Goal
Introduce a pity-progression mechanic to the enhancement/upgrade system that increases the success rate after each failed attempt — improving fairness, transparency, and long-term player satisfaction.
Core Concept
Every upgrade attempt consumes materials and has a base success chance.
When an attempt fails, a pity counter increases the next attempt’s chance — up to a configurable maximum.
Once the enhancement succeeds, pity resets to zero.
This ensures failures still feel like progress.
Example Enhancement Case
Upgrade Tier: +9 → +10
Base Success Rate: 1.22%
**__Enhancement Boost Options
Modifier Effect
Add Platinum Dust + (x4) flat increase
Failure → Pity Gain Logic
Event Effect
Fail attempt +0.75% pity (configurable)
Max pity cap +35% (varies by item tier)
On success Pity resets to 0%
Progression Calculation Example
Start:
Base chance: 1.22%
After 1 failure:
Pity = +0.75%
New effective base = 1.22% + 0.75% = 1.97%
If using 4xsuccess multiplier:
(1.22% × 4) = 4.88% success chance
If fail again:
Pity becomes 1.50%
New base = 1.97% + 0.75% = 2.72%
This continues until success or pity reaches cap.
Why This Helps
Benefit Explanation
Fairer RNG Failure = progress, not frustration
Transparency Players see pity % grow live
Retention Reduces rage-quits from dry streaks
Monetization synergy Boosts feel worthwhile, not mandatory
Player trust Removes “rigged RNG” suspicion