#[Suggestion] Pity-Progression Enhancement System for Fairer RNG & Better Player Engagement

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toxic turret
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Goal

Introduce a pity-progression mechanic to the enhancement/upgrade system that increases the success rate after each failed attempt — improving fairness, transparency, and long-term player satisfaction.

Core Concept

Every upgrade attempt consumes materials and has a base success chance.
When an attempt fails, a pity counter increases the next attempt’s chance — up to a configurable maximum.
Once the enhancement succeeds, pity resets to zero.

This ensures failures still feel like progress.

Example Enhancement Case

Upgrade Tier: +9 → +10
Base Success Rate: 1.22%

**__Enhancement Boost Options

Modifier Effect
Add Platinum Dust + (x4) flat increase

Failure → Pity Gain Logic
Event Effect
Fail attempt +0.75% pity (configurable)
Max pity cap +35% (varies by item tier)
On success Pity resets to 0%
Progression Calculation Example

Start:

Base chance: 1.22%

After 1 failure:

Pity = +0.75%

New effective base = 1.22% + 0.75% = 1.97%

If using 4xsuccess multiplier:

(1.22% × 4) = 4.88% success chance

If fail again:

Pity becomes 1.50%

New base = 1.97% + 0.75% = 2.72%

This continues until success or pity reaches cap.

Why This Helps

Benefit Explanation

Fairer RNG Failure = progress, not frustration
Transparency Players see pity % grow live
Retention Reduces rage-quits from dry streaks
Monetization synergy Boosts feel worthwhile, not mandatory
Player trust Removes “rigged RNG” suspicion

harsh fog
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this will never come to florensia. too much work for devs

edgy karma
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Nice idea, but (^this above +) they‘re not gonna change something. Its obviously a money glitch for them and they gonna stick with the old system that keeps and kept this game alive for years/decades rather than risk something new and possibly upset the (few) whales (high value casher).

late bough
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Idk, maybe a pity progress make people who normally would not spend money, to spend it (just saying)