#Weapon as casting tool, or casting tool that can be reinforced

41 messages · Page 1 of 1 (latest)

whole oak
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Hi, sorry if it has been asked already and probably resolved, I did a few searches around the server and found nothing, but probably searched with the wrong key word? Anyway

The title pretty much says it all, I've been trying to make the Skull Lantern a pyromancy casting tool that can be reinforced, but so far, every atempt has led me to nothing. I managed to make it a casting tool, but that made it impossible to upgrade, i managed to make it upgradeable, but for as long as its not a casting tool

Is there a solution or its just impossible and I would have to think of some other clever way to make that lantern interesting?

sonic vapor
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you'll probably want to basically reuse the same say they do pyromancy flame upgrades, which is by duping the flame and manually setting the upgrade stuff (+base attack, + scaling, etc.) and then use the upgrade option which I think is called like weapon base change or something along those lines?

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im sure you could do something with the existing weapon upgrade system but you'll have to set a few other things to allow for +5->+6 and such

whole oak
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honestly i just wanted to make it +5, like a twinkling weapon

sonic vapor
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You should be able to do that fairly easily I think then

whole oak
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the problem is that as soon as i toggle the "now this thing can cast" Andre deletes it from the list of upgradeable weapons

sonic vapor
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hm weird

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can you show a screenshot of your edited weapon param?

whole oak
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sure

sonic vapor
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ive just checked the box to make things "spell tool" before and have been able to upgrade weapons normally

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if it's disappearing Im wondering if you have originweapons not set perhaps?

whole oak
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dont even know what that is, so maybe you are on to something, like i said, really new to modding, like literally yesterday crazyness

sonic vapor
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those look good (idk what iscustom does haha)

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i know that field is used in elden for "easier" locations for weapons that npcs use

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can you find and show basechangecategory

whole oak
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hmmm maybe its that, although its normal so it should be upgradable technically?

sorry for all the misspelling, i dont write in english very often xD

sonic vapor
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right click on that field, see what else is there

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i cant remember if there is a special one for +5 type weapons, i though there was

whole oak
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i think boss

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i think i already tried changing that and it did nothing

sonic vapor
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eh i dont think that one will work, that is a flag for allow to revert it back to the +10 I think?

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been I while since ive done this

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try use 1, does that allow you to upgrade?

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it might not but just a shot

whole oak
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trying rn

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noupe, andre doesnt show the skull lantern on the upgrade window

sonic vapor
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gotcha

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the pyro flame itself is kinda different than other weapons in that upgrading it "creates" a new weapon entirely instead of swapping the upgrade level

whole oak
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so i've seen

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and it seems to be the only casting tool upgradeable

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maybe i can find a way to upgrade it the same way

sonic vapor
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as a workaround, you could duplicate the skull lantern and set custom attributes with offestting your weapon ID by 100, then changing the origin weapon for a +1 to 1396000, origin weapon for +2 to 1396100, etc

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you'd set the basechangecat to 1 for pyromancy flame, and then it should work

whole oak
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will it show on andre? thats the big question, i mean, that would make it upgradeable no doubt

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guess i'll have to try and see

sonic vapor
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idk tbh haha

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maybe it is something with andre and it being a casting tool

whole oak
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it will probably take me a little while to set everything up, but thanks anyway for answering and trying to help me, i'll say if it works when i finish trying it