Does anyone know how to properly make the Talisman Pouch behave like the vanilla merchant version in Nightreign/Elden Ring?
Right now, I added it as a reward through the Sorceror's Rise / Ruined Rise ItemTable. The pouch correctly grants an additional talisman slot, but the item itself is NOT consumed afterward. It remains in the inventory and can be dropped/traded to other players, which obviously causes problems.
What I’m trying to achieve is the normal vanilla behavior:
- the pouch is consumed immediately upon acquisition
- the extra talisman slot becomes a permanent upgrade
Since the slot increase already works, I assume the issue is specifically tied to the “consume on acquisition” logic or an event flag not triggering when obtained through ItemTable.
Would this require EMEVD/HKS edits (something I absolutely want to avoid to keep my "easy" mod to merge with others), or is there a known way to force special items like the Talisman Pouch to properly consume themselves when obtained from custom rewards?


