#Changing sword models to reverse grip.

16 messages · Page 1 of 1 (latest)

brisk pebble
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Simple questions (that hopefully have simple answers):

  1. Trying to figure out how to make weapons be held in reverse grip during their idle animations (not during attacks, just during idle anims). How would I do this?

  2. When model swapping a weapon, how would I make the model reversed, too?

Been scouring the net to figure this out, but I can't seem to find any solutions, so I joined here.

granite silo
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Rotate the models within FLVER Editor.

brisk pebble
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Thank you.

granite silo
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I don't know if Soulstruct for DS1 can make modifications to skeletons, but for the others (sans DS2) you need 3ds Max

brisk pebble
granite silo
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Specifically, 3ds Max 2019.

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Since Autodesk doesn't offer it anymore, you should set sail

brisk pebble
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Don't you just need Blender and the FLVER add-on?

granite silo
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I don't know if the addon has been updated recently.

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But you need to load in the animations, and Blender doesn't support HKX anims

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(Until Soulstruct gets support for it)

brisk pebble
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I see, alright. I'll see when I can make time for that, then, thank you.

radiant bobcat