I'm trying to debug a mod that makes certain weapons capable of casting sorceries with R2 - specifically, the Ice Rapier, the Retainer's Shortsword, and the Giant Warrior Club. The weapon models have been given a dummy point with ref ID 200, but body buffs aren't working properly. When cast, they produce the usual SFX and VFX, and even consume a use of the spell, but the actual buff doesn't get applied to the player. Any ideas what the culprit could be?
#[DS2] Debugging Glitched Weapon Catalysts
14 messages · Page 1 of 1 (latest)
@thorn prairie Any insight here? Sorry to ping you like this, but your reward for having such helpful advice is that I'm asking for more of it. 😄
Are you using Cheat Engine by any chance?
Just getting that out the way first...
No. Should I be?
No, no... Just making sure it's not a script thing
Do projectile spells work? Is it only body buffs?
Projectiles work. Pretty sure even weapon buffs work.
No kidding.
I literally made the Uchigatana able to cast spells and added the ref ID 200 dummy to its model and I can get body buffs no problem.
(I gave it the moveset of the Sorcere's Twinblade, in case it has something to do with animations)
Okay, I think the author of the mod I'm debugging must have done something wrong. I just edited the Ice Rapier model (starting from vanilla) and added the ref ID 200 dummy, and it works without issue.
Thanks for bearing witness to my shenanigans, and I apologize for wasting your time.