#weapon-layouts
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Class: assault rifle
Weapon: kilo 141
Performance: you don't need a mag when you have 45% accuracy
Class: Assault Rifle
Weapon: LK24
Performance: pre nerf kilo but with slower firerate, consistent 4 shot till 30m, and until 50m as long as you dont hit legs or groin, and 3 shot potential in the first damage phase with one headshot. the bsa is ridiculously tight at 3.8, and the recoil is minimal
feel free to use the other mag :) this build is better than the bozoโs above me
Class: Sniper
Weapon: koshka
Performance: mobility built for aggressive play, if you can't make sure to hit your snipes then quit sniping.
Weapon class- LMG
Weapon name- Dingo
Loadout performance- Excellent if you know what your doing. Right of the bat I was getting kill after kill. It has good ADS, only down side is the reload time is a little long, but it has an 80 round mag to replace that!
Class: Assault Rifle
Weapon: AK-47
Performance: Daily Dose of Gunsmith ๐ซ
Ak47 is pretty decent AR with really rewarding 3 shot potential and decent range for 4 shot kill,
Using 5.45 you can build it as smg and have pretty good ttk that can compete with smg,
Overall pretty good gun ๐.
Class: SMG
Weapon: LAPA (worst smg in warzone 1)
Performance: G L I Z Z Y
class: smg
weapon: Kilo 141
performance: cracked
Class: LMG
Weapon: Dingo
Performance: broken (donโt hipfire unless you are really close) Iโve played with it from master to gm 5 and still going
Class: LMG
Weapon: Dingo
Performance: The most mid lmg in the game, but it's at least better than m4lmg.
Class: sniper
Weapon: DL Q33
Performance: Wasn't Bad its was very good its Good For Quick scope
Class: assault
Weapon: M16
Performance: very good gun overal. Can burst.
Class: smg
Weapon: Switchblade X9
Performance: best smg in overall performance. Good accuracy and control in relation to smgs
Class: SMG
Weapon: QQ9
Performance: que que noine
Class: Pistol
Weapon: mw11 (not really itโs Makarov)
Performance: spammy spammy! quick before itโs nerfed 
5mw laser instead of oil can supp also works
Class: SMG
Weapon: Switchblade x9
Performance: all I gotta say is it shreds
Class: SMG
Weapon: Switchblade X9 v2 (OTs 9)
Performance: Strafe demon build, even better with Gung ho
Class: Assault Rifle
Weapon: ASM10
Performance: Daily Dose of Gunsmith ๐ซ
a high damage ar with consistent 3 tap capability, but with slow fire rate, really poor range and slow mobility making it hard to play either aggressive and passive with.
Overall a medium gun in this current state of the game ๐.
Class: Assault Rifle
Weapon: AK-47
Performance: Sometimes maybe good, Sometimes maybe shiz
Class: Assault Rifle
Weapon: AK-47
Performance: No Rekoil Goes Sonik Speed
Class: Assault Rifle
Weapon: Kilo 141
Performance: literally meta
Class: Assault Rifle
Weapon: M4
Performance: Daily Dose of Gunsmith ๐ซ
The m4 is a basic rifle unlocked as the first ever weapon that has medium damage and mobility.
Very low recoil making it really easy to beam people with still pretty decent ttk
Overall pretty decent weapon, really simple gun to beam with and personally would consider underrated๐.
Class: Assault Rifle
Weapon: Kilo 141
Performance: Literally better in any aspect than above other than a very little less damage range, commonly seen in competitive area
class: assault rifle
weapon: Kilo 141
Performance: Both are literal cookie cutter kilos lol, either works
Class: SMG
Weapon: QQ9/MP5
Performance: trust me just use it, it has low recoil doesn't need that much control and it shreds I've gotten a 15 killstreak with this in ranked
Class: SMG
Weapon: PPSH-41
Performance: it has the best mobility and ADS for a smg and itโll shread through little kids
I got 3 nukes with this class setup
Class: Assault Rifles
Weapon: Kilo 141
Performance: Best mobility and range for a Assault rifle, the bad thing about it is the Recoil
Class: SMG
Weapon: Cordite
Performance: Basically a small LMG with solid bsa and recoil, if you hate the laser you can add Disable or put a Underbarrel on, I just found this build more suitable for Close-Mid range and for more Passive play
Class: Assault Rifle
Weapon: BK57
Performance: Daily Dose of Gunsmith ๐ซ
Bk57 is pretty good assault rifle with good damage range and consistency, however the recoil is kinda different compared other gun, but it is still managable. combat stock provides significant mobility to be mobile for an ar and survive gunfights.
Overall pretty good gun worth trying specially once you get used with recoil ๐.
Class: Assault Rifle
Weapon: AS VAL
Performance: Fast ads, higher damage, can beat any smg at close range, long range not recommended unless u can land first 3 to 5 shots on target
Class: Assault Rifle
Weapon: HVK-30
Performance: diabolical headshot damage
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class: lmg
weapon: holger 26
performance: u donโt need mono on an lmg, just increases the already slow ads and no stock gives insane strafe speed, other than that pretty solid handicap ngl ๐๐
Class: SMG
Weapon: Cordite
Performance: big buff go brrrr
Class: Lmg
Weapon: S36
Performance: Disable overrated, range overrated (at least for this gun)
Tac supp or laser can be steady stock (if u want either no suppression or no laser)
For no suppression AND no laser, use steady stock and red dot/fmj
Class: Assault Rifle
Weapon: LK24
Performance: Daily Dose of Gunsmith ๐ซ
Pretty solid gun with high damage ranges, 0 recoil, high accuracy making this weapon really strong and get ranked into the list of top 3 AR in the current meta.
Overall one of the best AR in the game โญ.
Class: Assault Rifle
Weapon: DR-H
Performance: Good build only 
Class: Assault rifle
Weapon: Krig-6
Performance: test number 2 just for fate to send his build lol
Class: Assault rifle
Weapon: Krig-6
Performance: pretty good agressive build
Class: Assault rifle
Weapon: CR-56 AMAX
Performance: good for beaming in br
Class: Assault Rifle
Weapon: Krig-6
Performance: I legit went into 20 minute discussions with 2 different people to figure out this is the best build in the existence, if you disagree touch grass
Class: Assault Rifle
Weapon: LK24
Performance: Both builds are decent, the first build gives a bit more ads and the second build gives a bit more range, choose what fits your play style better, feel free to replace the 50 round mag with a 40 round one if you want more ads
Class: LMG
Weapon: PKM
Performance: It is a very good aggressive build for rushing/pushing if you're good at controlling recoil. However, it's not as good at range. Still really agile and aggressive though. Feel free to change out the gran tape for the laser though.
Class: SMG
Weapon: Switchblade X9
Performance: Switchblade is a complicated gun to build, almost every attachment has a massive downside so I figured out a build that maintains all of range, control, mobility and accuracy. This build only works from close to mid range and for me personally, it shreds in rank
Class: Assault rifle
Weapon: Ak-47
Performance: i know many of you don't use ak 47 but just try this build once. You can switch granulated grip tape to monolithic suppressor for better range.
Class: Assault Rifle
Weapon: AK117
Performance: Obviously this is the most accurate gun in the game. But this gun has great mobility especially with the no stock attachment and this is the perfect AR for S&D and straight up Team Deathmatch or Frontline. It's one of the best ARs in the game imo. Damage may not be the best but if you hit your shots(which you should) then you shouldn't have any problem in one on ones.
Class: SMG
Weapon: OTs 9
Performance: not bad overall BSA at long range mid 4 tap close range and long range 5/6
Mobility is decent vertical recoil is mid horizontal recoil is very good a .5 second sprint to delay
And overall it is good it's perfect for hard point, domination and S&D
ps: I doubt
Class: Assault Rifle
Weapon: Kilo 141
Performance: my atrocity
Class:SMG
Weapon:Ksp 45
Performance: Very good for slaying enemies close-medium range all around good build.
Class: Assault Rifle
Weapon: ICR-1
Performance: Steady ADS and reduced Recoil while also having a decent ADS Time. In case the ADS is to slow feel free to swap the OWC Marksman with a Ranger Barrel
Loadoutcode: ICR-1-2B4A6C7A9B
Class: Assault Rifle
Weapon: AS VAL
Performance: Very useful for close and mid range how ever terrible for long ranges because of recoil it may vary from user to another user
Build: Vintovka Snayperskaya Spetsialnaya
Loadoutcode: AS VAL-2C3R4C8C9A
Class: Assault rifle
Weapon: KN-44
Performance: The gun that took me to top 5k this season. Absolutely stellar performance, insane 4 shot range up to 31m (hit anywhere) and up to 48m (upper body (chest, arm, upper arm, head). Zero recoil, built for flexibility in use for all ranges, but excels in that long-mid range. You can use the larger mag, and can use mono + owc laser <3
Class: Sniper
Weapon: XPR-50
Performance: same ads speed as full ads zrg and good for hardscope/quickscope, idk I'm too stupid to not use a sniper to not qs
Class: Assault rifle
Weapon: LK24
Performance: Good in mid range . If you have better LK layout kindly share 
Class: Assault Rifle
Weapon: ICR-1
Performance: Daily Dose of Gunsmith ๐ซ
High damage ar with high dmg range and low recoil and having 3 shot potential making icr a pretty good ar
But slow fire rate and low multiplier makes 3 shot rarely happens and easily outperform by Lk24
Overall still a pretty good gun, would personally say it's LK24 little brother ๐.
After KortyPuppy's horrid LK24 gunsmith let me share mine
Class: Assault Rifle
Weapon: LK24
Performance: The LK24 is a very precise and easy to control assault Rifle that is the very reason i did not put any further recoil stabilizing Attachments on it.
I reduced the ADS spread so no matter the distance- as long as I can minigate the recoil i can hit my shots.
40rd mags is a must. 50 is an option too.
Slight of hand can be replaced with a tactical suppressor in snd (Range dropoff is phenomenal at 26 meters and ads time already is 216ms so it won't hurt too much) No stock is a must for the lack of mobility.
Class: LMG
Weapon: PKM
Performance: Very good if you can control recoil extremely well. Otherwise, too recoil heavy. Won't beat out smgs unless you get first two shots off, but if your aim and recoil is good you'll likely beat out most stuff past 10m.
High mobility, and no extended range though. You can switch out the hipfire laser for the ads laser or a sight if you want. I just didn't know what else to put because I didn't want a sight or a laser.
Very good build for heavy recoil controllers, but not so good for average players.
Decent three shot potential, range, and ammo means you can hold down points or rush with it and play aggressively.
Class: Assault Rifle
Weapon: Kilo 141
Performance: Just like the LK24, the Kilo has EXCELLENT range! Do not put any attachments that extend the range falloff! It will cost you in mobility! Make sure to play cover and rotate frequently!
Also FMJ is a very personal choice of mine, swap it out for a operator foregrip if you struggle with the recoil or you could also use granulated grip tape for further accuracy
Class: Assault Rifle
Weapon: Kilo 141
Performance: Great at short and mid range, little recoil so it's decent at long range too
Class: Sniper Rifle
Weapon: zrg 20mm
Performance: One shot everywhere, even toes. Ads as quick as possible but low mag. I recommend to change scope for whatever you like, i just love this scope
Class: assault rifle
Weapon: m13
Performance: great at close and mid range, very decent at long range too, recoil is very funny and easy to master
Class: Assault Rifle
Weapon: AK-47
Performance: Amazing at mid range. Good at close and long, with proper gunskill. Low recoil high mobility high damage.
Class: SMG
Weapon: PP19 Bizon
Performance: Good, good accuracy and range. Fun gun use this if you like having fun
Class: SMG
Weapon: PPSH-41
Performance: Hight recoil but fast reload and speed
Class: Assault rifle
Weapon: kilo 141
Performance: only for SnD
Class: Assault Rifle
Weapon: Man-O-War
Performance: Daily Dose of Gunsmith ๐ซ
Man o war is a really high damage ar with high accuracy, high damage range and low recoil,
Having really good consistent 3 shot range making it a solid weapon, although slower overall mobility than majority of ar restricted man o war to be a passive gun.
Overall pretty strong passive weapon to use with consistent 3 shot kill ๐.
Class: Assault
Weapon: DR-H
Performance: 3 tap snd
Class: SMG
Weapon: PPSh-41
Performance: Hipfire ftw
Class: Assault Rifle
Weapon: Peacekeeper Mk2
Performance: still really solid months after it was meta, consistent 4 shot till 20m then 5 shot up to 34, which can still be 4 shots if you hit upper. the only issue for some people may be the horizontal recoil, so you can swap the stock or grip for the -30% horizontal foregrip ( though i recommend the normal mobility build over that) 
class: lmg
weapon: hades
performance: the heartbeat sensor attachment is a niche albeit useful attachment, it only have a duration of 30 seconds so it's not that useful in respawn modes or br, but 30 seconds is plenty enough to clutch up an snd round, especially since it's attached to an lmg, so you can scan and wallbang enemies
Class: Assault
Weapon: EM2
Performance: Fast ADS high accuracy and high damage. Strong in medium and long distance combat. It kills in 3 hits at close and medium range also it has good bsa it is from ice codm btw Also You can Change The Barrel with 27โ8 And Laser with Agency supressor
Class: SMG
Weapon: QXR
Performance: shreds
Class: Assault Rifle
Weapon: KN-44
Performance: Daily Dose of Gunsmith ๐ซ
A strong ar with very high damage range and accuracy, with using attachment you can extend the guaranteed 4 shot kill until 35m and 5 shot kill until 58m,
Mobility is pretty good for an AR, despite slightly wobble recoil but still manageable, kn is perfect for Passive play style.
Overall a very good gun that has the potential to competes or even beat the current meta โญ.
Class: SMG
Weapon: QQ9
Performance: it's an MP5K, how do you think it performs?! no range, Horrible BSA, Fast as the K9 chasing after you. Perfect for the stim Using Speedsters that like to get close and personal but absolutely detest shotguns
Class: Assault Rifle
Weapon: Ak-47
Performance: no recoil beam
Class: SMG
Weapon: PPSh-41
Performance: Maximized mobility and range without debuffing any other stats, good for fast paced combat for short-medium ranges. Can be alsp used for SnD for stealth with an extra spice of mobility.
Note: you can change the 35 round fast reload to 55 round light reload for extra bullets.
Class: Assault Rifle
Weapon: Hbra3
Performance: Daily Dose of Gunsmith ๐ซ
Pretty decent ar, having pretty good accuracy helps a lot when shooting mid to long ranges and easy to control recoil make it easier to not miss
Slightly faster overall mobility also good specially for close combat engagement, but on top all of that damage range isn't really that broken and fire rate is pretty much moderate.
Overall a pretty decent ar to use, but still far from meta league ๐.
Class: SMG
Weapon: Razorback
Performance: mmmm yes
Class: Marksman
Weapon: SP-R 208
Performance: cover zones/rush
Class: Pistol
Weapon: MW11
Performance: @buoyant venture your MW11
Class: Smg
Weapon: QXR
Performance: Unconventionally gud. Gun and run. Credit to @tired lotus for the ranger foregrip inspo
Class: Assault Rifle
Weapon: HVK-30
Performance: Daily Dose of Gunsmith ๐ซ
A basic ar with low dmg and range but fast firerate.
Pretty accurate gun and easy to control recoil, using large caliber ammo however will significantly boost the damage and giving you 3 shot potential that can be extended up to 21m with hitting upper body making it the fastest 3 shot ar without needing headshot.
Using large caliber ammo will also boost the headshot damage up to 50 in close range, making it possible to 2 shot people with fast fire rate.
Overall pretty overpowered gun despite nobody using it, would recommend it โญ.
Class: Sniper Rifle
Weapon: Koshka
Performance: Faster than dlq and hitmarks way less frequently, overall great sniper one of the best if you ask me
Class: lmg
Weapon: pkm
Performance: Is it absurdly slow and cumbersome to lug around? Yes. Does it take a billion years to just to aim down sight? Yes. Does it remove any semblance of movement the moment you ads'ed? Yes. But is it effecttive for what it does? Absolutely. Built to maximize the potential 3 tap range as well as having a good enough bsa to utilize the infinite 4 tap range it'll receive as a buff next season. Can replace mono supp with tac supp, and remove either stock or grip tape to allow a slot for fmj or disable
Class: Assault Rifle
Weapon: Ak-47
Performance: Can cross map, decent ads, feel free to switch to extended mag B for more bullets, easy to control
Class: Assault Rifle
Weapon: AS VAL
Performance: Very good close range, especially if you know how to prefire. Medium range is okay, and long range requires you to use one whole mag depending on how far you are. It is especially good for the amount of kills it can give in a game before it runs out of ammo.
Class: Assault Rifle
Weapon: AS VAL
Performance: All around balaced, easy control, low bullet spread. Good in every mode.
Class: Assault Rifle
Weapon: AS VAL
Performance: This is the way to pew pew enemies down fast and effectively. SMG Player Destroyer
Class: SMG
Weapon: Switchblade X9
Performance: Assert dominance and show the QQ9 abusers that QQ9 ainโt the best smg
This build provides:
1) Maximum Range for the SX9
quite effective from close to mid range
2) Fast as hell ADS since most attachments for the SX9 effect the ads time and speed badly
3) Easy control if you know how to aim, if youโre having a hard time controlling this gun then that sounds like a skill issue
4) Maximum magazine capacity no explanation needed
5) fun lmao
(Also shoutout to @valid frigate for giving out some of the best builds out there)
Class: LMG
Weapon: PKM
Performance: Trolling your teammates
Edit: this is actually crazy af. With the 200 ammo magazin and the other 800 ammo, you can just hold down fire and push so easy. For example when defending B in SnD Firerange. Got so many kills with that one
Class: SMG
Weapon: CBR4
Performance: If you dont abuse the meta then you will lose it
Class: Sniper Rifle
Weapon: ZRG 20mm
Performance: Good mixture between rushing, and a bit of a range boost with granulated grip for less flinch, overall average
Class: SMG
Weapon: QQ9
Performance: rewarding if you can consistently hit the upper chest at least once, and 2 arm shots, can swap out the stock and/or under barrel for other attachments, preferably a barrel/perk, this is what works for me personally
Class: LMG
Weapon: Chopper
Performance: i prefer the iron sights, so i did the best of both worlds! irons with heavy handle, thank me later
Class: SMG
Weapon: Cordite
Performance: Good for short range and mid range and hip fire is on point every time. Big magazine for spraying and praying. No scope needed. If you're a skilled player this build maybe be for you. It helped me get to legendary. It'll be good for taking out sweats. ๐
Class: SMG
Weapon: PP19 Bizon
Performance: good for mid range and close range. Playing passive is the way to go with this weapon. Not good for rushing other players. Good hipfire. Getting on pp19 leaderboards with it 106 points away.
Class: Sniper Rifle
Weapon: Koshka
Performance: good quick scoping build, better than DLQ by a mile
Class: smg
Weapon: pdw-57
Performance: basically cbr4 but slightly worse You can switch the sight for a granulated grip tape if you want and also good recoil control is definitely needed
Class: LMG
Weapon: Dingo
Performance: only downside is hipfire spread, ads time is 295ms, a very good rushing build, while still being able to hold down points with ease
Class: sniper
Weapon: outlaw/massive iron on my hip
Performance: its a sniper for quick scopers that can hit theyre chest shots, remove scope if you want keep everything else. Pretty decent can ads faster than any other snipers requires skill
Class: sniper
Weapon: xpr-50
Performance: outlaw, but better in virtually every way, mono can be tac supp and tac fg a can be disable/soh/optic
Class: SMG
Weapon: LAPA
Performance: if u hit Ur shots u gud.
Class: Assault
Weapon: Peacekeeper MK2
Performance: versatile, double stack mag gives a 40 round capacity, and a quick reload, only downsides are the recoil (+10%) and the sprint to fire time (+15%)
swap out the FA foregrip for the other one that gives a 30% reduction to horizontal recoil if you'd like
(it took 5 tries getting the requirements right without the bot deleting it, please give the build a try)
Class: Assault
Weapon: EM2 (E=MCยฒ)
Performance: amazing long range assault rifle, 40 rounds to gun down multiple enemies in your path, resectable ads speed and ads movement capabilities
Class: SMG
Weapon: PDW-57
Performance: This is only for Mid and Short range and For FFF and Kill against those annoying shotgun players and melee abusers tbh I have to sacrifice the Accuracy For the ads and Control:(
Class: Sniper Rifle
Weapon: ZRG 20mm
Performance: it works for me
Class: Assault
Weapon: Kilo 141
Performance: due to recent nerfs now it's mainly a passive aggressive rifle, but you can go really sweaty with this if u want
Class: LMG
Weapon: Dingo
Performance: prob one of the best passive aggressive builds for this gun, works for me
Class: SMG
Weapon: Cordite
Performance: amazing close to mid range, swap SoH for a mag if you'd like!
Class: assault
Weapon: m13
Performance: it's basically m13, but cqc
Class: Marksman rifle
Weapon: SKS
Performance: Extremely good with 1 or 2 tap potential depanding on where you land your shots , it is a passive gun so don't rush. I personally use Mag A
because it suits my play style more than disable
but you can replace Mag A and use disable as per your need
. AND YEAH PLEASE RATE MY BUILD !
Class: assault
Weapon: M13
Performance: perfect for corner hold
Class: Assault
Weapon: DR-H
Performance: Daily Dose of Gunsmith ๐ซ
Drh is one of the gun that can 3 shot in the game, low recoil and decent accuracy.
Drh has one of highest dmg multiplier in its class, equip OTM mag to further increase dmg boost better.
Overall a good passive gun, 42 dmg upper body is really good ๐.
Class: SMG
Weapon: PP19 Bizon
Performance: Strafe, range, and STF delay
Class: Assault
Weapon: Kilo 141
Performance: Low recoil and easy to use, I copied space's layout and it worked magnificent for me. If you are a rich boi/girl with mythic replace scope with fmj 
Class: SMG
Weapon: QQ9
Performance: Really good at mid performance and close. Damage is 3-4 shot and is forgiving for missing head shots. Good ammo and control, I definitely recommend that you try this build.
Class: Assault
Weapon: Kilo 141
Performance: Great gun low recoil great control works for me on of the best guns in game.
Class: Marksman
Weapon: SP-R 208
Performance: MK2 is statistically better, but SPR just feels better and more satisfying to use
Class: sniper
Weapon: Locus
Performance: It's a One shot 1 kill Man I Drop a nuke With it (THIS IS ONLY FOR PASSIVE NOT QUICK SCOPE) And Also This Is OP if u shot somewhere I'm the chest or Arm It's a 1 shot I'm telling u
Class: Assault Rifle
Weapon: M16
Performance: Relatively good stats, alot of bullets, ok fire rate and great accuracy. You can fight SOME SMG USERS with it.For iron scope users. You might not like it but it's my suggestion. Some evidence that it is good:
Class: Assault
Weapon: Peacekeeper MK2
Performance: Daily Dose of Gunsmith ๐ซ
Peacekeeper is versatile assault rifle with high mobility, good accuracy and decent range.
Agile stock and firm grip tape boost the mobility even further making it compete-able to use against smg players.
Overall, really good aggressive gun and pretty underrated ๐.
Class: Assault
Weapon: M16
Performance: my main Setup for my M16
Class: Assault
Weapon: AS VAL
Performance: Meant to have extra ads move speed while also not being completely inaccurate. Full ammo is meant to spray and pray. If you dont have terrible aim like me or use vulture perk you can switch it out for a barrel or rear grip.
Class: Assault
Weapon: M16
Performance: It beams with good ads and movement speed. Try this build. Enough ammo so dont need to reload often. Recommend it
Class: Assault
Weapon: Fr .556
Performance: Daily Dose of Gunsmith ๐ซ
Fr is a mediocre gun with medium damage and medium range but pretty high accuracy.
However, despite having high accuracy the gun's iron sight has significant aim shakes when shooting making it hard to aim your shot accurately without missing.
Overall, really weak gun in the current state of the game and easily beaten by most weapon in the game ๐.
Class: Assault
Weapon: Fr .556
Performance: ffar, takedown > task force imo, mag can be anything
Class: Assault
Weapon: M4
Performance: FFAR 1
It performs spectacularly at all ranges, amazing mobility for how versatile it can be at close range, all the way to long range
Class: Assault
Weapon: Oden
Performance: 2-tap monster (excluding legshots) up to 45 metres
Itโs fairly slow so you canโt be too aggressive with it but itโs hella solid if you have decent aim lol
Class: Assault
Weapon: AS VAL
Performance: Daily Dose of Gunsmith ๐ซ
Asval is a versatile AR with very high mobility and fire rate, but poor accuracy and range, with additional very slow bullet velocity making asval is pretty obsolete to use in long ranges.
Despite poor performance on ranges, due to high fire rate asval melts anything within close range, high mobility make it viable to use against smg and able to competes even against meta smg.
Overall, it's still a strong close range weapon and pretty underrated ๐.
Class: Assault
Weapon: M4
Performance: Fast ADS with its weakness being range and control. Silenced gives you a little bit of help for rushing campers and taking hard points. This is meant to be CLOSE range and making you look cool in MVP.
Overall, this is my Go-to Search and destroy weapon, paired with a butterfly knife.
Class: LMG
Weapon: RPD
Performance: so far its my best performing gun to use in zombies normal and hardcore (havent played enough endless to determine) as it only costs $3000, has unlimited ammo, and no reload given you dont overheat it which isnt hard to avoid. its best used with hipfire and has pretty good range. fully packapunched matched with double tap its basically a death machine
Class: Assault
Weapon: CR-56 AMAX
Performance: Daily Dose of Gunsmith ๐ซ
Amax is pretty good versatile gun
good range, good accuracy and low recoil making amax pretty good flexible assault rifle
Overall pretty good gun, would recommend it ๐.
Class: Assault
Weapon: LK24
Performance: itโll probably get downvoted a lot but I like it ๐คท๐ปโโ๏ธ fast ADS
Class: Assault
Weapon: M4
Performance: ( FFAR 1) 909 rof makes it by far the fastest firing ar, base stats are so and so BUT cold war attachments are great, 264 ms 5 shot kill up to 24 m and a consistent 6 shot kill ( 330ms ) up to 40m. recoil is non existent, and though base mag is small, the speed mags are hilariously fast. very good aggressive ar that can go medium/ long if needed though it does have bv but it shouldnt hurt the ttk much at all
Class: Assault
Weapon: LK24
Performance: Ads and speed
Class:assault
Weapon: Type 25
Performance: accuracy and damage
Class: assault
Weapon: m4
Performance: maximize range for passive playstyle, can use second build if you have adhd and cant stay in one spot for more than 3 seconds
Also, good skin, very pog
Class: Assault
Weapon: M13
Performance: Daily Dose of Gunsmith ๐ซ
M13 has ridiculous fire rate with decent range and decent accuracy
M13 has one of the highest headshot damage multiplier making hitting headshot really rewarding, making ttk significantly better
Overall, pretty good gun and would recommend it ๐.
Class: Assault
Weapon: M13
Performance: FFAR
extremely good at range, really good close range if you hit two chest shots, which should be easy if you're consistent with hitting 1 chest shot with other weapons, considering how fast the FFAR's firerate is compared to a lot of other rifles
Class: Assault
Weapon: LK24
Performance: A very stable and flexible gun. Provides low recoil, high mobility, and works well at all ranges, especially medium to long range.
Class: LMG
Weapon: M4LMG
Performance: It got the buff I was hoping for, but it's still not comparable to UL736, so you still gotta camp with it
Class: Sniper
Weapon: XPR-50
Performance: I feel like I need help rn, can anyone give me a good XPR build if this one sucks X(
Class: Sniper
Weapon: ZRG 20mm
Performance: IMO better than dlq
Class: Assault
Weapon: Swordfish
Performance: Great for close and far range, 5 round bursts with the inbuilt scope. Decent sidearm for snipers,(Dobvra) fully automatic 80 round mag.
Class: Assault
Weapon: Swordfish
Performance: Daily Dose of Gunsmith ๐ซ
Swordfish is a burst weapon with 4 rounds shot every burst with average range.
Using light stock paired with skulker perk, will give you insane ads movement speed that reaching to smg speed.
Using halberd mag will turn swordfish into a 5 burst weapon with cons is slightly less damage.
but from that single cons, halberd mag buff provides you everything you needed including up to 100% damage range and insane recoil decrease, really recommended to use it if you want to use swordfish.
Overall, still pretty weak gun just like how majority of burst gun goes, it's a hit or miss ๐.
Class: SMG
Weapon: fennec
Performance: shreds close range, fast ads and reload speed, best used in tight maps but can perform well on bigger maps as well. If you are a rusher you'll love this.
If necessary, change the mag to a extended mag A
Class: SMG
Weapon: fennec
Performance: shreds close range, fast ads and reload speed, best used in tight maps but can perform well on bigger maps as well. If you are a rusher you'll love this.
If necessary, change the mag to a extended mag A
Class: Assault
Weapon: DR-H
Performance: Its a pretty good long to medium range, it can 3-4 shot the suppressor is optional if you donโt like it and you can switch it out for an under barrel or rear grip
Class: Sniper
Weapon: Locus
Performance: you guessed it, itโs a class centered around quick ads for those nice quick scopes and quick reload as well, the perk is optional and you could switch it out for the 10 round mag if you need it
class: lmg
weapon: chopper
performance: disable and fmj are interchangeable, it's up to personal preference imo
Class: Assault
Weapon: Kilo 141
Performance: Daily Dose of Gunsmith ๐ซ
Kilo141 is a strong Ar with insane range, good accuracy and low recoil.
Flexible build provide you enough mobility to move around the map while keeping the accuracy still good.
But not much people knows the main strength of kilo 141, using the main Ar build you will dominate any fight in long ranges with 0 recoil and pinpoint accuracy with the only cost of forced to be passive.
Overall, very strong gun and deserved its place as top tier AR โญ.
Class: Assault
Weapon: Man-O-War
Performance: with this thing already being so accurate and no recoil whatsoever, the only thing this needs is more mobility and less ads, and the damage is increased by suppressor and long shot(can be swapped with disable if it exists) and enjoy ur ranked meal
Class: Pistol
Weapon: Makarov
Performance: amazing secondary, performs well enough to have more than enough confidence to use it if your primary is out of ammo, top tier secondary
Class: Assault
Weapon: Oden
Performance: Daily Dose of Gunsmith ๐ซ
Oden is high damage Ar with really great accuracy but insane recoil and pretty weak damage ranges.
Oden has capability to 2 shot enemies giving you one of the fastest ttk amongst the ARs
But with requirement of hitting the right upper body.
Weak damage ranges making 2 shot pretty rare and low multiplier doesn't make that better.
Overall, it's a strong gun but only if you're able to hit your shot, if you want an aim challenge it could be a good one to try ๐.
Little note, it's my favorite AR and become my Ol'Reliable whenever i want to use it again.
Class: sniper
Weapon: koshka
Performance: two loadouts that got me on koshka global lb, as well as 300 in mp ranked. The left one is for the fastest loadout, the right one is for SnD.
Class: Assault
Weapon: Krig-6
Performance: Daily Dose of Gunsmith ๐ซ
Krig 6 is versatile AR with near pin point accuracy, moderate recoil range and decent mobility.
Near pin point accuracy making krig 6 really strong and able to fight enemies on headglitch spots, very high headshot damage multiplier making that even better.
Having black ops style gunsmith provides krig 6 really good agility to survive gunfight from strafing, krig 6 has very obscuring iron sight so using red dot is ideal.
Overall, a really strong gun and deserves its place in meta league โญ.
Class: Assault
Weapon: FR .556
Performance: insane bsa, below average sight, 31 Meters 4 tap range (37 if you use mono), good multipliers
Class: Lmg
Weapon: Dingo
Performance: decent bsa , fast ttk, decent strafe speed, ar level ads time 21 meters 4 tap range and 31 5 tap, cool beans
Class: Assault
Weapon: Oden
Performance: good build
Class: Assault
Weapon: EM2
Performance: Daily Dose of Gunsmith ๐ซ
Em2 is a high damage Ar with high accuracy, good range and almost 0 recoil.
Having 36 damage in first range giving you consistent 3 shot kill first range, taskforce barrel offers you multiplier buff making it having potential 3 shot kill in the second range up to 30m.
With black ops style gunsmith, for a 3 shot capable weapon EM2 is pretty agile making it having faster strafe than average Ar.
Overall, a really good weapon and easy to use for such a high damage, would recommend it โญ.
Class: Assault
Weapon: EM2
Performance: Never used this build but this looks good so.......
Class: Assault
Weapon: Kilo 141
Performance: basically no recoil and the perk can be changed to your own choice. (blurr and tectonics build only difference is the perk)
Class: LMG
Weapon: Holger 26
Performance: For those with Dark Frontier, Legendary Holger, and anodized or anyone who doesnโt use a scope on a Holger this build is for a little bit better aim control and unnoticeable faster ADS. Donโt knock it till you try it.
Class: Assault
Weapon: Peacekeeper MK2
Performance: Fast ADS and fast movement speed
Class: Pistol
Weapon: Crossbow
Performance: Itโs a good crossbow build. It has fast ads and I barely get any hit markers on it.
Class: Assault
Weapon: EM2
Performance: Daily Dose of Gunsmith ๐ซ
But it's the Maddox!
Also the last Assault Rifle in the class!
Maddox is fast firing Ar with moderate recoil and range but pretty decent mobility.
Not having muzzle is quite a disdvantage since you're mostly going be unsuppressed.
Using this build with the cons of unsuppressed you'll have boosted ranger, better accuracy, fast starfe and mobility and quite fast reload from the mag with pretty much almost no downside.
Overall, pretty good weapon that can beam in range ๐.
I'll be moving to smg builds next 
Class: sniper
Weapon: m21 ebr
Performance: it aint a great gun, massively overshadowed by xpr in mp and to a noticeable degree in br tho the problem is less prominent in that mode. Overall wouldnt really recommend it in mp, unless you want to mess around with some obviously fun troll gun, in br it's aight, but it's just better to run the xpr. 1st build is mp, 2nd build is br
Class: Assault
Weapon: Peacekeeper MK2
Performance: [Updated] Fast ADS and ADS movement speed, would equip agile stock but haven't unlocked.
Class: Assault
Weapon: M13
Performance: you could use takedown if you want, swap foregrip, or mag, or stock for laser. lot of ways to go.
Class: Assault
Weapon: M13
Performance: Daily Dose of Gunsmith ๐ซ
But it's actually FFAR 1
Ffar is a versatile AR with insane fire rate, high headshot dmg and moderate recoil and range.
Using taskforce barrel, not only it boost your range and bullet velocity, with multiplier buff it will increase your chance getting 4 shot kill within 10m which is one of the fastest ttk achievable in AR class.
You can use the first build as aggressive build and second build as slightly passive build.
Overall, it's a strong weapon and likely better than m13, it has potential to be meta this season โญ.
||I actually forgot we just got ffar added as new Ar lol||
Class: SMG
Weapon: Chicom
Performance: an amazing close range burst weapon, would love to see it get either a range buff (like a 3m buff) or a fire interval in burst buff (down to 50ms from the current 75ms)
overall a really nice feeling and handling smg
Class: SMG
Weapon: MAC-10
Performance: High fire rate,you can depress M13 users with this. (close range,made for run and slide. ) Accuracy is good once you aim down the iron scope,so accuracy is not an issue unless at far range
Class: SMG
Weapon: QQ9
Performance: it's honestly just built for speed and versatility, Maybe change the laser to the OWC, personally I just use that for extreme close range cause I have Sync FOV on
Class: Smg
Weapon: Cordite
Performance: I pity that blueprint. Take off the merc foregrip and it looks really basic and boring.
Class: SMG
Weapon: Fennec
Performance: best close range SMG, no arguments
Class: Assault
Weapon: LK24
Performance: I've sent this for the third time (idk what I didnt follow), I'm too tired to type it in again so this gun is meant for battle royale mid and long range. Recommended to use alongside a close range wep. Ext mag needed for spraying down longer ranges. Switch out optic for anything else if you have a leggy for it. Don't try to play too aggressive with this thing. I tried and it's a suicide mission.
Class: Assault
Weapon: M13
Performance: this gun is for br, i put the stock on the m13 as it reduces flinch and is much more stable than using the ranger foregrip, plus it already has a lot of range so no need for the 40 round double mag
Mods for M13: vertical recoil control, extended mag, long range
I forgot to say that this is for ftp players, if you want a class for your mythic m13 just copy the same and put the owc tactical laser on it replacing the holographic sight, the sight is also optional and use the one you like, but I always recommend taking the blue dot
Class:Assault
Weapon:Ak-47
Performance: hits harder than your father's belt too good for short mid range mid for long range but ok not hard to control will get you to leggy ;)
Class: SMG
Weapon: Qxr
Performance: mid range
Class: Assault
Weapon: LK24
Performance: a Lk24 requested by @valid frigate
Decent mobility, really low recoil and massive damage range. Play passive with it and you'll win against anyone
The best AR in this season.
Class: SMG
Weapon: RUS-79U
Performance: Good in general,fits well against meta weapons if you want something different.
Class: assault rifle
Weapon: m4
Performance: very well aim,fast kills,easy to use,just generally good.
Class: SMG
Weapon: PPSH 41
Performance: Straight Beams
Class: assault rifles
Weapon: Oden
Performance: no recoil ez to use and almost no ads time nerf. perfect for newbies
Class: SMG
Weapon: QQ9
Performance: low bullet spread and recoil. Idk much about what's good, rate it
Class: Assault
Weapon: LK24
Performance: balanced for ez leg climb
Class: LMG
Weapon: HOLGER 26
Performance: good accuracy good mobility and good range + disable perk
Class: LMG
Weapon: Holger 26
Performance: Never use strike foregrip. The downsides heavily outweigh the benefits
Class: Assault
Weapon: M16
Performance: Holo sight 2 is the best way to minimize aimshake on this gun
Class: Smg
Weapon: RUS-79U
Performance: Daily Dose of Gunsmith ๐ซ
One of the first Smg to be in the game.
Decent fire rate and accuracy but really good range and smooth initial recoil to beam with.
Consistent 4 shot in first range making it really reliable, statically better than cbr4 with about 40% more range for about the same mobility, fire rate and hitbox.
Overall, still a pretty solid smg and kinda underrated right now, definitely worth to give a shot ๐.
Class: Smg
Weapon: Chicom
Performance: Daily Dose of Gunsmith ๐ซ
(Another one)
Chicom is one of the first burst weapon to be added to the game.
Has really good damage and multiplier for a burst weapon dealing up to 51 damage to the head within 12m.
Has really (if not zero) low recoil and fast strafe giving you decent enough survivability in gunfight.
Just like any other burst gun, missing is really punishing so you are pretty much needed to have good tracking with it otherwise you're just gonna demolishing air.
Overall, the best burst gun in the game and if you're confident with aim tracking definitely recommended โญ.
Class: ASSAULT
Weapon: AK-47
Performance: high accuracy with easy control
Class: ASSAULT
Weapon: AK-47
Performance: Good mobility and accuracy with plenty of wall-bang potential
Class: assault
Weapon: Krig-6
Performance: good mobility and accuracy with good ads movement speed
Class: Smg
Weapon: Pdw-57
Performance: Daily Dose of Gunsmith ๐ซ
Pdw is one of the basic Smg in the game, it has decent range, decent accuracy and recoil with consistent hitbox.
Overall, not that much of a weapon but still pretty good at doing its job ๐.
Class: Assault
Weapon: Oden
Performance: really good gun 2 shot with this build but the fire rate is horrible you have to land ur shots or else youโll be dead other than the horrible fire rate itโs got little recoil great range and a little ads nerf but 7/10 gun in my opinion this gun is not recommended
Also play passive with this donโt play aggressive
code: Oden-1C4C7E8D9A
Class: Smg
Weapon: Razorback
Performance: Daily Dose of Gunsmith ๐ซ
Razorback is pretty decent Smg with moderate fire rate, good range and accuracy.
Having slower mobility than average makes it little bit harder to use as really aggressive weapon.
Razorback has a special perk (Rapid Fire) that increases fire rate by 10%, making overall TTK faster and definitely must use for razorback.
Overall, decent smg and could beam in mid range ๐.
Class: Smg
Weapon: Msmc
Performance: Daily Dose of Gunsmith ๐ซ
Msmc is fast firing smg with really good mobility but pretty poor range and accuracy.
Only has viable range of 21m with 4 shot is only 11m, further than that will be difficult either due to recoil or bad bsa, strongly advise to get away from open space/field.
Overall, pretty decent gun but really not favored by the current long range/passive meta guns ๐.
Class: Marksman
Weapon: MK2
Performance: if you're consistent with it's upper arms, this is an amazing close range option, disabled is if you get any hitmarkers
Class: Smg
Weapon: Hg 40
Performance: Daily Dose of Gunsmith ๐ซ
Hg40 is a slow firing smg with pretty good range, decent accuracy and low recoil.
Despite having slightly slower mobility than majority of smg, hg40 has really good range making it suitable to play mid range.
With using monolithic and marksman barrel you can have almost about the same range as most of AR but with smg mobility.
Overall, pretty good gun you can beam with it, underrated ๐.
Class: Smg
Weapon: Pharo
Performance: Daily Dose of Gunsmith ๐ซ
Pharo is the second burst smg after chicom with really good Mobility, decent range but poor accuracy and really inconsistent recoil making it really hard to use even in close range.
Using marksman and monolithic maxing the damage range giving you 4 shot range up to 20m, although it's a preference and you can replace marksman for light short barrel for better mobility or rubberized for less recoil.
Overall, pretty weak gun, just another burst gun that if you miss you're done ๐.
Class: Assault
Weapon: M13
Performance: Mostly meant to be accurate but at the same time not to slow.
Class: smg
Weapon: LAPA
Performance: almost excellent in close to midrange, decent in long range.
Hip fire spread is decent, even for 20 plus metres.
Fast reload speed and extra 15 rounds.
Class: SMG
Weapon: QQ9 Sigrun
Performance: meant to be accurate to close and mid range, with the downside of zero hipfire accuracy. Can be used at long range but mostly for tdm or snd
Class: Smg
Weapon: Gks
Performance: Daily Dose of Gunsmith ๐ซ
Gks is high dmg smg high mobility and accuracy but poor range.
Gks is also slow firing smg meaning missing shot would be really punishing, bsa of Gks is pretty decent to worry about and the recoil is pretty low, mono is enough for range since marksman takes too much mobility.
Overall, pretty good gun except when you're missing shot, definitely recommended if you're in the mood ๐.
Class: Smg
Weapon: Cordite
Performance: Daily Dose of Gunsmith ๐ซ
Cordite is slow mobility smg but with pretty good range and accuracy and insane magazine size that can be extended to 80 rounds.
Use monolithic and extended barrel to boost the damage range with very least penalties,i personally pair it with strike stock for better accuracy and better flinch since cordite has quite bad flinch kick.
Overall, really good smg but not that broken, good for spam and keeping multiplie fight at once ๐.
Class: Assault
Weapon: M13
Performance: amazing in all ranges, 40 round double stack .300 BLKOUT is extremely useful, as it increases range, suppresses the rifle, extra 10 rounds, and increase reload speed!
RTC mini barrel, Skele stock, and tac laser are for mobility, and gran is for better accuracy at range
overall extremely versatile
Alternatives is swapping the mini barrel for the integrally suppressed barrel (for it's BV increase if you'd like), and the .300 BLKOUT for the 50 or 60 round mag for more versatility
and you could swap out the skele stock for no stock for better mobility
Class: Smg
Weapon: QQ9
Performance: Daily Dose of Gunsmith ๐ซ
Qq9 is a strong smg with good damage, good range, good accuracy and very low recoil and easy to use.
After getting buff for the past several season, Qq9 really dominating in any mode as flexible smg, multiplier buff giving you really good consistency making it easy to get very fast ttk.
Overall, one of the top tier for smg meta this season โญ.
Class: SMG
Weapon: MAC-10
Performance: amazing close range SMG upto 10m
Class: SMG
Weapon: QXR
Performance: Best build for QXR thats all i gotta say
Class: Smg
Weapon: Fennec
Performance: Daily Dose of Gunsmith ๐ซ
Fennec has really fast fire rate and mobility, a bit strong recoil but easy to control but poor range and accuracy.
Steady stock noticeably reduces fennec flinch since fennec has decent flinch that can screw you in gunfight along with bsa boost that buff overall accuracy slightly better, operator foregrip helps recoil and monolithic for range.
Overall, really good aggressive smg still one of the best close range weapon โญ.
Class: SMG
Weapon: MX9
Performance: Fastest Mx9 kill time with a downside of u having no control 
Class: SMG
Weapon: Switchblade X9
Performance: Try it
Class: Smg
Weapon: Agr 556
Performance: Daily Dose of Gunsmith ๐ซ
Agr556 is really accurate smg with good damage, range and decent recoil.
Using monolithic and extended light barrel boots agr range even further, making it suitable to play it as flexible smg.
Using 5.56 mag increases range even further and made 5 shot range to 50m, consistent hit box makes it better.
Overall, pretty good flexible smg you can use in midrange, kinda underrated ๐.
Class: SMG
Weapon: AGR 556
Performance: slightly better build than one above. Accuracy can be disregarded since itโs laser accurate at base, SoH so you can reload faster when not empty, lightweight stock for cracked movement speed
Class: SMG
Weapon: CBR4
Performance: If this donโt help, skill issue.
Class: Smg
Weapon: Qxr
Performance: Daily Dose of Gunsmith ๐ซ
Qxr is fast firing smg with good mobility, decent range and accuracy.
Enchanted bolt boost fire rate giving it advantage against other similar smg, really recommended to use if you want Qxr.
Overall, pretty decent with easy recoil make it easier to use in close to mid range ๐.
Class: Assault
Weapon: AK-47
Performance: amazing in it's prime damage range and in it's second damage range, 179ms ads time with 17 ads bsa, don't sleep on it!
Class: Sniper
Weapon: Locus
Performance: Yearly Dose of Gunsmith ๐ซ
surprise! its not another boring locus build! boy do i have something better for you. the base melee! with this build you can take down even the most pesky of opponents, and get real up close and personal.. and show them the motherly or fatherly love they deserve.. nurture them... care for them... show them what wasnt shown to me in my early childhood... damnit dad why did you have to leave., we miss you. mom couldnt pay the bills on time and now we were taken by cps and are at aunt sharons... please come back.....
this build is ideal for any situation you nay find yourself in! the closing circle in BR, the final seconds in a tied domination match, catching your girlfriend cheating with your best friend. you can take down every enemy you may find! templar! mantis! my best friend philip! and any other mythic/legendary sweatplayer! :DDDDDDDDDDDDDDDDDDDD i recommend this build so much! kinda underrated ๐
Class: Smg
Weapon: PP19 Bizon
Performance: Daily Dose of Gunsmith ๐ซ
Bizon is versatile smg with really low recoil, very good range and damage with decent accuracy.
Having 68 rounds magazine as base making it spamable along with good range and low recoil making it the easiest gun to abuse in the game.
Not only that but also having 3 shot potential in close range that pretty easy to obtain make it really rewarding to use.
Overall, one of the best and easiest smg to use with good rewards potential โญ.
Class: Smg
Weapon: Mx9
Performance: Daily Dose of Gunsmith ๐ซ
Mx9 has one of the fastest ads movement speed in the game with good accuracy but pretty poor range and strong recoil.
The current mx9 that we have now is only reminiscence from the past due to multiple nerfs it has gotten because how op it was making it really weak smg.
Large caliber ammo give you better leg multiplier and additional some upper body multiplier giving you better consistency.
Overall, a high mobility smg with really poor performance at range, pretty weak gun in the current state ๐.
Class: Assault
Weapon: LK24
Performance: Mag extended, Gun suppressed, mobility is decent tho, -14.5% ads time which is pretty good for me ngl, and this Setup still can beam enemies in long range sometimes ๐ณ
Class: Assault
Weapon: Oden
Performance: troll build, use if you perform well with anything so your opponents get angry when they finally kill you and pick up this horrid abomination
Class: Smg
Weapon: Cbr4
Performance: Daily Dose of Gunsmith ๐ซ
Cbr4 one of the versatile smg with really low recoil, good damage range and decent accuracy.
Having base mag 50 rounds each making it really capable of spamming, with additional really low recoil making a lot of people really favored it as the best smg in the game.
Overall, really easy gun to use and great reward potential, why do i need to recommend u when it's already spammed everywhere ๐.
Class: Assault
Weapon: ICR-1
Performance: It's an underrated gun and doesn't give u too many disadvantages against the modern meta. Beginner friendly and a beast at long range, I put the red dot sight on because I like it. You can switch it with OWC Laser or Monolithic Supressor
Class: Smg
Weapon: Ppsh-41
Performance: Daily Dose of Gunsmith ๐ซ
Ppsh is a very versatile smg with really good range and accuracy, with little bouncy recoil at the start but really smooth afterwards.
Light suppressor for suppression decreases range by only 5% that in practice is not even half of meter meaning it's a suppressor with no downsides, banner heavy provides you range and recoil and skeleton provides fast strafe.
Overall, really good smg can beam up to mid range with really low smooth recoil also big magazine, really underrated SMG ๐.
Class: Smg
Weapon: QQ9
Performance: Fast Kill and good for ranked (mp) U MUST TRY IT
Class: LMG
Weapon: S36
Performance: [BATTLE ROYAL] Shredding mfers like chedda cheese, specially in tournament right now
Class: Smg
Weapon: Mac-10
Performance: Daily Dose of Gunsmith ๐ซ
Mac10 is a very versatile weapon with really high fire rate, decent range but strong recoil and poor accuracy.
Mac10 mobility and fire rate making it really lethal in close range, makes up the strong recoil and poor accuracy it has.
Striker foregrip and steel stock boost mobility and strafe even further with taskforce providing velocity boost and range for a slight better range, and last 53r mag so it doesn't gone in an instant with that fire rate.
Overall, a monster, the best close range smg in the class, recommended if you're a highly aggressive player โญ.
Class: Pistol
Weapon: Crossbow
Performance: toxic trolling class, only requirements are the crossbow build (stacking hipfire since you can't ads at all in the gas) and the gas grenades (with tactician) and whatever else you want! have fun in hardpoint!!
Note: Melee master works up to like 7-8m roughly, so keep that in mind!
Class: Pistol
Weapon: Makarov
Performance: another troll build, but not toxic, quite the opposite! very bad good! best build out there! this is so bad why would you use this? this is AMAZING you should use it!!
Class: Assault
Weapon: AK-47
Performance: not a troll build this time, actually something good! good for mid ranged combat, possibly even long range, usable up close if you play right (i personally don't have any issues with it)
very versatile imo
also on one of THE BEST AK-47 skins, no arguments needed, unless it's the AK-47 tank, then much argument needed!
Class: Shotgun
Weapon: KRM 262
Performance: the krm shotgun is an amazing weapon especially if you know how to use it well, leave your enemies wowed, confused and finish them off before they even realise it. Combine stealth, advanced movements and high mobility and you will be, unstoppable.
Class: Smg
Weapon: Ksp 45
Performance: Daily Dose of Gunsmith ๐ซ
Ksp is a 3 burst smg with high accuracy, low recoil, great range and insane mobility.
Having really good damage makes ksp able to consistently one burst within first range (15m) with consistent 4 shot on second range until 22m, Ksp also got really good multiplier dealing up to 51 damage to the head.
Had really good base strafe speed and with light weight stock and striker fg giving you almost 5m/s strafe, one of the fastest in the class.
Overall, really good burst gun as being the second best burst gun in game ๐.
Class: SMG
Weapon: PPSh-41
Performance: good balance between close to mid range, where its prime ranges are, this build works for me! try it out and tweak it if you want!
Class: SMG
Weapon: OTs 9
Performance: Fast killing+high control and accuracy. Fun to play with. Close to medium range is where it performs best
Class: Smg
Weapon: Switchblade X9
Performance: Daily Dose of Gunsmith ๐ซ
Switchblade is flexible smg with good range, good accuracy and easy to control recoil with decent strafe.
Really easy recoil to control make it really easy to spam with good range providing good ttk making a lot of players favor it.
Overall, really solid smg โญ.
Class: Smg
Weapon: Lapa
Performance: Daily Dose of Gunsmith ๐ซ
Lapa is versatile gun with really good range, great accuracy and decent mobility.
Ranger barrel the only barrel that boost damage range and bullet velocity increases 4 shot range to 20m and 5 shot range up to 35m.
Decent accuracy and low recoil making it a reliable flexible smg to use in close range and mid range.
Overall, a reliable smg with good range capability, would recommend ๐.
Class: Shotgun
Weapon: BY15
Performance: This is the best build for the BY15. I hit legendary rank in less than a day using this gun.
Class: Smg
Weapon: OTs 9
Performance: Daily Dose of Gunsmith ๐ซ
Ots is versatile smg with fast fire rate, high mobility, good range and decent accuracy.
Taskforce boost damage range and bullet velocity, improves the consistency for further range with agency for suppressor and also recoil control.
Striker foregrip improve mobility even better making it suitable to use as aggressive smg.
Overall, pretty solid aggressive smg with potential in mid range ๐.
Since this would be my last gunsmith post I'm just gonna say thank you for everyone that support this little community activity, may the build that I've post going to help people from now and in the future
.
Good bye ๐.
Class: Shotgun
Weapon: HS2126
Performance: both of my HS2126 setups, good or bad?
Class: Assault
Weapon: Ak-47
Performance: best ak V2.0
Class: Assault
Weapon: Ak-47
Performance: best ak V3.0
Class: Assault
Weapon: Kilo 141
Performance: amazing mid to long range class, usable close range, but not as versatile as some smgs (looks at cbr4 and it's clones with murderous intent)
Class: SMG
Weapon: QXR
Performance: needs a little skill to snap aim but once you get the snap it shreds. Can outperform most SMGโs in cqc environment
Class: Sniper
Weapon: Arctic .50
Performance: quick scoping is ideal for this build
Class: SMG
Weapon: qq9
Performance: better recoil control, good for aggressive playing.... especially for holding points
Class: Assault
Weapon: M16
Performance: great bsa mobility and range, can't go wrong with this gun
Class: Assault
Weapon: AK-47
Performance: good on all 3 ranges, still has alot of tweaks to be worked on, still not perfect yet but its better than stock๐๐พ๐๐พ
Class: Assault
Weapon: M13
Performance: balanced out well, and hardpoint shipment became a whole lot easier
Class: Assault
Weapon: M13
Performance: Another balanced build for this gun, but more aggressive
Class: smg
Weapon: switchblade x9
Performance: this thing shreds, the ttk is outstanding. Try this in hardpoint shipment, it won't disappoint
Class: SMG
Weapon: QQ9
Performance: Amazing in it's prime damage range and second damage range, takes a bit more skill because of the lack of ammo, but it performs amazingly in the right hands
Class: SMG
Weapon: Fennec
Performance: one of the best aggressive SMGs, prime damage range has been increased to 16m, which is insanely respectable, especially with its 5stk 216ms ttk, it's very forgiving if you miss any shots
Class: Assault
Weapon: M4
Performance: After the buff it got a while ago, this is a pretty neat off-meta. Also @paper apex I would like to know how you can change the appearance of the foregrip
Class: Assault
Weapon: AK117
Performance: better than upcoming Grau, M4 and Kilo 141 (arguably)
Class: SMG
Weapon: AGR 556
Performance: overall ok, the buff is nice, very versatile
I've been using that in ranked, I'll try it out with mono, thx! โฅ๏ธ
Class: SMG
Weapon: MAC-10
Performance: stable for 5 meter range with no need scope and stable with scope at 20 meter.
Class: Assault
Weapon: HBRa3
Performance: + a Krig 6 attachments build. Both are good for ranked
Class: assault
Weapon: cr-56 amax
Performance: this will probably be the grau's cookie cutter build once it becomes available in the bp, overall it's meh, not terrible, but definitely nowhere near what's considered good
Class: Assault
Weapon: M13
Performance: common rifle build with a performance like LK24
Class: Assault
Weapon: Grau
Performance: Best way to build this, giving it the range it needs and +0% bsa (took me a lot of tries to post this)
Class:SMG
Weapon:cbr4
Performance: highly aggressive build that can beam mid range.. with no recoil
Class: SMG
Weapon: GKS
Performance: While this is perfect for close-mid range gunfights, it can also engage in gunfights at longer ranges due to the relatively low recoil and decent accuracy. However, challenging an enemy carrying a gun that would have an advantage at longer ranges is definitely not wise.
Enjoy!
( It took 2 rank series to perfect this)
Class:Assault
Weapon:HVK-30
Performance: is a perfect build for both aggressive and passive a good build for players who switch game style mid game and it has a 3 to 4 shot potential at Mid and long ranges and it has almost no recoil whatsoever highly recommended..
Class: Assault
Weapon: HVK-30
Performance: Please do not use stippled on anything other than the snipers and shotguns that actually need it. Please! Do you really want to kill your accuracy for just 2 frames of ADS time and another useless value that can just be ignored by slide-canceling (sliding then ADSing)?
Class: SMG
Weapon: GKS
Performance: If you want to go long-range, you might as well use an assault rifle or lmg
Class: Assault
Weapon: Grau 5.56
Performance: Building this thing is hard, I recommend not adding suppression and not using grau in snd
Class: LMG
Weapon: Dingo
Performance: Fast ads, easily controlled recoil and ttk that can compete in the current meta. (Really underated in my opinion)
Attachment/Loudout Code:
Dingo-1G2B4A7F9C
Class: Assault
Weapon: Grau 5.56
Performance: Very trash would not recommend using unless you want to switch from guns you always use.
Class: lmg
Weapon: dingo
Performance: the gun suffers from massive problems such as bad bsa, bad recoil, bad bullet velocity, bad hitbox, ...
This is prolly the best you'll get out of it, and still it suffers from massive bsa problem, disable can be aa laser but that would ruin the gun's ability to hold angles
Class: SMG
Weapon: PP19 Bizon
Performance: Splitting wigs in no time with this build! AGGRESSIVE play style - use MIP Light barrel | PASSIVE play style - use OWC Marksman barrel.
Class: SMG
Weapon: GKS
Performance: High Damage Output with little recoil. Youโll be splitting wigs in no time
Class: Assault
Weapon: Kilo 141
Performance: stable after 5 min practice. 10m 3 shot, 20m 4 shot, 40m 5 shot. Close till mid range pretty accuracy, long range after some practice also can handle easily (Welp up to how your fingers fell).
Class: Assault
Weapon: Grau 5.56
Performance: Okโฆ.. Iโve completely change my mind i think i just made the best loaodut for this gun and if a youtuber uses it tell them give me a shoutout, this gun is a beam in the right hands. With its range being effective at all ranges, ok BSA, damage, and firerate. Once youโve master the recoil for this gun itโs over for your enemies. They will suffer under the hands of you. So give it a try ๐
Class: LMG
Weapon: UL736
Performance: 3 Tap weapon its really good in my opinion its a slow build so you have to play a lil passive but this thing beams at mid - long range. I personally use it in scrims and sometimes in rank and this build does not have that much recoil so its easy to control in my opinion you should give it a try!
Class: Assault
Weapon: Krig 6
Performance: All around good mobility for no increase to recoil values. Does cripple your hipfire spread and has -3% movement speed, and also has no decrease to recoil values either. Recommend for close-mid ranged combat.
Class: SMG
Weapon: QQ9
Performance: Good mobility, and okay recoil reduction. My go-to gun when using an smg. Suffers from +12% ADS spread, and a -3% reload speed, along with a +1% ADS time, which isn't bad since it still has great ADS time at abt 200 ms
Class: Assault
Weapon: Grau 5.56
Performance: Movement speed has been tanked slightly for better accuracy, and still does great.
Class: Assault
Weapon: AK-47
Performance: both work for me, this gun feels rly solid rn.
Class: Assault
Weapon: Krig 6
Performance: Handling is good, no increase to recoil, all for the low price of -3% movement speed. You can make it -1% if you use fast extend mag A tho. Got 120 kills with it on shipment hp, if that means anything
Class: smg
Weapon: Fennec
Performance: Good control, range and accuracy with little cost of mobility. Also can change red dot to owc laser if you have a blueprint with good ironsights.
Class: Smg
Weapon: Fennec
Performance: I would advise against adding recoil on fennec because the recoil will still go crazy.
Class: Assault
Weapon: Grau 5.56
Performance: I turned the grau into a ots7, replace the laser for an extended mag if you can't hit shots.
Class: LMG
Weapon: Dingo
Performance: Nothing too impressive, just some decent all around performance. It's what I used to get diamond camo, and it serves me well.
Class: SMG
Weapon: LAPA
Performance: This gun build is designed to be more aggressive build, providing good ADS, good ADS movement, and solid reload time, perfect for when you need to reload with little time. This gun is like I said before, aggressive and designed for close quarters, however I have found it to be solid at medium and even longer ranges if you know how to properly use the iron sights. That being said a major con to this is the sights itself. I have personally found swapping out the suppressor for new sight is optional. The gun in conclusion, an aggressive and close quarters build
Class: LMG
Weapon: Dingo
Performance: I was trying to make a build around the steel rain barrel for the dingo, while also keep its recoil in check, and this is the best i can do without giving it an ads time of a sleeping rock. Does numbers when you're not out of ammo. Overall nice to use outside of that -40 mag capacity (please make it -20 at least devs)
Class: assault
Weapon: grau 5.56
Performance: it's ehh, kinda fun to use but definitely not competing against the meta anytime soon
Passive build
Class: assault
Weapon: m4
Performance: it performs? Idk, wtf am i supposed to write here?
Class: Assault
Weapon: Grau 5.56
Performance: I got a triple nuke with it, this is gonna be my only weapon after the rank resets
Class: SMG
Weapon: PP19 Bizon
Performance: This gun just beams, almost no recoil, 64 mag size without extended. This is my go-to loadout as of now, i didnโt really experiment much but this works really really well. I would definitely recommend (if you havenโt by now) give the bizon a shot, its really good for what it is.
Class: SMG
Weapon: QQ9
Performance: instead of a monolithic just use some type of underbarrel or perk
Class: assault
Weapon: KN-44
Performance: long shot instead of mono, less dmg range by 15% but no other downgrades on attributes
Class: Assault
Weapon: AK117
Performance: The downsides of mono aren't that bad, there's attachments that can balance them out. Y'all are just wimpy cowards that don't want to test things out.
Class: Assault
Weapon: M13
Performance: Good range, recoil and decent ads. (5mw to help with those hip fire cqc encounters. I find them to be a bit weird and "uncomfortable" at times ig based on my finger position and whatnot.
The M13 has been a really good gun for a long time and still is.
Recommend.

Class: Assault
Weapon: M4
Performance: while using trial to test guns that i want to use, i come across this, the m4 with these attachments with these attachments the time to kill (TTK) is god tier not much recoil while ads the monolithic suppressor is not really needed as of yet other than range but if you decide to get rid of it i would recommend FMJ and the mag is not either in in replacement of the mag would be an scope or dif attachment i have it because i miss my shots
Class: smg
Weapon: agr 556
Performance: it is an violation (speed suppress build) not good damage or mobility but the rest make up for it i think the barrel and an mag carries it as of right now until an nurf which will be soon i guess it shoots fast change one of them for an FMJ you got wallhacks same with the M4 check it out speed build sucks though dont ask for it here is the loadout
Class: SMG
Weapon: Razorback
Performance: what did I just read
Class: Assault
Weapon: Krig 6
Performance: Was testing some stuff out and settled for this. I'll prolly start posting stats too, for anyone who wants to see them.
Class: Marksman
Weapon: MK2
Performance: No scope, won't give off your location. For seasoned snipers who can scope without iron scope. It can also be used for close range. THIS IS INTENDED FOR LONG RANGE STILL
Class: Assault
Weapon: Maddox
Performance: Decent gun, low recoil and great at mid range. If you don't need the red dot you can swap it with the aim assist laser. If you want echo fire just swap the flash guard barrel with echo fire
Class: Assault
Weapon: Ffar 1
Performance: Good for close range good for far range easy to control recoil
Class: Smg
Weapon: Fennec
Performance: very good recoil and if you hit yours shots its good. Learn movement since u have little ammo
Class: Assault
Weapon: CR-56 AMAX
Performance: this is meant for BR because of the 371 ms ads time. The gun itself is mid but still viable. Meant to perform in mid and long ranges however the fire rate also allows it to be a close range weapon. Change operator grip to ranger grip for more accuracy (i only use operator grip cuz skin). Also can change tac suppressor to mono suppressor if you dont mind losing some bsa
Class: Assault
Weapon: Grau 5.56
Performance: It works well.
Class: Pistol
Weapon: Dobvra
Performance: Goofy ahh build, especially when the stock is 2x-3x larger than the gun itself
Class: SMG
Weapon: QQ9
Performance: If you can't handle the slow mobility, do something about it
Class: Assault
Weapon: FR .556
Performance: can compete with meta, try it
Class: LMG
Weapon: Dingo
Performance: can compete in tournaments still needs work
Class: SMG
Weapon: MSMC
Performance: Extremely aggressive and can take fights from 10-15 meters you will resort to ur secondary I would recommend the Deagle cause of its range and damage but still I dont advice taking long range fights or you get clapped. The MSMC has great STK which is 4 and decent BSA. My only gripe with it is its ammo capacity I recommend changing ranger barrel if you'd like for 40 round mag if you cant hit your shots.
Class: Assault
Weapon: M13
Performance: greatly improved version of my previous M13 build I showed you guys, highly recommend you use it. (Can swap out the mag for 60 round if you want more ammo and sacrifice a bit of movement speed (โโฟโ)
(โฯโ)

Class: LMG
Weapon: PKM
Performance: turned hp shipment and br into D day lmao
Class: SMG
Weapon: MSMC
Performance: The only build that worked for me since the range on this is bad and the firerate is to high so I added sleight of hand with extended mag.
๐
Class:sniper
Weapon:xpr-50
Performance: super high skill can one shoot and if you ads in an out can be better than a dlq
Class: sniper
Weapon: Dl q33
Performance: Fast ads and the classic (use pinpoint as the reticle so your accuracy is better)
Class: SMG
Weapon: Qxr
Performance: this build can be good in CQC since it already has high ads and fire rate, this build works with any secandary since you probably won't be using the secandary with this build
Class: Smg
Weapon: CBR4
Performance: no recoil 100% stable
Class: SMG
Weapon: Switchblade X9
Performance: Switchblade is a very good weapon as of now, this thing shreds in close-close mid range and pretty average at mid range. I currently use this build as itโs pretty good. Try the switchblade, you might like it!
Class: LMG
Weapon: Holger 26
Performance: Meant for pre aiming and holding mid to long range gunfights. Op foregrip > suppressors cmv. also can change tac laser to a muzzle attachment if you give away your position with laser often.
Class: Assault
Weapon: Ak117
Performance: Good non meta. Can laser CBR if you don't have a skill issue.
Class: Assault
Weapon: kilo 141
Performance: Best Agro Kilo Build ADS is frikin awesome great for short range and mid range good for long range
Class: Marksman
Weapon: Sks
Performance: best stats
Class: Marksman
Weapon:Sks
Performance: Better than the one above.
Class: SMG
Weapon: PP19 Bizon
Performance: stole this from the LB
Class:Assault
Weapon: Grau 5.56
Performance: Quite an overrated weapon, but worthy the use. Silencer is optional equip as this is an SnD build.
Class: SMG
Weapon: Lapa
Performance: low recoil fast ads, meant for SnD, for respawn change 25 mag to 37 or 40 mag
Class: Marksman
Weapon: SKS
Performance: Better than the one above
Class: SMG
Weapon: Fennec
Performance: Best class Ong, Made me go from Legendary to rookie in one day๐
๐ฅ๐ฃ๏ธ๐ฏ
Class: smg
Weapon: AGR 556
Performance: one is an AR and the other is a decent SMG. This gun has all the potential to be meta and itโs drawback is the unstable recoil. Very consistent from close to mid range but has harsh damage drop off
Class:Assault
Weapon: HVK-30
Performance: Perfect for passive
Class: Assault
Weapon: Kilo 141
Performance: sucks to be on kilo, but meh...
Class: Smg
Weapon: qq9
Performance: relatively decent. I will admit its bsa has a lot to be desired, but eh. It's hard getting the bsa down to a good level without ruining the other stats
Class: Smg
Weapon: Cordite
Performance: All around great stats. You can replace Rubberized Grip for Granulated if you want even lower bsa.
Class: Assault
Weapon: AK-47
Performance: goat in br/mp try it Han Brolo
Class: Assault
Weapon: ICR-1
Performance: The ads time isnt actually all that bad. Plenty of fun to use. Not a tryhard gun, but feel free to try
Class: Smg
Weapon: Fennec
Performance: Very fast ads and fire rate 32 round mag, not the best but better than normal insanely good for close range kinda funky with mid range and long range poop but it is a close rang smg
Class: Assault
Weapon: M13
Performance: good and comfortable control
Class: Assault
Weapon: Maddox
Performance: Strafe speed is good, recoil is nice, bsa takes no downgrades, but can't really be improved due to lack of good attatchments to do such. Fire rate leaves something to be desired tho, cuz it's the Maddox
Class: Assault
Weapon: HBRa3
Performance: better aim at the cost of movement speed (can be compensated with lightweight perk)
Class: Shotgun
Weapon: R9-0
Performance: double barrel shotgun with extra steps
Class: SMG
Weapon: Fennec
Performance: the mobility is hyper-fast and especially when ur aggresive this coul be the best
Class: Assault
Weapon: HVK-30
Performance: credits to @valid frigate and @glossy pewter for buildโค๏ธ
Best build i've ever tried for snd
Class: Assault
Weapon: Oden
Performance: accuracy focused, best for br
Class: Shotgun
Weapon: HS2126
Performance: how to make your opponents rage so hard. (Everything included, perks scorestreak, primary and secondary weapons)
Class: Assault
Weapon: Kilo 141
Performance: good for any map on any mode. No laser for people to see you but good recoil control and it is very versatile. Rush with it, sit with it in a hard point, head glitch, it works for everything and it three shots on the chest and/or head
Class: Assault
Weapon: Kilo 141
Performance: This is the build that passive players love (including flex players) this kilo is slow so you better pair it with a secondary or be really good at melee abusage. (Also if ur a rusher please don't use this. Movement is butchered. I recommend using skulker or lightweight to be a bit faster.)
Class: Smg
Weapon: Chicom
Performance: all burst guns
Class: SMG
Weapon: pp19 bizon
Performance: @hollow mountain wanted one so here it is, good for close range combat and decent strafing speed.
Class: smg
Weapon: gks
Performance: CODMโs Striker 45 is a great SMG, it just needs a small buff in dmg, body multi, range, firerate, bullet speed, recoil control, bullet spread, mag size, ADS speed and the best part is, Iโm not even being ironic. Truly one of the CODM's gun ever
Class: Assault
Weapon: EM2
Performance: Meant for BR considering the 327ms ads time (forgot the slow ads move speed). Long range and silence is the purpose of it. If you're used to base ironsight or have mythic, can switch red dot for aim assist laser and if you don't like a suppressor change it for a grip tape of your interest.
Class: Smg
Weapon: Fennec
Performance: Close range hipfire accuracy magnificent, loud-out for midrange overpowered, long range with iron sight holographic 87.4% accuracy and Ads bullet spread is perfection, great magazine.
Class: Assault
Weapon: M13
Performance: lower ADS time + higher ADS movespeed. Iโm not sure if there is a difference between this and the Silencer Barrel build bc Iโm not sure how big a role bullet speed plays.
Class: Assault
Weapon: Oden
Performance: Low ADS time and Lower ADS bullet spread. Suitable for long distances in br
Class:Assault
Weapon: Peacekeeper mk2
Performance: low recoil at the cost of ads time. Perfect if you dont want to miss any shots in battle royale and u can do long range with this
Class: Assault
Weapon: Krig 6
Performance:this weapon has very easy to control recoil and the fast ads speed so it's good for long and short ranged fights
Class: LMG
Weapon: S36
Performance: @valid frigate wanted one so here it is, viable at any range, 3 shot kill if less than 26 metres, ads is kinda slow but you donโt have a choice because other attachments have diminishing returns. OPTIONAL you can change soh if you donโt mind slow reload speed for another perk or a reticle. Have fun with it!
Class: LMG
Weapon: S36
Performance: S36 is only a 3 shot if you hit 1 on the head in the first damage range (18.8 meters in this case), and even with granulated, the accuracy is still bad, youโre better off using pkm, ul736, or holger
Class: LMG
Weapon: S36
Performance: goofy ahh lmg
Class: LMG
Weapon: UL736
Performance: W lmg very good must try win 100% of your ranked games with this no cap Fr Fr
Class: Assault
Weapon: Grau 5.56
Performance: funny no recoil, slapping at long range gun. Feel free to down vote for how terrible it is
Class: Sniper
Weapon: Koshka
Performance: Great For Quick Scoping (At Least For Me) One Change And It Could Be Used For Blank Scoping
Warning: Please Don't Try Hard Scope With It
Class: Assault
Weapon: Grau 5.56
Performance: Best grau build for me (this gun is fun to use lol)
Class: SMG
Weapon: GKS
Performance: Really good build, competitor for meta
Class: Assault
Weapon: As val
Performance: It is good in both medium and long ranges but, it is absolutely lethal in close ranges. There is barely any recoil. I recommend using this in some competitive gamemodes. One downside of this is the ammo capacity so you might need to reload a few times. Its usually 3-4 shot kill medium/long ranges, 1 sometimes 2 shots for a headshot. Overall I really have fun playing with it.
Class: Lmg
Weapon: M4lmg
Performance: basicly an Ar, good for grinding the dimond on it, Cmon give it a try
Class: Assault
Weapon: PeaceKeeper mk2
Performance: Suprisingly as goofy as it seems its not that bad. Its lethal in close range. If you try to do long ranged with it youโre probably gonna get clapped. I recommend for small maps or SnD FreeForAll etc.
The recoil isnt much of an issue at all. Overall pretty cool goofy ahh build.
Class: SMG
Weapon: AGR 556
Performance: I don't see people talking about this gun, but it's got a bsa of abt 14, and it's actually kinda enjoyable.
Class: SMG
Weapon: AGR 556
Performance: Do not put strike foregrip on any gun. SMGs especially. Hereโs a better one
Class: Assault
Weapon: LK24
Performance: (Zombies only) A Great Gun for Hipfiring with an Special Ability (Randomly activates while shooting) where it's Fire Rate Get High and it skips Reloading Animation perfect for High Rounding!
Class: Assault
Weapon: Grau 5.56
Performance: close and medium is the most recommended, far ranges is do-able, cross mapping is a no no. Good irons, no recoil, fair ttk. Have fun (mainly use this for SnD)
Edit: I recently changed the MIP Laser 5mW to the OWC tactical
Class: SMG
Weapon: HG40
Performance: An old time forgotten non-meta weapon that's highly recommend to use in close-mid range. Change something to sleight of hand if you'd like a quicker reload speed.
Class: Assault
Weapon: CR-56 AMAX
Performance: Stable, solid semi aggressive build. Recommended to change barrel to your liking if you need faster ADS.
Class: Assault
Weapon: Grau 5.56
Performance: good mobility and bsa but at the cost of range and bv
Do your thing
Class: Assault
Weapon: ICR-1
Performance: The iCrone. A passive build that works perfectly fine even for respawns.
Class: Assault
Weapon: Grau 5.56
Performance: Close-Mid Range Weapon with Low Hipfire Bullet Spread
day 1 of daily gunsmith August
Class: Smg
Weapon: Cbr4
Performance: Do I really need to introduce you to the cbr
Class: Assault
Weapon: M13
Performance: I don't even know what to think, tbh. I'm just gonna see if people agree with me on whether this layout is good or not (I don't see how this is good). Recommended layouts is trippin
Class: Assault
Weapon: M13
Performance: Lowered the max bsa to barely over 15 and a min of barely below 8, while keeping things like strafe speed and horizontal recoil in check. It's -6% vertical recoil, but it's the m13, the recoil is barely noticable. Flash guard can be replaced by something else if you don't mind the bsa taking a pretty big hit. If you don't mind, you can give me general advice on better gunsmithing.
Class: SMG
Weapon: Fennec
Performance: it is an awesome gun in short maps and a shredder at close range i prefer using grip tape instead of red dot but both are good either ways this gun is just fantastic
Class: Assault
Weapon: HVK-30
Performance: 3 out of 5 new system recommended builds are the exact same thing posted hundreds of times across stats-focused Discord servers. Ladies and gentlemen I am happily shedding tears
Class: SMG
Weapon: Fennec
Performance: great for rushing and is fast quick for aim and a little good for long range you could even possibly even make some people mad๐คทโโ๏ธ
Day 2 of daily gunsmith August
Class: Smg
Weapon: Switchblade X9
Performance: good build for a good gun. I use this gun a lot in ranked. Won 100% of all ranked matches and even dropped like 6 nukes in one game
Class: Smg
Weapon: GKS
Performance: fast.
Class: Assault
Weapon: FFAR 1
Performance: Aggresive and lightweight, stable performances in respawns and a fast fire rate. Hit flinch is also reduced using this build. Would recommend usage.
Day 3 of daily gunsmith August
Class: Assault
Weapon: LK24
Performance: very cool gun idk what else to say about it haha gun go pew pew
Class: Assault
Weapon: Maddox
Performance: Strafe speed is good, recoil is nice, bsa takes no downgrades, but can't really be improved due to lack of good attatchments to do such. Fire rate leaves something to be desired tho, cuz it's the Maddox
Class:sniper
Weapon:xpr-50
Performance: super high skill can one shoot and if you dont agree that this is good then you are an idiot sandwhich
Class: assault
Weapon: swordfish
Performance: super high ads speed, remarkable range and ads bullet spread. This can be a one burst one k*ll at close rand and a 2 burst at medium to long range. This is an all out specialist build that i made
Class: Assault
Weapon: Krig 6
Performance: Generally a power position gun, with a max bsa of 15.6. This is what I used to get my master rank on this gun, so
Class:sniper
Weapon:HDR
Performance:long range is nice headshot damage is 1 shot in br this is not a mp class this has low mobility/ads this is for br really stealthy for enemies standing still if they donโt see you
Class: sniper
Weapon: ZRG 20mm
Performance: the quick scope build for the ZRG. I've used it and it's comparable to the dlq but faster in ADS (note for the dlq I also used a quick scope build) and slightly slower with most of the other stats. Honestly a must try and if your THAT inaccurate you can change 7 round mag for anti vehicle mag which 1 shots everyone in mp (even the legs) but with significantly slower ADS than the 7 round mag.
Class: Assault
Weapon: EM2
Performance: Battle Royale only. Don't get cute and use it for MP.
Class: Marksman
Weapon: Sp-R 208
Performance: idk just try it ๐คทโโ๏ธ
Day 4 of daily gunsmith August
Class: Sniper
Weapon: Locus
Performance: wow sniper very cool haha quick scope 360 no scope.
Class: Assault
Weapon: Krig 6
Performance: Red Dot is for losers. Seeing is overrated
Strafe Speed my beloved
Day 5 of daily gunsmith August
Class: Assault
Weapon: FFAR 1
Performance: fast firing assault rifle melts you enemies. I nuked ferg 7 times in a ranked match with this so this is ver good gun
Class: SMG
Weapon: LAPA
Performance: Has zero recoil except for long range, it gets a little weird. Compared to other smgs, doesnโt kill too fast, but itโs good for close to mid range and reloads insanely fast. Also really quiet.
Class: SMG
Weapon: MAC-10
Performance: next to no recoil, meant for passive aggressive but leaning on the aggressive end. Don't try to go crazy with this the ads speed is not enough for crazy plays
Class: Assault
Weapon: AK117
Performance: mid-long range, this is good for me idk you. use sync fov for better
Class: Assault
Weapon: Peacekeeper MK2
Performance: day one of turning assault rifles into smgs, this one works like a MP5. Ricey, do you even try it or you troll, if not DM me how I can fix it.
Class: Smg
Weapon: Fennec
Performance: good for close range. just try it if its not good then its not suitable for you
Day 6 of daily gunsmith August
Class: Marksman
Weapon: SKS
Performance: 2 tap destroyer.
Day 2 of turning assault rifles into smgs
Class: Assault
Weapon: DR-H
Performance: works like an HG40, you can play aggressive with this thing I got 60 kills in hp shipment some of y'all can do better than me lol
Class: Assault
Weapon: Kilo 141
Performance: which build is better please ping me with the answer in #codm-discussion-๐ซ
Better than SKS
Class: SMG
Weapon: GKS
Performance: it's actually the striker 45 but codm dc server doesnt allow. 85 kills with this thing!
Class: Assault
Weapon: Krig 6
Performance: All around great stats. Good strafe, silenced, and pretty easy to control! You can replace the grip tape with a red dot if you dont have the legendary or mythic skins, and the two stat sheets compare with and without the grip tape
Class: Assault
Weapon: M13
Performance: yuh
Class: SMG
Weapon: QXR
Performance: Great for close to mid range fights and the marksman barrel and rubberised grip tape help to control recoil much easier or you could replace the rubberised grip tape for a granulated grip tape for better BSA.
Class: Smg
Weapon: Fennec
Performance: no mythic ๐ฆ
Class:Assault
Weapon: FFAR 1
Performance: Its good for close and long range+ it has no recoil
class: pistol
weapon: dobvra
performance: good but cursed
Day 8 of daily gunsmith August
Class: LMG
Weapon: S36
Performance: haha gun go pew pew through wall
Class: Assault
Weapon: M13
Performance: is decent at most ranges
Class: Sniper
Weapon: Koshka
Performance: fast ads and makes ppl rage quit
Class: Assault
Weapon: M13
Performance: I use more for competitive games
Class: Assault
Weapon: FFAR 1
Performance:Great for any ranges (especially long range) + no recoil (i use sync ads to fov if that helps)
Class: Marksman
Weapon: SP-R 208
Performance: I use more for respawn modes
Class: Smg
Weapon: Mac-10
Performance: close range fast like fennec, grip can change to optic. try it
Class: SMG
Weapon: Pp19 Bizon
Performance: You quite literally cannot go wrong with this thing. Even the bad layouts can prolly do okay at least
Class: sniper
Weapon: koshka
Performance: fast ads and high body part mutiplier
Class:Smg
Weapon:gks
Performance: a close to mid range 3-tap with a suppressor, its really nice after the buff so try it out ( the mag could be replaced with the 50 round mag)
Class:Assault
Weapon:Kilo 141
Performance: good at mid to long range with recoil control and pretty good everything else overall
Class: Assault
Weapon: AK117
Performance: versatile range, good ads, recoil is very controllable, good damage, fast rate of fire (as we all know), ammunition isn't a problem tactial reload is fine but empty is a bit slow. Overall a good gun, enjoy
And also drink water 
Class: marksman
Weapon: sks
Performance: extremely accurate but slow ads
Class: Assault
Weapon: Kilo 141
Performance: @ember dragon max movement flex AR kilo build
class: smg
weapon: cbr4
performance: is this good
Class: SMG
Weapon: FENNEC
Performance: Used it in shipment and in ranked leggy, best fennec I have used. Zero recoil (ofcourse if you donโt control it, it will have recoil but very little) and great for mid-range and close range maps. Good for SnD aswell.
Class:smg
weapon:Pharo
Performance:preety decent if yk how to use
Class: Assault
Weapon: CR-56 AMAX
Performance: Decent (if you got pay to win skin for it, why not to try it out)
Class: Assault
Weapon: Krig 6
Performance: Its good as long as you got the mythic skin(or Remove the aim assist lazer then replace it with any optic you preferred)
Class: Assault
Weapon: Krig 6
Performance: My Krig 6 current main setup, yes or no?
Class: LMG
Weapon: Dingo
Performance: all attachments are made by Steel Rains, good or not?
Class: Assault
Weapon: AK117
Performance: We got the drips on this AK117 attachments duh
Get the drips on duh
Class: Smg
Weapon: Pharo
Performance: Great at close range cus its one tap but don't challenge long range
Class: SMG
Weapon: CBR4
Performance: Silenced versatile SMG built for long/close range. I have sacrificed some ADS speed for the recoils since most players cannot stand its high recoil. Good gun overall.
Class: Marksman
Weapon: SKS
Performance: marksman over extended because extra flinch, less horizontal and vertical recoil, longer consistent 2 Tap for the downside of 2% ads time and 5% movement speed negated by pistol or melee. (Strafe doesn't matter on sks)
Light supp to save ads speed, still 44m consistent 2 tap, no stock for ads speed, gran for flinch, and operator for no recoil. Try before disliking
Class: Assault
Weapon: M13
Performance: Really cursed build, fyi
Class: Assault
Weapon: M4
Performance: Bad recreation of M4A1 Mod3, Kinda for long range engagements
Class:assault
Weapon: ffar 1
Performance:pretty much Just built for all ranges, you could replace the barrel tho
Class:shotgun
Weapon:krm 262
Performance:Just built on accuracy and range, kind of a basic build
Weapon: MK2
Class: Marksman
Performance: it's actually cracked, ik the scope takes some points of ads please use any red dot, holo, or scope of your liking.
Class: LMG
Weapon: UL736
Performance: My UL736 main Setup, good or bad?
Class: Marksman
Weapon: SKS
Performance: best gun in the game
Class: Sniper
Weapon: DL Q33
Performance: its performance looks mythic but actually its a normal one, the scope is so fast like one M4
Class: assault
Weapon: M4
Performance: actually fire ngl, its pretty and sooo fast to kill frfr
Class: Marksman
Weapon: SKS
Performance: great mobility with decent ads time for an sks.. with 2 shot potential at mid and maybe long rages.. and disable so enemy would be easier target.. and not much recoil.. flitch is delt with the green perk.. you can replace the stippled grip tape with Laser if you want(don't recommend it as you'll be ads-ing alot with the sks) enjoy
SKS-1C2C4A5E9C
Class: Shotgun
Weapon: JAK-12
Performance: The JAK-12 is an assault rifle
Class: SMG
Weapon: Razorback
Performance: is builded for rushing and playing aggressive.. it got good ads time and decent Mobility.. it can somewhat challenge long range fight if needed
Class: marksman
Weapon: sks
Performance: default ads but high ammo and lung refresher
Class: marksman
Weapon: sks
Performance: a build for a real man
Class: marksman
Weapon: sks
Performance: slow ads, very accurate and low hit flinch(yes I copied the other guys loadout)
Class: marksman
Weapon: sks
Performance: GOOD(stolen from a youtube comment)
Class: lmg
Weapon: UL736
Performance: gun
Class: SMG
Weapon: Cordite
Performance: Itโs a Cordite. 26m of potential four shot ttk compared to CBR, faster strafe, sprint speed, hipfire, better BSA, all in all just a good gun. Potentially a CBR killer if you run toughness and learn recoil.
I put on Mono cause it can take the BSA nerf, barrel to increase range, light stock to increase strafe, 80 round cause spam. SOH because honestly, I like gran but I donโt feel like nerfing strafe and the bsa is already better than CBR sooo
Class: Assault
Weapon: AK-47
Performance: Built for distance combat
Class: Marksman
Weapon: Sks
Performance:
-40% hit flinch
-25% crosshair drift
+40% lung Refresher
-15% reload time
+4% movement speed
-1% vertical recoil
-13% ads movement speed
+4% horizontal recoil
Class: SMG
Weapon: GKS
Performance: this fixes the whole SMG's broken-ness
Class: Assault
Weapon: EM2
Performance: in case the previous one ruined your day
Class: Assault
Weapon: EM2
Performance: better than azfakes
Class: smg
Weapon: qq9
Performance: ququ9 go ququququ
Class: smg
Weapon: fennec
Performance: gey
Class: Assault
Weapon: FFAR 1
Performance: I swear this one is better (but still em2 was good)
Behold
Class: assault
Weapon: swordfish
Performance: my everyday BRBS assault "sniper" Rifle
Class: Assault
Weapon: Swordfish
Performance: 2 actually good gunsmiths unlike the warcrime above.
Class: LMG
Weapon: Dingo
Performance: Fixes the Bsa issue. If you want better recoil, just run marksman barrel instead, but this is just an assault rifle now
gimme advice for this gun btw. Im all ears
Class: assault
Weapon: FFAR 1
performance: best ffar loadout by far zero recoil laser
Class: SMG
Weapon: PP19 Bizon
Performance: No recoil, excellent mobility, big mag, upper body 3 shot at close range.
Any other PP users with different attachments lemme know what ur attachments rocking and why.
Class: Assault
Weapon: Oden
Performance: Aggresive SnD build which takes some time to master but beams in short-mid range. Longer takes struggles but try to close the distances.
Class:SMG
Weapon:QQ9
Performance: Fast ADS time but high recoil and if you forget to pre aim corners it can still dominate in close-mid ranges overall a very fun gunsmith for aggressive players.(I agree with the bottom build i haven't thought of using monolithic
Class: SMG
Weapon: QQ9
Performance: Not that the above build is awful but by using stippled grip tape youโre nerfing yourself, either stick on the monolithic suppressor or granulated grip tape.
Class: LMG
Weapon: holger 26
Performance: aggressive fast ads build with little to no major changes in recoil.
Class: Shotgun
Weapon: Echo
Performance: Mainly for trolling purpose, finally found some better trolling weapon beside M21 EBR in MP lmfao
Class: LMG
Weapon: Holger 26
Performance: High Performance with ADS and High Accuracy although you may find this gun, very suitable for mobility and CQC but it has little bullet spread and almost as accurate as Krig-6. You may replace Granu with Red dot or disable.
Class: shotgun
Weapon: HS0405
Performance: just 2 different builds for mp and br, as much as people hate shotguns this one works to get the W
Class:LMG
Weapon:S36
Performance: this thing shreds like butter no recoil at all and a huge mag size has good mobility and range a very fast ttk this thing is worth trying
code: S36-1C3A4C6C8B
Class: LMG
Weapon: Dingo
Performance: Replaced the laser with the foregrip to increase strafe speed. This just feels better to use, imo. Bsa doesn't get any buffs, sadly, but the added movement just makes things a tad more bearable
Class: Shotgun
Weapon: JAK-12
Performance: left one is the main Setup I used in both MP and BR, right one is the slugs Setup I used on JAK-12
Class: SMG
Weapon: Fennec
Performance: bullets go brrrr, no recoil, very easy to use.
Class:SMG
Weapon: Ppsh-41
Performance: Outperforms the cbr4, good recoil control, little to no bullet spread and overall a decent all-round smg that outperforms most smgs.
Class: SMG
Weapon: QQ9
Performance: best build
Class: SMG
Weapon: OTs 9
Performance: it's my friend's. Dislike it so i can roast him.
Class: SMG
Weapon: Lapa
Performance: good in ranked, especially, in snd, good range, accuracy, control, and good if your going stealth
Class: Assault
Weapon: ICR-1
Performance: Built like an LMG, good for mid-long range fights, bad if you're a rusher
Class: Assault
Weapon: ICR-1
Performance: if you like rushing here's the loadout for you
Class: Pistol
Weapon: J358
Performance: This thing flinch like an outlaw, look like an outlaw and hitmarkers like one too. Good luck on using this in ranked (If you knife switch you cantโt really use this but you could opt for nade switching. )
Class: SMG
Weapon: LAPA
Performance: great for snd and insta kills I dominate with this on no where to hide
Class: assault
Weapon: Grau 5.56
Performance: kool
Class: lmg
Weapon: ul736
Performance: versatile/passive
Class: SMG
Weapon: CBR4
Performance: best build you could possibly get with this worthless chunk of metal. (No offense to CBR4 enthusiasts)
Class: assault
Weapon: ak117
Performance: decent with good versatility and minimal recoil good for holding positions
Class: smg
Weapon: pp19 bizon
Performance: any one works
Class: smg
Weapon: fennec
Performance: best fennec build in game cannot disagree. Remove iron sight if you have mythic and replace for a grip
Class: SMG
Weapon: HG 40
Performance: Was messing around and got this. Hopefully it isnt an abomination
Class: SMG
Weapon: Razorback
Performance: Best versatile SMG currently
Class: Assault
Weapon: M13
Performance: build one is a bit better in every way but has less rounds
Class: Assault
Weapon: M13
Performance: its good
Class: smg
Weapon: gks
Performance: gun
Class:Marksman
Weapon:SKS
Performance: the best sks loadout kinda bad ads but barely noticeable
Class: SMG
Weapon: Fennec
Performance: Really good, great mobility, my own personal favorite. Only problem is that you really need to control the recoil, other than that its rlly good! (
Class: Pistol
Weapon: Dobvra
Performance: Give you mobility higher than a Melee mobility (Melee mobility is 90 but this pistol has mobility of 135)
Class: Assault
Weapon: Grau 5.56
Performance: stole it from an LB rat, but it's cool.
Class: Pistol
Weapon: Renetti
Performance: also this one's lightweight and east to use. I use it with my bizon.
Class: LMG
Weapon: UL736
Performance: My Main Setup for my UL736 and yes I got its Diamond by using this setup ๐ช
Class: SMG
Weapon: PP19 Bizon
Performance: magazine was for spamming. Replace it with granulated grip tape
Class: assault
Weapon: Grau 5.56
Performance: better than the monstrosity above
Class: pistol
Weapon: renetti
Performance: once again better than the horrific crime above
Class: SMG
Weapon: PP19 Bizon
Performance: better than the previous ones, trust me.
Class: Assault
Weapon: dr-h
Performance: this is questionable but works well
Class: Assault
Weapon: oden
Performance: updated build for a certain someone
Class: SMG
Weapon: Qq9
Performance: extremely underrated smg
Class: Assault
Weapon: Swordfish
Performance: low recoil,5 round burst laser beam w decent ammo pool
Class: SMG
Weapon: CBR4
Performance: low recoil and easy to use ๐
Class: Marksman
Weapon: SKS
Performance: Best gunsmith for SKS. Use laser instead of suppressor for aggressive play
Class: Marksman
Weapon: SKS
Performance: tac foregrip worse downsides and less flinch reduction than gran grip, range is near useless on the sks with only 1 damage dropoff from 60 to 58, aggressive sks is hardly a thing but laser shouldnโt be used even for ads speed build
Class: Assault
Weapon: AK117
Performance: Very balanced, easy to control recoil and moderate damage.. Made for anything except s&d.
Class: Assault
Weapon: M13
Performance: for br and mp only. Suitable for close medium and long distances. Use the blue dot for the recticle.
Class: SMG
Weapon: PPSH-41
Performance: close quarter combat only and good mobility and ads
Class: Assault
Weapon: FFAR 1
Performance: for mp only. Close and medium range maximum.
Class: Assault
Weapon: FFAR 1
Performance: something better than the absolute manslaughter of the ffar above
Class: SMG
Weapon: PPSh-41
Performance: Aggressive build because King of bread can't seem to make a good one
Class: Assault
Weapon: Kilo 141
Performance: Aggressive kilo build.. replace the slight of hand with owc laser if you want but my ADHD won't let me do it๐
Kilo 141-2C4A5B8A9A
Class: Assault
Weapon: Kilo 141
Performance: goood (FMJ)
Class: pistol
weapon: j358
performance: must be pro to use
Class: Assault
Weapon: Kilo 141
Performance: military-grade stealth build. Like it, so I can roast my friend hehe
Class: shotgun
Weapon: HS2126
Performance: it's ammo priced at 15 dollars ment for birds also works well for innocents on the shipment map
Class: Assault
Weapon: AK117
Performance: Good Close-Mid range gun, made for very aggressive play style. (Try it! It looks bad but itโs honestly a beam)
Class: Assault
Weapon: Kilo 141
Performance: it's a good aggressive build for ftl and snd make sure you try it out the perks you need for snd is restock or lightweight, hard wired, and dead silence for ftl lightweight, quick fix, and hardline
Class: LMG
Weapon: RPD
Performance: Really Good if You Like The Aggressive Style
Class: lmg
Weapon: rpd
Performance: gun
Class: Assault
Weapon: M4
Performance: Stable good for pushing enemies mostly on snd and has a low recoil and great ads
Class: Assault
Weapon: Grau 5.56
Performance: Good ads, okay bsa, and strafe. Comes with 60 round mag and is suppressed. Good all-rounder, imo. Just dont try super long ranges
Class: lmg
Weapon: m4lmg
Performance: if you like the iron use tac foregrip A
Class: SMG
Weapon: AGR 556
Performance: Super scary aggressive play gun. Stupid fast strafe speed (4.3 mps), and 4 shots up to 17.3 meters. If you want even more range, use tactical suppressor. It increases ADS time to abt 280 ms tho.
Oh yeah I forgot to mention the 12.7 bsa
Class: SMG
Weapon: AGR 556
Performance: (Laine's words) this build is good โข**Flex build (more on passive side). Spammable, accurate and decent damage range.**Allows the gun to be a spam gun with a 60 round mag. Also has a decent bsa of 13.6(5.3) and max first damage range is 23.8 metres gives longer ranges the accuracy needed without wasting too many bullets. Although the fire interval of 86.4ms, this gun can still be used in the close range if you have the skill. Recoil is also easy to control. Movement however is nerfed requiring a melee or light secondary to compensate. Also requires pre-aiming corners due to the slightly slow ads time of 262 ms. Reloading is also an issue with the time taking 1.73s and 2.35s(empty).
Class: Assault
Weapon: Grau 5.56
Performance: I personally don't use any stock cuz, being a range player, I do not like high ads movement speed. Nevertheless, feel free to leave a comment in General chat.. I would love to improve
Class: Shotgun
Weapon: R9-0
Performance: it's a good aggressive build try it out at snd sure it will slap it take some skill but hope you love it
Class: SMG
Weapon: Fennec
Performance: brilliant!
Class: assault
Weapon: M13
performance: Amazing at close range long range mid range and even better if u have the morningstar because it helps u
Class: Assault
Weapon: KN-44
Performance: Distance Combat
Class: Assault
Weapon: Grau 5.56
Performance: Distance to midrange combat. It's a laser
Class: SMG
Weapon: QQ9
Performance: normal ads time and mobility but extreme accuracy and control
Class: ShotGun
Weapon: BY15
Performance: for mp only. Usable up to close medium possible long range but for close range I use hip-fire. Also I am using the slug round for range.
Class: marksman
Weapon: sp-r 208
Performance: perfect itโs very good and gives one shot kills most of the times itโs the best marksman better than a sniper once you use this youโll never look back at the dl q33 ever again
Class: Assault
Weapon: Kilo 141
Performance: No stock build with ranger foregrip for better recoil
Class: SMG
Weapon: Razorback
Performance: Probably the best smg to use right now, little to no recoil, high damage, medium fire-rate and range, and extremely mobile
Class: Shotgun
Weapon: Striker
Performance: The build meant for ads-ing, 1 tap from long range go brrr (can replace grip for fast mag for that extra 4.4 ads bullet spread)
Class:lmg
Weapon:pkm
Performance: this build specifically is made for good ads and accuracy this is only a fun build if you have the gilded lion blueprint because it looks like the Whitley from vanguard
Class: LMG
Weapon: RPD
Performance: maybe not the best, it's pretty good for grandmaster tdm and hardpoint matches tbh, slows enemy movement, and it's pretty good if u wanna spam or support.
Class: LMG
Weapon: PKM
Performance: Got into legendary running this as my main gun. Works pretty well, the ADS time is just a little bit slow. Give it a try!
Feel free to change scope to OWC 4.4x if you prefer!
Class: LMG
Weapon: Dingo
Performance: Steel Rain Barrel build. It seems bad, since Dingo is known for somewhat bad recoil, but this gun slaps in close and mid range fights. And the gun was never designed for lrc, so eh.
Class: Marksman
Weapon: SKS
Performance: Steel Rain Barrel build. It seems bad, since Dingo is known for somewhat bad recoil, but this gun slaps in close and mid range fights. And the gun was never designed for lrc, so eh.
Class: Marksman
Weapon: SKS
Performance: amazing 2 shot anywhere on the body any range and one shot headshot plus the ruby serpent has p2w scope so its amazin
Class: smg
Weapon: Fennec
Performance: capable of long range but at the cost of movement speed
Class: LMG
Weapon: Holger 26
Performance: BR build, do not try in MP. Really beams people in the right hands.
Class: Sniper
Weapon: locus
Performance: with and without laser
Class: LMG
Weapon: Dingo
Performance: Steel Rain Barrel gives this gun a fairly viable ttk and a half decent rpm to boot. Although buffing the recoil on this gun + reducing the recoil increase on Steel Rain Barrel would be nice, we all know thats not happening...
Class: Shotgun
Weapon:Argus
Performance: This is sks but shotgun and 1 shot
Class: SMG
Weapon: Pp19 Bizon
Performance: No Stock is alright but this build not only gives marginally better bsa, vertical recoil is reduced compared to using No Stock. You can give it a laser for a viable bsa or Disable to be funny
Class: SMG
Weapon: Striker 45
Performance: Not a terrible gun. Has an okay damage profile.
- The rpm isnt on par with anything impressive though.
- Don't let that 2sk head fool you. It's deceptively close range, so you wont really get anything out of it. Infinite 5sk tho (without legs).
- You can run a no-laser build (the second stat sheet). It's not great, so if you dont like this and dont like lasers, dont use this gun.
- I rate it a 4/10. Kinda weak, but fun if no one else is running meta, but thats unlikely. It's real funny to see people salt switch into the same gun tho, since it kinda has issues in rpm and range.
Class: Marksman
Weapon:Sp-r 208
Performance: Good for long range And close range
Class: Pistol
Weapon: Dobvra
Performance: If you can get behind the oil can blocking your sight (which isn't that big of a con since the iron sight is worse imo), then it just melts health. I personally pair this with my NA-45.
p.s. don't ask for the NA build, this pistol is already horrific in of itself
Class: SMG
Weapon: QXR
Performance: an underrated gun, the build here definitely ain't good but it's my personal preference. Enchanced bolt can be switched out for optic or marksman barrel. The ADS time is about 262ms which kinda forces you to play a bit passive and a mono supp for some range and silence without sacrificing mobility. Of course with a 60ms fire interval (69 without perk), 40 rounds gonna disappear among the sea of butterflies which is why use an ext mag. Ranger fg cuz its upsides are quite juicy. Overall the gun ain't the best but it can still compete with meta (i love writing useless essays)
Class: Assault
Weapon: M13
Performance:Good for close range and Long Range with alot of ammo it can kill up to 2+ without Reloding
Class: Assault
Weapon: Oden
Performance: This is a BR GUN, do not be cute and use it in mp.
Class: Shotgun
Weapon: BY15
Performance: ADS shotgun for players who like the Argus but don't like the fact that it can be used as a sniper without slugs. Fast fire rate, large magazine, clean damages, good range, and decent mobility. Replace Granulated for No Stock if you feel sluggish.
Class: Shotgun
Weapon: Argus
Performance: Ads is not that fast but the gun works like a marksman
Class: Assault
Weapon: FFAR 1
Performance: I tried it, it was good. You guys judge for it.
Class: Assault
Weapon: ICR-1
Performance: Decent passive weapon, good for holding mid-long ranges, good wallbang, too
Class: Assault
Weapon: Kilo 141
Performance: Extremely Good Damage And Fire Rate
Very Good Accuracy And Mobility
Excellent Range And Control
Modes To Use In: Front Line
Hard Point
Domination
Team Death Match
Play Style: Play Aggressive In Front Line And Team Death Match
Play Control In Hard Point And Domination
Class: Assault
Weapon: M13
Performance: Amazin damage amazin recoil combined with the lcar leggy its insane in ranked
Class: Assault
Weapon: KN-44
Performance: Not the fastest ADS but incredible TTK and good for short-mid range in mp.
Class: Assault
Weapon: Grau 5.56
Performance: lol
Just dont snipe with this.
Class: Assault
Weapon: LK24
Performance: Passive weapon, good accuracy and recoil, decent mobility for a passive weapon, good for holding angles
Class: Assault
Weapon: LK24
Performance: Complete accuracy. Bullets hit their target true. Replace Granulated with RDS if necessary.
Class: Assault
Weapon: Grau 5.56
Performance: dead accurate, no recoil, fast ads, fast kill
Class: Assault
Weapon: Grau 5.56
Performance: same loadout, I actually would recommend this, accurate, long, fast, this isnโt a troll loadout guys, but seriously, dont snipe with this.
Class: Shotgun
Weapon: Argus
Performance: Use it, and goose it.
Class: Assault
Weapon: Grau 5.56
Performance: some random goofy build my friend gave me. Feel free to dislike, but it performs well.
Class: SMG
Weapon: PP19 Bizon
Performance: no recoil, large mag, can also longshot
๐
๐๐
๐ dont trust me, try it and kindly give advice
Class: LMG
Weapon: Holger 26
Performance: High accuracy, high damage, fast fire rate, low recoil, big mag size, disable perk slows down enemies
Class: LMG
Weapon: RPD
Performance: infinite mag, low, recoil, high accuracy
Good for attack of the undead and possibly hard point
LMK what you think
class: pistol
weapon: dobvra
performance: terrible
class: Assault
weapon: Krig 6
performance: Great
Class: Sniper
Weapon: NA-45
Performance: user dependent. Use sleight of hand instead of laser and owc light compensator instead of Barrel.
Class: Pistol
Weapon: Dobvra
Performance: Moderate recoil, Fast ridiculous TTK, basically mini SMG
Class: SMG
Weapon: QXR
Performance: Very low recoil, slow ADS movement speed.
Class: Sniper
Weapon: HDR
Performance: Great sniper for Battle Royal.
Class: Assault
Weapon: Grau 5.56
Performance: the best loadout for the Grau
Class: LMG
Weapon: Hades
Performance: Very low recoil, high hip-fire accuracy. It's kind of like a chopper but less ammo (84 rounds).
Class: LMG
Weapon: Pkm
Performance: a new smg meta bro๐
Class: Assault
Weapon: EM2
Performance: use only in hardcore collection, don't use in mp. Goated in hardcore as it consistently does 30 dmg and hp limit is 30. Basically full auto sr
Class: SMG
Weapon: LAPA
Performance: Due to it's bad iron sight, this LAPA is only focused on Hip Fire Accuracy, with moderate movement speed.
(Recommended in Hardpoint or Team Deathmatch)
Class: SMG
Weapon: QXR
Performance: It is good for short to mid range, decent ttk and low recoil
(You can be agressive with this or just hold sites "snd")
Class: Assault
Weapon: AK-47
Performance: Campers on Duty's well-rated AK setup.
Class: SMG
Weapon: Fennec
Performance: Fennec has a very strong recoil, so this loadout is mostly focused on recoil control. With slightly slow ADS and ADS Movement Speed.
Class: LMG
Weapon: PKM
Performance: This thing keeps my mood up even when we are losing 0 - 150, never gets boring.
YOU MUST USE AMPED GREEN PERK and be familiar with slide knife switch sniper technique, otherwise i don't know how you are going to play it lol.
I've tried different fast ADS builds before and this all is BS, just use amped to switch and run between positions or points, slide knife switch and preaim before entering a point or cover
It can 3 shot kill, amped allows you to be fast enough to reach points, cover, avoid enemies flanking you or quickly get this thing out if you get in surprise CQC.
There's no downside to having 200 rounds mag but a lot of upsides, avoid slow pkm reload for longer, wallbang whole enemy team, outsnipe snipers on long of the "Shooting Range" or cleal whole second point of shooting range through this fat wooden wall on the left.
And when you are defending point you can spam one of entrances for 20+ seconds straight, people often run into the spam even on legendary 15k. A lot of chokes you can just spray and sometimes you can even spray those choke points from safe spot behind the wall because you can just wallbang into the choke through it. Like you can kill people coming to the first point on Nuketown by shooting from the spawn through the right frame of garage door.
So 200 rounds and FMJ are a thing but i guess you could run disabled ir ADS grip, reload speed or something else.
I am also using sync fov on phone so you can delete red dot if you are playing without it.
I use pin point red perk most of the time.
The new sounds are also sexy on this thing
class: pistol
weapon: dobvra
performance: after some much needed modifications it is now much worse
Class: Assault
Weapon: M16
Performance: Low recoil and really good accuracy, amazing for mid range activities but not the best option for close range,
Ideal for anyone who cant control recoil (me)
class: smg
weapon: fennec
performance: recoil so bad that when i shot it at the target at the practice range it hit the button to set the distance to 20m
and before you ask yes this is a joke build like the others i made
Class: Assault
Weapon: Oden
Performance: All I can say is that it's not bad. The Fire Rate and Damage kind of makes sense. This bad boy is quite heavy so the ADS Movement Speed is slightly slow (-12.0%) and ADS Time is slower (-18.0%)
(Recommended in Search and Destroy, Frontline, or Team Deathmatch)
Class: Sniper
Weapon: Locus
Performance: great sniper, pretty fast for a sniper after nerfs. FMJ perk is despite of everything pretty useful, it can be changed for OWC light supressor (being silent is actually important especially in search & destroy). Definitely reccomend.
Class: Assault
Weapon: EM2
Performance: I found this old warzone 1 loadout and converted it into a codm loadout, I haven't tried it in br yet but it works wonders with multiplayer.
Class: Assault
Weapon: Type 25
Performance: This Type 25 build got me to number 32 regional. I mainly play this gun on Hard point Domination and Control. If you want something that will kill the enemy fast with great ads timing, this build is for you. The gun is a 30 damage to the body and 35 to the head. It takes a SKILLED PLAYER to uses this gun. If you can not aim or move quickly you will end up dying more than getting kills, because the stopping power reload is for extra damage to get kills quicker. The down side of corse is the low ammo other than that itโs a real good to get you to top 5,000โs in multiplayer. Please add me and tell me how this gun works out for you.
Class: Smg
Weapon: Cordite
Performance: Almost no recoil, 50-70 (i dont remember) ammo
Overall very good layout
Class: Marksman
Weapon: SKS
Performance: Use it at your own risk, performs well if you can hit your shots, passive plays are preferred but can be used for semi-aggresive plays, can lock down angles and anchors
Class: SMG
Weapon: OTs 9
Performance: It's like the Fennec but with less recoil. ADS Movement Speed is kind of fast so I think it could be good for strafing, especially with Hip-Fire.
(Recommended in Search and Destroy or Frontline)
Class: SMG
Weapon: Cordite
Performance: trust it's very good. I would know I'm global 76 ๐คซ
Anyone elses cordite build sucks ๐ฅด
Class: Assault
Weapon: BK57
Performance: Trust it's very good. I would know I'm regional 28 ๐คซ
Class: Assault
Weapon: Oden
Performance: Hear me out...in my first match with it I got a whopping 21 kills...we lost the match.
Class: Shotgun
Weapon: Argus
Performance: Most shotgun players from Garena always go crazy with hip-firing with the shotgun. So this is focused on hip-firing (-28.0%), it has a bit of range (+15.0%) so it can be also used as a marksman with the dot sight (-20.4% ADS Bullet Spread)
Be advised, movement is a little bit slow on ADS (+20.0)
(Only for Garena Players)
Class: SMG
Weapon: OTs 9
Performance: no, it's the CX-9. And it already looks cool.
class: LMG
weapon:Holger 26
performance: Super face when there is no stock since 40% ADS movement speed but fast TTK and mild ADS time
Class: SMG
Weapon: QQ9
Performance: Modern Warfare Multiplayer build with all the mw attachments
Class: SMG
Weapon: QQ9
Performance: A good ads time, pretty good ttk id say, combine with lightweight/agile
Class: Assault
Weapon: Grau 5.56
Performance: Pretty good ads, little to no recoil, mostly accurate at long range
Class: SMG
Weapon: Fennec
Performance: I noticed people seem to focus purely on accuracy while trying to minimize mobility loss. This is my take on that consensus.
Class: sniper
Weapon: svd
Performance: well its very underrated but its pretty good for quickscoping. 1 tap in chest and head 2 taps in legs plus lot of ammo
Class: Sniper
Weapon: SVD
Performance: A good SVD build.
Class: SMG
Weapon: Striker 45
Performance: NickMercs striker 45 loadout from warzone 1, 3 years ago
Class: SMG
Weapon: QQ9
Performance: donโt use 38s bruh, abuse strafe. barrel is totally worth it; costs less than a meter of range and gives huge movement boost
Class: sniper
Weapon:SVD
Performance: Very Good, taken from mw2
Class: LMG
Weapon: Dingo
Performance: The Dingo is a surprisingly reliable gun, with a good ttk, and overall decent stats, that make it a monster with skill. 8/10. The only issue is recoil, but if you have a brain, youll manage.
- You can replace Agency Suppressor for Black Ops Suppressor if the horizontal recoil gets to you
Class: SMG
Weapon: Striker 45
Performance: 51 dmg to the head. One of few SMG that can 2 shot with headshots. 3 shots mid range. 4 shot reliable long range. Not much recoil. Global all season. Make sure to adjust your scope and tweak it to 100% thatโs what I prefer, makes it feel like a pay-to-win scope.
Class: Assault
Weapon: M13
Performance: Medium to Long range with some recoil (manageable), try it it before you vote
Class: Assault
Weapon: Man-O-War
Performance: Great ttk with decent mobility. An actual good gunsmith after the troll gunsmith era. Don't dislike before even using it.
Class: Assault
Weapon: Grau 5.56
Performance: 2 builds
Class: SMG
Weapon: Switchblade X9
Performance: Great at long distance and mid range
Class: Assault
Weapon: Grau 5.56
Performance: unconventional slow ahh build
Class: shotgun
Weapon: Argus
Performance: turn the shotgun into a sniper
Class: SMG
Weapon: Fennec
Performance: 2nd take on my fennec build. It minimizes strafe speed decrease, while still lowering recoil + lowering bsa. The tradeoff being using tactical suppressor rather than monolithic, so your range increase isn't as great. Extend barrel is present though, so youre not fresh out of luck.
NOTE: I made a mistake and only realized now. It does decrease strafe speed by 4%. but it's fennec, youll be fine.
Class: SMG
Weapon: MAC-10
Performance: The best loadout trust
Class: Assault
Weapon: AK117
Performance: Moderate ADS and no recoil, itโs a beam. (TDM, HP, FTL Only)
class: smg
weapon: fennec
performance: very fennecky
Class: Assault
Weapon: Ak117
Performance: Close-Mid range build. Deals with the guns problems relatively well. Only downsides being slightly sluggish ads time and lack of a range increase.
class: sniper
weapon: arctic .50
performance: cool build although its damage is 85. Not dissapointed, impressive
Class: Assault
Weapon: m4
Performance: good for long and mid range. No recoil and has good damage. Justice for m4 recommended layout. Has fast ads for cqc
Class: Sniper
Weapon: XPR-50
Performance: Best loadout, beats svd.
Class: LMG
Weapon: Holger 26
Performance: meant for mostly ADS which is the reason i use Light barrel over Short barrel, and Combat stock over No stock, meant for passive i guess, red dot for the visibility and foregrip for less recoil, just a fun casual build
Class: Assault
Weapon: M13
Performance: I hate how this actually kinda works
Class: Assault
Weapon: M13
Performance: I know it looks bad but because of its firing rate, the recoil doesn't matter with this build. With good strafing speed, you'll be able to dodge bullets (unless they have good aim...)
Class: SMG
Weapon: QQ9
Performance: Warzone 1 Tryhard Type Gunsmith, featuring 2 range attachments for longer range fights, no stock for mobility and ADS time, Ranger Foregrip for recoil control, and 45 round mag for more ammo and fights to challenge, 10mm is optional for this. A usual QQ9 build i guess, just your average smg class
Class: Assault
Weapon: Peacekeeper MK2
Performance: love this gun, could switch the foregrip to stock if u prefer it that way
Class: SMG
Weapon: CBR4
Performance: use it on your own risk
Class: assault
Weapon: kilo 141
Performance: a good aggressive build
Class: Sniper
Weapon: Dl q33
Performance: a good snd build
Class: Smg
Weapon: QQ9
Performance: a good build passive build
Class: Sniper
Weapon: Rytec AMR
Performance: a good aggressive build
Class: assault
Weapon: M13
Performance: a good aggressive build
Class: Assault
Weapon: AS VAL
Performance: wz1 loadout for the as val converted into codm loadout. Haven't test yet.
class: assault
weapon: KRIG 6
performance: Craig 6
Class: Assault
Weapon: AS VAL
Performance: mw2 attachments converted into codm loadouts. First one is Jack of all trades. Second one is basically SMG
Class: SMG
Weapon: Striker 45
Performance: better accuracy, average control, best range, trust me, you'll get every ace in snd
class: assault
weapon: Grau 5.56
performance: For MP, its easy to control and ads time greatly reduced since its a light suppressor instead of monolithic one
class: Assault
weapon: Maddox
Performance: cqb- mid range is good. Long range not so good due to ammo pool. Use fast extend mag to combat.
I use the golden bell sight and 43 percent sight distance.
This build is more for futuristic. aesthetics but it works well.
Adjust attachments according to preferences and playstyle.
Class: Assault
Weapon: AK117
Performance: General flex build. Genuinely the most fun I've had with a gun in a long time. 9/10 I highly recommend using this for close-mid range maps. Even though it does possess limited ranged capacity, you can use it for ranged fights if you're deranged enough
Class: smg
Weapon: qq9
Performance: @tender turtle use no stock if u want
Class: Assault
Weapon: AK117
Performance: Flex build, better than the one above (Better accuracy and range. ADS is 2ms slower but nobodyโs gonna notice that anyway.)
Class: SMG
Weapon: QQ9
Performance: preferred perks are Extended mag, vertical recoil, hipfire boosters.
Class: SMG
Weapon: QQ9
Performance: Not the Qq9, but the Cx9. When people said this would be like an easier fennec, they werent lying. It plays nearly 1-1 when compared with the fennec. The irons are kinda bad though, and idk if the epic blueprint in the bp would help. 7/10
Class: SMG
Weapon: QQ9
Performance: Not exactly the QQ9, but the CX-9. I don't know why the bot said that the CX-9 isn't in the weapon field.
To be honest, I can't seem to get the good set-up for this one, so this is the best I could do.
Recoil is a bit hard to control, but the movement speed is quite average. And of course, don't forget extra ammo, because the default mag is a 20 Round Mag.
Maybe challenge yourself with the 3-Burst 12 Round Mag
(Recommend in NONE!!! No, literally, none. Not a good gun)
Class: Sniper
Weapon: DL Q33
Performance: the best dlq build you can find (you can replace fmj with any other perk or a suppressor)
Class:Assault
Weapon:M4
Performance:M4
Class: Smg
Weapon: Qq9
Performance: Should be cx9. It has faster reload, more ammo to spam and slight decrease in vertical recoil
Class: SMG
Weapon: QQ9
Performance: my overall special ops edition builds. The gun's sights were quite big, so I used optics. Perfect for making girls cry.
Class: Assault
Weapon: M13
Performance: Low recoil with steady movement. Swap 60 round mag with the 40 stack mag if you need it silenced.
Class: Assault
Weapon: M13
Performance: Movement and ADS build. Perfect for Shipment players. Cant control recoil, too bad ๐
Class: Smg
Weapon: Qq9
Performance: Should be cx9. Ranged accuracy build. Plenty of ammo and recoil is non-existent. Good for large maps
Class: Smg
Weapon: Qq9
Performance: Should be cx9. Goofy movement build. Fun to use if you wanna make people mad
Class: Assault
Weapon: Krig 6
Performance: Other than trash base irons, which can be fixed with skins (and isnt even a big problem), and aimshake, this gun is extremely versatile. 9/10, honestly nothing bad abt it that wouldnt break the gun if it was buffed at all
Class: SMG
Weapon:CBR4
Performance: good for snd, however snipers are not fun
Class:Sniper
Weapon:Locus
Performance:Fast scope + no hitmark
Class: Assault
Weapon: M13
Performance: pretty decent build with minimal downsides. you can swap out the strike foregrip for an operator foregrip(more recoil control and ads movement speed but less ads speed and accuracy)/sleight of hand but i dont mind having less ads speed so this is what i usually play with
Class: Pistol
Weapon: J358
Performance: Acts like a marksman, can be your sniper buddy if your primary is either an Assault or a Sub-MG.
P.S. If you hate using Semi-Auto Snipers, then this isn't the weapon for you
Left Image: Default
Right Image: With Optional Attachments
Class: Assault
Weapon: Krig 6
Performance: Not my personal gunsmith, but the legendary recommendation. Looks like a passive build but it's not even suppressed?
kinda figured it sucked
Class:smg
Weapon:Pdw-57
Performance: Pdw-57
Class: Assault
Weapon: Grau 5.56
Performance: FaZe Swagg's Grau warzone setup converted into codm loadout
Class: Assault
Weapon: Krig 6
Performance: wz1 loadout converted to codm loadouts. The best sight for is the T-Pose. The perks are Vertical recoil control, precise shot, and Fast ads.
Class: Assault
Weapon: KN-44
Performance: candies!
Class: Assault
Weapon: Krig 6
Performance: Great control, better accuracy, and also my favorite loadout
Class: Assault
Weapon: FFAR 1
Performance: NickMercs FFAR-1 loadout from Cold War Warzone converted to codm loadout
Class: Assault
Weapon: FFAR 1
Performance: FaZe Swagg's FFAR 1 loadout from Cold War Warzone converted to codm loadout.
Class: Marksman
Weapon: SP-R 208
Performance: Deer hunting build (Use to troll or something idk)
Class: Assault
Weapon: FFAR 1
Performance: wz1 FFAR championships build, demolished ppl long range and close up.
Class: Smg
Weapon: QQ9
Performance: actually the cx9. did a lot of testing and this seemed to be the build that performs the best. (also sorry about that m13 build lol i just really like the strike foregrip cuz im an mw fan)
Class: Assault
Weapon: Kilo 141
Performance: FaZe Swagg's Kilo 141 warzone loadout converted into codm loadout (it might not be meta, but I absolutely destroyed in br with it)
Class: Assault
Weapon: Kilo 141
Performance: I have no idea u tell me
Class: SMG
Weapon: QXR
Performance: two builds, the first with and the second without the enhanced bolt.(you can replace the enhanced bolt for an extended mag on the first one)
Class: Assault
Weapon: Grau 5.56
Performance: keeps blueprint attachments. idk if y'all use the blueprint attachments and whether it's good so let me know
Class: Shotgun
Weapon: JAK-12
Performance: introducing, the Automatic Sniper Rifle, It Shoots Straight, yeah, it shoots straight, you heard that right (equip Gung-ho for it to work bud)
Class: Sniper
Weapon: Outlaw
Performance: Fast ADS time but bad hit flinch u can use the toughness perk to reduce it though good for quickscoping this is I pair with sai so u can probably change out the quick change to something else if i don't melee. I don't have all attachments yet so u can even make ads speed faster.
Class: Sniper
Weapon: Rytec AMR
Performance: My sniper loadout for ranked. A bit slow, but didn't rlly mind, not too bad imo. Pretty steady shots, can be scoped in for quite a while before the scope starts drifting. Personally prefer explosive over thermite, but if you prefer thermite, it probably also works fine.
Class:sniper
Weapon: locus
Performance:performs better than my gf๐ค
Class: SMG
Weapon: QQ9
Performance: how to make QQ9 hurts more in cqc and long range. I actually love how this gun shreds with 10mm ammo 30 mag
Class: LMG
Weapon: RPD
Performance: infinite mag, low, recoil, high accuracy
Good for attack of the undead and possibly hard point
LMK what you think
Class: Assault
Weapon: M4
Performance: My heavy setup for my M4, mainly for BR custom load, but this pic is also kinda flexing my M4 epic from the recent BP with Assault Pattern camo lol
Class: Assault
Weapon: FFAR 1
Performance: โthe performance is good in my opinion is really good itโs good for long range really easy to control and it overall destroysโ - @errant bloom
Class: Assault
Weapon: Grau 5.56
Performance: YOOOO THERE'S NO RECOILLLL
Class: Assault
Weapon: AK117
Performance: pretty good for snd and close-mid range attack
Class: Assault
Weapon: M13
Performance: M13 Flex build. Hate it all you want, it works
Class:Marksman
Weapon: SKS
Performance: "The goats of goats, clappers of rich daddy hackers, the only gun honoured in both HEAVEN and HELL, The daddy gun S.K.S"
Class: Sniper
Weapon: ZRG 20mm
Performance: Warzone loadout for the zrg converted to codm loadout. (Credits to WUTTAHOOT for coming up with this wz1 loadout)
Class: SMG
Weapon: AGR 556
Performance: Mw attachments converted into codm loadout. This is the stb 556
Class: SMG
Weapon: QQ9
Performance: It's the CX-9, and I think I figured it out.
Yes, CX-38E makes the gun heavy but with CX-9 Ace Grip, and CX-FA, makes good strafing movement.
And of course, never forget about the 50 Round Mags, and a Red Dot Sight, because I don't personally like CX-9's iron sight.
Class: LMG
Weapon: Dingo
Performance: Funny ttk go brrt
wait i just realized i posted this alr. Mb chief
Class: Assault
Weapon: Grau 5.56
Performance: Very good meta this season, and the ranked skin looks epic
Class: SMG
Weapon: OTs 9
Performance: I... am speechless.
The default ADS Movement Speed for this gun is quite fast, and so is the ADS, so let's slow it down a bit with the VDV Reinforced Barrel and with Fast Extended Mag B. Put a Lightweight Stock for -10.0% ADS Movement Speed to balance it a little bit.
An MIP Laser 5mW... That's supposed to be 5mW Combat Laser but eh... Same stats. (-40.0 Hip-fire Bullet Spread) This gun fits for both Hip-firing and aiming.
(Recommended in Search and Destroy)
Class: SMG
Weapon: Striker 45
Performance: Pretty underrated gun. 3sk might not be super reliable, but it's an extremely consistent 4sk up to minimum damage range, and the 3sk torso should be mostly disregarded, being seen as a nice surprise, instead of something to aim for. 7/10, not meta by any means, but enjoyable and underrated nonetheless.
Class: Assault
Weapon: Kilo 141
Performance: FaZe Swagg's Kilo, from wz1.
Class: SMG
Weapon: HG 40
Performance: amazing in combat and a very good choice for grinding in my opinion
Class: Assault
Weapon: Grau 5.56
Performance: This build gives more bsa than the one I posted above, but it has a laser so I don't recommend using this build in snd
Class: SMG
Weapon: PP19 Bizon
Performance: this gun SLAPS, and its a really good competitor to the current meta but most people dont use it often.
Give it a try
T r u s t m e
Class: Assault
Weapon: M16
Performance: I turned the M16 into the XM4 from wz1, the mods are vertical recoil control, extended mag, ads speed. Ik y'all and some wanna be difficult so to specify, ALL MODS MUST BE LEGENDARY TO ENSURE BEST PERFORMANCE.
Class: Sniper
Weapon: Koshka
Performance: I made this in my free time and now I main it, the ads time is pretty good and its got a smooth feeling to it Give it a shot yeah?
Class: sniper
Weapon: HDR
Performance: goes well with amped, quick fix and ghost or high alert. Don't use pistols as secondary unless ur a monkey. careful with it tho cuz if u miss your shots you're running fast in lobby
Class: Sniper
Weapon: HDR
Performance: warzone 1 loadout for the HDR, kinda like the SP-R 208 but only fed steroids and four lokos
Class: Assault
Weapon: HBRa3
Performance: decent flex gun, more passive oriented but can be used aggressively, decent accuracy despite the reds
Class: Assault
Weapon: M13
Performance: High accuracy, range and this is the best mobility you can get for a gunsmith like this, the recoil shouldn't be a problem since this gun have 0 recoil
The ads time is superior (the movement speed is a little slow)
Tip: Knife switch to increase the movement speed
Class: Assault
Weapon: HBRa3
Performance: Spectacular beams at close to mid ranges but can still accurately hit long shots. If you donโt like the base sight (itโs pretty bad) you can switch the laser out for a scope of your choice. Crazy good ADS and little to no recoil this is what you want if ur using this AR. ( Ik HbR is kinda mid rn)
Class: Assault
Weapon: AS VAL
Performance: sniper, this thing bad
Class: Assault
Weapon: kilo 141
Performance: lmg
Class: Assault
Weapon: AK-47
Performance: Ik I haven't been posting wz1 or mw loadouts converted into codm loadouts in awhile but I have over a hundred unreleased loadouts. Anyway this is the AK-47 with MW2019 attachments!
Class: Assault
Weapon: AK117
Performance: Overall I believe that its the best ,or one of the best, builds for this gun, and I really recommend using it, you should try it by yourself.
Class: LMG
Weapon: PKM
Performance: this thing is a mw loadout converted into codm loadout. This thing clutched so many snd games and dominated other pub and ranked matches too. 3-4 shot will obliterated anyone in it's path (just hit your shots it's not that hard)
Class: Assault
Weapon: M16
Performance: underrated gun, built for medium to long range
Class: Assault
Weapon: Peacekeeper MK2
Performance: Long and midrange. It shreds
Class: Assault
Weapon: Kilo 141
Performance: from mw2019 aggressive build
Class: SMG
Weapon: CBR4
Performance: A personal general purpose weapon of mine that carried half of my CODM experience.
Class: SMG
Weapon: QXR
Performance: mw2019 snd loadout
Class: Assault
Weapon: M13
Performance: The best all around build for this gun and one of the best s&d guns
Class: Sniper
Weapon: DL Q33
Performance: Itโs pretty good bro, I hit some sick quick scopes on some nerds in ranked, Def one my favs now. -use amped and a knife and switch back n forth and slide and destroy ๐น
Class: Smg
Weapon: striker 45
Performance: the ads is not that bad and this gun has a slow fire rate also there are two options for the barrel you can use the one Iโm using or use the one that gives you faster fire rate
Class: Assault
Weapon: FR .556
Performance: best middle ground for long range and close range, barely any recoil and ads is pretty good and hip fire pretty decent for an AR
Class: Assault
Weapon: FR .556
Performance: mw attachments aggressive build
Class: Assault
Weapon: AS VAL
Performance: 33 meters of oneshot kill potential to the head, and fast 2 shot ttk with better mobility than the SKS. 15 round fmj is actually banned from stage 5 along with the m67 ammo conversion for the amax.
class: Assault
weapon: m16
performance: underated gun , y should try it hp/snd/tdm long to mid range
Class: Assault
Weapon: LK24
Performance: Laser beam. That is all. This is for the BP skin, so if you donโt have it feel free to replace Tac Supp with any RDS of your choice
Class: LMG
Weapon: Holger 26
Performance: Warzone 1 Holger 26, absolute laser beam. Vertical recoil control, lateral recoil control, extended mag.
Class: SMG
Weapon: GKS
Performance: This set-up relies on movement. With vertical recoil reduced a bit... (-6.1%)
class: Assault
weapon: m16
performance: wild gun big memes terrible cqc but damn does it ever BEAM long range "just hit your shots kid"
Class: Assault
Weapon: HVK-30
Performance: very good ๐ฅ
Class: Sniper
Weapon: Locus
Performance: Super aggressive, don't miss your shots, high mobility.
Class: Sniper
Weapon: Locus
Performance: SnD version, still has faster ads than dlq, more consistent 1 tap potential.
Class: Assault
Weapon: M13
Performance: This is crazy if you use it right.
Class: Assault
Weapon: M13
Performance: Ik wz1 mechanics are different than codm, but this fries in br. The mods are vertical recoil control, extended mag, long range. All legendary mods to have full effect.
Class: Assault
Weapon: M16
Performance: in my personal experience with this as of now, it's decent, meant to be a fun, goofy loadout and not a tryhardy one, if you are down to use guns with bad ironsights or just want to have fun with a certain gun, maybe this is for you
Class: Assault
Weapon: LK24
Performance: Great on rankeds. Only defects are that it have slow Ads time and slow bullet speed. Beside of those it is great passive weapon, with good ttk, good range etc. Have to say it is currently top5 AR's. (If you dont want to use Red dot then use Owc laser instead)
Class: LMG
Weapon: RPD
Performance: Fast ads, satisfying kills, I highly recommend you to camp with it to make you enemies mad
Class: Assault
Weapon: M13
Performance: ik that mw2019 mechanics are different than codm but this mw2019 class converted to codm loadout got me a nuke.
Class: SMG
Weapon: Mac-10
Performance: Fast ADS and quick kills
Class: SMG
Weapon: CBR4
Performance: Good at close and middle range, personal favorite of mine
Class: Assault
Weapon: M13
Performance: ik that mw2019 mechanics are different than codm but this mw2019 class converted to codm loadout also got me a nuke.
Class: smg
Weapon: PP19 Bizon
Performance: low recoil, high mag capacity and easy to use
Class: Assault
Weapon: M4
Performance: extremely fast killing for range attack
Class: smg
Weapon: Fennec
Performance: Build made for BR. Made especially for Hip fire and Mobility so better dont use it with Ads
Class: smg
Weapon: LAPA
Performance: BOCW LAPA
Class: Sniper
Weapon: Rytec AMR
Performance: This is my 3x rytec build, made for hardscoping, spamming, and kinda quick scoping? Everything is normal except for Gran, but Gran is for hitflinch reduction, negating the barrelโs hitflinch + adding a bit more. Give it a shot, and you might like it.
Class: SMG
Weapon: MAC-10
Performance: really high fire rate combined with manageable recoil at medium distance and goo recoil control at short range, along with high cap mag
Class: Assault
Weapon: EM2
Performance: A very good 3 hit weapon,has very low recoil at base, one downside is the range if attachments as it is different from the older AR, it is good for any ranges especially at long range(for me), i have two builds here for Rushing and Casual , however if you do not like the iron sight, you can replace the silencer for a reddot.
Class: SMG
Weapon: QQ9
Performance: been messing around tweaking some of the attachments on the QQ9, this build definitely challenges the switchblade and close range it beams, midrange itโs a Beamer aswell, if you hit your shots long range, you gonna kill the ARs easily. Try it out, I know you will be surprised
Class: Assault
Weapon: AK-47
Performance: MW2019 AK-47, works really well, you need to get the first shot with any AK-47 with the 5.45 mm mag tho.
Class: Assault
Weapon: KN-44
Performance: Silent, Steady, Swift. If no BP skin, you may replace Tac Supp with any RDS.
Class: SMG
Weapon: PDW-57
Performance: use it before nerf. Great range as a smg, low recoil and fast TTK, great in Ranked, also there is no need to use Red dot cuz Pdw have clean ironsight, also If you dont like owc laser u can switch it to Sleight of Hands.
Class: Pistol
Weapon: Crossbow
Performance: op pocket sniper. Change my mind
Class: SMG
Weapon: OTs 9
Performance: Massive advantage in any gun fight. must be a certified Unit to wield. Noobs will cry and no knife needed due to massive zoomage @wise wigeon
Class: Assault
Weapon: AK-47
Performance: MW2019 AK-47, works really well, you need to get the first shot with any AK-47 with the 5.45 mm mag tho.
Class: Assault
Weapon: AK-47
Performance: MW2019 AK-47, works really well, you need to get the first shot with any AK-47 with the 5.45 mm mag tho.
Class: Assault
Weapon: AK-47
Performance: MW2019 AK-47, works really well, you need to get the first shot with any AK-47 with the 5.45 mm mag tho.
Class: Assault
Weapon: AK-47
Performance: MW2019 AK-47, works really well, you need to get the first shot with any AK-47 with the 5.45 mm mag tho.
Class: Assault
Weapon: AK-47
Performance: the guy above me need to understand that this is codm and not mw19
Class: shotgun
Weapon: echo
Performance: brrtttttttt
Class: Assault
Weapon: AK117
Performance: Works pretty well in every gamemode as well as in legendary ranked, ADS may be a bit slow due to the lack of a laser. Best used in short or medium ranged fights (or up to 30 meters)
Class: LMG
Weapon: Holger 26
Performance: WZ1 Bruen Mk9.
Class: LMG
Weapon: Holger 26
Performance: MW2019 Bruen Mk9.
Class: Marksman
Weapon: SKS
Performance: Fast ads, hit flinch is same as default sks(I put toughness on so I got -60% hit flinch)
Class: Assault
Weapon: ICR-1
Performance: No Recoil
Class: assault
Weapon: ICR-1
Performance: fast reload , more mag size without mobility debuff , little recoil with some flinch
this is my best @sand plover
Class: LMG
Weapon: RPD
Performance: A good build, you're getting many buffs in exchange for only ads movement speed and 40 less rounds in a mag
Class: LMG
Weapon:Holger 26
Performance: pretty good aggresive gun and high firerate with good magazine and u can replace the laser with the red dot if ur F2P
Class: Assault
Weapon: AS VAL
Performance: Yo wake up bro the new VSS just dropped this season
Class: sniper
Weapon: Zrg 20mm
Performance: go and drop a nuke
Class: Sniper
Weapon: ZRG 20MM
Performance: Good mobility with good enough range and penetration
Class: Sniper
Weapon: DL Q33
Performance: Slow sniper build to troll people who yoink it. and as a bonus, here's a load out to flex on f2p players who attempt to try and even yoink the gun
Class: sniper
Weapon:Locus
Performance: itโs good on SND and mainly suitable for aggresive but if you want it silenced then replace the stippled grip tape with the OWC light surppressor but you want a sprint to fire delay buff but you donโt want downsides then the laser
Class: shotgun
Weapon:R9-0
Performance: Tried to find the best attachment for this but since itโs good at long range when ADSing but it has a bolt downside which I understand but it is worth a shot to try it
Class: SMG
Weapon: fennec
Performance: this build has a little recoil kicking in but itโs better to use attachments instead of being a balor wannabe and the RTC stock can be replace with red dot if you canโt handle the fennecs ironsight or ur F2P
Class: SMG
Weapon:switchblade X9
Performance: this build is good on long range and ADS movement is good and nothing to say here even tho itโs a sweaty gun
Class: Sniper
Weapon: ZRG 20MM
Performance: good ADS timing but optional if you wanna replace the stock to the YKM light stock and mag can be replaced by the armor piercer mag and donโt put the anti vehicle mag since it dosent 1 tap vehicle but laser can be replace by the OWC light surppressor
Class: SMG
Weapon: QQ9
Performance: the barrel and monolithic surppressor can help QQ9s damage range but unless you want a build that has a no recoil then replace the monolithic with the OWC light muzzle break but the no stock could be replace by the OWC laser tactical if you donโt want any downsides
Class: LMG
Weapon: chopper
Performance: Used FMJ to have higher penetration and mild damage range and easy ADS timing thanks to the handling
Class: Sniper
Weapon: DL Q33
Performance: idk
Class: LMG
Weapon: UL736
Performance: I used the YKM light stock because the barrel really gives a downside of ADS movement speed and 60 round mag to have more kills but if you want less ADS then 50 round is recommended for you but tactical for less noise making and laser can be replace by granulated grip tape since it gives info if ur using laser
Class: SMG
Weapon: Mac-10
Performance: just trust me
Class: Sniper
Weapon: DL Q33
Performance: itโs perfect if you are a fast type of person, make sure to paired it up with light weight and Amped perk for better experience.
Code: DL Q33-1B2A4A5H7A
Class: Sniper
Weapon: Locus
Performance: idk
Class: Sniper
Weapon: Koshka
Performance: skin goes hard fr
Class: Shotgun
Weapon: R9-0
Performance: This is from the ex global no.7 r9 (yours truly). Itโs good. I put the rtc laser instead of an OWC laser because this is for my scrim setup, and the red laser is invisible + I run gung-ho so hipfire is better. Give it a shot. I would also recommend trying out Ranger foregrip instead of the Smoothbore, for a faster fire rate but a bit less range.
Class: Assault
Weapon: KN-44
Performance: it is better than the lk in every way except for hip firing,lk is better there, and the recoil lk24 is better, other than that kn outshines the lk
Class: Assault
Weapon: Oden
Performance: Nail gun
Class: LMG
Weapon: Holger 26
Performance: 60 round mag is great for ads speed at the exchange for mag reserves but it can be solve with vulture or ammo box depending on how you play the builds good for aggressive charging
Class: SMG
Weapon: AGR 556
Performance: this is as good as it gets. This gunโs recoil kicks like a horse, You cannot have much control over its recoil anyways.
And besides, as much as i love this gun, Grau exists. Thereโs no reason you would want to use it over Grau unless youโre a maniac like me.
Currently ineffective for its intended purpose because of its multipliers and recoil kicks. This gun deserves another buff to compete.
And most importantly a full BR stat rework.
Class: Assault
Weapon: M4
Performance: decent gun, it's basically a worse version of kilo
Class:SMG
Weapon:Ots 9
Performance: Absolutely amazing for only hip fire users in battle royale
Great combo with this is with tinder bag should do the job
Only close range
Class: Sniper
Weapon: ZRG 20mm
Performance: god like sniper with critical recticle (for nerds who keep yapping about laser just change it with sup ๐ค๐ค)
Class: Sniper
Weapon: ZRG 20mm
Performance: idk
Class: LMG
Weapon: UL736
Performance: an overall well rounded gun, with ut being meta this season. This build os mainly for TDM and frontline. However it sacrifices mobility by a bit, so this is more of a passive build.
Class: Assault
Weapon: Kilo 141
Performance: Passive build with more range while also not sacrificing too much mobility
Class: Sniper
Weapon: Outlaw
Performance: idk
Class: Smg
Weapon: Fennec
Performance: The Fennec stands out as a top-tier SMG for close-quarters combat. This setup is tailored for an aggressive playstyle, and its respectable bsa allows you to engage effectively in mid-range battles, provided your aim is on point.
Class: Sniper
Weapon: Outlaw
Performance: Pure ADS + mobility build. Designed for aggressive sniping, works very well if you're good at quick scoping and have good movement. Meant for close-medium ranged combat, will fall off long distance due to range.
Class: Assault
Weapon: Oden
Performance: The cooler Nail gun
Class: LMG
Weapon: Chopper
Performance: SAW configuration for the Bruen Mk. 9 (M249). Can be good for defending objectives
Class: Pistol
Weapon: .50 GS
Performance: Best secondary, melee are overrated
Class: Assault
Weapon: LK24
Performance: controllable recoil shreds at range
Class: Assault
Weapon: M4
Performance: fast ads and the recoil isn't the best on the vertical recoil but it is from the horizontal one
Class: SMG
Weapon: QQ9
Performance: My Best Personal Gunsmith For My Favourite Gun.
Beams At Range, Shreds Up Close.
Hip Fire Ain't A Problem Too.
Class: Sniper
Weapon: DL Q33
Performance: ez
Class: Marksman
Weapon: MK2
Performance: Actually underrated. Prefarably passive playstyle build as this is actually meant for longer maps
Class: Sniper
Weapon: Koshka
Performance: very good ads and dlq hitbox
Class: LMG
Weapon: RPD
Performance: Good ads for Lmg, insane wallbang, infinite ammo, low flinch, very long range, low damage drop off, 24 damage even after 60+ m, 4 shot on every part of body up till 28m and 35 with monolithic suppressor and 3 shot with one head and two body shots.
Class: Assault
Weapon: HBRa3
Performance: a mixed bag of everything, just lacking mobility(except reload speed and sprint to fire time) obviously not the best gun anymore but it's really fun to use
Class: SMG
Weapon: PPsh-41
Performance: During the Vietnam War, the North Vietnamese Army (NVA) modified the PPsh-41. Here's the conversion.
Class: Assault
Weapon: ASM10
Performance: The gimmick of this gun is that it fires the first few shots faster with branson barrel, with 34 damage all around the body it has extremely good and consistent ttk (if you can hit the first 3 shots consecutively) with below average mobility
Class: SMG
Weapon: MAC-10
Performance: It's A BR Gunsmith. Has A Really Fast TTK As Long As You Hit The Arms, Chest & Head. Hip Fire Blitzes People As Well. Do Not Use If Your Target Is 26 Metres Or Farther Away.
Class:SMG
Weapon: Switchblade X9
Performance: Maxed out range,greatly accurate,low ads time,good at short and mid ranges but only a bit at long range.
Class: SMG
Weapon: MAC-10
Performance: superb , anti shot gunners
Class: Sniper
Weapon: Locus
Performance: high mobility, good at quick-scoping (for me)
Class: Smg
Weapon: Switchblade X9
Performance: Strafing Speed, mobility, ADS time/ hyper aggressive build
Class: SMG
Weapon: Switchblade X9
Performance: I dont think I need to explain.
Class: Marksman
Weapon: SKS
Performance: passive, feel free to switch the disable out for something else like an extended mag, scope or fmj
Class: Marksman
Weapon: kilo bolt-action
Performance: great weapon, laser can be swapped for tac supp and thermite to stopping power.
Class: Sniper
Weapon: NA-45
Performance: Sacrifices about 100ms of ads for very little - no recoil. I prefer it to the req equip because I either hardscope or hip fire.
Class: Assault
Weapon: FR .556
Performance: recoil is easy to control and 3 taps with 2 headshots close range.
Sub 250ms ttk close range (180ms~ 3shot)
Fast reload can be switched to ext mag but i prefer more movement speed
laser can be switched to granu
Aimshake buff made this underrated gun insanely good
Class: Sniper
Weapon: Koshka
Performance: Lowest ADS time (354ms) compared to DLQ (384ms) while maintaining one shot to the lower torso and arms. Def a must-need.
Class: Assault
Weapon: M13
Performance: Cristiano Ronaldo
Class: SMG
Weapon: QQ9
Performance: Close to mid range, aggressive gameplay
Class: SMG
Weapon: Fennec
Performance: Aggressive gameplay, close and mid range
Class: Pistol
Weapon: Renetti
Performance: curse
Class: Sniper
Weapon: XPR-50
Performance: Fast ads, great scope, one tap.
Class: SMG
Weapon: QQ9
Performance: It shreds
Class: lmg
Weapon: M4LMG
Performance: probably the worst lmg right now along side with Dingo, no reason to use this gun over other lmg like rpd and ul736
Class: Assault
Weapon: Kilo 141
Performance: ads goes at the speed of smell (+140% ads time, -20% ads movement speed)
Class: Assault
Weapon: Oden
Performance: Warzone 1 Groza. Short to Mid-range. Mods are Extended Mag, Vertical recoil control, ADS Speed.
Class: Assault
Weapon: Oden
Performance: Black Ops Cold War Groza. Short to mid range. Competes with SMGs and The FFAR.
Class: Assault
Weapon: Peacekeeper Mk2
Performance: Prime Cristiano Ronaldo
Class: SMG
Weapon: AGR 556
Performance: Overall great, can switch Tactical Supressor to Monolothic Supressor if you dont Like it, give it a try.
Class: Marksman
Weapon: SKS
Performance: i tried building a new sks build that prioritises hit flinch and ads, the extended mag ( +10 mag capacity, -1% movement & +5% reload time ) can be switched out with FMJ or the stalker stock ( -25% hit flinch & -25% aim drift & +40% lung refresher, -4% ads movement speed ) | my pick would be FMJ but i used the ex. mag in this screenshot
Class: Marksman
Weapon: SKS
Performance: this is my main build for reference, and depending on these votes i may switch over to the new build
Class: Marksman
Weapon: SKS
Performance: this is the best way to build sks, as itโs clear the weapon punishes mobility but rewards being stationary. It has 2 damage ranges and both one shot to the head and 2 shot to the upper body, So itโs not a concern. The first shot is always accurate and is enough damage to help your teammates kill an enemy. While also having really fast semi automatic fire rate. The ads time in this build is unaffected but the movement speed is penalized, but thatโs not a problem. If you position correctly and know how to aim this weapon is guaranteed to be the best weapon in the game for any ranged fight
Class: Assault
Weapon: DR-H
Performance: 3 shot, low recoil, pretty good accuracy with a great reload speed essentially cutting reload time significantly with soh making aggressive play easy as can be. equip the 30 OTM mag because 25 is obsolete. imo the kurohana gun is alright to say the leastโฆ. But if you have the epic with the digital irons this gun is stupid good. ๐
Class: Assault
Weapon: DR-H
Performance: Sweet
Class: Assault
Weapon: Kilo 141
Performance: fast
Class: Assault
Weapon: DR-H
Performance: it's a downgraded version of em2 imo, worse 3 shot range and hitbox, worse bsa, worse mobility, worse magazine capacity, but if you want to use the new skin here's the builds for it
Class: Assault
Weapon: DR-H
Performance: it will keel
Class: SMG
Weapon: RUS-79U
Performance: Bot hasn't added CX9 to their systems. Besides the point; Has no downfalls, only upsides.
Class: smg
Weapon: QQ9
Performance: itโs decent (cx9) btw
Class: Assault
Weapon: AK-47
Performance: Has no downfalls, only upsides. And don't just judge it off of its attachments (Because I can see it), try it out for yourself.
Class: Assault
Weapon: AK-47
Performance: With 265ms ADS time (285ms with Granulated instead of the laser) the AK47 seems well balanced this season. With a 33m of 3stk and 2stk potential (1st damage range) and a further infinite 4stk and a capability to 3 shot on the head indefinitely) With this gunsmith you have a lower recoil and improved accuracy. Also with the bullet impact that matches an LMG this weapon is very lethal. To add, the weapon has a quick reload.
Class: SMG
Weapon: RUS-79U
Performance: Has no downfalls, only upsides. Decent recoil control.
- Want more ammo, which the tactical suppressor for the 38 Round Extended Mag.
- Want a different perk and still have fast reload, instead of the 38 Round Extended Mag, use the 38 Round Fast Reload
Class: Assault
Weapon: Ak-47
Performance: Good For Ambush ( Close Range + Mid Range ) Increased Ads Time With No Recoil , Can Use Raw But For Best Performance Ads Violet Mod Recommend
Class: SMG
Weapon: MAC-10
Performance: hipfire build for close range
Class: SMG
Weapon: Striker 45
Performance: Idk if this is a good one or not
Class: Assault
Weapon: CR-56 AMAX
Performance: it has strong potential, but horrible balance and lack of bigger mag options ruined this gun. Overall a decent low recoil gun that can do well at range if you need it to. Problem is the mag reserve and overall slow mobility for some reason (even oden has faster ads time)
Class: Assault
Weapon: KN-44
Performance: Pretty good build for respawns and Snd, good recoil and bsa, NOT BE PLAYED AGGRESSIVE
Class: SMG
Weapon: QQ9
Performance: imo decent got me top 5k last season
Class: SMG
Weapon: qq9
Performance: imo good build, getting Hella aces with it
Class: SMG
Weapon: qq9
Performance: it aims pretty good
Class: Assault
Weapon: BK57
Performance: Groza - an assault rifle with the best mobility in the the class for close to mid ranges.
Class: Assault
Weapon: AK117
Performance: It's a laser especially in BR.
Class: SMG
Weapon: QXR
Performance: Non-meta, really good. For close to mid range
Class: Assault
Weapon: Kilo 141
Performance: Works pretty well for me. Yall can give it a shot
Class: SMG
Weapon: Striker 45
Performance: 3 shot close to mid range, itโs a slightly improved and stronger GKS. Reliable and flexible gun but get your aim set with an optic as the firerate is medium.
Seasonโs ranked reward at GM3.
Class: Assault
Weapon: Swordfish
Performance: god aim
Class: SMG
Weapon: Switchblade X9
Performance: Sheโs a banger, prepare to get reported for hacking ๐ค๐ค๐ค
Class: SMG
Weapon: QQ9
Performance: Actually Cx9 but the bot is dumb, Best aggressive smg at the moment along side with fennec, offering easier 4 shot kill hitbox, less hit flinch, larger mag size, and more controllable recoil
You can use the second build if you want to use red dot, but the default iron sight works fine for me
Class: Assault
Weapon: Oden
Performance: With a whopping 4.8m/s aiming movement speed this rifle is suitable for insane close range engagements. Can be increased with skulker perk. Weapon has a 20m 4 shot range lethality and an inconsistent 5 shot to kill at the last range. Recoil and ironsights are a downside of this weapon but manageable
Class: Assault
Weapon: DR-H
Performance: With little to no recoil but good bsa plus range this DR-H build is probably better suited for more passive game play. It absolutely beams
Class: Pistol
Weapon: MW11
Performance: this gun sucks against a full hp enemy since it has one of the slowest ttk in codm, only use mw11 if you play sniper because it can comfortably 1 tap a hitmarked enemy at any range while also having sprint speed almost as fast as melee (that's why I use soh instead of extended mag), but then secondary like Lcar or an actual melee would still be better for sniper
Class: Assault
Weapon: AS VAL
Performance: (all my comparisons will be made against the sks)
i think the newly buffed asval might be a really impressive competitor to the sks, due to the significantly better mobility and just how its faster
it might be a me thing, but its not as smooth, however the ads time definitely works well
moving onto the build now:
unlike the sks which can hitscan, the asval uses bullet speed mechanics, so the mid range barrel is a must pick, due to the 20% bullet speed increase (seems unnecessary but is important at medium range) at the cost of some ads time, which is then compensated by with the combat stock
although it has a 10% hit flinch penalty, no other attachment will add to the penalty, and additionally, with aim good enough to operate a semi-auto, the enemies will be dead by the time they shoot you
granulated and laser are used to tighten the bsa even more, and lower the ads time
to conclude, the semi-auto ASVAL can be a really good CQ - medium range flex option, unlike the medium to long range sks
Class: smg
Weapon: ppsh-41
Performance: almost no recoil not sure if it's used for aggressive gameplay
Class: LMG
Weapon: RPD
Performance: balanced Accuracy, Range, Mobility, and Control. (The most deadly Op LMG in the game by-far)
Class: Assault
Weapon: AK117
Performance: its a groza obviously, but its the best hipfire build, literally beams in shipment and any other CQ maps
Class: smg
Weapon: ppsh-41
Performance: honestly a very underrated smg that can definitely compete with the meta, ppsh feature better range and magazine size than most smg at the cost of some mobility and pretty bad recoil (at least in my opinion)
Class: sniper
Weapon: Dl q33
Performance: fast movement and ads for a sniper and good for quick scoped
Would change sight of hand for fhj but depends lol
Class: Sniper
Weapon: DL Q33
Performance: Balanced, good for quickscoping and I sometimes use it for rushing. ** I dont like using laser because it gives me disadvantage at some point**
(You can change muzzle for laser)
Class: LMG
Weapon: UL736
Performance: This build is good for range and accuracy in mp you can cross map enemies easily, hits like a hammer, with fmj you get crazy wall penetration
Class: Assault
Weapon: Man-O-War
Performance: More of a passive/aggressive approach on this build, if you into 3 shot AR's maybe go check it out, it really is an underrated AR right now, requires some accuracy with the slow rate of fire but if you can master it the enemy doesn't stand a chance!
Class: SMG
Weapon: Striker 45
Performance: Broken gunsmith for the Cx9, bot doesn't seem to take CX-9 in the weapon field somehow.
Anyways the sprint speed and ads movement speed is good. Consistent one burst till around 25m according to my tests. Recoil is easy. Only problem is the small mag which can be solved with vulture. Also free 5th slot for red dots or extended barrel if you want.
Class: SMG
Weapon: QQ9
Performance: good recoil, long mag, and if you canโt control this that a you problem
Class: Assault
Weapon: AS VAL
Performance: โmom can we have the SKS?โ
โWe have the SKS at homeโ
The SKS at home:
Class: LMG
Weapon: PKM
Performance: 200 rounds of cancer. This gun is extremely toxic and should be played if you anchor.
if youโre used to reloading constantly do NOT worry about reloading (important) itโs super slow due to its large mag and will very punishing. Last but not least: donโt hold back on shooting, my biggest issue is that i will stop shooting to reload when in fact id still have another 150 in the mag. Just go at it, donโt stop until you know you cleared an area 
Class: SMG
Weapon: AGR 556
Performance: The weapon's mostly stable, should eliminate the recoil issue, but may be still there due to the strippled grip tape. Although the issue some people can encounter is ammo shortage. So best paired with the Vulture perk. Do not question about the holo sight; you can just change it to a different sight or replace it with a different attachment. Main issue would be the reload speed however.
Class: Assault
Weapon: DR-H
Performance: good for mid and close range, the recoil is easy to control and stable, the ads is not to heavy or a bit slow, good for defensive or passive players, you can change the laser with disable perks or any attachments
Class: Assault
Weapon: AS VAL
Performance: Ultimate convenience, less stressful, No flinch
Class: Shotgun
Weapon: BY15
Performance: Fast ADS, can be used long range and close range easily (without scope) unlike a sniper. Not highly recommended in CQC (Close Quarters Combat) due to the chance that the slug round might miss. Shots aren't the most accurate but will one shot within 40m anywhere on the body. Isn't heavy to carry and can be played both passively and aggresively.
Class: SMG
Weapon: MAC-10
Performance: for Aggressive players and maximum vision.
Class: SMG
Weapon: HG 40
Performance: Comfortable 3-4 shot, almost non existent recoil, ADS may be a bit slow for people that like really fast guns. i don't recommend the 45 round mag as the 5 extra bullets don't have much of an impact compared to more ADS
Class: SMG
Weapon: OTs 9
Performance: extremely underrated smg, it's essentially a qq9/sx9 with bullet speed and a bit worse range, still a really solid pick though
Class: Assault
Weapon: AS VAL
Performance: Ultimate no recoil build with no aim shake. Absolutely beams, not exactly an aggressive build maybe better suited for more passive game play. Set the sight distance to 65. Thank me later ๐
Class: Assault
Weapon: Kilo 141
Performance: While the Kilo 141 is a passive styled AR, this build gives it a good strafe speed, a small reduction to recoil, and a good bsa so you can be a little goblin and run around shooting people with a gun made for ranged fights. Somewhat tanks ranged performance though, since it has a bit of added recoil. Love it, hate it, goblin Kilo 141 is fun
Class: SMG
Weapon: HG 40
Performance: Heavily slept on, yet has excellent mobility, good ads time, good bsa, and no laser. Don't judge the ranger foregrip
Class: Assault
Weapon: M13
Performance: tacticool loadout thats surprisingly decent
Also Pain & screamsโข
Class: assault
Weapon: as val
Performance: run and gun with just enough stability to properly challenge midrange while having enough bullets / mobility / ads spd to keep pace with many enemies. Pair with skulker/ toughness perks. Rank 39 NA gunsmith
Class: assault
Weapon:AK-47
Performance: total Beamer. 3 shot headshot with no recoil vertical or horizontal at any range needed. It will take practice getting used to iron sights but once u got it, it shreds. Close range hipfire is op. Use with QuickDraw and toughness.
Class: Assault
Weapon: Kilo 141
Performance: My main build as of now. It keeps its ability to do well passively, while also enabling goblin mode and rush into a point for no reason and get away with it, with minimal compromises to mobility. It's not made to be competitive, but it sure is fun
Class: Assault
Weapon: LK24
Performance: Full passive build dont suggest using laser if you are playing snd if you have p2w iron sight id suggest using a perk like sleight of hand
Class: LMG
Weapon:RPD
Performance: not doesnโt like bruen mk9 so Rpd. The build is inspired from the spoiled rotten blueprint from MW2019,Enjoy!
Class: Assault
Weapon: M4
Performance: the bot doesnโt use grau 5.56. The build has no recoil at all the ads may be slow but the recoil is worth it
Class: SMG
Weapon: CX-9
Performance: This build shreds at close to mid range
Class: Assault
Weapon: M4
Performance: this build is a batter version of my recent one I made. I made this build buy having the idea to make the worst build possible.
Class: SMG
Weapon: PP19 BIZON
Performance: This build is very good and balanced all around. The control is good (evens though there are any good points into the stats), the accuracy is good the mobility is good everything is good
Class: Assault
Weapon: M4
Performance: You can switch to monolithic suppressor for more range and remove the optic if you want.You can also use the mw11 with it.
Class: Assault
Weapon: Man-O-War
Performance: severely underused due to its low firerate, yet potentially good as it guarantees a 3 shot kill anywhere on the body up to 40m, and an infinite 4 shot afterwards
although the meta is very much able to beat the MoW, it stands its ground as a good off-meta pick
Class: Assault
Weapon: M4
Performance: This is somewhat accurate at long range and also has great mobility for close range combat. Had to rename Grau 5.56 to M4 or else it would be deleted.
Class: Assault
Weapon: Kilo 141
Performance: Increased the ads without adding too much recoil.You can change grip to laser or put a different barrel and remove foregrip for suppressor.
Class: Sniper
Weapon: Koshka
Performance: Just a test build, still has an ads faster than the DLQ, faster fire rate, same wallbang upto 44m, and combined with toughness only has 1 flinch, which is good for a sniper. Without laser, it still has a faster ads. Food for thought.
Class: Assault
Weapon: HVK-30
Performance: You can switch to tactical laser and use large caliber ammo.
Class: Shotgun
Weapon: HS2126
Performance: its a memegun, youre meant to hipfire it, i like to nickname it the "waster", because you miss 80% of your 20 bullets
Class: Assault
Weapon: HVK-30
Performance: Flex weapon
Class: Assault
Weapon: M4
Performance: You can use monolithic suppressor and no stock instead of the current attachments if you want. Also 50gs goes well with it.
Class: smg
Weapon: fennec
Performance: Need for speed X you see me now you don't now your dead
Class: Assault
Weapon: Kilo 141
Performance: If you wanna grind the gold camo for the kilo and the only camo set you need is the reptile, then this layout is for you.
Class: Sniper
Weapon: Arctic .50
Performance: Great for quickscoping.
And not to mention, the beauty of the skin.
(You gotta master it)
Class: SMG
Weapon: PP19 Bizon
Performance: this loadout is gonna get you nukes in hardpoint shipment and also other game modes.
ENJOYY!!!
Class: Assault
Weapon: Kilo 141
Performance: Used for lane holding and maybe for slayer??(coz you're like stopping enemy push) Idk but u can switch out the granu for long shot(tectonic build).
Class: Sniper
Weapon: DL Q33
Performance: I use it for snd, itโs pretty good. If you want an extended mag or laser itโs up to you
Class: Assault
Weapon: M4
Performance: grau.
Class: Assault
Weapon: AK117
Performance: - Low recoil
-Insane beams at any range
-Wouldnโt Ads in very close range tho
-It does good damage no matter what range
Class: Assault
Weapon: Ak-47
Performance: Maybe it's bad.
Class: smg
Weapon: fennec
Performance: Need for speed also foregrip needed if you have skill issue (like me)
Class: shotgun
Weapon: BY15
Performance: fast long range brilliant for maps like nuke town
Class: SMG
Weapon: QQ9
Performance: good recoil, good damage and if you canโt control this thats a you problem
Class: smg
Weapon: QQ9
Performance: good for close fights, normal recoil, try it out
Class: Sniper
Weapon: DL Q33
Performance: - Fast
-Shoot through walls
-For aggressive and passive playstyle or even for camping and shooting through walls hehe
Class: Assault
Weapon: M4
Performance: I'm open to suggestions.
Class: Assault
Weapon: EM2
Performance: -Nice Mid-long range beams
-Hip fire is good to to eliminate the enemy in close range
-allows to control the recoil good even tho it doesnโt have much recoil but yeah whatever
-Ads time is not bad
Class: Smg
Weapon: CBR4
Performance: They donโt deserve mercy go and absolutely destroy them
Class: assault
Weapon: m4
Performance: actually the grau, strikelite > no stock imo since it has way less bsa penalty and I value strafe speed more than ads time
Class: Assault
Weapon: M13
Performance: -Beams at any range
-Great Mag size of 60
-High fire rate
-Good enough ads to even go on close range
-Use sleight of hand if you are playing SND
Class: SMG
Weapon: Qq9
Performance: Path.exe made a video abt a qq9 gunsmith a while ago that was designed as a contender for the Sx9 at the time. I more or less tweaked the design so it has superior accuracy, while minimizing hits to strafe speed, and ads time. Most likely still non-meta, but hey. It works
Class: Assault
Weapon: FR .556
Performance: Decided to take a break from meta abuse, and tried this gun out. Very impressive performance. It's extremely accurate, and can take on basically any weapon currently.
Build designed specifically for medium to long range but can still perform very well at close range. Try it and see for yourself :โ -โ )
Class: Sniper
Weapon: Locus
Performance:
-Good Ads
-Allows Nice flicks
-Mobilty is alright too
-Allows Wallbangs
-Donโt blame it on my gunsmith tho if you have potato aim ๐ซ ๐ตโ๐ซ
Class: SMG
Weapon: MAC-10
Performance: for Aggressive players and maximum vision Can use BO foregrip for -30% Horizontal recoil if you have trouble controlling the weapon
Class: Assault
Weapon: Kilo 141
Performance: this gun has a fast TTK and has a good mobility and some AMAZING recoil. (Give it a try, TRUST ME)
Class: assault
Weapon: m4
Performance: This is the Smg conversion build for the Grau.
-made for close to medium fights
-bsa is okay
-It has a bit of recoil, but it is easy to learn how to control.
Just recently got it to master and wanted to share my build :)
Class: Assault
Weapon: Kilo 141
Performance: If yโall didnโt like the ones above here is another one ^^, maybe yโall like this better this is the 3rd version I have
Class: assault
Weapon: m16
Performance: This is almost of a burst sniper.
-made for close or medium or long range fights
-good range
-It has surprisingly low recoil, but it is easy to learn how to control.
And also @drowsy dock the rules said nothing about uploading bad loadouts pmao so i uploaded it :3
Class: pistol
Weapon: .50 GS
Performance: This is a good secondary for the M16 that i uploaded before.
-made for close fights
-its best on small maps
-It has a slow firing speed and best at long range :)
this is the best secondary ever
Class: assault
Weapon: m16
Performance: Okay so No OFFENCE but the m16 build that @dim monolith made is ass cheeks
-So heres an auto m16 build that is basically a M4A1 Its a good build but the weapon itself still sucks compared to this meta LOL
Class: Sniper
Weapon: Koshka
Performance: Too lazy to write yeah it does hitmarkers what a surprise and itโs fast and itโs mobilty is good enough. If you want you can use a pistol for secondary to 1 shot the enemy if you hit a hitmarker yeah bye.
Class: Assault
Weapon: icr-1
Performance: 5th attachment can be anything.
Class: assault
Weapon: m4
Performance: flex Weapon, can be passive aggressive and passive, just don't do aggressive and always pre aim or slide cancel as ads time isn't the best, u can change the red dot to something else if u want to but it helps with my aim personally bc I've got skill issue
Do not play snd with it, if u do, change the red dot to tactical supressor
Class: Smg
Weapon: Qq9
Performance: Replaces some range for more accuracy and movement speed. This build as super fast ads and it's great for aggressive players and hardpoint. I suggest you use CX-38 over CX-38E since you are pushing anyways and don't really need the extra range damage (this build also works super well for 2 finger users)
Class: Pistol
Weapon: L-CAR 9
Performance: -Fire rat is mad for a secondary
-Damage is good
-Ads time is good
-I donโt know how this is an secondary
Class: Assault
Weapon: AK-47
Performance: Any suggestions?
Class: Assault
Weapon: AK-47
Performance: for @lethal phoenix
AK-47 has the advantage of capable giving consistent 3 shot kill with pretty good bsa and accurate initial bsa, based on that you should try to build it for range and give it range boost like for example using monolithic and ranger Barrel. Using it as passive gun to beam mid to longe range is gonna be its strength.
If you want to use an ak but also want to play aggressive, use Rus instead.
You can replace granulated for a red dot if needed.
Class: smg
Weapon: ksp 45
Performance: 2nd best burst in the game. Insane strafe speed of 5m/s
Barely has any recoil and has very high ACCURACY
Has 1 Burst potential of 15 Meters
And 2 burst potential of 22 meters
give the build a try i think its pretty good
Class: Assault
Weapon: Swordfish
Performance: Swordfish is a typically a 3 shot burst weapon BUT with the halberd mag it becomes a 5 burst weapon
It has very good accuracy
Amazing ads movement speed for an ar around 4m/s
And the best part about this weapon is the INSANE RANGE
With the halberd mag it can 1 burst up until 40 METERS
Red dot is necessary as in my opinion the basic scope is very bad
And when you equip halberd Mag it gives you 100% DAMAGE RANGE BOOST so monolithic suppressor isnt needed
Give the build a try i think its great
Class: Assault
Weapon: KN-44
Performance: almost negligible recoil, and good range and ttk. Very powerful for a flex playstyle. I recommend to try this out.
Class: Assault
Weapon: EM2
Performance: Uhm yeah I put the wrong barrel here is the right one
Class: Smg
Weapon: cordite
Performance: almost 0 recoil and overpowered
Class: Smg
Weapon: QQ9
Performance: fast killing and for aggressive playstyles
Class: Assault
Weapon: Kilo 141
Performance: (For Br)
-Allows very nice recoil control
-Beams the enemy no matter what range (Can be contested quite well in close range tho)
-Nice damage
-Nice Fire Rate
-Personal Preference: Long-Mid Range and yeah thatโs it bye bye ๐ซ โค๏ธ
Class: Assault
Weapon: Peacekeeper Mk2
Performance: Probably the best build for PK
If you have problems with the iron sight remove the agency suppressor for Red dot
Class: Assault
Weapon: M4
Performance: (For Br) Hahaha got on my old account and found this build, I used it and surprisingly it had almost no recoil and it was not bad too but this was one of my first builds ever ๐ฅด (Wouldnโt recommend to use tho heh was only for fun)
Class: Assault
Weapon: HVK-30
Performance: Cancer weapon. Please stop using it in ranked
Class: SMG
Weapon: Fennec
Performance: Has a good fire rate (obviously)
Low recoil
Long range
High mobility
Class: Pistol
Weapon: Crossbow
Performance: One shot weapon
Best in hardpoint
Long range :3
(man I love telling the "actual" stats of the loadouts)
Class: SMG
Weapon: CBR4
Performance: Shreds mid range and close range. May be old weapon but it's still goated
Class: SMG
Weapon: QQ9
Performance: Shreds mid range and close range. it's still goated
Class: Assault
Weapon: DR-H
Performance: Shreds mid range, long range and close range. upcoming gun
Class: Assault
Weapon: HVK-30
Performance: Shreds mid range and close range and maybe long range depending on yo aim. Large Caliber Ammo buff this weapon
Class: SMG
Weapon: Switchblade X9
Performance: Shreds mid range and close range. Do NOT use blud in long range
Class: Smg
Weapon: Ppsh-41
Performance: Ppsh-41 is a very versatile gun that can be used for CLOSE-MID Range
With this build you have
-28.8% ADS BULLET SPREAD
+20% DAMAGE RANGE
-15% HORIZONTAL RECOIL
-15% VERTICAL RECOIL
-11% ADS TIME
AND ETC
Its a good build so give it a try and its very balanced
Class: Sniper
Weapon: Koshka
Performance: lw3 tundra
quote to my previous post, I figured this would be a better build since lw3 already has great hit flinch so airborne elastic wrap isn't really needed and 5% faster ads time from serpent wrap can make huge difference, also sprint to fire is kinda irrelevant so you can opt the stock out for suppressor/fmj/extended mag, with this build you have all of them at the same time
Note: tac suppressor's downside only affect br since lw3 doesn't have bullet speed in mp
Class: SMG
Weapon: pp19 bizon
Performance: what i call it the BEST pp19 build to help u get to legendary fast.
-0 recoil
-high dmg
-high mobility
-fast ads
Best at close-mid range
like pp19 is already one of the best smgs so, yeah
Class: Assault
Weapon: Cr-56 Amax
Performance: <M67 BUILD> Basically Mini-Sks with felt recoil <faster firerate>, my build seeks to mitigate that through a grip and barrel swap without sacrificing range, mobility and accuracy. Tricky to play at first, can be quite fun when in the groove. Overall quirky but charming gun.
Class: Assault
Weapon: Bk57
Performance: good off meta pick ngl, bk57 is like a more lightweighted version of kilo, it has almost the same range, worse 3 tap potential, worse bsa, but better mobility than kilo
Class: Assault
Weapon: Bk57
Performance: Dumb bot dosent let me type Maddox
Anyways this is a pretty balanced build for the maddox :p
Class: Sniper
Weapon: Rytec AMR
Performance: Okay so hear me outโฆ.๐ญ (Dislike bomb please)
Class: Assault
Weapon: DR-H
Performance: DOCTOR H
Class: Shotgun
Weapon: Jak-12
Performance: its actually not bad
it feels like a sks ngl
-Fires automatically
(spammable)
-Good at close-long ranges
-Mobility is not bad
-You dont have to worry about bumping into enemies cuz you can just hip fire them with one shot if they are too close
-Large ammo for a shotgun
-So basically it works like a shotgun but has the range of a marksman
(would recommend it in Snd or Ffa)
Class: Assault
Weapon: AS VAL
Performance: This gun is ASS
But its a balanced build so ig give it a try lol 
Class: Assault
Weapon: Man-O-War
Performance: Kills decent is really good for all play styles
Class: LMG
Weapon: Holger 26
Performance: If you use this you are GAE
Please stop using in ranked
Class: Assault
Weapon: M4
Performance: Had to write m4 because it didn't let me do Maddox. This has really good strafe speed, fast ttk. The only thing you need to control is vertical recoil. There is no horizontal recoil or ADS bullet spread.
Class: Assault
Weapon: M4
Performance: It's not the worst, it is a killing machine. It really shines in medium and close ranges, the recoil isn't really noticeable. Really good to level up and, overall it's pretty good. (Sorry not the best at descriptions..)
Class: Assault
Weapon: M4
Performance: Overall best option to build the weapon, better than a troll build as sent above
Class: Sniper
Weapon: Koshka
Performance: Obv this is not the koshak, its the tunder. Tunder is a broken sniper, barrel guves very fast fire rate, downsides dont make a difference in mo (same for suppressor). Stock because the STF delay from rear grip is huge even with perk like agile. Mag can be swapped for fast reload, striker fg, laser or perk of choice.
For br swap to tiger barrel for better multiplier, and stock to disable or some other attachment of choice. Mag can be changed, me personally I like my snipers to be fast in br too, not necessarily as fast as in mp. Fast snipers in br helps more than most people think.
Also vertical recoil is non existent.
Class: Assault
Weapon: AK-47
Performance: This build is a bit more aggressive compared to most AK Builds
Give it a try i think its good 
Class: Sniper
Weapon: Koshka
Performance: LW3 Tundra
Class: Assault
Weapon: Swordfish
Performance: the stats are accurately good considering that itโs and ar and it has good mobility for the people who complain about it all the time. I compared it to the qq9 with the attachments I use for it and considered itโs an smg itโs a good comparison.
Class: LMG
Weapon: RPD
Performance: Currently posting this from alt so i dont have the cooling compressor barrel
Anyways this is a full passive build and its good for maps like Firing Range
Class: LMG
Weapon: Holger 26
Performance: UL736, sacrifices range boost for better ADS time as 32m of 3 tap range is good enough for a more versatile playstyle. Foregrip can be swapped for laser.
Class: SMG
Weapon: QQ9
Performance: Swift, close to mid range, aggressive gameplay
Class: Marksman
Weapon: kilo bolt-action
Performance: fast ads and infinite 1 tap chest+.
Class: Shotgun
Weapon: HS0405
Performance: I'm back.
Class: Shotgun
Weapon: HS0405
Performance: Hasta la vista, baby
Class: Assault
Weapon: ICR-1
Performance: Ngl I like this blueprint more than the bp blueprint, although diamond looks better on that.
Returning to game after 8 months so I have no clue about buffs and nerfs except the recent ones, but this still works pretty well for me.
Class: SMG
Weapon: Cordite
Performance: The Cordaiti
Class: Sniper
Weapon: DL Q33
Performance: Shoutout to @fallen blade for suggesting the name, I just love the goofiness
Class: Assault
Weapon: M4
Performance: Pretty good on Ranked modes like Frontline or Team Deathmatch but not that much effective in other modes.
(it's only my opinion btw)