A new curious case: I have some door I set up in my custom map. Its got an ObjAct and working event ids to register it getting opened.
So this is the glitch: first of all, when opening the door, you get this situation where you can see the opened door (so the asset is now animated to be open)... But at the same time that very same door asset is ALSO closed. So it's as if there were two instances of the same asset, and only one is changed by the ObjAct.
Weird.
So I said, you know what, I'll just delete the door and the objact alltogether. So I went on smithbox and physicall deleted both the door and the ObjAct. The passage is free, emty.
Wrong, cause now I don't have the cool door animation, but this "second" door is still there. And it's tangible, physical. I cannot walk through it.
I checked the other ObjActs eventids, treasure's, even lot. I can't see this door's objact id anywhere else. And even if I could, still it doesn't explain why I cannot remove OR MOVE this asset.
I tried using an older version of Smithbox, or editing my map in another project...
I even used WitchyBND to unpack the map files, change the model id of the door asset. It did show me a different asset in the editor, but in-game that door was still there.
I am desperate. I'm afraid I'll need to rebuild my street a little, to hide the door go through somewhere else