Thoughts on the New Combat Gameplay
To start off – a huge thanks to the devs! You really went to town, and it never ceases to amaze me how seriously you take feedback and suggestions from the community. GR is looking more and more like the game we all hoped for.
Yet, we wouldn’t be true Gothic fans if we didn’t find something to nitpick. So here we go. These are my thoughts, impressions, opinions, fears, and suggestions based on the recent combat gameplay.
Spoilers: I really liked it!
General Impressions
I won’t give too much feedback on most things and will focus mainly on one hot topic that came up. That said, I also have some questions and comments about other aspects.
I liked all the new features that make gameplay smoother: easier blocking, dodging, a better camera, and better animations overall. It looks so much better – snappy and fun! The 2H master animation is chef’s kiss. Combat looks more responsive and satisfying. Honestly, it’s hard to even find something to complain about.
Only some minor things:
- Sound
- Partly buggy – I assume this will be fixed. Some sounds are missing or don’t quite fit, especially for blocked hits (no metallic sound when blocking or hitting a monster, for example).
- Too much groaning from the hero. Some is fine, but he does it on almost every strike. Maybe decrease the frequency, or replace some of the groans with heavy, pressed breathing instead – think of the sound a boxer makes when hitting a heavy bag.