Hi,
I am looking for a good hex editor/viever, since I am currently working on finding the differences between switch and pc DSR files (mostly since I want to get more mods running on android/atmosphere). I tried hxd, but it has several issues, notably notably not differentiating between 00 and unprintable characters in the ANSII translation. Does anyone here know any hex editor/viewer that's better?
#[SOLVED] Hex editor recommendation for reverse engineering ds1 switch
23 messages · Page 1 of 1 (latest)
Reverse engineering using a hex editor? So you can diff DSR PC and Switch?To make more mods work on android??
You either need to go back to the drawing board or this is bait
this is not bait
dsr switch runs very well on android in an emulator
and yes, i want to reverse engineer the differences using a hex editor, i don't see anything wrong with that
010 is probably the best cuz of the template and scripting stuff
(tbf i only used 010 before)
You are not going to reverse engineer anything without a disassembler like ghidra. Trying to figure out how runnable code works with a hex editor is not very productive (read: insane)
I mean if its purely about binary formats it shouldn't be too bad, cuz id assume that most stuff is the same except the header or smth (idk about console games tbh i could be VERY WRONG)
i don't want to figure out runnable code 😂
i just want to find out the differences between the files that store maps, params, models, and the like
why would i neeed runnable code to port mods?
Yeah use 010, TKGP has some binary templates for soulsformats on his github, there probably are DSR ones as well (if you didn't know already)
Could you link it? Google is not very helpful, and I dont know how to search for an account on github
Its only for PC versions but here is his GitHub https://github.com/JKAnderson/
SoulsTemplates and Coremats-Templates
Coremats is mostly Armored Core tho
I'll check it out, thanks
. 010 is prob the way to go as you may have noticed 