#Adding a weapon pack into Convergence ER
11 messages · Page 1 of 1 (latest)
Itll take at least 2 weeks until you have any clue what youre doing
Many modders COULD merge it but in here isnt really anyone who would do that
So 2 options learn how to do it yourself (not easy) or find someone who does it for you (even less easy)
Actually im kinda bored so ill consider giving it a try
If you notice the time I made this, you hadn’t even replied to the other message yet so, there’s no need to say you already told me anything.
I’m aware that modding isn’t easy, was partially trying to see if someone might have already done it before for these two mods.
If you are inclined to give it a try, I would be interested in the results.
Going to give it a go myself as well. maybe I'll surprise myself
So, in using Smithbox, was able to determine there are 84 param conflicts between the two mod. Of the 12 fields the easier of the two(the weapon pack) alters. 3 of them have no conflicts: AttackElementCorrectParam, BehaviorParam, and EquipParamGem
Of the folders in the AbAeterno mod, Parts has no conflicts. in the other folders a total of 9 of them conflict, though the msg folder files are fairly simple to merge from what I can tell. reducing the ones to check to 7
The biggest roadblock I can see as I learn more is that dealing with any sfx file conflicts could very well be a nightmare.