#why is the hdzero static in big squares

6 messages · Page 1 of 1 (latest)

void dome
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hello there, I was watching an hdzero video, and I saw that the static is following a precise grid, that is bigger than the individual pixels, is there a reason why ? because from what I understand it sends packets to the goggles of like a group of pixel, but it does seem to me like it should be a bit more granular that "packet not here, display raimbow" or "packet here display it" or are the goggles just not showing damaged packets because of software ?

stray orchid
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Probably just how the data is compressed and how that compression handles corruption
Found this site while trying to verify my theory
https://www.kandred.net/2023/02/11/hdzero-vrx-an-in-depth-technical-review/
Scroll down to "A hypothesis on HDZero’s Codec"
but like it says, it's speculation but would make sense

How does HDZero achieve its super low latency, is it actually better than analog and is the VRX hamstrung by the HDMI latency?

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it has no way of knowing if the part of the image got corrupted so it shows uncompressed nonsense data (if the guy from that website is right)

potent solar
void dome
# potent solar I think those are quite literally the lost packets

yes, but since it just displays the raw data without touching it, I don't get why there isn't much granularity in the packets degredation, it seems like they are either there, or not shown, where has it would seem more logic if, if it was damaged, it would just show a slightly worse packet, instead of no packet

stray orchid