#messing around regulation bin, is it possible to make a projectile spreads into 2 or more? in er
27 messages · Page 1 of 1 (latest)
Yes, in Bullet param (which is what you've probably modified before), you can adjust the number of projectiles of a bullet. You'll also have to adjust their firing angle so that the extra projectiles spread out and aren't just inside each other.
i tried it but it only spreads from myself
as in the spread starts from cast
i mean like i cast ice spear, then as it get close to target it stop and spread into 3 other ice spear
how can i chain a bullet to another bullet
what i have so far, but it spreads on cast, not near the enemy or in air in general
You make two bullets, and then there's a field that mentions a chain bullet
Place bullet B into the chain field of bullet A and after shooting A and it does it's duration (or hits a target when not piercing) it will move onto bullet B
But there is a condition field somewhere in A that also has to be set to always
what field, also which (a or b) will be the carrier and which will be actual damagin projectile?
Two options, the Hit Bullet field or the Bullet Emitter field. Each has different properties for spawning bullets.
i dont know much about bullet editing but this is how would i do it
you can change other stuff like change the duration to change when the projectile spread also you can link other bullet
i dont understand whats happening uh
so im guessing thats the child that will be linked to the parent/projectile that i casted?
https://www.youtube.com/watch?v=rIDQSJ39JUM
try checking this bullet tutorial it explain it better
📜 - - - DESCRIPTION - - - 📜
Modding Elden Ring/Souls games have become a massive hobby of mine over the years, and now that I've been working on a couple bigger projects, I figured it would be a good time to share my wisdom. There are like, zero tutorials for stuff like this on YouTube. Everyone knows how to install ModEngine by now, but t...
the best way to learn bullet is trying stuff
keep trying deferent value and see what change and keep that up till you make soemthing you like
how did you change it without restarting the game???
you can force load the param like in the video
game \param loarder\ allparam
it will apply the changes to the game with bout restart
W video. I’m def going to come back to this when I’m ready to make a spell
yea that's what I wanted, the thing explode midair and spread
I'll copy that later, thanks dark
do you need to save or it autosaves?