#Trying to use ESDTool to decompile modified esd files.
18 messages · Page 1 of 1 (latest)
I know there's a guy who already merged these two mods, but in his merge there's a glitch where you can't warp to tomb of the giants bonfires
but i can't edit the modified esds to fix this glitch
it's probably because the files were modded with a different tool
not sure if there's a solution
short of using the same tool, which may have been soulstruct or zeditor
but no idea
i just tried and i can edit age of sunlight esds, maybe if i could see the code inside the slightly better bonfire i could copy it to merge them, however can't read them
so u have no ideia how i'd decompile them?
usually decompilation failures are due to new ESD being overly complex, but this seems like the previous writer of the ESD was not careful with constraints (like zero-terminating strings, in this case). maybe this could have been esdtool itself, or soulstruct. it doesn't seem like intentionally messing the format up, probably. so whatever tool they used might work. the files could maybe be fixed in hex editor. this is a pretty nonstandard error, I think
the problem is, i tried soulstruct before and it wasn't working on a moddified copy of the game either
but i think i have an ideia
i might try using soulstruct
@cerulean moat Ok, tried all the tools i've heard of and none of them worked
and no ideia how to use a hex editor
ESDs compiled in Soulstruct cannot be decompiled with ESDTool. Even if you compile a vanilla esd with no modifications it will throw the same error in ESDTool.
So you can only open it in Soulstruct. Create a new project in Soulstruct then choose File - Import from... - Import Talk -> select the mod's top folder (the folder that contains script)
Yeah, it worked now