#weapon-layouts

1 messages · Page 3 of 1

drowsy dock
#

Class: Assault
Weapon: Kilo 141
Performance: @dim monolith finally made a decent ass gunsmith lmao
anyways this is the base build for kilo :p

lethal phoenix
#

Class: Assault
Weapon: Kilo 141
Performance: Not the Best but decent.

ionic mica
#

Class: assault
Weapon: hvk-30
Performance: f2p

dim monolith
#

Class: Shotgun
Weapon: Striker
Performance: fortunately it is a one shot at close and medium ranges
it has a high mobility and damage :3
@drowsy dock try this gun :3

thin compass
#

Class: LMG
Weapon: UL736
Performance: still one of the best gun for passive play style, the new signature attachment is pretty much useless since UL is meant to be played passive in the first place and you don't really get much benefit from it, plus 25.4" extended light barrel is just so good that it's basically mandatory on UL

vivid swan
#

Class: LMG
Weapon: UL736
Performance: Passive aggressive build for UL736. Bsa isnt as good as the build above but its still a beam.

tranquil creek
#

Class: Assault
Weapon: M4
Performance: Grau 5.56, not M4. This thing is a pretty much a long range smg, If you care about ADS time, swap out red dot for laser and change grip tapes accordingly.
My personal build and I hope you enjoy.

raw beacon
#

Class: LMG
Weapon: UL736
Performance: Beams like crazy, great for ObJ based game modes

keen pulsar
#

Class: SMG
Weapon: Fennec
Performance: pretty low recoil and good for aggressive playstyle
(If someone can make it better please help me tooHZ89_codm_stitchpuppyeyes )

torpid steppe
#

Class: SMG
Weapon: Fennec
Performance: for @keen pulsar
Fennec build has altered from time to time with changes quite often happened.
And this time, this fennec build has altered towards a better accuracy and better overall recoil control with the cost of mobility. Despite saying so, fennec still has one of the fastest mobility gun in the game making it still doable to run this way with downed mobility but way more advantage on control and bullet spread. Comp players seriously likes this gun it seems.
You can replace extended barrel for red dot if needed for non mythic btw

lethal phoenix
#

Class: Assault
Weapon: M4
Performance: Any suggestions?

wanton sable
#

Class: Assault
Weapon: Ak-47
Performance: this weapon build is super great! Ok sure the damage and mobility are bad but the gun isn’t that slow and the damage is bad because of the mag. Trust me use the mag for faster bullet speed. The default speed is horrible and gets me killed a lot so use it. The gru combo grip is two attachments in one so that 4 more free slots for extra. I would recommend using an optic for better accuracy and aim but that’s up to you for you preference

dark falcon
#

Class:Assault
Weapon: Ak117
Performance: Aim. Shoot. Reload.

Just Do It.

lethal phoenix
#

Class: SMG
Weapon: Rus-79u
Performance: Any suggestions?

drowsy dock
#

Class: SMG
Weapon: GKS
Performance: **pretty balanced build KV83_codm_evilrondo **
give it a try ig its pretty good

feral hare
#

Class: Sniper
Weapon: DL Q33
Performance: this is a tundra build obvs, i just got the gun so this is what i think fits well

the striker foregrip can be switched out for the tac suppressor when playing S&D

and the hammer forged barrel can be switched out with the tiger team barrel depending on personal preference
i haven’t decided which is better because their tradeoffs seem to make them relatively even

thin compass
#

Class: Assault
Weapon: M13
Performance: Obviously FFAR but the bot doesn't allow it, Still one of the best aggro AR at the moment
Takedown barrel is now the best barrel to use after the rebalance because you don't need Taskforce barrel to get 4 shots kill in the first range anymore, moreover Takedown practically doesn't have any con and gives huge range boost compared to Taskforce, plus bullet speed shouldn't be a problem since it isn't really noticeable in ffar's effective range
Stock/Rear grip can be changed to BO foregrip if you're having problem with the recoil

valid frigate
#

Class: Assault
Weapon: M13
Performance: Perfectly Stable For Close And Long Distance Gunfights and Perfect For Aggressive Gameplay.

acoustic owl
#

Class: Sniper
Weapon: DL Q33
Performance: This is the fastest and best quick scoping sniper and gunsmith, pre nerf this can literally do anything, idk how they will nerf it but regardless this is gonna be the fastest scoping gunsmith even if they nerf, enjoy! (use the flinch perk btw)

civic forge
#

Class: Sniper
Weapon: XPR-50
Performance: Honestly I don‘t really know if it‘s good, like if it is, and if it isn‘t you can post a better one. I wouldn‘t really use the xpr because of the hitmarkers but I don‘t know.

vivid swan
#

Class: Sniper
Weapon: XPR-50
Performance: Ads needs to be stacked on this sniper otherwise it has no advantages over other snipers. Its high skill because sibce the scope opens faster, tracking with crosshair wont be as easy as with snipers like dlq. One tap to arms and upper chest and head in 1st range, afterwards only upper chest and head.

feral hare
#

Class: Sniper
Weapon: XPR-50
Performance: A mono suppressor gives a 5% ADS difference for a 25% damage range boost

Although it increases crosshair drift, it isnt a problem if you reset the scope

The damage range boost means the first range damage is extended from 31.3m —> 37.5m, which definitely helps when holding angles, which is clearly what this sniper’s main role is

stoic furnace
#

Class: Assault
Weapon: M13
Performance: She has great stability and mobility with a built i silencer and able to handle long distance fights for a good stretch

lethal phoenix
#

Class: Assault
Weapon: Oden
Performance: Use it with j358.

pure rock
#

Class: Assault
Weapon: Kilo 141
Performance: beams in med to long range. Wounding makes it so that at least ur teammates can finish the enemy off if u die

civic forge
#

Class: Assault
Weapon: Man-O-War
Performance: I really like the MOW it feels good and yeah, you can change to extended mag b if you‘re a more passive player, I mean 8 bullets more are not very much but yeah

civic forge
#

Class: Assault
Weapon: AS VAL
Performance: For aggressive plays, if you‘re a more passive player change to mid range barrel and you can also swap granulated with sleight of hand since you have the owc laser. But overall this as val build is pretty optimal for aggressive plays and mid range.

grand flame
#

Class: Assault
Weapon: DR-H
Performance: Finally found Tectonic's build, a more versatile DR-H build, has a 30m 3 tap to the upper body while maintaining good mobility to challenge gunfights close to mid range, only take long range challs when necessary.

junior cave
#

Class: Assault
Weapon: ak-47
Performance: sniper warning only use this if you want long shot don't use this on anything else also go on crossfire hardpoint. Go to the sniper spots

brave monolith
#

Class: SMG
Weapon: Cordite
Performance: Use it on your own risk

civic forge
#

Class: SMG
Weapon: PDW-57
Performance: The Smg is insane

fluid carbon
#

Class: SMG
Weapon: PDW-57
Performance: way better than the one above, replace red dot with granny tape if you don’t wanna use a red dot

civic forge
#

Class: Assault
Weapon: Ak117
Performance: Beautiful gun

molten sigil
#

Class: SMG
Weapon: PP19 Bizon
Performance: The easiest SMG to use

civic forge
#

Class: Lmg
Weapon: Chopper
Performance: Too lazy to write

clever sandal
#

Class: Sniper
Weapon: DL Q33
Performance: Objectively better than the DLQ outside of wall bang situations (Real)

gloomy bridge
#

Class: Assault
Weapon:ICR-1
Performance: The Speed is Me, if you pair this with amp and have good movement your a god in ranked.

fluid carbon
#

Class: Sniper
Weapon: DL Q33
Performance: Solid gunsmith for aggro players wanting to get kills and that use amped, if you like playing slower you should use fmj and toughness as a green perk instead of amped

keen grotto
#

Class: Assault
Weapon: HVK-30
Performance: It's just great for anything, really. And I just sent this so there won't be a lack of hvk layouts here.

lethal phoenix
#

Class: SMG
Weapon: Chicom
Performance: Easy to control.

lethal phoenix
#

Class: LMG
Weapon: UL736
Performance: Any suggestions?

storm prairie
#

Class: Sniper
Weapon: DL Q33
Performance: Currently the #1 sniper. Has an ADS time of 336 with a hitbox of DL Q33. Tiger Team and Hammer Forged barrel are personal preferences.

lethal phoenix
#

Class: Sniper
Weapon: DL Q33
Performance: Laser.

lethal phoenix
#

Class: LMG
Weapon: RPD
Performance: Any suggestions?

dim monolith
#

Class: Shotgun
Weapon: BY15
Performance: good damage and high mobility
(yes it actually has noticable high mobility and the giant grey line on the top randomly appears whenever I turn on the battery saver)

#

Class: Pistol
Weapon: Shorty
Performance: same as the above shotgun

idle granite
#

Class: Assault
Weapon: AK117
Performance: Very versatile is very good from midlong to short range and also needs little time to kill, Has high mobility aswell.
Might look bad due to it not having a suppressor but just try it. You can change FMJ to Granulated if you want to.

civic forge
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: Peacekeeper goes brr, it‘s a nice ar

stable fossil
#

Class: Smg
Weapon: Fennec
Performance: Depends on your skill , im noob so i die with it idk of yours 🫰 , with skulker it gives 5m/s ads movement speed 👽

lethal phoenix
#

Class: Sniper
Weapon: DL Q33
Performance: lw3 with tundra camo.

civic forge
#

Class: Assault
Weapon: AK117
Performance: AK117 goes brrr for @idle granite

valid frigate
#

Class: Smg
Weapon: Fennec
Performance: If u master to control it, along with excellent movement then u can’t be stopped. Can be used for long range too, like I said if you know how to control it.

young zephyr
#

Class: Shotgun
Weapon: R9-0
Performance: best build for the r9 by far

civic forge
#

Class: Smg
Weapon: Fennec
Performance: For @valid frigate try this

hollow crater
#

Class: Sniper
Weapon: Rytec AMR
Performance: Challenge weapon. Pointman/Anchor role oriented. Faster ADS than popular builds

#

Class: Sniper
Weapon: Outlaw
Performance: Challenge weapon. Slayer/Rusher role oriented. Slight modification from the popular builds

civic forge
#

Class: Assault
Weapon: AK-47
Performance: This is for aggressive/passive aggressive, you can change for tac laser if you want to it‘s your personal preference, if you play completely passive you can change to extended b too

lethal phoenix
#

Class: Assault
Weapon: HVK-30
Performance: top#1 hvk build.

still kestrel
#

Class: Smg
Weapon: Fennec
Performance: no recoil

#

Class: shotgun
Weapon: krm 262
Performance: it's like a sniper

clear pendant
#

Class: SMG
Weapon: QQ9
Performance: Swift

lethal phoenix
#

Class: Assault
Weapon: M4
Performance: top#1 grau build.

pastel birch
#

Class: SMG
Weapon: QXR
Performance: nearly no recoil at all

lethal phoenix
#

Class: Assault
Weapon: HVK-30
Performance: Any suggestions?

torpid steppe
#

Class: Assault
Weapon: HVK-30
Performance: for @lethal phoenix
Ranger foregrip is unnecessary, using marksman barrel instead would give you better recoil control on top of insane range boost and bsa for about same cons as foregrip.
You can replace laser on this build to a granulated.

lethal phoenix
#

Class: SMG
Weapon: PP19 Bizon
Performance: Any suggestions?

civic forge
#

Class: LMG
Weapon: UL736
Performance: Why a underbarrel mureki? And the Owc Light Compensator is useless, you‘re sacrificing a attachment for a useless Optic and you need Steady stock @lethal phoenix

lethal phoenix
#

Class: Sniper
Weapon: XPR-50
Performance: Any suggestions?

young zephyr
#

Class: Assault
Weapon: DR-H
Performance: A bit of a passive build but it can definitely hold its own in close to mid ranges

civic forge
#

Class: Assault
Weapon: DR-H
Performance: (Use Mono and not tactical and marksman on mine it‘s a old build of mine)
@young zephyr Bad gunsmith
Mono ranger drh - 17 bsa i.e no issue till 35-36 m especially if taper is utilised.
25 round mag >> 30 round
No cons unlike 30
Tac marksman is simply better than tac range for passive
Marksman gives a lot of range on it's own even tho it's 10 percent less than mono ranger build it has heavy bsa upside
So if one is committed to using tac ranger for bsa it's just a better option to use marksman instead

uncut carbon
#

Class: Assault
Weapon: DR-H
Performance: for god’s sake, this is a flexible ar, in its state right now no build is objectively bad, some builds do better in other areas other builds don’t, but as long as you include either OTM mag you’ll be fine, mine has full ammo for preference’s sake

young zephyr
#

Class: Assault
Weapon: DR-H
Performance: @civic forge I didn't ask

molten sigil
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: one of the Juiciest AR

spark grove
#

Class: Sniper
Weapon: Koshka
Performance: Fast mobility and Quick ADS
i personally use it for aggressive SnD plays and sniper 1vs1
my go to for quick scopes and and fast rotation.
The downsides are many hit markers and defend accuracy but if u faster than ur enemies and hit your shot over the body u def won the gunfight

You can swap the Laser with Amor pieced mag for more damage and accuracy NA_codm_catboop

lethal phoenix
#

Class: Assault
Weapon: Kilo 141
Performance: Any suggestions?

civic forge
#

Class: Assault
Weapon: Kilo 141
Performance: Why rtc? Mono for range and granulated because yes tired of explaining. Also passive kilo doesn’t make sense the red dot is bad because you‘re sacrificing barrel for it and 100 round is not needed. also no stock because yes @lethal phoenix

valid frigate
#

Class: Assault
Weapon: Type 25
Performance: this is a rush Search and Destroy class, with all ADS with stopping power for close to medium range engagements, you do sacrifice some control so don’t bother engaging at distance, it’s meant to be used like a smg

grand flame
#

Class: Assault
Weapon: Kilo 141
Performance: Instead of mono + ext light, this build uses tactical supp + OWC Marksman for a more accurate but also flexible Kilo build for minimal range tradeoff.

valid frigate
#

Class: Assault
Weapon: M4
Performance: very good for close combat if u scope in
Zero recoil on long distance if you know how to control recoil + laser sprays hip fire I won't recommend but if you're are good at hip fire then u can as I also use it sometimes for that

valid frigate
#

Class: assault
Weapon: M13
Performance: amazing recoil and range some for accuracy

valid frigate
#

Class: Smg
Weapon: MSMC
Performance: amazing recoil, control and accuracy even range

valid frigate
#

Class: sniper
Weapon: Koshka
Performance: made for quick scoping and mobility, all ADS speed attachments, You can change slight of hand for light suppressor to stay silent, it’s up to you, I would like suggestions to!

pastel birch
#

Class: Assault
Weapon: M4
Performance: decent recoil, good for long range

keen grotto
#

Class: Assault
Weapon: Type 25
Performance: The bot doesn't let me set Type 19 so I just put Type 25. Anyways, if you don't care about the hipfire bullet spread, feel free to swap the laser with anything else you'd like.

keen grotto
#

Class: Assault
Weapon: M16
Performance: I'm not even kidding, this is good. It actually kills.

quartz raft
#

Class: Assault
Weapon: Type 25
Performance: its a type 19, laser can be stock for strafe speed
Open for suggestions (mag is my preference u can change it aswell)

#

Class: Assault
Weapon: M13
Performance: its a little on the slower side, overall its pretty decent for most ranges, reload speed is good as it is since SoH wouldnt be as useful since u sacrifice a attachment(its been buffed 3 times towards reload speed 💀)

valid frigate
#

Class: Sniper
Weapon: DL Q33
Performance: an all mobility, and quickscope set up, with great ADS speed, and all around great reload because of slight of hand, you can swap out slight of hand for FMJ, or Magazine size, I’ve also added light suppressor to stay silent when moving around the map.

lethal phoenix
#

Class: LMG
Weapon: RPD
Performance: Nes,help.

short forge
#

Class: SMG
Weapon: Switchblade X9
Performance: It's for aggro players... If u want it u can have it... But it can be a bit weird to control recoil. Keep that in mind
@rotund ingot

valid frigate
#

Class: smg
Weapon: ots 9
Performance: amazing recoil and control range is gas

keen grotto
#

Class: Assault
Weapon: Type 25
Performance: This is just the Type 19. Anyways, this is actually just SKS 2.0. It has no swaying AND has a capacity of 30. Maybe, it even has a faster fire rate. You can remove the scope if you're uncomfortable.

young zephyr
#

Class: Assault
Weapon: DR-H
Performance: Pretty good overall build, you can swap out 30 for 25 otm if u don't like the downsides

pure spire
#

Class: Assault
Weapon: Type 25
Performance: passive type 19 build with 150ms 3 tap up to 2nd damage range. 4 shot ttk is sub 260ms first range and second range can go up to 333ms.
Very accurate up till 30m. Barely hits anything 40m+.

rare jolt
#

Class: Assault
Weapon: M4
Performance: mid range, i use it for rushing

lethal phoenix
#

Class: Assault
Weapon: ICR-1
Performance: Any suggestions?

uncut carbon
#

Class: SMG
Weapon: Striker 45
Performance: significant buff, lower stomach multiplier is increased, and it means it deals consistent damage anywhere excluding the legs, don’t be deceived by the 2 headshot kill on the first range because it’s ridiculously small, you’ll not notice it even on extreme close quarters.

An SMG worth using in ranked this season and one of the more competitive slow fire rate weapons

pure rock
#

Class: Assault
Weapon: Kilo 141
Performance: both builds are meant for a passive play style, but are absolute lasers. 1st build has more accuracy but slightly less mobility and range. 2nd one is tectonic's build with slightly less accuracy but slightly more mobility and range.

civic forge
#

Class: Assault
Weapon: Kilo 141
Performance: For @pure rock
-You wanna make the range better for Kilo with mono ^^
-No need for foregrip since you sacrifice a attachment like No stock and granulated
-And Long shot is not really needed mono is better
-Change ranger to granulated and long shot to No stock
-Passive Kilo is not very good
-It‘s more of a flex ar ^^

(Just a little advice you can play whichever gunsmith you want RainbowHeart)

civic forge
#

Class: LMG
Weapon: RPD
Performance: For @lethal phoenix
You can‘t build can you? I feel like it‘s on purpose, anyway
On your build you should:
-Change Muzzle to Mono
-Laser to disable
-Operator To Steady stock
-Strippled to Granulated

(Cooling instead of owc extended because of mobility and if you can‘t use cooling it‘s skill issue don‘t overheat)

(At the end it should look like this)

And special thanks to @ionic crane for helping me explaining why I should use Cooling RainbowHeart RainbowHeart

clear pendant
#

Class: SMG
Weapon: Switchblade X9
Performance: Swift

drifting pier
#

Class: Assault
Weapon: M13
Performance: This thing beams. At heart the M13 only really needs 4 attachments. Add anything else and you compromise either recoil, accuracy, or mobility. Sleight of hand just makes it more suitable for fast paced gameplay.

pure rock
#

Class: Assault
Weapon: Kilo 141
Performance: 1st build is for lane holding(passive) 2nd build for flex ar. Both are rly good builds and absolutely beams

exotic trellis
#

Class: LMG
Weapon: RPD
Performance: good for continuous fire and support for short and long range advise use for long range
Steady stock
Cooling compressor barrel / owc extended barrel
4.4x Tactical scope / 4x scope
200 round belt with owc extended barrel no ammunition with cooling compressor barrel
Granulated grip
Striker foregrip
RTC muzzle break

soft tangle
#

Class: Assault
Weapon: DR-H
Performance: Best build I've seen good for close mid and close range.
U can change mag to 30 round otm and slincer if u want to perk or laser. Here is the code. DR-H-1A2B4A8C9A

pure spire
#

Class: Assault
Weapon: Type 25
Performance: aggressive (can be used semi-passively too) type 19 build. Decently fast ads and sprint speed because of the fg and the range is alright. If you like to chall longer ranges then replace the tac sup for the industry suppressor. You may notice that the stats are slightly different on the top and bottom. Top stats is the main build and bottom is the same but with industry suppressor instead of tac sup.

vivid swan
#

Class: Assault
Weapon: Type 25
Performance: Good strafe speed, fg can be replaced with optic or aa laser. Barrel decreases mobility too much, so best not to use it on AR build (upper stats are AR build’s stats, ignore the lower stats)

lethal phoenix
#

Class: Marksman
Weapon: MK2
Performance: if you want to grind reptile camos,then this build is for you.

blissful elk
#

Class: Smg
Weapon: Fennec
Performance: Fast elimination, good for rushing, hits hard close to kinda mid range and has high but smooth recoil I only recommend this to pro players and those who know how to control fennec recoil (also this is Balor fennec layout)

clear pendant
#

Class: SMG
Weapon: PP19 Bizon
Performance: Non-Meta, beats Meta

blissful elk
#

Class: Assault
Weapon: M4
Performance: it has little to no recoil performs well at close to mid ranges and one of the best builds I made by far (I got a 2 to 3 hit version so lmk if u want that by pressing the star button)

civic forge
#

Class: Assault
Weapon: M4
Performance: Maddox without echo is a no no, everything else is okay @blissful elk I guess you can put AA Laser to SOH

lethal phoenix
#

Class: Marksman
Weapon: SKS
Performance: Any suggestions?

idle granite
#

Class: Assault
Weapon: M13
Performance: Can be used to rush and kills at long range, needs little time to kill and is accurate. It's very underrated due to the existence of Grau 5.56, it may look bad but if you try it you will see how good it is.

flint solstice
#

Class: Assault
Weapon: As Val
Performance: it can 1 shot the head no recoil and 2 to 3 shots long range if your aiming for other body parts 2 shot

clever turret
#

Class: Assault
Weapon: As Val
Performance: same opinion as the guy on top of me but the thing he didnt mention is that in long distances the as val doesnt one shot to the head atleast in my gunsmith and theres no hard scope sway unlike the sks and the strafing is comparable to a fast strafing smg

civic forge
#

Class: Assault
Weapon: M4
Performance: It‘s obviously the new Ar and yeah this is. a flex build and I thank my helpers for telling me to change to agile stock and polymer grip to AA laser and yeah bye bye

civic forge
#

Class: Assault
Weapon: CR-56 AMAX
Performance: it‘s the amax lol, beams like crazy, nice ttk and it‘s the best Ar for br overall it also has very nice range lol yeah that‘s the build if you want red dot replace laser with red dot

soft tangle
#

Class: smg
Weapon: Switchblade X9
Performance: good for close range Aggressive shooting ok for mid range, high mobility, you can change laser to somothing else, yo can change owc Skeleton stock to ykm light,
I want to know what pepole think message me, here is the code Switchblade X9-2B4B6C8A9A

maiden canyon
#

Class: smg
Weapon: PDW-57
Performance: Not the fastest Mobility but high accuracy, pretty good for close and mid range and no recoil or small recoil, you can change the red dot to tactical laser if you prefer more ads.
I also want to know what people think message me

young ridge
#

Class: Assault
Weapon: Type 25
Performance: Decent build , no recoil , works decent

civic forge
#

Class: Smg
Weapon: QQ9
Performance: Uhm yeah you can use laser too and the 10mm is better but here is a qq9 with 45 round mag if you don‘t want the 10mm mag

terse sand
#

Class: Assault
Weapon: M13
Performance: No Recoil

#

Class: SMG
Weapon: QXR
Performance: Little Recoil

#

Class: LMG
Weapon: Holger 26
Performance: No Recoil, 100 ammo

lethal phoenix
#

Class: Sniper
Weapon: DL Q33
Performance: Any suggestions?

terse sand
#

Class: Sniper
Weapon: Locus
Performance: The Best Sniper in the game

lethal phoenix
#

Class: Sniper
Weapon: Locus
Performance: Any suggestions?

shut raven
#

Class: Assault
Weapon: M4
Performance: what is even happening here. mods plz ban mureki and EdTheDJvampire from ever messaging in this channel 🙏
btw this gunsmith is for flex play

dim monolith
#

Class: Assault
Weapon: M4
Performance: grau.
(Btw you can get nukes with it :3)

civic forge
#

Class: Assault
Weapon: M13
Performance: This is a solid build, The ffar is a very versatile ar right now, and using the takedown barrel Ffar 4 shots 10 meter range (1 chest hit minimum) and not only 4 shot 8 meters (with task force) and it‘s 198ms ttk with 42m making it a very versatile ar, also if you want more range fights you can use Aim assist laser and drop suppressor, due to it‘s high rof it can also keep up and contest gun‘s at long range.
So you rather use takedown than task force (Forgot to update the image)

lethal phoenix
#

Class: Assault
Weapon: ASM10
Performance: Any suggestions?

lethal phoenix
#

Class: Shotgun
Weapon: Echo
Performance: Any suggestions?

wary tundra
#

Class: Assault
Weapon: CR-56 AMAX
Performance: Very good when it's close ranged

patent fractal
#

Class: LMG
Weapon: Hades
Performance: Having Heartseeker frees up your Util for smth like a smoke or trophy (if you like using heartbeat). That's about it

blissful elk
#

Class: Assault
Weapon: M4
Performance: Pretty good close to kinda far range little recoil (very controllable) good for hardpoint and passive in snd, you can also switch the stock to "no stock" and switch the mag with the grip "cronen sniper elite" (this is also dozzycodm layout)

lethal phoenix
#

Class: LMG
Weapon: RPD
Performance: Any suggestions?

manic island
#

Class: SMG
Weapon: QQ9
Performance: A more aggressive build, uses the QQ9’s base stats to make it similar to a Mac-10 that can handle mid-long range fights. I really don’t like the iron sights, but if you swap out the red dot i would do Mip Tactical Barrel or Fast Reload, to kill faster or to maintain pressure in a 1v1

vivid swan
#

Class: SMG
Weapon: QQ9
Performance: @manic island qq9 is one of the worst options for long range, most smgs just arent built for that. Also, you’d wanna maximise range on an smg so it can do better in mid range, so switch rds to barrel and try to play with the iron sights.

lethal phoenix
#

Class: SMG
Weapon: RUS-79U
Performance: Any suggestions?

sand swallow
#

Class: Sniper
Weapon: DL Q33
Performance: The best gunsmith for the DLQ 33. If you are going to be a passive player, I'd highly suggest to change the OWC Laser to the OWC Light Suppressor as it gives silent bullet noise and it also helps you when you are in a tough situation. Enemies can't react fast if you are using a suppressor. But if you're going to be an aggressive player, I would remove the OWC Light Suppressor and switch it to the OWC Laser, why? Because there's no point of having a suppressor if you're just going to rush the enemy everytime. You can also remove the OWC Laser so the enemies can't see your laser when you're hardscoping at a certain spot or corner. Hope this helps!

#

Class: Sniper
Weapon: Locus
Performance: I'd say this is also the best gunsmith for the Locus. Has fast ads. Don't use a suppressor on this. The stopper mag reload is better since without it, it'll be a hitmarker machine. (That is when you replace the stopper mag reload with the owc light suppressor of course)

vernal crypt
#

Class: Assault
Weapon: m13
Performance: the exact opposite of the meta , recomand to build it only for clowning teammates on tdm.

lavish blaze
#

Class:SMG
weapon:ksp 45
Performance: good strafe good range overall underrated

primal patio
#

Class: Marksman
Weapon: SKS
Performance: Good for aggressive play style, still effective at all ranges, and green perk “Toughness” is required to unlock the full potential of this build.

uncut carbon
#

Class: Marksman
Weapon: SKS
Performance: sks is not to be used for aggressive play, the flinch on the previous build can send you to heaven, and sks is recoil less anyways. There is no need for vertical grip. My build uses FMJ although it is preferable to use disable. If you want a semi automatic weapon actually good for aggressive play, As-Val says hello

idle granite
#

Class: Assault
Weapon: HVK-30
Performance: I don't even need to tell you how good this gun is.
This Thing beams and is accurate, The mobility is good and the range is nice, Comparing it to the Basic Recommended page Attachment, at the cost of a bit of mobility you get much more range and accuracy. Overall Best Build Best gun ( Season 2 2024 ).

lethal phoenix
#

Class: Assault
Weapon: M4
Performance: Any suggestions?

strange needle
#

Class: Assault
Weapon: ICR-1
Performance: Mid-Long range play style

strange needle
#

Class: Assault
Weapon: M4
Performance: Mid-long range play style

lethal phoenix
#

Class: Shotgun
Weapon: Echo
Performance: Any suggestions?

valid frigate
#

Class: Assault
Weapon: hbra3
Performance: old edit

proud nymph
#

Class: Sniper
Weapon: Koshka
Performance: amazing for Snd Tdm and hp
I got a bloody nuke with this load out.

hollow spindle
#

Class: Assault
Weapon: ak-47
Performance: All rounder. Give it a go and lmk if it can be improved

rigid hearth
#

Class: Assault
Weapon:M13
Performance: joke
Meta build I swear PE00_codm_topkek

valid frigate
#

Class: Assault
Weapon: ASM10
Performance: Moderate

valid frigate
#

Class: Assault
Weapon: ASM10
Performance: Medium range gunfight and aggressive

valid bluff
#

Class: SMG
Weapon: PDW-57
Performance: Great for CQC and mid-range gunfights. This build offers good movement speed easily controllable recoil and promises good TTK (provided that you have good aim). A very good off-meta SMG choice and can be used aggressively as well as passively and is overall a decent gun.

jolly brook
#

Class: Assault
Weapon: CR-56 AMAX
Performance: Good weapon 👍

lethal phoenix
#

Class: Assault
Weapon: Swordfish
Performance: Any suggestions?

uncut carbon
#

Class: Assault
Weapon: CR-56 AMAX
Performance: but it’s the type 19, with all 3 conversions. note this isn’t final.

1st gunsmith. LMG conversion, performed decently at passive style and has smooth recoil and plenty of bullets to spam, as well as fast reload (you can switch the perk for a red dot)

2nd gunsmith. flexible AR, combines really fast ads, with insane mobility, and low flinch, and low recoil, and a fast reloading extended mag. will be suitable for any scenario. (you can switch the aim assist laser for a red dot)

3rd gunsmith. DMR conversion, preferably use a red dot instead of 3x scope, although i find the scope model amazing and the range profile is so huge it practically does not need to be increased, bullet speed will land instantly at 25m, preferably you should not be aggressive with it. Can do very well at range (and don’t be concerned about bullet spread accuracy, the slow fire rate and repositioning will always make the shots accurate. Also doesn’t have aim sway). Although why bother when SKS is right here? If you still wish to use it the mag would not disappoint. In the effective range can 2 shot anywhere even the legs. 36m
Can one shot to the head at a maximum of 75m, should be more than enough for any type of gunfight at range.

Type 19 is truly unique. It combines both Modern Warfare and Black Ops gunsmith (maybe because of this I don’t see it around much, despite being a solid option). And is Codm’s signature weapon. Was not present in any cod title before.

cedar glade
#

Class: Sniper
Weapon: NA-45
Performance: In my experience using this gun it identified itself as a 6'4 purple wolf named Skylar. 6/10 would recommend to my neighbor

gaunt forge
#

Class: Sniper
Weapon: NA-45
Performance: Don't disgrace the good name of NA-45 with that abomination. I'm not sure why you had to drag NA-45 into this and why you couldn't just call it a Peacekeeper. Here's an actual good NA-45 in case anyone was wondering

rose bloom
#

Class: Assault
Weapon: M4
Performance: Works best at mid-long range little to no recoil can be used for most playstyles

leaden minnow
#

Class: sniper
Weapon: Rytec AMR
Performance: snd quickscope i go with. Trust me

lethal phoenix
#

Class: Sniper
Weapon: Locus
Performance: Any suggestions?

civic forge
#

Class: Assault
Weapon: KN-44
Performance: A nice Ar that has good range, it doesn‘t need mono with tactical you have better bsa and ranger is also enough, granulated speaks for itself and so does the fast reload mag with a mag capacity of 38, overall a solid ar and I love the mystic fox skin

Credits to: @fleet lava for explaining🖤🖤

devout sentinel
#

Class: Assault
Weapon: AK117
Performance: Works well in range and overall pretty smooth in my experience

rose rivet
#

Class: Assault
Weapon: EM2
Performance: Really smooth weapon with medium fire rate for dare I say- nearly all ranges except super long. Performs really well when playing passive or holding objectives / spawn points. Only downside is the mag size and atrocious iron sights- which you can fix with a red dot but it's still annoying (unless you have the mythic). Solid 8.5/10 so far, could go up as I get more used to it.

onyx stump
#

Class: Sniper
Weapon: Locus
Performance: Let me know any changes I could make

civic forge
#

Class: Sniper
Weapon: Locus
Performance: -Granulated is useless on sniper use stripped
-Owc mag missing
-you need owc mag to make locus more consistent and to 1 hit chest
-You‘re missing owc skeleton stock drop laser for it
-If you don‘t care about wallbang but care more for suppressor use light suppressor especially in snd

for @onyx stump

rose bloom
#

Class: SMG
Weapon: Ppsh-41
Performance: Best hipfire gun ive found no need for ads literally just spray and pray also crazy reload speed

valid frigate
#

Class: smg
Weapon: Switchblade X9
Performance: best loadout imo

pure rock
#

Class: Assault
Weapon: Kilo 141
Performance: literally a laser for mid to long ranges. Can replace the long shot with whatever else u may want

nova bone
#

Class: Sniper
Weapon: DL Q33
Performance: Used in 1v1s

white hornet
#

Class: Assault
Weapon: DR-H
Performance: pretty good in practically all game modes

tidal flint
#

Class: Assault
Weapon: DR-H
Performance: good in mostly every mode

manic island
#

Class: Shotgun
Weapon: Echo
Performance: Good at ads and hip, if you want to focus hipfire swap the lasers. One taps to 10-15 meters, able to compete with AR’s at midrange, good for aggressive play, and more forgiving than marksman shotguns like the Argus
@misty tulip

lethal phoenix
#

Class: Sniper
Weapon: DL Q33
Performance: You can replace the scope with laser or fmj.

dapper zealot
#

Class: Sniper
Weapon: Outlaw
Performance: Fast ADS,Very Good for SND and quickscoping.

idle pivot
#

Class: SMG
Weapon: Striker 45
Performance: Well, just because its Mobility is low doesn't mean it's very slow.

This loadout got me to Top 62 in Garena. Because of its barrel, headshot damage does 51 damage 💀💀💀

Anyway, for a gun that is uncontrollable, try this loadout, it's recoil is great, movement speed is fast, and you gotta need them ammunition baby, even if it does big damage.

lethal phoenix
#

Class: Assault
Weapon: FR .556
Performance: Any suggestions?

mint slate
#

Class: Assault
Weapon: FR .556
Performance: The Famas has a very tight bsa meaning that it can play like a off meta lk24, base recoil on it is already non existent so those recoil attachments are useless, build famas for bsa for consistent long range beams

uncut carbon
#

Class: Assault
Weapon: FR .556
Performance: yes. I agree with the build above on some things. What I don’t agree with is stacking the bullet spread accuracy. It has far above the average even better than LK24 and kn44 at base. My build is more range focused. Considering it’s supposed to be a main assault rifle. With this gunsmith you have an effective 4 shot range at 40m. There’s not much to say other than i hate the reduced leg damage on it. A really mediocre weapon honestly. But will do you a solid if you want a small break from the meta

young zephyr
#

Class: SMG
Weapon: QQ9
Performance: better gun than the switchblade

shut raven
#

Class:SMG
Weapon: QQ9
Performance: Use mono suppressor for the range boost. Gran isn't that much needed on the qq9 so laser. @young zephyr

arctic ingot
#

Class: SMG
Weapon: PP19 Bizon
Performance: Solid performance in the various types of ranked matches Used with Skulker, Ghost and dead silence and you are a ninja

valid frigate
#

Class: LMG
Weapon: Dingo
Performance: you move fast it’s like holding a pistol and running has little recoil would like some feedback

lethal phoenix
#

Class: SMG
Weapon: PPSh-41
Performance: Any suggestions?

noble hazel
#

Class: Sniper
Weapon: Rytec AMR
Performance: Good for br or not?

molten tree
#

Class: Assault
Weapon: M4
Performance: Good for close and mid range. And good reloding speed

calm pulsar
#

Class: SMG
Weapon: Fennec
Performance: I don't even know what this is. If you wish to retain your sanity do not use outside of casual

brave monolith
#

Class: Assault
Weapon: m4
Performance: tell me what y'all think of it?

rose rivet
#

Class: Sniper
Weapon: DL Q33
Performance: Built for an aggressive, quickscoping playstyle and is great at dominating angles. Suppressor CAN be switched out for OWC Laser, but it'd be a liability in SnD. All in all a really balanced and reliable setup.

noble hazel
#

Class: Sniper
Weapon: NA-45
Performance: looking for tips @gaunt forge

#

Class: Sniper
Weapon: DL Q33
Performance: set for ads, wondering if it looks good

#

Class: Smg
Weapon: QXR
Performance: mostly blueprint, looking for advice on how to improve

#

Class: Sniper
Weapon: Arctic .50
Performance: got 2 builds, which one is better?

#

Class: Sniper
Weapon: Arctic .50
Performance: here's #2

valid frigate
green plume
#

Class: Assault
Weapon: M13
Performance: fast, reliable

calm pulsar
#

Class: SMG
Weapon: Fennec
Performance: I made it worse (you can use light mag/tactical laser instead)

grand flame
#

Class: Assault
Weapon: Man-O-War
Performance: a more flexible Man-O-War gunsmith with red dot, long shot used to remove 5-shot range and light stock can be switched with granulated based on preference

limpid loom
#

Class: SMG
Weapon: QQ9
Performance: you need to give it a try , got several of nukes in legendary lobbies.

lethal phoenix
#

Class: Assault
Weapon: M4
Performance: smg variant, close range only.

drifting pier
#

Class: Assault
Weapon: KN-44
Performance: SnD build. Very consistent gun overall, especially consistent in damage range.

misty tulip
#

Class: Assault
Weapon: M4
Performance: beam people at mid-long range, no recoil for 1-2 seconds of firing

Swap laser for gran if you dont like the laser

rare agate
#

Class: SMG
Weapon: QXR
Performance: The buffs it received this season now make this gun capable of outgunning long-range ARs.
Alternate options for ext mag: fast mag, tac laser, granulated

lethal phoenix
#

Class: Assault
Weapon: AK117
Performance: Any suggestions?

frail quail
#

Class: Smg
Weapon: Qq9
Performance: In my Opninion No hate. Best Rushing and hard scoping corners since i put vertical recoil and negative ads spread Also quick scope, I used this attachm3nt road to 20k leggy😋💯. I hope this helps yall Goodluck ❤️🐈🐈

lethal phoenix
#

Class: Assault
Weapon: Icr-1
Performance: Low recoil.

tribal hare
#

Class: Sniper
Weapon: Locus
Performance: if ya wanna feel like a pro and be fast like a pro this is the build for you

tribal hare
#

Class: Assault
Weapon: M13
Performance: Speedy Lazer boi

manic island
#

Class: Sniper
Weapon: M21 EBR
Performance: I wanted something in between camping and quickscoping, given that this gun excels at neither of them, and this works well for both. Obviously not a great sniper, but fun to use and amazing for mp trolling

limpid loom
#

Class: Assault
Weapon: M13
Performance: try it and give me your own suggestions , this setup must be used by the half of the top M13 players.

midnight barn
#

Class: SMG
Weapon: Fennec
Performance: Good build for SnD, makes it easy to rush and decent range.

limpid loom
#

Class: Shotgun
Weapon: KRM 262
Performance: it’s a superior shotgun which can lead players to a carry. Especially in SND. Go and try it out!

wind latch
#

Class: Assault
Weapon: AK-47
Performance: Low Recoil with high accuracy and long range

slender locust
#

Class: LMG
Weapon: Hades
Performance: non specific just a build with minimal negative traits except the damage range. The laser is to make the crosshair smaller when aiming if anyone was wondering

calm pulsar
#

Class: Assault
Weapon: Kilo 141
Performance: Torture all the gremlins who pick up your mythic weapon after you die with this one simple trick (you can swap out bipod with a laser if you wish)

limpid loom
#

Class: SMG
Weapon: QQ9
Performance: as a new weapon, this is the best gunsmith/ setup that are using for this gun. ( i still can’t use the weapon name for TEC cause it’s not added yet).

rose bloom
#

Class: SMG
Weapon: QQ9
Performance: Best gunsmith for this weapon (guy above me is lying) this is for aggressive only cuz range is bad

tribal hare
#

Class: Assault
Weapon: m13
Performance: had to call the grau a m13 cus it ain't working

valid frigate
#

Class: smg
Weapon: Chicom
Performance: this chicom is meant for long range to mid battles but with limited recoil, can wipe out an enemy with one burst at close range, 2 shot headshot, but mainly a hardpoint and domination build

lethal phoenix
#

Class: Assault
Weapon: m4
Performance: Any suggestions?

misty tulip
#

@lethal phoenix
Class: Assault
Weapon: m4
Performance: passive, if u dont mind laser run mono suppressor and owc tac laser

lethal phoenix
#

Class: Assault
Weapon: ak117
Performance: Any suggestions?

civic forge
#

Class: Assault
Weapon: Type 25
Performance: @lethal phoenix now that‘s a W build
perfect

valid frigate
#

Class: Assault
Weapon: M4
Performance: best m4 build ever made

#

Class: Assault
Weapon: Icr-1
Performance: overall good build, used for long range and mid

manic island
#

Class: SMG
Weapon: RUS-79U
Performance: Tec-9, it doesnt accept it yet. Not my smith, but hands down the best I’ve seen, very good for aggressive play, and able to beam campers should you need it. Set the rds zoom to 90-100% zoom

valid frigate
lethal phoenix
#

Class: SMG
Weapon: ots 9
Performance: Thanks for the feedback. Any suggestions about this one?

lethal phoenix
#

Class: Assault
Weapon: icr-1
Performance: It did not accept type 19.

limpid loom
#

Class: SMG
Weapon: QQ9
Performance: it’s the CX-9 but the bot doesn’t accept it. So this setup can lead you to a massive kills like how i just did, 16 kills in SND is an insane moment.

valid frigate
#

Class: LMG
weapon: Hades
Performance: uh, decent recoil, good ads for a lmg and just looks nice, reloads pretty well as well

brave monolith
#

Class: SMG
Weapon: QQ9
Performance: try it yourself

abstract wren
#

Class: LMG
Weapon: M4LMG
Performance: Basically turns m4lmg into a AR ( m4 moment ) with low recoil.. replace red dot with ADS grip or laser if you have a legendary skin with a good ironsight

dark falcon
limpid loom
#

Class: Assault
Weapon: Kilo 141
Performance: Basically my equipments are good on any weapon , got several of likes so try it and give me a feedback.

misty tulip
#

Class: SMG
Weapon: Switchblade X9
Performance: any suggestions? I also run the ads movement stock instead of disable

rose bloom
#

Class: Assault
Weapon: Man-O-War
Performance: 2 shot its stupid good and can be used in any mode but its better for passive rather then aggro

ionic crane
#

Class: Assault
Weapon: Man-O-War
Performance: Range and bsa boosting unecedsary as thermute has infinite 2 tap and exceptional base bsa. Boosted strafe for long range fights and reload speed for reduced downtime between fights. Light suppresor for suppresion and we use it cuz infinite range means no need for tactical

lethal phoenix
#

Class: sniper
Weapon: dl q33
Performance: Should i keep the suppressor or replace it with extended mag?

misty tulip
#

Class: Assault
Weapon: Swordfish
Performance: Any suggestions?
Also for any interested: it one bursts up to 40m on legs
Also, im running red dot sight because the ironsight is really ugly with the camo :(

#

Class: SMG
Weapon: Switchblade X9
Performance: Hows this gunsmith?

sudden bobcat
#

Class: Sniper
Weapon: Outlaw
Performance: Challenge weapon. Slayer/Rusher role oriented. Slight modification from the popular builds

lethal phoenix
#

Class: SMG
Weapon: ppsh-41
Performance: Should I use 35rnd?

misty tulip
#

Class: Shotgun
Weapon: Krm 262
Performance: any suggestions?

drifting pier
#

Class: Assault
Weapon: AK-47
Performance: Low recoil, good BSA, decent mobility.

dreamy perch
#

Class: Assault
Weapon: Man-O-War
Performance: It burns, yes.

#

Class: Sniper
Weapon: Locus
Performance: It's fast and cool B))

#

Class: Sniper
Weapon: NA-45
Performance: Try it yourself, if you can.

clear pendant
#

Class: SMG
Weapon: QQ9
Performance: Close-Mid range. Aggresive playstyle

dreamy perch
#

Class: SMG
Weapon: Pharo
Performance: Legendary to Veteran. One shot while ad'sing you will immediately see god

gaunt forge
#

Class: Sniper
Weapon: NA-45
Performance: In case anyone was curious, here's an actual equippable NA-45 loadout that's beginner friendly and works well for a passive playstyle

manic island
#

Class: Pistol
Weapon: J358
Performance: Two taps to 15 meters, wanted to know what y’all thought of my smith. Suggestions?

dreamy perch
#

Class: Assault
Weapon: M4
Performance: Bot wont let me say Groza. It sheks but it goes BRRRRRR

valid frigate
#

Class: Sniper
Weapon: DL Q33
Performance: Recommended only for close range and blank scope. May be the quickest scope for 1v1 snipers, Marksman Crosshair recommended. Any suggestions?

calm pulsar
#

Class: Sniper
Weapon: DL Q33
Performance: I think it explains itself

misty tulip
#

Class: Assault
Weapon: M13
Performance: any suggestions?

#

Class: Assault
Weapon: M13
Performance: 40 round build, any suggestions?

buoyant galleon
#

Class: Assault
Weapon: HVK-30
Performance: Any suggestions?

valid frigate
dreamy perch
#

Class: SMG
Weapon: Fennec
Performance: Auto killing machine @valid frigate

lethal phoenix
#

Class: SMG
Weapon: pp19 bizon
Performance: Any suggestions?

young zephyr
#

Class: Assault
Weapon: M4
Performance: Groza

misty tulip
#

Class: Assault
Weapon: Kilo 141
Performance: Any suggestions?

misty tulip
#

Class: Assault
Weapon: Kilo 141
Performance: hows this

valid frigate
#

Class: Assault
Weapon: AK117
Performance: ok

finite tree
#

Class: Assault
Weapon: AK117
Performance: Passive

lethal phoenix
#

Class: LMG
Weapon: rpd
Performance: Any suggestions?

dim monolith
#

Class: Assault
Weapon: Type 25
Performance: The bot doesn't let me set Type 19 so I just put Type 25. Anyways, it's very garbage.

proper moat
#

Class:Assault
Weapon:Kilo 141
Performance: @misty tulip use this

ionic crane
#

Class:Assault
Weapon:Type 25
Performance: @dim monolith ,,Anyways its very garbage" while using the worst build i have ever seen for the type 19. Anyway here is flex type 19 build

analog nacelle
#

Class: Assault
Weapon: M4
Performance: I didn't put any range barrel cuz of the insane downsides so I just went with this and it feels nice, tho you can absolutely change to a barrel instead of SOH

lethal phoenix
#

Class: SMG
Weapon: pp19 bizon
Performance: It doesn't accept cx-9.

tropic cargo
#

Class: Assault
Weapon: M4
Performance: Pretty good for movement, almost 0 recoil just control it like every gun, this is for the people using m4s

proper moat
#

Class:Assault
Weapon:M4
Performance: @tropic cargo Use this

ionic crane
#

Class:Assault
Weapon:M4
Performance: Actually best m4 build

misty tulip
#

Class: Assault
Weapon: M4
Performance: Do you hate moving any faster than a snail? Do you like using M4 as a literal lmg? Do you like beaming hardscopers at their own effective range? Then try this

lethal phoenix
#

Class: lmg
Weapon: chopper
Performance: mono for range,rds for a better view,laser and gran for bsa. I prefer soh but feel free to use any perk.

lethal phoenix
#

Class: Assault
Weapon: icr-1
Performance: Any suggestions?

proper moat
#

Class: Assault
Weapon: icr-1
Performance: this is one of the best icr build

misty dome
#

Class: Assault
Weapon: AK-47
Performance: Funny gun

ionic crane
#

Class: Assault
Weapon: AK-47
Performance: Meta gun, 3 tap till 33 meters, 4 tap till 50 meters all that while having great bullet spread accuracy making it the perfect passive flex assault rifle

lethal phoenix
#

Class: Assault
Weapon: ak-47
Performance: Any suggestions?

sterile harbor
#

Class: SMG
Weapon: Fennec
Performance: good at both long and short range, is fast ADS and mobility, doesn’t run out of ammo too quickly. it’s a good casual fennec build.

steady elk
#

Class: Assault
Weapon: M4
Performance: more of a flex ar its primarily for snd but you can add a laser for respawns

lethal phoenix
#

Class: lmg
Weapon: rpd
Performance: snatch underrated.

untold crane
#

Class: lmg
Weapon: s36
Performance: mg42's mp build

#

Class: lmg
Weapon: s36
Performance: mg42's br build

lethal phoenix
#

Class: assault
Weapon: m4
Performance: still not accepting grau?

upper stump
#

Class: Assault
Weapon: Type 25
Performance: Type 19 Lmg conversion that has Ar strafe speed and good hip fire bullet spread, i do recommend skulker with this one, passive playstyle

upper stump
#

Class: Assault
Weapon: Type 25
Performance: updated Type 19 lmg conversion build (since bsa buff), this one has even more strafe speed with fmj to totally be a better Holger, you can switch to accurate barrel for more damage range
Just like the previous one, i recommend skulker, passive playstyle

#

Class: Assault
Weapon: Type 25
Performance: Type 19 ar build with good strafe speed, good movement speed and good ads time, you can switch Cronen Shark to Merc Foregrip for better mobility
Skulker or Lightweight can be used for this one, flex playstyle

civic forge
#

Class: Smg
Weapon: Switchblade X9
Performance: This is my favorite smg, sadly it doesn‘t feature very good stats. In my opinion it‘s very easy to use and especially with the mythic you have a nice iron, but other than that even the base Switchblade has a nice iron.
The Switchblade features especially not good range sadly, but yeah, here‘s a build for it.

spring summit
#

Class: Assault
Weapon: Swordfish
Performance: This Swordfish has No Recoil, It has Great Ads and Great movement, you can switch the Optic with Rear Grip

uncut carbon
#

Class: LMG
Weapon: S36
Performance: finally, it’s decent

With current buff in place which both increased damage and lower arm damage multipleirs, it’s effective range is tremendous at 44m. Handle it’s slow mobility because now it can compensate for it. With it’s good damage and bullet impact you should find it suitable for suppression now (perk can be disable)

Only issue is mg42 is making its way to codm. So have fun while it lasts

lethal phoenix
#

Class: sniper
Weapon: dl q33
Performance: use this if you want to grind reptile camos.

civic forge
#

Class: Marksman
Weapon: SKS
Performance:

  • I don‘t use disable cuz won‘t help because 180ms kill
  • Sks = As Val Fmj (Sks more passive and less punishing)
  • As Val Fmj > Sks (more aggro)
  • Very Very good gun with nice stats if you have aim, if you don‘t, don‘t touch this gun.
    Yes that‘s it baii here‘s a build for sks
calm pulsar
#

Class: Shotgun
Weapon: BY15
Performance: shoots bullets ig

tribal hare
#

Class: Assault
Weapon: type 25
Performance: Looks cool ig

timber lintel
#

Class: Sniper
Weapon: DL Q33
Performance: Good For S&D rn?

vivid swan
#

Class: LMG
Weapon: RPD
Performance: This beast of a gun actually made kids leave a ranked match. The mag is free fmj, only 1 ms higher fire interval than base gun. Going for faster fire rate might be worth it, but here’s the build which focuses on being a good lmg.

Weapon name RPD because I doubt mg42 is registered with the bot as of now

lethal phoenix
#

Class: assault
Weapon: ak117
Performance: it's okay ig.

sly dragon
#

Class: marksman
Weapon: Kilo Bolt-Action
Performance: Balance imo. You can quickscope and hardscope with it.

timber lintel
#

Class: Assault
Weapon: AS VAL
Performance: Good Overall Build?

manic island
#

Class: SMG
Weapon: Fennec
Performance: Fennec already cooks in close range, this makes it able to take fights to 20-25 meters.

manic island
#

Class: LMG
Weapon: RPD
Performance: Monster of a gun, good at all ranges. Good wallbang, if someone hides in cover you can literally keep shooting and walk up to them. Swap the barrel for VOD 682mm for better accuracy at the cost of midrange ttk

lethal phoenix
#

Class: Assault
Weapon: Type 25
Performance: Any suggestions?

manic island
#

Class: SMG
Weapon: QXR
Performance: Very reliable gun, good for rushing and aggro play, but if you get used to the recoil it’s pretty easy to pick up kills at 30 meters. I’m considering Light stock instead of No stock for more accuracy and better strafing, up to you

valid frigate
#

Class: Sniper
Weapon: DL Q33
Performance: Very fast aim down sight speed, good for rushing and holding points in ranked search and destroy

valid frigate
#

Class: Assault
Weapon: AK117
Performance: Very fast ads speed, good for rushing in on ranked search and destroy. I like to replace the stippled grip with the operator grip for better accuracy sometimes

lethal phoenix
#

Class: sniper
Weapon: dl q33
Performance: replace soh with suppressor if you want.

misty tulip
#

Class: Assault
Weapon: Kilo 141
Performance: Mid-long range passive build, 0-26m of 29 base damage, 26-37m of 25 base damage, slightly below average ads movement speed tradeoff for minimal vertical/horizontal recoil. Essentially an improved version of tectonic's weird kilo build with better ads movement speed, 25% more effective 29dmg range + 50% better 25dmg range, and more recoil control to make up for lack of mythic ironsights.

Also, if u want a more flexible ar, using ext light barrel instead of marksman will boost your movement speed and ads time significantly, but you won't have as big of effective range and u can consider using the loadout below (which will decrease your effective range even more due to higher vertical recoil and ads spread).

Kilo recommended loadout: mono, ext light, 50 round, gran, no stock

lethal phoenix
#

Class: lmg
Weapon: rpd
Performance: mono for range, barrel for infinite ammo, red dot for a better view, laser and grip for ads.

proper moat
#

Class: Assault
Weapon: kilo 141
Performance: @misty tulip i recommend using this

valid frigate
#

Class: LMG
Weapon: RPD
Performance: amazing ttk, minimal recoil. Best build I've used

manic island
#

Class: LMG
Weapon: RPD
Performance: idk how the guy above got diamond with that smith, truly a testament to how broken mg42 is. Maxim Silencer to Recoil Booster is debatable, kinda just preference. Disable is useless on mg, who is walking away after you shoot them. Furthermore, fmj allows a five tap kill through walls, which is better than some ars that aren’t wallbanging. Krausnick barrel is mid at best, costing a lot of your range capability. 125 drums are a requirement to have competitive ttk with other mg42 users.

lethal phoenix
#

Class: shotgun
Weapon: krm 262
Performance: Any suggestions?

upper vault
#

Class: SMG
Weapon: pdw-57
Performance: good at mid range, recommended to use like an assault rifle, good with passive aggressive playstlye

valid frigate
#

Class: LMG
Weapon: RPD
Performance: no recoil Lazer, just don't try and hipfire... it won't go well.

upper stump
#

Class: LMG
Weapon: RPD
Performance: Mg42 build which is focused on close-mid ranges with good ads time, the stacked fire rate + of the barrel, muzzle and mag makes it possible to outclass the mac-10 fire rate so you get a chance to melt every enemy you face
I do recommend lightweight and quick fix with this one, aggro playstyle

upper stump
#

Class: LMG
Weapon: RPD
Performance: Mg42 build that works for all ranges with good strafe speed and 100% wallbang potential since the stacked fmj of the mag and the perk, really good to hold/clean points, just remember to pre-aim because of the lowered ads time
I recommend skulker/lightweight/pin point (so it's easier to you to spot and follow the enemies at really long ranges) with this one, flex playstyle

upper stump
#

Class: LMG
Weapon: RPD
Performance: Mg42, i made this one by myself and it's a personal preference
In my opinion this one is really good for snd since it has good mobility, the recoils are less noticeable, good strafe speed and good ads time
You can change quicksilver for maxim silencer so you don't lose that bit of extra range
I do recommend pin point/skulker, cold blooded/ghost and dead silence with this one
(?) playstyle
Pd: this one took me from gm5 to legendary in one night so it can work on all modes (don't mind the fire rate, that stat it's still messed up)

warm estuary
#

Class: Assault
Weapon: Type 25
Performance: Distance to mid combat

uncut carbon
#

Class: assault
Weapon: CR-56 AMAX
Performance: @warm estuary a gunsmith for you, with the same barrel.

  1. Type 19 no longer needs any accuracy boost, current buff made it greatly viable at any distance within effective range.

  2. Polymer grip already played a huge part in reducing flinch, the stock instead should be agile as it gives SMG-like mobility boost

  3. Light flash guard defeats the purpose of your gunsmith anyways. Use the heavy suppressor instead; As it gives a really good range boost for a downside easily compensated for.

rigid cargo
#

Class: SMG
Weapon: Fennec
Performance: Passive
It's fast and Accurate and extremely Effective at shot ranges.
Not recommended for those who don't have good Recoil Controls.

lethal phoenix
#

Class: Assault
Weapon: m4
Performance: red dot for better view,no stock for ads,foregrip and gran for bsa and 50rnd for more ammo.

rain pulsar
#

Class:sniper
Weapon: Dl Q33
Performance: in my option if your able to quick snipe then u will be able to get easy kill. 1 shot one kill in MP is over the chest. Br ofc headshot. Overall in my opinion I'll give it a good 8/10 . Inspired by @iepresident ( he left or got kicked out.)

manic island
#

Class: SMG
Weapon: Fennec
Performance: About as passive as the fennec gets without being garbage. Still a monster close range, just now able to take fights at 20-25 meters if you’re competent. @rain parcel

young ridge
#

Class: Assault
Weapon: AK117
Performance: Pretty good for close range and mid range fights.

calm pulsar
#

Class: Assault
Weapon: Kilo 141
Performance: me on my way to get disliked because its not silenced

karmic pasture
#

Class: Smg
Weapon: Fennec
Performance: Shreds close to mid range (15m), slap on a stock or granulated tape instead of red dot if ur comfortable.

lethal phoenix
#

Class: Assault
Weapon: ak117
Performance: feel free to use any perk.

misty tulip
#

Class: Assault
Weapon: Kilo 141
Performance: absolute laser. Pathexe build id recommend tac laser over gran as it makes the ads speed way more manageable.

And yes naughty bimbo I have seen your kilo build xD. Its objectively the best and I like it but I like this one more.

lethal phoenix
#

Class: lmg
Weapon: rpd
Performance: Any suggestions?

proper moat
#

Class: Sniper
Weapon: Dl Q33
Performance: Tundra for some reason it won’t work if it put in weapon,this build has less hit flinch

rose bloom
#

Class: Sniper
Weapon: Koshka
Performance: Hella underrated sniper can use for any mode and even 1v1s but if you prefer passive play style replace SOH with a suppressor

sly dragon
#

Class: Assault
Weapon: Asm10
Performance: Best at mid - long range, shreds all smg user if you have good aim at cqc

lethal phoenix
#

Class: Assault
Weapon: asm10
Performance: mad dogs.

tiny oak
#

Class: Shotgun
Weapon: Echo
Performance: Best on shipment. You'll want to ADS with this one. 1 shots in close range obviously, but aim good, and it can 2-3 shot people comfortably in the longer distances of Shipment.

proper moat
#

Class: Assault
Weapon: ICR-1
Performance: (bot delete message if i put sks or asval)
faster version of sks,works pretty good if you have good aim

valid frigate
#

Class: Assault
Weapon: Oden
Performance: (bot deletes when I post as maddox) sleeper meta, bit of a higher skill Weapon similar to Oden but with better mobility.

valid frigate
#

Class: Assault
Weapon: M13
Performance: (the bot deletes it if I say ffar 😭) good build for a really solid AR, from my experience it shreds in short to mid range with ease. maybe not the best for long range but this build does give a 50% range increase so that's something. for perks use skulker, vulture/ quick fix and for the blue one dead silence ofc

manic island
#

Class: Pistol
Weapon: Crossbow
Performance: If you feel like trolling, this is an amazing option. Consistent one taps across all ranges, the bullet just has a delay further you go. Nasty close range, and melee master lets you chain through rooms surprisingly well

lethal phoenix
#

Class: sniper
Weapon: dl q33
Performance: replace bipod with extended mag if you want.

lethal phoenix
#

Class: assault
Weapon: icr-1
Performance: low recoil.

ionic crane
#

Class: Assault
Weapon: m4
Performance: duplex for increased consistency. I havent done exact tests but id imagine its 20% in second and 5% in first range. Besides that simce bsa is wierd on oden using combat/light stock plus short barrel isnt too bad. Gran fixes it anyway

wet field
#

Class: Lmg
Weapon: rpd
Performance: Straight recoil. perfect to kill enemies in long distances.

misty tulip
#

Class: Assault
Weapon: Lk24
Performance: Red dot build that performs on par with kilo and krig with only 4 attachments, red dot can be subbed for any other attachment you like. Base movement speed is good enough to run pin point if needed for long ranged beams, but recoil is so low it is not needed. Run no stock + gran if you prefer no laser.

valid bluff
#

Class: SMG
Weapon: CBR4
Performance: Great mobility with good damage for close-mid range and boasts a hefty mag size of 50. Definitely worth trying if you're looking for an off-meta SMG that can still wreak havoc.

proper moat
#

Class: assault
Weapon: icr-1
Performance: @lethal phoenix pls use this

fierce remnant
#

Class: Assault
Weapon: Type 25
Performance: Really fun and imo underrated, good option to use if u wanna go with a gun that u dont see every game

tropic matrix
#

Class: sniper
Weapon: LOCUS
performance: Smooth yet agressive quick scopes. My favorite sniper despite it not being the best in the game.

lethal phoenix
#

Class: sniper
Weapon: dl q33
Performance: @proper moat thanks for the build.

raven cloud
#

Class: Assault
Weapon: BK57
Performance: this will be in the META next season as the 7.62 mag will be able to reliably 3 shot up close. Great choice for a general AR, much like HVK, Krig, Type 19, etc

south falcon
#

Class: Assault
Weapon: M13
Performance: Insane gun with good ttk close and long range, can compete with most smgs, good five shot up to 35 meters than goes into a 6-7 shot one of the best ars rn, recoil might be hard but if u can control it, it’s literally aimbot even mustafa uses it

valid bluff
#

Class: SMG
Weapon: PDW-57
Performance: Yummy mobility paired with good damage and no recoil. This thing shreds if your aim and movement are good, and is overall a good flex gun.

rose bloom
#

Class: Assault
Weapon: ASM10
Performance: just found out about this gun and i love it, gunsmith is built for respawns but you can replace barrel with mip light for faster ads if you want to be more aggressive

valid frigate
#

Class: SMG
Weapon: Fennec
Performance: NEVER use in mid or long range fights great for passive aggressive playing

lethal phoenix
#

Class: sniper
Weapon: koshka
Performance: no fmj so fast switch.

random oar
#

Class: Assault
Weapon: Kilo 141
Performance: MCW from MW3 Multiplayer.
Mono supp being the VT7 Spiritfire Suppressor
OWC Marksman being the Cyclone barrel
Classic red dot sight being the Jak Glassless Optic
Extended mag A being the 40 round mag

civic forge
#

Class: Assault
Weapon: Oden
Performance: Duplex mag makes the Oden more consistent if you can aim at the center of the body, but if you don‘t want it you can use ext mag a or owc laser ig.
With this build you have 2 tap full body except if you hit legs or stomach 2 times up to 25.2 meters.
In combination you can hit stomach/legs + chest and head too but yeah, after that you need 2 chest shots to two tap up to 39.2 meters. If you use Marksman barrel it gives 6 meter more two tap to anything but legs and stomach being 31.5 meters and it gives 49 meter 2 shot potential with the cost of mobility. Light stock is simply for strafing and it has the least cons, steady stock is just useless tbh. Oden being a two tap 145ms ttk potentional it‘s the best Ar in game, and if you 3 shot is has 290ms ttk which is rather subpar and it get‘s outclassed by other Ar‘s. If you have aim go for it tho

proper moat
#

Class: Assault
Weapon: Kilo 141
Performance: @random oar try this

valid frigate
#

Class: Assault
Weapon: Ak117
Performance: current go to build, open to suggestions

ivory epoch
#

Class: Lmg
Weapon: Rpd
Performance: no vertical recoil (real), -70% horizontal recoil, silenced, snipers counter.

ivory epoch
#

Class: Assault
Weapon: FR .556
Performance: underrated weapon, balanced damage & firerate, felt like man o war but smoother & lighter.

reef laurel
#

Class: Assault
Weapon: FR .556
Performance: no need to build the fr556 for range and stability when it's already good in those two departments. Top build is no gran and bottom is with gran

civic forge
#

Class: LMG
Weapon: UL736
Performance: The Ul is a good passive Lmg having a nice range, nice hitboxes and isn‘t too sluggish and definitely an alternative to Mg42 or PKM if the pace of PKM is too sluggish for you right now.
3stk ttk (3 Arms/Chest) : 197ms
4Stk ttk 2nd range (1 chest) : 291ms
5Stk ttk : 383ms
UL Needs 2 headshots and 2 chest shots to 4stk in the 3rd range meaning after 58.5 meters but gunfights at that range don‘t happen probably. The disable gives us the huge pro of giving the enemy -30% strafe (ads movement speed) and it‘s full body which is huge, and we use tactical suppressor for suppression since mono is not needed on a Lmg like this, the rtc steady stock is for flinch and bsa and horizontal recoil control and the barrel is for damage range having Mobility cons but since it’s passive only that shouldn’t be a problem. granulated is rather mid on Ul. the bsa is 17.4(7.8) and the fire rate is 618.5 rounds per minute.

lethal phoenix
#

Class: shotgun
Weapon: hs2126
Performance: any suggestions?

sudden bobcat
#

Class: smg
Weapon: msmc
Performance: no recoil build with decent hipfire spread

thorny sierra
#

Class: assault
Weapon: bk57
Performance: Works for me. (might not work for you) Low recoil and consistent damage and performs pretty well at mid and close range. (Flash guard is there to make the BSA workable.) 👍

reef laurel
#

Class: assault
Weapon: bk57
Performance: better build than whatever the hell is above me rds can be replaced with gran. Without gran the bsa is 7.4 with gran it's 6.6
Ads movement is also 5.51m/s without gran

floral laurel
#

Class: SMG
Weapon: QQ9
Performance: Silent but deadly.. Although this weapon is not the easiest to wield, it is quick about the aim down sight time. With high ammo capacity and reload speed to keep up with it. I would, however, recommend using a PC emulator to control it, as it doesn't really have any vertical or horizontal. And although its working for me, it may or may not be for you but worth giving it a shot.

reef laurel
#

Class: Assault
Weapon: AS VAL
Performance: @round obsidian general build for asval. For fmj rounds just replace the mag with it, recoil is easy enough imo

proper moat
#

Class: Assault
Weapon: AS VAL
Performance: @reef laurel @round obsidian left is general build
Right is fmj build

white goblet
#

Class: Assault
Weapon: M4
Performance: Great for mid to short range and ideal for players who want to use M4 after they unlocked Black gold skin

hollow river
#

Class: Assault
Weapon: AS VAL
Performance: Great for people who want to use the as val but dont want a fmj mag/semi auto gun i will make a fmj one soon but this a pretty good aggro gun recoil is pretty high but its controllable wouldn’t recommend it for mid to long range battles but can kill at longer ranges despite its recoil.

proper moat
#

Class: Assault
Weapon: AS VAL
Performance: @hollow river use this

lethal phoenix
#

Class: smg
Weapon: qq9
Performance: any suggestions?

civic forge
#

Class: Assault
Weapon: M4
Performance: This build is from @zealous lance
the M4 is not a very good gun in general, not recommended from my side, rate the build ig.

valid bluff
#

Class: LMG
Weapon: RPD
Performance: haha i lied it’s a MG42 build that goes brrrr

rose bloom
#

Class: SMG
Weapon: Fennec
Performance: Works for me but not really sure if it’s the best build, open to suggestions

proper moat
#

Class: LMG
Weapon: RPD
Performance: @valid bluff Try this

lethal phoenix
#

Class: sniper
Weapon: dl q33
Performance: snd.

misty tulip
#

Class: Assault
Weapon: M13
Performance: Best flex 40r build rn. 34m 5 shot kill, potential 4 shot giving us very competitive ttk, 3.03 ads movement speed, 265ms ads time, extreme beam 7.9 initial bsa

If u dont have covert canopy and dont like irons then swap laser/gran for red dot

tame summit
#

Class: Sniper
Weapon: Dl Q33
Performance: best for aggressive sniping and quickscoping in snd

proper moat
#

Class: Sniper
Weapon: Dl Q33
Performance: @tame summit just use this

storm kraken
#

Class: Sniper
Weapon: Dl Q33
Performance: S&D

wooden tapir
#

Class: LMG
Weapon: Holger 26
Performance: like a good assault rifle, good for S&D and players with accurate aim

ivory warren
#

Class: assault
Weapon: Ak-47
Performance: fast ads good for mid range and close range

calm pulsar
#

Class: Sniper
Weapon: Locus
Performance: Thank me later

misty dome
#

Class: Sniper
Weapon: Locus
Performance: Just don't have attachments!

valid frigate
#

Class: SMG
Weapon: QQ9
Performance: I personally use a laser sight so I could hip fire in close ranges, but if you do not want it you could just put “No Stock” instead.

valid frigate
valid frigate
#

Class: Pistol
Weapon: J358
Performance: good range but slow fire rate

shut raven
#

Class: Assault
Weapon: Man-O-War
Performance: A random teammate in ranked was using this 😭🙏 and he became mvp 😭 with 22 kills 😭😭

misty tulip
#

Class: Assault
Weapon: m13
Performance: 40 and 60 round builds. More long range themed because 276 ttk nowadays is horrid, while still having enough speed to perform in tight close range situations.

Yellow is 60r blue is 40r stats.

valid frigate
#

Class: Assault
Weapon: Swordfish
Performance: no recoil, good damage, and high fire rate too. Trying to find alt builds though.

misty tulip
#

Class: Assault
Weapon: Swordfish
Performance: Swordfish does not need to stack any more bullet spread or recoil control after putting halberd on. The only three attachments you need are light stock, tac/mono suppressor (mono supp will push your 1 burst legs to 45m vs tac at 40m), and halberd mag. The last two slots can be used for anything you want.

I personally use red dot sight + stippled grip tape/disable/sleight of hand/mip light barrel. I don't recommend using any lasers because swordfish relies on being quite passive to get kill streaks

terse sand
#

Class: Assault
Weapon: M16
Performance: using wild fire automatic it’s overpowered plus I has no recoil

lavish blaze
#

Class: smg
Weapon: Fennec
Performance: it's the fennec you know and love it

shut raven
#

Class: Sniper
Weapon: Rytec AMR
Performance: Quickscope build. The blueprint is really good as well.

ivory epoch
#

Class: Shotgun
Weapon: KRM 262
Performance: absurd ADS main build, wouldnt recommend this on hardpoint unless youre cracked or hardheaded like me,
change barrel to Extended (+2) if you have range issue

perfect for trolls, passive, challenge takers.

valid frigate
#

Class: Sniper
Weapon: Outlaw
Performance: Insane ADS , built for agressive and for pros. trust me this build is good thats what got me to #1 global on outlaw.

civic forge
#

Class: SMG
Weapon: Fennec
Performance: The Fennec is deadly in cqc for both battle royale and multiplayer, it‘s quite known for its exceptional hip-fire accuracy and a very fast ADS time of 200ms and also has very good average TTK and a fire rate of 1111 rounds per minute. To maximize its performance, you should consider these modifications

Hipfire Boost This mod further enhances the Fennec's already impressive hip-fire accuracy, making it even deadlier in close-range skirmishes.
Ext mag With this mod, you’ll have increased ammo capacity, allowing you to engage multiple enemies without the risk of running out of bullets mid fight.
Long Range This mod extends the SMG's effective range, ensuring a competitive time-to-kill (TTK) even beyond 7.5 meters for example which is 648ms TTK:

TTK:
• 648ms at 7.5 meters
• 702ms at 10 meters
• 864ms at 15 meters

This TTK is very good but you should try to stay under 10 meters as much as possible due to other smg‘s having worse ttk than fennec until 7.5 meters, but they have better ttk than fennec over 7.5 meters for example the Ots9 having 700ms ttk until 9 meters.

proper moat
#

Class: Assault
Weapon: Oden
Performance: @valid frigate I have no clue if this build is still valid but try this ig

plain nexus
#

Class: Sniper
Weapon: DL Q33
Performance: DLQ33 best build for MP all modes

floral laurel
#

Class: LMG
Weapon: Holger 26
Performance: hehe hehe MG-42 go brrrr....

proper moat
#

Class: LMG
Weapon: M4LMG
Performance: @floral laurel With that mg42 its not going brr
Edit: idk why yall disliking its the best build for mg42.

wheat prawn
#

Class: SMG
Weapon: Fennec
Performance: I mean... It goes brrrt.

proper moat
#

Class: SMG
Weapon: Fennec
Performance: @wheat prawn i see what you’re tryna do and you almost got it right, but this is the right way

viral moss
#

Class: SMG
Weapon: Mac-10
Performance: It Goes Brrrrt! Ofc the recoil you need to control it.
( You can just get this at the recommended attachments )

raven cloud
#

Class: SMG
Weapon: AGR 556
Performance: BR build.

With this you've got a fast strafing (for BR) AR with amazing range (last range deals 24 damage per shot, more than the middle range lmao), good Hipfire but SMG bullet Velocity (slows down TTK at range and may need to get used to leading shots).

Switch sight to granulated, a laser of your choice, a perk or a suppressor.

Since range reduction doesn't really affect it (we use extended barrel for recoil control, not range), I recommend using light suppressor out of the three available

untold crane
#

Class: Assault
Weapon: AS Val
Performance: expect this thing to replace every smg/versatile ar next season (that is if they dont patch it)

floral laurel
#

Class: Assault
Weapon: ASM10
Performance: HEY YOU!! Tired of using the best gun? Always not having to try at all? Well I have a class for you! Meet the worst weapon layout that I could think of. Although on PC, if you're good enough, you can control it. Mobile/Controller? Good Luck! Think you got what it takes to control it?

misty tulip
#

Class: Assault
Weapon: Kilo 141
Performance: Not kilo, kn44. Best mid-long ar of next season, faster ttk than drh (192ms), and 38m of consistent 3 shot. Amazing bsa

proper moat
#

Class: Assault
Weapon: Kilo 141
Performance: @misty tulip Yes kilo, icr is meta destroyer it has better stats then whatever you said in your message

ornate bane
#

Class: Assault
Weapon: M4
Performance: perfect for obj and support. best at mid to long range (change RTC Steady Stock to No Stock if you want faster movement)

tiny oak
#

Class: Assault
Weapon: EM2
Performance: Nice 3 shot weapon. If you can deal with the default sights, switch the rds to the light stock for some ads movement speed

atomic bobcat
#

Class: Assault
Weapon: AS VAL
Performance: BP50 potential build. This thing will be stupid in both MP and BR

tiny oak
#

Class: Assault
Weapon: M13
Performance: Quite a high ads speed. Pulling down controls the recoil well, even when firing continiously for 50-60 rounds

potent parcel
#

Class: smg
Weapon: PDW-57
Performance: It's decent, doesn't have much recoil. Damage i'm not sure of, and I consider it great for my standards. (here's two images of it (with default and without default look on))

sour slate
#

Class: Smg
Weapon: QQ9
Performance: Gun go brr (no like seriously) this thing is great for short range and small maps like shipment,its decent at mid range in small bursts but it is NOT suited for long range.

zenith gorge
#

Class:lmg
Weapon:PKM
Performance: my personal heavy weapon aka Sasha (tf2 reference)that I use for mid to long range fights, with the 250 mag to ensure you can outsmart anyone with bullet and minimum bullet spread and recoil to ensure you can remain on target. I switch the 3x scope and sleight of hand for the 4.4x and bipod for a sniper based build

manic island
#

Class: LMG
Weapon: PKM
Performance: If you want to reference tf2, don't slander the heavy with your wild gunsmiths. Recoil booster for maxim silencer, fmj for disable or Soh. You can swap the stock for the ads speed grip tape if you want more aggro.
Cry some more

valid frigate
#

Class: LMG
Weapon: PKM
Performance: Really good (surprisingly)

rose bloom
#

Class: Assault
Weapon: M4
Performance: (BP50) Can use for just abt any situation close-mid range fast strafe and ads

fierce remnant
#

Class: Assault
Weapon: M4
Performance: (BP50) This better

proper moat
#

Class: Assault
Weapon: M4
Performance: This looks better ( i have gold already it just looks bad on this)

idle orchid
#

Class: Shotgun
Weapon: By15
Performance: It’s literally a sniper

#

Class: Assault
Weapon: As val
Performance: Literally best gun in the game

olive gale
#

Class: Assault
Weapon: M4
Performance: A gunsmith I made for people who want to try the Maddox.

proper moat
#

Class: Assault
Weapon: As val
Performance: @idle orchid Best gun if you can use it and matches your playstyle, and make the gun right

olive gale
#

Class: smg
Weapon: RUS-79U
Performance: just aced with it gang, it has great mobility, great mag size and clean ironsight. beautiful gun

olive gale
#

Class: LMG
Weapon: PKM
Performance: This is the most toxic the mgae42 can get gang.

olive gale
#

Class: SMG
Weapon: RUS-79U
Performance: better than the GKS i can confirm, 3 ranked matches of domination for both guns, the Striker 45 feels more satisfying when it comes to killing, it feels more mobile and fast. 3 taps up to the 2nd range and 4 shots in the 3rd range. GKS also 3 taps up to 2nd range but needs 5 shots to get a kill in the 3rd range.

olive gale
#

Class: Assault
Weapon: M4
Performance: With this gunsmith, this is the most aggressive the BP50 can be. Good mobility, fast ads time, decent ads movement speed and fast reload time.

olive gale
#

Class: LMG
Weapon: PKM
Performance: best flexi lmg, good for any mode but ig it can work in snd

proper moat
#

Class: Assault
Weapon: M4
Performance: @olive gale this is how you build the bp50 (second picture is for snd users)

fierce remnant
#

Class: Assault
Weapon: M4
Performance: Amazing gun, use it and have fun

olive gale
#

Class: SMG
Weapon: RUS-79U
Performance: 2nd best 1 burst imo, (in my opinion just incase yall dont know wtf it means) dw bout the bsa boo its pretty damn good

idle orchid
#

Class: Lmg
Weapon: Hades
Performance: Best lmg just try it

uncut carbon
#

Class: LMG
Weapon: Hades
Performance: i normally don't post on this channel much, but when i see absolute disgrace i must comment on it.

First off: Hades absolutely needs rapid fire barrel; it's the attachment that turns it from garbage weapon to upper tier Aggressive LMG.

Feel free to switch FMJ to crossbar. Since hades no longer holds the title of strongest wall bang damage anymore thanks to mg42 existing.

All in all: Another victim of power-creep. No justification to use it when something more broken and easier to use is right here

rough maple
#

Class: marksman
Weapon: SKS
Performance: Great for passive aggressive players, good for obj, anchor, and support. Also great and consistent range.

rare pine
#

Class: Marksman
Weapon: MK2
Performance: Very good for quickscopes, the perk can be exchanged with a sight if you don't like the iron sight

calm pulsar
#

Class: SMG
Weapon: HG 40
Performance: In Africa, when you shoot someone, they die.

On a more serious note I'm looking for feedback on the build or ways to improve it. It already feels pretty good but I want to know if it can get better. And for the love of god do not play aggressive with this gun you will suffer

half tulip
#

Class: Assault
Weapon: M4
Performance: has high fire rate, recoil is good not too high easy to control ,fast ads time, high dps,you do loose a bit of sprint to fire but it doesn’t affect it too much

half tulip
#

Class: SMG
Weapon: QQ9
Performance: very good stability has low recoil high damage good mobility overall this build is good for casual plays an rushing

olive gale
#

Class: Assault
Weapon: M4
Performance: for the bro with the dog pfp, dw bout the bsa sillyboo

gaunt nova
#

Class: Assault
Weapon: DR-H
Performance: Has great damage with pretty decent fire rate. Long range mid range short range you name it and the drh nails it. A 3 shot killer, an absolute destroyer.

gaunt nova
#

Class: Assault
Weapon: M13
Performance: with these attachments it has +80% Damage range and Average damage with impressive fire rate makes it a monster for short, mid and long range. A perfect choice for SnD

Edit - why the long face?

tawdry prawn
#

Class: Assault
Weapon: ASM10
Performance: Best attachments you can make but still a bad gun in this meta you only win if you shoot first bec of slow firerate it needs skill and you can change the perk for a red dot but nothing else can be changed (anyone who dislikes dm me and show me a better build other than that you just bad)

blissful elk
#

Class: assault
Weapon:M13
Performance: good I love it, got me a win streak and a couple of mvps (varies with your playstyle)
Pros: Good range, accuracy, and control. Good ttk (around 0.198+ms), good ads, large ammo capacity
Cons: visible laser (if your camping could give off your location), sound is not suppressed so it gives off your location

manic island
#

Class: Assault
Weapon: ASM10
Performance: @tawdry prawn stop making gunsmiths, wtf is that mess. Good 3-4 tap depending on headshots, and Branson makes the ttk much better. An actually good pick for ranked

tawdry prawn
#

Class: Assault
Weapon: ASM10
Performance: @manic island the attachments on the top is mine's and your is the bottom
The difference:
-You have higher ads time
-You have less recoil control
-You have higher reload time
-You have lower dmg range
You lost all that bec you want to higher the ttk and increase the mag and telling me i am bad at making attachments shut up please i have been playing with this gun since release and you only have plat mastery so i know it better you have to play long range not close range at all you lose against every weapon close range and faster ttk is only good close range you can 3 tap with my build long range
You made yourself and everyone who disliked look bad well played

minor galleon
#

Class: Assault
Weapon: M4
Performance: From Gri’s build @stone marsh

gaunt nova
#

Class: Assault
Weapon: M4
Performance: Out of standards, use it and rank up before it gets nerfed.

ancient cedar
#

Class: Assault
Weapon: Ak117
Performance: u can witch the fmj with a red dot scope if ur aim isn’t great but overall really fun and has 0 recoil

plain nexus
#

Class: Assault
Weapon: ASM10
Performance: @tawdry prawn This is my ASM10 build.

  • I have a lower ads time than yours
  • Recoil control doesn't matter since asm10 basically has negligible recoil
  • 1.19s is already a very fast reload time, there is no need to use sleight of hand
  • 1.6m damage range doesn't matter when I have significantly faster TTK than your build

So I just made asm10 based on the playstyle that it is supposed to be an SMG counter which is further helped by using the Branson barrel. ASM10 is not a long range gun at all. Not using the Branson barrel results in a much worse drh or an ak47 + you lose to SMGs which ASM10 is not supposed to. I don't understand why you said it can 3 tap at long range when it is only 26m. Playing with a gun since release doesn't guarantee you being a good gunsmith builder. Calling everyone who disliked your build bad shows how arrogant you are with your sub-standard build

strange needle
#

Class: Assault
Weapon: ICR-1
Performance: Passive, Mid-Long range

stark pawn
#

Class: Assault
Weapon: DR-H
Performance: W Loadout Boys?

brave monolith
#

Class: Assault
Weapon: M4
Performance: Amazing balanced loadout for range, insane movement speed, ads speed and accuracy
God of loadout

half tulip
#

Class: SMG
Weapon: QXR
Performance: good recoil , decent ads , can be used for rushing in any mode, good stability, 3/4 shots depending on if you hit headshots or body shots , good for ranked modes

worn atlas
#

Class: Assault
Weapon: M13
Performance: good ads, pretty decent fire interval, nice movement, good for SnD, silenced, good recoil control (maybe need some gyro), and pretty large mag (60 mag capacity).

Idk if this even meta anymore bc i literally just hop back in this game like 1 month ago

vapid arrow
#

Class: Sniper
Weapon: XPR-50
Performance: Really good for holding hardpoints, B and overall good for every mode , extremely versatile and there is very less flinch.
Some of the Ads speed was sacrificed to make the gun more stable and consistent.
It is 1 shot to the chest, arms and head so aim for those otherwise it's really good.
Perks the ones I will recomend with this are lightweight if you want to be more aggressive or pin point are great options
For green perk go for ghost or cold blooded (ghost is highly recommend for Snd)
And you can have any blue perk you want.

valid frigate
#

Class: assault
Weapon: DR-H
Performance: decent ads, good stability for mid, long range, high damage for accurate close range battles, silenced, almost no recoil, downside, lower mag capacity, good for mp, great in br if u get used to the gun

ebon needle
#

Class: SMG
Weapon: QQ9
Performance: this is my SND build, I was surprised how consistent this gun is, especially with the 10mm mag, good strafe and ads speed with surprisingly little to no recoil

For respawn, use 45 ext mag, take off sleight of hand and use tac laser

tired geyser
#

Class: Assault
Weapon: M4
Performance: perfect for obj and support. best at mid to long range (change RTC Steady Stock to No Stock if you want faster movement)

tawdry oak
#

Class: Assault
Weapon: M4
Performance: There is no need for Horizontal and Vertical Recoil Reduction as Recoil can always be controlled, unlike Bullet Spread which cannot be controlled

-This gunsmith maximizes the True Full Potential of the BP50, using the High Fire Rate Attachments to its advantage
-Even at Longer Ranges this build can still work very efficiently, dealing 20 Damage from afar, with its High Fire Rate

If you don’t have the Mythic, replace the Stippled Grip with a Red Dot Sight, and make the Sight Distance 50

hollow spindle
#

Class: SMG
Weapon: QQ9
Performance: (for cx9, broken bot doesnt know its a weapon). Aggressive build that has fast reload speed and enough bullets to hold down close quarters with no problem (swap out the perk with a red dot if you dont have the mythic). Dominates ranked - lmk how it goes for you

valid frigate
#

Class: LMG
Weapon: CHOPPER
Performance: This is the broken built especially for SHIPMENT map and similar shorter maps, use combination of (Napalm+ClusterStrike+SentryGun) & (Agile+Quickfix+Hardline) and you’d be unstoppable with this entire setup in smaller maps..!!

calm pulsar
#

Class: SMG
Weapon: Fennec
Performance: If you don't mind base ironsights or have the mythic fennec, replace the red dot for granulated grip tape

patent coral
#

Class: SMG
Weapon: mac-10
Performance: great in short and mid range and you can adjust the mobility to your wish but the mobility is great, becomes broken built gun when you fire it like burst fire (feedbacks are always welcomed)

ancient cedar
#

Class: Assault
Weapon: Kilo 141
Performance: i don’t realy know what to say, im not an expert but this build has pretty decent accuracy and and control and the mobility isn’t bad either if u don’t have the mythic u can swap out something for a the red dot

calm pulsar
proper moat
#

Class: Assault
Weapon: Kilo 141
Performance: This is for young and not blind people
And how you losing against bots

steady elk
#

Class: Assault
Weapon: M4
Performance: good if you play flex it's primarily for snd but you can use it in respawns

untold crane
#

Class: assault
Weapon: m4
Performance: troll build? Kinda, tried to make a viable build while still keeping the grenade launcher simply cuz it looks cool, obviously it aint good

round obsidian
#

Class: sniper
Weapon: Rytec AMR
Performance: very fun to use IF you have a viable skin for, annoys the enemy's very easily recommend using it if your bored with the game and need a refreshment as a sniper main or just in general

wooden adder
#

Class: LMG
Weapon: PKM
Performance: A build that is suitable for different situations and game modes, from the hard point to the front line. The build has an increased aiming speed as well as a well-controlled return

upper stump
#

Class: LMG
Weapon: RPD
Performance: Mg42, i made this one by myself and it's a personal preference
In my opinion this one is really good for snd since it has good mobility, the recoils are less noticeable, good strafe speed and good ads time
You can change quicksilver for maxim silencer so you don't lose that bit of extra range
I do recommend pin point/skulker, cold blooded/ghost and dead silence with this one
(?) playstyle
Pd: i know this is a repost but, it's better than the one ahead of me (i still find this one usable after the recent nerf)

steady elk
#

Class: Assault
Weapon: M4
Performance: it's a good build for respawns I've been making changes with my build for the M4 one quick note for SnD make sure to change the laser for a stock (Steady stock, No stock) is recommended never use the foregrip A though it boost bsa it hurts the mobility.

hidden hill
#

Class: Lmg
Weapon: Dingo
performance: good for respawns weird mid bsa recoil is weird but if mastered it slaps

arctic lintel
#

Class: SMG
Weapon: Fennec
Performance: I lowered the ads, in exchange for decent control and accuracy, recommended in S&D. Can you give a thumbs up for the chonk shiba right here?

untold crane
#

Class: smg
Weapon: OTs 9
Performance: this weapon is quite uhh, ... mediocre, to say the least. It lacks range, accuracy and mobility, on top of having pretty miserable iron sights. A big departure from last season's bp50, definitely could use a buff or 2 to make it more viable. Optic can either be tactical laser or vice grip depending on preference

viral moss
#

Class: Assault
Weapon: M16
Performance: Great for close, mid and long range, It can shreds people up with the FMJ added so I highly recommend to use this layout setup if you like to rush! Also make sure hit ur shots and for long range it depends on how far the enemy is.

tardy thistle
#

Class: SMG
weapon: cbr4
Performance: a different and custom build
good in any range
no recoil good control the mobility just bad cuz the ads and moving while ads is a bit slow

#

Class: assault
Weapon: Oden
Performance: This is a custom build from me
Good mobility+good control
Ads time is 250ml

molten flint
#

Class: Sniper
Weapon: XPR-50
Performance: This build is good for every mode especially tdm and frontline , it has a very quick ads and high damage it basically 1 shots 60% of the times and 2 shots 40% of the times yall might think it’s a troll build cuz of the scope but the scope basically makes it more usable and if you ever used the sks its basically like that but more easy to use

hollow tide
#

Class: assault
Weapon: m4
Performance: I use it for scrims and drop 60 bombs it's amazing if you how to play with ARs

potent parcel
#

Class: smg
Weapon: Mac-10
Performance: man, idk. i just get wins with it; close range best for this

valid frigate
#

Class: smg
Weapon: Mac-10
Performance: boosts the little bit of flexibility mac10 has while staying fast… idk why I can’t reply to people, that removes the ability to improve builds 💀

solemn prairie
#

Class: Assault
Weapon: DR-H
Performance: Deviously good quickdraw, little/no bullet spread, useful on close combat maps

valid frigate
#

Class: Assault
Weapon: DR-H
Performance: fmj is NOT worth it on drh lol, swapping barrel for it is so bad
The bsa like that is 18-19 which is easily noticeable at mid-long range. This build improves bsa a bit more to 17.3, and more damage range which is critical for 3 tappers. Ads speed is still around 250ms which is fine for aggro/flex

valid frigate
#

Class: LMG
Weapon: UL736
Performance: best range build and disable for making enemies easier to hit. 2nd/3rd best passive lmg, and my fav gun

crystal heart
#

Class: Sniper
Weapon: DL Q33
Performance: Mainly built for quick scoping(idk I prefer it over tundra).

valid frigate
#

Class: Sniper
Weapon: DL Q33
Performance: the only good ranked dlq build. Lasers and silencing dont matter in pubs but in ranked they give away your position, while laser gives only 1 frame faster ads speed and no silencer shows you on the minimap each time you fire and lets you be detectable audibly as well. In brief, suppressors are a must, and >>> lasers

tranquil wolf
#

Class: Sniper
Weapon: Arctic .50
Performance: its a decent build on maps and that possess hiding-spots. Its more for heavy sniping and taking and less for quick scoping. The 12 round reload gives the sniper +5 ammunition. In sniper spots it gives you the advantge of more range

valid frigate
#

Class: Sniper
Weapon: Arctic .50
Performance: built how a sniper should be, improved ads speed and silencing. Mag gives it dlq hitboxes till nearly 50m
@tranquil wolf that build is trash considering you can literally just run toughness and have manageable flinch, plus with that mag the one tap potential is bad and arctic isn’t even good for passive anyway

tranquil wolf
#

Class: Sniper
Weapon: DL Q33
Performance: decent build for SnD with good range

valid frigate
#

Class: Marksman
Weapon: SP-R 208
Performance: tac fg is free flinch, otherwise most balanced build
@tranquil wolf dawg dlq has infinite one tap range why are you boosting it and only using 3 attachments 😭

green turret
#

Class: SMG
Weapon: Fennec
Performance: fun

steady elk
#

Class: LMG
Weapon: S36
Performance: a good passive build for a gun that some people use

valid frigate
#

Class: LMG
Weapon: S36
Performance: more passive. S36 sucks till long range, just stack bsa, otherwise use ul since it has far more competitive short-mid range ttk
(Credits to gri for this build)

tranquil wolf
#

Class: Assault
Weapon: HBRa3
Performance: This build mainly focus on versatillity and mid to long range engagements Monolithic Suppressor ensures stealth and increased damage range, for the clear view the red dot is ussed, to balance mobbility and control the Thunderbolt Sling, this gives you agillity while maintaining the stabillity need for precesion shots. For improved accuracy and aiming stabillity we go with the OWC Laser Tactical for overall better accuracy. The last thing is the Fast extended mag ensure you have ample rounds in your magazine for sustained firefights.

valid frigate
#

Class: Assault
Weapon: HBRa3
Performance: surprisingly not the worst build above, but its a passive ar and its bsa sucks so focus on improving that. If you need a sight, replace foregrip. Credits to gri again, my build was a little more aggro

calm pulsar
#

Class: Sniper
Weapon: NA-45
Performance: I don't get paid enough to make good builds. Please don't use NA-45 unless you actually know what you're doing and not trolling.

crude wasp
#

Class: Smg
Weapon: LAPA
Performance: this one is from the legendary recommended. Absolutely shred in close range especially with upper body hits, decent enough in mid range and the only downside being its base ironsight (you will get used to it). However, feedbacks and improvement would be highly appreciated

round obsidian
#

Class: lmg
Weapon: RPD
Performance: very trolly hehe, best build ever made no need to thank me

lone pendant
#

Class: Assault
Weapon: M4
Performance: IDK what I did here but swap the mag for a drum mag if needed @valid frigate

wraith folio
#

Class: Assault
Weapon: M4
Performance: Great recoil, good fire rate and good mag capacity

wraith folio
#

Class: Sniper
Weapon: Locus
Performance: Perfect for quick scoping

brittle vigil
#

Class: SMG
Weapon: Mac-10
Performance: It can have bad recoil but it's higher fire rate, damage, accuracy and range than fennec

undone axle
#

Class: SMG
Weapon: MAC-10
Performance: @brittle vigil your build is messed up, try this one instead. Stock can also be changed to Steel Stock.

valid frigate
#

Class: Assault
Weapon: M4
Performance: Best ttk without nuking bsa and silencing
@wraith folio @lone pendant Recoil booster is awful since it isn’t silenced and has a hard bsa penalty which is bp50’s weak point. Change to maxim suppressor

valid frigate
#

Class: Sniper
Weapon: DL Q33
Performance: Fast ads and suppressed

lone pendant
#

Class: Sniper
Weapon: DL Q33
Performance: Just got it diamond so İ have the urge to share it everywhere btw this thing has a lot of flinch so İ reccomend using toughness

bronze idol
#

Class: Assault
Weapon: M4
Performance: best attachments for best firerate, accuracy, control and range. This gunsmith is best for both MP and BR.. just enjoy

violet lion
#

Class: Smg
Weapon: MX9
Performance: similar or superior to sx9?

open tendon
#

Class: Sniper
Weapon: DL Q33
Performance: I went against the #4 dlq player itw, they all gatekeep fast ads loadouts so I copied it down immidiately after losing badly. (20-15 ffa) its a great loadout overall, supremely good in all aspects ads.
Enjoy 🙂

stoic leaf
#

class:assault
weapon: as val
performance: very high bsa, covers mid and short range really well, decent at long range

brazen narwhal
#

Class: Sniper
Weapon: DL Q33
Performance: does not let you miss and holds breath for a really long time as well as being able to shoot runners easily

valid frigate
#

Class: Sniper
Weapon: DL Q33
Performance: who let these kids cook bruh

stoic leaf
#

class: assault
weapon: as val
performance: slightly improved mobility from the first version, very accurate at mid range. lmk how i can improve on it

lethal phoenix
#

Class: assault
Weapon: as val
Performance: i do not know if this is better but here you go.

stoic leaf
#

class: marksman
weapon: sks
performance: just looking for feedback on this gunsmith bcuz its the only one ive really used

nocturne sundial
#

Class: shotgun
Weapon: HS2126
Performance: Horrendous Gunsmith

lethal phoenix
#

Class: assault
Weapon: em2
Performance: ranked gunsmith.

untold glen
#

Class: Sniper
Weapon: Locus
Performance: Quick scope demon

twin talon
#

Class: Shotgun
Weapon: HS0405
Performance: No aim Sniper, obliterate everything in mid-range when ads.

lethal phoenix
#

Class: smg
Weapon: ksp 45
Performance: underrated smg. Works well in close-mid.

tired geyser
#

Class: Sniper
Weapon: Locus
Performance: Quick scope demon

lethal phoenix
#

Class: smg
Weapon: ksp 45
Performance: faster reload.

lethal phoenix
#

Class: sniper
Weapon: locus
Performance: i will sacrifice fmj for a suppressor. It is still a quickscope demon.

worthy lintel
#

Class: smg
Weapon: ksp 45
Performance: Quick scope demon

lethal phoenix
#

Class: smg
Weapon: ksp 45
Performance: I did not know that you can quickscope with an smg.

bold coral
#

Class: Assault
Weapon: Type 25
Performance: Type 19 actually, great recoil control cause im bad at pulling down my sights.

uncut carbon
#

Class: Assault
Weapon: Type 25
Performance: type 19, with grip barrel, same result. Even better mobility

lethal phoenix
#

Class: smg
Weapon: ksp 45
Performance: I don't know which mag is better.

civic forge
#

Class: Assault
Weapon: M4
Performance: This time actually no nesbait.

lethal phoenix
#

Class: smg
Weapon: ksp 45
Performance: replace the optic if you want.

woeful steeple
#

class: LMG
weapon: RPD
performance: mg-42 build good at mid-long

sharp rivet
#

Class: Marksman
Weapon: SKS
Performance: The most toxic sks u ever seen 💀

deft mortar
#

Class: SMG
Weapon: chicom
Performance: rivals cx9,only good people should use

woeful steeple
#

class: LMG
weapon: M4LMG
performance: actually mg-42

fast ADS (230 ms), high mobility build good for a more aggro playstyle while retaining high fire rate, accuracy, and ttk. main downsides are small clip size, need to have a reliable pistol secondary (dobvra, lcar, machine pistol etc.)

lethal phoenix
#

Class: smg
Weapon: ksp 45
Performance: foregrip can be agile stock.

lone pendant
#

Class: Assault
Weapon: AK117
Performance: An old build so IDK if it still works. Swipe the red dot for tac foregrip A if you like the ironsights.

rapid horizon
#

Class: Assault
Weapon: ASM10
Performance: Light Barrel for mobility, Strike stock for accuracy, rubberized grip tape for vertical recoil control. 33 Round mag and Tactical supressor.

brazen narwhal
#

Class: Assault
Weapon: AS VAL
Performance: gosh darn vintorez idk

hot breach
#

Class: smg
Weapon: fennec
Performance: White cop , good if u have good movement and works best if you split fights

lethal phoenix
#

Class: smg
Weapon: ksp 45
Performance: replace laser with agency suppressor if snd.

static silo
#

Class: Assault
Weapon: groza
Performance: build is not by me, its has alot of upsides, build the loadout and find out urself, aggro build

woeful steeple
#

Class: Assault
Weapon: M13
Performance: Decently well rounded M13 build, gun got a small shadow buff with 1.06 multipliers to chest and upper arm allowing 4 tap in first range. Can swap laser for combat stock/no stock for mobility, or for a grip for stability. Can also swap the sight for one of those as well.

brazen narwhal
#

Class: Pistol
Weapon: Renetti
Performance: laser blaster looking gun nothing else

wanton grail
#

Class: SMG
Weapon: Razorback
Performance: Best gun 🔥

lethal phoenix
#

Class: smg
Weapon: fennec
Performance: i need a ksp build pls help.

lunar sinew
#

Class: Shotgun
Weapon: Jak-12
Performance: idk if its good i need help to improve the build 🙂

lethal phoenix
#

Class: shotgun
Weapon: jak-12
Performance: ads build. Your build is better. I put 25rnd but you can use dragon mag if you have it.

queen marsh
#

Class: Sniper
Weapon: DL Q33
Performance: Ads build, good for both long and close range. Tiger team is overrated, using bandit stock is better. For respawns you can replace bandit stock with laser

valid frigate
#

Class: Assault
Weapon: M4
Performance: trash but as good as fal gets.
Dang these builds are on some crack

civic forge
#

Class: Sniper
Weapon: DL Q33
Performance: It‘s the LW3.
The one with Fmj and tiger team is for snd and good wallbangs. Tiger team barrel is not overrated and it helps with wallbanging.
The one with hammer forged and striker foregrip is focused on faster rof and the striker fg has movement buffs without cons.
And the one with laser is for people who want the best ads time and more for respawns, I wouldn‘t recommend laser for search and destroy.

(In my opinion the airbone elastic is good since it helps the flinch much with only 5% less ads time but 30% better flinch. You can use the serpent warp if you want)

lethal phoenix
#

Class: smg
Weapon: rus-79u
Performance: why did they mute mello

queen marsh
#

Class: Assault
Weapon: M4
Performance: The best right now, you might have seen it online already

#

Class: sniper
Weapon: Locus
Performance: Locus electron from walmart, has good ads speed, range and one shot to upper body at short-medium range and one shot headshot at long range.

lethal phoenix
#

Class: smg
Weapon: razorback
Performance: it doesn't accept tec-9.
Perk can be stock.

woeful steeple
#

class: pistol
weapon: .50 GS
performance: Deagle build optimized for mid to long range combat, can 2 tap out to 36m, highly accurate. my favorite sidearm atm. Can switch suppressor to tac laser if you don't care about being stealthy but I don't recommend it. Can use 10 round mag if you aren't planning on heavily using secondary.

lethal phoenix
#

Class: smg
Weapon: razorback
Performance: laser can be grip tape for snd.

nocturne sundial
#

Class: Assault
Weapon: Oden
Performance: 3 shot with red dot build

lethal phoenix
#

Class: assault
Weapon: oden
Performance: it doesn't accept bp50.

civic forge
#

Class: Assault
Weapon: Oden
Performance: Duplex mag makes the Oden more consistent if you can aim at the center of the body, but if you don‘t want it you can use ext mag a or owc laser ig.
With this build you have 2 tap full body except if you hit legs or stomach 2 times up to 25.2 meters.
In combination you can hit stomach/legs + chest and head too but yeah, after that you need 2 chest shots to two tap up to 39.2 meters. If you use Marksman barrel it gives 6 meter more two tap to anything but legs and stomach being 31.5 meters and it gives 49 meter 2 shot potential with the cost of mobility. Light stock is simply for strafing and it has the least cons, steady stock is just useless tbh. Oden being a two tap 145ms ttk potentional it‘s the best Ar in game, and if you 3 shot is has 290ms ttk which is rather subpar and it get‘s outclassed by other Ar‘s. If you have aim go for it tho

(Repost and this is an actual build for the oden)

hot breach
#

Class: assault
Weapon: oden
Performance: it’s actually pretty decent , there are way better guns but I prefer using guns that aren’t meta , “I’m in the pharo lb, I think that says something bout me”
Also u can swap wounding for rds ( red dot site )

lethal phoenix
#

Class: smg
Weapon: fennec
Performance: non meta smg.

lone pendant
#

Class: Assault
Weapon: AK117
Performance: The class that got me diamond camo today. I’d rather go with tac foregrip A than the laser for ranked tho

lethal phoenix
#

Class: sniper
Weapon: Arctic .50
Performance: bipod can be suppressor for ranked.

lone pendant
#

Class: SMG
Weapon: QXR
Performance: Another build from 3 years ago.

lethal phoenix
#

Class: sniper
Weapon: Arctic .50
Performance: scope can be stock if you prefer the default.

dapper copper
#

Class: SMG
Weapon: Fennec
Performance: akibo attached can assist with domination and hard point non ranked

lethal phoenix
#

Class: smg
Weapon: fennec
Performance: fmj can be mono.

civic forge
#

Class: SMG
Weapon: Fennec
Performance: Uh yeah here‘s an actual fennec i guess, granulated can be ranger foregrip if you have recoil problems.

lethal phoenix
#

Class: smg
Weapon: fennec
Performance: that's a perfect fennec, here is an akimbo.

turbid aurora
#

Class: Assault
Weapon: Swordfish
Performance: very good for any range a flexible gun for most ranges feel free to change the scope but the range is on fire.

lethal phoenix
#

Class: smg
Weapon: fennec
Performance: close range.

queen marsh
#

Class: Shotgun
Weapon: Jak-12
Performance: Long range beast, actually a sniper

lethal phoenix
#

Class: smg
Weapon: fennec
Performance: fmj can be barrel.

woeful steeple
#

Class: smg
Weapon: fennec
Performance: Actually CX-9. Burst build for respawns. Also how hard is it for a 100k+ member server to update a database of a discord bot, it should take literally two minutes to add the new weapons.

lethal phoenix
#

Class: smg
Weapon: fennec
Performance: i hope they add cx9 soon.

brave aspen
#

Class: smg
Weapon: fennec
Performance: very good at close-medium range, but has very low stats of control, while having extended mag A for 10+ capacity, it pairs very well with 123 mobility releasing alot of bullets at your face while you can aim pretty fast, though the recoil can be the problem to long range.

queen marsh
#

Class: Sniper
Weapon: M21 EBR
Performance: Fastest ads time on any sniper but has a lot of hitmarkers

lethal phoenix
#

Class: sniper
Weapon: dl q33
Performance: fast ads.

fervent raptor
#

Class: SMG
Weapon: Fennec
Performance: pretty good close range great hip fire decent mid range and easy to control imo and good clip size could switch out under barrel for wild hip fire or a laser

woeful steeple
#

Class: Assault
Weapon: M13
Performance: Aggro FFAR build for mp, with consistent 4 tap out to 30m (198 ms ttk) and sub 200 ms ADS time. Good range and stability makes it effective in long range combat as well as close range and mid range.

lethal phoenix
#

Class: shotgun
Weapon: krm 262
Performance: foregrip can be barrel if you want more range.

ashen star
#

Class: Sniper
Weapon: dl q33
Performance: Happy Holidays

hoary kraken
#

class: SMG
Weapon: Fennec
Performance: Almost No Spread

Akimbo

lethal phoenix
#

Class: smg
Weapon: rus-79u
Performance: I need a better build.

lone pendant
#

Class: Assault
Weapon: DR-H
Performance: New diamond for the collection. No 30 round OTM cuz I just didn’t unlock it

nocturne sundial
#

Class: Assault
Weapon: Kilo 141
Performance: The -163 ADS S&D Ranked Challenge

lethal phoenix
#

Class: assault
Weapon: kilo 141
Performance: laser can be extended light barrel if you don't like lasers.

restive hedge
#

Class: Sniper
Weapon: Outlaw
Performance: I switched out the
mip memorial cowboy for the mip tac long because i wanted it to be the same ads time as the dlq

ocean gazelle
#

Class: Assault
Weapon: DR-H
Performance: Good at long range

lethal phoenix
#

Class: assault
Weapon: m4
Performance: it took 7 months.

gaunt nova
#

Class: Smg
Weapon: fennec
Performance: Average build, works great until you miss too many shots, run out of ammo, die and then blame it on the build. Otherwise great performance

#

Class: Smg
Weapon: qq9
Performance: Works really great with the 10mm mag, really great movement perfect for aggressive plays and surprisingly good at comparatively long distances. A must try

#

Class: Assault
Weapon: DR-H
Performance: All good just need an opinion if the perk is better or rear grip (upvote for grip downvote for perk) a really big question I've been asking myself for a long time

vital canopy
#

Class: SMG
Weapon: FENNEC
Performance: zero recoil

lethal phoenix
#

Class: sniper
Weapon: Arctic .50
Performance: Fast build for ranked.

dapper copper
#

Class: assault
Weapon: M13
Performance: Fast build for TDM ranked

lethal phoenix
#

Class: assault
Weapon: m4
Performance: optic can be mono.

lone pendant
#

Class: Assault
Weapon: M4
Performance: Gae ass weapon so I got it diamond before it gets demolished

lethal phoenix
#

Class: assault
Weapon: ak-47
Performance: passive build.

lone pendant
#

Class: Assault
Weapon: Kilo 141
Performance: Webspinner makes the diamond look so much better ngl

woeful steeple
#

Class: Marksman
Weapon: SKS
Performance: BR build

grim pier
#

Class: Assault
Weapon: M4
Performance: best br build give it a try and see for yourself

restive hedge
#

Class: SMG
Weapon: PP19 Bizon
Performance: Surprisingly this is the only passive smg i use allot, definitely will recommend it. Basically a downgraded HVK-30 but with better ammo. (optional but you can replace mono with owc light,i have mono equiped because i wanted more damage range.)

lethal phoenix
#

Class: smg
Weapon: razorback
Performance: the razor is back!

hollow panther
#

Class: Smg
Weapon: Striker 45
Performance: this works really well for all ranges it's like an ar smg it has zero recoil, 3 tap or 2 at close range

lethal phoenix
#

Class: assault
Weapon: em2
Performance: optic can be firm grip tape.

civic forge
#

Class: Assault
Weapon: Em2
Performance: Winter is already killing me and the gunsmiths on this channel too

lethal phoenix
#

Class: assault
Weapon: m16
Performance: why wildfire when you can 1 burst?

woeful steeple
#

Class: Assault
Weapon: Swordfish
Performance: BR BUILD. High accuracy low recoil AR that outperforms any other rifle in its class in long range firefights with acceptable mid range performance. Best paired with Jak12 thermite (personal favorite), Hs2126, HS0405, CX-9 burst, Tec-9 Burst. Silencer can be replaced with flash guard, tac laser, granulated grip, Ranger barrel, or perk of choice.

#

Class: Shotgun
Weapon: JAK-12
Performance: BR BUILD. Dragons breath build for Jak12, good when paired with an AR.

lethal phoenix
#

Class: smg
Weapon: mac-10
Performance: disable can be agency suppressor.

gaunt nova
#

Class: Shotgun
Weapon: JAK-12
Performance: Works really great especially in ranked SnD. You can easily get 2-3 kills per round by holding the sites. The marauder suppressor and marksman barrel provide great range and with the Thermite mag this weapon is unstoppable. The only issue is magazine size which is really less hence you could use the "Vulture" perk. Performance at its peak

grim fog
#

Class: smg
Weapon: switchblade x9
Performance: this is what I use for my switchblade and it seems to work pretty well

lethal phoenix
#

Class: smg
Weapon: mac-10
Performance: perk can be barrel or mag.

steady dove
#

Class: sniper
Weapon: Dl q33
Performance: I like to kill people with this cause of the fast ads. Its very good

#

Class: Sniper
Weapon: Dl q33
Performance: its an better one than the last. I removed the extended barrel and replaced it with the foregrip. And serpent is better.

lethal phoenix
#

Class: pistol
Weapon: .50 gs
Performance: 2 tap sidearm.

queen marsh
#

Class: Sniper
Weapon: DL Q33
Performance: Left one is good for respawns, Right one is good for snd

lethal phoenix
#

Class: pistol
Weapon: .50 gs
Performance: gran can be laser.

restive hedge
#

Class: SMG
Weapon: QQ9
Performance: Since the QQ9 apparently has terrible bullet spread accuracy (thanks allot bobby),this build is specifically for more consistent 3 taps and makes the bullet spread accuracy better.

lethal phoenix
#

Class: pistol
Weapon: .50 gs
Performance: laser can be mono.

valid frigate
#

Class: smg
Weapon: fennec
Performance: ??

lethal phoenix
#

Class: smg
Weapon: gks
Performance: optic can be mono.

river socket
#

Class: ASSault
Weapon: Kilo 141
Performance: super fast ads and good recoil (beautiful skin+camo 🔥)

lethal phoenix
#

Class: smg
Weapon: gks
Performance: disable can be ykm combat stock.

proper moat
#

Class: Assault
Weapon: Kilo 141
Performance: @river socket you got 4 out of 5 attachments and only 1 is good also

lethal phoenix
#

Class: pistol
Weapon: j358
Performance: any muzzle is fine since there is no suppressor.

unique stratus
#

Class: lmg
Weapon: m4lmg
Performance: will make everyone in the lobby hate you even your teammates

lethal phoenix
#

Class: pistol
Weapon: j358
Performance: disable can be fmj.

agile monolith
#

class: smg
weapon: fennec
performance: has better recoil control than with operator foregrip and better accuracy for me

paper badger
#

Class: Marksman
Weapon: SKS
Performance: Mid. High mobility build. Good for mid range fights and close range. Also works against campers. Replace no stock with stalker stock for low hit flinch since it has high hit flinch. Aggersive x passive. If you have a good iron sight skin. Remove 3x tacial scope.

karmic pasture
#

Class: Marksman
Weapon: SKS
Performance: @paper badger Please never post a build again respectfully 🙏🏿 also change ext mag to tac foregrip if ur still balls and can't handle flinch

woeful steeple
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: BR BUILD. Flex AR build for BR with superior close-mid performance when compared with meta ARs, and acceptable mid-long range performance.

Quick DPS/ttk (time to kill) comparison with some meta ARs:
vs BP50: Peacekeeper actually has slightly higher DPS in close range. Worse in mid-long range.
vs AK117: Has significantly faster ttk in close range. Extremely similar ttk in mid-long range, but Ak117 has better recoil and BSA at the cost of mobility.
vs HBRa3: Significantly faster ttk in close range, slightly slower ttk at long range (weapon comparison attached).
vs Swordfish: Completely outperforms in close-mid range, loses out at longer ranges.
Wipes the floor with most other ARs not listed here.

Strengths:
Has extremely fast ttk at close range for an assault rifle, making it an ideal pairing with a sniper. Has flex potential, as it can be paired with both snipers/LMGs or close range weapons such as shotguns and SMGs. Not recommended to pair with another assault rifle unless it is something weird like a Swordfish.
Extremely high mobility for its class, especially when factoring in how BR builds of most assault rifles sacrifice huge amounts of mobility for accuracy and control.
Double stack mag provides 40 round mag and fast reload, making extended mag mod unnecessary.
Tight hip fire accuracy.

Weaknesses:
Slower long range ttk than other long-range specialized rifles like HBR and Swordfish, and of course BP50.
Accuracy is good, but slightly below standard for its class at 11 (4).
Recoil pattern is difficult to master (easier than HBR).
Mid irons.
Harsh damage drop off: struggles in midrange. Long range mod helps.

Alternatives:
Rapid Fire Barrel can be switched out for Task Force Barrel. Severely hurts close range performance, slightly improves long range but increases recoil. Also improves bullet spread accuracy.

Mods:
Precise Shot, Long Range, Vertical Recoil/Lateral Recoil/Extended Mag

lethal phoenix
#

Class: assault
Weapon: oden
Performance: 2 tap potential on upper body up to 37m, 2 hs in any range.
85ms slower ads which can be a problem in close range.
Works better in mid/long range with lower recoil.
SoH is personal you can change it if you want.

tired geyser
#

Class: SMG
Weapon: chicom
Performance: never tried chicom before but ill be useen this build cuz ppl say its good and it was reccommed by pros

lethal phoenix
#

Class: assault
Weapon: m16
Performance: frontline build.

desert ermine
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: Balanced build for mp. Only one downside and all positives.

woeful steeple
#

Class: Assault
Weapon: Peacekeeper Mk2
Performance: Actually correct MP Peacekeeper build. Significantly better range and ttk with better mobility. Just learn to manage the recoil

lethal phoenix
#

Class: assault
Weapon: m16
Performance: close range wildfire build for wildfire fans.

lone pendant
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: @desert ermine you need the extra fire rate for the peacekeeper otherwise its gonna have no chance against BP50. Recoil is easy so no foregrip needed

lethal phoenix
#

Class: assault
Weapon: m4
Performance: soh can be no stock.

lone pendant
#

Class: Assault
Weapon: M4
Performance: @lethal phoenix try these. Marksman one for passive and light short one for aggressive playstyles

torn urchin
#

Class: Shotgun
Weapon: HS0405
Performance: Thunder rounds give it the ability to be able to hit long shots, this applies most on shipment along with RTC Extended Light Barrel where you can crossmap people on the headglitch barrels at medium range. STF is a staple for shotguns, so give it the 5mW Laser and Stippled Grip Tape, however, you can replace the grip tape for No Stock to try and maximize any possible speed you can gain from this weapon, as it is quite a heavy shotgun, Choke is no brainer, every shotgun needs Choke to make it perform its best. Here are two clips showing the potential of HS0405 Thunder Rounds for proof of performance.

lone pendant
#

Class: SMG
Weapon: Fennec
Performance: Just got this thing diamond. Both good builds but I recommend the first one

grim pier
#

Class: Shotgun
Weapon: BY15
Performance: (BR BUILD) decent shotgun with solid mobility, accuracy and fire rate, this build is balanced mix of those three. It can 2 shot kill faster than krm if you hit your shots.. low A tier

#

Class: Shotgun
Weapon: KRM 262
Performance: (BR BUILD)
This build gives the krm crazy range and accuracy and can 2 shot kill at ranges other shotguns struggle to.. A tier weapon

#

Class: shotgun
Weapon: HS0405
Performance: (BR BUILD)
No need to explain S TIER

lethal phoenix
#

Class: lmg
Weapon: ul736
Performance: Aggro build, fast ads with manageable recoil. If you want something more passive, replace lw barrel + optic with extended barrel + mono. Just give it a try before hating it.

unique stratus
#

Class: smg
Weapon: Fennec
Performance: with this build i got it to master and called it diddler5000

valid frigate
#

Class: lmg
Weapon: ul736
Performance: perfect at mid-long range and ttk is great for short range if you preaim
Idk why almost every single build I see on here is on crack bruh

tranquil creek
#

Class: LMG
Weapon: UL736
Performance: My UL goat has returned so this is an alternative to his build @uncut carbon gave me this

valid frigate
#

Class: assault
Weapon: lk24
Performance: balance. Ranger barrel has mobility downsides so marksman is better, but it or gran can be rds
@tranquil creek thats fine for ads speed salvage though I feel like the lower 3stk range just makes it a poor ar NA45_codm_deadbear

tranquil creek
#

Class: LMG
Weapon: UL736
Performance: I see watchu mean @valid frigate This one could be a good middle ground though

valid frigate
#

Class: lmg
Weapon: pkm
Performance: human sentry turret
@tranquil creek exact same except worse flinch, ul’s taper is the same regardless and the strafe speed already sucks so badly steady stock isn’t a noticeable difference

lone pendant
#

Class: Assault
Weapon: HVK-30
Performance: Another diamond for the collection. My build vs MaFia’s build. Whose’s build is better?

uncut carbon
#

Class: SMG
Weapon: AGR 556
Performance: despite the absolute significant and needed buffs it received it remains a mediocre smg thanks to the power creep standard

556 mags are now mandatory for it to be effective.

Despite it, mediocre in this case doesn't mean "actually unusable" like we've seen with ksp and pharo. It is just mediocre as in not that effective in close and mid and long range.

At least the things going for it are having near pin point accuracy and standard smg mobility at the same time. So it's up to your recoil control for how good it performs

unique stratus
#

Class: smg
Weapon: fennec
Performance: unplayable

lethal phoenix
#

Class: smg
Weapon: fennec
Performance: it still doesn't accept tec9.

valid frigate
#

Class: smg
Weapon: chicom
Performance: yeah I wouldn’t accept that build either

minor galleon
#

Class: smg
Weapon: chicom
Performance: bearable I guess, SoH can be changed for tac laser

valid frigate
#

Class: smg
Weapon: hg 40
Performance: extends 4stk range since it turns to the worst gun in the game wirhout it @minor galleon No suppressor or range boosting or no stock why? 😭

unique stratus
#

Class: smg
Weapon: fennec
Performance: low recoil, easier to control

lethal phoenix
#

Class: shotgun
Weapon: r9-0
Performance: optic on this was a bad idea.

valid frigate
#

Class: sniper
Weapon: locus
Performance: better sks. Infinite above legs 2stk, good ads speed and flinch and boosted rof

#

Class: shotgun
Weapon: r9-0
Performance: maximizes ads bsa which is the sole reason r90 is good
@lethal phoenix please stop cooking dawg ive seen maybe one good build out of 30

valid frigate
#

Class: pistol
Weapon: mw11
Performance: lcar-best backup all things considered. BO foregrip also good for conless recoil control

lethal phoenix
#

Class: marksman
Weapon: sks
Performance: Last time we saw a marksman was 3 years ago.

valid frigate
#

Class: marksman
Weapon: sks
Performance: better sks
Recoil, strafe, and sprint builds

thorny hill
#

Class: marksman
Weapon: sks
Performance: all rounder and my fav build try it if it suits your Playstyle

queen marsh
#

Class: Sniper
Weapon: Locus
Performance: Perfect for aggressive sniping. Replace the suppressor with a laser if you want to.

fluid burrow
#

Class: Sniper
Weapon: XPR-50
Performance: A fun and effective sniper! Give it a shot!

lethal phoenix
#

Class: smg
Weapon: fennec
Performance: coach this.

north vale
#

Class: SMG
Weapon: GKS
Performance: "More aggressive DR-H. Faster TTK and mobility at the cost of range and BSA. Also the sexiest SMG in MP."

  • iSleep247
lethal phoenix
#

Class: smg
Weapon: fennec
Performance: soh can be extended barrel.

shadow maple
#

Class: pistol
Weapon: .50 GS
Performance: 1shot to the head 2shots to the body

lethal phoenix
#

Class: sniper
Weapon: dl q33
Performance: quickscope goat.

civic forge
#

Class: Assault
Weapon: M4
Performance: Obviously not the M4 but the BP50, it‘s a nightmare Ar.

umbral remnant
#

Class: Assault
Weapon: M4
Performance: zero recoil

untold glen
#

Class: Marksman
Weapon: SKS
Performance: better SKS more consistent faster ttk

thorny hill
#

Class: Marksman
Weapon: sks
Performance: better strafe, low sprint to fire delay, bearable recoil, at the cost of hipfire bullet spread accuracy and a little range .

lyric tulip
#

Class: Assault
Weapon: m13
Performance: more of a passive accurate m13 build can always switch off the heavy long for silencer and owc laser for more aggressive.

#

Class: Assault
Weapon: M4
Performance: It’s actually the amax it dominates every range just be sure not to challenge a oden or bp50

#

Class: Assault
Weapon: M4
Performance: Krig-6 and also a really good all around build to have fun with. If u want more range put the marksman barrel on.

#

Class: Assault
Weapon: Hvk-30
Performance: Shreds all ranges as it is a passive build

torn urchin
#

Class: SMG
Weapon: QQ9
Performance: It's a no-brainer ever since the buff on the 10mm 30 round magazine, this build features a foregrip and a stock for easier recoil control since the 30 round 10mm mag has quite a lot of kick because of the recoil negatives, let alone being a really aggressive SMG. The QQ9, or should I say, the QQ10 may as well be meta, but I'm yet to see it being used by people. Since everyone still runs fennec, CX-9 auto/burst, it's hard to see this being weapon being used, but not hard to always be considered as meta ever since then.

grim pier
#

Class: assault
Weapon: m13
Performance: ffar build for br
It can shred at close to mid range and kills faster than ak117 but it’s definitely harder to use because of recoil (it has an extremely weird horizontal recoil pattern thats why i opted for the B0 grip) and dmg drop off at long range but overall this gun is decent

#

Class: smg
Weapon: qq9
Performance: mobility build for mp aggro playstyle (swap mip with tactical)

valid frigate
#

Class: smg
Weapon: qq9
Performance: good range for more 3stk, keeps good mobility. Mini hvk

#

Class: assault
Weapon: hvk-30
Performance: balanced range and mobility. Strike stock is also an option for better bsa, though imo combat gives it a reason to be used over drh
@lyric tulip mono is a must not tac supp due to poor 3stk range, marksman slaughters mobility too much

#

Class: assault
Weapon: m4
Performance: basically a better grau, no reason to use really
second is semi auto which is also just a worse val dmr so its a useless gun

grim pier
#

Class: assault
Weapon: AK117
Performance: BR BUILD
Best ak117 build (swap disable with red dot if you cant use iron sights)
Mono suppressor for extra 25 percent range, marksman barrel for increased accuracy and range, no stock for increased mobility, granulated for increased bsa and disable to slow down enemy movement also i didnt choose ranger grip or any other grip because its such a loss in mobility compared to the acc buff, just use mods.
Mods—>long range, extended mag, precise shot or you can swap precise shot with vertical mod if you struggle with recoil.

shadow maple
#

Class: assault
Weapon: ak117
Performance: better than kaiju’s build

upper yoke
#

Class: SMG
Weapon: MSMC
Performance: fast kills and movement

civic forge
#

Class: Assault
Weapon: DR-H
Performance: Beautiful skin, not a bad Ar.

woeful steeple
#

Class: LMG
Weapon: RPD
Performance: Bruen Mk9 AR conversion. 215 ms ADS, 4 tap to 25m, 4 tap to 47.5m with two chest shots

lethal phoenix
#

Class: shotgun
Weapon: krm 262
Performance: can you make it better using only these slots?

steady elk
#

Class: pistol
Weapon: L-CAR 9
Performance: a good mobility build it also have a good recoil control

valid frigate
#

Class: pistol
Weapon: l-car 9
Performance: better. 5mw > aim assist laser since the hipfire spread becomes amazing and the ads bsa is already more than good for the effective range. Field agent foregrip murders strafe so run BO foregrip for conless recoil control or this for full mobility

valid frigate
#

Class: lmg
Weapon: rpd
Performance: mg42 lol 100% pen through medium walls, ar level strafe and overall balanced

queen marsh
#

Class: Marksman
Weapon: SKS
Performance: Great for passive gameplay. Used by Carnage CODM(who was top 1 global for almost 3 years)

brittle vigil
#

Class: Marksman
Weapon: SKS
Performance: @queen marsh your loadout is messed and needs optimize, try this loadout maybe better for you

lethal phoenix
#

Class: shotgun
Weapon: krm 262
Performance: i love soh but should i use speed up kill instead?

upper stump
#

Class: shotgun
Weapon: krm 262
Performance: tactical fg A is straight up useless, granulated gives more bsa in exchange of just giving 4% ads movement speed which you wont use on a shotgun, there's no need of soh cuz reload cancel exists

minor galleon
#

Class: shotgun
Weapon: krm 262
Performance: Main build, SoH highly recommended cuz Speed up kill is ass after nerf according to mellow (instead of sprint, it became walk and you dont really walk a lot of this gun), you still can use granu if you like ads’ing with this gun (I mainly dont but whatever tickles your pickle mate). I do not use 5mw cuz free info for enemy while im camping on one side for a bit

lethal phoenix
#

Class: shotgun
Weapon: krm 262
Performance: Ok soh then.

plain fossil
#

class: lmg
Weapon: PKM
Performance: absolutely cancerous 💀 very good anchor gun and realoading is out of the question, 200 bullets why reload lol, not the mention the wallbang capacity on this thing 😭 just spray at walls for freee kills at this point
its only con is that its an lmg which means its mobility is ahh but with how powerful pkm is, it makes up for the mobility

shadow maple
#

Class: shotgun
Weapon: Krm 262
Performance: granulated grip is better than using soh

lethal phoenix
#

Class: shotgun
Weapon: krm 262
Performance: this one is for mafia. Sleight of hand can be marauder suppressor and tactical foregrip a (they hate it but i don't) can be granulated grip tape. I am not leaving the tube extension though.

green turret
#

Class: Assault
Weapon: AK-47
Performance: @plain fossil i appreciate that you like the PKM post i made a few months back but you could have at very least used your own image and more less used your own description for it ☠️ or some credit would be nice. On another note, this is one of the best guns to use if you’re wanting something different than the current fast paced meta. Great mid range accuracy and decent long range capabilities, whether you play aggressive or passive is solely up to you because this guns works its magic with either play style. You can switch to B mag if you’d like but i’m more of a person who is constantly on the go so i believe i benefit from the A mag the most. 👍 8/10 weapon choice

valid frigate
#

Class: assault
Weapon: ak-47
Performance: range and mobility. Basically a passive drh bc of taper and recoil and mag but worse mobility and ads speed

lethal phoenix
#

Class: shotgun
Weapon: krm 262
Performance: sniper262. Optic can be marauder for better range.

undone axle
#

Class: SMG
Weapon: MAC-10
Performance: Stock can be changed to Steel Stock.

woeful steeple
#

Class: Assault
Weapon: AK-47
Performance: Aggro Ak-117 build for respawns. Fast ADS time and mobile

lethal phoenix
#

Class: shotgun
Weapon: by15
Performance: it has 22m 1tap range. Optic can be extended barrel which makes it 25m and grip can be gran for the slight increase in bsa and mobility.

valid frigate
#

Class: marksman
Weapon: sks
Performance: sks 2.0 (type 63) infinite 2stk above legs with this barrel + boosted rof, good strafe for an mmr and great flinch and ads speed.

valid frigate
#

Class: lmg
Weapon: rpd
Performance: 100% penetration + ar strafe + balance @nova briar

acoustic river
#

Class: lmg
Weapon: chopper
Performance: aggro
Tyrant devs build idk if its good

valid frigate
#

Class: lmg
Weapon: chopper
Performance: much better than the above (gun still sucks tho)

tranquil creek
#

Class: LMG
Weapon: UL736
Performance: Do not use this under any circumstances unless you are very desperate

umbral remnant
#

Class: Assault
Weapon: AK-47
Performance: a sword that looks like a fish

valid frigate
#

Class: assault
Weapon: swordfish
Performance: drop steady stock for light stock, you dont need to boost bsa. Use ranger barrel bc why not

grim pier
#

Class: shotgun
Weapon: HS0405
Performance: BR BUILD
Mobility build for experienced shotgun users

grim pier
#

Class: assault
Weapon: Type 25
Performance: BR BUILD
(Type 19) solid gun with insane headshot multiplier if you put on gold long range mod (63 dmg to the head) can 5 shot kinetic players to the head

grim pier
#

Class: smg
Weapon: ppsh-41
Performance: BR BUILD
Decent smg with big mag and decent bsa, but this build focuses on hipfire accuracy and mobility more because you dont need bsa attachments on an smg in br since you can use pair it with a mid to long range weapon for those types of fights. As for the mods you’ll be using hipfire, long range and extended mag mod (can be switched for gold ads mod for speed boost since it already has 65 rounds)

grim pier
#

Class: lmg
Weapon: S36
Performance: BR BUILD
Build no. 1
Season 1 2019 meta gun and ever since then the ttk hasnt been touched, it still is viable in br given the right gunsmith and attachments. Note: this is the first gunsmith that focuses on bsa attachments to replace the need for precise shot mods for something like vertical recoil instead.
Mods—-> vertical mod, long range, extended mag (extended mag can be gold ads since the gun has a base of 60 rounds)

#

Class: lmg
Weapon: s36
Performance: this is the second s36 build that focuses on recoil control and a little bit of mobility to replace the need for vertical recoil mods(you can choose operator grip instead of granulated if you want that extra vertical recoil control)
Mods—->precise shot, long range, extended mag (or ads mod)
Note: I personally recommend the first build but its up to you to choose which one fits your playstyle

woeful steeple
#

Class: LMG
Weapon: S36
Performance: My preferred S36 BR BUILD. Range stacking is useless since it only affects dps in a small range and typically you only use this weapon outside of first damage range anyways. 110 round belt is mandatory as it allows you to replace ext mag mod with any other mod that is much stronger, like vertical recoil, gold lateral, ADS speed, ADS accuracy, long range, etc. For comparison, theres no attachment that gives values anywhere near these. Optic can be classic RDS or 4x or 4.4x, or can be replaced with granulated/tac laser/flash guard/a barrel.

umbral remnant
#

Class: Marksman
Weapon: Kilo Bolt-action
Performance: got my first ever nuke with this 🔥

uncut carbon
#

Class: assault
Weapon: lk24
Performance: but it is actually lk24

Everyone is patiently waiting it's huge buffs as it became the selected ranked legendary weapon (maybe the first gun ever to overshadow it's rival ars twice, setting a new ttk standard once again), we'll see how it holds up later

For now, i was surprised how well it did as a flex ar. Feels like a krig-6 that's a hitscan and has seriously smooth recoil

SoH can be a red dot

lethal phoenix
#

Class: assault
Weapon: lk24
Performance: tac laser isn't that bad for respawns , optic can be tactical suppressor since the barrel gives enough range. Feel free to replace the laser with cronen sniper if you don't like lasers.

valid frigate
#

Class: assault
Weapon: m4
Performance: as good as bad can get
No, archangel does not give enough range. Mono is needed and nexus irons are so good you dont need a rds (plus better mobility than archangel)

lethal phoenix
#

Class: assault
Weapon: m4
Performance: bsa stack , soh can be mono(yeah i forgot that mono gives 25% instead of 15%).

shrewd chasm
#

Class: Sniper
Weapon: DL Q33
Performance: It‘s the LW3.
The one with Fmj and tiger team is for snd and good wallbangs. Tiger team barrel is not overrated and it helps with wallbanging.
The one with hammer forged and striker foregrip is focused on faster rof and the striker fg has movement buffs without cons.
And the one with laser is for people who want the best ads time and more for respawns, I wouldn‘t recommend laser for search and destroy.

(In my opinion the airbone elastic is good since it helps the flinch much with only 5% less ads time but 30% better flinch. You can use the serpent warp if you want)

(Helped me to legendary btw)

lethal phoenix
#

Class: marksman
Weapon: sks
Performance: New sks and old sks.

valid frigate
#

Class: sniper
Weapon: locus
Performance: boosted rof + wallbang + ads speed and flinch (can be serpent wrap)
@shrewd chasm tiger team barrel without fmj doesnt help with wallbangs lol either use tiger team + fmj or just hammer forged

lethal phoenix
#

Class: assault
Weapon: m4
Performance: soh can be mono.

valid frigate
#

Class: assault
Weapon: m4
Performance: stop cooking please
(c tier gun—all around balls besides recoil)

lethal phoenix
#

Class: lmg
Weapon: pkm
Performance: Passive Killing Machine.

lethal phoenix
#

Class: lmg
Weapon: ul736
Performance: aggro build without an optic.

half tulip
#

Class: sniper
Weapon: locus
Performance: aggro build fast ads/reload speed good for doing 1v1s n rushing

valid frigate
#

Class: assault
Weapon: fr .556
Performance: better kilo

#

Class: shotgun
Weapon: echo
Performance: dogwater but best build, its an ads shotgun

#

Class: smg
Weapon: ksp 45
Performance: 2nd worst smg’s best build

#

Class: pistol
Weapon: crossbow
Performance: yes (swap laser for gas bolt @minor galleon)

lethal phoenix
#

Class: assault
Weapon: fr .556
Performance: i think nexus have some unused bipods.

plain fossil
#

class: smg
weapon: fennec
performance: this is all you could ever ask for, ots turned dobvra, if i could i would use bipods to crouch and camp. everyone upvote this build now its the best thing you could ever ask for!

calm pulsar
#

Class: SMG
Weapon: HG 40
Performance: If you ever wanted to get mass reported in ranked for being a bad teammate this is the build to do it (I cried while making this)

obtuse olive
#

Class: SMG
Weapon: mx9
Performance: Just my speedy ah build for mah fav SMG, also does very well in Hordepoint and has a quick kill time

valid frigate
#

Class: smg
Weapon: mx9
Performance: peak
Yeah uhh @obtuse olive you need silencing though and disable takes hitting legs for smgs which is a no
Crazy that you have two of my fav guns in your name tho

steady elk
#

Class: Assault
Weapon: M4
Performance: A solid build for an aggressive play style if you hate the no stock swap it to a tac laser (Don't ask me why I'm using that gun I'm only using it for the free legendary skin.)

valid frigate
#

Class: assault
Weapon: m4
Performance: I dont mean to be a stickler uhh but I am so marksman barrel > ranger bc ranger already has massive mobility cons. 50r just > 40r
Marksman and no stock instead of laser combo works fine

thorny hill
#

Class: assault
Weapon: oden
Performance: MP BUILD balanced strafe, bsa, range and recoil.
Secret tip while ads: strafe to left to right to match the recoil pattern and to connect more bullets

valid frigate
#

Class: assault
Weapon: oden
Performance: above is good but colossus is a need bc its 2 tap range sucks
Also since when is strafing a secret tip 😭 oden has no horizontal recoil either it doesnt cancel anything, just makes you harder to hit

lethal phoenix
#

Class: assault
Weapon: oden
Performance: aiden must have a secret talent for attracting stars and likes.

lyric tulip
#

Class: Assault
Weapon: M4
Performance: Best flex ar build, used by Elevate ( World champs). Provided 2 builds one for passive and one for aggressive.

lethal phoenix
#

Class: assault
Weapon: m4
Performance: close range grau, grip can be nexus to make a close/mid grau.

valid frigate
#

Class: assault
Weapon: swordfish
Performance: peak @tranquil creek

proper moat
#

Class: assault
Weapon: m4
Performance: @lethal phoenix no

lethal phoenix
#

Class: assault
Weapon: m4
Performance: better bsa , ads time and reload time but worse range.

tardy thistle
#

Class: assault
Weapon: M13
Performance: what's better?

untold glen
#

Class: assault
Weapon: M13
Performance: best m13 loadout @tardy thistle your builds aren’t good brother use this

lethal phoenix
#

Class: pistol
Weapon: mw11
Performance: nailgun but somehow worse?

uncut carbon
#

Class: assault
Weapon: type 25
Performance: when will this bot update smh

Regardless, type 19 in lmg form. Excellent all rounder and a strong conversion for it. Fmj for a red dot

valid frigate
#

Class: smg
Weapon: lapa
Performance: the actual freak gun. Name something good, it won’t have it. Name something bad, it won’t have it. Its somehow still very fun
Additional notes: the mag here is only 25 rounds, but has qq10 fire rate so the multiple buffs to the mag make it worth it. And striker foregrip > firm grip since it at base still fits within optimal smg ads speed while the mobility is less amazing.

lethal phoenix
#

Class: assault
Weapon: type 25
Performance: laser can be nexus.

umbral remnant
#

Class: assault
Weapon: type 25
Performance: better than mureki ahh build
Note: soh can be cronene sneeper eeleete
Another note: if u like bullet speed, do NOT use this

misty dome
#

Class: Assault
Weapon: Type 25
Performance: mmm yummy (approved by leakers on duty)

valid frigate
#

Class: assault
Weapon: m4
Performance: balls
@spxc.21 actually its worse since that barrel turns it into one of the worst guns in the game
And @misty dome leakers on duty is still wrong for builds about half the time lmao, mono + nexus has better range and less mobility downsides, bsa is a bit worse but its effective range is so poor that you need to build for mobility

slate wing
#

Class: SMG
Weapon: cordite
Performance: useable
I need a good maddox build, don't know if I should go for echo fire mod or not

umbral remnant
#

Class: Sniper
Weapon: DL Q33
Performance: you can put on laser for respawns
(Also any one who dislikes doesnt have skill)

valid frigate
#

Class: sniper
Weapon: dl q33
Performance: the only realistic build and most overrated sniper 🔥
@spxc.21 youre using disable on a sniper bro what 😭 fmj is so free as is ext mag a

valid frigate
#

Class: assault
Weapon: m13
Performance: solid all around
From @untold glen

queen marsh
#

Class: sniper
Weapon: DL Q33
Performance: First one for passive sniping, second one for aggressive sniping.

#

Class: sniper
Weapon: DL Q33
Performance: Using armor piercer mag not only gives you better wallbang damage than the anti-vehicle mag, it also gives you faster ads time.

stray oyster
#

Class: smg
Weapon: chicom
Performance: ain't that bad really trust me :))

valid frigate
#

Class: smg
Weapon: chicom
Performance: a tier, 2nd best burst smg after cx9
Using strike stock and stippled tape is just crazy tho, stippled useless and bsa from strike not needed

unique stratus
#

Class: pistol
Weapon: Crossbow
Performance: medieval quickscoper💀

thorny hill
#

Class: smg
Weapon: Fennec
Performance: if you're fine with the iron sight u can switch the red dot to rtc stock and ranger foregrip to operator foregrip ( it's almost the same as the one with rtc stock just with a lil more ads time and a r dot

valid frigate
#

Class: smg
Weapon: fennec
Performance: yes
Ranger foregrip nukes mobility when fennec is already lacking

exotic vale
#

Class: LMG
Weapon: PKM
Performance: 100/10
Description: Unreleased sniper skin. Better than any sr.

woeful steeple
#

Class: Pistol
Weapon: mw11
Performance: My personal favorite Machine Pistol build. High fire rate, good ttk at close range, respectable accuracy. Vod short is better than HE now imo after the range buff.

restive hedge
#

Class: SMG
Weapon: QQ9
Performance: 3 shot consistent, strike stock can be no stock depending on your personal preference

valid frigate
#

Class: lmg
Weapon: ul736
Performance: best “flex” build
Keeps good strafe, good enough ads speed, mag + disable without nuking bsa
Top is tac laser bottom is gran for preference

lethal phoenix
#

Class: assault
Weapon: m13
Performance: a mid build for a mid ar , optic can be mono.

woeful steeple
#

Class: LMG
Weapon: RPD
Performance: Bruen mk9 build for mp. Tac laser is the flex slot, can be swapped out for optic, disable, fmj, granulated grip, or anything else. Para barrel can be swapped with horizon, but especially after the buff the extra range isnt needed (goes from 47.5->55)

Strengths:
With the buff to belly multiplier from 1x to 1.1x, it now has a very consistent 4 tap in the second damage range, which extends to 47.5m. Only two chest or belly shots are required.

Exceptional mobility, not only in its class but compared to other 4 tap ARs. 215 ms ADS and 6.24 m/s sprint speed.

Very smooth recoil pattern and nice firing sound.

Compared to some other 4 tap weapons: Type 19 has 37m 4 tap with 292 ms ADS. Ak117 has 33m with ~260 ms. Dingo 35m with 303 ms, PDW 26m with 218 ms or 28.8m, 230 ms.

Weaknesses:
Irons are not for everyone, obstruct a large portion of the screen.

ADS accuracy is not horrible but not great either. Mediocre.

Few reserve mags, giving a total of 180 rounds, below standard for 750rpm weapons.

lethal phoenix
#

Class: assault
Weapon: m13
Performance: It has better ads , bsa and recoil control but its effective range is shorter and movement is a bit slower. Also free uav so snd is not recommended.

lethal phoenix
#

Class: assault
Weapon: swordfish
Performance: m16 but better , tac fg can be mono.

lethal phoenix
#

Class: assault
Weapon: swordfish
Performance: Halberd handles everything , using an optic because it is cleaner and the base scope takes up more space on screen , soh is harmless , laser is for free ads and rubberized since it has no bsa(thanks for the tip👍). Free uav and visible laser are the only downsides.

thorny hill
#

Class: lmg
Weapon: S36
Performance: BR build

umbral remnant
#

Class: assault
Weapon: swordfish
Performance: dont worry abt the ads time u wont even notice it

lethal phoenix
#

Class: assault
Weapon: swordfish
Performance: Why don't we use skeleton stock? It gives ads.

dusky stump
#

Class: Assault
Weapon: Man-O-War
Performance: 4-6 tap on head and full torso, sight can be replaced with a underbarrel

lethal phoenix
#

Class: assault
Weapon: icr-1
Performance: Fast reload and ads, good bsa. Soh can be mono.

shrewd robin
#

Class: shotgun
Weapon: striker
Performance: 3 tap upon 30m, no slug, gun and run with gung ho to deal with reloading, an assault rifle shooting multiple pellet. The design is very human.

ember forum
#

Class: SMG
Weapon: PPSh-41
Performance: Good for medium to long range fights can be used in close fights but not against BP50.Reload time is average but the msg size makes up for it.It’s okay when running but slide jump for more speed.Use with machine pistol when you need to reload.

uncut carbon
#

Class: assault
Weapon: HBRa3
Performance: sadly it's really mediocre. besides kilo, lk24, krig-6 this weapon literally cannot compete anywhere. Only Lacking proper handling qualities to enhance it's ranged performance.
After all, why should you make a gun good at range then limit that range performance with some dumb horizontal recoil?

Balanced weapons are dead.

lethal phoenix
#

Class: lmg
Weapon: s36
Performance: actually mg42 but it hasn't been added yet , optic can be maxim.

minor galleon
#

Class: Pistol
Weapon: MW11
Performance: pistol go brr

lethal phoenix
#

Class: pistol
Weapon: shorty
Performance: 2 tap pocket shotgun.
Weakness: free uav.

woeful steeple
#

Class: SMG
Weapon: GKS
Performance: theorycrafted optimal uzi build for aggro play

untold glen
#

Class: SMG
Weapon: GKS
Performance: best snd loadout run pinpoint and your slaying good bsa good range good damage

misty tulip
#

Class: LMG
Weapon: PKM
Performance: Hate moving? Love consistent 190 ms ttk up to 39m & wallbang ttk of 285ms? PKM is your panacea

stray oyster
#

Class: Smg
Weapon: RUS-79U
Performance: See it for yourself, and have a good day

thorny hill
#

Class: smg
Weapon: Gks
Performance: better drh?

lethal phoenix
#

Class: smg
Weapon: pdw-57
Performance: yeah keep rating before trying , optic can be ykm stock.

stuck flicker
#

Class: smg
Weapon: pdw-57
Performance: free mythic try out for yourself. try b4 upvote or downvote i genuinely want to help

lethal phoenix
#

Class: smg
Weapon: qxr
Performance: Better bsa , mag capacity and chest multiplier but shorter range , lower fire rate , slower ads and movement . Also free uav.

umbral remnant
#

Class: sniper
Weapon: DL Q33
Performance: (BR BUILD)
campers paradise

woeful steeple
#

Class: sniper
Weapon: DL Q33
Performance: better BR build

lethal phoenix
#

Class: sniper
Weapon: dl q33
Performance: Yeah it sacrifices everything for some bsa . This one has all the ads it needs also suppressed , not everyone can wallbang and 8rnd is kinda optional.

lethal phoenix
#

Class: smg
Weapon: qxr
Performance: Better bsa , lower recoil . Optic can be mono.

velvet mauve
#

Class: sniper
Weapon: DL Q33
Performance: Multiplayer Build, someone in discord asked for it, had to put dlq in weapon name kept rejecting all formats of tundra.

quasi python
#

Class:lmg
Weapon:chopper
Performance: really good in domination

lethal phoenix
#

Class: smg
Weapon: qxr
Performance: are we getting this because of bo6?

dusty bloom
#

Class: Assault
Weapon: KN-44
Performance: Great accuracy, better control, mid-long range and big mag. Good for hardpoint.

lethal phoenix
#

Class: pistol
Weapon: renetti
Performance: the camo is just🤌🤌🤌

queen marsh
#

Class: sniper
Weapon: DL Q33
Performance: 1st build for respawn sniping, 2nd for aggressive sniping in snd and 3rd for passive sniping in snd. Also @velvet mauve the reason why your build was disliked so much is because it uses fast mag, you need to replace it with 7 rnd mag.

lethal phoenix
#

Class: pistol
Weapon: renetti
Performance: faster ads and reload , higher fire rate , better recoil control but free uav and visible laser.

queen marsh
#

Class: pistol
Weapon: Renetti
Performance: Good build, @lethal phoenix you don't need red dot imo, renetti has a very good iron sight

lethal phoenix
#

Class: assault
Weapon: icr-1
Performance: Passive build with no recoil . If you don't need red dot , you can always replace it with no stock.

valid frigate
#

Class: assault
Weapon: icr-1
Performance: it’s the actual way to build the icr

lethal phoenix
#

Class: assault
Weapon: icr-1
Performance: it's just a way to build the icr , actual or not.

umbral remnant
#

Class: assault
Weapon: icr-1
Performance: skibidi gun 🔥

put on toughness and u will be fine

woeful steeple
#

Class: Assault
Weapon: ICR-1
Performance: Seeing too many garbage icr builds lately. First build is for normal mag, second build is wallbang flinch macromag build

lethal phoenix
#

Class: smg
Weapon: rus-79u
Performance: not a garbage build i guess , i would go for that marksman barrel though.

worthy spire
#

Class: Assault
Weapon: AK117
Performance: short to mid aggressive

lethal phoenix
#

Class: smg
Weapon: rus-79u
Performance: flashlight was forgotten , this build is a reminder , you can still replace it if you don't like it.

valid frigate
#

Class: assault
Weapon: lk24
Performance: nostalgia build. Still secret meta.

#

Class:smg
weapon: qq9
Performance: another hp shipment brainless gun. Soh/fmj

lethal phoenix
#

Class: marksman
Weapon: sks
Performance: Goat marksman . If this is not a goat marksman , then give me a goat marksman.

queen marsh
#

Class: Marksman
Weapon: SKS
Performance: This is the goat marksman @lethal phoenix , higher mobility than SKS and more mag capacity. SKS is still really good for passive play with the recommended attachments tho.

neat fossil
#

Class: SMG
Weapon: Fennec
Performance: Hipfire laser gotta be the most underrated attachment hands down 🙏🏿. I don’t understand the infatuation people have with operator grip it doesn’t have that much recoil.

lethal phoenix
#

Class: marksman
Weapon: sks
Performance: it was the best marksman , then type63 came 😔 .

umbral remnant
#

Class: marksman
Weapon: sks
Performance: this better than the one up there, (you stink, mureki)

edgy light
#

Class: Marksman
Weapon: SKS
Performance: Rahhhh top 100 🦅🦅🦅

lethal phoenix
#

Class: assault
Weapon: kilo 141
Performance: best free skin for kilo.

thorn lynx
#

Class: Assault
Weapon: M4
Performance: peak BP50 flexibility

umbral remnant
#

Class: Assault
Weapon: M4
Performance: borg, gorg, skibidi ferg (phonk noise starts) + those who know 💀 🙏

peak trout
#

Class: assault
Weapon: kilo 141
Performance: I don't use the kilo but mureki told me to make a better one than his so I did

lethal phoenix
#

Class: assault
Weapon: m4
Performance: Normally I would prefer tac grip, but since the recoil is too much, I used ranger this time.

thorn lynx
#

Class: Assault
Weapon: M4
Performance: it's ok

lethal phoenix
#

Class: assault
Weapon: m4
Performance: good range with manageable recoil , longshot can be gran.

vernal herald
#

Class: Assault
Weapon: Em2
Performance: Good control and range. Slow ads movement tho

grim pier
#

Class: shotgun
Weapon: by15
Performance: BR BUILD
Decent shotgun

inland ore
#

Class: Assault
Weapon: m4
Performance: mid gun, loadout for snd breaching

lethal phoenix
#

Class: assault
Weapon: ak117
Performance: how to ruin everyone's br experience

grim pier
#

Class: smg
Weapon: fennec
Performance: BR BUILD
Try this cx9
Hipfire, ext mag, long shot

terse sand
#

Class: assault
weapon: ICR-1
Performance: this mag macro mag its does give you more bullet impact and more damage

lethal phoenix
#

Class: sniper
Weapon: dl q33
Performance: one of the best snipers this season , you can replace the scope with anything you want.

grim pier
#

Class: sniper
Weapon: dl q33
Performance: this build literally has no down sides, use light weight perk for more aggro gameplay (+5 percent speed boost)

gusty burrow
#

Class: Marksman
Weapon: SP-R 208
Performance: Idk I just use it and I'm top 37 in my region.

grim pier
#

Class: sniper
Weapon: dl q33
Performance: 11 dislikes bc i used sleight of hand instead of fmj 🫠

lethal phoenix
#

Class: assault
Weapon: ak117
Performance: perfect combination of range and mobility.

topaz sundial
#

Class: Shotgun
Weapon: R9-0
Performance: really nice build for headshots . ( You can also use bolt action weapon pre input From basic settings for a more continuous fire ).

lethal phoenix
#

Class: shotgun
Weapon: r9-0
Performance: it's the best i can do for "hipfiring" , think about it like a krm with a second chance.

drowsy dock
#

Class: SMG
Weapon: CBR4
Performance: I haven’t played the game in over a year i think the CBR got nerfed last time i used it but i guess i made a decent build

rugged drum
#

Class: SMG
Weapon: pp19 bizon
Performance: what i call it the BEST pp19 build to help u get to legendary fast.
-0 recoil
-high dmg
-high mobility
-fast ads
Best at close-mid range
like pp19 is already one of the best smgs so, yeah

neon torrent
#

Class: SMG
Weapon: AGR 556
Performance: less boring than bizon. Vibrating iron sights

maiden canyon
#

Class: Assault
Weapon: Oden
Performance: Oden is known for it's high dmg and although it has not the fastest fire rate in my opinion due to it's high damage it's very fair it has a good 2 shot potential (mostly 3 tho)

I took this loadout from YouTube but I tested it and I think if you hit your shots, it's very solid in long and short range I played many rank games with it and was mostly 1st or 2nd dropped many kills and almost got a nuke (I'm not even a professional nuker so) with a very good gun that not many people use

lethal phoenix
#

Class: shotgun
Weapon: by15
Performance: maximum 1tap range while recovering some mobility.

twin fox
#

Class: Sniper
Weapon: outlaw
Performance: Fastest Ads sniper speed in the game

dire tundra
#

Class: Sniper
Weapon: M21 EBR
Performance: this is the fastest adsing sniper in game that falls under the sniper category, tho ur gonna wanna switch laser to mono sup and it'd still be the fastest

rugged drum
#

Class: Assault
Weapon: Man-O-War
Performance: 2 shot its stupid good and can be used in any mode but its better for passive rather then aggro
Comment- who saying this is bad then u r noobs

lethal phoenix
#

Class: shotgun
Weapon: by15
Performance: not the best , not the worst , it's mid.

gaunt rivet
#

Class: lmg
Weapon: Holger 26
Performance: better on mid range , rather than long range.

#

Class: assault
Weapon: M13
Performance: movement is must on this gun , performs best on close combat.

tulip cipher
#

Class: assault
Weapon: DR-H
Performance: fast ads and good for short range and long range

#

Class: assault
Weapon: M13
Performance: long mag and good for long range and mid range

lethal phoenix
#

Class: shotgun
Weapon: by15
Performance: close-mid vs close-aggro.

gusty burrow
#

Class: lmg
Weapon: Holger 26
Performance: pls Buff ADS Time.

brazen narwhal
#

Class: Sniper
Weapon: Dl q33
Performance: not performance but rytec looks so badass

thorny hill
#

Class: assault
Weapon: M13
Performance: best flex build with good mobility, handling and bsa ( u can use red dot or perk for barrel)

lethal phoenix
#

Class: sniper
Weapon: rytec amr
Performance: it has fast ads for quickscoping.

shrewd orchid
#

Class: assault
Weapon:type 25
Performance: mid ads,high accuracy,high dps

full flame
#

Class: Assault
Weapon: Kilo 141
Performance: works well for me, mostly focused on accuracy and control. In the weapon comparison yellow is without attachments (only a red dot since it wont let me do nothing), blue is with attachments.

lethal phoenix
#

Class: smg
Weapon: pp19 bizon
Performance: since when large caliber has normal range?

inland ore
#

Class: assault
Weapon: m4
Performance: somehow this smolll boiii works and totally not the m4 lmg

lethal phoenix
#

Class: assault
Weapon: type 25
Performance: secret sks with maximum 2tap range.

shrewd orchid
#

Class: smg
Weapon: razorback
Performance: high accuracy and dps

upper stump
#

Class: smg
Weapon: razorback
Performance: marskman can be changed for extended barrel
Razorback wasn't meant for too close gunfights, you're just killing it with that build x'd

lethal phoenix
#

Class: smg
Weapon: cordite
Performance: average cordite build.

plain nexus
#

Class: smg
Weapon: cordite
Performance: normal cordite build.

wraith folio
#

Class: Sniper
Weapon: Locus
Performance: Perfect for aggressive sniping.

neon torrent
#

Class: smg
Weapon: fennec
Performance: it’s ok ig. Shoots fast or smt

lethal phoenix
#

Class: smg
Weapon: cordite
Performance: max range cordite build.

visual coyote
#

Class: Assault
Weapon: M13
Performance: Aggressive any range

lethal phoenix
#

Class: smg
Weapon: cordite
Performance: Hp/dom close range. Better ads , bsa and recoil but worse range.

proper moat
#

Class: smg
Weapon: cordite
Performance: i think you may have overcooked it

lethal phoenix
#

Class: shotgun
Weapon: by15
Performance: you are right , cordite needs a break.

thorny quarry
#

Class: Smg
Weapon: PPsh-41
Performance: really good at close range and long range I recommend

lethal phoenix
#

Class: pistol
Weapon: crossbow
Performance: hardest pistol to use.

grim pier
#

Class: assault
Weapon: M4
Performance: BR BUILD
After back-to-back nerfs to the bp50 the only way to make this gun as close to it’s prime as possible is by using kort barrel, 30 round and recoil booster. Using leroy + 60 round is a struggle to use at long range (17 dmg) this build gives you inf 20 dmg (till 41 meters and 65 meters with epic/gold long range mod) with fast fire rate too. br mods: precise shot (or recoil mods), extended mag, long range

#

Class: shotgun
Weapon: by15
Performance: BR BUILD
Good accuracy, good range, good reload speed and mag size. Meta
br mods: long barrel, fast ads, long range

lethal phoenix
#

Class: sniper
Weapon: dl q33
Performance: for snd purposes of course.

thorny quarry
#

Class: Smg
Weapon: QQ9
Performance: The QQ9 is a really powerful gun and good for close range but not really long range

lethal phoenix
#

Class: smg
Weapon: qq9
Performance: rest in peace 45rnd , you will never be forgotten.

eternal badge
#

Class: Marksman
Weapon: sks
Performance: plays like a sniper with some modility. Good for long range and has good accurecy

lethal phoenix
#

Class: smg
Weapon: pharo
Performance: another forgotten smg.

umbral remnant
#

Class: Marksman
Weapon: sks
Performance: @eternal badge this way better bro

lethal phoenix
#

Class: pistol
Weapon: l-car 9
Performance: can be paired with a sniper or lmg but the effective range is too short.

tardy kelp
#

Class: SMG
Weapon: QQ9
Performance: little to no recoil, opted instead for maximum movement before and after ads and reload time.

civic forge
#

Class: SMG
Weapon: QQ9
Performance: The one above is not very good, it lacks range and it doesn’t have a better hitbox than with 10mm mag. Also he didn‘t use mono, you don‘t have to worry about bsa on a extremely aggressive smg like qq9. But Mono can save you, if you ever get into ranged fights, you can‘t really predict how fights are always going to happen, at least which range.

tardy kelp
#

Class: SMG
Weapon: Chicom
Performance: boosted accuracy, range, and control. Movement speed is the toll to pay, but it doesn’t affect as much. Keep in mind it’s a 3-bullet burst action SMG.

timber plinth
#

Class: Assault
Weapon: Type 25
Performance: BR build, good recoil, accuracy and range, while having good ADS time and movment speed (love that big mag)

misty tulip
#

Class: LMG
Weapon: UL736
Performance: Control weapon. Full body disable provides perfect stopping power + enough mobility for repositioning to shut down run and gunners.

ember forum
#

Class: Sniper
Weapon: DL Q33
Performance: The slowest build possible.great for camping!

dusty oar
#

Class: LMG
Weapon: RPD
Performance: Prolly not meta but hella fun and can also 3 shot through toughest walls.
Add any 2 other attachments you like, even heaviest barrel works but ADS stock with ADS barrel are good too if you really want around 520ms ADS.

Yet even so, i strongly suggest a knife with amped perk to move around with a knife switching sniper technique

brazen narwhal
#

Class: Assault
Weapon: ASM10
Performance: this will kinda help if slower ads is your biggest concern of the game. It's an okay gun unless you can just casually throw headshots back to back, it's gonna shred

lethal phoenix
#

Class: lmg
Weapon: rpd
Performance: mg42 but they didn't add it yet.

brazen narwhal
#

Class: Assault
Weapon: HBRa3
Performance: a semi good gun build for s&d or frontline. Non meta, requires a bit of good aim

brazen narwhal
#

Class: Assault
Weapon: Kilo 141
Performance: a more comfortable version of kilo ig

tulip cipher
#

Class: Assault
Weapon: KN-44
Performance: no recoil good for small and long range fast ads

lethal phoenix
#

Class: smg
Weapon: rus-79u
Performance: both have the best possible range for rus , first one is for those who hate lasers.

wraith folio
#

Class: Sniper
Weapon: NA-45
Performance: low recoil build @upper stump

winged root
#

Class:marksman
weapon: sks
Performance: 1 tap build to any body part in any mode

unique stratus
#

Class: Sniper
Weapon: rytec amr
Performance: quickscoping idk

meager imp
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: For anyone who's a fan of the underrated Peacekeeper, this gunsmith has virtually no recoil and is for an aggressive & passive playstyle

umbral remnant
#

class: smg
weapon: qq9
performance: this better

raven plank
#

Class: Assault
Weapon: Kilo 141
Performance: aggressive version of kilo 141

civic forge
#

Class: Assault
Weapon: Kilo 141
Performance: Actually the aggro build
You missed on Granulated dear to compensate the BSA that Mono causes
Then you wanna use No stock Because Kilo is sadly not the star of strafe and movement speed
and Marksman is not good on Kilo
Extended Light barrel is the way to go for aggro
Kilo 141 is not for range anyway

raven plank
#

Class: Assault
Weapon: Kilo 141
Performance: Its a aggressive version of Kilo which is good at mid range fight.

visual coyote
#

Class:Assault
Weapon:AS Val
Performance: some recoil not good for long range, but this thing shreds at close to mid range. It’s very fast and high kill time.

#

Class: Smg
Weapon: CBR4
Performance: this is undisputably one of the best guns in the game. It’s a little to no recoil and has one of the fastest KT highly recommend for any user

north vale
#

Class: SMG
Weapon: CBR4
Performance: The above one is horrific. The CBR4 is one of the worst SMGs in the game. Not good nor consistent TTK.

uncut carbon
#

Class: LMG
Weapon: PKM
Performance: but it's not pkm, it's the sidegrade with bullet speed

raven plank
#

Class: assault
Weapon: M13
Performance: better at close range and aggressive at mid range, good accuracy

tulip cipher
#

Class: assault
Weapon: M4
Performance: very good no recoil and hella op at long and mid range

shrewd orchid
#

Class: smg
Weapon: razorback
Performance: Increasing accuracy and fire rate without reducing its mobility (ads time) as an smg

#

Class: assault
Weapon: Type 25
Performance: Missed the good old day when I rock in rank matches with my bros back then …now they are no where to be found left me here with this build…

civic forge
#

Class: Assault
Weapon: Type 25
Performance: Here is a better build, don‘t be sad it‘s over, be happy you did experience a beautiful time like that.

mint folio
#

Class: Assault
Weapon: ICR-1
Performance: mid range god. No recoil and crazy fast ads movement speed. No downsides

finite forge
#

Class: Assault
Weapon: DR-H
Performance: CQB

rose crane
#

Class: Marksman
Weapon: SKS
Performance: Mid range beast, fast and 1 shot headshot from very far but just has a little recoil.
it is a type 63

lethal phoenix
#

Class: Pistol
Weapon: MW11
Performance: it has the best possible range.

nocturne sundial
#

Class: Assault
Weapon: Kilo 141
Performance: Basically a PKM, You may switch the scope for a red dot if you want. Merry Christmas to everyone 🙂🎄🎅

final lodge
#

Class: Assault
Weapon: Cr-56 Amax
Performance: Overall good in all aspects. Close to mid range, meh for crossfire like long ranges. Good for snd id say. (4th attempt of tryna make this graded essay ahh layout)

final lodge
#

Class: Assault
Weapon: Dr-h
Performance: Less recoil than the pro build, extremely simple changes should be obvious. Good for longer ranges too. Easily mastered with this comfortable build. 100% recommend

#

Class: Sniper
Weapon: Outlaw
Performance: Outlaw is known to have extremely fast ads and i found out that as an problem. I added some flinch resistance and tried making it ads like dlq. Good for camo grind and fast paced dlq like gameplay.

fierce remnant
#

Class: Assault
Weapon: Type 25
Performance: Ofc its Type 19
In my Opinion the best Type 19 version, the lmg version.
Even as a Person who usually hates like big mags, slow guns etc. its been so fun and so good, defo worth trying.

muted lark
#

Class: Assault
Weapon: Kilo 141
Performance: amazing
In my opinion this is the best kilo gunsmith. Try it out

final lodge
#

Class: Assault
Weapon: M13
Performance: Overall balanced.

modest rover
#

Class: Assault
Weapon: M13
Performance: no idea, good i guess

If y'all got better loadout, please let me know. PE03_codm_woodysip

civic forge
#

Class: Assault
Weapon: M4
Performance: Good Ar
4 Tap ttk: 188.7 Ms
5 Tap ttk: 251.6 Ms
1st range 4 tap: 17.6 meters
What‘s needed? At least 2 shots to the stomach, chest or head doesn‘t matter, then you can also hit arms and legs which do 24 damage and you did enough damage and get the 4 tap.
2nd range: To get 4 tap in second range you need at least 1 headshot and the rest have to be chest or stomach shots to do 101.2 damage to get the 4 tap ttk.
Ads time 210ms
Ads movement speed 3.77m/s
Bsa: 15.6(5.8)
Bai

ashen spire
#

Class: SMG
Weapon: PP19 Bizon
Performance: Very great at close and mid range, great mobility and control almost no recoil

civic forge
#

Class: Assault
Weapon: Asm10
Performance: A underrated gun I don‘t see often, the estimated branson ttk is 133.3 ms, which can‘t be calculated (Thanks to @ionic crane for information) up to 24 meters having a better estimated time to kill than Oden which was considered a monster if you hit your shots, so branson is skill = high reward just like Oden.
It‘s rpm is 545,4545….. which we get if we do 60.000 : fire interval which is 110ms in this case.
it‘s strafe is rather poor if we think about that bp50‘s strafe is 3.77m/s and Asm10‘s is 2.61m/s
the ads time of Asm10 is 265ms
and it‘s bsa is 19.8(7.5) which is alright considering it‘s an aggro Ar.

Bai

uneven leaf
#

Class: Assault
Weapon: M13
Performance: Flex AR with high mobility and controllable recoil, carried me through BP 50 meta

lethal phoenix
#

Class: Smg
Weapon: GKS
Performance: b-tier SMG , not meta but fun to use when you are not sweating . 3-tap 300ms ttk in 9.5 meters , if you can hit chest or arms it can be 16 meters . This build is made for close range . Optic makes headshots eaiser , perk and laser boosts hipfiring (not 5mw because visible) , extra 15 rounds for almost no disadvantage. Gran is ez but stippled is good for recoil practice , smgs work better than ars in close range thanks to their fast ads and movement so use it to your advantage.

agile monolith
#

Class: smg
Weapon: qq9
Performance: good 3 tap with the 10mm mag and decent recoil

drowsy dock
#

Class: Assault
Weapon: Peacekeeper Mk2
Performance: Probably the best build for PK
If you have problems with the iron sight remove the agency suppressor for Red dot IG

timber plinth
#

Class: Pistol
Weapon: Renetti
Performance: When someone say swordfish is a good gun, i show him this.
Basically pocket sniper, great for SMGs that have trash range.

grim pier
#

Class:smg
Weapon: qq9
Performance: The correct way to build qq9

civic forge
#

Class: Smg
Weapon: QQ9
Performance: The real correct way to build QQ9

rocky tree
#

Class: Smg
Weapon: CBR4
Performance: Great at rushing and quick killls and also maybe good at Snd

dusky stump
#

Class: Smg
Weapon: Qq9
Performance: Good build for BR, with pretty good hipfire

civic forge
#

Class: Smg
Weapon: QQ9
Performance: Br build qq9 with the help of iSleep247

lethal phoenix
#

Class: Pistol
Weapon: .50 GS
Performance: since 50gs is trash this season , so is the build.

hoary scarab
#

Class: Assault
Weapon: M13
Performance: Cool

muted lark
#

Class: marksman
Weapon: SKS
Performance: very good for ranked MP

lethal phoenix
#

Class: assault
Weapon: AK117
Performance: very good for BR but trash for MP.

umbral remnant
#

Class: assault
Weapon: AK117
Performance: it aint trash in mp, you just cant build good guns (change tac for mono for range) @lethal phoenix

mint folio
#

Class: Assault
Weapon: LK24
Performance: very versatile on small and mid size maps. Good strafe speed and good time to kill. Not much recoil at all

umbral remnant
#

Class: Smg
Weapon: QQ9
Performance: i think its good

near pivot
#

Class: smg
Weapon: Mac-10
Performance: very fast ads, i think it is good

uncut carbon
#

Class: LMG
Weapon: Hades
Performance: this gun is horrible after it's current "buff" that halved it's effective range for no real benefits

It is soon to get a compensation buff that still won't affect it's placement among other lmgs even. This gun actually performs worse than previous seasons because the devs thought 33 damage was too op. And not even make rapid barrel affect other ranges

Very mediocre weapon already. Devs made it one of the worst lmgs to use. 2/10

calm pulsar
#

Class: Assault
Weapon: Kilo 141
Performance: I heard there was a secret feature where if you put the classic red dot on any mythic it increases all damage multipliers by +1.1x

timber plinth
#

Class: Assault
Weapon: M13
Performance: Right way to build M13 if you dont like camping, good ADS movment speed, ADS time, recoil is ok if you play on high sensivity, range very good

drowsy dock
#

Class: Assault
Weapon: LK24
Performance: Full passive build dont suggest using laser if you are playing snd if you have p2w iron sight id suggest using a perk like sleight of hand

lethal phoenix
#

Class: Smg
Weapon: PP19 BIZON
Performance: inspired by @valid frigate , bizon has ez recoil and you can hipfire in close range.

peak trout
#

Class: Sniper
Weapon: Dl Q33
Performance: horrible gun locus better, no need for a silencer just kill the enemies ngl

wide meadow
#

Class: Sniper
Weapon: Dl Q33
Performance: good 🙂

peak trout
#

Class: assault
weapon: Man-O-War
performance: no need to build it for range it'll still be a 2 tap, this is the greatest build carries my hp games ngl just use persistence with it

calm pulsar
#

Class: SMG
Weapon: LAPA
Performance: This build helped me get gold, not sure if it works on other guns though

lethal phoenix
#

Class: assault
Weapon: ak-47
Performance: optic for easier headshots , full ammo if not vulture , merc and stippled for close range fights and who doesn't like extra 10 rounds?

opaque grail
#

Class: Sniper
Weapon: Locus
Performance: Great for mobility; quickest for locus at least (personally)

lethal phoenix
#

Class: Assault
Weapon: Ak-47
Performance: kort gives great mobility and a bit recoil , optic for easier headshots , full ammo when you are not vulture , 1mw for close range fights and extra 15 rounds without hurting range.

near pivot
#

Class: Sniper
Weapon: Dl Q33
Performance: Good tundra build with a good mobility

lethal phoenix
#

Class: Assault
Weapon: Swordfish
Performance: not your average sniper.

lethal phoenix
#

Class: Smg
Weapon: Cordite
Performance: Mp build , owc sup for stealth without hurting ads or bsa , scope for headshots , fmj for wallbangs , 5mw for close range fights and extra 20 rounds to fight multiple enemies.

timber plinth
#

Class: Pistol
Weapon: Renetti
Performance: When someone say swordfish is a good gun, i show him this.
Basically pocket sniper, great for SMGs that have trash range. What in the world is wrong with you @valid frigate @lethal phoenix ?
Stop making the most trash builds in the world, even my friend that barely put any attachments on his guns has better gunsmiths

calm pulsar
#

Class: Sniper
Weapon: Locus
Performance: This is probably the best sniper build, easy crossmap kills and you don't need much aim to use it (ignore the fact it says MG42 I think its a bug)

lethal phoenix
#

Class: Pistol
Weapon: mw11
Performance: mg42 pocket edition , feel free to use 40rnd instead.

grand pumice
#

Class: Sniper
Weapon: Dl Q33
Performance: good build

lethal phoenix
#

Class: Smg
Weapon: Cordite
Performance: better than the last cordite.
-improvements-
Optic instead of a cursed scope.
Strike stock improves bsa and flinch without hurting ads.
Wounding instead of fmj because why would you wallbang with an smg?
1mw and merc works better together for hipfiring than 5mw , also 1mw is not visible.
The only thing that hurts the ads is merc grip but it is still faster than most ar builds.

upper stump
#

Class: smg
Weapon: Cordite
Performance: simply better, no point of stacking hipfire spread killing strafe speed, wounding is pretty useless in these days
You need suppression so you're not a free uav to your enemies (and the fact that you need to at least extend the range on any weapon so you don't get outgunned by weapons with better range), the extended mag is what makes cordite unique (you barely notice the downsides of it)

lethal phoenix
#

Class: lmg
Weapon: M4LMG
Performance: weirdest barrel in the game , gives only 4 ads and hurts the range like an owc sup.

rotund laurel
#

Class: Marksman
Weapon: SKS
Performance: High stability with a high magazine. Low ADS speed but still great for rushing. Built for less flinch.