#How to open old project on smithbox 2.0.8

29 messages · Page 1 of 1 (latest)

grave surge
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Select the mod folder as project folder

strong ridge
grave surge
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No

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But backup if youre paranoid

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I always do backups

last wolf
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the changes are saved in the files themselves

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the project itself doesn't hold any actual data, it just tells smithbox where the files are

strong ridge
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Ok so i have done it.one small issue the names of the added rows are now set to blank.is there a way to get those naming back

last wolf
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there's an option to import legacy row names

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they're stored somewhere in the .smithbox folder

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if that doesn't work, the other option is to open the project in pre-2.0 smithbox, disable row name stripping in param editor settings, re-save the params, then load the project again in 2.0.8

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this will save the row names to the regbin so you don't depend on external row name files

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if you want to preserve modengine2 compatibility you'll need to re-save the params again in 2.0.8 with row name stripping enabled

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me3 does not need it

strong ridge
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Ok.and as of 2.0.8.is it possible to copy a param row from ncp attack param(the one which describes enemy attack damage) and paste it in pc attack param(player param)

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Cause i really dont want to write everything from one to another.

strong ridge
# last wolf they're stored somewhere in the .smithbox folder

Ok so i have been trying for abt 10 mins and i still can't make it work.here is what i tried.went to smithbox 1.2.8 turned off striping.saved params,came back to 2.0.8.Didnt work.Tried again, this time dissabling striping in 2.0.8 also did,t work.

last wolf
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then try again

strong ridge
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and in 1.2.8

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No mb, its 1.0.24

strong ridge
last wolf
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as I said, if you want to preserve me2 compatibility, enable both options again (strip row names and restore names on load)

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and save params again

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in 2.0.8

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if you don't care and would rather avoid this whole nonsense, leave them disabled

strong ridge
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Another question how do i import armors from other games into er(ds3,asking if method has changed)

grave surge
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Flver to fbx the other Games model convert textures put fbx into a flver of the Destination game