#Adding a weapon pack into Convergence ER

11 messages · Page 1 of 1 (latest)

sweet gale
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I already told you that you wont be able

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Itll take at least 2 weeks until you have any clue what youre doing

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Many modders COULD merge it but in here isnt really anyone who would do that

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So 2 options learn how to do it yourself (not easy) or find someone who does it for you (even less easy)

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Actually im kinda bored so ill consider giving it a try

wise wren
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If you notice the time I made this, you hadn’t even replied to the other message yet so, there’s no need to say you already told me anything.

I’m aware that modding isn’t easy, was partially trying to see if someone might have already done it before for these two mods.

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If you are inclined to give it a try, I would be interested in the results.

wise wren
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Going to give it a go myself as well. maybe I'll surprise myself

wise wren
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So, in using Smithbox, was able to determine there are 84 param conflicts between the two mod. Of the 12 fields the easier of the two(the weapon pack) alters. 3 of them have no conflicts: AttackElementCorrectParam, BehaviorParam, and EquipParamGem

wise wren
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Of the folders in the AbAeterno mod, Parts has no conflicts. in the other folders a total of 9 of them conflict, though the msg folder files are fairly simple to merge from what I can tell. reducing the ones to check to 7

wise wren
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The biggest roadblock I can see as I learn more is that dealing with any sfx file conflicts could very well be a nightmare.