know if this is better but here you go.
class: marksman
weapon: sks
performance: just looking for feedback on this gunsmith bcuz its the only one ive really used
Class: shotgun
Weapon: HS2126
Performance: Horrendous Gunsmith
Class: assault
Weapon: em2
Performance: ranked gunsmith.
Class: Sniper
Weapon: Locus
Performance: Quick scope demon
Class: Shotgun
Weapon: HS0405
Performance: No aim Sniper, obliterate everything in mid-range when ads.
Class: smg
Weapon: ksp 45
Performance: underrated smg. Works well in close-mid.
Class: Sniper
Weapon: Locus
Performance: Quick scope demon
Class: smg
Weapon: ksp 45
Performance: faster reload.
Class: sniper
Weapon: locus
Performance: i will sacrifice fmj for a suppressor. It is still a quickscope demon.
Class: smg
Weapon: ksp 45
Performance: Quick scope demon
Class: smg
Weapon: ksp 45
Performance: I did not know that you can quickscope with an smg.
Class: Assault
Weapon: Type 25
Performance: Type 19 actually, great recoil control cause im bad at pulling down my sights.
Class: Assault
Weapon: Type 25
Performance: type 19, with grip barrel, same result. Even better mobility
Class: smg
Weapon: ksp 45
Performance: I don't know which mag is better.
Class: Assault
Weapon: M4
Performance: This time actually no nesbait.
Class: smg
Weapon: ksp 45
Performance: replace the optic if you want.
class: LMG
weapon: RPD
performance: mg-42 build good at mid-long
Class: Marksman
Weapon: SKS
Performance: The most toxic sks u ever seen 💀
Class: SMG
Weapon: chicom
Performance: rivals cx9,only good people should use
class: LMG
weapon: M4LMG
performance: actually mg-42
fast ADS (230 ms), high mobility build good for a more aggro playstyle while retaining high fire rate, accuracy, and ttk. main downsides are small clip size, need to have a reliable pistol secondary (dobvra, lcar, machine pistol etc.)
Class: smg
Weapon: ksp 45
Performance: foregrip can be agile stock.
Class: Assault
Weapon: AK117
Performance: An old build so IDK if it still works. Swipe the red dot for tac foregrip A if you like the ironsights.
Class: Assault
Weapon: ASM10
Performance: Light Barrel for mobility, Strike stock for accuracy, rubberized grip tape for vertical recoil control. 33 Round mag and Tactical supressor.
Class: Assault
Weapon: AS VAL
Performance: gosh darn vintorez idk
Class: smg
Weapon: fennec
Performance: White cop , good if u have good movement and works best if you split fights
Class: smg
Weapon: ksp 45
Performance: replace laser with agency suppressor if snd.
Class: Assault
Weapon: groza
Performance: build is not by me, its has alot of upsides, build the loadout and find out urself, aggro build
Class: Assault
Weapon: M13
Performance: Decently well rounded M13 build, gun got a small shadow buff with 1.06 multipliers to chest and upper arm allowing 4 tap in first range. Can swap laser for combat stock/no stock for mobility, or for a grip for stability. Can also swap the sight for one of those as well.
Class: Pistol
Weapon: Renetti
Performance: laser blaster looking gun nothing else
Class: SMG
Weapon: Razorback
Performance: Best gun 🔥
Class: smg
Weapon: fennec
Performance: i need a ksp build pls help.
Class: Shotgun
Weapon: Jak-12
Performance: idk if its good i need help to improve the build 🙂
Class: shotgun
Weapon: jak-12
Performance: ads build. Your build is better. I put 25rnd but you can use dragon mag if you have it.
Class: Sniper
Weapon: DL Q33
Performance: Ads build, good for both long and close range. Tiger team is overrated, using bandit stock is better. For respawns you can replace bandit stock with laser
Class: Assault
Weapon: M4
Performance: trash but as good as fal gets.
Dang these builds are on some crack
Class: Sniper
Weapon: DL Q33
Performance: It‘s the LW3.
The one with Fmj and tiger team is for snd and good wallbangs. Tiger team barrel is not overrated and it helps with wallbanging.
The one with hammer forged and striker foregrip is focused on faster rof and the striker fg has movement buffs without cons.
And the one with laser is for people who want the best ads time and more for respawns, I wouldn‘t recommend laser for search and destroy.
(In my opinion the airbone elastic is good since it helps the flinch much with only 5% less ads time but 30% better flinch. You can use the serpent warp if you want)
Class: smg
Weapon: rus-79u
Performance: why did they mute mello
Class: Assault
Weapon: M4
Performance: The best right now, you might have seen it online already
Class: sniper
Weapon: Locus
Performance: Locus electron from walmart, has good ads speed, range and one shot to upper body at short-medium range and one shot headshot at long range.
Class: smg
Weapon: razorback
Performance: it doesn't accept tec-9.
Perk can be stock.
class: pistol
weapon: .50 GS
performance: Deagle build optimized for mid to long range combat, can 2 tap out to 36m, highly accurate. my favorite sidearm atm. Can switch suppressor to tac laser if you don't care about being stealthy but I don't recommend it. Can use 10 round mag if you aren't planning on heavily using secondary.
Class: smg
Weapon: razorback
Performance: laser can be grip tape for snd.
Class: Assault
Weapon: Oden
Performance: 3 shot with red dot build
Class: assault
Weapon: oden
Performance: it doesn't accept bp50.
Class: Assault
Weapon: Oden
Performance: Duplex mag makes the Oden more consistent if you can aim at the center of the body, but if you don‘t want it you can use ext mag a or owc laser ig.
With this build you have 2 tap full body except if you hit legs or stomach 2 times up to 25.2 meters.
In combination you can hit stomach/legs + chest and head too but yeah, after that you need 2 chest shots to two tap up to 39.2 meters. If you use Marksman barrel it gives 6 meter more two tap to anything but legs and stomach being 31.5 meters and it gives 49 meter 2 shot potential with the cost of mobility. Light stock is simply for strafing and it has the least cons, steady stock is just useless tbh. Oden being a two tap 145ms ttk potentional it‘s the best Ar in game, and if you 3 shot is has 290ms ttk which is rather subpar and it get‘s outclassed by other Ar‘s. If you have aim go for it tho
(Repost and this is an actual build for the oden)
Class: assault
Weapon: oden
Performance: it’s actually pretty decent , there are way better guns but I prefer using guns that aren’t meta , “I’m in the pharo lb, I think that says something bout me”
Also u can swap wounding for rds ( red dot site )
Class: smg
Weapon: fennec
Performance: non meta smg.
Class: Assault
Weapon: AK117
Performance: The class that got me diamond camo today. I’d rather go with tac foregrip A than the laser for ranked tho
Class: sniper
Weapon: Arctic .50
Performance: bipod can be suppressor for ranked.
Class: SMG
Weapon: QXR
Performance: Another build from 3 years ago.
Class: sniper
Weapon: Arctic .50
Performance: scope can be stock if you prefer the default.
Class: SMG
Weapon: Fennec
Performance: akibo attached can assist with domination and hard point non ranked
Class: smg
Weapon: fennec
Performance: fmj can be mono.
Class: SMG
Weapon: Fennec
Performance: Uh yeah here‘s an actual fennec i guess, granulated can be ranger foregrip if you have recoil problems.
Class: smg
Weapon: fennec
Performance: that's a perfect fennec, here is an akimbo.
Class: Assault
Weapon: Swordfish
Performance: very good for any range a flexible gun for most ranges feel free to change the scope but the range is on fire.
Class: smg
Weapon: fennec
Performance: close range.
Class: Shotgun
Weapon: Jak-12
Performance: Long range beast, actually a sniper
Class: smg
Weapon: fennec
Performance: fmj can be barrel.
Class: smg
Weapon: fennec
Performance: Actually CX-9. Burst build for respawns. Also how hard is it for a 100k+ member server to update a database of a discord bot, it should take literally two minutes to add the new weapons.
Class: smg
Weapon: fennec
Performance: i hope they add cx9 soon.
Class: smg
Weapon: fennec
Performance: very good at close-medium range, but has very low stats of control, while having extended mag A for 10+ capacity, it pairs very well with 123 mobility releasing alot of bullets at your face while you can aim pretty fast, though the recoil can be the problem to long range.
Class: Sniper
Weapon: M21 EBR
Performance: Fastest ads time on any sniper but has a lot of hitmarkers
Class: sniper
Weapon: dl q33
Performance: fast ads.
Class: SMG
Weapon: Fennec
Performance: pretty good close range great hip fire decent mid range and easy to control imo and good clip size could switch out under barrel for wild hip fire or a laser
Class: Assault
Weapon: M13
Performance: Aggro FFAR build for mp, with consistent 4 tap out to 30m (198 ms ttk) and sub 200 ms ADS time. Good range and stability makes it effective in long range combat as well as close range and mid range.
Class: shotgun
Weapon: krm 262
Performance: foregrip can be barrel if you want more range.
Class: Sniper
Weapon: dl q33
Performance: Happy Holidays
class: SMG
Weapon: Fennec
Performance: Almost No Spread
Akimbo
Class: smg
Weapon: rus-79u
Performance: I need a better build.
Class: Assault
Weapon: DR-H
Performance: New diamond for the collection. No 30 round OTM cuz I just didn’t unlock it
Class: Assault
Weapon: Kilo 141
Performance: The -163 ADS S&D Ranked Challenge
Class: assault
Weapon: kilo 141
Performance: laser can be extended light barrel if you don't like lasers.
Class: Sniper
Weapon: Outlaw
Performance: I switched out the
mip memorial cowboy for the mip tac long because i wanted it to be the same ads time as the dlq
Class: Assault
Weapon: DR-H
Performance: Good at long range
Class: assault
Weapon: m4
Performance: it took 7 months.
Class: Smg
Weapon: fennec
Performance: Average build, works great until you miss too many shots, run out of ammo, die and then blame it on the build. Otherwise great performance
Class: Smg
Weapon: qq9
Performance: Works really great with the 10mm mag, really great movement perfect for aggressive plays and surprisingly good at comparatively long distances. A must try
Class: Assault
Weapon: DR-H
Performance: All good just need an opinion if the perk is better or rear grip (upvote for grip downvote for perk) a really big question I've been asking myself for a long time
Class: SMG
Weapon: FENNEC
Performance: zero recoil
Class: sniper
Weapon: Arctic .50
Performance: Fast build for ranked.
Class: assault
Weapon: M13
Performance: Fast build for TDM ranked
Class: assault
Weapon: m4
Performance: optic can be mono.
Class: Assault
Weapon: M4
Performance: Gae ass weapon so I got it diamond before it gets demolished
Class: assault
Weapon: ak-47
Performance: passive build.
Class: Assault
Weapon: Kilo 141
Performance: Webspinner makes the diamond look so much better ngl
Class: Marksman
Weapon: SKS
Performance: BR build
Class: Assault
Weapon: M4
Performance: best br build give it a try and see for yourself
Class: SMG
Weapon: PP19 Bizon
Performance: Surprisingly this is the only passive smg i use allot, definitely will recommend it. Basically a downgraded HVK-30 but with better ammo. (optional but you can replace mono with owc light,i have mono equiped because i wanted more damage range.)
Class: smg
Weapon: razorback
Performance: the razor is back!
Class: Smg
Weapon: Striker 45
Performance: this works really well for all ranges it's like an ar smg it has zero recoil, 3 tap or 2 at close range
Class: assault
Weapon: em2
Performance: optic can be firm grip tape.
Class: Assault
Weapon: Em2
Performance: Winter is already killing me and the gunsmiths on this channel too
Class: assault
Weapon: m16
Performance: why wildfire when you can 1 burst?
Class: Assault
Weapon: Swordfish
Performance: BR BUILD. High accuracy low recoil AR that outperforms any other rifle in its class in long range firefights with acceptable mid range performance. Best paired with Jak12 thermite (personal favorite), Hs2126, HS0405, CX-9 burst, Tec-9 Burst. Silencer can be replaced with flash guard, tac laser, granulated grip, Ranger barrel, or perk of choice.
Class: Shotgun
Weapon: JAK-12
Performance: BR BUILD. Dragons breath build for Jak12, good when paired with an AR.
Class: smg
Weapon: mac-10
Performance: disable can be agency suppressor.
Class: Shotgun
Weapon: JAK-12
Performance: Works really great especially in ranked SnD. You can easily get 2-3 kills per round by holding the sites. The marauder suppressor and marksman barrel provide great range and with the Thermite mag this weapon is unstoppable. The only issue is magazine size which is really less hence you could use the "Vulture" perk. Performance at its peak
Class: smg
Weapon: switchblade x9
Performance: this is what I use for my switchblade and it seems to work pretty well
Class: smg
Weapon: mac-10
Performance: perk can be barrel or mag.
Class: sniper
Weapon: Dl q33
Performance: I like to kill people with this cause of the fast ads. Its very good
Class: Sniper
Weapon: Dl q33
Performance: its an better one than the last. I removed the extended barrel and replaced it with the foregrip. And serpent is better.
Class: pistol
Weapon: .50 gs
Performance: 2 tap sidearm.
Class: Sniper
Weapon: DL Q33
Performance: Left one is good for respawns, Right one is good for snd
Class: pistol
Weapon: .50 gs
Performance: gran can be laser.
Class: SMG
Weapon: QQ9
Performance: Since the QQ9 apparently has terrible bullet spread accuracy (thanks allot bobby),this build is specifically for more consistent 3 taps and makes the bullet spread accuracy better.
Class: pistol
Weapon: .50 gs
Performance: laser can be mono.
Class: smg
Weapon: fennec
Performance: ??
Class: smg
Weapon: gks
Performance: optic can be mono.
Class: ASSault
Weapon: Kilo 141
Performance: super fast ads and good recoil (beautiful skin+camo 🔥)
Class: smg
Weapon: gks
Performance: disable can be ykm combat stock.
Class: Assault
Weapon: Kilo 141
Performance: @river socket you got 4 out of 5 attachments and only 1 is good also
Class: pistol
Weapon: j358
Performance: any muzzle is fine since there is no suppressor.
Class: lmg
Weapon: m4lmg
Performance: will make everyone in the lobby hate you even your teammates
Class: pistol
Weapon: j358
Performance: disable can be fmj.
class: smg
weapon: fennec
performance: has better recoil control than with operator foregrip and better accuracy for me
Class: Marksman
Weapon: SKS
Performance: Mid. High mobility build. Good for mid range fights and close range. Also works against campers. Replace no stock with stalker stock for low hit flinch since it has high hit flinch. Aggersive x passive. If you have a good iron sight skin. Remove 3x tacial scope.
Class: Marksman
Weapon: SKS
Performance: @paper badger Please never post a build again respectfully 🙏🏿 also change ext mag to tac foregrip if ur still balls and can't handle flinch
Class: Assault
Weapon: Peacekeeper MK2
Performance: BR BUILD. Flex AR build for BR with superior close-mid performance when compared with meta ARs, and acceptable mid-long range performance.
Quick DPS/ttk (time to kill) comparison with some meta ARs:
vs BP50: Peacekeeper actually has slightly higher DPS in close range. Worse in mid-long range.
vs AK117: Has significantly faster ttk in close range. Extremely similar ttk in mid-long range, but Ak117 has better recoil and BSA at the cost of mobility.
vs HBRa3: Significantly faster ttk in close range, slightly slower ttk at long range (weapon comparison attached).
vs Swordfish: Completely outperforms in close-mid range, loses out at longer ranges.
Wipes the floor with most other ARs not listed here.
Strengths:
Has extremely fast ttk at close range for an assault rifle, making it an ideal pairing with a sniper. Has flex potential, as it can be paired with both snipers/LMGs or close range weapons such as shotguns and SMGs. Not recommended to pair with another assault rifle unless it is something weird like a Swordfish.
Extremely high mobility for its class, especially when factoring in how BR builds of most assault rifles sacrifice huge amounts of mobility for accuracy and control.
Double stack mag provides 40 round mag and fast reload, making extended mag mod unnecessary.
Tight hip fire accuracy.
Weaknesses:
Slower long range ttk than other long-range specialized rifles like HBR and Swordfish, and of course BP50.
Accuracy is good, but slightly below standard for its class at 11 (4).
Recoil pattern is difficult to master (easier than HBR).
Mid irons.
Harsh damage drop off: struggles in midrange. Long range mod helps.
Alternatives:
Rapid Fire Barrel can be switched out for Task Force Barrel. Severely hurts close range performance, slightly improves long range but increases recoil. Also improves bullet spread accuracy.
Mods:
Precise Shot, Long Range, Vertical Recoil/Lateral Recoil/Extended Mag
Class: assault
Weapon: oden
Performance: 2 tap potential on upper body up to 37m, 2 hs in any range.
85ms slower ads which can be a problem in close range.
Works better in mid/long range with lower recoil.
SoH is personal you can change it if you want.
Class: SMG
Weapon: chicom
Performance: never tried chicom before but ill be useen this build cuz ppl say its good and it was reccommed by pros
Class: assault
Weapon: m16
Performance: frontline build.
Class: Assault
Weapon: Peacekeeper MK2
Performance: Balanced build for mp. Only one downside and all positives.
Class: Assault
Weapon: Peacekeeper Mk2
Performance: Actually correct MP Peacekeeper build. Significantly better range and ttk with better mobility. Just learn to manage the recoil
Class: assault
Weapon: m16
Performance: close range wildfire build for wildfire fans.
Class: Assault
Weapon: Peacekeeper MK2
Performance: @desert ermine you need the extra fire rate for the peacekeeper otherwise its gonna have no chance against BP50. Recoil is easy so no foregrip needed
Class: assault
Weapon: m4
Performance: soh can be no stock.
Class: Assault
Weapon: M4
Performance: @lethal phoenix try these. Marksman one for passive and light short one for aggressive playstyles
Class: Shotgun
Weapon: HS0405
Performance: Thunder rounds give it the ability to be able to hit long shots, this applies most on shipment along with RTC Extended Light Barrel where you can crossmap people on the headglitch barrels at medium range. STF is a staple for shotguns, so give it the 5mW Laser and Stippled Grip Tape, however, you can replace the grip tape for No Stock to try and maximize any possible speed you can gain from this weapon, as it is quite a heavy shotgun, Choke is no brainer, every shotgun needs Choke to make it perform its best. Here are two clips showing the potential of HS0405 Thunder Rounds for proof of performance.
Class: SMG
Weapon: Fennec
Performance: Just got this thing diamond. Both good builds but I recommend the first one
Class: Shotgun
Weapon: BY15
Performance: (BR BUILD) decent shotgun with solid mobility, accuracy and fire rate, this build is balanced mix of those three. It can 2 shot kill faster than krm if you hit your shots.. low A tier
Class: Shotgun
Weapon: KRM 262
Performance: (BR BUILD)
This build gives the krm crazy range and accuracy and can 2 shot kill at ranges other shotguns struggle to.. A tier weapon
Class: shotgun
Weapon: HS0405
Performance: (BR BUILD)
No need to explain S TIER
Class: lmg
Weapon: ul736
Performance: Aggro build, fast ads with manageable recoil. If you want something more passive, replace lw barrel + optic with extended barrel + mono. Just give it a try before hating it.
Class: smg
Weapon: Fennec
Performance: with this build i got it to master and called it diddler5000
Class: lmg
Weapon: ul736
Performance: perfect at mid-long range and ttk is great for short range if you preaim
Idk why almost every single build I see on here is on crack bruh
Class: LMG
Weapon: UL736
Performance: My UL goat has returned so this is an alternative to his build @uncut carbon gave me this
Class: assault
Weapon: lk24
Performance: balance. Ranger barrel has mobility downsides so marksman is better, but it or gran can be rds
@tranquil creek thats fine for ads speed salvage though I feel like the lower 3stk range just makes it a poor ar 
Class: LMG
Weapon: UL736
Performance: I see watchu mean @valid frigate This one could be a good middle ground though
Class: lmg
Weapon: pkm
Performance: human sentry turret
@tranquil creek exact same except worse flinch, ul’s taper is the same regardless and the strafe speed already sucks so badly steady stock isn’t a noticeable difference
Class: Assault
Weapon: HVK-30
Performance: Another diamond for the collection. My build vs MaFia’s build. Whose’s build is better?
Class: SMG
Weapon: AGR 556
Performance: despite the absolute significant and needed buffs it received it remains a mediocre smg thanks to the power creep standard
556 mags are now mandatory for it to be effective.
Despite it, mediocre in this case doesn't mean "actually unusable" like we've seen with ksp and pharo. It is just mediocre as in not that effective in close and mid and long range.
At least the things going for it are having near pin point accuracy and standard smg mobility at the same time. So it's up to your recoil control for how good it performs
Class: smg
Weapon: fennec
Performance: unplayable
Class: smg
Weapon: fennec
Performance: it still doesn't accept tec9.
Class: smg
Weapon: chicom
Performance: yeah I wouldn’t accept that build either
Class: smg
Weapon: chicom
Performance: bearable I guess, SoH can be changed for tac laser
Class: smg
Weapon: hg 40
Performance: extends 4stk range since it turns to the worst gun in the game wirhout it @minor galleon No suppressor or range boosting or no stock why? 😭
Class: smg
Weapon: fennec
Performance: low recoil, easier to control
Class: shotgun
Weapon: r9-0
Performance: optic on this was a bad idea.
Class: sniper
Weapon: locus
Performance: better sks. Infinite above legs 2stk, good ads speed and flinch and boosted rof
Class: shotgun
Weapon: r9-0
Performance: maximizes ads bsa which is the sole reason r90 is good
@lethal phoenix please stop cooking dawg ive seen maybe one good build out of 30
Class: pistol
Weapon: mw11
Performance: lcar-best backup all things considered. BO foregrip also good for conless recoil control
Class: marksman
Weapon: sks
Performance: Last time we saw a marksman was 3 years ago.
Class: marksman
Weapon: sks
Performance: better sks
Recoil, strafe, and sprint builds
Class: marksman
Weapon: sks
Performance: all rounder and my fav build try it if it suits your Playstyle
Class: Sniper
Weapon: Locus
Performance: Perfect for aggressive sniping. Replace the suppressor with a laser if you want to.
Class: Sniper
Weapon: XPR-50
Performance: A fun and effective sniper! Give it a shot!
Class: smg
Weapon: fennec
Performance: coach this.
Class: SMG
Weapon: GKS
Performance: "More aggressive DR-H. Faster TTK and mobility at the cost of range and BSA. Also the sexiest SMG in MP."
- iSleep247
Class: smg
Weapon: fennec
Performance: soh can be extended barrel.
Class: pistol
Weapon: .50 GS
Performance: 1shot to the head 2shots to the body
Class: sniper
Weapon: dl q33
Performance: quickscope goat.
Class: Assault
Weapon: M4
Performance: Obviously not the M4 but the BP50, it‘s a nightmare Ar.
Class: Assault
Weapon: M4
Performance: zero recoil
Class: Marksman
Weapon: SKS
Performance: better SKS more consistent faster ttk
Class: Marksman
Weapon: sks
Performance: better strafe, low sprint to fire delay, bearable recoil, at the cost of hipfire bullet spread accuracy and a little range .
Class: Assault
Weapon: m13
Performance: more of a passive accurate m13 build can always switch off the heavy long for silencer and owc laser for more aggressive.
Class: Assault
Weapon: M4
Performance: It’s actually the amax it dominates every range just be sure not to challenge a oden or bp50
Class: Assault
Weapon: M4
Performance: Krig-6 and also a really good all around build to have fun with. If u want more range put the marksman barrel on.
Class: Assault
Weapon: Hvk-30
Performance: Shreds all ranges as it is a passive build
Class: SMG
Weapon: QQ9
Performance: It's a no-brainer ever since the buff on the 10mm 30 round magazine, this build features a foregrip and a stock for easier recoil control since the 30 round 10mm mag has quite a lot of kick because of the recoil negatives, let alone being a really aggressive SMG. The QQ9, or should I say, the QQ10 may as well be meta, but I'm yet to see it being used by people. Since everyone still runs fennec, CX-9 auto/burst, it's hard to see this being weapon being used, but not hard to always be considered as meta ever since then.
Class: assault
Weapon: m13
Performance: ffar build for br
It can shred at close to mid range and kills faster than ak117 but it’s definitely harder to use because of recoil (it has an extremely weird horizontal recoil pattern thats why i opted for the B0 grip) and dmg drop off at long range but overall this gun is decent
Class: smg
Weapon: qq9
Performance: mobility build for mp aggro playstyle (swap mip with tactical)
Class: smg
Weapon: qq9
Performance: good range for more 3stk, keeps good mobility. Mini hvk
Class: assault
Weapon: hvk-30
Performance: balanced range and mobility. Strike stock is also an option for better bsa, though imo combat gives it a reason to be used over drh
@lyric tulip mono is a must not tac supp due to poor 3stk range, marksman slaughters mobility too much
Class: assault
Weapon: m4
Performance: basically a better grau, no reason to use really
second is semi auto which is also just a worse val dmr so its a useless gun
Class: assault
Weapon: AK117
Performance: BR BUILD
Best ak117 build (swap disable with red dot if you cant use iron sights)
Mono suppressor for extra 25 percent range, marksman barrel for increased accuracy and range, no stock for increased mobility, granulated for increased bsa and disable to slow down enemy movement also i didnt choose ranger grip or any other grip because its such a loss in mobility compared to the acc buff, just use mods.
Mods—>long range, extended mag, precise shot or you can swap precise shot with vertical mod if you struggle with recoil.
Class: assault
Weapon: ak117
Performance: better than kaiju’s build
Class: SMG
Weapon: MSMC
Performance: fast kills and movement
Class: Assault
Weapon: DR-H
Performance: Beautiful skin, not a bad Ar.
Class: LMG
Weapon: RPD
Performance: Bruen Mk9 AR conversion. 215 ms ADS, 4 tap to 25m, 4 tap to 47.5m with two chest shots
Class: shotgun
Weapon: krm 262
Performance: can you make it better using only these slots?
Class: pistol
Weapon: L-CAR 9
Performance: a good mobility build it also have a good recoil control
Class: pistol
Weapon: l-car 9
Performance: better. 5mw > aim assist laser since the hipfire spread becomes amazing and the ads bsa is already more than good for the effective range. Field agent foregrip murders strafe so run BO foregrip for conless recoil control or this for full mobility
Class: lmg
Weapon: rpd
Performance: mg42 lol 100% pen through medium walls, ar level strafe and overall balanced
Class: Marksman
Weapon: SKS
Performance: Great for passive gameplay. Used by Carnage CODM(who was top 1 global for almost 3 years)
Class: Marksman
Weapon: SKS
Performance: @queen marsh your loadout is messed and needs optimize, try this loadout maybe better for you
Class: shotgun
Weapon: krm 262
Performance: i love soh but should i use speed up kill instead?
Class: shotgun
Weapon: krm 262
Performance: tactical fg A is straight up useless, granulated gives more bsa in exchange of just giving 4% ads movement speed which you wont use on a shotgun, there's no need of soh cuz reload cancel exists
Class: shotgun
Weapon: krm 262
Performance: Main build, SoH highly recommended cuz Speed up kill is ass after nerf according to mellow (instead of sprint, it became walk and you dont really walk a lot of this gun), you still can use granu if you like ads’ing with this gun (I mainly dont but whatever tickles your pickle mate). I do not use 5mw cuz free info for enemy while im camping on one side for a bit
Class: shotgun
Weapon: krm 262
Performance: Ok soh then.
class: lmg
Weapon: PKM
Performance: absolutely cancerous 💀 very good anchor gun and realoading is out of the question, 200 bullets why reload lol, not the mention the wallbang capacity on this thing 😭 just spray at walls for freee kills at this point
its only con is that its an lmg which means its mobility is ahh but with how powerful pkm is, it makes up for the mobility
Class: shotgun
Weapon: Krm 262
Performance: granulated grip is better than using soh
Class: shotgun
Weapon: krm 262
Performance: this one is for mafia. Sleight of hand can be marauder suppressor and tactical foregrip a (they hate it but i don't) can be granulated grip tape. I am not leaving the tube extension though.
Class: Assault
Weapon: AK-47
Performance: @plain fossil i appreciate that you like the PKM post i made a few months back but you could have at very least used your own image and more less used your own description for it ☠️ or some credit would be nice. On another note, this is one of the best guns to use if you’re wanting something different than the current fast paced meta. Great mid range accuracy and decent long range capabilities, whether you play aggressive or passive is solely up to you because this guns works its magic with either play style. You can switch to B mag if you’d like but i’m more of a person who is constantly on the go so i believe i benefit from the A mag the most. 👍 8/10 weapon choice
Class: assault
Weapon: ak-47
Performance: range and mobility. Basically a passive drh bc of taper and recoil and mag but worse mobility and ads speed
Class: shotgun
Weapon: krm 262
Performance: sniper262. Optic can be marauder for better range.
Class: SMG
Weapon: MAC-10
Performance: Stock can be changed to Steel Stock.
Class: Assault
Weapon: AK-47
Performance: Aggro Ak-117 build for respawns. Fast ADS time and mobile
Class: shotgun
Weapon: by15
Performance: it has 22m 1tap range. Optic can be extended barrel which makes it 25m and grip can be gran for the slight increase in bsa and mobility.
Class: marksman
Weapon: sks
Performance: sks 2.0 (type 63) infinite 2stk above legs with this barrel + boosted rof, good strafe for an mmr and great flinch and ads speed.
Class: lmg
Weapon: rpd
Performance: 100% penetration + ar strafe + balance @nova briar
Class: lmg
Weapon: chopper
Performance: aggro
Tyrant devs build idk if its good
Class: lmg
Weapon: chopper
Performance: much better than the above (gun still sucks tho)
Class: LMG
Weapon: UL736
Performance: Do not use this under any circumstances unless you are very desperate
Class: Assault
Weapon: AK-47
Performance: a sword that looks like a fish
Class: assault
Weapon: swordfish
Performance: drop steady stock for light stock, you dont need to boost bsa. Use ranger barrel bc why not
Class: shotgun
Weapon: HS0405
Performance: BR BUILD
Mobility build for experienced shotgun users
Class: assault
Weapon: Type 25
Performance: BR BUILD
(Type 19) solid gun with insane headshot multiplier if you put on gold long range mod (63 dmg to the head) can 5 shot kinetic players to the head
Class: smg
Weapon: ppsh-41
Performance: BR BUILD
Decent smg with big mag and decent bsa, but this build focuses on hipfire accuracy and mobility more because you dont need bsa attachments on an smg in br since you can use pair it with a mid to long range weapon for those types of fights. As for the mods you’ll be using hipfire, long range and extended mag mod (can be switched for gold ads mod for speed boost since it already has 65 rounds)
Class: lmg
Weapon: S36
Performance: BR BUILD
Build no. 1
Season 1 2019 meta gun and ever since then the ttk hasnt been touched, it still is viable in br given the right gunsmith and attachments. Note: this is the first gunsmith that focuses on bsa attachments to replace the need for precise shot mods for something like vertical recoil instead.
Mods—-> vertical mod, long range, extended mag (extended mag can be gold ads since the gun has a base of 60 rounds)
Class: lmg
Weapon: s36
Performance: this is the second s36 build that focuses on recoil control and a little bit of mobility to replace the need for vertical recoil mods(you can choose operator grip instead of granulated if you want that extra vertical recoil control)
Mods—->precise shot, long range, extended mag (or ads mod)
Note: I personally recommend the first build but its up to you to choose which one fits your playstyle
Class: LMG
Weapon: S36
Performance: My preferred S36 BR BUILD. Range stacking is useless since it only affects dps in a small range and typically you only use this weapon outside of first damage range anyways. 110 round belt is mandatory as it allows you to replace ext mag mod with any other mod that is much stronger, like vertical recoil, gold lateral, ADS speed, ADS accuracy, long range, etc. For comparison, theres no attachment that gives values anywhere near these. Optic can be classic RDS or 4x or 4.4x, or can be replaced with granulated/tac laser/flash guard/a barrel.
Class: Marksman
Weapon: Kilo Bolt-action
Performance: got my first ever nuke with this 🔥
Class: assault
Weapon: lk24
Performance: but it is actually lk24
Everyone is patiently waiting it's huge buffs as it became the selected ranked legendary weapon (maybe the first gun ever to overshadow it's rival ars twice, setting a new ttk standard once again), we'll see how it holds up later
For now, i was surprised how well it did as a flex ar. Feels like a krig-6 that's a hitscan and has seriously smooth recoil
SoH can be a red dot
Class: assault
Weapon: lk24
Performance: tac laser isn't that bad for respawns , optic can be tactical suppressor since the barrel gives enough range. Feel free to replace the laser with cronen sniper if you don't like lasers.
Class: assault
Weapon: m4
Performance: as good as bad can get
No, archangel does not give enough range. Mono is needed and nexus irons are so good you dont need a rds (plus better mobility than archangel)
Class: assault
Weapon: m4
Performance: bsa stack , soh can be mono(yeah i forgot that mono gives 25% instead of 15%).
Class: Sniper
Weapon: DL Q33
Performance: It‘s the LW3.
The one with Fmj and tiger team is for snd and good wallbangs. Tiger team barrel is not overrated and it helps with wallbanging.
The one with hammer forged and striker foregrip is focused on faster rof and the striker fg has movement buffs without cons.
And the one with laser is for people who want the best ads time and more for respawns, I wouldn‘t recommend laser for search and destroy.
(In my opinion the airbone elastic is good since it helps the flinch much with only 5% less ads time but 30% better flinch. You can use the serpent warp if you want)
(Helped me to legendary btw)
Class: marksman
Weapon: sks
Performance: New sks and old sks.
Class: sniper
Weapon: locus
Performance: boosted rof + wallbang + ads speed and flinch (can be serpent wrap)
@shrewd chasm tiger team barrel without fmj doesnt help with wallbangs lol either use tiger team + fmj or just hammer forged
Class: assault
Weapon: m4
Performance: soh can be mono.
Class: assault
Weapon: m4
Performance: stop cooking please
(c tier gun—all around balls besides recoil)
Class: lmg
Weapon: pkm
Performance: Passive Killing Machine.
Class: lmg
Weapon: ul736
Performance: aggro build without an optic.
Class: sniper
Weapon: locus
Performance: aggro build fast ads/reload speed good for doing 1v1s n rushing
Class: assault
Weapon: fr .556
Performance: better kilo
Class: shotgun
Weapon: echo
Performance: dogwater but best build, its an ads shotgun
Class: smg
Weapon: ksp 45
Performance: 2nd worst smg’s best build
Class: pistol
Weapon: crossbow
Performance: yes (swap laser for gas bolt @minor galleon)
Class: assault
Weapon: fr .556
Performance: i think nexus have some unused bipods.
class: smg
weapon: fennec
performance: this is all you could ever ask for, ots turned dobvra, if i could i would use bipods to crouch and camp. everyone upvote this build now its the best thing you could ever ask for!
Class: SMG
Weapon: HG 40
Performance: If you ever wanted to get mass reported in ranked for being a bad teammate this is the build to do it (I cried while making this)
Class: SMG
Weapon: mx9
Performance: Just my speedy ah build for mah fav SMG, also does very well in Hordepoint and has a quick kill time
Class: smg
Weapon: mx9
Performance: peak
Yeah uhh @obtuse olive you need silencing though and disable takes hitting legs for smgs which is a no
Crazy that you have two of my fav guns in your name tho
Class: Assault
Weapon: M4
Performance: A solid build for an aggressive play style if you hate the no stock swap it to a tac laser (Don't ask me why I'm using that gun I'm only using it for the free legendary skin.)
Class: assault
Weapon: m4
Performance: I dont mean to be a stickler uhh but I am so marksman barrel > ranger bc ranger already has massive mobility cons. 50r just > 40r
Marksman and no stock instead of laser combo works fine
Class: assault
Weapon: oden
Performance: MP BUILD balanced strafe, bsa, range and recoil.
Secret tip while ads: strafe to left to right to match the recoil pattern and to connect more bullets
Class: assault
Weapon: oden
Performance: above is good but colossus is a need bc its 2 tap range sucks
Also since when is strafing a secret tip 😭 oden has no horizontal recoil either it doesnt cancel anything, just makes you harder to hit
Class: assault
Weapon: oden
Performance: aiden must have a secret talent for attracting stars and likes.
Class: Assault
Weapon: M4
Performance: Best flex ar build, used by Elevate ( World champs). Provided 2 builds one for passive and one for aggressive.
Class: assault
Weapon: m4
Performance: close range grau, grip can be nexus to make a close/mid grau.
Class: assault
Weapon: swordfish
Performance: peak @tranquil creek
Class: assault
Weapon: m4
Performance: @lethal phoenix no
Class: assault
Weapon: m4
Performance: better bsa , ads time and reload time but worse range.
Class: assault
Weapon: M13
Performance: what's better?
Class: assault
Weapon: M13
Performance: best m13 loadout @tardy thistle your builds aren’t good brother use this
Class: pistol
Weapon: mw11
Performance: nailgun but somehow worse?
Class: assault
Weapon: type 25
Performance: when will this bot update smh
Regardless, type 19 in lmg form. Excellent all rounder and a strong conversion for it. Fmj for a red dot
Class: smg
Weapon: lapa
Performance: the actual freak gun. Name something good, it won’t have it. Name something bad, it won’t have it. Its somehow still very fun
Additional notes: the mag here is only 25 rounds, but has qq10 fire rate so the multiple buffs to the mag make it worth it. And striker foregrip > firm grip since it at base still fits within optimal smg ads speed while the mobility is less amazing.
Class: assault
Weapon: type 25
Performance: laser can be nexus.
Class: assault
Weapon: type 25
Performance: better than mureki ahh build
Note: soh can be cronene sneeper eeleete
Another note: if u like bullet speed, do NOT use this
Class: Assault
Weapon: Type 25
Performance: mmm yummy (approved by leakers on duty)
Class: assault
Weapon: m4
Performance: balls
@spxc.21 actually its worse since that barrel turns it into one of the worst guns in the game
And @misty dome leakers on duty is still wrong for builds about half the time lmao, mono + nexus has better range and less mobility downsides, bsa is a bit worse but its effective range is so poor that you need to build for mobility
Class: SMG
Weapon: cordite
Performance: useable
I need a good maddox build, don't know if I should go for echo fire mod or not
Class: Sniper
Weapon: DL Q33
Performance: you can put on laser for respawns
(Also any one who dislikes doesnt have skill)
Class: sniper
Weapon: dl q33
Performance: the only realistic build and most overrated sniper 🔥
@spxc.21 youre using disable on a sniper bro what 😭 fmj is so free as is ext mag a
Class: assault
Weapon: m13
Performance: solid all around
From @untold glen
Class: sniper
Weapon: DL Q33
Performance: First one for passive sniping, second one for aggressive sniping.
Class: sniper
Weapon: DL Q33
Performance: Using armor piercer mag not only gives you better wallbang damage than the anti-vehicle mag, it also gives you faster ads time.
Class: smg
Weapon: chicom
Performance: ain't that bad really trust me :))
Class: smg
Weapon: chicom
Performance: a tier, 2nd best burst smg after cx9
Using strike stock and stippled tape is just crazy tho, stippled useless and bsa from strike not needed
Class: pistol
Weapon: Crossbow
Performance: medieval quickscoper💀
Class: smg
Weapon: Fennec
Performance: if you're fine with the iron sight u can switch the red dot to rtc stock and ranger foregrip to operator foregrip ( it's almost the same as the one with rtc stock just with a lil more ads time and a r dot
Class: smg
Weapon: fennec
Performance: yes
Ranger foregrip nukes mobility when fennec is already lacking
Class: LMG
Weapon: PKM
Performance: 100/10
Description: Unreleased sniper skin. Better than any sr.
Class: Pistol
Weapon: mw11
Performance: My personal favorite Machine Pistol build. High fire rate, good ttk at close range, respectable accuracy. Vod short is better than HE now imo after the range buff.
Class: SMG
Weapon: QQ9
Performance: 3 shot consistent, strike stock can be no stock depending on your personal preference
Class: lmg
Weapon: ul736
Performance: best “flex” build
Keeps good strafe, good enough ads speed, mag + disable without nuking bsa
Top is tac laser bottom is gran for preference
Class: assault
Weapon: m13
Performance: a mid build for a mid ar , optic can be mono.
Class: LMG
Weapon: RPD
Performance: Bruen mk9 build for mp. Tac laser is the flex slot, can be swapped out for optic, disable, fmj, granulated grip, or anything else. Para barrel can be swapped with horizon, but especially after the buff the extra range isnt needed (goes from 47.5->55)
Strengths:
With the buff to belly multiplier from 1x to 1.1x, it now has a very consistent 4 tap in the second damage range, which extends to 47.5m. Only two chest or belly shots are required.
Exceptional mobility, not only in its class but compared to other 4 tap ARs. 215 ms ADS and 6.24 m/s sprint speed.
Very smooth recoil pattern and nice firing sound.
Compared to some other 4 tap weapons: Type 19 has 37m 4 tap with 292 ms ADS. Ak117 has 33m with ~260 ms. Dingo 35m with 303 ms, PDW 26m with 218 ms or 28.8m, 230 ms.
Weaknesses:
Irons are not for everyone, obstruct a large portion of the screen.
ADS accuracy is not horrible but not great either. Mediocre.
Few reserve mags, giving a total of 180 rounds, below standard for 750rpm weapons.
Class: assault
Weapon: m13
Performance: It has better ads , bsa and recoil control but its effective range is shorter and movement is a bit slower. Also free uav so snd is not recommended.
Class: assault
Weapon: swordfish
Performance: m16 but better , tac fg can be mono.
Class: assault
Weapon: swordfish
Performance: Halberd handles everything , using an optic because it is cleaner and the base scope takes up more space on screen , soh is harmless , laser is for free ads and rubberized since it has no bsa(thanks for the tip👍). Free uav and visible laser are the only downsides.
Class: lmg
Weapon: S36
Performance: BR build
Class: assault
Weapon: swordfish
Performance: dont worry abt the ads time u wont even notice it
Class: assault
Weapon: swordfish
Performance: Why don't we use skeleton stock? It gives ads.
Class: Assault
Weapon: Man-O-War
Performance: 4-6 tap on head and full torso, sight can be replaced with a underbarrel
Class: assault
Weapon: icr-1
Performance: Fast reload and ads, good bsa. Soh can be mono.
Class: shotgun
Weapon: striker
Performance: 3 tap upon 30m, no slug, gun and run with gung ho to deal with reloading, an assault rifle shooting multiple pellet. The design is very human.
Class: SMG
Weapon: PPSh-41
Performance: Good for medium to long range fights can be used in close fights but not against BP50.Reload time is average but the msg size makes up for it.It’s okay when running but slide jump for more speed.Use with machine pistol when you need to reload.
Class: assault
Weapon: HBRa3
Performance: sadly it's really mediocre. besides kilo, lk24, krig-6 this weapon literally cannot compete anywhere. Only Lacking proper handling qualities to enhance it's ranged performance.
After all, why should you make a gun good at range then limit that range performance with some dumb horizontal recoil?
Balanced weapons are dead.
Class: lmg
Weapon: s36
Performance: actually mg42 but it hasn't been added yet , optic can be maxim.
Class: Pistol
Weapon: MW11
Performance: pistol go brr
Class: pistol
Weapon: shorty
Performance: 2 tap pocket shotgun.
Weakness: free uav.
Class: SMG
Weapon: GKS
Performance: theorycrafted optimal uzi build for aggro play
Class: SMG
Weapon: GKS
Performance: best snd loadout run pinpoint and your slaying good bsa good range good damage
Class: LMG
Weapon: PKM
Performance: Hate moving? Love consistent 190 ms ttk up to 39m & wallbang ttk of 285ms? PKM is your panacea
Class: Smg
Weapon: RUS-79U
Performance: See it for yourself, and have a good day
Class: smg
Weapon: Gks
Performance: better drh?
Class: smg
Weapon: pdw-57
Performance: yeah keep rating before trying , optic can be ykm stock.
Class: smg
Weapon: pdw-57
Performance: free mythic try out for yourself. try b4 upvote or downvote i genuinely want to help
Class: smg
Weapon: qxr
Performance: Better bsa , mag capacity and chest multiplier but shorter range , lower fire rate , slower ads and movement . Also free uav.
Class: sniper
Weapon: DL Q33
Performance: (BR BUILD)
campers paradise
Class: sniper
Weapon: DL Q33
Performance: better BR build
Class: sniper
Weapon: dl q33
Performance: Yeah it sacrifices everything for some bsa . This one has all the ads it needs also suppressed , not everyone can wallbang and 8rnd is kinda optional.
Class: smg
Weapon: qxr
Performance: Better bsa , lower recoil . Optic can be mono.
Class: sniper
Weapon: DL Q33
Performance: Multiplayer Build, someone in discord asked for it, had to put dlq in weapon name kept rejecting all formats of tundra.
Class:lmg
Weapon:chopper
Performance: really good in domination
Class: smg
Weapon: qxr
Performance: are we getting this because of bo6?
Class: Assault
Weapon: KN-44
Performance: Great accuracy, better control, mid-long range and big mag. Good for hardpoint.
Class: pistol
Weapon: renetti
Performance: the camo is just🤌🤌🤌
Class: sniper
Weapon: DL Q33
Performance: 1st build for respawn sniping, 2nd for aggressive sniping in snd and 3rd for passive sniping in snd. Also @velvet mauve the reason why your build was disliked so much is because it uses fast mag, you need to replace it with 7 rnd mag.
Class: pistol
Weapon: renetti
Performance: faster ads and reload , higher fire rate , better recoil control but free uav and visible laser.
Class: pistol
Weapon: Renetti
Performance: Good build, @lethal phoenix you don't need red dot imo, renetti has a very good iron sight
Class: assault
Weapon: icr-1
Performance: Passive build with no recoil . If you don't need red dot , you can always replace it with no stock.
Class: assault
Weapon: icr-1
Performance: it’s the actual way to build the icr
Class: assault
Weapon: icr-1
Performance: it's just a way to build the icr , actual or not.
Class: assault
Weapon: icr-1
Performance: skibidi gun 🔥
put on toughness and u will be fine
Class: Assault
Weapon: ICR-1
Performance: Seeing too many garbage icr builds lately. First build is for normal mag, second build is wallbang flinch macromag build
Class: smg
Weapon: rus-79u
Performance: not a garbage build i guess , i would go for that marksman barrel though.
Class: Assault
Weapon: AK117
Performance: short to mid aggressive
Class: smg
Weapon: rus-79u
Performance: flashlight was forgotten , this build is a reminder , you can still replace it if you don't like it.
Class: assault
Weapon: lk24
Performance: nostalgia build. Still secret meta.
Class:smg
weapon: qq9
Performance: another hp shipment brainless gun. Soh/fmj
Class: marksman
Weapon: sks
Performance: Goat marksman . If this is not a goat marksman , then give me a goat marksman.
Class: Marksman
Weapon: SKS
Performance: This is the goat marksman @lethal phoenix , higher mobility than SKS and more mag capacity. SKS is still really good for passive play with the recommended attachments tho.
Class: SMG
Weapon: Fennec
Performance: Hipfire laser gotta be the most underrated attachment hands down 🙏🏿. I don’t understand the infatuation people have with operator grip it doesn’t have that much recoil.
Class: marksman
Weapon: sks
Performance: it was the best marksman , then type63 came 😔 .
Class: marksman
Weapon: sks
Performance: this better than the one up there, (you stink, mureki)
Class: Marksman
Weapon: SKS
Performance: Rahhhh top 100 🦅🦅🦅
Class: assault
Weapon: kilo 141
Performance: best free skin for kilo.
Class: Assault
Weapon: M4
Performance: peak BP50 flexibility
Class: Assault
Weapon: M4
Performance: borg, gorg, skibidi ferg (phonk noise starts) + those who know 💀 🙏
Class: assault
Weapon: kilo 141
Performance: I don't use the kilo but mureki told me to make a better one than his so I did
Class: assault
Weapon: m4
Performance: Normally I would prefer tac grip, but since the recoil is too much, I used ranger this time.
Class: Assault
Weapon: M4
Performance: it's ok
Class: assault
Weapon: m4
Performance: good range with manageable recoil , longshot can be gran.
Class: Assault
Weapon: Em2
Performance: Good control and range. Slow ads movement tho
Class: shotgun
Weapon: by15
Performance: BR BUILD
Decent shotgun
Class: Assault
Weapon: m4
Performance: mid gun, loadout for snd breaching
Class: assault
Weapon: ak117
Performance: how to ruin everyone's br experience
Class: smg
Weapon: fennec
Performance: BR BUILD
Try this cx9
Hipfire, ext mag, long shot
Class: assault
weapon: ICR-1
Performance: this mag macro mag its does give you more bullet impact and more damage
Class: sniper
Weapon: dl q33
Performance: one of the best snipers this season , you can replace the scope with anything you want.
Class: sniper
Weapon: dl q33
Performance: this build literally has no down sides, use light weight perk for more aggro gameplay (+5 percent speed boost)
Class: Marksman
Weapon: SP-R 208
Performance: Idk I just use it and I'm top 37 in my region.
Class: sniper
Weapon: dl q33
Performance: 11 dislikes bc i used sleight of hand instead of fmj 🫠
Class: assault
Weapon: ak117
Performance: perfect combination of range and mobility.
Class: Shotgun
Weapon: R9-0
Performance: really nice build for headshots . ( You can also use bolt action weapon pre input From basic settings for a more continuous fire ).
Class: shotgun
Weapon: r9-0
Performance: it's the best i can do for "hipfiring" , think about it like a krm with a second chance.
Class: SMG
Weapon: CBR4
Performance: I haven’t played the game in over a year i think the CBR got nerfed last time i used it but i guess i made a decent build
Class: SMG
Weapon: pp19 bizon
Performance: what i call it the BEST pp19 build to help u get to legendary fast.
-0 recoil
-high dmg
-high mobility
-fast ads
Best at close-mid range
like pp19 is already one of the best smgs so, yeah
Class: SMG
Weapon: AGR 556
Performance: less boring than bizon. Vibrating iron sights
Class: Assault
Weapon: Oden
Performance: Oden is known for it's high dmg and although it has not the fastest fire rate in my opinion due to it's high damage it's very fair it has a good 2 shot potential (mostly 3 tho)
I took this loadout from YouTube but I tested it and I think if you hit your shots, it's very solid in long and short range I played many rank games with it and was mostly 1st or 2nd dropped many kills and almost got a nuke (I'm not even a professional nuker so) with a very good gun that not many people use
Class: shotgun
Weapon: by15
Performance: maximum 1tap range while recovering some mobility.
Class: Sniper
Weapon: outlaw
Performance: Fastest Ads sniper speed in the game
Class: Sniper
Weapon: M21 EBR
Performance: this is the fastest adsing sniper in game that falls under the sniper category, tho ur gonna wanna switch laser to mono sup and it'd still be the fastest
Class: Assault
Weapon: Man-O-War
Performance: 2 shot its stupid good and can be used in any mode but its better for passive rather then aggro
Comment- who saying this is bad then u r noobs
Class: shotgun
Weapon: by15
Performance: not the best , not the worst , it's mid.
Class: lmg
Weapon: Holger 26
Performance: better on mid range , rather than long range.
Class: assault
Weapon: M13
Performance: movement is must on this gun , performs best on close combat.
Class: assault
Weapon: DR-H
Performance: fast ads and good for short range and long range
Class: assault
Weapon: M13
Performance: long mag and good for long range and mid range
Class: shotgun
Weapon: by15
Performance: close-mid vs close-aggro.
Class: lmg
Weapon: Holger 26
Performance: pls Buff ADS Time.
Class: Sniper
Weapon: Dl q33
Performance: not performance but rytec looks so badass
Class: assault
Weapon: M13
Performance: best flex build with good mobility, handling and bsa ( u can use red dot or perk for barrel)
Class: sniper
Weapon: rytec amr
Performance: it has fast ads for quickscoping.
Class: assault
Weapon:type 25
Performance: mid ads,high accuracy,high dps
Class: Assault
Weapon: Kilo 141
Performance: works well for me, mostly focused on accuracy and control. In the weapon comparison yellow is without attachments (only a red dot since it wont let me do nothing), blue is with attachments.
Class: smg
Weapon: pp19 bizon
Performance: since when large caliber has normal range?
Class: assault
Weapon: m4
Performance: somehow this smolll boiii works and totally not the m4 lmg
Class: assault
Weapon: type 25
Performance: secret sks with maximum 2tap range.
Class: smg
Weapon: razorback
Performance: high accuracy and dps
Class: smg
Weapon: razorback
Performance: marskman can be changed for extended barrel
Razorback wasn't meant for too close gunfights, you're just killing it with that build x'd
Class: smg
Weapon: cordite
Performance: average cordite build.
Class: smg
Weapon: cordite
Performance: normal cordite build.
Class: Sniper
Weapon: Locus
Performance: Perfect for aggressive sniping.
Class: smg
Weapon: fennec
Performance: it’s ok ig. Shoots fast or smt
Class: smg
Weapon: cordite
Performance: max range cordite build.
Class: Assault
Weapon: M13
Performance: Aggressive any range
Class: smg
Weapon: cordite
Performance: Hp/dom close range. Better ads , bsa and recoil but worse range.
Class: smg
Weapon: cordite
Performance: i think you may have overcooked it
Class: shotgun
Weapon: by15
Performance: you are right , cordite needs a break.
Class: Smg
Weapon: PPsh-41
Performance: really good at close range and long range I recommend
Class: pistol
Weapon: crossbow
Performance: hardest pistol to use.
Class: assault
Weapon: M4
Performance: BR BUILD
After back-to-back nerfs to the bp50 the only way to make this gun as close to it’s prime as possible is by using kort barrel, 30 round and recoil booster. Using leroy + 60 round is a struggle to use at long range (17 dmg) this build gives you inf 20 dmg (till 41 meters and 65 meters with epic/gold long range mod) with fast fire rate too. br mods: precise shot (or recoil mods), extended mag, long range
Class: shotgun
Weapon: by15
Performance: BR BUILD
Good accuracy, good range, good reload speed and mag size. Meta
br mods: long barrel, fast ads, long range
Class: sniper
Weapon: dl q33
Performance: for snd purposes of course.
Class: Smg
Weapon: QQ9
Performance: The QQ9 is a really powerful gun and good for close range but not really long range
Class: smg
Weapon: qq9
Performance: rest in peace 45rnd , you will never be forgotten.
Class: Marksman
Weapon: sks
Performance: plays like a sniper with some modility. Good for long range and has good accurecy
Class: smg
Weapon: pharo
Performance: another forgotten smg.
Class: Marksman
Weapon: sks
Performance: @eternal badge this way better bro
Class: pistol
Weapon: l-car 9
Performance: can be paired with a sniper or lmg but the effective range is too short.
Class: SMG
Weapon: QQ9
Performance: little to no recoil, opted instead for maximum movement before and after ads and reload time.
Class: SMG
Weapon: QQ9
Performance: The one above is not very good, it lacks range and it doesn’t have a better hitbox than with 10mm mag. Also he didn‘t use mono, you don‘t have to worry about bsa on a extremely aggressive smg like qq9. But Mono can save you, if you ever get into ranged fights, you can‘t really predict how fights are always going to happen, at least which range.
Class: SMG
Weapon: Chicom
Performance: boosted accuracy, range, and control. Movement speed is the toll to pay, but it doesn’t affect as much. Keep in mind it’s a 3-bullet burst action SMG.
Class: Assault
Weapon: Type 25
Performance: BR build, good recoil, accuracy and range, while having good ADS time and movment speed (love that big mag)
Class: LMG
Weapon: UL736
Performance: Control weapon. Full body disable provides perfect stopping power + enough mobility for repositioning to shut down run and gunners.
Class: Sniper
Weapon: DL Q33
Performance: The slowest build possible.great for camping!
Class: LMG
Weapon: RPD
Performance: Prolly not meta but hella fun and can also 3 shot through toughest walls.
Add any 2 other attachments you like, even heaviest barrel works but ADS stock with ADS barrel are good too if you really want around 520ms ADS.
Yet even so, i strongly suggest a knife with amped perk to move around with a knife switching sniper technique
Class: Assault
Weapon: ASM10
Performance: this will kinda help if slower ads is your biggest concern of the game. It's an okay gun unless you can just casually throw headshots back to back, it's gonna shred
Class: lmg
Weapon: rpd
Performance: mg42 but they didn't add it yet.
Class: Assault
Weapon: HBRa3
Performance: a semi good gun build for s&d or frontline. Non meta, requires a bit of good aim
Class: Assault
Weapon: Kilo 141
Performance: a more comfortable version of kilo ig
Class: Assault
Weapon: KN-44
Performance: no recoil good for small and long range fast ads
Class: smg
Weapon: rus-79u
Performance: both have the best possible range for rus , first one is for those who hate lasers.
Class: Sniper
Weapon: NA-45
Performance: low recoil build @upper stump
Class:marksman
weapon: sks
Performance: 1 tap build to any body part in any mode
Class: Sniper
Weapon: rytec amr
Performance: quickscoping idk
Class: Assault
Weapon: Peacekeeper MK2
Performance: For anyone who's a fan of the underrated Peacekeeper, this gunsmith has virtually no recoil and is for an aggressive & passive playstyle
class: smg
weapon: qq9
performance: this better
Class: Assault
Weapon: Kilo 141
Performance: aggressive version of kilo 141
Class: Assault
Weapon: Kilo 141
Performance: Actually the aggro build
You missed on Granulated dear to compensate the BSA that Mono causes
Then you wanna use No stock Because Kilo is sadly not the star of strafe and movement speed
and Marksman is not good on Kilo
Extended Light barrel is the way to go for aggro
Kilo 141 is not for range anyway
Class: Assault
Weapon: Kilo 141
Performance: Its a aggressive version of Kilo which is good at mid range fight.
Class:Assault
Weapon:AS Val
Performance: some recoil not good for long range, but this thing shreds at close to mid range. It’s very fast and high kill time.
Class: Smg
Weapon: CBR4
Performance: this is undisputably one of the best guns in the game. It’s a little to no recoil and has one of the fastest KT highly recommend for any user
Class: SMG
Weapon: CBR4
Performance: The above one is horrific. The CBR4 is one of the worst SMGs in the game. Not good nor consistent TTK.
Class: LMG
Weapon: PKM
Performance: but it's not pkm, it's the sidegrade with bullet speed
Class: assault
Weapon: M13
Performance: better at close range and aggressive at mid range, good accuracy
Class: assault
Weapon: M4
Performance: very good no recoil and hella op at long and mid range
Class: smg
Weapon: razorback
Performance: Increasing accuracy and fire rate without reducing its mobility (ads time) as an smg
Class: assault
Weapon: Type 25
Performance: Missed the good old day when I rock in rank matches with my bros back then …now they are no where to be found left me here with this build…
Class: Assault
Weapon: Type 25
Performance: Here is a better build, don‘t be sad it‘s over, be happy you did experience a beautiful time like that.
Class: Assault
Weapon: ICR-1
Performance: mid range god. No recoil and crazy fast ads movement speed. No downsides
Class: Assault
Weapon: DR-H
Performance: CQB
Class: Marksman
Weapon: SKS
Performance: Mid range beast, fast and 1 shot headshot from very far but just has a little recoil.
it is a type 63
Class: Pistol
Weapon: MW11
Performance: it has the best possible range.
Class: Assault
Weapon: Kilo 141
Performance: Basically a PKM, You may switch the scope for a red dot if you want. Merry Christmas to everyone 🙂🎄🎅
Class: Assault
Weapon: Cr-56 Amax
Performance: Overall good in all aspects. Close to mid range, meh for crossfire like long ranges. Good for snd id say. (4th attempt of tryna make this graded essay ahh layout)
Class: Assault
Weapon: Dr-h
Performance: Less recoil than the pro build, extremely simple changes should be obvious. Good for longer ranges too. Easily mastered with this comfortable build. 100% recommend
Class: Sniper
Weapon: Outlaw
Performance: Outlaw is known to have extremely fast ads and i found out that as an problem. I added some flinch resistance and tried making it ads like dlq. Good for camo grind and fast paced dlq like gameplay.
Class: Assault
Weapon: Type 25
Performance: Ofc its Type 19
In my Opinion the best Type 19 version, the lmg version.
Even as a Person who usually hates like big mags, slow guns etc. its been so fun and so good, defo worth trying.
Class: Assault
Weapon: Kilo 141
Performance: amazing
In my opinion this is the best kilo gunsmith. Try it out
Class: Assault
Weapon: M13
Performance: Overall balanced.
Class: Assault
Weapon: M13
Performance: no idea, good i guess
If y'all got better loadout, please let me know. 
Class: Assault
Weapon: M4
Performance: Good Ar
4 Tap ttk: 188.7 Ms
5 Tap ttk: 251.6 Ms
1st range 4 tap: 17.6 meters
What‘s needed? At least 2 shots to the stomach, chest or head doesn‘t matter, then you can also hit arms and legs which do 24 damage and you did enough damage and get the 4 tap.
2nd range: To get 4 tap in second range you need at least 1 headshot and the rest have to be chest or stomach shots to do 101.2 damage to get the 4 tap ttk.
Ads time 210ms
Ads movement speed 3.77m/s
Bsa: 15.6(5.8)
Bai
Class: SMG
Weapon: PP19 Bizon
Performance: Very great at close and mid range, great mobility and control almost no recoil
Class: Assault
Weapon: Asm10
Performance: A underrated gun I don‘t see often, the estimated branson ttk is 133.3 ms, which can‘t be calculated (Thanks to @ionic crane for information) up to 24 meters having a better estimated time to kill than Oden which was considered a monster if you hit your shots, so branson is skill = high reward just like Oden.
It‘s rpm is 545,4545….. which we get if we do 60.000 : fire interval which is 110ms in this case.
it‘s strafe is rather poor if we think about that bp50‘s strafe is 3.77m/s and Asm10‘s is 2.61m/s
the ads time of Asm10 is 265ms
and it‘s bsa is 19.8(7.5) which is alright considering it‘s an aggro Ar.
Bai
Class: Assault
Weapon: M13
Performance: Flex AR with high mobility and controllable recoil, carried me through BP 50 meta
Class: Smg
Weapon: GKS
Performance: b-tier SMG , not meta but fun to use when you are not sweating . 3-tap 300ms ttk in 9.5 meters , if you can hit chest or arms it can be 16 meters . This build is made for close range . Optic makes headshots eaiser , perk and laser boosts hipfiring (not 5mw because visible) , extra 15 rounds for almost no disadvantage. Gran is ez but stippled is good for recoil practice , smgs work better than ars in close range thanks to their fast ads and movement so use it to your advantage.
Class: smg
Weapon: qq9
Performance: good 3 tap with the 10mm mag and decent recoil
Class: Assault
Weapon: Peacekeeper Mk2
Performance: Probably the best build for PK
If you have problems with the iron sight remove the agency suppressor for Red dot IG
Class: Pistol
Weapon: Renetti
Performance: When someone say swordfish is a good gun, i show him this.
Basically pocket sniper, great for SMGs that have trash range.
Class:smg
Weapon: qq9
Performance: The correct way to build qq9
Class: Smg
Weapon: QQ9
Performance: The real correct way to build QQ9
Class: Smg
Weapon: CBR4
Performance: Great at rushing and quick killls and also maybe good at Snd
Class: Smg
Weapon: Qq9
Performance: Good build for BR, with pretty good hipfire
Class: Smg
Weapon: QQ9
Performance: Br build qq9 with the help of iSleep247
Class: Pistol
Weapon: .50 GS
Performance: since 50gs is trash this season , so is the build.
Class: Assault
Weapon: M13
Performance: Cool
Class: marksman
Weapon: SKS
Performance: very good for ranked MP
Class: assault
Weapon: AK117
Performance: very good for BR but trash for MP.
Class: assault
Weapon: AK117
Performance: it aint trash in mp, you just cant build good guns (change tac for mono for range) @lethal phoenix
Class: Assault
Weapon: LK24
Performance: very versatile on small and mid size maps. Good strafe speed and good time to kill. Not much recoil at all
Class: Smg
Weapon: QQ9
Performance: i think its good
Class: smg
Weapon: Mac-10
Performance: very fast ads, i think it is good
Class: LMG
Weapon: Hades
Performance: this gun is horrible after it's current "buff" that halved it's effective range for no real benefits
It is soon to get a compensation buff that still won't affect it's placement among other lmgs even. This gun actually performs worse than previous seasons because the devs thought 33 damage was too op. And not even make rapid barrel affect other ranges
Very mediocre weapon already. Devs made it one of the worst lmgs to use. 2/10
Class: Assault
Weapon: Kilo 141
Performance: I heard there was a secret feature where if you put the classic red dot on any mythic it increases all damage multipliers by +1.1x
Class: Assault
Weapon: M13
Performance: Right way to build M13 if you dont like camping, good ADS movment speed, ADS time, recoil is ok if you play on high sensivity, range very good
Class: Assault
Weapon: LK24
Performance: Full passive build dont suggest using laser if you are playing snd if you have p2w iron sight id suggest using a perk like sleight of hand
Class: Smg
Weapon: PP19 BIZON
Performance: inspired by @valid frigate , bizon has ez recoil and you can hipfire in close range.
Class: Sniper
Weapon: Dl Q33
Performance: horrible gun locus better, no need for a silencer just kill the enemies ngl
Class: Sniper
Weapon: Dl Q33
Performance: good 🙂
Class: assault
weapon: Man-O-War
performance: no need to build it for range it'll still be a 2 tap, this is the greatest build carries my hp games ngl just use persistence with it
Class: SMG
Weapon: LAPA
Performance: This build helped me get gold, not sure if it works on other guns though
Class: assault
Weapon: ak-47
Performance: optic for easier headshots , full ammo if not vulture , merc and stippled for close range fights and who doesn't like extra 10 rounds?
Class: Sniper
Weapon: Locus
Performance: Great for mobility; quickest for locus at least (personally)
Class: Assault
Weapon: Ak-47
Performance: kort gives great mobility and a bit recoil , optic for easier headshots , full ammo when you are not vulture , 1mw for close range fights and extra 15 rounds without hurting range.
Class: Sniper
Weapon: Dl Q33
Performance: Good tundra build with a good mobility
Class: Assault
Weapon: Swordfish
Performance: not your average sniper.
Class: Smg
Weapon: Cordite
Performance: Mp build , owc sup for stealth without hurting ads or bsa , scope for headshots , fmj for wallbangs , 5mw for close range fights and extra 20 rounds to fight multiple enemies.
Class: Pistol
Weapon: Renetti
Performance: When someone say swordfish is a good gun, i show him this.
Basically pocket sniper, great for SMGs that have trash range. What in the world is wrong with you @valid frigate @lethal phoenix ?
Stop making the most trash builds in the world, even my friend that barely put any attachments on his guns has better gunsmiths
Class: Sniper
Weapon: Locus
Performance: This is probably the best sniper build, easy crossmap kills and you don't need much aim to use it (ignore the fact it says MG42 I think its a bug)
Class: Pistol
Weapon: mw11
Performance: mg42 pocket edition , feel free to use 40rnd instead.
Class: Sniper
Weapon: Dl Q33
Performance: good build
Class: Smg
Weapon: Cordite
Performance: better than the last cordite.
-improvements-
Optic instead of a cursed scope.
Strike stock improves bsa and flinch without hurting ads.
Wounding instead of fmj because why would you wallbang with an smg?
1mw and merc works better together for hipfiring than 5mw , also 1mw is not visible.
The only thing that hurts the ads is merc grip but it is still faster than most ar builds.
Class: smg
Weapon: Cordite
Performance: simply better, no point of stacking hipfire spread killing strafe speed, wounding is pretty useless in these days
You need suppression so you're not a free uav to your enemies (and the fact that you need to at least extend the range on any weapon so you don't get outgunned by weapons with better range), the extended mag is what makes cordite unique (you barely notice the downsides of it)
Class: lmg
Weapon: M4LMG
Performance: weirdest barrel in the game , gives only 4 ads and hurts the range like an owc sup.
Class: Marksman
Weapon: SKS
Performance: High stability with a high magazine. Low ADS speed but still great for rushing. Built for less flinch.